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Designated Balance Discussion Thread - Page 571

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HerrHorst
Profile Joined October 2012
Germany140 Posts
July 23 2013 11:58 GMT
#11401
On July 23 2013 20:58 GreenGringo wrote:
Show nested quote +
On July 23 2013 20:50 Terrasmith wrote:
If you want to play three base turtle Terran into BC/Raven against a 5-6 base Zerg, go ahead. If the Zerg is competent, you'll probably lose.
Tell that to Idra, who thinks that build is unbeatable.


Haha, because Idra is so neutral on such things.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2013-07-23 12:04:54
July 23 2013 12:03 GMT
#11402
On July 23 2013 20:46 MrCon wrote:
So we're back at terran OP, MMM OP, mules OP, it's 2010 all over again !


Well to be fair, MMM has always been "OP". It's far too versatile and strong for what it is and due to that, other possible terran styles will never work.

Nothing technically counters bio fully. Bio can beat everything and I've always thought that was stupid.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Terrasmith
Profile Joined February 2013
47 Posts
July 23 2013 12:03 GMT
#11403
On July 23 2013 20:53 GreenGringo wrote:
Show nested quote +
On July 23 2013 20:43 Terrasmith wrote:
On July 23 2013 20:23 GreenGringo wrote:
On July 23 2013 19:50 Glorfindel! wrote:
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Haha, this post..

Terran Tier 3 is easy to reach vs Protoss?
I mean, you so often have the time to sit behind walls and tech the 3/3 Raven - BC fleets.
And even if you have time to do it im quite sure Tempest is an okay answer to BCs.

Saying Terran whine is to be taken with some salt because they dont make the tier3 units they are not able to reach is like saying Protoss is complaining in vain when they dont use the feared Carrier rush or +0+3 DT max out
Great logic. You could have said this about brood-infestor. You could say this about any deathball composition. Except that the other races don't turtle as well as Terran because they don't get planetary fortresses, bunkers and siege tanks.

Enough of making apologies for the demographic of Modern Warfare players that never had to pass through a filtering process because they get free detection, free emergency supplies, a noob-friendly wall-off and much else, and didn't need to learn anything until gold because they could win matches just by spamming marines.


This sounds a lot like "waaah Terran OP!" It's not relevant to high-level balance at all.
Quite frankly, it is relevant.

People like MarineKing spammed bioball and got to a high level, but never as high as MVP who is the Emperor of SC2. I'm saying he's the Emperor because he works out his own builds and abuses mech.

You can't just assume that they have infinite creativity at the top level, because clearly they don't. If Terrans were as creative as Rain, Parting and Leenock, we have every reason to believe that the game would be heavily weighted in favour of Terran.


All of which is completely unrelated to the post I responded to. Spamming marines won't get you very far above platinum unless you have unbelievable control, and the rest of your post is clearly meant for the lower leagues.

Terran is pigeonholed into a "best composition" more than Protoss or Zerg is, and the more stylistic Terrans tend to do worse over time (see MarineKing). And as of right now, two of your three listed players are suffering, as well. I'm not entirely sure where you're going with that point. I will agree that MVP plays rather unique among pros, and that he focuses more on mindgames, compositional advantages, and positioning than mechanics, but that's not entirely related to your whining about Terran players in general.
Terrasmith
Profile Joined February 2013
47 Posts
July 23 2013 12:06 GMT
#11404
On July 23 2013 21:03 Qikz wrote:
Show nested quote +
On July 23 2013 20:46 MrCon wrote:
So we're back at terran OP, MMM OP, mules OP, it's 2010 all over again !


Well to be fair, MMM has always been OP. It's far too versatile and strong for what it is and due to that, other possible terran styles will never work.

Nothing technically counters bio fully. Bio can beat everything and I've always thought that was stupid.


Well, bio strength is directly related to player mechanics, so saying bio can beat everything misses out on the level of skill required to pull that off. Something similar can be said of mass mutas; their utility scales directly with the level of attention you give them, and they can seem unbeatable if the zerg is extremely good at using them.
willstertben
Profile Joined May 2013
427 Posts
July 23 2013 12:12 GMT
#11405
On July 23 2013 21:06 Terrasmith wrote:
Show nested quote +
On July 23 2013 21:03 Qikz wrote:
On July 23 2013 20:46 MrCon wrote:
So we're back at terran OP, MMM OP, mules OP, it's 2010 all over again !


Well to be fair, MMM has always been OP. It's far too versatile and strong for what it is and due to that, other possible terran styles will never work.

Nothing technically counters bio fully. Bio can beat everything and I've always thought that was stupid.


