If something is overpowered, blizzard will notice it. They have the tools created just for this. They dont only follow ranking of races in the ladder, they have statistics of everything that happens in battle.net.
On June 09 2013 04:52 Doublemint wrote: Yeah pretty much the following GSL season.
Great! Now please tell me what does reflect the current balance in HotS if top tournament stats don't.
Well my point was that especially for terran it's pretty useless to whine about tournament wins. Just look who won the most GSL tournaments. People just twist and turn facts how they like it - on the one hand you say least terrans next GSL since like forever - in the same post balance is perfectly fine since the WCS championship is 2t 1p 1z. >_<
On June 09 2013 04:00 Doublemint wrote: I am not implying that they should remove the healing, what I am saying is that they overall have very little downside for their cost.
Their downside is their speed which forces them into a tanking/support unit position. Hellbats alone don't accomplish much.
Why does a unit need to have multiple downsides anyway? Is it not enough that the game is balanced? This is probably the dumbest form of balance whining I know of, "oh the race seems balanced but if I list these unit properties it seems too strong in a bubble, I'm gonna bitch about it for the sake of bitching". Give me a fucking break.
You may have a break in case you need one. I am not whining just stating my mind and some facts. The discussion sparked because some people say TvT is rather dull now, big part of that is that hellbats even to decent damage against armored units like tanks - I tend to agree.
Yeah protoss and zerg players seem to be really eager to agree on terran nerfs. TvT as an excuse, sure why not.
I'm gonna take that break now I think.
Come on, are you honestly saying that TvT quality didn't went down with HoTS?
How do you propose we change it without completely butchering the unit? It is what it is, nerf hellbats and people will drop hellions, mines and marines instead. Its the medivac that's the real problem, and nerfing it will create another 100 problems. The meta hasn't really even caught up, we see guys like Alive play styles that are just completely outdated and make hellbats look ridiculous because it's just bad play from him.
I'm more much concerned in keeping hellbats viable in other match-ups. I know people have a hard time accepting terran players building a unit that isn't a marine, but diversity is absolutely necessary for this game to remain interesting. I've come to the point where I'd rather watch hellbat drops instead of another stale bio/mine TvZ, no matter how fancy the micro is.
On June 09 2013 04:06 Magbane wrote: You could argue that marine is too cheap. 50 minerals, they hit air, they are fast, good dps, healed by medivac, 8 slots in medivac, also reactored.
Marines are the backbone of the whole terran army tough. Unless ofc you want to replace that with hellbats which means they will get nerfed.
Hellbats are the backbone of mech, marines for bio.
Yeah you can mix them both but you're missing out the upgrades which balances it out.
Well you have no problem finding money for upgrading atleast attack or armor for hellbats while going for bio.
It's what people do yet terran doesn't have 75% winrates using these two "backbone" units at once. Could it actually be that the units are balanced?
I have to agree that the mobility of the medivac make hellbats drop exponentially good. But nerfing the booster should be done and that would not create other problems imo. It's been ridicolous from the begining mainly because of the duration of the ability. 4-5 seconds and the spell would work differently, it would still add mobility and make it easier to retreat but still mitigate the charge up from 10 miles away then fly into the mineral line.
On June 08 2013 02:02 TimENT wrote: A couple of interesting facts:
Korean zerg won WCS KR Korean toss won WCS AM Korean terran won WCS EU Korean Zergs have won the past 5 GSLs (Life x2, Sniper, Roro, Soulkey) Korean Terrans have the most all kills in proleague Korean Protoss players are most successful in Bo1 proleague format WCS KR Season 2 has 8 Ts, 10 Ps, and 14 Zs
Basically, the game is pretty fucking balanced right now.
If you take out the top 2-3 names from each race, T (Flash, Innovation), Z (Soulkey, Life, Roro), P (sOs, Rain, Parting), the game looks incredibly unbalanced. But these names show how far each race can go, and how the game isn't really imba at all.
I like how statistics =|= balance but people always use them anyway. Fun fact, protoss at the end of WoL had close to or even above 50% winrate in PvZ. Was PvZ balanced then?
50% win rate and you think it wasn't balanced? Do you know what balance refers to? A MU being stupid has nothing to do with balance.
