• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:08
CEST 14:08
KST 21:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion ASL TICKET LIVE help! :D Soulkey on ASL S20 BW General Discussion NaDa's Body
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1709 users

Designated Balance Discussion Thread - Page 634

Forum Index > SC2 General
Post a Reply
Prev 1 632 633 634 635 636 1266 Next
ETisME
Profile Blog Joined April 2011
12477 Posts
August 01 2013 06:25 GMT
#12661
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p

amen. the mobility was exclusive to muta ling baneling AND terran using drops and runbys to control zerg army movement while pushing forward with the immobile marine tank, securing parameters.
now it's just 'drop drop drop small pushes action everywhere woohoo'
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
WombaT
Profile Blog Joined May 2010
Northern Ireland25665 Posts
August 01 2013 06:26 GMT
#12662
YAY SHIT BLOWS UP FAST!

Sorry, I was continuing from your post Et.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 06:26 GMT
#12663
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
RampancyTW
Profile Joined August 2010
United States577 Posts
August 01 2013 06:32 GMT
#12664
On August 01 2013 15:02 Rabiator wrote:
Show nested quote +
On August 01 2013 13:11 RampancyTW wrote:
On August 01 2013 12:53 Rabiator wrote:
On August 01 2013 10:55 Foxxan wrote:
On August 01 2013 10:13 Wombat_NI wrote:
On August 01 2013 10:08 Foxxan wrote:
On August 01 2013 09:50 bo1b wrote:
On August 01 2013 09:48 Wombat_NI wrote:
Going back to TvZ. Disregard balance. I just don't like it, for the most part. I don't need placated, or the game changed but that's my perogative.

The fixes that HoTS introduced are literally all to do with speed. Faster medivacs, faster mutilisks, widowmines that can wipe out swathes of Zerglings.

I am with Rabiator on this. Faster does not = dynamic play or skillful, it's just a clusterfuck in so many games to me. Marine-Tank vs Muta/Ling/Bling in the hands of top players was to me so much more engaging to watch. I have my own personal views on the game, and don't expect anything to be altered on my account, but those are my 50 cents.

I think most people would agree with you, but they probably also think that biomine vs muta/ling/bling is 100x better to watch then end of wol tvz.


I believe the general opinion is that people find

bio/mine funnier than marine/tank vs zerg

I do, tho my opinion can be utterly false
but thats how i see it

Why? What's good about it.

Good for you being facetious, at least I gave vague reasoning behind my preferences, which I could expand upon if needs be.


With siegetanks, you know the outcome much more and i feel its less micro with siegetanks involved(and more boring micro) compared to the wm

With wm i feel the outcome is much harder to predict, both can micro alot(and the micro is funnier) to watch and play compared to the sigetank

It becomes more improvisation with the wm over the siegetank

Widow Mines are just "randomly placed" and dont really require skill to use. It is a weird style, because there is no synergy of the Widow Mine with anything else in the army; they just "kill stuff" and have the potential to do a lot of damage. The bad part is that the efficiency of the Widow Mine DEPENDS on the opponent screwing up. You cant really use them actively to advance while you can do a "slow siege-unsiege advancing" with the tank.

If there was a decently strong Siege Tank the whole challenge of breaking that "wall" is the interesting part of the game. That is far more interesting, because it requires actual thought and planning. Compare that to the WM where the "attraction" lies in "stuff moving and exploding". I am no goldfish who has an attention span of 3 seconds and a strategic puzzle / challenge is far more interesting to me than just seeing stuff move and explode.

With Siege Tanks you only know the outcome more because the SC2 tank sucks hard and is too weak to even defend against a bunch of Zerglings running at it.
The bolded section is so untrue that I don't even know where to begin. It's literally the most inaccurate statement on the unit that I have ever read on TL.

So where is it untrue?

How is the efficiency of a Widow Mine NOT DEPENDANT on the opponent not having detection and running into them?
How does the Widow Mine synergize with any other unit?
How can you actively advance and take out units with a Widow Mine unless the enemy doesnt retreat?

