• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:40
CEST 19:40
KST 02:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!26Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Path of Exile ZeroSpace Early Access is Now Live! Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4105 users

Designated Balance Discussion Thread - Page 570

Forum Index > SC2 General
Post a Reply
Prev 1 568 569 570 571 572 1266 Next
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2013-07-23 11:26:41
July 23 2013 11:26 GMT
#11381
such a sloppy play by innovation and he still wins soulkey who played almost perfectly
HerrHorst
Profile Joined October 2012
Germany140 Posts
Last Edited: 2013-07-23 11:29:07
July 23 2013 11:28 GMT
#11382
On July 23 2013 20:26 saddaromma wrote:
such a sloppy play by innovation and he still wins soulkey who played almost perfectly


What? Which game did you observe? Is there a third stream I have missed? Every other terran than Innovation would have lost this game.
TheDwf
Profile Joined November 2011
France19747 Posts
July 23 2013 11:29 GMT
#11383
On July 23 2013 20:26 saddaromma wrote:
such a sloppy play by innovation and he still wins soulkey who played almost perfectly

Are you going to post here each time a Terran wins a game?
GreenGringo
Profile Joined July 2013
349 Posts
July 23 2013 11:29 GMT
#11384
On July 23 2013 20:01 5unrise wrote:
Show nested quote +
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Why don't you try playing terran then... but here's a catch: use MMM but never make Vikings or ghosts in TvP. Take on storms + colossi with nothing but marines and tell us how far you managed to go.
Oh, you're right: I left out vikings. Terran must be the epitome of skill because they get the hardest and most idiot-proof counter in the game.
HerrHorst
Profile Joined October 2012
Germany140 Posts
Last Edited: 2013-07-23 11:33:12
July 23 2013 11:32 GMT
#11385
On July 23 2013 20:29 GreenGringo wrote:
Show nested quote +
On July 23 2013 20:01 5unrise wrote:
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Why don't you try playing terran then... but here's a catch: use MMM but never make Vikings or ghosts in TvP. Take on storms + colossi with nothing but marines and tell us how far you managed to go.
Oh, you're right: I left out vikings. Terran must be the epitome of skill because they get the hardest and most idiot-proof counter in the game.


Haha, I really enjoy your tears pls continue.
saddaromma
Profile Joined April 2013
1129 Posts
July 23 2013 11:33 GMT
#11386
On July 23 2013 20:29 TheDwf wrote:
Show nested quote +
On July 23 2013 20:26 saddaromma wrote:
such a sloppy play by innovation and he still wins soulkey who played almost perfectly

Are you going to post here each time a Terran wins a game?

Nope, I didn't post when Maru won the first game in his set.
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
July 23 2013 11:34 GMT
#11387
On July 23 2013 20:04 saddaromma wrote:
Show nested quote +
On July 23 2013 20:00 ChristianS wrote:
On July 23 2013 19:54 saddaromma wrote:
On July 23 2013 19:46 MTAC wrote:
zerg builds 3 types of AOE-damager units, terran doesn't care and keep on building marine/marauder. Something is definitely wrong with this matchup.


Okayyyyyyyyy....
So give us tanks that works. BF hellion/Hellbats works, but since we need marauder too it can be REALLY tricky if the zerg goes muta. Thor don't do their job, unless we have 8+ of them. Raven's AoE is kind of useless in TvZ before 20 minutes marks.
Done with AoE. Mine is the best, not only because it's good, but also because it's the only one who's good. And, since we don't have AoE against a swarm style, we are compensating it by micro.

So, if something is wrong in this matchup, it's not that terran don't use AoE beside mines, but maybe that other units than Bio/mine sucks?


I am not saying terran is OP. Matchup is wrong design-wise, afaik RTS is a strategy game. An important aspect of strategy game is players should scout and decide which type of unit to build in order to fight the opponents army. Terran just builds MMMM vs everything and rely on their micro. For instance, infestors should be countered by ghosts, not with more MMM, (which in fact infestors are meant to counter).

