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Designated Balance Discussion Thread - Page 1238

Forum Index > SC2 General
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CheddarToss
Profile Joined September 2015
534 Posts
December 21 2015 10:24 GMT
#24741
On December 21 2015 19:14 A_needle_jog wrote:
Show nested quote +
On December 21 2015 19:04 keglu wrote:
On December 21 2015 18:58 A_needle_jog wrote:
On December 21 2015 18:53 keglu wrote:
On December 21 2015 18:50 A_needle_jog wrote:
On December 21 2015 18:46 keglu wrote:
On December 21 2015 18:25 A_needle_jog wrote:
I hope all terrans take a look at MMA play in homestory cup. He easy wins against good zerg players.

I said all along. Less whine more play and that is why MMA is winning

GG MMA. I hope terrans learn now.

Still need adept nerf !



Any comments on PvZ based on HSC ?

PvZ 80–130 (38.10%)


please link to source.


http://aligulac.com/results/events/50703-HomeStory-Cup-XII/



Oh it is just the newest Homestory cup I see I see.

One tournament not big enough sample size

Also the Protoss were really really bad in Homestory cup XII. No good Protoss. If herO homestory cup then herO win and protoss winrate much higher

Protoss so bad in homestory that even Rotterdam play. He is commentator and no progamer !!!!!

Nice try to trick me. Next tournament when good protoss the win rate go up



You just used the same small sample size to argue TvZ is ok, weird.

Another links for you if ypu want bigger sample size
http://aligulac.com/periods/latest/
http://aligulac.com/periods/151/
http://aligulac.com/periods/150/




All say Terran leading race ! Like I said !
Protoss a bit weak. They need to step up game and train harder

Bisu need to start SC2 so he can show people how to play good !

Full denial mode.
Big J
Profile Joined March 2011
Austria16289 Posts
December 21 2015 10:31 GMT
#24742
Aligulac really needs to get rid of those leading race, lagging race and performance charts. People have no clue how to interprete them.

In any case, the Protoss matchups look quite off balancewise at the moment. Mutas are a little ridiculous at the moment and ground PvZ only looks fair if Zerg never reaches Broodlords. PvT rushes seem to be very broken.
keglu
Profile Joined June 2011
Poland485 Posts
December 21 2015 10:35 GMT
#24743
On December 21 2015 19:14 A_needle_jog wrote:
Show nested quote +
On December 21 2015 19:04 keglu wrote:
On December 21 2015 18:58 A_needle_jog wrote:
On December 21 2015 18:53 keglu wrote:
On December 21 2015 18:50 A_needle_jog wrote:
On December 21 2015 18:46 keglu wrote:
On December 21 2015 18:25 A_needle_jog wrote:
I hope all terrans take a look at MMA play in homestory cup. He easy wins against good zerg players.

I said all along. Less whine more play and that is why MMA is winning

GG MMA. I hope terrans learn now.

Still need adept nerf !



Any comments on PvZ based on HSC ?

PvZ 80–130 (38.10%)


please link to source.


http://aligulac.com/results/events/50703-HomeStory-Cup-XII/



Oh it is just the newest Homestory cup I see I see.

One tournament not big enough sample size

Also the Protoss were really really bad in Homestory cup XII. No good Protoss. If herO homestory cup then herO win and protoss winrate much higher

Protoss so bad in homestory that even Rotterdam play. He is commentator and no progamer !!!!!

Nice try to trick me. Next tournament when good protoss the win rate go up



You just used the same small sample size to argue TvZ is ok, weird.

Another links for you if ypu want bigger sample size
http://aligulac.com/periods/latest/
http://aligulac.com/periods/151/
http://aligulac.com/periods/150/




All say Terran leading race ! Like I said !
Protoss a bit weak. They need to step up game and train harder

Bisu need to start SC2 so he can show people how to play good !


I made summary for you for this 3 periods so you can rethink your statement
PvT : 48,3%
PvZ : 41,8%
TvZ: 48,9%

Based on stats from October-December PvZ seems to bo on level of TvZ in Broodlord/infestor era 3 years back.




