• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:09
CEST 19:09
KST 02:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 7-13): Classic continues to roll2Team TLMC #5 - Submission extension1Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7
StarCraft 2
General
Esports World Cup 2025 - Final Player Roster RSL Revival patreon money discussion thread Weekly Cups (July 7-13): Classic continues to roll TL Team Map Contest #5: Presented by Monster Energy Team TLMC #5 - Submission extension
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion A cwal.gg Extension - Easily keep track of anyone [Guide] MyStarcraft [ASL19] Finals Recap: Standing Tall
Tourneys
CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 630 users

Designated Balance Discussion Thread - Page 514

Forum Index > SC2 General
Post a Reply
Prev 1 512 513 514 515 516 1266 Next
Ben...
Profile Joined January 2011
Canada3485 Posts
June 09 2013 05:20 GMT
#10261
On June 09 2013 14:05 geokilla wrote:
After watching Innovation vs MVP, the obvious opening is to go Hellbat drops in TvX. It's almost undefendable in the early game unless you're pro like Innovation. And even then it's not enough.

I for one believe that Hellbats need to be nerfed. Reduce their health back down to 90HP. Damange needs to be reduced by 5 as well. And I am a NA Diamond Terran.
Just get rid of the stupid bio tag. It was a dumb idea in the first place and has never made sense.

Though the issue with hellbat drops has always been the medivac boost. The fact that you can boost in, drop your hellbats, force the workers to flee, then pick up, boost over and drop on top of the fleeing workers and get even more kills seems crazy. It seems just as broken as old blue flame hellions. It is the same case of defending them being way more difficult than doing the drop.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Slipspace
Profile Joined May 2010
United States381 Posts
June 09 2013 05:22 GMT
#10262
On June 09 2013 14:05 geokilla wrote:
After watching Innovation vs MVP, the obvious opening is to go Hellbat drops in TvX. It's almost undefendable in the early game unless you're pro like Innovation. And even then it's not enough.

I for one believe that Hellbats need to be nerfed. Reduce their health back down to 90HP. Damange needs to be reduced by 5 as well. And I am a NA Diamond Terran.


thought i would chime in

the fact you're diamond on NA actually hurts your argument, not help it
Orek
Profile Joined February 2012
1665 Posts
June 09 2013 05:33 GMT
#10263
On June 09 2013 14:22 Slipspace wrote:
Show nested quote +
On June 09 2013 14:05 geokilla wrote:
After watching Innovation vs MVP, the obvious opening is to go Hellbat drops in TvX. It's almost undefendable in the early game unless you're pro like Innovation. And even then it's not enough.

I for one believe that Hellbats need to be nerfed. Reduce their health back down to 90HP. Damange needs to be reduced by 5 as well. And I am a NA Diamond Terran.


thought i would chime in

the fact you're diamond on NA actually hurts your argument, not help it

I doubt he was trying to help his argument. He was just being honest because some people say, "Oh you haven't won a GSL? Then you have no right to say anything about balance."

Personally, I think hellbat without bio tag would be good. A unit should be healed either by doctors or mechanics storywise. I still don't get why SCV is the exception to this in starcraft universe.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 09 2013 05:40 GMT
#10264
--- Nuked ---
ETisME
Profile Blog Joined April 2011
12385 Posts
June 09 2013 05:56 GMT
#10265
another problem is 0-0 hellbats melt 3-3 chargelots.
how can a unit by pass upgrade disadvantage so much? I mean casters do ignore the upgrade difference but hellbat is a unit and it is way too good for its cost
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 09 2013 06:09 GMT
#10266
--- Nuked ---
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2013-06-09 06:15:26
June 09 2013 06:15 GMT
#10267
TvT is such a clusterfuck
Hellbat drops every fucking game.
moo...for DRG
RandomAccount#282689
Profile Joined September 2012
42 Posts
June 09 2013 06:23 GMT
#10268
--- Nuked ---
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-06-09 06:42:42
June 09 2013 06:40 GMT
#10269
On June 09 2013 14:22 Slipspace wrote:
Show nested quote +
On June 09 2013 14:05 geokilla wrote:
After watching Innovation vs MVP, the obvious opening is to go Hellbat drops in TvX. It's almost undefendable in the early game unless you're pro like Innovation. And even then it's not enough.

I for one believe that Hellbats need to be nerfed. Reduce their health back down to 90HP. Damange needs to be reduced by 5 as well. And I am a NA Diamond Terran.


thought i would chime in

the fact you're diamond on NA actually hurts your argument, not help it

The fact that you are discounting his opinion because he is "only diamond" really makes your argument invalid, because you can have a decent judgement on something without being able to do it yourself. You could say a magic trick is good without being able to perform any yourself. The brain is capable of far more than the hands might be able to follow ... and you dont need to "rush your thoughts" when thinking about things outside of a game.



On June 09 2013 15:15 neoghaleon55 wrote:
TvT is such a clusterfuck
Hellbat drops every fucking game.