That's a blatantly dumb way of looking at it. Basically you're saying that BL/infestor didn't need addressing because PvZ was 50% overall. That's ignorant and nothing else. It ignores the way those winrates happened, it ignores the fact that almost every protoss win contributing to this winrate came from a 2 or 3 base all in. Every race should be able to win at every stage of the game. Protoss couldn't win lategame against a zerg of equal skill. Zergs couldn't beat a perfect immortal all in (or at least they thought they couldn't, some still did). But hey, all these things were perfectly balanced right? + Show Spoiler +
No they were naht. The matchup revolved around protoss killing zerg before the lategame because it was NOT BALANCED.
You do not understand what a "balanced" MU means and throwing a tantrum does not help.
Like you've been told by many posters already, a MU can be balanced ( both races with a 50-50 wining chance) and still be absolute shit. In WOL PvZ was balanced but shit, TvZ was broken in Zs favor and shit, TvP was balanced and OKish, etc...
So you think a game which has a 50% win rate is balanced? From a purely mathematical standpoint that might be the case, BUT the point which DarkLordOlli tries to make and which you failed to understand is that it isnt a guarantee for a WELL BALANCED GAME. You HAVE TO look at the games that are being played and check if they are coinflip or not and if they are boring or not. Sure that doesnt affect the mathematical balance, but there are things which win rates dont show and that is how hard it is for a race to be played. Protoss for example NEEDS forcefield or its core infantry unit gets overrun easily by Marines or Zerglings. This is a skill which none of the other two races need and thus the game isnt really "balanced" even though the win rates might suggest they are.
The way to easily beat your opponents is harrassment and the power of successful Hellbat drops clearly shows that this is a way to win games. Innovation is really good at it. Does that make the games GOOD? Not really, because in yesterdays WCS TvT matches (not only those with innovation) both Terrans dropped each other at the same time and as a consequence you automatically miss half the action; that is the same if a Terran is dropping a Zerg at three bases at once. Blizzard's motto for HotS is MORE AGGRESSION and they want to achieve that through harrassment units / tactics. Sure they succeeded, but here is the big question: Wont the game turn into a coinflip game where the player who "pulls the trigger first" (and hits) wins the game? Is such a game that gets decided through a little bit of harrassment before 10 minutes still worth watching? Not for me.
A game is not well balanced if one or more races HAVE TO resort to harrassment or all-in tactics to win. Ever since the beginning of SC2 Terrans had to harrass Zerg economy to even have a chance to win, with HotS it has become easier ... but that doesnt really make for good games.
On June 09 2013 04:52 Doublemint wrote: Yeah pretty much the following GSL season.
Great! Now please tell me what does reflect the current balance in HotS if top tournament stats don't.
Well my point was that especially for terran it's pretty useless to whine about tournament wins. Just look who won the most GSL tournaments. People just twist and turn facts how they like it - on the one hand you say least terrans next GSL since like forever - in the same post balance is perfectly fine since the WCS championship is 2t 1p 1z. >_<
People post here with the same old "nerf hellbats! hellbats OP!" stuff.
I point to facts indicating that the balance in this new game called HotS looks good right now. Moreover, since we haven't seen a T win a GSL in more than a year. A year is quite a big chunk of SC2 history and I would not take the T wins in GSL in the times of 3rax stim all-ins on Steppes of War all that serious.
Therefore I see no reason in nerfing this race until I see some reasonable arguments.
I understand the "Hellbat ruined TvT" stance but I'd rather go with TvT "ruined" and TvP/TvZ fine than the other way around.
On June 09 2013 04:52 Doublemint wrote: Yeah pretty much the following GSL season.
Great! Now please tell me what does reflect the current balance in HotS if top tournament stats don't.
Well my point was that especially for terran it's pretty useless to whine about tournament wins. Just look who won the most GSL tournaments. People just twist and turn facts how they like it - on the one hand you say least terrans next GSL since like forever - in the same post balance is perfectly fine since the WCS championship is 2t 1p 1z. >_<
Terran aren't whining about tournament wins, they're defending themselves because people are asking for unwarranted nerfs.
You are whining about terran despite the stats indicating balance.
On June 09 2013 04:36 Magbane wrote: Why is it so hard to just give units bonus damage against certain units. Suddenly, game is 100% balanced.
It is fucking stupid to try to balance game with 3 races while the units are universal in all matchups.
That is a really really bad idea because one of the big attractions of Starcraft (and Warcraft) has been the simplicity of the game. Adding "specialized damage" will complicate the game too much and they have added too many units to each race already and made it a tad too complicated by that. There are several units which are doing the same job as another unit and that is not a good idea to have.
On June 09 2013 04:52 Doublemint wrote: Yeah pretty much the following GSL season.
Great! Now please tell me what does reflect the current balance in HotS if top tournament stats don't.
