• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:24
CEST 14:24
KST 21:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon64Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?169Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Practice Partners (Official)
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7091 users

Designated Balance Discussion Thread - Page 637

Forum Index > SC2 General
Post a Reply
Prev 1 635 636 637 638 639 1266 Next
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 11:47 GMT
#12721
On August 01 2013 20:40 GreenGringo wrote:
Show nested quote +
On August 01 2013 20:36 NarutO wrote:
On August 01 2013 20:27 GreenGringo wrote:
On August 01 2013 20:25 5unrise wrote:
You seem to have a very biased view of the skill level needed to play terran and the strength of terran units. I'm not sure if you add any value to the discussion because you clearly can't think objectively
Like half of the Terrans here. But that isn't an argument. Do you have any proof that Terran can't win without greedy 3 CC?


In Terran vs Zerg, Terran does usually go for a 3rd cc for following reasons:

- Match the Zerg economy
- Don't be allin against a 3-base play of Zerg
- because we can invest 400 minerals while our production goes up without it hurting much since the delay is short term, but the benefits are great
So luxury, in other words. Protoss doesn't match the Zerg economy and still finds a way to win. You haven't spelled out a single objective reason why Terran needs the fast 3 base more than Protoss would. And in any case it remains a perfectly valid choice for the Terran to not go fast 3 CC.


Are you familar with how an expansion of a race was worth more than an expansion of another race? The Protoss army gets insanely scary when left alone and has enough realiable area of effect damage to fight bigger Zerg armies cost and supply efficient while Terran has not. Terran needs to apply pressure and stable pressure of Terran can only come from a 3 base economy.

Protoss has chance to scout very well (phoenix hallucination, observer) and has its way of zoning out or retreating (forcefield, mothershipcore). Terran can evacuate with medivacs, but having medivacs early to evacuate all your army is impossible and once again, if you cannot apply pressure early because you simply cannot match the numbers that zerg could put up, you need to do something to at least get into the midgame on even terms. Thats why you get a 3rd CC.

Its not luxury, but benefitial and needed. Obviously you can win with 2 base play and delayed third, but that would mean you rely on your opponents mistake to read the game wrong. I for one like to open aggression and I tried out 2 base aggression with delayed third, allins with no 3rd and "standard" games with the 'greedy' third and I can tell you that with 2 base aggression you are automatically shut down with any roach play. (Roach Bane, Speedroach or Roachhydra).

I am the last person to argue against balance if I feel there are issues, but the points you point out show that you actually have no bonds to the game nor can discuss the matter of economy and or basic understand of the match ups with me or anyone that playes on a certain level. (See Dwf for example)
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
GreenGringo
Profile Joined July 2013
349 Posts
August 01 2013 11:48 GMT
#12722
On August 01 2013 20:42 Rabiator wrote:
Show nested quote +
On August 01 2013 20:40 GreenGringo wrote:
On August 01 2013 20:36 NarutO wrote:
On August 01 2013 20:27 GreenGringo wrote:
On August 01 2013 20:25 5unrise wrote:
You seem to have a very biased view of the skill level needed to play terran and the strength of terran units. I'm not sure if you add any value to the discussion because you clearly can't think objectively
Like half of the Terrans here. But that isn't an argument. Do you have any proof that Terran can't win without greedy 3 CC?


In Terran vs Zerg, Terran does usually go for a 3rd cc for following reasons:

- Match the Zerg economy
- Don't be allin against a 3-base play of Zerg
- because we can invest 400 minerals while our production goes up without it hurting much since the delay is short term, but the benefits are great
So luxury, in other words. Protoss doesn't match the Zerg economy and still finds a way to win. You haven't spelled out a single objective reason why Terran needs the fast 3 base more than Protoss would. And in any case it remains a perfectly valid choice for the Terran to not go fast 3 CC.

Protoss has high tech units which enable him to go toe to toe with the Zerg. Terran only has lousy bio which doesnt really work well against Zerg unless you have a HUGE reproduction capability.
A personal theory at best, and the truth is you're simply clutching at straws. Flying CCs weren't designed with any of this in mind. Terrans went for two thirds of WoL without exploting their ability to greedily get 3 CC, and not going 3 CC remains a strategy that's valid at the very highest levels of play.

