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On July 11 2013 11:46 GhostOwl wrote: Nah. Terran players are the nerds and Protoss players are the creative hipsters. The Protoss players get way more girls while the Terran players remain single till 30. At least from my group of SC2 friends. Oh, right. Because only nerds would pick a race that features spamming guys with machine guns...
"Marines, move out! GO, GO, GO!"
Yeah, that's real nerd material...
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When did APM ever become relevant anyways when discussing skill? Spamming artifically inflates it mostly to the point of irrelevance. APM does not and never has equaled skill. http://wiki.teamliquid.net/starcraft2/APM
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On July 11 2013 11:57 GreenGringo wrote:Show nested quote +On July 11 2013 11:46 GhostOwl wrote: Nah. Terran players are the nerds and Protoss players are the creative hipsters. The Protoss players get way more girls while the Terran players remain single till 30. At least from my group of SC2 friends. Oh, right. Because only nerds would pick a race that features spamming guys with machine guns... "Marines, move out! GO, GO, GO!" Yeah, that's real nerd material...
Not sure if seriously sarcastic... Oô
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On July 11 2013 13:04 Wingblade wrote:When did APM ever become relevant anyways when discussing skill? Spamming artifically inflates it mostly to the point of irrelevance. APM does not and never has equaled skill. http://wiki.teamliquid.net/starcraft2/APM spamming only occurs the first 5 mins of the game, a game can last upto an hour, I don't see how you have any time to spam artificially while defending runbys, doing drops and macro-ing against an equally skilled opponent.
I do think Protoss is less APM dependant but more on mouse accuracy. Watching Jim's stream is a really amazing experience because he has such a clean mouse movement and clicks, along with high multi tasking build with stargates
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On July 11 2013 14:38 ETisME wrote:spamming only occurs the first 5 mins of the game, a game can last upto an hour, I don't see how you have any time to spam artificially while defending runbys, doing drops and macro-ing against an equally skilled opponent. I do think Protoss is less APM dependant but more on mouse accuracy. Watching Jim's stream is a really amazing experience because he has such a clean mouse movement and clicks, along with high multi tasking build with stargates APM only loosely correlates with skill, so the entire premise is invalid anyway.
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On July 11 2013 11:46 GhostOwl wrote:Show nested quote +On July 11 2013 08:27 GreenGringo wrote: Protoss players tend to be nerds, Terran players tend to be jocks. That's the general rule of thumb.
If it's any consolation to Terrans, I'm sure girls find them more attractive (at least before the age of 30). Nah. Terran players are the nerds and Protoss players are the creative hipsters. The Protoss players get way more girls while the Terran players remain single till 30. At least from my group of SC2 friends. Where does Zerg fit in all of this?
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On July 11 2013 17:19 Ramiz1989 wrote:Show nested quote +On July 11 2013 11:46 GhostOwl wrote:On July 11 2013 08:27 GreenGringo wrote: Protoss players tend to be nerds, Terran players tend to be jocks. That's the general rule of thumb.
If it's any consolation to Terrans, I'm sure girls find them more attractive (at least before the age of 30). Nah. Terran players are the nerds and Protoss players are the creative hipsters. The Protoss players get way more girls while the Terran players remain single till 30. At least from my group of SC2 friends. Where does Zerg fit in all of this?  Zergs don't have friends, so nobody knows.
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On July 11 2013 14:38 ETisME wrote: spamming only occurs the first 5 mins of the game, a game can last upto an hour, I don't see how you have any time to spam artificially while defending runbys, doing drops and macro-ing against an equally skilled opponent. Nope, there are people with like 300+ apm and 50+% redundant actions throughout the game.
For the discussion about Grubby, I would say he's neither slow nor particularly fast. He has around 180 apm, with a lower than standard redundancy rate.
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On July 11 2013 11:57 GreenGringo wrote:Show nested quote +On July 11 2013 11:46 GhostOwl wrote: Nah. Terran players are the nerds and Protoss players are the creative hipsters. The Protoss players get way more girls while the Terran players remain single till 30. At least from my group of SC2 friends. Oh, right. Because only nerds would pick a race that features spamming guys with machine guns... "Marines, move out! GO, GO, GO!" Yeah, that's real nerd material...