Well my point was that especially for terran it's pretty useless to whine about tournament wins. Just look who won the most GSL tournaments. People just twist and turn facts how they like it - on the one hand you say least terrans next GSL since like forever - in the same post balance is perfectly fine since the WCS championship is 2t 1p 1z. >_<
People post here with the same old "nerf hellbats! hellbats OP!" stuff.
I point to facts indicating that the balance in this new game called HotS looks good right now. Moreover, since we haven't seen a T win a GSL in more than a year. A year is quite a big chunk of SC2 history and I would not take the T wins in GSL in the times of 3rax stim all-ins on Steppes of War all that serious.
Therefore I see no reason in nerfing this race until I see some reasonable arguments.
I understand the "Hellbat ruined TvT" stance but I'd rather go with TvT "ruined" and TvP/TvZ fine than the other way around.
Well I can live with that, people are entitled to their opinion. In the end Blizzard decides.
I only addressed TvT Bagi and to be honest I mainly see you kicking and screaming without any reason - were are only talking about balance here. Once again - blizzard decides. I am somewhat ok with Hellbat drops in PvT, only thing really weird is the dynamic that immortals suck vs them and colossi and storm do fine.
On June 09 2013 04:59 Magbane wrote: If something is overpowered, blizzard will notice it. They have the tools created just for this. They dont only follow ranking of races in the ladder, they have statistics of everything that happens in battle.net.
You are too much of a believer in "them guys up there" ... Blizzard will do whatever they want and fix stuff in the stupidest way imaginable just to "achieve their vision". Best example is the "specialist anti-Mutalisk solution" which they used to fix ZvZ.
You should really learn NEVER to trust "them guys in power" ...
On June 09 2013 04:35 Bagi wrote: It's what people do yet terran doesn't have 75% winrates using these two "backbone" units at once. Could it actually be that the units are balanced?
Well, the units are not balanced at all. Like there is just stuff that is plainly visible where you can compare costs and stats and you just see which unit is better than the other in basically every aspect. e.g. Marine and Hydralisk Marauder and Roach/Stalker
But overall the game works out, because blizzard did not decide to balance units against each other, but races. As a unit, there is probably nothing as broken as the marine. But by gameplay, massing marines makes you vulnerable to the 1-2 specific marinecounters that the other races can field (while it just stomps the 10-15other units of those races). And it causes other Terran units to suck (can't buff tanks, else biomech gets out of hand; can't have a Raven with strong utility, as due to the costs they are too easily built while building marines). So in the end in race vs race, it balances out again.
On June 09 2013 04:52 Doublemint wrote: Yeah pretty much the following GSL season.
Great! Now please tell me what does reflect the current balance in HotS if top tournament stats don't.
Well my point was that especially for terran it's pretty useless to whine about tournament wins. Just look who won the most GSL tournaments. People just twist and turn facts how they like it - on the one hand you say least terrans next GSL since like forever - in the same post balance is perfectly fine since the WCS championship is 2t 1p 1z. >_<
People post here with the same old "nerf hellbats! hellbats OP!" stuff.
I point to facts indicating that the balance in this new game called HotS looks good right now. Moreover, since we haven't seen a T win a GSL in more than a year. A year is quite a big chunk of SC2 history and I would not take the T wins in GSL in the times of 3rax stim all-ins on Steppes of War all that serious.
Therefore I see no reason in nerfing this race until I see some reasonable arguments.
I understand the "Hellbat ruined TvT" stance but I'd rather go with TvT "ruined" and TvP/TvZ fine than the other way around.
Well I can live with that, people are entitled to their opinion. In the end Blizzard decides.
I only addressed TvT Bagi and to be honest I mainly see you kicking and screaming without any reason - were are only talking about balance here. Once again - blizzard decides. I am somewhat ok with Hellbat drops in PvT, only thing really weird is the dynamic that immortals suck vs them and colossi and storm do fine.
No, you are taking part in a discussion that started with this:
On June 09 2013 01:45 willstertben wrote: it's hilarious that terrans complain about hellbats in tvt but laugh off any complaints about them in tvz, where it's pretty obvious that they're way too good against lings.
And I am not kicking and screaming, I am posting reasonable arguments against a T nerf. You cannot overthrow them... by anything else but claiming that I am kicking and screaming. I find this rather disappointing.
Honestly, terran cant possibly handle anymore nerfs at this point. If you give even one nerf to any unit that is used regularly, terran will completely disappear from the esports scene.
