• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:57
CET 08:57
KST 16:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 New Worlds Star League [Megathread] Daily Proleagues
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8702 users

Designated Balance Discussion Thread - Page 634

Forum Index > SC2 General
Post a Reply
Prev 1 632 633 634 635 636 1266 Next
ETisME
Profile Blog Joined April 2011
12906 Posts
August 01 2013 06:25 GMT
#12661
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p

amen. the mobility was exclusive to muta ling baneling AND terran using drops and runbys to control zerg army movement while pushing forward with the immobile marine tank, securing parameters.
now it's just 'drop drop drop small pushes action everywhere woohoo'
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
August 01 2013 06:26 GMT
#12662
YAY SHIT BLOWS UP FAST!

Sorry, I was continuing from your post Et.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 06:26 GMT
#12663
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
RampancyTW
Profile Joined August 2010
United States577 Posts
August 01 2013 06:32 GMT
#12664
On August 01 2013 15:02 Rabiator wrote:
Show nested quote +
On August 01 2013 13:11 RampancyTW wrote:
On August 01 2013 12:53 Rabiator wrote:
On August 01 2013 10:55 Foxxan wrote:
On August 01 2013 10:13 Wombat_NI wrote:
On August 01 2013 10:08 Foxxan wrote:
On August 01 2013 09:50 bo1b wrote:
On August 01 2013 09:48 Wombat_NI wrote:
Going back to TvZ. Disregard balance. I just don't like it, for the most part. I don't need placated, or the game changed but that's my perogative.

The fixes that HoTS introduced are literally all to do with speed. Faster medivacs, faster mutilisks, widowmines that can wipe out swathes of Zerglings.

I am with Rabiator on this. Faster does not = dynamic play or skillful, it's just a clusterfuck in so many games to me. Marine-Tank vs Muta/Ling/Bling in the hands of top players was to me so much more engaging to watch. I have my own personal views on the game, and don't expect anything to be altered on my account, but those are my 50 cents.

I think most people would agree with you, but they probably also think that biomine vs muta/ling/bling is 100x better to watch then end of wol tvz.


I believe the general opinion is that people find

bio/mine funnier than marine/tank vs zerg

I do, tho my opinion can be utterly false
but thats how i see it

Why? What's good about it.

Good for you being facetious, at least I gave vague reasoning behind my preferences, which I could expand upon if needs be.


With siegetanks, you know the outcome much more and i feel its less micro with siegetanks involved(and more boring micro) compared to the wm

With wm i feel the outcome is much harder to predict, both can micro alot(and the micro is funnier) to watch and play compared to the sigetank

It becomes more improvisation with the wm over the siegetank

Widow Mines are just "randomly placed" and dont really require skill to use. It is a weird style, because there is no synergy of the Widow Mine with anything else in the army; they just "kill stuff" and have the potential to do a lot of damage. The bad part is that the efficiency of the Widow Mine DEPENDS on the opponent screwing up. You cant really use them actively to advance while you can do a "slow siege-unsiege advancing" with the tank.

If there was a decently strong Siege Tank the whole challenge of breaking that "wall" is the interesting part of the game. That is far more interesting, because it requires actual thought and planning. Compare that to the WM where the "attraction" lies in "stuff moving and exploding". I am no goldfish who has an attention span of 3 seconds and a strategic puzzle / challenge is far more interesting to me than just seeing stuff move and explode.

With Siege Tanks you only know the outcome more because the SC2 tank sucks hard and is too weak to even defend against a bunch of Zerglings running at it.
The bolded section is so untrue that I don't even know where to begin. It's literally the most inaccurate statement on the unit that I have ever read on TL.

So where is it untrue?

How is the efficiency of a Widow Mine NOT DEPENDANT on the opponent not having detection and running into them?
How does the Widow Mine synergize with any other unit?
How can you actively advance and take out units with a Widow Mine unless the enemy doesnt retreat?

