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Designated Balance Discussion Thread - Page 510

Forum Index > SC2 General
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Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 08 2013 16:30 GMT
#10181
--- Nuked ---
willstertben
Profile Joined May 2013
427 Posts
June 08 2013 16:45 GMT
#10182
it's hilarious that terrans complain about hellbats in tvt but laugh off any complaints about them in tvz, where it's pretty obvious that they're way too good against lings.

Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 08 2013 16:48 GMT
#10183
--- Nuked ---
Magbane
Profile Joined June 2013
Finland95 Posts
June 08 2013 16:48 GMT
#10184
On June 09 2013 01:45 willstertben wrote:
it's hilarious that terrans complain about hellbats in tvt but laugh off any complaints about them in tvz, where it's pretty obvious that they're way too good against lings.


zergling 25 mineral
hellbat 200 mineral
Magbane
Profile Joined June 2013
Finland95 Posts
Last Edited: 2013-06-08 16:51:45
June 08 2013 16:50 GMT
#10185
On June 09 2013 01:48 Emzeeshady wrote:
Show nested quote +
On June 09 2013 01:45 willstertben wrote:
it's hilarious that terrans complain about hellbats in tvt but laugh off any complaints about them in tvz, where it's pretty obvious that they're way too good against lings.


I think they are still a little vindictive over the whole infestor thing :p

It took Blizzard a long time to nerf infestors because many Zergs defended the perceived imbalanced until it became all too clear that they were way too good and must be nerfed. I fear Hellbats may go the same way.

Infestors were not nerfed that much, only the infested terran. The fungal is as good as ever, and the projectile change did not change much, it still hits most of the units in the field. Also the chain fungal is still incredibly overpowered and stupid design, once you get fungaled you cant disengage.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 08 2013 16:52 GMT
#10186
--- Nuked ---
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2013-06-08 16:54:42
June 08 2013 16:52 GMT
#10187
On June 09 2013 01:48 Magbane wrote:
Show nested quote +
On June 09 2013 01:45 willstertben wrote:
it's hilarious that terrans complain about hellbats in tvt but laugh off any complaints about them in tvz, where it's pretty obvious that they're way too good against lings.


zergling 25 mineral
hellbat 200 mineral


Hellbats are 100 minerals, unless there's something I'm missing?

@ the poster above: Fungal projectile change didn't make it that difficult to hit. It's just like most other power spells like EMP and storm which take a small degree of timing. If you wanna talk about something which is difficult for non pros... try playing Terran.
Magbane
Profile Joined June 2013
Finland95 Posts
June 08 2013 16:54 GMT
#10188
On June 09 2013 01:52 Emzeeshady wrote:
Show nested quote +
On June 09 2013 01:50 Magbane wrote:
On June 09 2013 01:48 Emzeeshady wrote:
On June 09 2013 01:45 willstertben wrote:
it's hilarious that terrans complain about hellbats in tvt but laugh off any complaints about them in tvz, where it's pretty obvious that they're way too good against lings.


I think they are still a little vindictive over the whole infestor thing :p

It took Blizzard a long time to nerf infestors because many Zergs defended the perceived imbalanced until it became all too clear that they were way too good and must be nerfed. I fear Hellbats may go the same way.

Infestors were not nerfed that much, only the infested terran. The fungal is as good as ever, and the projectile change did not change much, it still hits most of the units in the field.

Actually the fungal did get nerfed vs armoured units I believe. The infested terrans have been made useless. The projectile change has made it very difficult to hit fungals, especially for non pro players.

Infestors got 4 or 5 nerfs since late 2012 over the course of WOL and HOTS.

