It's kind of the problem, for me anyway. SC2BW exists, hell BW exists, but in the former nobody ever seems to play, and in the latter I get annihilated by longtime veterans. Aside from that are there other games that play similarly? I love the universe, I'm getting a Protoss symbol tattooed on myself but I don't really like the game currently.
Designated Balance Discussion Thread - Page 635
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WombaT
Northern Ireland23910 Posts
It's kind of the problem, for me anyway. SC2BW exists, hell BW exists, but in the former nobody ever seems to play, and in the latter I get annihilated by longtime veterans. Aside from that are there other games that play similarly? I love the universe, I'm getting a Protoss symbol tattooed on myself but I don't really like the game currently. | ||
bo1b
Australia12814 Posts
On August 01 2013 17:14 Wombat_NI wrote: It's kind of the problem, for me anyway. SC2BW exists, hell BW exists, but in the former nobody ever seems to play, and in the latter I get annihilated by longtime veterans. Aside from that are there other games that play similarly? I love the universe, I'm getting a Protoss symbol tattooed on myself but I don't really like the game currently. nerd + Show Spoiler + get a zergling tattooed on | ||
Dwayn
Germany949 Posts
I wish blizzard would be a little more careful with their balance changes and not shy away from buffing or nerfing the same unit multiple patches in a row if it doesn't work out. | ||
WombaT
Northern Ireland23910 Posts
I fucking hate Zergs man why would I do that? ![]() | ||
Foxxan
Sweden3427 Posts
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NarutO
Germany18839 Posts
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Sissors
1395 Posts
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bo1b
Australia12814 Posts
On August 01 2013 17:22 NarutO wrote: I have some buffs in mind but it won't happen so I don't even bother writing D: At this point its enjoyable to say what if? Also, I just got my shit pushed in by a protoss so tvp is unfair | ||
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Olli
Austria24417 Posts
PvT is clearly broken. | ||
NarutO
Germany18839 Posts
On August 01 2013 17:41 bo1b wrote: At this point its enjoyable to say what if? Also, I just got my shit pushed in by a protoss so tvp is unfair I feel like the wall that Terran has to overcome to push Protoss in a defensive position bears from following points: - Protoss usually has vision on you or vision around you, be it due to short-term hallucination or long term observer placement / army movement. You can prevent that by shooting down the observer, but that still doesn't gain you an advantageous position over Protoss, as in a defensive stance, Protoss shines. - Protoss is rewarded for taking no fights long-term, because Templars get better when they get higher energy amounts. Ghost obviously can emp / snipe more as well. As soon as a Templar hits 175 energy, you need to EMP it twice to prevent a storm, while we all know its hard enough to take the engagement, especially if you want the one to be attacking and templars are spread out, its hard to EMP every templar twice, because all it takes are 1-2 storms to switch the engagement into Protoss' favor. While Terran can help themselves with scanning to figure out position or stimming a marine forward, spread out high templars or high templars from another angle / warpprims / in bushes whatever are a huge threat. A high templar can feedback 4 ghosts when having full energy and unlike EMP, feedback will also either severely damage or kill the unit if it happened to have enough energy. My suggestion would be either buff EMP back to removing all energy or give Terran an upgrade that allows exactly that. Right now, 8 high templars would mean 16 emps that hit and I believe even the Protoss amongst us can relate to how hard this is, as even if EMP is instant, its still something you need to manage. 8 EMP in different directions? Why? I believe this buff won't change / have huge impact on midgame scenarios as I mentioned, it only takes effect as soon as a templar hit 175 energy but it will greatly help out Terran in the lategame (4 base+) to still apply pressure. What I would love to see is a planetary change as well. Right now, Terran really doesn't have supply-less defensive but the planetary. In a lategame scenario, not onyl doesn't the planetary deal well with harass (zealot/dt raids really don't care that much, but I can live with running my scvs around) but furthermore the planetary even with range upgrade can be negated by 2 stalkers behind the mineral line. I feel like this is a big problem, as Terran can be forced out of position which is horrible to Terran, since Terran is the race that lacks map vision the most. Both Zerg and Protoss (should) have better map vision through the game. While Terran has scans, scans are temporary and limited, overlords and creep are very powerful as well as observers, not to mention that the race that usually struggles most when being offguard is Terran. So... that + the MSC offensive potential (I really don't mind the defensive potential, as it gives Protoss the chance to play greedy, the only thing that bothers me is that I cannot anymore, since I live in constant fear of being destroyed by something). | ||