Your statement of "I dont know where to begin" is just s stupid phrase which shows that you just disagree without any arguments from your side. Either argue or dont make such claims.
On August 01 2013 14:03 RampancyTW wrote:]Mine placement is incredibly important in determining their effectiveness. As is mine targeting. They also synergize extremely well with MMM by covering alternate angles of attack and making straight-up overruns of the bio force unfavorable until mine shots have been triggered, allowing the bio units to make full use of their range and DPS advantages. Additionally, the efficiency of the Widow Mine depends not on the opponent screwing up, but on you outplaying your opponent in the Widow Mine dance. Widow Mines can absolutely be used to advance, and are instrumental in allowing small groups of bio units to pick off expansions and the like. Literally not a single sentence of that paragraph was remotely close to being accurate.


WombaT
Profile Blog Joined May 2010
Northern Ireland25665 Posts
August 01 2013 06:33 GMT
#12665
On August 01 2013 15:26 NarutO wrote:
Show nested quote +
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2013-08-01 06:48:02
August 01 2013 06:47 GMT
#12666
On August 01 2013 15:33 Wombat_NI wrote:
Show nested quote +
On August 01 2013 15:26 NarutO wrote:
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.


If you compare both styles to women, what would marine/tank be and what would biomine be :D Would biomine still be hit it&quit it? Or not even that? :D
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
WombaT
Profile Blog Joined May 2010
Northern Ireland25665 Posts
August 01 2013 06:50 GMT
#12667
On August 01 2013 15:47 NarutO wrote:
Show nested quote +
On August 01 2013 15:33 Wombat_NI wrote:
On August 01 2013 15:26 NarutO wrote:
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.


If you compare both styles to women, what would marine/tank be and what would biomine be :D Would biomine still be hit it&quit it? Or not even that? :D

Marine/Tank would be your long-standing partner. She knows every inch of you, every nook and cranny of the contours of your body and would generally tease and please you with subtletly and finesse. Even if you didn't orgasm, you'd be happy because of the transcendent experience you had in playing marine-tank making love to her.

Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video and figured it's what guys like.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Olli
Profile Blog Joined February 2012
Austria24417 Posts
August 01 2013 06:51 GMT
#12668
You must really dislike Sasha Grey.

We should have this discussion for every race and their playstyles btw, just maybe not here.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
WombaT
Profile Blog Joined May 2010
Northern Ireland25665 Posts
August 01 2013 06:52 GMT
#12669
On August 01 2013 15:51 DarkLordOlli wrote:
You must really dislike Sasha Grey.

We should have this discussion for every race and their playstyles btw, just maybe not here.

I actually quite like her to watch I quite like the violent shit, but she's not exactly big on subtlety.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2013-08-01 06:57:20
August 01 2013 06:55 GMT
#12670
I think Sasha Grey is more like a blink stalker all in. Goes in everywhere.

Alright that's enough derailing, lol.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Deleted User 137586
Profile Joined January 2011
7859 Posts
August 01 2013 06:57 GMT
#12671
I'm surprised Rabiator hasn't made a thread yet to discuss the design of SC2 from a broader perspective.
Cry 'havoc' and let slip the dogs of war
WombaT
Profile Blog Joined May 2010
Northern Ireland25665 Posts
August 01 2013 06:59 GMT
#12672
On August 01 2013 15:55 DarkLordOlli wrote:
I think Sasha Grey is more like a blink stalker all in. Goes in everywhere.

Alright that's enough derailing, lol.

Sasha Grey is like the polar opposite of me playing pool. She doesn't choke on the black.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Sabu113
Profile Blog Joined August 2009
United States11058 Posts
Last Edited: 2013-08-01 07:26:56
August 01 2013 07:22 GMT
#12673
On August 01 2013 15:50 Wombat_NI wrote:
Show nested quote +
On August 01 2013 15:47 NarutO wrote:
On August 01 2013 15:33 Wombat_NI wrote:
On August 01 2013 15:26 NarutO wrote:
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.


If you compare both styles to women, what would marine/tank be and what would biomine be :D Would biomine still be hit it&quit it? Or not even that? :D


]Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME' , because she saw it in a Sasha Grey video and figured it's what guys like.


This is why I read TL. Beautiful. Second all the comments about a slower paced tank gaming being gorgeous in its own right. Would note Rab made some kinda myopic comments about storm, fungal and seeker missile a few pages back. Kinda missing the context in which those spells were "easy" and more importantly their relative game changing nature as part of the over all makeup of how the matchups play out.

I vote zerg race discussion because the protoss one always goes to the same place and depresses me. Terran discussion only makes sense with the other races in mind.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 01 2013 07:24 GMT
#12674
On August 01 2013 15:59 Wombat_NI wrote:
Show nested quote +
On August 01 2013 15:55 DarkLordOlli wrote:
I think Sasha Grey is more like a blink stalker all in. Goes in everywhere.