The projectile is so fast it still hits big chunks of marines and marauders, now you just need to have atleast a little prediction with the fungal.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 08 2013 16:54 GMT
#10189
--- Nuked ---
willstertben
Profile Joined May 2013
427 Posts
Last Edited: 2013-06-08 16:56:58
June 08 2013 16:54 GMT
#10190
On June 09 2013 01:48 Magbane wrote:
Show nested quote +
On June 09 2013 01:45 willstertben wrote:
it's hilarious that terrans complain about hellbats in tvt but laugh off any complaints about them in tvz, where it's pretty obvious that they're way too good against lings.


zergling 25 mineral
hellbat 200 mineral


hellbat is 100 minerals

but even if it was 200 it still wouldn't change the fact that they are too good against lings. because they have ranged and splash damage and get healed they function completely differently than lings cost per cost.

edit: okay i have read your other posts. no point to argue about starcraft with someone who has no clue about starcraft. ignored.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 08 2013 16:56 GMT
#10191
--- Nuked ---
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
June 08 2013 16:56 GMT
#10192
On June 09 2013 01:30 Emzeeshady wrote:
Show nested quote +
On June 09 2013 01:07 AxionSteel wrote:
On June 08 2013 20:19 Magbane wrote:
We can already see this pattern with how hellbats used to be strong as hell and borderline OP, but now it doesnt work anymore nearly as well.


Except in the Mirror They are ruining the glorious TvT matchup!


You mean they have ruined it

PvP > TvT right now and I am not even joking

Even if you don't think Hellbats are true strong in TvZ then you must admit they still need a change for the sake of the once best matchup in the game.

I'm actually starting to like hellbats in TvT. There are just 2 problems with hellbats:
1. When both players go mass hellbat drops that the game becomes pretty redicilous.
2. Dropping hellbats ontop of pretty much any terran unit(and siege tank especially) is just to strong imo.
Magbane
Profile Joined June 2013
Finland95 Posts
June 08 2013 16:57 GMT
#10193
Hellbats is supposed to be the zergling and zealot counter, without it terran would be incomplete like it was in WoL.
Doublemint
Profile Joined July 2011
Austria8760 Posts
June 08 2013 18:49 GMT
#10194
On June 09 2013 01:57 Magbane wrote:
Hellbats is supposed to be the zergling and zealot counter, without it terran would be incomplete like it was in WoL.


What I don't get is that they get the best out of all worlds, only 100 mins, being bio with high hp that can be healed AND do such good amount of damage against even armored units. They do ok vs roaches, stalkers and even tanks in comparison to a hellion which costs the same but is not nearly as sturdy.

Pride goeth before destruction, and an haughty spirit before the fall.
Magbane
Profile Joined June 2013
Finland95 Posts
June 08 2013 18:56 GMT
#10195
If you remove healing from them, they get weak. Because then they are too easily killed by zealots. Zealots were the main reason why hellbat was introduced.
Doublemint
Profile Joined July 2011
Austria8760 Posts
June 08 2013 19:00 GMT
#10196
I am not implying that they should remove the healing, what I am saying is that they overall have very little downside for their cost.
Pride goeth before destruction, and an haughty spirit before the fall.
Magbane
Profile Joined June 2013
Finland95 Posts
Last Edited: 2013-06-08 19:01:34
June 08 2013 19:01 GMT
#10197
Well they dont hit air, they are slow, easily kited.
Doublemint
Profile Joined July 2011
Austria8760 Posts
June 08 2013 19:02 GMT
#10198
your first point :D

Nah combined with a medivac kiting them is not easy...
Pride goeth before destruction, and an haughty spirit before the fall.
willstertben
Profile Joined May 2013
427 Posts
June 08 2013 19:05 GMT
#10199
On June 09 2013 04:01 Magbane wrote:
Well they dont hit air, they are slow, easily kited.


haha imagine if they hit air as well.
you would probably still argue that they're balanced.
Magbane
Profile Joined June 2013
Finland95 Posts
Last Edited: 2013-06-08 19:08:10
June 08 2013 19:06 GMT
#10200
You could argue that marine is too cheap. 50 minerals, they hit air, they are fast, good dps, healed by medivac, 8 slots in medivac, also reactored.
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