Your statement of "I dont know where to begin" is just s stupid phrase which shows that you just disagree without any arguments from your side. Either argue or dont make such claims.
On August 01 2013 14:03 RampancyTW wrote:]Mine placement is incredibly important in determining their effectiveness. As is mine targeting. They also synergize extremely well with MMM by covering alternate angles of attack and making straight-up overruns of the bio force unfavorable until mine shots have been triggered, allowing the bio units to make full use of their range and DPS advantages. Additionally, the efficiency of the Widow Mine depends not on the opponent screwing up, but on you outplaying your opponent in the Widow Mine dance. Widow Mines can absolutely be used to advance, and are instrumental in allowing small groups of bio units to pick off expansions and the like. Literally not a single sentence of that paragraph was remotely close to being accurate.


WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
August 01 2013 06:33 GMT
#12665
On August 01 2013 15:26 NarutO wrote:
Show nested quote +
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2013-08-01 06:48:02
August 01 2013 06:47 GMT
#12666
On August 01 2013 15:33 Wombat_NI wrote:
Show nested quote +
On August 01 2013 15:26 NarutO wrote:
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.


If you compare both styles to women, what would marine/tank be and what would biomine be :D Would biomine still be hit it&quit it? Or not even that? :D
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
August 01 2013 06:50 GMT
#12667
On August 01 2013 15:47 NarutO wrote:
Show nested quote +
On August 01 2013 15:33 Wombat_NI wrote:
On August 01 2013 15:26 NarutO wrote:
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.


If you compare both styles to women, what would marine/tank be and what would biomine be :D Would biomine still be hit it&quit it? Or not even that? :D

Marine/Tank would be your long-standing partner. She knows every inch of you, every nook and cranny of the contours of your body and would generally tease and please you with subtletly and finesse. Even if you didn't orgasm, you'd be happy because of the transcendent experience you had in playing marine-tank making love to her.

Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video and figured it's what guys like.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 01 2013 06:51 GMT
#12668
You must really dislike Sasha Grey.

We should have this discussion for every race and their playstyles btw, just maybe not here.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
August 01 2013 06:52 GMT
#12669
On August 01 2013 15:51 DarkLordOlli wrote:
You must really dislike Sasha Grey.

We should have this discussion for every race and their playstyles btw, just maybe not here.

I actually quite like her to watch I quite like the violent shit, but she's not exactly big on subtlety.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-08-01 06:57:20
August 01 2013 06:55 GMT
#12670
I think Sasha Grey is more like a blink stalker all in. Goes in everywhere.

Alright that's enough derailing, lol.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Deleted User 137586
Profile Joined January 2011
7859 Posts
August 01 2013 06:57 GMT
#12671
I'm surprised Rabiator hasn't made a thread yet to discuss the design of SC2 from a broader perspective.
Cry 'havoc' and let slip the dogs of war
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
August 01 2013 06:59 GMT
#12672
On August 01 2013 15:55 DarkLordOlli wrote:
I think Sasha Grey is more like a blink stalker all in. Goes in everywhere.

Alright that's enough derailing, lol.

Sasha Grey is like the polar opposite of me playing pool. She doesn't choke on the black.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Sabu113
Profile Blog Joined August 2009
United States11112 Posts
Last Edited: 2013-08-01 07:26:56
August 01 2013 07:22 GMT
#12673
On August 01 2013 15:50 Wombat_NI wrote:
Show nested quote +
On August 01 2013 15:47 NarutO wrote:
On August 01 2013 15:33 Wombat_NI wrote:
On August 01 2013 15:26 NarutO wrote:
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.


If you compare both styles to women, what would marine/tank be and what would biomine be :D Would biomine still be hit it&quit it? Or not even that? :D


]Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME' , because she saw it in a Sasha Grey video and figured it's what guys like.


This is why I read TL. Beautiful. Second all the comments about a slower paced tank gaming being gorgeous in its own right. Would note Rab made some kinda myopic comments about storm, fungal and seeker missile a few pages back. Kinda missing the context in which those spells were "easy" and more importantly their relative game changing nature as part of the over all makeup of how the matchups play out.

I vote zerg race discussion because the protoss one always goes to the same place and depresses me. Terran discussion only makes sense with the other races in mind.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 01 2013 07:24 GMT
#12674
On August 01 2013 15:59 Wombat_NI wrote:
Show nested quote +
On August 01 2013 15:55 DarkLordOlli wrote:
I think Sasha Grey is more like a blink stalker all in. Goes in everywhere.

Alright that's enough derailing, lol.