I suspect something is inherently wrong with bio. It outshines every other aspect of terran to the point that we're unable to see and change them.

Ghosts have never been very good against infestors, even though it seems like they should be. You can double-snipe them, which isn't too bad, but infestors are frequently far enough back that you shouldn't have that opportunity. Terran is generally wanting to stim and kite backwards in any TvZ engagement, which means the ghosts will get left behind and get killed. Infestors are pretty large compared to high templar, so EMP can't catch very many of them. And cloak isn't that helpful because Zerg can fungal the ghost, both preventing it from advancing to snipe or EMP and revealing it so zerglings can kill it. Ghosts ZvT are mostly good for nuke harass, or I suppose sniping vipers.


Thats what I'm talking about. You need to think even deeper.
So , a-ha. MMM is good at stimming and kiting, and other terran units don't fit it. There is the glimpse of possible problem. Maybe stim-kiting should be redesigned in order to give other units some room. Ofc, MMM will become weak, but we can compensate it with buffing other types of units. Diversify the strategy, so that it won't be MMM all day long each day of year.

Okay. Terran has a whole other strategy that has historically been used in TvZ pretty frequently. Mech doesn't depend on kiting at all (it's literally incapable of it), and yet ghosts are still bad. This isn't because MMM is too strong, it's because since the snipe nerf, ghosts have been completely awful in TvZ. Their only role is countering infestors, and they're not even very good at that.

If you don't think bio+mine is very fun, that's fine. But that's not really a design problem with the game, it's just a personal preference of yours. Terrans typically (obviously a huge generalization) make bio+hellion -> bio+mine -> ravens/vikings -> BC's. This is pretty similar to Zergs going ling -> ling+bane -> ling+bane+muta -> ling+bane+viper+ultralisk -> ultralisk/broodlord+infestor. And if someone complained "this matchup is dumb, Zerg can just make ling/bane/mutalisk every game and win," that'd be a dumb complaint.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
July 23 2013 11:36 GMT
#11388
On July 23 2013 20:26 saddaromma wrote:
such a sloppy play by innovation and he still wins soulkey who played almost perfectly

Burrowed lings are cute and all, but clumping all the banelings together and rolling up a ramp where he knew there'd be widow mines is not "almost perfect" play. If I clump all my marines together and dash into a psi storm, it doesn't matter how good my reaper harass was.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
GreenGringo
Profile Joined July 2013
349 Posts
Last Edited: 2013-07-23 11:43:22
July 23 2013 11:40 GMT
#11389
On July 23 2013 19:56 MTAC wrote:
Show nested quote +
That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Thor don't do their job against air. Tanks don't do their job against ground (better DPS unsieged when it comes down to toss units who are large and everything that isn't armored). Pure mech is easily abusable by other races, but in an only mech player (who is using mech in every game in every matchup, it can work, at least below pro-level).

Ghost EMP is worst than tanks or marauder against Zerg, and have no use against anything else. Snipe scroll trick is usuable against Ultra/BL now, but it uses so much APM that you can't split and have NO dps against banes/lings. And ultra still butchers your army. So no ghost TvZ, oh: as Viper aren't psionic, vikings are stille better than ghost in this situation.
Terrans aren't using anything else than quad-M or MMMHB or MMMVG because the other things are just good to troll worst players, or creating a weird timing in a pro prepared match.

Edit: I'm all for buffs in mechs/air/ghost units cost/supply/efficiency while removing some power in MMM. Pure mech could be cool, but Biomech plays were the bests things to use in TvZ, and TvT marine/tank vs marine/tank, or Biotank/bio against mech are still the bests strategic matchs you can watch in SC2.
If changes of mech units forces mech play in TvT. I don't care if other TvX match-ups became Strategic.
Dude, you're in denial. You remind me of someone who does something dumb and then comes up with an endless list of implausible excuses to justify it.