A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
December 21 2015 10:44 GMT
#24744
On December 21 2015 19:24 CheddarToss wrote:
Show nested quote +
On December 21 2015 19:14 A_needle_jog wrote:
On December 21 2015 19:04 keglu wrote:
On December 21 2015 18:58 A_needle_jog wrote:
On December 21 2015 18:53 keglu wrote:
On December 21 2015 18:50 A_needle_jog wrote:
On December 21 2015 18:46 keglu wrote:
On December 21 2015 18:25 A_needle_jog wrote:
I hope all terrans take a look at MMA play in homestory cup. He easy wins against good zerg players.

I said all along. Less whine more play and that is why MMA is winning

GG MMA. I hope terrans learn now.

Still need adept nerf !



Any comments on PvZ based on HSC ?

PvZ 80–130 (38.10%)


please link to source.


http://aligulac.com/results/events/50703-HomeStory-Cup-XII/



Oh it is just the newest Homestory cup I see I see.

One tournament not big enough sample size

Also the Protoss were really really bad in Homestory cup XII. No good Protoss. If herO homestory cup then herO win and protoss winrate much higher

Protoss so bad in homestory that even Rotterdam play. He is commentator and no progamer !!!!!

Nice try to trick me. Next tournament when good protoss the win rate go up



You just used the same small sample size to argue TvZ is ok, weird.

Another links for you if ypu want bigger sample size
http://aligulac.com/periods/latest/
http://aligulac.com/periods/151/
http://aligulac.com/periods/150/




All say Terran leading race ! Like I said !
Protoss a bit weak. They need to step up game and train harder

Bisu need to start SC2 so he can show people how to play good !

Full denial mode.


nooo you don't understand.

Balance is something fluid. It is not easy to understand with small mind. Look at map pool and LOTV new. If map change then balance change. If time progress then new tactics and people get better.

You just look at % numbers and they are often wrong. It’s like taking a scoop out of the ocean with a cup and saying there are no such things as whales because there are none in my cup.



Look at my previous post ! I said nerf Ravager and Ultralisk and buff stalker ! You don't say that now, but only insult me !
Looking at number can be mistake. If good zerg play against bad protoss and zerg win then that not imbalance.

Game has flaws. Educate and look at bigger picture. Zerg is like kid in school that gets always beaten up by harassment. Then later he training training training and is strongest and smartest guy in college and life and Protoss and Terran still collection wellfare check unemployment each month !


We have a saying in Korea.

Train and you get confident strength in mind. Complain and the doubt fills your soul.

It basically means that you are the creator of your own luck
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
CheddarToss
Profile Joined September 2015
534 Posts
December 21 2015 10:52 GMT
#24745
On December 21 2015 19:44 A_needle_jog wrote:
Show nested quote +
On December 21 2015 19:24 CheddarToss wrote:
On December 21 2015 19:14 A_needle_jog wrote:
On December 21 2015 19:04 keglu wrote:
On December 21 2015 18:58 A_needle_jog wrote:
On December 21 2015 18:53 keglu wrote:
On December 21 2015 18:50 A_needle_jog wrote:
On December 21 2015 18:46 keglu wrote:
On December 21 2015 18:25 A_needle_jog wrote:
I hope all terrans take a look at MMA play in homestory cup. He easy wins against good zerg players.

I said all along. Less whine more play and that is why MMA is winning

GG MMA. I hope terrans learn now.

Still need adept nerf !



Any comments on PvZ based on HSC ?

PvZ 80–130 (38.10%)


please link to source.


http://aligulac.com/results/events/50703-HomeStory-Cup-XII/



Oh it is just the newest Homestory cup I see I see.

One tournament not big enough sample size

Also the Protoss were really really bad in Homestory cup XII. No good Protoss. If herO homestory cup then herO win and protoss winrate much higher

Protoss so bad in homestory that even Rotterdam play. He is commentator and no progamer !!!!!