The greedy fast 3 CC is not something you need to maintain your win rate: it's a privilege and a luxury that Terrans will fight tooth and claw to hold on to, like any other group that's accustomed to special treatment.
Mehukannu
Profile Joined October 2010
Finland421 Posts
August 01 2013 11:48 GMT
#12723
On August 01 2013 20:33 TheDwf wrote:
Show nested quote +
On August 01 2013 20:30 SsDrKosS wrote:
yeah sooo true. I can't think of Sc2 without spawn larvae, chrono boost and MULE.

anyway. I'm still curious of blizzard decision on ghost. why would they make it so tanky but expensive?
(compare to HT which is expensive but like paper and BW ghost was sooo weak in hp but great skills!)
and no lock down made me favoring zerg :p
I prefer current ghost to be less in hp, lowering hp and dps but leave the skills. that will make ghost more fun to use!

100 hps = so tanky.
80 hps = like paper.
?

I am guessing he meant it in the way that ghosts don't have light or armored type. Only the biological and psionic. Other than that, yeah, not very tanky in terms of health.
C=('. ' Q)
TheDwf
Profile Joined November 2011
France19747 Posts
August 01 2013 11:49 GMT
#12724
On August 01 2013 20:45 Big J wrote:
Show nested quote +
On August 01 2013 20:41 TheDwf wrote:
On August 01 2013 20:39 bo1b wrote:
On August 01 2013 20:36 NarutO wrote:
On August 01 2013 20:27 GreenGringo wrote:
On August 01 2013 20:25 5unrise wrote:
You seem to have a very biased view of the skill level needed to play terran and the strength of terran units. I'm not sure if you add any value to the discussion because you clearly can't think objectively
Like half of the Terrans here. But that isn't an argument. Do you have any proof that Terran can't win without greedy 3 CC?


In Terran vs Zerg, Terran does usually go for a 3rd cc for following reasons:

- Match the Zerg economy
- Don't be allin against a 3-base play of Zerg
- because we can invest 400 minerals while our production goes up without it hurting much since the delay is short term, but the benefits are great

Terran isn't really a ton more powerful on 2 OCs especially in terms of timings. If you are going for Hellion + Bio timing with medivacs from 3 barracks before the 3rd CC, you can pressure but you will be crushed by any roach play or delayed tech mass ling/bane. It really isn't an option to play 2 CCs vs Zerg because they can figure out what you are doing (either 3CC or not) by sending an overlord. If they realize its 2 base pressure, you will not scratch them. If they don't you might win.

Alltogether I would still call this out as semi-allin and/or cheesish, because its anything but solid.

People call the 3cc tvz build super greedy because of just how early you get the 3rd cc. I understand that it's not the same as getting a quick 3rd base but still.

People call triple OC builds "greedy" because they have little clue how the match-up works and probably think we're still in 2011 pre-Queen patch when 2-bases timings could reliably equalize or something.


More like 2011 pre-Ghost patch, when Terran could just do whatever and then stabilize by massing ghost/tank.

Thanks for this additional piece of disinformation absolutely irrelevant as to why triple OC builds are now standard.
5unrise
Profile Joined May 2009
New Zealand646 Posts
August 01 2013 11:49 GMT
#12725
On August 01 2013 20:40 GreenGringo wrote:
Show nested quote +
On August 01 2013 20:36 NarutO wrote:
On August 01 2013 20:27 GreenGringo wrote:
On August 01 2013 20:25 5unrise wrote:
You seem to have a very biased view of the skill level needed to play terran and the strength of terran units. I'm not sure if you add any value to the discussion because you clearly can't think objectively
Like half of the Terrans here. But that isn't an argument. Do you have any proof that Terran can't win without greedy 3 CC?


In Terran vs Zerg, Terran does usually go for a 3rd cc for following reasons:

- Match the Zerg economy
- Don't be allin against a 3-base play of Zerg
- because we can invest 400 minerals while our production goes up without it hurting much since the delay is short term, but the benefits are great
So luxury, in other words. Protoss doesn't match the Zerg economy and still finds a way to win. You haven't spelled out a single objective reason why Terran needs the fast 3 base more than Protoss would. And in any case it remains a perfectly valid choice for the Terran to not go fast 3 CC.


