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The Infestor: An Honest Discussion - Page 3

Forum Index > SC2 General
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eourcs
Profile Joined February 2011
United States459 Posts
August 25 2011 00:26 GMT
#41
As a terran player, the reason why terrans and protoss players have difficulty against infestors because it is a unit that forces a response. You NEED to go templar/ghost vs infestors, or else it's an autoloss, which we didn't really have to do with old unit compositions. The only change I would make is to make neural a channeling spell so that emp/feedback would cancel the neural cause i think it's kinda dumb that you can emp an infestor that's neuraling and then it doesn't do shit.
Masters Terran | Strelok after losing to Kas' BCs "FUUUUUCK" *Stream Offline* | "Fuck hellions. Fuck them in the ass" IdrA
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 25 2011 00:27 GMT
#42
Technically marines are still cheaper than Infested Terrans.
AbztraK
Profile Joined August 2011
United States26 Posts
August 25 2011 00:28 GMT
#43
DAMN YOU DESTINY stop giving blizzard reasons to nerf brofestors
i can find much more productive things to do in the amount of time i would split my workers. for example right after i click my workers to mine, i quickly tweak my left nipple
Senros
Profile Joined May 2011
54 Posts
August 25 2011 00:29 GMT
#44
On August 25 2011 09:08 MK4512 wrote:
I feel like fungal is a little bit OP right now, whereas most zerg units are UP, so it kind of balances out, but I don't think in the correct way. Infested terrans seem a little OP right now, because of how hard eggs are to kill and how quickly they can be cast.

As a protoss, having 46 damage + lack of mobility kills any kind of play other than 'deathball' play. Because blink stalkers, etc. becomes rather un-viable.

Combined with lings, ultras, or broods, infestors get even better.

Personally I think that infestors should be nerfed a bit, but not before other z units are buffed.

Actually, deathablls get wrecked by fungal..so infestors simply make deathball play not that viable.
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 25 2011 00:31 GMT
#45
On August 25 2011 09:27 Joey Wheeler wrote:
Technically marines are still cheaper than Infested Terrans.


A single Infestor, at the cost of 100/150, can produce 8 Infested Terrans on a single energy bar. Infested Terrans actually beat the crap out of Marines. But for arguments sake, lets say that each Infested Terran = 1 Marine. That's 400 minerals "worth" of units. In the hands of a skillful player, such as Destiny, that Infestor will not die. He will get 8 more. And then 8 more. And more if the game continues.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
viralintruder
Profile Joined August 2011
Jamaica140 Posts
August 25 2011 00:32 GMT
#46
On August 25 2011 09:28 AbztraK wrote:
DAMN YOU DESTINY stop giving blizzard reasons to nerf brofestors

Do not let this topic devolve into Destiny bashing and "infesterz OP lol waat a jok, halp blizz fix dis gaem cuz nubz winning wit teh festrz ".
¯\_(ツ)_/¯
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 25 2011 00:32 GMT
#47
On August 25 2011 09:32 viralintruder wrote:
Show nested quote +
On August 25 2011 09:28 AbztraK wrote:
DAMN YOU DESTINY stop giving blizzard reasons to nerf brofestors

Do not let this topic devolve into Destiny bashing and "infesterz OP lol waat a jok, halp blizz fix dis gaem cuz nubz winning wit teh festrz ".

I agree.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
August 25 2011 00:32 GMT
#48
actually you have to play deathball style but you cant attack with it, you can harass a bit but you have to wait until zerg suicides all his shit
Goliath0nline
Profile Blog Joined October 2010
Canada165 Posts
August 25 2011 00:33 GMT
#49
Without the infestor zerg would lose 60% on games in zvp like they were before. But once the patch came out and some testing now it has become standard in zvp and you don't need curropters untill broodlords.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
August 25 2011 00:35 GMT
#50
On August 25 2011 09:24 justinpal wrote:
Show nested quote +
On August 25 2011 09:23 ChemBroTron wrote:
On August 25 2011 09:22 Chargelot wrote:
On August 25 2011 09:19 Chargelot wrote:
On August 25 2011 09:18 ChemBroTron wrote:
OP, you forget in Neural Parasite: Weird Stuff --> you can neural a full medivac. All marines and stuff in it will die instantly.


This is so insane that I must test this for myself.


D: "Cannot do that while occupied"


Then they fixed it.


