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The Infestor: An Honest Discussion - Page 2

Forum Index > SC2 General
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Chargelot
Profile Blog Joined December 2010
2275 Posts
August 25 2011 00:14 GMT
#21
On August 25 2011 09:13 seoulsun wrote:
u do know that without infestors zerg were pretty shit

this was blizzard attempt to fix a broken race


I don't recall a time when there were no Infestors. They even show up in the first beta patch as being changed, not added.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Orangu
Profile Joined March 2010
Canada198 Posts
August 25 2011 00:15 GMT
#22
I think the infestor is pretty good as is, i think something could be done to make fungal more interesting. My only really problem is IT spams simply because whether its balanced or not its fucking stupid as fuck and this is from a Z that does it lol.
THESE PRETZELS ARE MAKING ME THIRSTY!
seoulsun
Profile Joined March 2011
Netherlands80 Posts
August 25 2011 00:16 GMT
#23
On August 25 2011 09:14 Chargelot wrote:
Show nested quote +
On August 25 2011 09:13 seoulsun wrote:
u do know that without infestors zerg were pretty shit

this was blizzard attempt to fix a broken race


I don't recall a time when there were no Infestors. They even show up in the first beta patch as being changed, not added.


They aren't going to nerf them.

Now that every zerg knows what they do, they have a way to deal with other races bs.
o/
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 25 2011 00:17 GMT
#24
On August 25 2011 09:16 seoulsun wrote:
Show nested quote +
On August 25 2011 09:14 Chargelot wrote:
On August 25 2011 09:13 seoulsun wrote:
u do know that without infestors zerg were pretty shit

this was blizzard attempt to fix a broken race


I don't recall a time when there were no Infestors. They even show up in the first beta patch as being changed, not added.


They aren't going to nerf them.

Now that every zerg knows what they do, they have a way to deal with other races bs.


See, this is exactly what I wasn't looking for. You made a completely invalid point, and then you whine about balance. That's not what this is about.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
seoulsun
Profile Joined March 2011
Netherlands80 Posts
Last Edited: 2011-08-25 00:19:12
August 25 2011 00:18 GMT
#25
then what is it about if not balance? everything comes down to balance, even if hidden.
o/
ChemBroTron
Profile Joined January 2011
Germany194 Posts
August 25 2011 00:18 GMT
#26
OP, you forget in Neural Parasite: Weird Stuff --> you can neural a full medivac. All marines and stuff in it will die instantly.
LuisFrost
Profile Joined February 2011
Mexico130 Posts
August 25 2011 00:18 GMT
#27
More weird stuff on infested terrans (just in case you didn't notice, i've had the game for months but only saw it a few days ago): they kill themselves when their time runs out. It's a really cool animation, they put their gun to their heads and shoot.
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 25 2011 00:19 GMT
#28
On August 25 2011 09:18 ChemBroTron wrote:
OP, you forget in Neural Parasite: Weird Stuff --> you can neural a full medivac. All marines and stuff in it will die instantly.


This is so insane that I must test this for myself.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
flowSthead
Profile Blog Joined March 2011
1065 Posts
August 25 2011 00:20 GMT
#29
As with EMP, I think it's ridiculous that Funals can reveal cloaked units. I don't mind a Dark Templar being kept in place by a Fungal, but the fact that he is instantly revealed is annoying. Same thing with an Observer.

Beyond that I have no issues with the Infestor. At the moment, infested terran usage is still minimal. I have mostly only seen it when killing Vikings that have been fungalled. And although infested marines are better than Marines statistically, in reality medivacs make regular marines vastly more useful and powerful than infested marines.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler █ MVP ■ MC ■ Boxer ■ Grubby █
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
August 25 2011 00:21 GMT
#30
Cool op, don't really feel like it tells us anything we don't already know about them though.

Definitely not op, but even as a zerg I feel like they shouldn't just freeze the units in place but reduce movement speed instead. I always just kinda found that to be less exciting as the player simply can't do anything once they're frozen.

Then again, before the patch zerg was pretty much desperate for whatever they could get, so maybe I should just leave well enough alone :x
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
seaofsaturn
Profile Blog Joined September 2010
United States489 Posts
August 25 2011 00:21 GMT
#31
On August 25 2011 09:04 DomiNater wrote:
I <3 Infestors. If your control sucks with them go play a couple of FFA's and just mass infestors.

