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Designated Balance Discussion Thread - Page 896

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Deleted User 137586
Profile Joined January 2011
7859 Posts
February 01 2014 22:27 GMT
#17901
Shush, guys. DK might actually take it seriously.
Cry 'havoc' and let slip the dogs of war
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 01 2014 22:27 GMT
#17902
On February 02 2014 07:24 geokilla wrote:
Show nested quote +
On February 02 2014 07:02 mythandier wrote:
After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them.

Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran.


You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
February 01 2014 22:29 GMT
#17903
On February 02 2014 07:27 SetGuitarsToKill wrote:
Show nested quote +
On February 02 2014 07:24 geokilla wrote:
On February 02 2014 07:02 mythandier wrote:
After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them.

Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran.


You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.


Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements.
In Somnis Veritas
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 01 2014 22:32 GMT
#17904
On February 02 2014 07:29 Pursuit_ wrote:
Show nested quote +
On February 02 2014 07:27 SetGuitarsToKill wrote:
On February 02 2014 07:24 geokilla wrote:
On February 02 2014 07:02 mythandier wrote:
After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them.

Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran.


You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.


Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements.


Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
February 01 2014 22:33 GMT
#17905
On February 02 2014 07:32 SetGuitarsToKill wrote:
Show nested quote +
On February 02 2014 07:29 Pursuit_ wrote:
On February 02 2014 07:27 SetGuitarsToKill wrote:
On February 02 2014 07:24 geokilla wrote:
On February 02 2014 07:02 mythandier wrote:
After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them.

Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran.


You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.


Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements.


Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that.


Agree!

More time to destroy rocks!
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
February 01 2014 22:35 GMT
#17906
On February 02 2014 07:33 Micro_Jackson wrote:
Show nested quote +
On February 02 2014 07:32 SetGuitarsToKill wrote:
On February 02 2014 07:29 Pursuit_ wrote:
On February 02 2014 07:27 SetGuitarsToKill wrote:
On February 02 2014 07:24 geokilla wrote:
On February 02 2014 07:02 mythandier wrote:
After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them.

Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran.


You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.


Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements.


Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that.


Agree!

More time to destroy rocks!


Which means that more rocks can be added to maps. Win-win!
Such flammable little insects!
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 01 2014 22:36 GMT
#17907
On February 02 2014 07:33 Micro_Jackson wrote:
Show nested quote +
On February 02 2014 07:32 SetGuitarsToKill wrote:
On February 02 2014 07:29 Pursuit_ wrote:
On February 02 2014 07:27 SetGuitarsToKill wrote:
On February 02 2014 07:24 geokilla wrote:
On February 02 2014 07:02 mythandier wrote:
After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them.

Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran.


You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.


Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements.


Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that.


Agree!

More time to destroy rocks!


Let's just hope blizzard is focusing on more crumbling rock animations. As much as I love watching them fall we could always use more of those.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
geokilla
Profile Joined May 2011
Canada8230 Posts
February 01 2014 23:05 GMT
#17908
On February 02 2014 07:29 Pursuit_ wrote:
Show nested quote +
On February 02 2014 07:27 SetGuitarsToKill wrote:
On February 02 2014 07:24 geokilla wrote:
On February 02 2014 07:02 mythandier wrote:
After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them.

Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran.


You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.


Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements.

11/11 Combat Shield and Stim Timing Marines? I JUST GOT NERD CHILLS TASTELESS!
Traceback
Profile Joined October 2010
United States469 Posts
February 01 2014 23:17 GMT
#17909
On February 02 2014 08:05 geokilla wrote:
Show nested quote +
On February 02 2014 07:29 Pursuit_ wrote:
On February 02 2014 07:27 SetGuitarsToKill wrote:
On February 02 2014 07:24 geokilla wrote:
On February 02 2014 07:02 mythandier wrote:
After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them.

Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran.


You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.


Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements.

11/11 Combat Shield and Stim Timing Marines? I JUST GOT NERD CHILLS TASTELESS!

Double 8 gate zealot warpins or 6 pool with speed
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
February 01 2014 23:26 GMT
#17910
On February 02 2014 07:36 SetGuitarsToKill wrote:
Show nested quote +
On February 02 2014 07:33 Micro_Jackson wrote:
On February 02 2014 07:32 SetGuitarsToKill wrote:
On February 02 2014 07:29 Pursuit_ wrote:
On February 02 2014 07:27 SetGuitarsToKill wrote:
On February 02 2014 07:24 geokilla wrote:
On February 02 2014 07:02 mythandier wrote:
After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them.

Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran.


You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.


Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements.


Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that.


Agree!

More time to destroy rocks!


Let's just hope blizzard is focusing on more crumbling rock animations. As much as I love watching them fall we could always use more of those.

What if the rocks exploded and created little rock monsters with 20 hp that turned into exploding rock mines when they died?
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2014-02-01 23:28:58
February 01 2014 23:28 GMT
#17911
On February 02 2014 08:17 Traceback wrote:
Show nested quote +
On February 02 2014 08:05 geokilla wrote:
On February 02 2014 07:29 Pursuit_ wrote:
On February 02 2014 07:27 SetGuitarsToKill wrote:
On February 02 2014 07:24 geokilla wrote:
On February 02 2014 07:02 mythandier wrote:
After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them.

Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran.


You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.


Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements.