Nice try to trick me. Next tournament when good protoss the win rate go up



You just used the same small sample size to argue TvZ is ok, weird.

Another links for you if ypu want bigger sample size
http://aligulac.com/periods/latest/
http://aligulac.com/periods/151/
http://aligulac.com/periods/150/




All say Terran leading race ! Like I said !
Protoss a bit weak. They need to step up game and train harder

Bisu need to start SC2 so he can show people how to play good !

Full denial mode.

If good zerg play against bad protoss and zerg win then that not imbalance.



The thing is, that those kind of observations are highly subjective and depend on balance. If for example Protoss is overpowered, even those players that only a-move will win and look kinda good while doing so. This is exactly what is happening with Zerg at the moment. Many bad players look like gods, because their race is too strong. Protoss/Terran players, while playing against Zerg, get trashed and look terrible because very few things really work vs that race.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
December 21 2015 10:57 GMT
#24746
On December 21 2015 19:52 CheddarToss wrote:
Show nested quote +
On December 21 2015 19:44 A_needle_jog wrote:
On December 21 2015 19:24 CheddarToss wrote:
On December 21 2015 19:14 A_needle_jog wrote:
On December 21 2015 19:04 keglu wrote:
On December 21 2015 18:58 A_needle_jog wrote:
On December 21 2015 18:53 keglu wrote:
On December 21 2015 18:50 A_needle_jog wrote:
On December 21 2015 18:46 keglu wrote:
On December 21 2015 18:25 A_needle_jog wrote:
I hope all terrans take a look at MMA play in homestory cup. He easy wins against good zerg players.

I said all along. Less whine more play and that is why MMA is winning

GG MMA. I hope terrans learn now.

Still need adept nerf !



Any comments on PvZ based on HSC ?

PvZ 80–130 (38.10%)


please link to source.


http://aligulac.com/results/events/50703-HomeStory-Cup-XII/



Oh it is just the newest Homestory cup I see I see.

One tournament not big enough sample size

Also the Protoss were really really bad in Homestory cup XII. No good Protoss. If herO homestory cup then herO win and protoss winrate much higher

Protoss so bad in homestory that even Rotterdam play. He is commentator and no progamer !!!!!

Nice try to trick me. Next tournament when good protoss the win rate go up



You just used the same small sample size to argue TvZ is ok, weird.

Another links for you if ypu want bigger sample size
http://aligulac.com/periods/latest/
http://aligulac.com/periods/151/
http://aligulac.com/periods/150/




All say Terran leading race ! Like I said !
Protoss a bit weak. They need to step up game and train harder

Bisu need to start SC2 so he can show people how to play good !

Full denial mode.

If good zerg play against bad protoss and zerg win then that not imbalance.



The thing is, that those kind of observations are highly subjective and depend on balance. If for example Protoss is overpowered, even those players that only a-move will win and look kinda good while doing so. This is exactly what is happening with Zerg at the moment. Many bad players look like gods, because their race is too strong. Protoss/Terran players, while playing against Zerg, get trashed and look terrible because very few things really work vs that race.


Only beginning of addon

In 5-6 months the good players all play and train enough again and win against the bad players. Look at Demuslim. I have never see him win a single map in 5 years of Starcraft and he managed to get out of groupstage in HSC !!
In a couple of month he will be loser-boy again
Same with Elazer.

Addon too new and maps too bad. All in and cheese still strong. People don't know right timing. Zerg many weak points where Protoss and Terran can attack and exploit !!
Maybe slight ravager nerf and hydra buff so better balance between the units

But when looking at great picture. 3 big champions so far in LOTV.

