|
Shush, guys. DK might actually take it seriously.
|
On February 02 2014 07:24 geokilla wrote:Show nested quote +On February 02 2014 07:02 mythandier wrote: After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them. Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran.
You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.
|
On February 02 2014 07:27 SetGuitarsToKill wrote:Show nested quote +On February 02 2014 07:24 geokilla wrote:On February 02 2014 07:02 mythandier wrote: After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them. Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran. You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway.
Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements.
|
On February 02 2014 07:29 Pursuit_ wrote:Show nested quote +On February 02 2014 07:27 SetGuitarsToKill wrote:On February 02 2014 07:24 geokilla wrote:On February 02 2014 07:02 mythandier wrote: After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them. Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran. You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway. Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements.
Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that.
|
On February 02 2014 07:32 SetGuitarsToKill wrote:Show nested quote +On February 02 2014 07:29 Pursuit_ wrote:On February 02 2014 07:27 SetGuitarsToKill wrote:On February 02 2014 07:24 geokilla wrote:On February 02 2014 07:02 mythandier wrote: After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them. Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran. You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway. Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements. Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that.
Agree!
More time to destroy rocks!
|
On February 02 2014 07:33 Micro_Jackson wrote:Show nested quote +On February 02 2014 07:32 SetGuitarsToKill wrote:On February 02 2014 07:29 Pursuit_ wrote:On February 02 2014 07:27 SetGuitarsToKill wrote:On February 02 2014 07:24 geokilla wrote:On February 02 2014 07:02 mythandier wrote: After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them. Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran. You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway. Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements. Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that. Agree! More time to destroy rocks!
Which means that more rocks can be added to maps. Win-win!
|
On February 02 2014 07:33 Micro_Jackson wrote:Show nested quote +On February 02 2014 07:32 SetGuitarsToKill wrote:On February 02 2014 07:29 Pursuit_ wrote:On February 02 2014 07:27 SetGuitarsToKill wrote:On February 02 2014 07:24 geokilla wrote:On February 02 2014 07:02 mythandier wrote: After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them. Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran. You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway. Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements. Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that. Agree! More time to destroy rocks!
Let's just hope blizzard is focusing on more crumbling rock animations. As much as I love watching them fall we could always use more of those.
|
On February 02 2014 07:29 Pursuit_ wrote:Show nested quote +On February 02 2014 07:27 SetGuitarsToKill wrote:On February 02 2014 07:24 geokilla wrote:On February 02 2014 07:02 mythandier wrote: After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them. Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran. You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway. Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements. 11/11 Combat Shield and Stim Timing Marines? I JUST GOT NERD CHILLS TASTELESS!
|
On February 02 2014 08:05 geokilla wrote:Show nested quote +On February 02 2014 07:29 Pursuit_ wrote:On February 02 2014 07:27 SetGuitarsToKill wrote:On February 02 2014 07:24 geokilla wrote:On February 02 2014 07:02 mythandier wrote: After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them. Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran. You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway. Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements. 11/11 Combat Shield and Stim Timing Marines? I JUST GOT NERD CHILLS TASTELESS! Double 8 gate zealot warpins or 6 pool with speed
|
On February 02 2014 07:36 SetGuitarsToKill wrote:Show nested quote +On February 02 2014 07:33 Micro_Jackson wrote:On February 02 2014 07:32 SetGuitarsToKill wrote:On February 02 2014 07:29 Pursuit_ wrote:On February 02 2014 07:27 SetGuitarsToKill wrote:On February 02 2014 07:24 geokilla wrote:On February 02 2014 07:02 mythandier wrote: After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them. Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran. You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway. Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements. Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that. Agree! More time to destroy rocks! Let's just hope blizzard is focusing on more crumbling rock animations. As much as I love watching them fall we could always use more of those. What if the rocks exploded and created little rock monsters with 20 hp that turned into exploding rock mines when they died?
|
On February 02 2014 08:17 Traceback wrote:Show nested quote +On February 02 2014 08:05 geokilla wrote:On February 02 2014 07:29 Pursuit_ wrote:On February 02 2014 07:27 SetGuitarsToKill wrote:On February 02 2014 07:24 geokilla wrote:On February 02 2014 07:02 mythandier wrote: After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them. Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran. You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway. Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements. 11/11 Combat Shield and Stim Timing Marines? I JUST GOT NERD CHILLS TASTELESS! Double 8 gate zealot warpins or 6 pool with speed
1 Base Speed Burroach Timing with Overlord Creep highway + Drops if your opponent walls off.
edit: Would actually make a fun custom map to play on for awhile haha.
|
I love these changes Terran starting with MULE is a win/win.