Well, bio strength is directly related to player mechanics, so saying bio can beat everything misses out on the level of skill required to pull that off. Something similar can be said of mass mutas; their utility scales directly with the level of attention you give them, and they can seem unbeatable if the zerg is extremely good at using them.


are you seriously comparing bio to mutalisks?
TheDwf
Profile Joined November 2011
France19747 Posts
July 23 2013 12:14 GMT
#11406
On July 23 2013 20:46 MrCon wrote:
So we're back at terran OP, MMM OP, mules OP, it's 2010 all over again !

Some things just never change.
willstertben
Profile Joined May 2013
427 Posts
July 23 2013 12:16 GMT
#11407
yup and in 2010 terran players said their race wasn't imba. just like today. interesting.
Deleted User 137586
Profile Joined January 2011
7859 Posts
July 23 2013 12:18 GMT
#11408
On July 23 2013 20:53 GreenGringo wrote:
Show nested quote +
On July 23 2013 20:43 Terrasmith wrote:
On July 23 2013 20:23 GreenGringo wrote:
On July 23 2013 19:50 Glorfindel! wrote:
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Haha, this post..

Terran Tier 3 is easy to reach vs Protoss?
I mean, you so often have the time to sit behind walls and tech the 3/3 Raven - BC fleets.
And even if you have time to do it im quite sure Tempest is an okay answer to BCs.

Saying Terran whine is to be taken with some salt because they dont make the tier3 units they are not able to reach is like saying Protoss is complaining in vain when they dont use the feared Carrier rush or +0+3 DT max out
Great logic. You could have said this about brood-infestor. You could say this about any deathball composition. Except that the other races don't turtle as well as Terran because they don't get planetary fortresses, bunkers and siege tanks.

Enough of making apologies for the demographic of Modern Warfare players that never had to pass through a filtering process because they get free detection, free emergency supplies, a noob-friendly wall-off and much else, and didn't need to learn anything until gold because they could win matches just by spamming marines.


This sounds a lot like "waaah Terran OP!" It's not relevant to high-level balance at all.
Quite frankly, it is relevant.

People like MarineKing spammed bioball and got to a high level, but never as high as MVP who is the Emperor of SC2. I'm saying he's the Emperor because he works out his own builds and abuses mech.

You can't just assume that they have infinite creativity at the top level, because clearly they don't. If Terrans were as creative as Rain, Parting and Leenock, we have every reason to believe that the game would be heavily weighted in favour of Terran.


You truly are clueless, you cite Parting as more creative than Mvp, Flash, Gumiho, MKP (he invented so many of the main WOL styles), etc. Yet Parting is famous for the soul train, i.e., doing the same build over and over again with emphasis on micro only. And he got the soul build order from Squirtle. Like most of his other builds.
Cry 'havoc' and let slip the dogs of war
GreenGringo
Profile Joined July 2013
349 Posts
July 23 2013 12:19 GMT
#11409
On July 23 2013 21:03 Terrasmith wrote:
Terran is pigeonholed into a "best composition" more than Protoss or Zerg is, and the more stylistic Terrans tend to do worse over time (see MarineKing).
That's just an excuse that Terrans come up with to justify their reluctance to learn new units and builds.

They're not pigeonholed into anything. Avilo had the highest win foreigner win rate in the NA GM server last time I checked and his mechanics are laughable. He just goes mech and turtles.
GreenGringo
Profile Joined July 2013
349 Posts
Last Edited: 2013-07-23 12:26:06
July 23 2013 12:22 GMT
#11410
On July 23 2013 21:18 Ghanburighan wrote:
Show nested quote +
On July 23 2013 20:53 GreenGringo wrote:
On July 23 2013 20:43 Terrasmith wrote:
On July 23 2013 20:23 GreenGringo wrote:
On July 23 2013 19:50 Glorfindel! wrote:
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Haha, this post..

Terran Tier 3 is easy to reach vs Protoss?
I mean, you so often have the time to sit behind walls and tech the 3/3 Raven - BC fleets.
And even if you have time to do it im quite sure Tempest is an okay answer to BCs.

Saying Terran whine is to be taken with some salt because they dont make the tier3 units they are not able to reach is like saying Protoss is complaining in vain when they dont use the feared Carrier rush or +0+3 DT max out
Great logic. You could have said this about brood-infestor. You could say this about any deathball composition. Except that the other races don't turtle as well as Terran because they don't get planetary fortresses, bunkers and siege tanks.

Enough of making apologies for the demographic of Modern Warfare players that never had to pass through a filtering process because they get free detection, free emergency supplies, a noob-friendly wall-off and much else, and didn't need to learn anything until gold because they could win matches just by spamming marines.


This sounds a lot like "waaah Terran OP!" It's not relevant to high-level balance at all.
Quite frankly, it is relevant.

People like MarineKing spammed bioball and got to a high level, but never as high as MVP who is the Emperor of SC2. I'm saying he's the Emperor because he works out his own builds and abuses mech.