Yep ... and not only in TvT. They have become too powerful and the dominance of "successful Hellbat drops = WIN" in TvT is annoying and seriously boring. Even if you dont win immediately the game becomes too one-sided after that to be exciting anymore.
If you cant say what you're meaning, you can never mean what you're saying.
saddaromma
Profile Joined April 2013
1129 Posts
June 09 2013 06:50 GMT
#10270
On June 09 2013 14:33 Orek wrote:
Show nested quote +
On June 09 2013 14:22 Slipspace wrote:
On June 09 2013 14:05 geokilla wrote:
After watching Innovation vs MVP, the obvious opening is to go Hellbat drops in TvX. It's almost undefendable in the early game unless you're pro like Innovation. And even then it's not enough.

I for one believe that Hellbats need to be nerfed. Reduce their health back down to 90HP. Damange needs to be reduced by 5 as well. And I am a NA Diamond Terran.


thought i would chime in

the fact you're diamond on NA actually hurts your argument, not help it

I doubt he was trying to help his argument. He was just being honest because some people say, "Oh you haven't won a GSL? Then you have no right to say anything about balance."

Personally, I think hellbat without bio tag would be good. A unit should be healed either by doctors or mechanics storywise. I still don't get why SCV is the exception to this in starcraft universe.


From object-oriented programming point of view it looks perfectly fine. SCV and Hellbat implement bio and mechanic interface.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2013-06-09 07:13:36
June 09 2013 07:05 GMT
#10271
Innovation successfully defended hellion drops with 1 bunker, 4 marines, 1 turret.

And hellion drops are not the same in other TvX matchups. Cannons, stalkers being armored type and fast, and nexus cannon makes hellbats drops much more likely to fail. In TvZ, 1 Queen, 1 spine, 1 spore per base will shut down hellbat drops hardcore.

It's hard to defend hellbat drops because we're not using all available tools.

-

The problem from my POV as a Terran is that hellbat drops can happen very early in the game, before you can get any decent defenses up and running. I don't know if other races find that problem.

Maybe hellbats sould take .. *gulp* .. 1 whole medivac's capacity when loaded. That way the Terran has to invest more medivacs to do more successful hellbat drops.
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 09 2013 07:22 GMT
#10272
On June 09 2013 16:05 plogamer wrote:
Innovation successfully defended hellion drops with 1 bunker, 4 marines, 1 turret.

And hellion drops are not the same in other TvX matchups. Cannons, stalkers being armored type and fast, and nexus cannon makes hellbats drops much more likely to fail. In TvZ, 1 Queen, 1 spine, 1 spore per base will shut down hellbat drops hardcore.

It's hard to defend hellbat drops because we're not using all available tools.

-

The problem from my POV as a Terran is that hellbat drops can happen very early in the game, before you can get any decent defenses up and running. I don't know if other races find that problem.

Maybe hellbats sould take .. *gulp* .. 1 whole medivac's capacity when loaded. That way the Terran has to invest more medivacs to do more successful hellbat drops.

The only "solution" I can come up with is to require a tech lab to build Hellbats directly. This would slow the harrass down significantly at the beginning of the game, but then Terrans are going to be overrun by Zerg again because they didnt have sufficient harrassment early enough.

If Innovation can defend against Hellbat drops that does not make it fair or balanced or good! You have to think about "Joe Average" too and not only the best of the best (like Blizzard does).
If you cant say what you're meaning, you can never mean what you're saying.
MoonCricket
Profile Joined September 2011
222 Posts
June 09 2013 07:33 GMT
#10273
On June 09 2013 14:20 Ben... wrote:
Show nested quote +
On June 09 2013 14:05 geokilla wrote:
After watching Innovation vs MVP, the obvious opening is to go Hellbat drops in TvX. It's almost undefendable in the early game unless you're pro like Innovation. And even then it's not enough.

I for one believe that Hellbats need to be nerfed. Reduce their health back down to 90HP. Damange needs to be reduced by 5 as well. And I am a NA Diamond Terran.
Just get rid of the stupid bio tag. It was a dumb idea in the first place and has never made sense.

Though the issue with hellbat drops has always been the medivac boost. The fact that you can boost in, drop your hellbats, force the workers to flee, then pick up, boost over and drop on top of the fleeing workers and get even more kills seems crazy. It seems just as broken as old blue flame hellions. It is the same case of defending them being way more difficult than doing the drop.


I don't think Hellbats would be viable without the Bio Tag, even tho' I hate the Bio Tag, I believe the better answer is to either reduce the bonus damage vs light (-5) and allow Hellbats to benefit from Infernal Pre-Igniters or require an Armory and the Transformation Servos upgrade in order to either reduce the effectiveness of the drops or delay the drops significantly respectively.