Aiobhill
Germany283 Posts
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Grovbolle
Denmark3804 Posts
On August 01 2013 16:24 bo1b wrote: On the other hand she sinks the white pretty often Almost pissed myself reading this :D | ||
NarutO
Germany18839 Posts
On August 01 2013 18:28 Aiobhill wrote: You clearly reject our reality and substitute your own - even when you're not busy faking statistics. Rain just had perfect storms and perfect timewarp. 1) Two Storms 2) Timewarp with 2 zealots and an archon.... should have used overcharge (I think it barely had enough?) 3) Okay. | ||
Aiobhill
Germany283 Posts
So I guess this guy had no clue? [QUOTE]On August 01 2013 17:53 NarutO wrote: [QUOTE]On August 01 2013 17:41 bo1b wrote: [QUOTE]On August 01 2013 17:22 NarutO wrote: I have some buffs in mind but it won't happen so I don't even bother writing D:[/QUOTE] because all it takes are 1-2 storms to switch the engagement into Protoss' favor.[/QUOTE] | ||
NarutO
Germany18839 Posts
Did you read the rest of it or do you just quote out of context? Nice bro. | ||
iky43210
United States2099 Posts
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WombaT
Northern Ireland23910 Posts
On August 01 2013 18:44 iky43210 wrote: window mine is awesome and I will take it over boring tanks any day. Why? | ||
GreenGringo
349 Posts
On August 01 2013 08:50 Shiori wrote: Ghosts: You're simply exaggerating. I've seen Terran compete at the highest level without using any ghosts. If Terrans can beat Rain without ghosts (and they do), then it's absurd to suggest that Terran will die every matchup. Because they won't. The issue is whether they'd keep their 50% or higher win rate. But here you're committing yourself to the position that Terrans will NEVER figure out a way to defeat templar without using ghosts. Which might one day be refuted. Time will tell.The idea of removing CC lifting/MULEs/Ghosts is absolutely absurd. The game would be cheese or die in every matchup, since you wouldn't be able to expand early (since even a reactive all-in would kill you) and you wouldn't be able to win late (no Ghosts vs Toss late = just leave the game) and you also would have a lot less production since you don't have MULEs. So basically, Terran would be more or less fucked all around. CC lifting: You haven't spelled out why Terran uniquely depends on the ability to lift its bases. Are you saying Terran is more vulnerable to early game cheese than Protoss? Because it definitely wasn't true in WoL when CC lifting was designed, and I'm not convinced it's true now. Enlighten me: Why does Terran have a special need for flying CCs, but not Protoss or Zerg? Mules: This sounds absurd, I agree, but ask yourself: Why should Terran be able to miner faster than the other races? In terms of mining mules are far more effective than chrono boost overall and even Zerg's larvae production in the long run. They already have a worker advantage from being able to spam flying CCs. So maybe EITHER mules or flying CCs could go and the Terrans would be able to adapt. | ||
Qikz
United Kingdom12022 Posts
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MTAC
103 Posts
Terran competing at the highest without Ghosts: Okaaaaaaaaaay. Who ? Or maybe when? 'SCV pulls before storms' isn't an answer, it's an all-in, in fact, maybe the only one left TvP outside of 11/11. Lategame, you can use Tank to snipe ghost, except that they are shredding your army more than your opponnent storm, and that mobility is now in favor of the toss player, as welle as the burst damage. Reapers Squads worked well (with good micro) in WoL, but as now they don't have +damage vs light, so it don't work well anymore, and they remove lots of power in your army. Banshees? Yamato ? Make me dream Gringo, you are a revolutionnary man with so much understanding of the game, you better teach Kr Pro how to play, they are obviously so bad. CC lifting: Yep, they are more vulnerable early when they are spread. And yes, it was the same in WoL, especially early game when all the Terran money is going into infrastructures. You know, the 10+ buildings who take 65 + 25/50 seconds to make before making ONE unit? Mules: Game is designed around them, Terran army is far more mineral heavy, so they need extra income in minerals, Why because Marines die fast in front of AoE. And i'll add that mining a base faster than other races can be an advantage early on, but it's getting far, far worse the longer the game goes on. And no, 3 CC make you able to CATCH toss on workers, not outproduce them, in exchange of... TADAAAA! No army, and more vulnerability to all-ins. Same for Zergs, but they can't catch your opponnent workers, just better mineral income while Zerg have better gas one. And don't forget that until 10 minutes all this income is going into buildings. | ||
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