11/11 Combat Shield and Stim Timing Marines? I JUST GOT NERD CHILLS TASTELESS!

Double 8 gate zealot warpins or 6 pool with speed


1 Base Speed Burroach Timing with Overlord Creep highway + Drops if your opponent walls off.

edit: Would actually make a fun custom map to play on for awhile haha.
In Somnis Veritas
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 01 2014 23:28 GMT
#17912
I love these changes
Terran starting with MULE is a win/win.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 02 2014 05:57 GMT
#17913
On February 02 2014 08:26 MtlGuitarist97 wrote:
Show nested quote +
On February 02 2014 07:36 SetGuitarsToKill wrote:
On February 02 2014 07:33 Micro_Jackson wrote:
On February 02 2014 07:32 SetGuitarsToKill wrote:
On February 02 2014 07:29 Pursuit_ wrote:
On February 02 2014 07:27 SetGuitarsToKill wrote:
On February 02 2014 07:24 geokilla wrote:
On February 02 2014 07:02 mythandier wrote:
After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them.

Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran.


You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.


Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements.


Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that.


Agree!

More time to destroy rocks!


Let's just hope blizzard is focusing on more crumbling rock animations. As much as I love watching them fall we could always use more of those.

What if the rocks exploded and created little rock monsters with 20 hp that turned into exploding rock mines when they died?


This man... this man is going places. Why aren't you already the CEO of Blizzard?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Ravomat
Profile Joined September 2010
Germany422 Posts
February 02 2014 06:06 GMT
#17914
On February 02 2014 14:57 SetGuitarsToKill wrote:
Show nested quote +
On February 02 2014 08:26 MtlGuitarist97 wrote:
On February 02 2014 07:36 SetGuitarsToKill wrote:
On February 02 2014 07:33 Micro_Jackson wrote:
On February 02 2014 07:32 SetGuitarsToKill wrote:
On February 02 2014 07:29 Pursuit_ wrote:
On February 02 2014 07:27 SetGuitarsToKill wrote:
On February 02 2014 07:24 geokilla wrote:
On February 02 2014 07:02 mythandier wrote:
After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them.

Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran.


You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.


Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements.


Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that.


Agree!

More time to destroy rocks!


Let's just hope blizzard is focusing on more crumbling rock animations. As much as I love watching them fall we could always use more of those.

What if the rocks exploded and created little rock monsters with 20 hp that turned into exploding rock mines when they died?


This man... this man is going places. Why aren't you already the CEO of Blizzard?

Because he didn't mention that you should be charging 50€ per rock.
Nimix
Profile Joined October 2011
France1809 Posts
February 02 2014 13:07 GMT
#17915
Hm, I just found out that the MSC has the same vision range as the WoL mothership, probably because it was directly derived from it, and they were too sloppy and overlooked changing it. It made sense that a very slow very expensive T3 or 4 or whatever unit had such wide vision, but a unit that enters the game as soon as 4mn or so shouldn't. The MSC already has so much utility, they should really consider nerfing the vision range, making it snipable during blink all ins rather than letting it sit at 10 range from the edge of your base and still allowing blink ins.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
February 02 2014 18:21 GMT
#17916
EVERYONE and their mother has suggested a MSC vision nerf for a long time, Blizz prefers -10 secs on overcharge. I'm just speechless.
Has foreign StarCraft hit rock bottom?
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 08 2014 09:02 GMT
#17917
Problem: Mutalisks in every non mirror
Solution: Revert Regen & Speed buffs
Side Effects: None

Recently I have noticed Zergs can actually end every composition with a high mutalisk count.
ZvP, the mass mutalisk switch kills Protoss if they haven't made 5 Stargates blindly,
ZvT, Mech, Biomine lose when Mutalisk numbers get high, Biotank is pretty much unplayable because of the Mutalisk.

Opinions?
It makes sense too. Mutalisk got a buff because of the Mine, now the mine is bad, so revert the buffs mutalisk (and overseers?) got to combat them.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2014-02-08 09:38:51
February 08 2014 09:38 GMT
#17918
On February 08 2014 18:02 SC2Toastie wrote:
Problem: Mutalisks in every non mirror
Solution: Revert Regen & Speed buffs
Side Effects: None

Recently I have noticed Zergs can actually end every composition with a high mutalisk count.
ZvP, the mass mutalisk switch kills Protoss if they haven't made 5 Stargates blindly,
ZvT, Mech, Biomine lose when Mutalisk numbers get high, Biotank is pretty much unplayable because of the Mutalisk.

Opinions?
It makes sense too. Mutalisk got a buff because of the Mine, now the mine is bad, so revert the buffs mutalisk (and overseers?) got to combat them.

yeah i kinda agree, mutalisks in the current form are retarded^^ (also seen in the "epic" match between soulkey and innovation in the iem qualifier)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Ana_
Profile Joined May 2012
Finland453 Posts
February 08 2014 09:47 GMT
#17919
You cannot severally nerf mutalisks, because of speedivacs and phoenix
Sticks and stones may break my bones but words will never hurt me.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 08 2014 10:06 GMT
#17920
On February 08 2014 18:47 Ana_ wrote:
You cannot severally nerf mutalisks, because of speedivacs and phoenix

Who spoke about a severe nerf? I'm talking about a revert to the levels they had before they got a buff TO DEAL WITH MINES
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Prev 1 894 895 896 897 898 1266 Next
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