Designated Balance Discussion Thread - Page 510
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Emzeeshady
Canada4203 Posts
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willstertben
427 Posts
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Emzeeshady
Canada4203 Posts
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Magbane
Finland95 Posts
On June 09 2013 01:45 willstertben wrote: it's hilarious that terrans complain about hellbats in tvt but laugh off any complaints about them in tvz, where it's pretty obvious that they're way too good against lings. zergling 25 mineral hellbat 200 mineral | ||
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Magbane
Finland95 Posts
On June 09 2013 01:48 Emzeeshady wrote: I think they are still a little vindictive over the whole infestor thing :p It took Blizzard a long time to nerf infestors because many Zergs defended the perceived imbalanced until it became all too clear that they were way too good and must be nerfed. I fear Hellbats may go the same way. Infestors were not nerfed that much, only the infested terran. The fungal is as good as ever, and the projectile change did not change much, it still hits most of the units in the field. Also the chain fungal is still incredibly overpowered and stupid design, once you get fungaled you cant disengage. | ||
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Emzeeshady
Canada4203 Posts
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SupLilSon
Malaysia4123 Posts
Hellbats are 100 minerals, unless there's something I'm missing? @ the poster above: Fungal projectile change didn't make it that difficult to hit. It's just like most other power spells like EMP and storm which take a small degree of timing. If you wanna talk about something which is difficult for non pros... try playing Terran. | ||
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Magbane
Finland95 Posts
On June 09 2013 01:52 Emzeeshady wrote: Actually the fungal did get nerfed vs armoured units I believe. The infested terrans have been made useless. The projectile change has made it very difficult to hit fungals, especially for non pro players. Infestors got 4 or 5 nerfs since late 2012 over the course of WOL and HOTS. The projectile is so fast it still hits big chunks of marines and marauders, now you just need to have atleast a little prediction with the fungal. | ||
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Emzeeshady
Canada4203 Posts
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willstertben
427 Posts
hellbat is 100 minerals but even if it was 200 it still wouldn't change the fact that they are too good against lings. because they have ranged and splash damage and get healed they function completely differently than lings cost per cost. edit: okay i have read your other posts. no point to argue about starcraft with someone who has no clue about starcraft. ignored. | ||
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Emzeeshady
Canada4203 Posts
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Zarahtra
Iceland4053 Posts
On June 09 2013 01:30 Emzeeshady wrote: You mean they have ruined it ![]() PvP > TvT right now and I am not even joking Even if you don't think Hellbats are true strong in TvZ then you must admit they still need a change for the sake of the once best matchup in the game. I'm actually starting to like hellbats in TvT. There are just 2 problems with hellbats: 1. When both players go mass hellbat drops that the game becomes pretty redicilous. 2. Dropping hellbats ontop of pretty much any terran unit(and siege tank especially) is just to strong imo. | ||
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Magbane
Finland95 Posts
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Doublemint
Austria8619 Posts
On June 09 2013 01:57 Magbane wrote: Hellbats is supposed to be the zergling and zealot counter, without it terran would be incomplete like it was in WoL. What I don't get is that they get the best out of all worlds, only 100 mins, being bio with high hp that can be healed AND do such good amount of damage against even armored units. They do ok vs roaches, stalkers and even tanks in comparison to a hellion which costs the same but is not nearly as sturdy. | ||
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Magbane
Finland95 Posts
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Doublemint
Austria8619 Posts
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Magbane
Finland95 Posts
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Doublemint
Austria8619 Posts
Nah combined with a medivac kiting them is not easy... | ||
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willstertben
427 Posts
On June 09 2013 04:01 Magbane wrote: Well they dont hit air, they are slow, easily kited. haha imagine if they hit air as well. you would probably still argue that they're balanced. | ||
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Magbane
Finland95 Posts
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