I watch Starcraft and you can't bullshit me on this. Ghosts are extremely effective units against Zerg if used correctly, as they nullify infestors and then you can get your MMM and backpeddle indefinitely against ultralisks. Thors have all kinds of uses if you take care of them. Siege tanks are the best defensive units in the game. Position them correctly and you can turtle up to a battlecruiser-raven deathball that can't be beaten by any composition.

I realize it's hard to use these units, but guess what? That's life. It's not easy to defend against medivac drops, but Zerg and Protoss just have to grind their teeth and get on with it.
saddaromma
Profile Joined April 2013
1129 Posts
July 23 2013 11:40 GMT
#11390
On July 23 2013 20:34 ChristianS wrote:
Show nested quote +
On July 23 2013 20:04 saddaromma wrote:
On July 23 2013 20:00 ChristianS wrote:
On July 23 2013 19:54 saddaromma wrote:
On July 23 2013 19:46 MTAC wrote:
zerg builds 3 types of AOE-damager units, terran doesn't care and keep on building marine/marauder. Something is definitely wrong with this matchup.


Okayyyyyyyyy....
So give us tanks that works. BF hellion/Hellbats works, but since we need marauder too it can be REALLY tricky if the zerg goes muta. Thor don't do their job, unless we have 8+ of them. Raven's AoE is kind of useless in TvZ before 20 minutes marks.
Done with AoE. Mine is the best, not only because it's good, but also because it's the only one who's good. And, since we don't have AoE against a swarm style, we are compensating it by micro.

So, if something is wrong in this matchup, it's not that terran don't use AoE beside mines, but maybe that other units than Bio/mine sucks?


I am not saying terran is OP. Matchup is wrong design-wise, afaik RTS is a strategy game. An important aspect of strategy game is players should scout and decide which type of unit to build in order to fight the opponents army. Terran just builds MMMM vs everything and rely on their micro. For instance, infestors should be countered by ghosts, not with more MMM, (which in fact infestors are meant to counter).

I suspect something is inherently wrong with bio. It outshines every other aspect of terran to the point that we're unable to see and change them.

Ghosts have never been very good against infestors, even though it seems like they should be. You can double-snipe them, which isn't too bad, but infestors are frequently far enough back that you shouldn't have that opportunity. Terran is generally wanting to stim and kite backwards in any TvZ engagement, which means the ghosts will get left behind and get killed. Infestors are pretty large compared to high templar, so EMP can't catch very many of them. And cloak isn't that helpful because Zerg can fungal the ghost, both preventing it from advancing to snipe or EMP and revealing it so zerglings can kill it. Ghosts ZvT are mostly good for nuke harass, or I suppose sniping vipers.


Thats what I'm talking about. You need to think even deeper.
So , a-ha. MMM is good at stimming and kiting, and other terran units don't fit it. There is the glimpse of possible problem. Maybe stim-kiting should be redesigned in order to give other units some room. Ofc, MMM will become weak, but we can compensate it with buffing other types of units. Diversify the strategy, so that it won't be MMM all day long each day of year.

Okay. Terran has a whole other strategy that has historically been used in TvZ pretty frequently. Mech doesn't depend on kiting at all (it's literally incapable of it), and yet ghosts are still bad. This isn't because MMM is too strong, it's because since the snipe nerf, ghosts have been completely awful in TvZ. Their only role is countering infestors, and they're not even very good at that.

If you don't think bio+mine is very fun, that's fine. But that's not really a design problem with the game, it's just a personal preference of yours. Terrans typically (obviously a huge generalization) make bio+hellion -> bio+mine -> ravens/vikings -> BC's. This is pretty similar to Zergs going ling -> ling+bane -> ling+bane+muta -> ling+bane+viper+ultralisk -> ultralisk/broodlord+infestor. And if someone complained "this matchup is dumb, Zerg can just make ling/bane/mutalisk every game and win," that'd be a dumb complaint.