And OP needs to add that full transports cannot be neuraled~.

not just "full". if the transport has even one unit in it, it cannot be neuraled.
Twitter: @zhurai | Site: http://zhurai.com
Acritter
Profile Joined August 2010
Syria7637 Posts
August 25 2011 00:36 GMT
#51
+2 range buff to Neural to fight deathball play. Fungal changed to 30% slow so that harass play is viable in the mid-late game. Infested Terran gets 5 second cooldown. Colossus is removed from the game.

That's how I would do it, anyway. I fucking HATE the Colossus.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
Last Edited: 2011-08-25 00:42:55
August 25 2011 00:36 GMT
#52
In Combination with Other Spells

[list]
[*]The Infestor's own Fungal Growth can keep (a part of) the hostile army down for more Infestors to get into range and to cast Neural Parasite more easily.
[*]The Infestor is one of the the few units to be able to move while being Burrowed. Unlike the Roach, it can do so natively and does not require an extra upgrade. However, Infested Terran is the only spell available in that state.
[*]You can't Fungal Growth a Neural Parasited unit but you can Neural Parasite Fungal Growthed units. The latter won't cure the Fungal Growth.
[*]Neural Parasite on a Phoenix breaks the Graviton Beam.
[*]You can Neural Parasite a Mothership. Doing so will make it Cloak your units and you can Recall your own units.
[*]Hallucinations can be Neural Parasited - it won't dispel them.
[*]Using/having Guardian Shield with a Neural Parasited Sentry will give +2 armor to your own units.
Other

[*]Once the spell activates within a range of 9, there's an additional range of 5 in which the targeted unit can be operated.
[*]It cannot be cast on a player's own units or allies.
[*]Workers can be ordered to construct buildings of that respective race, which belong to the casting player upon completion (you will need multiple infestors to complete this considering the 15 second duration of control). Protoss probes only have to start the warp in order for the building to belong to the casting player
[*]Affected units are subject to the player's upgrades
[*]Casting Neural Parasite on a hostile Zerg's hatching eggs kills them instantly.
[*]Casting Neural Parasite on a hostile Zerg's Larvae allows you to build units from their tech tree. [*]This will cost you resources, and when the Neural Parasite runs out, the unit will belong to your opponent.
[*]You cannot cast Neural Parasite on a Transport with units, you can however Neural Parasite an empty Transport.
[*]You cannot Load Neural Parasited units into a Transport (Overlord/Warp Prism/Medivac), nor pick them up with a Transport, even if both the unit to be Loaded and the Transport are Neural Parasited.
[*]You can Neural Parasite a Corruptor or Overlord and instruct it to Morph (Broodlord/Overseer), this will cost you resources and the resulting unit will belong to the opponent. If he decides to cancel the cocoon, the resources will be lost.
[*]You are able to Neural Parasite a Broodlord/Overseer Cocoon. Cancelling the Cocoon won't return funds to either player.
[*]Casting Neural Parasite on a Baneling egg will cancel the morph (giving you an NPed Zergling).
You cannot instruct two Neural Parasited Templars to Morph to an Archon.
[*]If you Neural Parasite an Overseer, Sentry, Infestor or Raven, all the Changelings, Infested Terrans, Hallucinations, Point Defense Drones and Auto-Turrets you create will remain yours after the NP.
[*]You cannot put Neural Parasited (Zerg) units in a Nydus Worm.
[*]Neural Parasite breaks a chained command.
[*]You can Neural Parasite other Infestors and use them to Neural Parasite other units (If the controlled Infestor knows Neural Parasite). The last unit Parasited will remain yours to control even after the original Infestor loses control. Useful way to drain your enemies energy only using one of your own.


From Liquipedia
http://wiki.teamliquid.net/starcraft2/Neural_parasite



Wow, does the infested terran regain consciousness after its timer expires and suicide?
Tomfour
Profile Joined September 2010
United States173 Posts
August 25 2011 00:36 GMT
#53
Maybe it's a little strong, but I don't think so. More people just need to get ghosts/Hts to specifically counter it. It's a somewhat large unit(for a spellcaster) so it's pretty easy to target to do whatever you need to so that you can disable it.

I mean when people were started using ghosts way back when and protoss only wen colossi all you heard were T is op cries, granted they did change emp a little bit, but only the way it affects energy. When Toss started making HTs people cried about that as well, granted they took out kydrian amulet so that definitely kept it from being op, but it's still a very strong unit.

It's not like you can't counter this unit. Fungal doesn't last as long now so people can move away from it if they are hit by it, and hey if you get hit, bring something up to kill or emp/feedback the one that is probably going to recast.