Well it remains a perfectly valid choice for protoss not to go proxy stargate, 4 gate, DT rush, blink allin, immortal bust and zealot archon allin... does that mean we should remove these things from the game? You are basing your arguments on terran not needing certain things to win games (with what sort of winrate I can only guess), a truly flawed argument.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 11:50 GMT
#12726
On August 01 2013 20:48 GreenGringo wrote:
Show nested quote +
On August 01 2013 20:42 Rabiator wrote:
On August 01 2013 20:40 GreenGringo wrote:
On August 01 2013 20:36 NarutO wrote:
On August 01 2013 20:27 GreenGringo wrote:
On August 01 2013 20:25 5unrise wrote:
You seem to have a very biased view of the skill level needed to play terran and the strength of terran units. I'm not sure if you add any value to the discussion because you clearly can't think objectively
Like half of the Terrans here. But that isn't an argument. Do you have any proof that Terran can't win without greedy 3 CC?


In Terran vs Zerg, Terran does usually go for a 3rd cc for following reasons:

- Match the Zerg economy
- Don't be allin against a 3-base play of Zerg
- because we can invest 400 minerals while our production goes up without it hurting much since the delay is short term, but the benefits are great
So luxury, in other words. Protoss doesn't match the Zerg economy and still finds a way to win. You haven't spelled out a single objective reason why Terran needs the fast 3 base more than Protoss would. And in any case it remains a perfectly valid choice for the Terran to not go fast 3 CC.

Protoss has high tech units which enable him to go toe to toe with the Zerg. Terran only has lousy bio which doesnt really work well against Zerg unless you have a HUGE reproduction capability.
A personal theory at best, and the truth is you're simply clutching at straws. Flying CCs weren't designed with any of this in mind. Terrans went for two thirds of WoL without exploting their ability to greedily get 3 CC, and not going 3 CC remains a strategy that's valid at the very highest levels of play.

The greedy fast 3 CC is not something you need to maintain your win rate: it's a privilege and a luxury that Terrans will fight tooth and claw to hold on to, like any other group that's accustomed to special treatment.


Only because a strategy is seen at the highest level and worked, the majority of Terrans play the style we are talking about. Its not luxury, its benefitial. Zerg doesn't neccessary need the 3rd base, if its saturated or not, but they do build it because its benefitial to them.

We have seen 4 gate on the highest level, doesn't mean its 'viable' in terms of speaking about it in a general way, because 95% of the time it will get slapped down.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
GreenGringo
Profile Joined July 2013
349 Posts
Last Edited: 2013-08-01 11:54:05
August 01 2013 11:52 GMT
#12727
On August 01 2013 20:49 5unrise wrote:
Show nested quote +
On August 01 2013 20:40 GreenGringo wrote:
On August 01 2013 20:36 NarutO wrote:
On August 01 2013 20:27 GreenGringo wrote:
On August 01 2013 20:25 5unrise wrote:
You seem to have a very biased view of the skill level needed to play terran and the strength of terran units. I'm not sure if you add any value to the discussion because you clearly can't think objectively
Like half of the Terrans here. But that isn't an argument. Do you have any proof that Terran can't win without greedy 3 CC?


In Terran vs Zerg, Terran does usually go for a 3rd cc for following reasons:

- Match the Zerg economy
- Don't be allin against a 3-base play of Zerg
- because we can invest 400 minerals while our production goes up without it hurting much since the delay is short term, but the benefits are great
So luxury, in other words. Protoss doesn't match the Zerg economy and still finds a way to win. You haven't spelled out a single objective reason why Terran needs the fast 3 base more than Protoss would. And in any case it remains a perfectly valid choice for the Terran to not go fast 3 CC.


Well it remains a perfectly valid choice for protoss not to go proxy stargate, 4 gate, DT rush, blink allin, immortal bust and zealot archon allin... does that mean we should remove these things from the game? You are basing your arguments on terran not needing certain things to win games (with what sort of winrate I can only guess), a truly flawed argument.
Terran is even worse when it comes to proxy shit and its all-ins can't be underestimated.

The truth is that if you remove Protoss' capacity for all-ins, its win rate would drop. Because that is what the race depends on and has always depended on.