If you refuse to see it I can't help you.
Muta/baneling doesn't win ZvT, zerg needs to transition to ultras/infestors. While Terran keeps on building MMM, and there is never a reason to change that. Thats not a personal preference, its how the game is designed. Do you think pros build MMM because they like it or its more comfortable? And stop with the all 'its historically how TvZ is played'. I call it bullshit, if not, then show me why Terran doesn't mech in PvT? History doesn't matter there?
saddaromma
Profile Joined April 2013
1129 Posts
July 23 2013 11:41 GMT
#11391
On July 23 2013 20:36 ChristianS wrote:
Show nested quote +
On July 23 2013 20:26 saddaromma wrote:
such a sloppy play by innovation and he still wins soulkey who played almost perfectly

Burrowed lings are cute and all, but clumping all the banelings together and rolling up a ramp where he knew there'd be widow mines is not "almost perfect" play. If I clump all my marines together and dash into a psi storm, it doesn't matter how good my reaper harass was.


What should've soulkey done? Leave the natural uncontested?
Terrasmith
Profile Joined February 2013
47 Posts
July 23 2013 11:43 GMT
#11392
On July 23 2013 20:23 GreenGringo wrote:
Show nested quote +
On July 23 2013 19:50 Glorfindel! wrote:
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Haha, this post..

Terran Tier 3 is easy to reach vs Protoss?
I mean, you so often have the time to sit behind walls and tech the 3/3 Raven - BC fleets.
And even if you have time to do it im quite sure Tempest is an okay answer to BCs.

Saying Terran whine is to be taken with some salt because they dont make the tier3 units they are not able to reach is like saying Protoss is complaining in vain when they dont use the feared Carrier rush or +0+3 DT max out
Great logic. You could have said this about brood-infestor. You could say this about any deathball composition. Except that the other races don't turtle as well as Terran because they don't get planetary fortresses, bunkers and siege tanks.

Enough of making apologies for the demographic of Modern Warfare players that never had to pass through a filtering process because they get free detection, free emergency supplies, a noob-friendly wall-off and much else, and didn't need to learn anything until gold because they could win matches just by spamming marines.


This sounds a lot like "waaah Terran OP!" It's not relevant to high-level balance at all.
5unrise
Profile Joined May 2009
New Zealand646 Posts
Last Edited: 2013-07-23 11:46:10
July 23 2013 11:45 GMT
#11393
On July 23 2013 20:29 GreenGringo wrote:
Show nested quote +
On July 23 2013 20:01 5unrise wrote:
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Why don't you try playing terran then... but here's a catch: use MMM but never make Vikings or ghosts in TvP. Take on storms + colossi with nothing but marines and tell us how far you managed to go.
Oh, you're right: I left out vikings. Terran must be the epitome of skill because they get the hardest and most idiot-proof counter in the game.

You are really good at using big words like 'epitome' and 'idiot-proof', but in human communication what is more important than getting words out is to make sure what you say actually make sense.
HerrHorst
Profile Joined October 2012
Germany140 Posts
July 23 2013 11:46 GMT
#11394
On July 23 2013 20:41 saddaromma wrote:
Show nested quote +
On July 23 2013 20:36 ChristianS wrote:
On July 23 2013 20:26 saddaromma wrote:
such a sloppy play by innovation and he still wins soulkey who played almost perfectly

Burrowed lings are cute and all, but clumping all the banelings together and rolling up a ramp where he knew there'd be widow mines is not "almost perfect" play. If I clump all my marines together and dash into a psi storm, it doesn't matter how good my reaper harass was.


What should've soulkey done? Leave the natural uncontested?


