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Designated Balance Discussion Thread - Page 635

Forum Index > SC2 General
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WombaT
Profile Blog Joined May 2010
Northern Ireland26421 Posts
August 01 2013 08:14 GMT
#12681
On August 01 2013 17:12 NarutO wrote:
Show nested quote +
On August 01 2013 17:03 Sissors wrote:
Wtf just happened in this thread?

Anyway he has points regarding fundamental game design, but his walls of text in balance related topics are kinda irritating since he wants to play a completely different game. It could very well be that his ideas would make for a better game, but it will never ever happen. He wants to basicly start from scratch and only keep the artwork.


Sc2Bw

It's kind of the problem, for me anyway. SC2BW exists, hell BW exists, but in the former nobody ever seems to play, and in the latter I get annihilated by longtime veterans. Aside from that are there other games that play similarly? I love the universe, I'm getting a Protoss symbol tattooed on myself but I don't really like the game currently.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 01 2013 08:19 GMT
#12682
On August 01 2013 17:14 Wombat_NI wrote:
Show nested quote +
On August 01 2013 17:12 NarutO wrote:
On August 01 2013 17:03 Sissors wrote:
Wtf just happened in this thread?

Anyway he has points regarding fundamental game design, but his walls of text in balance related topics are kinda irritating since he wants to play a completely different game. It could very well be that his ideas would make for a better game, but it will never ever happen. He wants to basicly start from scratch and only keep the artwork.


Sc2Bw

It's kind of the problem, for me anyway. SC2BW exists, hell BW exists, but in the former nobody ever seems to play, and in the latter I get annihilated by longtime veterans. Aside from that are there other games that play similarly? I love the universe, I'm getting a Protoss symbol tattooed on myself but I don't really like the game currently.

nerd

+ Show Spoiler +
get a zergling tattooed on
Dwayn
Profile Joined October 2011
Germany949 Posts
August 01 2013 08:19 GMT
#12683
Something that really bugs me about blizzard is the way they balance the game. While they often nerf or buff the right units, they seem to over do it a lot. The ghosts snipe from 50 to 25, the infestor nerf, the spore buff against mutas etc. All justfied, but they ended up overdoing it-
I wish blizzard would be a little more careful with their balance changes and not shy away from buffing or nerfing the same unit multiple patches in a row if it doesn't work out.
WombaT
Profile Blog Joined May 2010
Northern Ireland26421 Posts
August 01 2013 08:20 GMT
#12684
On August 01 2013 17:19 bo1b wrote:
Show nested quote +
On August 01 2013 17:14 Wombat_NI wrote:
On August 01 2013 17:12 NarutO wrote:
On August 01 2013 17:03 Sissors wrote:
Wtf just happened in this thread?

Anyway he has points regarding fundamental game design, but his walls of text in balance related topics are kinda irritating since he wants to play a completely different game. It could very well be that his ideas would make for a better game, but it will never ever happen. He wants to basicly start from scratch and only keep the artwork.


Sc2Bw

It's kind of the problem, for me anyway. SC2BW exists, hell BW exists, but in the former nobody ever seems to play, and in the latter I get annihilated by longtime veterans. Aside from that are there other games that play similarly? I love the universe, I'm getting a Protoss symbol tattooed on myself but I don't really like the game currently.

nerd

+ Show Spoiler +
get a zergling tattooed on

I fucking hate Zergs man why would I do that?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 01 2013 08:20 GMT
#12685
i miss bw
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 08:22 GMT
#12686
I have some buffs in mind but it won't happen so I don't even bother writing D:
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Sissors
Profile Joined March 2012
1395 Posts
August 01 2013 08:39 GMT
#12687
+1 range for marines?
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 01 2013 08:41 GMT
#12688
On August 01 2013 17:22 NarutO wrote:
I have some buffs in mind but it won't happen so I don't even bother writing D:

At this point its enjoyable to say what if? Also, I just got my shit pushed in by a protoss so tvp is unfair
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 01 2013 08:45 GMT
#12689
I used to 5-0 a diamond zerg everytime we played, now he switched to terran and beat me 2-1. I hadn't played for a week and my mechanics were totally rusty.