Sasha Grey is like the polar opposite of me playing pool. She doesn't choke on the black.

On the other hand she sinks the white pretty often
5unrise
Profile Joined May 2009
New Zealand646 Posts
August 01 2013 07:27 GMT
#12675
On August 01 2013 15:02 Rabiator wrote:
Show nested quote +
On August 01 2013 13:11 RampancyTW wrote:
On August 01 2013 12:53 Rabiator wrote:
On August 01 2013 10:55 Foxxan wrote:
On August 01 2013 10:13 Wombat_NI wrote:
On August 01 2013 10:08 Foxxan wrote:
On August 01 2013 09:50 bo1b wrote:
On August 01 2013 09:48 Wombat_NI wrote:
Going back to TvZ. Disregard balance. I just don't like it, for the most part. I don't need placated, or the game changed but that's my perogative.

The fixes that HoTS introduced are literally all to do with speed. Faster medivacs, faster mutilisks, widowmines that can wipe out swathes of Zerglings.

I am with Rabiator on this. Faster does not = dynamic play or skillful, it's just a clusterfuck in so many games to me. Marine-Tank vs Muta/Ling/Bling in the hands of top players was to me so much more engaging to watch. I have my own personal views on the game, and don't expect anything to be altered on my account, but those are my 50 cents.

I think most people would agree with you, but they probably also think that biomine vs muta/ling/bling is 100x better to watch then end of wol tvz.


I believe the general opinion is that people find

bio/mine funnier than marine/tank vs zerg

I do, tho my opinion can be utterly false
but thats how i see it

Why? What's good about it.

Good for you being facetious, at least I gave vague reasoning behind my preferences, which I could expand upon if needs be.


With siegetanks, you know the outcome much more and i feel its less micro with siegetanks involved(and more boring micro) compared to the wm

With wm i feel the outcome is much harder to predict, both can micro alot(and the micro is funnier) to watch and play compared to the sigetank

It becomes more improvisation with the wm over the siegetank

Widow Mines are just "randomly placed" and dont really require skill to use. It is a weird style, because there is no synergy of the Widow Mine with anything else in the army; they just "kill stuff" and have the potential to do a lot of damage. The bad part is that the efficiency of the Widow Mine DEPENDS on the opponent screwing up. You cant really use them actively to advance while you can do a "slow siege-unsiege advancing" with the tank.

If there was a decently strong Siege Tank the whole challenge of breaking that "wall" is the interesting part of the game. That is far more interesting, because it requires actual thought and planning. Compare that to the WM where the "attraction" lies in "stuff moving and exploding". I am no goldfish who has an attention span of 3 seconds and a strategic puzzle / challenge is far more interesting to me than just seeing stuff move and explode.

With Siege Tanks you only know the outcome more because the SC2 tank sucks hard and is too weak to even defend against a bunch of Zerglings running at it.
The bolded section is so untrue that I don't even know where to begin. It's literally the most inaccurate statement on the unit that I have ever read on TL.

So where is it untrue?

How is the efficiency of a Widow Mine NOT DEPENDANT on the opponent not having detection and running into them?
How does the Widow Mine synergize with any other unit?
How can you actively advance and take out units with a Widow Mine unless the enemy doesnt retreat?

Your statement of "I dont know where to begin" is just s stupid phrase which shows that you just disagree without any arguments from your side. Either argue or dont make such claims.


I find what you said disagreeable in so many ways.

The efficiency of a widow mine depends on many factors both you and your opponent can control, and on a high degree of luck also. You have to protect your mines to make sure they don't shoot at single zerglings or overlords, by unburrowing them in time and by having marines to kill off small packs of lings trying to set it off. Having detection alone is not enough for a zerg player to engage bio mine, he needs to have good spread and pray you don't target banelings manually with the mines. The widow mine is also highly luck dependant because it is difficult to predict which unit it will target, because the leading lings gets killed so fast in engagements the mines will switch targets very quickly, and the new targets may get killed quickly also... faster than what a human mind can take advantage of.

