• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:31
CEST 12:31
KST 19:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 238Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BSL Season 23 Bot on ladder screpdb: new Starcraft reporting tool PLAYzone Challenge - open offline tour in Prague BW General Discussion
Tourneys
PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Diablo IV Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8538 users

Designated Balance Discussion Thread - Page 569

Forum Index > SC2 General
Post a Reply
Prev 1 567 568 569 570 571 1266 Next
GreenGringo
Profile Joined July 2013
349 Posts
July 23 2013 10:43 GMT
#11361
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.
MTAC
Profile Joined May 2013
103 Posts
July 23 2013 10:46 GMT
#11362
zerg builds 3 types of AOE-damager units, terran doesn't care and keep on building marine/marauder. Something is definitely wrong with this matchup.


Okayyyyyyyyy....
So give us tanks that works. BF hellion/Hellbats works, but since we need marauder too it can be REALLY tricky if the zerg goes muta. Thor don't do their job, unless we have 8+ of them. Raven's AoE is kind of useless in TvZ before 20 minutes marks.
Done with AoE. Mine is the best, not only because it's good, but also because it's the only one who's good. And, since we don't have AoE against a swarm style, we are compensating it by micro.

So, if something is wrong in this matchup, it's not that terran don't use AoE beside mines, but maybe that other units than Bio/mine sucks?
5unrise
Profile Joined May 2009
New Zealand646 Posts
July 23 2013 10:47 GMT
#11363
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Terrans don't use ghosts in TvP? hmmm yeah you are fully right there man, stating the facts and totally not oblivious to reality.

On a serious note, you are completely wrong.

spalding
Profile Joined August 2010
95 Posts
July 23 2013 10:48 GMT
#11364
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.

Terrans would use their Tier 3 units if they were viable but BCs and Thors are just terrible against Protoss. If the tier 1 units weren't as strong, Terran would be hopeless.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
July 23 2013 10:48 GMT
#11365
On July 23 2013 19:37 saddaromma wrote:
zerg builds 3 types of AOE-damager units, terran doesn't care and keep on building marine/marauder. Something is definitely wrong with this matchup.


The ability of Terran to easily produce basic units in large numbers has been a core mechanic since BW.

Unless you are designer with greater credentials of the current design team, I strongly suggest you not blame the game when it's obvious you fail at maintaining production to supply your front line of units.

http://en.wikipedia.org/wiki/Dustin_Browder
Cauterize the area
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
Last Edited: 2013-07-23 10:51:06
July 23 2013 10:50 GMT
#11366
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Haha, this post..

Terran Tier 3 is easy to reach vs Protoss?
I mean, you so often have the time to sit behind walls and tech the 3/3 Raven - BC fleets.
And even if you have time to do it im quite sure Tempest is an okay answer to BCs.

Saying Terran whine is to be taken with some salt because they dont make the tier3 units they are not able to reach is like saying Protoss is complaining in vain when they dont use the feared Carrier rush or +0+3 DT max out
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
saddaromma
Profile Joined April 2013
1129 Posts
July 23 2013 10:54 GMT
#11367
On July 23 2013 19:46 MTAC wrote:
Show nested quote +
zerg builds 3 types of AOE-damager units, terran doesn't care and keep on building marine/marauder. Something is definitely wrong with this matchup.


Okayyyyyyyyy....
So give us tanks that works. BF hellion/Hellbats works, but since we need marauder too it can be REALLY tricky if the zerg goes muta. Thor don't do their job, unless we have 8+ of them. Raven's AoE is kind of useless in TvZ before 20 minutes marks.
Done with AoE. Mine is the best, not only because it's good, but also because it's the only one who's good. And, since we don't have AoE against a swarm style, we are compensating it by micro.

So, if something is wrong in this matchup, it's not that terran don't use AoE beside mines, but maybe that other units than Bio/mine sucks?