Solar Dreamhack - Zerg
herO GSL - Protoss
MMA HSC - Terran

It is not so bad when chill back and look at it

Nerf maps, Nerf adept and reaper. Nerf ravager and ultralisk and all good
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-12-21 11:28:43
December 21 2015 11:19 GMT
#24747
On December 21 2015 19:57 A_needle_jog wrote:
Show nested quote +
On December 21 2015 19:52 CheddarToss wrote:
On December 21 2015 19:44 A_needle_jog wrote:
On December 21 2015 19:24 CheddarToss wrote:
On December 21 2015 19:14 A_needle_jog wrote:
On December 21 2015 19:04 keglu wrote:
On December 21 2015 18:58 A_needle_jog wrote:
On December 21 2015 18:53 keglu wrote:
On December 21 2015 18:50 A_needle_jog wrote:
On December 21 2015 18:46 keglu wrote:
[quote]


Any comments on PvZ based on HSC ?

PvZ 80–130 (38.10%)


please link to source.


http://aligulac.com/results/events/50703-HomeStory-Cup-XII/



Oh it is just the newest Homestory cup I see I see.

One tournament not big enough sample size

Also the Protoss were really really bad in Homestory cup XII. No good Protoss. If herO homestory cup then herO win and protoss winrate much higher

Protoss so bad in homestory that even Rotterdam play. He is commentator and no progamer !!!!!

Nice try to trick me. Next tournament when good protoss the win rate go up



You just used the same small sample size to argue TvZ is ok, weird.

Another links for you if ypu want bigger sample size
http://aligulac.com/periods/latest/
http://aligulac.com/periods/151/
http://aligulac.com/periods/150/




All say Terran leading race ! Like I said !
Protoss a bit weak. They need to step up game and train harder

Bisu need to start SC2 so he can show people how to play good !

Full denial mode.

If good zerg play against bad protoss and zerg win then that not imbalance.



The thing is, that those kind of observations are highly subjective and depend on balance. If for example Protoss is overpowered, even those players that only a-move will win and look kinda good while doing so. This is exactly what is happening with Zerg at the moment. Many bad players look like gods, because their race is too strong. Protoss/Terran players, while playing against Zerg, get trashed and look terrible because very few things really work vs that race.



Nerf maps, Nerf adept and reaper. Nerf ravager and ultralisk and all good

You seem to ignore that herO, while being one of the best if not the best Protoss player currently, won thanks to the power of Adepts. Had Adepts been weaker, he would have probably died to a number of strong Zerg units, that come into play later on in the game: Ravager (when used in a Speedling/Roach/Ravager push), Muta (when used in the ridiculous Muta switch), Lurkers (these are deadly regardless of the situation), etc.

Being a smart player, herO abused the strong Adept + upgrade timing and didn't let the game progress to the point where Zerg is too strong. He either ended the games with the timing or dealt crippling damage to Zerg eco, so that he could play out the game on equal terms.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
Last Edited: 2015-12-21 11:29:29
December 21 2015 11:28 GMT
#24748
On December 21 2015 20:19 CheddarToss wrote:
Show nested quote +
On December 21 2015 19:57 A_needle_jog wrote:
On December 21 2015 19:52 CheddarToss wrote:
On December 21 2015 19:44 A_needle_jog wrote:
On December 21 2015 19:24 CheddarToss wrote:
On December 21 2015 19:14 A_needle_jog wrote:
On December 21 2015 19:04 keglu wrote:
On December 21 2015 18:58 A_needle_jog wrote:
On December 21 2015 18:53 keglu wrote:
On December 21 2015 18:50 A_needle_jog wrote:
[quote]

please link to source.


http://aligulac.com/results/events/50703-HomeStory-Cup-XII/



Oh it is just the newest Homestory cup I see I see.

One tournament not big enough sample size

Also the Protoss were really really bad in Homestory cup XII. No good Protoss. If herO homestory cup then herO win and protoss winrate much higher

Protoss so bad in homestory that even Rotterdam play. He is commentator and no progamer !!!!!

Nice try to trick me. Next tournament when good protoss the win rate go up



You just used the same small sample size to argue TvZ is ok, weird.

Another links for you if ypu want bigger sample size
http://aligulac.com/periods/latest/
http://aligulac.com/periods/151/
http://aligulac.com/periods/150/




All say Terran leading race ! Like I said !
Protoss a bit weak. They need to step up game and train harder

Bisu need to start SC2 so he can show people how to play good !