Just attack earlier, so you don't have to attack up the ramp.
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 23 2013 11:46 GMT
#11395
So we're back at terran OP, MMM OP, mules OP, it's 2010 all over again !
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
July 23 2013 11:47 GMT
#11396
On July 23 2013 20:40 saddaromma wrote:
Show nested quote +
On July 23 2013 20:34 ChristianS wrote:
On July 23 2013 20:04 saddaromma wrote:
On July 23 2013 20:00 ChristianS wrote:
On July 23 2013 19:54 saddaromma wrote:
On July 23 2013 19:46 MTAC wrote:
zerg builds 3 types of AOE-damager units, terran doesn't care and keep on building marine/marauder. Something is definitely wrong with this matchup.


Okayyyyyyyyy....
So give us tanks that works. BF hellion/Hellbats works, but since we need marauder too it can be REALLY tricky if the zerg goes muta. Thor don't do their job, unless we have 8+ of them. Raven's AoE is kind of useless in TvZ before 20 minutes marks.
Done with AoE. Mine is the best, not only because it's good, but also because it's the only one who's good. And, since we don't have AoE against a swarm style, we are compensating it by micro.

So, if something is wrong in this matchup, it's not that terran don't use AoE beside mines, but maybe that other units than Bio/mine sucks?


I am not saying terran is OP. Matchup is wrong design-wise, afaik RTS is a strategy game. An important aspect of strategy game is players should scout and decide which type of unit to build in order to fight the opponents army. Terran just builds MMMM vs everything and rely on their micro. For instance, infestors should be countered by ghosts, not with more MMM, (which in fact infestors are meant to counter).

I suspect something is inherently wrong with bio. It outshines every other aspect of terran to the point that we're unable to see and change them.

Ghosts have never been very good against infestors, even though it seems like they should be. You can double-snipe them, which isn't too bad, but infestors are frequently far enough back that you shouldn't have that opportunity. Terran is generally wanting to stim and kite backwards in any TvZ engagement, which means the ghosts will get left behind and get killed. Infestors are pretty large compared to high templar, so EMP can't catch very many of them. And cloak isn't that helpful because Zerg can fungal the ghost, both preventing it from advancing to snipe or EMP and revealing it so zerglings can kill it. Ghosts ZvT are mostly good for nuke harass, or I suppose sniping vipers.


Thats what I'm talking about. You need to think even deeper.
So , a-ha. MMM is good at stimming and kiting, and other terran units don't fit it. There is the glimpse of possible problem. Maybe stim-kiting should be redesigned in order to give other units some room. Ofc, MMM will become weak, but we can compensate it with buffing other types of units. Diversify the strategy, so that it won't be MMM all day long each day of year.

Okay. Terran has a whole other strategy that has historically been used in TvZ pretty frequently. Mech doesn't depend on kiting at all (it's literally incapable of it), and yet ghosts are still bad. This isn't because MMM is too strong, it's because since the snipe nerf, ghosts have been completely awful in TvZ. Their only role is countering infestors, and they're not even very good at that.

If you don't think bio+mine is very fun, that's fine. But that's not really a design problem with the game, it's just a personal preference of yours. Terrans typically (obviously a huge generalization) make bio+hellion -> bio+mine -> ravens/vikings -> BC's. This is pretty similar to Zergs going ling -> ling+bane -> ling+bane+muta -> ling+bane+viper+ultralisk -> ultralisk/broodlord+infestor. And if someone complained "this matchup is dumb, Zerg can just make ling/bane/mutalisk every game and win," that'd be a dumb complaint.


If you refuse to see it I can't help you.
Muta/baneling doesn't win ZvT, zerg needs to transition to ultras/infestors. While Terran keeps on building MMM, and there is never a reason to change that. Thats not a personal preference, its how the game is designed. Do you think pros build MMM because they like it or its more comfortable? And stop with the all 'its historically how TvZ is played'. I call it bullshit, if not, then show me why Terran doesn't mech in PvT? History doesn't matter there?