I am not saying terran is OP. Matchup is wrong design-wise, afaik RTS is a strategy game. An important aspect of strategy game is players should scout and decide which type of unit to build in order to fight the opponents army. Terran just builds MMMM vs everything and rely on their micro. For instance, infestors should be countered by ghosts, not with more MMM, (which in fact infestors are meant to counter).

I suspect something is inherently wrong with bio. It outshines every other aspect of terran to the point that we're unable to see and change them.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
July 23 2013 10:55 GMT
#11368
On July 23 2013 19:48 spalding wrote:
Show nested quote +
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.

Terrans would use their Tier 3 units if they were viable but BCs and Thors are just terrible against Protoss. If the tier 1 units weren't as strong, Terran would be hopeless.


It is by design. Since BW, BCs, Science Vessels and Valkyrie were all designed as support units to the siege tank/goliath/marine/dropship backbone. Terran T3 units are designed as specialist unit counts to compositions.

Terran Strategy
Cauterize the area
MTAC
Profile Joined May 2013
103 Posts
Last Edited: 2013-07-23 11:02:26
July 23 2013 10:56 GMT
#11369
That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Thor don't do their job against air. Tanks don't do their job against ground (better DPS unsieged when it comes down to toss units who are large and everything that isn't armored). Pure mech is easily abusable by other races, but in an only mech player (who is using mech in every game in every matchup, it can work, at least below pro-level).

Ghost EMP is worst than tanks or marauder against Zerg, and have no use against anything else. Snipe scroll trick is usuable against Ultra/BL now, but it uses so much APM that you can't split and have NO dps against banes/lings. And ultra still butchers your army. So no ghost TvZ, oh: as Viper aren't psionic, vikings are stille better than ghost in this situation.
Terrans aren't using anything else than quad-M or MMMHB or MMMVG because the other things are just good to troll worst players, or creating a weird timing in a pro prepared match.

Edit: I'm all for buffs in mechs/air/ghost units cost/supply/efficiency while removing some power in MMM. Pure mech could be cool, but Biomech plays were the bests things to use in TvZ, and TvT marine/tank vs marine/tank, or Biotank/bio against mech are still the bests strategic matchs you can watch in SC2.
If changes of mech units forces mech play in TvT. I don't care if other TvX match-ups became Strategic.
Mehukannu
Profile Joined October 2010
Finland421 Posts
July 23 2013 10:57 GMT
#11370
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.

What game are you playing? Like seriously? It sure sounds like Starcraft, I am not too sure, or have you been blindfolded?
C=('. ' Q)
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2013-07-23 11:00:12
July 23 2013 10:59 GMT
#11371
On July 23 2013 19:48 Hattori_Hanzo wrote:
Show nested quote +
On July 23 2013 19:37 saddaromma wrote:
zerg builds 3 types of AOE-damager units, terran doesn't care and keep on building marine/marauder. Something is definitely wrong with this matchup.


The ability of Terran to easily produce basic units in large numbers has been a core mechanic since BW.

Unless you are designer with greater credentials of the current design team, I strongly suggest you not blame the game when it's obvious you fail at maintaining production to supply your front line of units.

http://en.wikipedia.org/wiki/Dustin_Browder


Afaik Dustin Browder made C&C, which is not the biggest hit, like WC3 and SC BW. To me, its really questionable if he is suitable for making sc2.

Jay Wilson comes to my mind, I'm pretty sure, average hardcore diablo fan would've made far better diablo game. Why sc2 is exception?
HerrHorst
Profile Joined October 2012
Germany140 Posts
Last Edited: 2013-07-23 11:00:24
July 23 2013 11:00 GMT
#11372
Also I would like to add Medivacs are not Tier 1 Units and never have been. Jesus Christ, why is it so difficult to accept this fact?
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
July 23 2013 11:00 GMT
#11373
On July 23 2013 19:54 saddaromma wrote:
Show nested quote +
On July 23 2013 19:46 MTAC wrote:
zerg builds 3 types of AOE-damager units, terran doesn't care and keep on building marine/marauder. Something is definitely wrong with this matchup.