PvT is clearly broken.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 08:53 GMT
#12690
On August 01 2013 17:41 bo1b wrote:
Show nested quote +
On August 01 2013 17:22 NarutO wrote:
I have some buffs in mind but it won't happen so I don't even bother writing D:

At this point its enjoyable to say what if? Also, I just got my shit pushed in by a protoss so tvp is unfair


I feel like the wall that Terran has to overcome to push Protoss in a defensive position bears from following points:

- Protoss usually has vision on you or vision around you, be it due to short-term hallucination or long term observer placement / army movement. You can prevent that by shooting down the observer, but that still doesn't gain you an advantageous position over Protoss, as in a defensive stance, Protoss shines.

- Protoss is rewarded for taking no fights long-term, because Templars get better when they get higher energy amounts. Ghost obviously can emp / snipe more as well. As soon as a Templar hits 175 energy, you need to EMP it twice to prevent a storm, while we all know its hard enough to take the engagement, especially if you want the one to be attacking and templars are spread out, its hard to EMP every templar twice, because all it takes are 1-2 storms to switch the engagement into Protoss' favor.


While Terran can help themselves with scanning to figure out position or stimming a marine forward, spread out high templars or high templars from another angle / warpprims / in bushes whatever are a huge threat. A high templar can feedback 4 ghosts when having full energy and unlike EMP, feedback will also either severely damage or kill the unit if it happened to have enough energy. My suggestion would be either buff EMP back to removing all energy or give Terran an upgrade that allows exactly that.

Right now, 8 high templars would mean 16 emps that hit and I believe even the Protoss amongst us can relate to how hard this is, as even if EMP is instant, its still something you need to manage. 8 EMP in different directions? Why? I believe this buff won't change / have huge impact on midgame scenarios as I mentioned, it only takes effect as soon as a templar hit 175 energy but it will greatly help out Terran in the lategame (4 base+) to still apply pressure.


What I would love to see is a planetary change as well. Right now, Terran really doesn't have supply-less defensive but the planetary. In a lategame scenario, not onyl doesn't the planetary deal well with harass (zealot/dt raids really don't care that much, but I can live with running my scvs around) but furthermore the planetary even with range upgrade can be negated by 2 stalkers behind the mineral line. I feel like this is a big problem, as Terran can be forced out of position which is horrible to Terran, since Terran is the race that lacks map vision the most. Both Zerg and Protoss (should) have better map vision through the game. While Terran has scans, scans are temporary and limited, overlords and creep are very powerful as well as observers, not to mention that the race that usually struggles most when being offguard is Terran.

So... that + the MSC offensive potential (I really don't mind the defensive potential, as it gives Protoss the chance to play greedy, the only thing that bothers me is that I cannot anymore, since I live in constant fear of being destroyed by something).

CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Aiobhill
Profile Joined June 2013
Germany283 Posts
August 01 2013 09:28 GMT
#12691
You clearly reject our reality and substitute your own - even when you're not busy faking statistics. Rain just had perfect storms and perfect timewarp.
Axslav - apm70maphacks - tak3r
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
August 01 2013 09:28 GMT
#12692
On August 01 2013 16:24 bo1b wrote:
Show nested quote +
On August 01 2013 15:59 Wombat_NI wrote:
On August 01 2013 15:55 DarkLordOlli wrote:
I think Sasha Grey is more like a blink stalker all in. Goes in everywhere.

Alright that's enough derailing, lol.

Sasha Grey is like the polar opposite of me playing pool. She doesn't choke on the black.

On the other hand she sinks the white pretty often

Almost pissed myself reading this :D
Lies, damned lies and statistics: http://aligulac.com
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 09:32 GMT
#12693
On August 01 2013 18:28 Aiobhill wrote:
You clearly reject our reality and substitute your own - even when you're not busy faking statistics. Rain just had perfect storms and perfect timewarp.


1) Two Storms
2) Timewarp with 2 zealots and an archon.... should have used overcharge (I think it barely had enough?)
3) Okay.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Aiobhill
Profile Joined June 2013
Germany283 Posts
August 01 2013 09:36 GMT
#12694
On August 01 2013 18:32 NarutO wrote:
Show nested quote +
On August 01 2013 18:28 Aiobhill wrote:
You clearly reject our reality and substitute your own - even when you're not busy faking statistics. Rain just had perfect storms and perfect timewarp.


1) Two Storms


So I guess this guy had no clue?