|
On February 02 2014 08:26 MtlGuitarist97 wrote:Show nested quote +On February 02 2014 07:36 SetGuitarsToKill wrote:On February 02 2014 07:33 Micro_Jackson wrote:On February 02 2014 07:32 SetGuitarsToKill wrote:On February 02 2014 07:29 Pursuit_ wrote:On February 02 2014 07:27 SetGuitarsToKill wrote:On February 02 2014 07:24 geokilla wrote:On February 02 2014 07:02 mythandier wrote: After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them. Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran. You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway. Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements. Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that. Agree! More time to destroy rocks! Let's just hope blizzard is focusing on more crumbling rock animations. As much as I love watching them fall we could always use more of those. What if the rocks exploded and created little rock monsters with 20 hp that turned into exploding rock mines when they died?
This man... this man is going places. Why aren't you already the CEO of Blizzard?
|
On February 02 2014 14:57 SetGuitarsToKill wrote:Show nested quote +On February 02 2014 08:26 MtlGuitarist97 wrote:On February 02 2014 07:36 SetGuitarsToKill wrote:On February 02 2014 07:33 Micro_Jackson wrote:On February 02 2014 07:32 SetGuitarsToKill wrote:On February 02 2014 07:29 Pursuit_ wrote:On February 02 2014 07:27 SetGuitarsToKill wrote:On February 02 2014 07:24 geokilla wrote:On February 02 2014 07:02 mythandier wrote: After watching ASUS and IEM I sure hope Tempest buff goes through so P has a chance against all the other races having an easy time against them. Protoss so weak. Blink Stalkers cooldown should also be reduced and Zealots should get auto charge in order to have a fighting chance against Zerg and Terran. You know what, stalkers should just start with blink. Just like how seige tanks start with seige and ghosts are soon to start with the energy upgrade. Those upgrades take far to long and slow down the pace of the game. Stalkers are too fragile anyway. Yeah, I mean why are upgrades even in the game? We should just remove all of them so players can focus on more important aspects of the game like engagements. Yes, it'll give the players, especially protoss, much more time to just sit and admire the pretty lazer battles. Silly things like upgrades and macro shouldn't get in the way of that. Agree! More time to destroy rocks! Let's just hope blizzard is focusing on more crumbling rock animations. As much as I love watching them fall we could always use more of those. What if the rocks exploded and created little rock monsters with 20 hp that turned into exploding rock mines when they died? This man... this man is going places. Why aren't you already the CEO of Blizzard? Because he didn't mention that you should be charging 50€ per rock.
|
Hm, I just found out that the MSC has the same vision range as the WoL mothership, probably because it was directly derived from it, and they were too sloppy and overlooked changing it. It made sense that a very slow very expensive T3 or 4 or whatever unit had such wide vision, but a unit that enters the game as soon as 4mn or so shouldn't. The MSC already has so much utility, they should really consider nerfing the vision range, making it snipable during blink all ins rather than letting it sit at 10 range from the edge of your base and still allowing blink ins.
|
EVERYONE and their mother has suggested a MSC vision nerf for a long time, Blizz prefers -10 secs on overcharge. I'm just speechless.
|
Problem: Mutalisks in every non mirror Solution: Revert Regen & Speed buffs Side Effects: None
Recently I have noticed Zergs can actually end every composition with a high mutalisk count. ZvP, the mass mutalisk switch kills Protoss if they haven't made 5 Stargates blindly, ZvT, Mech, Biomine lose when Mutalisk numbers get high, Biotank is pretty much unplayable because of the Mutalisk.
Opinions? It makes sense too. Mutalisk got a buff because of the Mine, now the mine is bad, so revert the buffs mutalisk (and overseers?) got to combat them.
|
On February 08 2014 18:02 SC2Toastie wrote: Problem: Mutalisks in every non mirror Solution: Revert Regen & Speed buffs Side Effects: None
Recently I have noticed Zergs can actually end every composition with a high mutalisk count. ZvP, the mass mutalisk switch kills Protoss if they haven't made 5 Stargates blindly, ZvT, Mech, Biomine lose when Mutalisk numbers get high, Biotank is pretty much unplayable because of the Mutalisk.
Opinions? It makes sense too. Mutalisk got a buff because of the Mine, now the mine is bad, so revert the buffs mutalisk (and overseers?) got to combat them. yeah i kinda agree, mutalisks in the current form are retarded^^ (also seen in the "epic" match between soulkey and innovation in the iem qualifier)
|
You cannot severally nerf mutalisks, because of speedivacs and phoenix
|
On February 08 2014 18:47 Ana_ wrote: You cannot severally nerf mutalisks, because of speedivacs and phoenix Who spoke about a severe nerf? I'm talking about a revert to the levels they had before they got a buff TO DEAL WITH MINES
|
|
|
|