Okayyyyyyyyy....
So give us tanks that works. BF hellion/Hellbats works, but since we need marauder too it can be REALLY tricky if the zerg goes muta. Thor don't do their job, unless we have 8+ of them. Raven's AoE is kind of useless in TvZ before 20 minutes marks.
Done with AoE. Mine is the best, not only because it's good, but also because it's the only one who's good. And, since we don't have AoE against a swarm style, we are compensating it by micro.

So, if something is wrong in this matchup, it's not that terran don't use AoE beside mines, but maybe that other units than Bio/mine sucks?


I am not saying terran is OP. Matchup is wrong design-wise, afaik RTS is a strategy game. An important aspect of strategy game is players should scout and decide which type of unit to build in order to fight the opponents army. Terran just builds MMMM vs everything and rely on their micro. For instance, infestors should be countered by ghosts, not with more MMM, (which in fact infestors are meant to counter).

I suspect something is inherently wrong with bio. It outshines every other aspect of terran to the point that we're unable to see and change them.

Ghosts have never been very good against infestors, even though it seems like they should be. You can double-snipe them, which isn't too bad, but infestors are frequently far enough back that you shouldn't have that opportunity. Terran is generally wanting to stim and kite backwards in any TvZ engagement, which means the ghosts will get left behind and get killed. Infestors are pretty large compared to high templar, so EMP can't catch very many of them. And cloak isn't that helpful because Zerg can fungal the ghost, both preventing it from advancing to snipe or EMP and revealing it so zerglings can kill it. Ghosts ZvT are mostly good for nuke harass, or I suppose sniping vipers.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
5unrise
Profile Joined May 2009
New Zealand646 Posts
July 23 2013 11:01 GMT
#11374
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Why don't you try playing terran then... but here's a catch: use MMM but never make Vikings or ghosts in TvP. Take on storms + colossi with nothing but marines and tell us how far you managed to go.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
July 23 2013 11:03 GMT
#11375
I think some people are forgetting that balanced =/= fun. Look at the TvP meta. Outside of 1/1/1 and on the occasion 2 base all ins which all but died in HOTS, its always been MMM every god damn time. Its been 3 years of the same stuff!

Hellbats were slowly coming into the mix, but that got tossed out of the window while half the tech units aren't even touched.

If we look at BW TvP, that may have been the same for years and years but it was so much more exciting. No one is fighting against the clock. Tech transitions from Protoss, arbiter recalls, glorious tank lines being cracked from all angles, I dont think i ever get bored of watching it. With SC2 TvP its probably one of the worst matchups to watch as deep down you know the T is fighting against the clock.

I mean imagine a TvP where if the P goes cols, you could potentially go tanks instead of vikings to mix it up a bit i.e. sacrificing mobility for firepower that actually hurt P ground. Or Mech so that P can actually use stargate units for once in TvP. Things like this instead of being funneled into the same thing over and over.
saddaromma
Profile Joined April 2013
1129 Posts
July 23 2013 11:04 GMT
#11376
On July 23 2013 20:00 ChristianS wrote:
Show nested quote +
On July 23 2013 19:54 saddaromma wrote:
On July 23 2013 19:46 MTAC wrote:
zerg builds 3 types of AOE-damager units, terran doesn't care and keep on building marine/marauder. Something is definitely wrong with this matchup.


Okayyyyyyyyy....
So give us tanks that works. BF hellion/Hellbats works, but since we need marauder too it can be REALLY tricky if the zerg goes muta. Thor don't do their job, unless we have 8+ of them. Raven's AoE is kind of useless in TvZ before 20 minutes marks.
Done with AoE. Mine is the best, not only because it's good, but also because it's the only one who's good. And, since we don't have AoE against a swarm style, we are compensating it by micro.