Alright that's enough derailing, lol.

Sasha Grey is like the polar opposite of me playing pool. She doesn't choke on the black.

On the other hand she sinks the white pretty often
5unrise
Profile Joined May 2009
New Zealand646 Posts
August 01 2013 07:27 GMT
#12675
On August 01 2013 15:02 Rabiator wrote:
Show nested quote +
On August 01 2013 13:11 RampancyTW wrote:
On August 01 2013 12:53 Rabiator wrote:
On August 01 2013 10:55 Foxxan wrote:
On August 01 2013 10:13 Wombat_NI wrote:
On August 01 2013 10:08 Foxxan wrote:
On August 01 2013 09:50 bo1b wrote:
On August 01 2013 09:48 Wombat_NI wrote:
Going back to TvZ. Disregard balance. I just don't like it, for the most part. I don't need placated, or the game changed but that's my perogative.

The fixes that HoTS introduced are literally all to do with speed. Faster medivacs, faster mutilisks, widowmines that can wipe out swathes of Zerglings.

I am with Rabiator on this. Faster does not = dynamic play or skillful, it's just a clusterfuck in so many games to me. Marine-Tank vs Muta/Ling/Bling in the hands of top players was to me so much more engaging to watch. I have my own personal views on the game, and don't expect anything to be altered on my account, but those are my 50 cents.

I think most people would agree with you, but they probably also think that biomine vs muta/ling/bling is 100x better to watch then end of wol tvz.


I believe the general opinion is that people find

bio/mine funnier than marine/tank vs zerg

I do, tho my opinion can be utterly false
but thats how i see it

Why? What's good about it.

Good for you being facetious, at least I gave vague reasoning behind my preferences, which I could expand upon if needs be.


With siegetanks, you know the outcome much more and i feel its less micro with siegetanks involved(and more boring micro) compared to the wm

With wm i feel the outcome is much harder to predict, both can micro alot(and the micro is funnier) to watch and play compared to the sigetank

It becomes more improvisation with the wm over the siegetank

Widow Mines are just "randomly placed" and dont really require skill to use. It is a weird style, because there is no synergy of the Widow Mine with anything else in the army; they just "kill stuff" and have the potential to do a lot of damage. The bad part is that the efficiency of the Widow Mine DEPENDS on the opponent screwing up. You cant really use them actively to advance while you can do a "slow siege-unsiege advancing" with the tank.

If there was a decently strong Siege Tank the whole challenge of breaking that "wall" is the interesting part of the game. That is far more interesting, because it requires actual thought and planning. Compare that to the WM where the "attraction" lies in "stuff moving and exploding". I am no goldfish who has an attention span of 3 seconds and a strategic puzzle / challenge is far more interesting to me than just seeing stuff move and explode.

With Siege Tanks you only know the outcome more because the SC2 tank sucks hard and is too weak to even defend against a bunch of Zerglings running at it.
The bolded section is so untrue that I don't even know where to begin. It's literally the most inaccurate statement on the unit that I have ever read on TL.

So where is it untrue?

How is the efficiency of a Widow Mine NOT DEPENDANT on the opponent not having detection and running into them?
How does the Widow Mine synergize with any other unit?
How can you actively advance and take out units with a Widow Mine unless the enemy doesnt retreat?

Your statement of "I dont know where to begin" is just s stupid phrase which shows that you just disagree without any arguments from your side. Either argue or dont make such claims.


I find what you said disagreeable in so many ways.

The efficiency of a widow mine depends on many factors both you and your opponent can control, and on a high degree of luck also. You have to protect your mines to make sure they don't shoot at single zerglings or overlords, by unburrowing them in time and by having marines to kill off small packs of lings trying to set it off. Having detection alone is not enough for a zerg player to engage bio mine, he needs to have good spread and pray you don't target banelings manually with the mines. The widow mine is also highly luck dependant because it is difficult to predict which unit it will target, because the leading lings gets killed so fast in engagements the mines will switch targets very quickly, and the new targets may get killed quickly also... faster than what a human mind can take advantage of.