[QUOTE]On August 01 2013 17:53 NarutO wrote:
[QUOTE]On August 01 2013 17:41 bo1b wrote:
[QUOTE]On August 01 2013 17:22 NarutO wrote:
I have some buffs in mind but it won't happen so I don't even bother writing D:[/QUOTE] because all it takes are 1-2 storms to switch the engagement into Protoss' favor.[/QUOTE]

Axslav - apm70maphacks - tak3r
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2013-08-01 09:42:31
August 01 2013 09:41 GMT
#12695

Did you read the rest of it or do you just quote out of context? Nice bro.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
August 01 2013 09:44 GMT
#12696
window mine is awesome and I will take it over boring tanks any day.
WombaT
Profile Blog Joined May 2010
Northern Ireland26421 Posts
August 01 2013 09:51 GMT
#12697
On August 01 2013 18:44 iky43210 wrote:
window mine is awesome and I will take it over boring tanks any day.

Why?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
GreenGringo
Profile Joined July 2013
349 Posts
Last Edited: 2013-08-01 10:16:55
August 01 2013 10:13 GMT
#12698
On August 01 2013 08:50 Shiori wrote:
The idea of removing CC lifting/MULEs/Ghosts is absolutely absurd. The game would be cheese or die in every matchup, since you wouldn't be able to expand early (since even a reactive all-in would kill you) and you wouldn't be able to win late (no Ghosts vs Toss late = just leave the game) and you also would have a lot less production since you don't have MULEs. So basically, Terran would be more or less fucked all around.
Ghosts: You're simply exaggerating. I've seen Terran compete at the highest level without using any ghosts. If Terrans can beat Rain without ghosts (and they do), then it's absurd to suggest that Terran will die every matchup. Because they won't. The issue is whether they'd keep their 50% or higher win rate. But here you're committing yourself to the position that Terrans will NEVER figure out a way to defeat templar without using ghosts. Which might one day be refuted. Time will tell.

CC lifting: You haven't spelled out why Terran uniquely depends on the ability to lift its bases. Are you saying Terran is more vulnerable to early game cheese than Protoss? Because it definitely wasn't true in WoL when CC lifting was designed, and I'm not convinced it's true now. Enlighten me: Why does Terran have a special need for flying CCs, but not Protoss or Zerg?

Mules: This sounds absurd, I agree, but ask yourself: Why should Terran be able to miner faster than the other races? In terms of mining mules are far more effective than chrono boost overall and even Zerg's larvae production in the long run. They already have a worker advantage from being able to spam flying CCs. So maybe EITHER mules or flying CCs could go and the Terrans would be able to adapt.
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
August 01 2013 10:20 GMT
#12699
I really, really just wish they'd do something to make mech work. Bio is so bloody boring to watch and to me, as someone who hates bio to the point of thinking of quitting watching the game all together (only watching for certain players games now and I used to watch like every game in GSL's and stuff) every single TvP looks the same to me. :/
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
MTAC
Profile Joined May 2013
103 Posts
Last Edited: 2013-08-01 10:32:12
August 01 2013 10:26 GMT
#12700
I liked it better when you were saying you were quiting TL forums Gringo, the IQ of this conversation rised a lot.

Terran competing at the highest without Ghosts: Okaaaaaaaaaay. Who ? Or maybe when? 'SCV pulls before storms' isn't an answer, it's an all-in, in fact, maybe the only one left TvP outside of 11/11. Lategame, you can use Tank to snipe ghost, except that they are shredding your army more than your opponnent storm, and that mobility is now in favor of the toss player, as welle as the burst damage.
Reapers Squads worked well (with good micro) in WoL, but as now they don't have +damage vs light, so it don't work well anymore, and they remove lots of power in your army.
Banshees? Yamato ? Make me dream Gringo, you are a revolutionnary man with so much understanding of the game, you better teach Kr Pro how to play, they are obviously so bad.

CC lifting: Yep, they are more vulnerable early when they are spread. And yes, it was the same in WoL, especially early game when all the Terran money is going into infrastructures. You know, the 10+ buildings who take 65 + 25/50 seconds to make before making ONE unit?

Mules: Game is designed around them, Terran army is far more mineral heavy, so they need extra income in minerals, Why because Marines die fast in front of AoE. And i'll add that mining a base faster than other races can be an advantage early on, but it's getting far, far worse the longer the game goes on.
And no, 3 CC make you able to CATCH toss on workers, not outproduce them, in exchange of... TADAAAA! No army, and more vulnerability to all-ins. Same for Zergs, but they can't catch your opponnent workers, just better mineral income while Zerg have better gas one. And don't forget that until 10 minutes all this income is going into buildings.
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