Secondly, widow mines synergizes well with both bio and mech. Bio is really good at drawing zerg units into mines because they can only either take the damage from the bio and retreat, or try to hit back. Mines don't really need mech upgrades from the armoury, making it useful in bio builds. Mines can be massed from one or two factories very quickly, which has synergy with the easily replaced bio. Mines are easily transported in medivacs... mines move at a comparable speed to bio... mines cost some gas, which allows a bio player to use his gas in an otherwise mineral-heavy composition... the list really just goes on.

Thirdly, the same logic applies to tanks. The point of mines and tanks is to be set up in a position where zerg has to engage or die, like outside their base or natural. TvZ revolves a lot around the zerg preventing the T army from setting up and becoming entrenched in a favourable location. Once you burrow your mines by zerg's third, retreating is not really an option anymore for zerg.
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
August 01 2013 07:40 GMT
#12676
On August 01 2013 16:22 Sabu113 wrote:
Show nested quote +
On August 01 2013 15:50 Wombat_NI wrote:
On August 01 2013 15:47 NarutO wrote:
On August 01 2013 15:33 Wombat_NI wrote:
On August 01 2013 15:26 NarutO wrote:
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.


If you compare both styles to women, what would marine/tank be and what would biomine be :D Would biomine still be hit it&quit it? Or not even that? :D


]Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME' , because she saw it in a Sasha Grey video and figured it's what guys like.


This is why I read TL. Beautiful. Second all the comments about a slower paced tank gaming being gorgeous in its own right. Would note Rab made some kinda myopic comments about storm, fungal and seeker missile a few pages back. Kinda missing the context in which those spells were "easy" and more importantly their relative game changing nature as part of the over all makeup of how the matchups play out.

I vote zerg race discussion because the protoss one always goes to the same place and depresses me. Terran discussion only makes sense with the other races in mind.

I do my best. Hopefully my pay packet can stretch this month so I can buy TL+ without having to hope that some kind soul donates some :p

Rabiator is so infuriating, he is a mystery. I have actually Pmed him to this effect in the past. I actually agree with him a lot, but he genuinely doesn't seem to enjoy ANYTHING about SC2. His stickability and consistency and lack of flaming are pretty laudable to me, but I don't get why you'd stick with something you so obviously dislike
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 07:49 GMT
#12677
On August 01 2013 16:40 Wombat_NI wrote:
Show nested quote +
On August 01 2013 16:22 Sabu113 wrote:
On August 01 2013 15:50 Wombat_NI wrote:
On August 01 2013 15:47 NarutO wrote:
On August 01 2013 15:33 Wombat_NI wrote:
On August 01 2013 15:26 NarutO wrote:
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.


If you compare both styles to women, what would marine/tank be and what would biomine be :D Would biomine still be hit it&quit it? Or not even that? :D


]Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME' , because she saw it in a Sasha Grey video and figured it's what guys like.


This is why I read TL. Beautiful. Second all the comments about a slower paced tank gaming being gorgeous in its own right. Would note Rab made some kinda myopic comments about storm, fungal and seeker missile a few pages back. Kinda missing the context in which those spells were "easy" and more importantly their relative game changing nature as part of the over all makeup of how the matchups play out.

I vote zerg race discussion because the protoss one always goes to the same place and depresses me. Terran discussion only makes sense with the other races in mind.

I do my best. Hopefully my pay packet can stretch this month so I can buy TL+ without having to hope that some kind soul donates some :p

Rabiator is so infuriating, he is a mystery. I have actually Pmed him to this effect in the past. I actually agree with him a lot, but he genuinely doesn't seem to enjoy ANYTHING about SC2. His stickability and consistency and lack of flaming are pretty laudable to me, but I don't get why you'd stick with something you so obviously dislike


How can you agree with him a lot. The suggestions he writes and statements he makes are blatant insult towards Terran. If he would use any of his brain cells and/or actually try out Terran he would soon find out that widowmines are not dark magic of doom and Terran are all priests that can control them due to blood sacrifice without doing shit. Its hard work and you have stated already that you believe and agree, so how can you agree with "lots" what he writes? Beyond me, sorry.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
August 01 2013 07:53 GMT
#12678
On August 01 2013 16:49 NarutO wrote:
Show nested quote +
On August 01 2013 16:40 Wombat_NI wrote:
On August 01 2013 16:22 Sabu113 wrote:
On August 01 2013 15:50 Wombat_NI wrote:
On August 01 2013 15:47 NarutO wrote:
On August 01 2013 15:33 Wombat_NI wrote:
On August 01 2013 15:26 NarutO wrote:
On August 01 2013 15:19 Wombat_NI wrote:
The immobility of marine/tank is part of it's beauty. I for one mourn it's TvZ passing :p