Gimmicks like this simply can't be compared to a strategy that can be used in any match, no matter what the situation, with no real drawbacks other than that your opponent is expecting it.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-08-01 11:56:38
August 01 2013 11:55 GMT
#12728
On August 01 2013 20:49 TheDwf wrote:
Show nested quote +
On August 01 2013 20:45 Big J wrote:
On August 01 2013 20:41 TheDwf wrote:
On August 01 2013 20:39 bo1b wrote:
On August 01 2013 20:36 NarutO wrote:
On August 01 2013 20:27 GreenGringo wrote:
On August 01 2013 20:25 5unrise wrote:
You seem to have a very biased view of the skill level needed to play terran and the strength of terran units. I'm not sure if you add any value to the discussion because you clearly can't think objectively
Like half of the Terrans here. But that isn't an argument. Do you have any proof that Terran can't win without greedy 3 CC?


In Terran vs Zerg, Terran does usually go for a 3rd cc for following reasons:

- Match the Zerg economy
- Don't be allin against a 3-base play of Zerg
- because we can invest 400 minerals while our production goes up without it hurting much since the delay is short term, but the benefits are great

Terran isn't really a ton more powerful on 2 OCs especially in terms of timings. If you are going for Hellion + Bio timing with medivacs from 3 barracks before the 3rd CC, you can pressure but you will be crushed by any roach play or delayed tech mass ling/bane. It really isn't an option to play 2 CCs vs Zerg because they can figure out what you are doing (either 3CC or not) by sending an overlord. If they realize its 2 base pressure, you will not scratch them. If they don't you might win.

Alltogether I would still call this out as semi-allin and/or cheesish, because its anything but solid.

People call the 3cc tvz build super greedy because of just how early you get the 3rd cc. I understand that it's not the same as getting a quick 3rd base but still.

People call triple OC builds "greedy" because they have little clue how the match-up works and probably think we're still in 2011 pre-Queen patch when 2-bases timings could reliably equalize or something.


More like 2011 pre-Ghost patch, when Terran could just do whatever and then stabilize by massing ghost/tank.

Thanks for this additional piece of disinformation absolutely irrelevant as to why triple OC builds are now standard.

It's as informational as your little sideswipe on the queen patch, as by that time 3OC was already the standard build on highlevel. The last successful Terran relying largely on 2base play was MMA at the end of 2011.
After that (and for many people also before that) it was 3OC, long before the queen patch.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 11:56 GMT
#12729
On August 01 2013 20:52 GreenGringo wrote:
Show nested quote +
On August 01 2013 20:49 5unrise wrote:
On August 01 2013 20:40 GreenGringo wrote:
On August 01 2013 20:36 NarutO wrote:
On August 01 2013 20:27 GreenGringo wrote:
On August 01 2013 20:25 5unrise wrote:
You seem to have a very biased view of the skill level needed to play terran and the strength of terran units. I'm not sure if you add any value to the discussion because you clearly can't think objectively
Like half of the Terrans here. But that isn't an argument. Do you have any proof that Terran can't win without greedy 3 CC?


In Terran vs Zerg, Terran does usually go for a 3rd cc for following reasons:

- Match the Zerg economy
- Don't be allin against a 3-base play of Zerg
- because we can invest 400 minerals while our production goes up without it hurting much since the delay is short term, but the benefits are great
So luxury, in other words. Protoss doesn't match the Zerg economy and still finds a way to win. You haven't spelled out a single objective reason why Terran needs the fast 3 base more than Protoss would. And in any case it remains a perfectly valid choice for the Terran to not go fast 3 CC.


Well it remains a perfectly valid choice for protoss not to go proxy stargate, 4 gate, DT rush, blink allin, immortal bust and zealot archon allin... does that mean we should remove these things from the game? You are basing your arguments on terran not needing certain things to win games (with what sort of winrate I can only guess), a truly flawed argument.
Terran is even worse when it comes to proxy shit and its all-ins can't be underestimated.

The truth is that if you remove Protoss' capacity for all-ins, its win rate would drop. Because that is what the race depends on and has always depended on.

Gimmicks like this simply can't be compared to a strategy that can be used in any match, no matter what the situation, with no real drawbacks other than that your opponent is expecting it.


Please enlighten me what cheese Terran is capable of pulling off at the highest level? Against Protoss you can play a proxy factory for mines opening, but that immediately gets shut down against a defensive player. 11/11 I would dare to say works in less cases than it doesn't work and other than that, I don't see how you would cheese a Protoss.

The MSC prevents all early bio timings and if any timing works, its because Protoss had 6' techbuildings at 7 minutes and no units whatsoever. Against Zerg there are double 11 barracks or 2 base pressure after the reaper/hellion, but as I mentioned, that is already semi-allin.