Full denial mode.

If good zerg play against bad protoss and zerg win then that not imbalance.



The thing is, that those kind of observations are highly subjective and depend on balance. If for example Protoss is overpowered, even those players that only a-move will win and look kinda good while doing so. This is exactly what is happening with Zerg at the moment. Many bad players look like gods, because their race is too strong. Protoss/Terran players, while playing against Zerg, get trashed and look terrible because very few things really work vs that race.



Nerf maps, Nerf adept and reaper. Nerf ravager and ultralisk and all good

You seem to ignore that herO, while being one of the best if not the best Protoss player currently, won thanks to the power of Adepts. Had Adepts been weaker, he would have probably died to a number of strong Zerg units, that come into play later on in the game: Ravager (when used in a Speedling/Ravager push), Muta (when used in the ridiculous Muta switch), Lurkers (these are deadly regardless of the situation), etc.

Being a smart player, herO abused the strong Adept + upgrade timing and didn't let the game progress to the point where Zerg is too strong. He either ended the games with the timing or dealt crippling damage to Zerg eco, so that he could play out the game on equal terms.



You are right. I changed my mind. herO is really good player and should've win easier versus Life. It took him too long to win game! I did not see game from your perspective. Now I adjusted

I think patch should look like following :

Zerg:

Ravager morph time + 10 seconds.

Corrosive Bile damage nerf from 60 to 45

Lurker morph time + 20 seconds.

Ultralisk upgrade - 2 armor

Mutalisk increase build time + 15 seconds

Queen Inject Larvae only spawn 2 additional Larvae.

BroodLord morph Time + 10 seconds.

Lurker burrow time + 4 seconds



Protoss:

Adept can change to position of ghost at any time

Stalker increase movement speed

Blink Resear time faster

Phoenix + 1 range

Carrier increase movement speed

Pylon overcharge now do splash damage to small units like Zerglings.

Warp prisom get + 4 armor when in pylon mode



Hope you like my opinion better now

How do we change terran??






http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
December 21 2015 11:29 GMT
#24749
On December 21 2015 19:44 A_needle_jog wrote:

It basically means that you are the creator of your own luck

That saying is popular everywhere :D
Too bad most people deny it as loud as they can.
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
Last Edited: 2015-12-21 11:32:00
December 21 2015 11:30 GMT
#24750
On December 21 2015 20:28 A_needle_jog wrote:
Show nested quote +
On December 21 2015 20:19 CheddarToss wrote:
On December 21 2015 19:57 A_needle_jog wrote:
On December 21 2015 19:52 CheddarToss wrote:
On December 21 2015 19:44 A_needle_jog wrote:
On December 21 2015 19:24 CheddarToss wrote:
On December 21 2015 19:14 A_needle_jog wrote:
On December 21 2015 19:04 keglu wrote:
On December 21 2015 18:58 A_needle_jog wrote:
On December 21 2015 18:53 keglu wrote:
[quote]

http://aligulac.com/results/events/50703-HomeStory-Cup-XII/



Oh it is just the newest Homestory cup I see I see.

One tournament not big enough sample size

Also the Protoss were really really bad in Homestory cup XII. No good Protoss. If herO homestory cup then herO win and protoss winrate much higher

Protoss so bad in homestory that even Rotterdam play. He is commentator and no progamer !!!!!

Nice try to trick me. Next tournament when good protoss the win rate go up



You just used the same small sample size to argue TvZ is ok, weird.

Another links for you if ypu want bigger sample size
http://aligulac.com/periods/latest/
http://aligulac.com/periods/151/
http://aligulac.com/periods/150/




All say Terran leading race ! Like I said !
Protoss a bit weak. They need to step up game and train harder

Bisu need to start SC2 so he can show people how to play good !

Full denial mode.

If good zerg play against bad protoss and zerg win then that not imbalance.