I'd lean towards the damage nerf and Blue Fame Hellion upgrade in order to reduce their initial combat effectiveness, so if Terran players want efficient Hellbats they have to dedicate to a second Factory, Tech Lab and upgrade first and hopefully the reduced bonus damage vs light means units die slower vs splash.
ETisME
Profile Blog Joined April 2011
12385 Posts
June 09 2013 07:45 GMT
#10274
On June 09 2013 15:09 Emzeeshady wrote:
Show nested quote +
On June 09 2013 14:56 ETisME wrote:
another problem is 0-0 hellbats melt 3-3 chargelots.
how can a unit by pass upgrade disadvantage so much? I mean casters do ignore the upgrade difference but hellbat is a unit and it is way too good for its cost

That isn't a problem. Hellbats counter chargelots. 0/0 Hellbats beat 3/3 lings as well.

well I think it is. What other non caster units in the game that can fight its "target counter" unit right out from the production facilities.
Even 0-0 void ray doesn't trade that well against 3-3 corruptors. (or 0-0 range colossus against 3-3 hydra)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Sissors
Profile Joined March 2012
1395 Posts
June 09 2013 08:04 GMT
#10275
Should I make the list which units counter 3-3 banshees?

Hellbat drops almost ALWAYS do enough damage to pay for itself. That is the problem because they are just too cost efficient, incredibly cheap and very hard to counter without losing at least 1-2 SCVs.

No they don't. Early game if you purely look at the hellbats, yes then possibly. Later they really shouldn't do much damage anymore. And early you are forgetting the oppertunity costs of getting those hellbats so early.

Personally I never had problems also with defending hellbat drops as terran, and I don't use them much myself. What I do have problems with is hellbats just in the main army, since they soak so much tank fire. And if they are combined with medivac dropping them on top of your main army you are really screwed.
S7EFEN
Profile Joined November 2012
86 Posts
June 09 2013 08:07 GMT
#10276
In response to hellbat drop plays - Why aren't marauders being used? Marauder viking or something similar? Seems like every game defense is based on viking+hellion+marines.
Big J
Profile Joined March 2011
Austria16289 Posts
June 09 2013 08:17 GMT
#10277
On June 09 2013 17:04 Sissors wrote:
Should I make the list which units counter 3-3 banshees?


Yup please, I love those lists. From my guess I'd say any AtA unit and marines would be on that list in cost vs cost.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 09 2013 08:25 GMT
#10278
On June 09 2013 14:20 Ben... wrote:
Show nested quote +
On June 09 2013 14:05 geokilla wrote:
After watching Innovation vs MVP, the obvious opening is to go Hellbat drops in TvX. It's almost undefendable in the early game unless you're pro like Innovation. And even then it's not enough.

I for one believe that Hellbats need to be nerfed. Reduce their health back down to 90HP. Damange needs to be reduced by 5 as well. And I am a NA Diamond Terran.
Just get rid of the stupid bio tag. It was a dumb idea in the first place and has never made sense.

Removing the bio tag could make hellbats problematic TvP, archons are literally the only protoss unit that deals good damage to them besides maybe colossi.
p14c
Profile Joined May 2010
Vatican City State431 Posts
June 09 2013 08:31 GMT
#10279
On June 09 2013 14:56 ETisME wrote:
another problem is 0-0 hellbats melt 3-3 chargelots.
how can a unit by pass upgrade disadvantage so much? I mean casters do ignore the upgrade difference but hellbat is a unit and it is way too good for its cost

That's why smart Protoss players use stalkers not Zealots. Stalkers also shoot down vikings you know?
Game Over, Man! Game Over!
saddaromma
Profile Joined April 2013
1129 Posts
June 09 2013 08:31 GMT
#10280
Its very clear that Innovation is a better player. But even then, protoss looks inferior in PvT. Terrans have way much options and power.

Game 1 is prime example. Terran losing all drops for nothing and having a better army, also, sOs didnt slip up his macro, his mineral/gas was low and bases were saturated. I think there is a reason why P and Z are allining so much.
Prev 1 512 513 514 515 516 1266 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti Stream Rumble 5k Edition
RotterdaM762
SteadfastSC106
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 762
mouzHeroMarine 378
SteadfastSC 106
BRAT_OK 4
StarCraft: Brood War
Larva 1635
Mini 1452
Sea 1171
zelot 1064
firebathero 852
EffOrt 832
BeSt 585
Stork 464
Mind 148
LaStScan 113
[ Show more ]
Shinee 73
Barracks 64
sas.Sziky 49
Movie 47
sSak 39
Rock 35
soO 24
Terrorterran 21
Shine 15
IntoTheRainbow 11
Bale 6
ivOry 5
Dota 2
qojqva3661
League of Legends
febbydoto14
Counter-Strike
flusha405
fl0m90
pashabiceps7
Super Smash Bros
Mew2King150
Heroes of the Storm
Khaldor205
Other Games
singsing2674
hiko1140
Beastyqt771
ceh9622
OGKoka 505
crisheroes352
Lowko265
XcaliburYe162
KnowMe158
Hui .139
oskar118
ArmadaUGS105
QueenE49
Sick40
Rex30
FunKaTv 26
Organizations
Other Games
gamesdonequick5034
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2748
League of Legends
• Nemesis5958
Other Games
• Shiphtur317
Upcoming Events
Replay Cast
6h 51m
Replay Cast
16h 51m
WardiTV European League
22h 51m
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
1d 6h
uThermal 2v2 Circuit
1d 22h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Epic.LAN
3 days
CranKy Ducklings
4 days
[ Show More ]
Epic.LAN
4 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
5 days
Online Event
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.