Secondly, widow mines synergizes well with both bio and mech. Bio is really good at drawing zerg units into mines because they can only either take the damage from the bio and retreat, or try to hit back. Mines don't really need mech upgrades from the armoury, making it useful in bio builds. Mines can be massed from one or two factories very quickly, which has synergy with the easily replaced bio. Mines are easily transported in medivacs... mines move at a comparable speed to bio... mines cost some gas, which allows a bio player to use his gas in an otherwise mineral-heavy composition... the list really just goes on.

Thirdly, the same logic applies to tanks. The point of mines and tanks is to be set up in a position where zerg has to engage or die, like outside their base or natural. TvZ revolves a lot around the zerg preventing the T army from setting up and becoming entrenched in a favourable location. Once you burrow your mines by zerg's third, retreating is not really an option anymore for zerg.
WombaT
Profile Blog Joined May 2010
Northern Ireland25665 Posts
August 01 2013 07:40 GMT
#12676
On August 01 2013 16:22 Sabu113 wrote:
Show nested quote +
On August 01 2013 15:50 Wombat_NI wrote:
On August 01 2013 15:47 NarutO wrote:
On August 01 2013 15:33 Wombat_NI wrote:
On August 01 2013 15:26 NarutO wrote:
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.


If you compare both styles to women, what would marine/tank be and what would biomine be :D Would biomine still be hit it&quit it? Or not even that? :D


]Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME' , because she saw it in a Sasha Grey video and figured it's what guys like.


This is why I read TL. Beautiful. Second all the comments about a slower paced tank gaming being gorgeous in its own right. Would note Rab made some kinda myopic comments about storm, fungal and seeker missile a few pages back. Kinda missing the context in which those spells were "easy" and more importantly their relative game changing nature as part of the over all makeup of how the matchups play out.

I vote zerg race discussion because the protoss one always goes to the same place and depresses me. Terran discussion only makes sense with the other races in mind.

I do my best. Hopefully my pay packet can stretch this month so I can buy TL+ without having to hope that some kind soul donates some :p

Rabiator is so infuriating, he is a mystery. I have actually Pmed him to this effect in the past. I actually agree with him a lot, but he genuinely doesn't seem to enjoy ANYTHING about SC2. His stickability and consistency and lack of flaming are pretty laudable to me, but I don't get why you'd stick with something you so obviously dislike
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 07:49 GMT
#12677
On August 01 2013 16:40 Wombat_NI wrote:
Show nested quote +
On August 01 2013 16:22 Sabu113 wrote:
On August 01 2013 15:50 Wombat_NI wrote:
On August 01 2013 15:47 NarutO wrote:
On August 01 2013 15:33 Wombat_NI wrote:
On August 01 2013 15:26 NarutO wrote:
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.


If you compare both styles to women, what would marine/tank be and what would biomine be :D Would biomine still be hit it&quit it? Or not even that? :D


]Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME' , because she saw it in a Sasha Grey video and figured it's what guys like.


This is why I read TL. Beautiful. Second all the comments about a slower paced tank gaming being gorgeous in its own right. Would note Rab made some kinda myopic comments about storm, fungal and seeker missile a few pages back. Kinda missing the context in which those spells were "easy" and more importantly their relative game changing nature as part of the over all makeup of how the matchups play out.

I vote zerg race discussion because the protoss one always goes to the same place and depresses me. Terran discussion only makes sense with the other races in mind.

I do my best. Hopefully my pay packet can stretch this month so I can buy TL+ without having to hope that some kind soul donates some :p

Rabiator is so infuriating, he is a mystery. I have actually Pmed him to this effect in the past. I actually agree with him a lot, but he genuinely doesn't seem to enjoy ANYTHING about SC2. His stickability and consistency and lack of flaming are pretty laudable to me, but I don't get why you'd stick with something you so obviously dislike


How can you agree with him a lot. The suggestions he writes and statements he makes are blatant insult towards Terran. If he would use any of his brain cells and/or actually try out Terran he would soon find out that widowmines are not dark magic of doom and Terran are all priests that can control them due to blood sacrifice without doing shit. Its hard work and you have stated already that you believe and agree, so how can you agree with "lots" what he writes? Beyond me, sorry.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
WombaT
Profile Blog Joined May 2010
Northern Ireland25665 Posts
August 01 2013 07:53 GMT
#12678
On August 01 2013 16:49 NarutO wrote:
Show nested quote +
On August 01 2013 16:40 Wombat_NI wrote:
On August 01 2013 16:22 Sabu113 wrote:
On August 01 2013 15:50 Wombat_NI wrote:
On August 01 2013 15:47 NarutO wrote:
On August 01 2013 15:33 Wombat_NI wrote:
On August 01 2013 15:26 NarutO wrote:
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.