The thing is, that those kind of observations are highly subjective and depend on balance. If for example Protoss is overpowered, even those players that only a-move will win and look kinda good while doing so. This is exactly what is happening with Zerg at the moment. Many bad players look like gods, because their race is too strong. Protoss/Terran players, while playing against Zerg, get trashed and look terrible because very few things really work vs that race.



Nerf maps, Nerf adept and reaper. Nerf ravager and ultralisk and all good

You seem to ignore that herO, while being one of the best if not the best Protoss player currently, won thanks to the power of Adepts. Had Adepts been weaker, he would have probably died to a number of strong Zerg units, that come into play later on in the game: Ravager (when used in a Speedling/Ravager push), Muta (when used in the ridiculous Muta switch), Lurkers (these are deadly regardless of the situation), etc.

Being a smart player, herO abused the strong Adept + upgrade timing and didn't let the game progress to the point where Zerg is too strong. He either ended the games with the timing or dealt crippling damage to Zerg eco, so that he could play out the game on equal terms.



You are right. I changed my mind. herO is really good player and should've win easier versus Life. It took him too long to win game! I did not see game from your perspective. Now I adjusted

I think patch should look like following :

Zerg:

Ravager morph time + 10 seconds.

Corrosive Bile damage nerf from 60 to 45

Lurker morph time + 20 seconds.

Ultralisk upgrade - 2 armor

Mutalisk increase build time + 15 seconds

Queen Inject Larvae only spawn 2 additional Larvae.

BroodLord morph Time + 10 seconds.

Lurker burrow time + 4 seconds



Protoss:

Adept can change to position of ghost at any time

Stalker increase movement speed

Blink Resear time faster

Phoenix + 1 range

Carrier increase movement speed

Pylon overcharge now do splash damage to small units like Zerglings.

Warp prisom get + 4 armor when in pylon mode



Hope you like my opinion better now

How do we change terran??






Dumb koreans why no nerf cracklings?!?
They imba some little pylon splash won't help vs bw lings

About terran, hmm Remove it?
Then remove protoss too?
Only one race so easy balance
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
stilt
Profile Joined October 2012
France2755 Posts
December 21 2015 12:27 GMT
#24751
Well, the protoss win with 3bases blink during more than one year and people never complain about it, this bo was a pretty strong answer to everything the zerg could done, Life gets in the wcs final just by all inning and braining, that's all, now that PvZ is way more balance in Korea, all the toss cry because they do not win anymore with just one bo, it is a annoying. Especially when a whiny toss spoils you Star Wars because "ravagers are op lol".
Anyway, the problem I could see in the MU is the transition mutas, now that the ground zerg is pretty equal to the protoss, the versatility of the zerg race makes it delicate to handle for the toss, however, pheonix is still a super hardcounter so I don't think that the solution should come from this(btw, I struggle a lot vs stargate opener) so I don't know. A pretty strong overcharge at one pylon which can not share its action rayon could work or a buff for photon canon against air.
The second concern could be the late game but honeslly, air toss is hard to reach but it is still extremely powerful so maybe the transition to a good air toss could be improved but no more than this please!


For zvt, ravagers are a bit stupid, corosive bile deal to much damage against marines so maybe it should be reduce with the damages being upgrad-dependants... Anyway, roach/ravagers/infestors is not a very easy compo but it is still pretty boring to play it. I miss a lot the zvt of hots with MMMM vs ling/bling/mutas which involves a lot of unit micro from both sides, right now, the zerg gameplay is just about positionning and abilities spamming like the BL/infest, what a shame seriously, I am not enjoying it at all and well, I didn't play since about two week and I was pretty bored to play again a tvz, my favorite MU by far.
I know a lot of terran complain about mutas but seriously, they made the MU pretty dynamic. I thought about make the turrets upgrads in the orbital command, like this, the Terran could defend more easily because well, I really dislike the design of the liberator which hardcounters way to much the mutas and is responsible of the state of the MU, with the flexibility of the drops, the terran gains an advantage which must be a bit compensated by a weaker ground than the zerg. Currently, the zerg army is too strong I think but it is not the core of the problem: the MU is becoming very dull without encouraging micro from both side with pretty fast little units fighting each others around all the map.
KOtical
Profile Joined January 2011
Germany451 Posts
Last Edited: 2015-12-21 12:46:32
December 21 2015 12:43 GMT
#24752
On December 21 2015 19:57 A_needle_jog wrote:
Show nested quote +
On December 21 2015 19:52 CheddarToss wrote:
On December 21 2015 19:44 A_needle_jog wrote:
On December 21 2015 19:24 CheddarToss wrote:
On December 21 2015 19:14 A_needle_jog wrote:
On December 21 2015 19:04 keglu wrote:
On December 21 2015 18:58 A_needle_jog wrote:
On December 21 2015 18:53 keglu wrote:
On December 21 2015 18:50 A_needle_jog wrote:
On December 21 2015 18:46 keglu wrote:
[quote]