They don't necessarily build MMM all game. MMM is pretty bad against turtle -> infestor/broodlord w/ mass static defense. And "historically used in TvZ" was to reference that even in mech TvZ, ghosts are still bad against infestors. I only said "historically" because nobody mechs any more because of vipers. Terran doesn't mech PvT because the only time pure mech was any good in PvT was when strike cannons were a cooldown ability so you could prevent immortals from hard countering your entire composition. There's virtually no history of mech in TvP besides some all-ins, unless you go back to brood war.

Can't help me to see what? That MMM is a good composition? Or that it's pretty good all game? Zerglings are good all game, too, but I don't see why units need to have a timer on them after which they aren't good any more.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
July 23 2013 11:50 GMT
#11397
On July 23 2013 20:41 saddaromma wrote:
Show nested quote +
On July 23 2013 20:36 ChristianS wrote:
On July 23 2013 20:26 saddaromma wrote:
such a sloppy play by innovation and he still wins soulkey who played almost perfectly

Burrowed lings are cute and all, but clumping all the banelings together and rolling up a ramp where he knew there'd be widow mines is not "almost perfect" play. If I clump all my marines together and dash into a psi storm, it doesn't matter how good my reaper harass was.


What should've soulkey done? Leave the natural uncontested?

I was referring to at the ramp by his third base when he lost all his banelings and lost that base as a result. And don't pretend there aren't other things Zerg can do there. He can split his banelings. He can tank hits with zerglings or overlords or overseers. He can back out, because there's no reason he has to engage there. He was in a winning position, and then he did literally the worst thing you can do with your banelings besides selecting them all and hitting 'x'.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Terrasmith
Profile Joined February 2013
47 Posts
July 23 2013 11:50 GMT
#11398
On July 23 2013 20:40 GreenGringo wrote:
Show nested quote +
On July 23 2013 19:56 MTAC wrote:
That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Thor don't do their job against air. Tanks don't do their job against ground (better DPS unsieged when it comes down to toss units who are large and everything that isn't armored). Pure mech is easily abusable by other races, but in an only mech player (who is using mech in every game in every matchup, it can work, at least below pro-level).

Ghost EMP is worst than tanks or marauder against Zerg, and have no use against anything else. Snipe scroll trick is usuable against Ultra/BL now, but it uses so much APM that you can't split and have NO dps against banes/lings. And ultra still butchers your army. So no ghost TvZ, oh: as Viper aren't psionic, vikings are stille better than ghost in this situation.
Terrans aren't using anything else than quad-M or MMMHB or MMMVG because the other things are just good to troll worst players, or creating a weird timing in a pro prepared match.

Edit: I'm all for buffs in mechs/air/ghost units cost/supply/efficiency while removing some power in MMM. Pure mech could be cool, but Biomech plays were the bests things to use in TvZ, and TvT marine/tank vs marine/tank, or Biotank/bio against mech are still the bests strategic matchs you can watch in SC2.
If changes of mech units forces mech play in TvT. I don't care if other TvX match-ups became Strategic.
Dude, you're in denial. You remind me of someone who does something dumb and then comes up with an endless list of implausible excuses to justify it.

I watch Starcraft and you can't bullshit me on this. Ghosts are extremely effective units against Zerg if used correctly, as they nullify infestors and then you can get your MMM and backpeddle indefinitely against ultralisks. Thors have all kinds of uses if you take care of them. Siege tanks are the best defensive units in the game. Position them correctly and you can turtle up to a battlecruiser-raven deathball that can't be beaten by any composition.

I realize it's hard to use these units, but guess what? That's life. It's not easy to defend against medivac drops, but Zerg and Protoss just have to grind their teeth and get on with it.