Yeah, real men don't need to envision themselves with guns and weapons to make up for their masculinity. They are secure enough with themselves as it is. There are plenty of nerds who love giant robots and starships / star wars (do you see the correlation now?)
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lol. 114 unread posts while I was away just for 24 hours. wtf has happened here today. Some strong trolls must have appeared. I haven't seen this thread explode like this in a while.
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Ritmix RSL Day2
terran wins all matches. No matter if korean vs non korean, non korean vs korean etc. I mean its not that hard to see that something is wrong there.
The funny thing is that with a little split micro marines vs banelings is in fact cost efficient and this is what terrans complain when talking about ZvT the most of.
If 2 baneling kill 4 marines (and more you never get on average with the tiniest bit of split micro) terran has cost of 200 mins and zerg has cost of 100 mins and 50 gas =~ value 200 mins (as gas 2x value mins). This is the counter of zerg to bio that forces terran to adapt? Not at all. It is the actual only unit that allows the zerg to trade evenly vs terran when not doing a single mistake vs mines etc. And its just a matter of time to cause a zerg to do a single mistake in this scenario with 0 micro mines and fastest ranged ground units in game (with stimpacks) that can even be loaded into medivacs and boost fly home in any given situation where it is needed. This doesnt necessarily cause terran to win every game but it is evening out any bad decision of the terran where he took too much risks. And terrans these days taking so much risks, they don't even build defensive structures/units on 3 oc vs 2 base all-in zerg if terran would play 100% safe they would probably win every game in the long run. And it seems like the best chance these days for zergs to play some sort of all-in vs terran every second game at least.
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On July 12 2013 03:43 LSN wrote: Ritmix RSL Day2
terran wins all matches. No matter if korean vs non korean, non korean vs korean etc. I mean its not that hard to see that something is wrong there.
The funny thing is that with a little split micro marines vs banelings is in fact cost efficient and this is what terrans complain when talking about ZvT the most of.
If 2 baneling kill 4 marines (and more you never get on average with the tiniest bit of split micro) terran has cost of 200 mins and zerg has cost of 100 mins and 50 gas =~ value 200 mins (as gas 2x value mins). This is the counter of zerg to bio that forces terran to adapt? Not at all. It is the actual only unit that allows the zerg to trade evenly vs terran when not doing a single mistake vs mines etc. And its just a matter of time to cause a zerg to do a single mistake in this scenario. Yeah, Bomber (painfully) winning bly and MMA winning sLivko were such an upset; if they win, something has to be wrong in TvZ!
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hf watching tvt. As I stated in many postings before terrans for many reasons play well under their potential still. Once terrans figure out more their timings while not being greedy as they are nowadays, they might even stop losing to any all-in play of other races while attacking at the same time.
I still see korean terrans scouting zerg 2 base + gas and not having/wanting to adapt the tiniest bit in their build-order to the potential all-in coming but instead go for tripple OC lol. Of course some games get lost due to that. Still building a maurader and 2 mines would make them completely safe while being on 3OC so this has to be figured out yet I guess. Once it is terrans wont even lose to these few all-ins anymore that allow other races to win games before terran gets too strong when having more/equal amounts of OCs than/as zergs has hatcheries where there is no way to attack them cost efficiently. But as I stated a hundred times terrans play 100% greedy.
They go tripple OC building raven tech and dropping the zerg in the same time this zerg is on 100% commitment all-in. The funny thing is that this 1 medivac dropship most likely causes more damage to the zerg than the whole all-in of the zerg to the terran.
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On July 12 2013 03:43 LSN wrote: Ritmix RSL Day2
terran wins all matches. No matter if korean vs non korean, non korean vs korean etc. I mean its not that hard to see that something is wrong there.
The funny thing is that with a little split micro marines vs banelings is in fact cost efficient and this is what terrans complain when talking about ZvT the most of.
If 2 baneling kill 4 marines (and more you never get on average with the tiniest bit of split micro) terran has cost of 200 mins and zerg has cost of 100 mins and 50 gas =~ value 200 mins (as gas 2x value mins). This is the counter of zerg to bio that forces terran to adapt? Not at all. It is the actual only unit that allows the zerg to trade evenly vs terran when not doing a single mistake vs mines etc. And its just a matter of time to cause a zerg to do a single mistake in this scenario with 0 micro mines and fastest ranged ground units in game (with stimpacks) that can even be loaded into medivacs and boost fly home in any given situation where it is needed. This doesnt necessarily cause terran to win every game but it is evening out any bad decision of the terran where he took too much risks. And terrans these days taking so much risks, they don't even build defensive structures/units on 3 oc vs 2 base all-in zerg if terran would play 100% safe they would probably win every game in the long run. And it seems like the best chance these days for zergs to play some sort of all-in vs terran every second game at least.