Any comments on PvZ based on HSC ?

PvZ 80–130 (38.10%)


please link to source.


http://aligulac.com/results/events/50703-HomeStory-Cup-XII/



Oh it is just the newest Homestory cup I see I see.

One tournament not big enough sample size

Also the Protoss were really really bad in Homestory cup XII. No good Protoss. If herO homestory cup then herO win and protoss winrate much higher

Protoss so bad in homestory that even Rotterdam play. He is commentator and no progamer !!!!!

Nice try to trick me. Next tournament when good protoss the win rate go up



You just used the same small sample size to argue TvZ is ok, weird.

Another links for you if ypu want bigger sample size
http://aligulac.com/periods/latest/
http://aligulac.com/periods/151/
http://aligulac.com/periods/150/




All say Terran leading race ! Like I said !
Protoss a bit weak. They need to step up game and train harder

Bisu need to start SC2 so he can show people how to play good !

Full denial mode.

If good zerg play against bad protoss and zerg win then that not imbalance.



The thing is, that those kind of observations are highly subjective and depend on balance. If for example Protoss is overpowered, even those players that only a-move will win and look kinda good while doing so. This is exactly what is happening with Zerg at the moment. Many bad players look like gods, because their race is too strong. Protoss/Terran players, while playing against Zerg, get trashed and look terrible because very few things really work vs that race.


Only beginning of addon

In 5-6 months the good players all play and train enough again and win against the bad players. Look at Demuslim. I have never see him win a single map in 5 years of Starcraft and he managed to get out of groupstage in HSC !!
In a couple of month he will be loser-boy again
Same with Elazer.

Addon too new and maps too bad. All in and cheese still strong. People don't know right timing. Zerg many weak points where Protoss and Terran can attack and exploit !!
Maybe slight ravager nerf and hydra buff so better balance between the units

But when looking at great picture. 3 big champions so far in LOTV.

Solar Dreamhack - Zerg
herO GSL - Protoss
MMA HSC - Terran

It is not so bad when chill back and look at it

Nerf maps, Nerf adept and reaper. Nerf ravager and ultralisk and all good


MMA Said in HSC (if he plays a Protoss he´ll lose) MMA didnt play ANY Protoss player all tournament long. so imo TvP is still a problem for terran especially vs adepts. i hate it when people just go flat after who won the tournament without looking up how!

But i still think the biggest problems right now are those ugly maps...
HugoBallzak
Profile Joined November 2015
700 Posts
December 21 2015 13:05 GMT
#24753
HSC was all foreigners for the most part so it doesnt really count.
aQuaSC
Profile Joined August 2011
717 Posts
December 21 2015 13:10 GMT
#24754
On December 21 2015 22:05 HugoBallzak wrote:
HSC was all foreigners for the most part so it doesnt really count.


I'd say It was all foreigners, none of the Koreans were from KeSPA so I wouldn't even glimpse on it, just spit upon it with disgust /s
TL+ Member
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
December 21 2015 13:17 GMT
#24755
What would you guys change with Starcraft except for the maps?

Protoss/Zerg/Terran?