The only time I've seen ghosts be effective in TvZ was when Gumiho used them. I've watched several other pro games where they just get killed immediately. As for thors and siege tanks, they're decent, depending on the circumstance, but they're easily counterable. Lings clean up thors very cost efficiently, and the thors are usually too slow to escape. And siege tanks formed the backbone of TvZ in WoL, where Terrans didn't do too well. They're simply not as effective as mines at doing anything but turtling up behind two or three bases. If you want to play three base turtle Terran into BC/Raven against a 5-6 base Zerg, go ahead. If the Zerg is competent, you'll probably lose.
GreenGringo
Profile Joined July 2013
349 Posts
Last Edited: 2013-07-23 11:56:46
July 23 2013 11:53 GMT
#11399
On July 23 2013 20:43 Terrasmith wrote:
Show nested quote +
On July 23 2013 20:23 GreenGringo wrote:
On July 23 2013 19:50 Glorfindel! wrote:
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Haha, this post..

Terran Tier 3 is easy to reach vs Protoss?
I mean, you so often have the time to sit behind walls and tech the 3/3 Raven - BC fleets.
And even if you have time to do it im quite sure Tempest is an okay answer to BCs.

Saying Terran whine is to be taken with some salt because they dont make the tier3 units they are not able to reach is like saying Protoss is complaining in vain when they dont use the feared Carrier rush or +0+3 DT max out
Great logic. You could have said this about brood-infestor. You could say this about any deathball composition. Except that the other races don't turtle as well as Terran because they don't get planetary fortresses, bunkers and siege tanks.

Enough of making apologies for the demographic of Modern Warfare players that never had to pass through a filtering process because they get free detection, free emergency supplies, a noob-friendly wall-off and much else, and didn't need to learn anything until gold because they could win matches just by spamming marines.


This sounds a lot like "waaah Terran OP!" It's not relevant to high-level balance at all.
Quite frankly, it is relevant.

People like MarineKing spammed bioball and got to a high level, but never as high as MVP who is the Emperor of SC2. I'm saying he's the Emperor because he works out his own builds and abuses mech.

You can't just assume that they have infinite creativity at the top level, because clearly they don't. If Terrans were as creative as Rain, Parting and Leenock, we have every reason to believe that the game would be heavily weighted in favour of Terran.
GreenGringo
Profile Joined July 2013
349 Posts
July 23 2013 11:58 GMT
#11400
On July 23 2013 20:50 Terrasmith wrote:
If you want to play three base turtle Terran into BC/Raven against a 5-6 base Zerg, go ahead. If the Zerg is competent, you'll probably lose.
Tell that to Idra, who thinks that build is unbeatable.
Prev 1 568 569 570 571 572 1266 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:00
FSLteamleaguePlayoffs STvs POG
Freeedom29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 271
BRAT_OK 85
EmSc Tv 28
Railgan 8
StarCraft: Brood War
Calm 4938
Shuttle 1319
Mini 584
Soulkey 187
910 159
Mong 148
Dewaltoss 126
ZZZero.O 61
soO 50
Hyun 49
[ Show more ]
Sexy 32
Rock 28
yabsab 22
Hm[arnc] 17
scan(afreeca) 14
IntoTheRainbow 12
firebathero 0
Dota 2
qojqva2925
Dendi1472
monkeys_forever133
Counter-Strike
fl0m4063
Heroes of the Storm
Liquid`Hasu410
Khaldor334
Other Games
Grubby1796
B2W.Neo1106
Beastyqt664
uThermal343
C9.Mang097
ArmadaUGS97
Livibee56
CosmosSc2 32
MindelVK19
Organizations
Other Games
gamesdonequick1161
StarCraft 2
TaKeTV 404
EmSc Tv 28
EmSc2Tv 28
angryscii 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• mYiSmile143
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2078
• WagamamaTV497
League of Legends
• Nemesis1739
• Jankos1424
Other Games
• Shiphtur393
• imaqtpie345
• tFFMrPink 10
Upcoming Events
RSL Revival
15h 21m
Clem vs ByuN
Rogue vs Lambo
OSC
18h 21m
Online Event
21h 21m
WardiTV Weekly
1d 17h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Patches Events
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Escore Tournament S3: W4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 2
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.