Terran basically has no real 'CHEESE'
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
TheDwf
Profile Joined November 2011
France19747 Posts
August 01 2013 11:58 GMT
#12730
On August 01 2013 20:55 Big J wrote:
It's as informational as your little sideswipe on the queen patch, as by that time 3OC was already the standard build on highlevel. The last successful Terran relying largely on 2base play was MMA at the end of 2011.

Except you still had the possibility to play 2-bases timings and equalize reliably because of the Hellion contain delaying the third (≠ post-Queen patch). Just because you didn't understand the point of my remark doesn't mean there wasn't one.
GreenGringo
Profile Joined July 2013
349 Posts
August 01 2013 12:07 GMT
#12731
On August 01 2013 20:56 NarutO wrote:
Terran basically has no real 'CHEESE'
Are you serious? You probably have more cheese than in WoL, especially with the banshee upgrade. It's made 1/1/1-like timings absolutely deadly. If you snipe the observer, you get a free win in many situations.

Then in TvZ, you have all kinds of bunker and proxy rax cheese.

Don't get me wrong, I know Protoss has the stronger all-ins. The thing is: almost everyone agrees that Protoss NEEDS the all-ins. It's been the race of all-ins since the beginning. The same does not apply to greedy 3 CC.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-08-01 12:09:38
August 01 2013 12:07 GMT
#12732
On August 01 2013 20:58 TheDwf wrote:
Show nested quote +
On August 01 2013 20:55 Big J wrote:
It's as informational as your little sideswipe on the queen patch, as by that time 3OC was already the standard build on highlevel. The last successful Terran relying largely on 2base play was MMA at the end of 2011.

Except you still had the possibility to play 2-bases timings and equalize reliably because of the Hellion contain delaying the third (≠ post-Queen patch). Just because you didn't understand the point of my remark doesn't mean there wasn't one.


And just a month or two ago a lot of Terrans played such 2basish timings into a third base as well (with and without hellbats). This stuff still is playable. It's just not 1base hellions into accidently winning without really commiting anymore since the queenpatch, and since HotS zerg can't just fall back on infestors anymore and become inpenetrable until Terran 2-2 anymore after such a thing happened.

Sorry, but from your posts I really get the feeling that you declare any attack that doesn't break even just from the opponent having to invest against it - while the attack still has the chance to win or at least get you ahead - unviable.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 12:11 GMT
#12733
On August 01 2013 21:07 GreenGringo wrote:
Show nested quote +
On August 01 2013 20:56 NarutO wrote:
Terran basically has no real 'CHEESE'
Are you serious? You probably have more cheese than in WoL, especially with the banshee upgrade. It's made 1/1/1-like timings absolutely deadly. If you snipe the observer, you get a free win in many situations.

Then in TvZ, you have all kinds of bunker and proxy rax cheese.

Don't get me wrong, I know Protoss has the stronger all-ins. The thing is: almost everyone agrees that Protoss NEEDS the all-ins. It's been the race of all-ins since the beginning. The same does not apply to greedy 3 CC.


Point out all those cheeses to me please, thank you. Also as we saw today, Protoss doesn't need all ins by any means. Protoss can rely on them, but its not needed.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Deleted User 137586
Profile Joined January 2011
7859 Posts
August 01 2013 12:12 GMT
#12734
On August 01 2013 19:12 Acer.Scarlett` wrote:
Mothership core is main thing people are complaining about in Korea right now (Z+T); I don't think any Zergs really feel there's an issue with ZvT
Cry 'havoc' and let slip the dogs of war
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 01 2013 12:12 GMT
#12735
On August 01 2013 21:07 Big J wrote:
Show nested quote +
On August 01 2013 20:58 TheDwf wrote:
On August 01 2013 20:55 Big J wrote:
It's as informational as your little sideswipe on the queen patch, as by that time 3OC was already the standard build on highlevel. The last successful Terran relying largely on 2base play was MMA at the end of 2011.

Except you still had the possibility to play 2-bases timings and equalize reliably because of the Hellion contain delaying the third (≠ post-Queen patch). Just because you didn't understand the point of my remark doesn't mean there wasn't one.