I dont disagree but with the new mutalisk higher numbers are sustainable and tank play doesnt allow for early pressure so zergs will either be greedy and destroy you or will end up with an early hive and ultras that crush you. Not to mention in a hectic engagement tanks suck to begin with. In addition you take the viper and terran is raped to shreds. Maybe buff siege/unsiege time and damage vs massive.

This would help tvz greatly and tvp as well especially vs colossus but in tvt it could cause troubles if you cannot catch a mech player offguard ever

Yeah, it's not good. I can still play it to a Diamond level with my off-race, which is enough for me.

Marine/tank is a composition of beauty, of finesse, of positioning. It's not whether it's strong or weak, or trying to make it viable, it should never have been allowed to have been supplanted, it's close to the only functionally positionally interesting composition that was ever a staple of the game.


If you compare both styles to women, what would marine/tank be and what would biomine be :D Would biomine still be hit it&quit it? Or not even that? :D


]Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME' , because she saw it in a Sasha Grey video and figured it's what guys like.


This is why I read TL. Beautiful. Second all the comments about a slower paced tank gaming being gorgeous in its own right. Would note Rab made some kinda myopic comments about storm, fungal and seeker missile a few pages back. Kinda missing the context in which those spells were "easy" and more importantly their relative game changing nature as part of the over all makeup of how the matchups play out.

I vote zerg race discussion because the protoss one always goes to the same place and depresses me. Terran discussion only makes sense with the other races in mind.

I do my best. Hopefully my pay packet can stretch this month so I can buy TL+ without having to hope that some kind soul donates some :p

Rabiator is so infuriating, he is a mystery. I have actually Pmed him to this effect in the past. I actually agree with him a lot, but he genuinely doesn't seem to enjoy ANYTHING about SC2. His stickability and consistency and lack of flaming are pretty laudable to me, but I don't get why you'd stick with something you so obviously dislike


How can you agree with him a lot. The suggestions he writes and statements he makes are blatant insult towards Terran. If he would use any of his brain cells and/or actually try out Terran he would soon find out that widowmines are not dark magic of doom and Terran are all priests that can control them due to blood sacrifice without doing shit. Its hard work and you have stated already that you believe and agree, so how can you agree with "lots" what he writes? Beyond me, sorry.

He has a lot of stuff on the fundamental design of the game that I agree with. As somebody critiquing actual balance, not so much.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Sissors
Profile Joined March 2012
1395 Posts
August 01 2013 08:03 GMT
#12679
Wtf just happened in this thread?

Anyway he has points regarding fundamental game design, but his walls of text in balance related topics are kinda irritating since he wants to play a completely different game. It could very well be that his ideas would make for a better game, but it will never ever happen. He wants to basicly start from scratch and only keep the artwork.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 08:12 GMT
#12680
On August 01 2013 17:03 Sissors wrote:
Wtf just happened in this thread?

Anyway he has points regarding fundamental game design, but his walls of text in balance related topics are kinda irritating since he wants to play a completely different game. It could very well be that his ideas would make for a better game, but it will never ever happen. He wants to basicly start from scratch and only keep the artwork.


Sc2Bw
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Prev 1 632 633 634 635 636 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 4327
Shine 426
Noble 337
Hyuk 176
ProTech153
firebathero 152
actioN 120
Killer 92
HiyA 48
Free 33
[ Show more ]
ZergMaN 31
Dota 2
ODPixel335
monkeys_forever189
Other Games
summit1g12078
JimRising 543
ceh9336
Lowko233
C9.Mang0185
Fuzer 160
Mew2King121
NeuroSwarm66
ViBE50
Railgan19
Organizations
Other Games
gamesdonequick571
Counter-Strike
PGL193
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2280
League of Legends
• Stunt466
Upcoming Events
The PondCast
2h 3m
KCM Race Survival
2h 3m
OSC
6h 3m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.