You can't just assume that they have infinite creativity at the top level, because clearly they don't. If Terrans were as creative as Rain, Parting and Leenock, we have every reason to believe that the game would be heavily weighted in favour of Terran.


You truly are clueless, you cite Parting as more creative than Mvp, Flash, Gumiho, MKP (he invented so many of the main WOL styles), etc. Yet Parting is famous for the soul train, i.e., doing the same build over and over again with emphasis on micro only. And he got the soul build order from Squirtle. Like most of his other builds.
MVP is a smart guy, I'll grant, and I haven't seen much of Gumiho. Flash is an uncreative robot who goes "bio, move out on 10" every single game. MKP is just some teenager with good reflexes. These people clearly aren't as bright as Rain, Parting, MC, Seed, etc.
fried_rice
Profile Blog Joined July 2013
198 Posts
Last Edited: 2013-07-23 12:28:49
July 23 2013 12:25 GMT
#11411
On July 23 2013 21:19 GreenGringo wrote:
Show nested quote +
On July 23 2013 21:03 Terrasmith wrote:
Terran is pigeonholed into a "best composition" more than Protoss or Zerg is, and the more stylistic Terrans tend to do worse over time (see MarineKing).
That's just an excuse that Terrans come up with to justify their reluctance to learn new units and builds.

They're not pigeonholed into anything. Avilo had the highest win foreigner win rate in the NA GM server last time I checked and his mechanics are laughable. He just goes mech and turtles.


Say what you will about Avilo, but he doesn't just go "mech and turtles", he's actually a very smart and creative player, his decision making is also spot on, his late game engagements and micro is also quite impressive. It's all very clear when he faces another turtling mech player in TvT, he just rolls over them even with equal army compositions.

I'm a masters meching-only player who moved away from bio because I thought it was boring (I'm an ex-bw player and bio doesn't feel "terran enough" for me) and it's very clear that non-bio playstyles are very unforgiving and volatile to be working at a Code S level and it's not the players fault.

All I've seen from you in this thread was incessant whining, I have no idea how you haven't been warned/banned yet as I've seen it happen for way less.
fried_rice
Profile Blog Joined July 2013
198 Posts
July 23 2013 12:28 GMT
#11412
On July 23 2013 21:22 GreenGringo wrote:
MVP is a smart guy, I'll grant, and I haven't seen much of Gumiho. Flash is an uncreative robot who goes "bio, move out on 10" every single game. MKP is just some teenager with good reflexes. These people clearly aren't as bright as Rain, Parting, MC, Seed, etc.


Good thing we have NA platinum player GreenGringo to recognize some of MVP's inherent talent...lol. I'm not going to partake in this fruitless discussion anymore.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
July 23 2013 12:29 GMT
#11413
I still think zerg needs scourge (so you don't have to get mutas every time to deny drops) and a lurkerish unit back that provides a solid AOE unit that isn't expendable. Banelings just don't cut it especially when tanks aren't involved in the meta no more. With bio tanks, the T cannot relentlessly attack into a Z while bio WM can which is where I think the issue stems from.

Which again returns to the fact that tanks generally make the matchups more exciting because they have a weakness to be exploited where as WMs dont outside of FF which.. the tank already suffers from.

Tanks need to be relevant again, because although the current games do look exciting.. its going to get stale real fast as people realise that variety in unit compositions is actually alot less than it was in WoL.
GreenGringo
Profile Joined July 2013
349 Posts
July 23 2013 12:30 GMT
#11414
On July 23 2013 21:25 fried_rice wrote:
Say what you will about Avilo, but he doesn't just go "mech and turtles", he's actually a very smart and creative player, his decision making is also spot on, his late game engagements and micro is also quite impressive. It's all very clear when he faces another turtling mech player in TvT, he just rolls over them even with equal army compositions.
He goes mech and turtles. That is the main factor. He hasn't suddenly developed better mechanics than people who've been pros for 4 years.

It's a low skill playing style that allows worse players to overcome better players just by knowing how to do it.
fried_rice
Profile Blog Joined July 2013
198 Posts
July 23 2013 12:31 GMT
#11415
On July 23 2013 21:29 YyapSsap wrote:
I still think zerg needs scourge (so you don't have to get mutas every time to deny drops) and a lurkerish unit back that provides a solid AOE unit that isn't expendable. Banelings just don't cut it especially when tanks aren't involved in the meta no more. With bio tanks, the T cannot relentlessly attack into a Z while bio WM can which is where I think the issue stems from.

Which again returns to the fact that tanks generally make the matchups more exciting because they have a weakness to be exploited where as WMs dont outside of FF which.. the tank already suffers from.

Tanks need to be relevant again, because although the current games do look exciting.. its going to get stale real fast as people realise that variety in unit compositions is actually alot less than it was in WoL.