So, if something is wrong in this matchup, it's not that terran don't use AoE beside mines, but maybe that other units than Bio/mine sucks?


I am not saying terran is OP. Matchup is wrong design-wise, afaik RTS is a strategy game. An important aspect of strategy game is players should scout and decide which type of unit to build in order to fight the opponents army. Terran just builds MMMM vs everything and rely on their micro. For instance, infestors should be countered by ghosts, not with more MMM, (which in fact infestors are meant to counter).

I suspect something is inherently wrong with bio. It outshines every other aspect of terran to the point that we're unable to see and change them.

Ghosts have never been very good against infestors, even though it seems like they should be. You can double-snipe them, which isn't too bad, but infestors are frequently far enough back that you shouldn't have that opportunity. Terran is generally wanting to stim and kite backwards in any TvZ engagement, which means the ghosts will get left behind and get killed. Infestors are pretty large compared to high templar, so EMP can't catch very many of them. And cloak isn't that helpful because Zerg can fungal the ghost, both preventing it from advancing to snipe or EMP and revealing it so zerglings can kill it. Ghosts ZvT are mostly good for nuke harass, or I suppose sniping vipers.


Thats what I'm talking about. You need to think even deeper.
So , a-ha. MMM is good at stimming and kiting, and other terran units don't fit it. There is the glimpse of possible problem. Maybe stim-kiting should be redesigned in order to give other units some room. Ofc, MMM will become weak, but we can compensate it with buffing other types of units. Diversify the strategy, so that it won't be MMM all day long each day of year.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
July 23 2013 11:05 GMT
#11377
On July 23 2013 19:55 Hattori_Hanzo wrote:
Show nested quote +
On July 23 2013 19:48 spalding wrote:
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.

Terrans would use their Tier 3 units if they were viable but BCs and Thors are just terrible against Protoss. If the tier 1 units weren't as strong, Terran would be hopeless.


It is by design. Since BW, BCs, Science Vessels and Valkyrie were all designed as support units to the siege tank/goliath/marine/dropship backbone. Terran T3 units are designed as specialist unit counts to compositions.

Terran Strategy


Reality is that their SC2 counterparts aren't even supports units in SC2 ..
HerrHorst
Profile Joined October 2012
Germany140 Posts
July 23 2013 11:12 GMT
#11378
On July 23 2013 20:04 saddaromma wrote:
Show nested quote +
On July 23 2013 20:00 ChristianS wrote:
On July 23 2013 19:54 saddaromma wrote:
On July 23 2013 19:46 MTAC wrote:
zerg builds 3 types of AOE-damager units, terran doesn't care and keep on building marine/marauder. Something is definitely wrong with this matchup.


Okayyyyyyyyy....
So give us tanks that works. BF hellion/Hellbats works, but since we need marauder too it can be REALLY tricky if the zerg goes muta. Thor don't do their job, unless we have 8+ of them. Raven's AoE is kind of useless in TvZ before 20 minutes marks.
Done with AoE. Mine is the best, not only because it's good, but also because it's the only one who's good. And, since we don't have AoE against a swarm style, we are compensating it by micro.

So, if something is wrong in this matchup, it's not that terran don't use AoE beside mines, but maybe that other units than Bio/mine sucks?


I am not saying terran is OP. Matchup is wrong design-wise, afaik RTS is a strategy game. An important aspect of strategy game is players should scout and decide which type of unit to build in order to fight the opponents army. Terran just builds MMMM vs everything and rely on their micro. For instance, infestors should be countered by ghosts, not with more MMM, (which in fact infestors are meant to counter).

I suspect something is inherently wrong with bio. It outshines every other aspect of terran to the point that we're unable to see and change them.