You'll get the hang of them pretty soon. =D


That sounds like a fabulous idea. I think i'm going to do that right now.
Photoshop is over-powered.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
August 25 2011 00:22 GMT
#32
On August 25 2011 09:14 Chargelot wrote:
Show nested quote +
On August 25 2011 09:13 seoulsun wrote:
u do know that without infestors zerg were pretty shit

this was blizzard attempt to fix a broken race


I don't recall a time when there were no Infestors. They even show up in the first beta patch as being changed, not added.


They got a huge buff, dude. Before a somewhat recent patch they sucked vs armoured units.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 25 2011 00:22 GMT
#33
On August 25 2011 09:19 Chargelot wrote:
Show nested quote +
On August 25 2011 09:18 ChemBroTron wrote:
OP, you forget in Neural Parasite: Weird Stuff --> you can neural a full medivac. All marines and stuff in it will die instantly.


This is so insane that I must test this for myself.


D: "Cannot do that while occupied"
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
August 25 2011 00:23 GMT
#34
You forgot to mention that the infestor is the only all-purpose core unit that zerg has
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
August 25 2011 00:23 GMT
#35
Tip for toss players:


You can make a whole bunch of hallucinated colossus vs neural parasite in many situations to prevent your colossi from getting taken.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
ChemBroTron
Profile Joined January 2011
Germany194 Posts
August 25 2011 00:23 GMT
#36
On August 25 2011 09:22 Chargelot wrote:
Show nested quote +
On August 25 2011 09:19 Chargelot wrote:
On August 25 2011 09:18 ChemBroTron wrote:
OP, you forget in Neural Parasite: Weird Stuff --> you can neural a full medivac. All marines and stuff in it will die instantly.


This is so insane that I must test this for myself.


D: "Cannot do that while occupied"


Then they fixed it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 25 2011 00:23 GMT
#37
On August 25 2011 09:18 ChemBroTron wrote:
OP, you forget in Neural Parasite: Weird Stuff --> you can neural a full medivac. All marines and stuff in it will die instantly.

You can't parasite full medivac. It will not allow. to do that with error message, that medivac have somehting inside.
justinpal
Profile Joined September 2010
United States3810 Posts
August 25 2011 00:24 GMT
#38
On August 25 2011 09:23 ChemBroTron wrote:
Show nested quote +
On August 25 2011 09:22 Chargelot wrote:
On August 25 2011 09:19 Chargelot wrote:
On August 25 2011 09:18 ChemBroTron wrote:
OP, you forget in Neural Parasite: Weird Stuff --> you can neural a full medivac. All marines and stuff in it will die instantly.


This is so insane that I must test this for myself.


D: "Cannot do that while occupied"


Then they fixed it.


And OP needs to add that full transports cannot be neuraled~.
Never make a hydralisk.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
Last Edited: 2011-08-25 00:27:50
August 25 2011 00:25 GMT
#39
So overall the OP is about the infestor not having survivability...

The vibe I got is that the infestor needs more to survive... well you did forget burrow. Infestors can burrow without any additional upgrade other than burrow unlike the Roach, thats pretty significant.

Imo, as a GM since beta whos seen the ups and downs of Infestors, I think the Infestor by itself isn't entirely OP, but the combination of it + other units makes it OP. Any combo of infestor/ultra or infestor/brood is just too cost effective. you go from being zerg and having fewer units than say a Terran or Protoss, and coming out on top. its against what zerg is supposed to be, cost ineffective units with supreme #s. once the zerg has 12-14 infestors it becomes pretty ridiculous. EMP is a great counter, but a Zerg with good micro will simply spread his infestors and avoid losing too much mana. Add in the fact that you need snipes to take out broods, and possibly if the Zerg is a heavy queen user you need to be EMPing them too!

Chargelot
Profile Blog Joined December 2010
2275 Posts
August 25 2011 00:26 GMT
#40
On August 25 2011 09:23 Drowsy wrote:
Tip for toss players:


You can make a whole bunch of hallucinated colossus vs neural parasite in many situations to prevent your colossi from getting taken.


I did this once. Except he was lucky enough to grab 2/4 real ones, and only a single hallucination D:.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
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