If you compare both styles to women, what would marine/tank be and what would biomine be :D Would biomine still be hit it&quit it? Or not even that? :D


]Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME' , because she saw it in a Sasha Grey video and figured it's what guys like.


This is why I read TL. Beautiful. Second all the comments about a slower paced tank gaming being gorgeous in its own right. Would note Rab made some kinda myopic comments about storm, fungal and seeker missile a few pages back. Kinda missing the context in which those spells were "easy" and more importantly their relative game changing nature as part of the over all makeup of how the matchups play out.

I vote zerg race discussion because the protoss one always goes to the same place and depresses me. Terran discussion only makes sense with the other races in mind.

I do my best. Hopefully my pay packet can stretch this month so I can buy TL+ without having to hope that some kind soul donates some :p

Rabiator is so infuriating, he is a mystery. I have actually Pmed him to this effect in the past. I actually agree with him a lot, but he genuinely doesn't seem to enjoy ANYTHING about SC2. His stickability and consistency and lack of flaming are pretty laudable to me, but I don't get why you'd stick with something you so obviously dislike


How can you agree with him a lot. The suggestions he writes and statements he makes are blatant insult towards Terran. If he would use any of his brain cells and/or actually try out Terran he would soon find out that widowmines are not dark magic of doom and Terran are all priests that can control them due to blood sacrifice without doing shit. Its hard work and you have stated already that you believe and agree, so how can you agree with "lots" what he writes? Beyond me, sorry.

He has a lot of stuff on the fundamental design of the game that I agree with. As somebody critiquing actual balance, not so much.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Sissors
Profile Joined March 2012
1395 Posts
August 01 2013 08:03 GMT
#12679
Wtf just happened in this thread?

Anyway he has points regarding fundamental game design, but his walls of text in balance related topics are kinda irritating since he wants to play a completely different game. It could very well be that his ideas would make for a better game, but it will never ever happen. He wants to basicly start from scratch and only keep the artwork.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 08:12 GMT
#12680
On August 01 2013 17:03 Sissors wrote:
Wtf just happened in this thread?

Anyway he has points regarding fundamental game design, but his walls of text in balance related topics are kinda irritating since he wants to play a completely different game. It could very well be that his ideas would make for a better game, but it will never ever happen. He wants to basicly start from scratch and only keep the artwork.


Sc2Bw
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Prev 1 632 633 634 635 636 1266 Next
Please log in or register to reply.
Live Events Refresh
Map Test Tournament
11:00
$450 3v3 Open Cup
WardiTV274
IndyStarCraft 175
LiquipediaDiscussion
RSL Revival
10:00
Season 2: Playoffs Day 5
Cure vs TriGGeRLIVE!
Tasteless1089
Crank 870
Rex124
CranKy Ducklings119
3DClanTV 71
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1089
Crank 870
Lowko257
IndyStarCraft 158
Rex 124
StarCraft: Brood War
Britney 35677
Calm 8640
Horang2 4084
Bisu 1798
Hyuk 866
actioN 367
Stork 349
EffOrt 274
ZerO 248
Pusan 242
[ Show more ]
Snow 226
Light 190
Last 187
Mini 182
Soma 170
Hyun 134
Soulkey 120
hero 91
ggaemo 68
Liquid`Ret 68
Mind 59
Rush 54
ToSsGirL 46
Sharp 33
HiyA 33
sorry 29
Sexy 28
sas.Sziky 24
Free 23
JYJ19
scan(afreeca) 19
SilentControl 17
Icarus 13
Terrorterran 13
Dota 2
singsing3024
qojqva776
Dendi556
XcaliburYe182
Counter-Strike
olofmeister1764
x6flipin674
markeloff54
edward38
zeus1
Other Games
B2W.Neo740
DeMusliM332
Fuzer 126
Pyrionflax126
XaKoH 124
NeuroSwarm43
Trikslyr11
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 956
CasterMuse 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1567
• Nemesis957
Other Games
• WagamamaTV186
Upcoming Events
The PondCast
52m
RSL Revival
21h 52m
Zoun vs Classic
Korean StarCraft League
1d 14h
BSL Open LAN 2025 - War…
1d 19h
RSL Revival
1d 21h
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.