Ghosts have never been very good against infestors, even though it seems like they should be. You can double-snipe them, which isn't too bad, but infestors are frequently far enough back that you shouldn't have that opportunity. Terran is generally wanting to stim and kite backwards in any TvZ engagement, which means the ghosts will get left behind and get killed. Infestors are pretty large compared to high templar, so EMP can't catch very many of them. And cloak isn't that helpful because Zerg can fungal the ghost, both preventing it from advancing to snipe or EMP and revealing it so zerglings can kill it. Ghosts ZvT are mostly good for nuke harass, or I suppose sniping vipers.


Thats what I'm talking about. You need to think even deeper.
So , a-ha. MMM is good at stimming and kiting, and other terran units don't fit it. There is the glimpse of possible problem. Maybe stim-kiting should be redesigned in order to give other units some room. Ofc, MMM will become weak, but we can compensate it with buffing other types of units. Diversify the strategy, so that it won't be MMM all day long each day of year.


Just buff Mech and make both strategies viable. I really loved TvT at the end of WoL because it was possible to use Mech/MMM and Marine-Tank.


Wordsmith
Profile Joined January 2012
United Kingdom93 Posts
July 23 2013 11:22 GMT
#11379
wee need a new buff for protoss?
GreenGringo
Profile Joined July 2013
349 Posts
July 23 2013 11:23 GMT
#11380
On July 23 2013 19:50 Glorfindel! wrote:
Show nested quote +
On July 23 2013 19:43 GreenGringo wrote:
One of the problems with debating balance is that Terrans literally aren't using half their units. They don't use ghosts, because why would you want to learn how to use a caster when you can win matches at the highest level with a simple bioball that you've been using for the last 4 years? They have an unbeatable deathball in battlecruisers and ravens, but who has the patience to play turtle like a Protoss?

That's why any balance argument made by Terrans has to be taken with a pinch of salt. They have the luxury and the privilege of being able to stay on marines, marauders, medivacs (perhaps with some hellbats thrown in) and yet remain competitive.

You have to wonder what's going on with the game when one race can spam T1 units the entire match whereas the other has to work out complex timings and depend on units with spells.


Haha, this post..

Terran Tier 3 is easy to reach vs Protoss?
I mean, you so often have the time to sit behind walls and tech the 3/3 Raven - BC fleets.
And even if you have time to do it im quite sure Tempest is an okay answer to BCs.

Saying Terran whine is to be taken with some salt because they dont make the tier3 units they are not able to reach is like saying Protoss is complaining in vain when they dont use the feared Carrier rush or +0+3 DT max out
Great logic. You could have said this about brood-infestor. You could say this about any deathball composition. Except that the other races don't turtle as well as Terran because they don't get planetary fortresses, bunkers and siege tanks.

Enough of making apologies for the demographic of Modern Warfare players that never had to pass through a filtering process because they get free detection, free emergency supplies, a noob-friendly wall-off and much else, and didn't need to learn anything until gold because they could win matches just by spamming marines.
Prev 1 567 568 569 570 571 1266 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 110
CranKy Ducklings18
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko273
StarCraft: Brood War
Britney 2469
Bisu 1056
Soulkey 355
Stork 168
ggaemo 112
Last 84
Dewaltoss 77
Light 77
soO 46
HiyA 44
[ Show more ]
Barracks 41
ToSsGirL 30
Sharp 26
sorry 16
Free 16
Aegong 15
Noble 8
Dota 2
Gorgc3736
XaKoH 538
League of Legends
JimRising 342
Counter-Strike
shoxiejesuss801
kRYSTAL_180
edward53
Other Games
gofns49977
crisheroes275
Livibee112
KnowMe76
Mew2King73
Organizations
Dota 2
PGL Dota 2 - Main Stream9596
Other Games
gamesdonequick571
StarCraft: Brood War
Afreeca ASL 432
lovetv 6
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 56
• mYiSmile18
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota299
League of Legends
• Jankos1983
Upcoming Events
Replay Cast
13h 29m
Korean StarCraft League
1d 16h
CranKy Ducklings
1d 23h
GSL
2 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
[ Show More ]
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.