And just a month or two ago a lot of Terrans played such 2basish timings into a third base as well (with and without hellbats). This stuff still is playable. It's just not 1base hellions into accidently winning without really commiting anymore since the queenpatch, and since HotS zerg can't just fall back on infestors anymore and become inpenetrable until Terran 2-2 anymore after such a thing happened.

Sorry, but from your posts I really get the feeling that you declare any attack that doesn't break even just from the opponent having to invest against it - while the attack still has the chance to win or at least get you ahead - unviable.


Any 2 base timing leaves you behind to begin with. In the earlier stages of Starcraft 2 such an attack could win or equalize the game. Nowadays it can either win or lose, so its flipping a coin. Its very rare the attack gets deflected with suffering economical damage but usually just unit trades which leaves the person (zerg) with the 3rd base far ahead.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
TheDwf
Profile Joined November 2011
France19747 Posts
August 01 2013 12:16 GMT
#12736
On August 01 2013 21:07 Big J wrote:
And just a month or two ago a lot of Terrans played such 2basish timings into a third base as well (with and without hellbats). This stuff still is playable. It's just not 1base hellions into accidently winning without really commiting anymore since the queenpatch, and since HotS zerg can't just fall back on infestors anymore and become inpenetrable until Terran 2-2 anymore after such a thing happened.

Ah, the good old argument of the mythical Hellion raid winning on its own, conveniently forgetting that Zerg could easily defend that kind of gamble with evos blocking the path, the Spine + Speedlings on top of the ramp to prevent Hellions from moving in the main. But whatever.

2-bases timings are vaguely playable against Zergs who don't know how to handle it, yes, which means they're technically no more than a gimmick (except pre-Hellbats nerf, because then Hellbats/Marauders was strong enough to equalize more reliably). If Zerg answers correctly, you end up massively behind.
GreenGringo
Profile Joined July 2013
349 Posts
August 01 2013 12:18 GMT
#12737
On August 01 2013 21:11 NarutO wrote:
Show nested quote +
On August 01 2013 21:07 GreenGringo wrote:
On August 01 2013 20:56 NarutO wrote:
Terran basically has no real 'CHEESE'
Are you serious? You probably have more cheese than in WoL, especially with the banshee upgrade. It's made 1/1/1-like timings absolutely deadly. If you snipe the observer, you get a free win in many situations.

Then in TvZ, you have all kinds of bunker and proxy rax cheese.

Don't get me wrong, I know Protoss has the stronger all-ins. The thing is: almost everyone agrees that Protoss NEEDS the all-ins. It's been the race of all-ins since the beginning. The same does not apply to greedy 3 CC.


Point out all those cheeses to me please, thank you. Also as we saw today, Protoss doesn't need all ins by any means. Protoss can rely on them, but its not needed.
You can read them yourself on Liquipedia. TvP, there's about five pieces of cheese in there. It doesn't include widow mines drops. It doesn't include the majority of bread-and-butter timings that hit around 11 minutes.

TvZ, there's so many that I can't count.

Really, it's absurd to say that Terran doesn't have any cheese.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 01 2013 12:19 GMT
#12738
On August 01 2013 21:16 TheDwf wrote:
Show nested quote +
On August 01 2013 21:07 Big J wrote:
And just a month or two ago a lot of Terrans played such 2basish timings into a third base as well (with and without hellbats). This stuff still is playable. It's just not 1base hellions into accidently winning without really commiting anymore since the queenpatch, and since HotS zerg can't just fall back on infestors anymore and become inpenetrable until Terran 2-2 anymore after such a thing happened.

Ah, the good old argument of the mythical Hellion raid winning on its own, conveniently forgetting that Zerg could easily defend that kind of gamble with evos blocking the path, the Spine + Speedlings on top of the ramp to prevent Hellions from moving in the main. But whatever.

2-bases timings are vaguely playable against Zergs who don't know how to handle it, yes, which means they're technically no more than a gimmick (except pre-Hellbats nerf, because then Hellbats/Marauders was strong enough to equalize more reliably). If Zerg answers correctly, you end up massively behind.

