On September 06 2011 19:53 KaidaN wrote:
Yes with all the technical, but i can guarantee you barely any zerg hits fungals on the outer radius of fungal to prevent ht from getting in range, Also the sight range (obviously depends on the situation) prevents zergs from hitting a perfect 11 range fungal.
Also please include some logical thinking into posts (everyone, not just you), ive barely ever seen zergs hit perfect 11 range fungals to prevent HTs from getting in range especially when taking into account reaction time/players ability etc etc, only very high masters i've played or some pr0 replays ive seen have done it on purpose.
(or just lucking out by spamming huge amounts of fungals in a few hundredths of a second)
Yes with all the technical, but i can guarantee you barely any zerg hits fungals on the outer radius of fungal to prevent ht from getting in range, Also the sight range (obviously depends on the situation) prevents zergs from hitting a perfect 11 range fungal.
Also please include some logical thinking into posts (everyone, not just you), ive barely ever seen zergs hit perfect 11 range fungals to prevent HTs from getting in range especially when taking into account reaction time/players ability etc etc, only very high masters i've played or some pr0 replays ive seen have done it on purpose.
(or just lucking out by spamming huge amounts of fungals in a few hundredths of a second)
Almost every Zerg in master fungals my templars if they look at their army before they can feedback.