Tanks can't be relevant with bio compositions with their current stats and the existance of so many brutal hard-counters, which is a shame really. I wish Blizzard didn't hate strong positional play so much
fried_rice
Profile Blog Joined July 2013
198 Posts
July 23 2013 12:33 GMT
#11416
On July 23 2013 21:30 GreenGringo wrote:
Show nested quote +
On July 23 2013 21:25 fried_rice wrote:
Say what you will about Avilo, but he doesn't just go "mech and turtles", he's actually a very smart and creative player, his decision making is also spot on, his late game engagements and micro is also quite impressive. It's all very clear when he faces another turtling mech player in TvT, he just rolls over them even with equal army compositions.
He goes mech and turtles. That is the main factor. He hasn't suddenly developed better mechanics than people who've been pros for 4 years.

It's a low skill playing style that allows worse players to overcome better players just by knowing how to do it.


Right, because "knowing how to do it" is really easy and takes no skill and game knowledge, and that's why the ladder (especially GM) is full of mech players collecting easy wins...right?

I don't even know what are you so sour about anymore...first it was bio play and now it's turtle mech play?

I think you should go out and relax a little bit, cool off take your mind off of this terran op rage nonsense for a little bit.
forsooth
Profile Joined February 2011
United States3648 Posts
July 23 2013 12:38 GMT
#11417
On July 23 2013 20:46 MrCon wrote:
So we're back at terran OP, MMM OP, mules OP, it's 2010 all over again !

It never ends. Any time Terran looks good, the crybabies raise their voices to Blizzard and beg for the nerfhammer, conveniently ignoring any and all numbers that contradict their feelings.
Gr33n
Profile Blog Joined July 2013
Bahamas113 Posts
July 23 2013 12:40 GMT
#11418
k terran bio is one of the MOST interesting army comps you can make... mech is the least.... skilled.....fun to watch....what....

here is my main observation tho - MSC broke the game. its too good, especially in PvZ and i suspect toss need to learn to constantly attack and recall zergs and just RUIN army comp and drone patterns

as to the "terran op" terran has a LOT of stuff that no one is trying because terrans have so much success with bio. show me a zerg matchup that has not gone through drastic changes because its always been a volatile race. i believe the raven and the BC are actually units that with even one of them kinda throws a monkey wrench into a players matchup but we rarely see these units because without an intense desire for change/evolution we wont see such adaptation

as to the terran vs zerg op i actually feel if terrans all play like innovation did today zergs will NEVER get to ultras and eventually slip up once and die. its in heart of the swarm MUUUUCH easier for a zerg to "screw up" with a widow mine and die. we saw it happen to Ro8 pros two of them 3 times tonight and it cost them the game. whats the avg player to do? NOT MESS UP. even a high masters player isnt close to these people in skill are we supposed to just "not ever mess up". lets face the facts that terran vs zerg atm is very frustrating for zerg JUST like terran vs zerg WAS frustrating for the terran in WOL

also the muta comment..... mutas are so easily shut down these days lol. i dont even bother harassing untill late game for 2 reasons. 1 - mass turrets are up early and wreck mutas and 2 - drops are nearly impossible to deal with without mutas defending so im not sure why this "unbeatable" muta flock cant be handled by widow mines and turrets but who knows
Green_25
Profile Joined June 2013
Great Britain696 Posts
Last Edited: 2013-07-23 12:44:01
July 23 2013 12:43 GMT
#11419
For the zergs saying zvt biomine is imbalanced, what would you propose to fix it? More expensive widowmines?

Does blinding cloud effect mines? If it doesn't, maybe they should buff that to shut down minefields.

If it is slightly imbalanced, I hope they fix it with a buff to zerg instead of another nerf.
Green_25
Profile Joined June 2013
Great Britain696 Posts
July 23 2013 12:48 GMT
#11420
On July 23 2013 21:19 GreenGringo wrote:
Show nested quote +
On July 23 2013 21:03 Terrasmith wrote:
Terran is pigeonholed into a "best composition" more than Protoss or Zerg is, and the more stylistic Terrans tend to do worse over time (see MarineKing).
That's just an excuse that Terrans come up with to justify their reluctance to learn new units and builds.

They're not pigeonholed into anything. Avilo had the highest win foreigner win rate in the NA GM server last time I checked and his mechanics are laughable. He just goes mech and turtles.

Strelok also has bad mechanics but has sick winrates with mech in EU.

I don't think that proves much. Mech doesn't take that great mechanics, its more about strategic thinking and planning. However, at the highest levels, you will almost never see Korean zergs lose to it. Just watch Strelok vs Zenio yesterday and see how easily Zenio dismantled that style.

Biomine is superior because it scales with your mechanics and skill. Thats why every top Korean terran uses it. The most 'inventive' Korean terran is Apocalypse and he has terrible results.
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