Are you seriously saying hellions didn't occasionally just win the game pre queen patch? It wasn't mythical at all lol.
TheDwf
Profile Joined November 2011
France19747 Posts
August 01 2013 12:21 GMT
#12739
On August 01 2013 21:19 bo1b wrote:
Show nested quote +
On August 01 2013 21:16 TheDwf wrote:
On August 01 2013 21:07 Big J wrote:
And just a month or two ago a lot of Terrans played such 2basish timings into a third base as well (with and without hellbats). This stuff still is playable. It's just not 1base hellions into accidently winning without really commiting anymore since the queenpatch, and since HotS zerg can't just fall back on infestors anymore and become inpenetrable until Terran 2-2 anymore after such a thing happened.

Ah, the good old argument of the mythical Hellion raid winning on its own, conveniently forgetting that Zerg could easily defend that kind of gamble with evos blocking the path, the Spine + Speedlings on top of the ramp to prevent Hellions from moving in the main. But whatever.

2-bases timings are vaguely playable against Zergs who don't know how to handle it, yes, which means they're technically no more than a gimmick (except pre-Hellbats nerf, because then Hellbats/Marauders was strong enough to equalize more reliably). If Zerg answers correctly, you end up massively behind.

Are you seriously saying hellions didn't occasionally just win the game pre queen patch? It wasn't mythical at all lol.

I am saying it required a blunder for this kind of thing to occur. It wasn't "a free chance at accidentally winning the game" for the Terran, it was a mistake from the Zerg.
Deleted User 137586
Profile Joined January 2011
7859 Posts
August 01 2013 12:21 GMT
#12740
On August 01 2013 21:18 GreenGringo wrote:
Show nested quote +
On August 01 2013 21:11 NarutO wrote:
On August 01 2013 21:07 GreenGringo wrote:
On August 01 2013 20:56 NarutO wrote:
Terran basically has no real 'CHEESE'
Are you serious? You probably have more cheese than in WoL, especially with the banshee upgrade. It's made 1/1/1-like timings absolutely deadly. If you snipe the observer, you get a free win in many situations.

Then in TvZ, you have all kinds of bunker and proxy rax cheese.

Don't get me wrong, I know Protoss has the stronger all-ins. The thing is: almost everyone agrees that Protoss NEEDS the all-ins. It's been the race of all-ins since the beginning. The same does not apply to greedy 3 CC.


Point out all those cheeses to me please, thank you. Also as we saw today, Protoss doesn't need all ins by any means. Protoss can rely on them, but its not needed.
You can read them yourself on Liquipedia. TvP, there's about five pieces of cheese in there. It doesn't include widow mines drops. It doesn't include the majority of bread-and-butter timings that hit around 11 minutes.

TvZ, there's so many that I can't count.

Really, it's absurd to say that Terran doesn't have any cheese.


And yet you cannot name any TvZ cheeses I'll help you out: proxy 2 rax. Your turn.
Cry 'havoc' and let slip the dogs of war
Prev 1 635 636 637 638 639 1266 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Pre Blizzcon Cup
ByuN vs Percival
Cure vs Classic
IntoTheiNu 897
WardiTV886
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #146
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 131
MindelVK 35
StarCraft: Brood War
Britney 47357
Calm 9693
PianO 5857
Jaedong 2437
Pusan 618
firebathero 524
Hyuk 422
Hyun 241
Mini 213
Last 184
[ Show more ]
ZerO 87
ggaemo 68
Mong 62
Sea.KH 53
Sharp 50
Killer 45
Aegong 37
sSak 37
HiyA 37
Hm[arnc] 34
NaDa 29
Shinee 26
Trap 24
Shine 19
JulyZerg 18
SilentControl 16
Rock 12
ajuk12(nOOB) 12
Dota 2
Fuzer 172
syndereN121
Counter-Strike
zeus435
x6flipin333
edward242
Other Games
summit1g17436
Pyrionflax299
DeMusliM242
KnowMe70
Happy4
ZerO(Twitch)4
Organizations
Other Games
BasetradeTV212
StarCraft: Brood War
UltimateBattle 27
lovetv 9
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP19
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV535
League of Legends
• Jankos2179
Upcoming Events
Shopify Rebellion Sundays
2h 36m
Spirit vs Mixu
Clem vs TBD
RSL Revival
3h 36m
Serral vs Rogue
BlizzCon
6h 6m
IdrA vs MC
Afreeca Starleague
21h 36m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
22h 36m
Monday Night Weeklies
1d 3h
Afreeca Starleague
1d 21h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 22h
PiGosaur Cup
2 days
The PondCast
2 days
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
3 days
Replay Cast
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.