On June 09 2013 04:00 Doublemint wrote: I am not implying that they should remove the healing, what I am saying is that they overall have very little downside for their cost.
Their downside is their speed which forces them into a tanking/support unit position. Hellbats alone don't accomplish much.
Why does a unit need to have multiple downsides anyway? Is it not enough that the game is balanced? This is probably the dumbest form of balance whining I know of, "oh the race seems balanced but if I list these unit properties it seems too strong in a bubble, I'm gonna bitch about it for the sake of bitching". Give me a fucking break.
You may have a break in case you need one. I am not whining just stating my mind and some facts. The discussion sparked because some people say TvT is rather dull now, big part of that is that hellbats even to decent damage against armored units like tanks - I tend to agree.
Yeah protoss and zerg players seem to be really eager to agree on terran nerfs. TvT as an excuse, sure why not.
I'm gonna take that break now I think.
Come on, are you honestly saying that TvT quality didn't went down with HoTS?
How do you propose we change it without completely butchering the unit? It is what it is, nerf hellbats and people will drop hellions, mines and marines instead. Its the medivac that's the real problem, and nerfing it will create another 100 problems. The meta hasn't really even caught up, we see guys like Alive play styles that are just completely outdated and make hellbats look ridiculous because it's just bad play from him.
I'm more much concerned in keeping hellbats viable in other match-ups. I know people have a hard time accepting terran players building a unit that isn't a marine, but diversity is absolutely necessary for this game to remain interesting. I've come to the point where I'd rather watch hellbat drops instead of another stale bio/mine TvZ, no matter how fancy the micro is.
On June 09 2013 04:34 Magbane wrote:
On June 09 2013 04:14 Bagi wrote:
On June 09 2013 04:12 Assirra wrote:
On June 09 2013 04:06 Magbane wrote: You could argue that marine is too cheap. 50 minerals, they hit air, they are fast, good dps, healed by medivac, 8 slots in medivac, also reactored.
Marines are the backbone of the whole terran army tough. Unless ofc you want to replace that with hellbats which means they will get nerfed.
Hellbats are the backbone of mech, marines for bio.
Yeah you can mix them both but you're missing out the upgrades which balances it out.
Well you have no problem finding money for upgrading atleast attack or armor for hellbats while going for bio.
It's what people do yet terran doesn't have 75% winrates using these two "backbone" units at once. Could it actually be that the units are balanced?
I have to agree that the mobility of the medivac make hellbats drop exponentially good. But nerfing the booster should be done and that would not create other problems imo. It's been ridicolous from the begining mainly because of the duration of the ability. 4-5 seconds and the spell would work differently, it would still add mobility and make it easier to retreat but still mitigate the charge up from 10 miles away then fly into the mineral line.
Why would you nerf the booster??? Is there a problem in TvZ? Is the matchup in favour of terran? Or do you want a 60% winrate against terran? Do you want to nerf the terran midgame, so you can autowin with ultras lategame? Isn't it kind of arrogant to come up with some terran nerfs, while everything is finally balanced atm? It's not because you have a hard time against drops, that we need a medivac nerf. Or do we need an ultra nerf because I have problems against them?
On June 09 2013 05:21 Magbane wrote: Actually raven is very clunky unit to get.
not really. You can easily throw down 2starports with techlabs in the midgame and start massing Ravens while going pure marine. Point is, that those Ravens are just useless at that point and you rather spend 100minerals on marines and smoke that 200 vespene gas, then building a raven. That's how imbalanced marines are when you compare them to a raven.
On June 09 2013 05:17 Magbane wrote: They still get the job done, now mutalisk overpoweredness is over.
Their solution was STUPID ... they could have simply removed regeneration and/or the speed buff they gave to the Mutalisks ... both of these buffs created the problematic situation in the first place.
"We are Blizzard devs, we dont care about what is the wisest balance solution and only do stuff to save our face."
Blizzard only does what they want and they want fast Mutalisks (to add a counterweight to the turboboosted Medivacs ... and for the same reason they are contemplating the speed buff for the Warp Prism). The Medivac turbo has made Hellbat drops far too easy and powerful, so it should be removed.
Have you ever noticed that in the past few months any "balance solutions" coming from Blizzard only involved buffing and never nerfing? They dont want to admit that they made a mistake by adding the Medivac boost, because it is part of the additions from HotS. They simply want to save face and cover up in any way they can think of ... no matter if there is a better one. HotS didnt really add that much to the game for Terrans and if they would take out the Medivac boost - which would be wise - they would have to come up with something else. As the Warhound showed they are totally out of ideas.