I honestly have no way to fix it that I can think of that wouldn't ruin it completely so I guess I just have to defend how it is. I'd say nerf infested T's but seriously, nobody makes 40 of these like these guy said, you see a couple because they are so slow and easy to avoid. They are only a problem if, like DTs, get into your base and you don't have detection or anything to kill them with.
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 25 2011 00:36 GMT
#54
On August 25 2011 09:32 ReignFayth wrote:
actually you have to play deathball style but you cant attack with it, you can harass a bit but you have to wait until zerg suicides all his shit


I personally feel that is a good way to play against them. Just play defensively, macro up, and let your superior army win the day in an easy at-home defense.
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Rasun
Profile Blog Joined October 2010
United States787 Posts
August 25 2011 00:37 GMT
#55
On August 25 2011 09:23 Strike_ wrote:
You forgot to mention that the infestor is the only all-purpose core unit that zerg has


Well, how many all purpose units do we need? How many do other races have? If there are a lot of all purpose units in the game then doesn't that mean that what units you make doesn't matter, since they all can do everything? How do you even define "all purpose unit"?
"People need to just settle the fuck down!"- Djwheat <3
Benzzro
Profile Joined August 2011
Australia167 Posts
August 25 2011 00:38 GMT
#56
I just hate the fact as a Protoss player that hates turtling, I...Well pretty much need to turtle against Infestors, I love moving around with blink stalkers and what not but I think it's pretty stupid to have a spell that just sticks the unit in place, I would love Fungal to just slow, but also cause slower attack speed (A buff for a nerf), something like that, I don't necessarily think it needs to be nerfed, just changed
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
Last Edited: 2011-08-25 00:39:23
August 25 2011 00:38 GMT
#57
On August 25 2011 09:31 Chargelot wrote:
Show nested quote +
On August 25 2011 09:27 Joey Wheeler wrote:
Technically marines are still cheaper than Infested Terrans.


A single Infestor, at the cost of 100/150, can produce 8 Infested Terrans on a single energy bar. Infested Terrans actually beat the crap out of Marines. But for arguments sake, lets say that each Infested Terran = 1 Marine. That's 400 minerals "worth" of units. In the hands of a skillful player, such as Destiny, that Infestor will not die. He will get 8 more. And then 8 more. And more if the game continues.

Marines = permanent investment
Infested Terran = very temporary investment

Marines = cost only minerals
MULEs = bring in free minerals


Oh and Nestea truly showed how strong Infestors are against MVP. Oh wait, never mind.
Zahki
Profile Joined August 2011
Australia61 Posts
August 25 2011 00:38 GMT
#58
The infestor balances the scales, much like Forcefield for Protoss. Zerg needs them to compete, because Fungal Growth is the only AoE damage Zerg has apart from Banelings, which aren't that useful against a deathball. Hopefully in HotS Zerg gets a T2 artillery unit that does splash and then Fungal can be reverted back to 8s duration without the extra damaged to armor, until then it should remain the way it is.

As a terran player, the reason why terrans and protoss players have difficulty against infestors because it is a unit that forces a response


Seriously? Whats wrong with that. Zerg dies if they don't respond properly to certain Terran and Protoss builds, I see no problem at all with requiring the other 2 races to respond properly against certain unit compositions. Thats StarCraft. It's not like Zerg are hard to scout.
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 25 2011 00:40 GMT
#59
On August 25 2011 09:38 Joey Wheeler wrote:
Show nested quote +
On August 25 2011 09:31 Chargelot wrote:
On August 25 2011 09:27 Joey Wheeler wrote:
Technically marines are still cheaper than Infested Terrans.


A single Infestor, at the cost of 100/150, can produce 8 Infested Terrans on a single energy bar. Infested Terrans actually beat the crap out of Marines. But for arguments sake, lets say that each Infested Terran = 1 Marine. That's 400 minerals "worth" of units. In the hands of a skillful player, such as Destiny, that Infestor will not die. He will get 8 more. And then 8 more. And more if the game continues.

Marines = permanent investment
Infested Terran = very temporary investment

Marines = cost only minerals
MULEs = bring in free minerals


Oh and Nestea truly showed how strong Infestors are against MVP. Oh wait, never mind.


Oh, you, you've gone and spoiled the surprise. Next in the series: Orbital Commands, MULES HOOOOOOOOOOOO,
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
akalarry
Profile Joined January 2011
United States1978 Posts
August 25 2011 00:40 GMT
#60
i never understood why infestors could move while being burrowed. i wouldnt mind removing that option as a zerg player.
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