And when a clump of marines gets chained fungaled we lost 1000 minerals for no cost!
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lol no cost, every infestor is dead weight after throwing a fungal. 1 Infestor has about the value of 8 marines or even more in the zerg army and it cant even attack nor can 1 fungal kill any terran unit while it is fat and is focused down within a second when in range of bio. Then zerg still needs to kill stuff with lin/bane which is hardly cost efficient in the very best cases when the terran goes high risk 0 split 0 micro and being very greedy as stated. It is like when I fly 20 mutalisks into 40 marines + medivacs and kill 5 marines lose all mutalisks and then complain what you do rofl.
The difference is just zerg has instantly lost if this happens and terran loses a bunch of marines what isnt at all a big deal in most cases because zerg also loses alot of ressources in such engagements, even with fungal (btw with any unit you choose, if its mutalisks, bane/ling or roach/hydra, if you lose the army vs T and don't kill T army just once = game over: if you kill T army game = even and can continue = this is currenct early/midgame balance).
And btw chain fungal = rofl. Hf chain fungaling 10 marines with 4-5 infestors worth of 40 marines lol. Also terran just uses few units next to it to focus down your infestors 1 volley while you do this. Therefore you throw down some fungals and then run ling/bane inside and therefore lose a whole lot of units/ressources too - not like you stated. What you talk about is bronze-gold league. I bet I can find you there.
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On July 12 2013 04:05 LSN wrote: The difference is just zerg has instantly lost if this happens and terran loses a bunch of marines what isnt at all a big deal in most cases because zerg also loses alot of ressources in such engagements, even with fungal (btw with any unit you choose, if its mutalisks, bane/ling or roach/hydra, if you lose the army vs T and don't kill T army just once = game over: if you kill T army game = even and can continue = this is currenct early/midgame balance).
Do you really believe this stuff? First you start your whining based on two korean terrans beating two mediocre korean zerg and then you want to sell us that terran can loose his army without any problems...
I guess the thread about zerg whining the most was absolutly correct. Zergs just have to learn to play like the other races after the times of freewins through broodlord/infestor is over.
Also Zerg are doing fine in WCS but I guess after WoL every tournament without only ZvZ at RO 64 is clearly an indication that zerg is struggling at lest for zerg whiners
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I stated terrans won all matches today.
5 Terrans won vs 5 other guys. Some korean terrans won vs non korean other race players. Some non korean terrans von vs korean other race players. What is so hard to get about this terran whiner? :D
Just terran. Go hf watching tvt. As I stated terrans play well under their potential still because they don't adapt to what they are scouting and try to play as greedy as possible in any situation. In future we are gonna see more of this. Why? Because terran has the highest unused capabilities/skill cap while other races win games mainly with all-in play vs terran. Makes sense? Yes.
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On July 12 2013 04:24 LSN wrote: I stated terrans won all matches today.
Makes sense? Yes.
Oh no Terrans can win now versus zerg. Clearly the game must be broken.
But if you want to balance whine like the typical zerg pls continue.
I mean only 8/16 players were zerg clearly the race is underperforming in WoL we would have 15/16.
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Just to explain for the noobs. Just the fact that terran goes tripple OC vs zerg 2 base all-in is like if zergs went 5 base vs a terran 2 base all-in instead of going units/pure defense. If you don't see that there is something wrong with it its sad for you as zerg is considered to be equal with terran with +1 base and later on even + 2 bases (endgame). The fact that terrans are doing this is the reason for zergs winning all-ins against them at all. Once terran figure out being not THAT greedy anymore while still playing in ahead position winrates will vastly change as zergs basically win many to most of their games with all-in play what should be theoretically and on paper not possible when the terran plays correctly.
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LSN is still complaining about a hypothetical future imbalance? Wow. Some people have persistence. If I were you, guys, I'd just ignore his posts. He has been around a while, but suddenly he does nothing but spam the DBT.
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