What would you buff/nerf. I am intersted in your opinions
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
RoomOfMush
Profile Joined March 2015
1296 Posts
Last Edited: 2015-12-21 13:31:07
December 21 2015 13:30 GMT
#24756
On December 21 2015 22:17 A_needle_jog wrote:
What would you guys change with Starcraft except for the maps?

Protoss/Zerg/Terran?

What would you buff/nerf. I am intersted in your opinions

In general:
* Make the big expensive units smaller and easier accessible.
* Make positional play more important (positional units & abilities, highground advantage, etc)
* Less focus on harassment (or alternatively add focus to defense)
* More focus on support / defensive abilities rather then aggressive abilities targeted at enemies
* Remove active abilities that were introduced for micro and APM spam and instead focus on movement micro and weapon timings
* Change the economy to one of the models the community had developed
* Make air units less powerful in general or improve G2A damage
* Make units more versatile and favor soft counters instead of hard counters
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
December 21 2015 13:59 GMT
#24757
Ohhhh there is already community feedback from David Kim

He say :

Ravager big nerf
Zerglings big nerf
Viper big nerf

Pylon Overcharge change a bit

and rework ladder system

Maybe time to switch again
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Deleted User 137586
Profile Joined January 2011
7859 Posts
December 21 2015 14:57 GMT
#24758
I've been following the discussion in this thread halfheartedly as what seems to be ignored the amount of flux in the scene. Correct me if you think I'm wrong, but we've seen fewer high level games of LotV than for example in the beginning of HotS. The game wasn't played as extensively at high level over the beta, and at the same time the entire economy was revamped, requiring a great deal more figuring out before we can decide the state of the game. Recall the 2010 meta of WoL. Even if we account for nerfs and different maps, I don't think the game was sufficiently figured out to properly assess balance then. So I'd advise caution with trying to figure out the state of balance now. And even though we should discuss and analyze results and mechanics thoroughly, I would avoid making actual judgments based on a few haphazard tournaments this early in the game's life span. The meta is still developing.
Cry 'havoc' and let slip the dogs of war
Big J
Profile Joined March 2011
Austria16289 Posts
December 21 2015 15:24 GMT
#24759
On December 21 2015 23:57 Ghanburighan wrote:
I've been following the discussion in this thread halfheartedly as what seems to be ignored the amount of flux in the scene. Correct me if you think I'm wrong, but we've seen fewer high level games of LotV than for example in the beginning of HotS. The game wasn't played as extensively at high level over the beta, and at the same time the entire economy was revamped, requiring a great deal more figuring out before we can decide the state of the game. Recall the 2010 meta of WoL. Even if we account for nerfs and different maps, I don't think the game was sufficiently figured out to properly assess balance then. So I'd advise caution with trying to figure out the state of balance now. And even though we should discuss and analyze results and mechanics thoroughly, I would avoid making actual judgments based on a few haphazard tournaments this early in the game's life span. The meta is still developing.


I fully agree with your analysis and balance conclusion(s) for the longrun, but I have arguments in favor of patching now (and then in 2010):
1) We don't know how the balance will ultimately look like is an argument that swings both ways. So we might as well try to balance for the moment, which on average should have a better expectation than waiting anyways. The more a designer knows about the game, the better they can target solutions. Therefore any change made to the game after obvservations should on average yield an improvement to the somewhat arbitrary 1.0 state.
2) The meta is still unstable, targeting problems now before they become an accepted dynamic under the smokescreen of asymmetric design is still much easier to communicate than pseudo-removing the swarm host 2-years after release.
3) Players play the game now. It isn't very helpful for the popularity of the game if current problems are left untouched beyond a players exit from the playerbase.
Deleted User 137586
Profile Joined January 2011
7859 Posts
December 21 2015 15:54 GMT
#24760
On December 22 2015 00:24 Big J wrote:
Show nested quote +
On December 21 2015 23:57 Ghanburighan wrote:
I've been following the discussion in this thread halfheartedly as what seems to be ignored the amount of flux in the scene. Correct me if you think I'm wrong, but we've seen fewer high level games of LotV than for example in the beginning of HotS. The game wasn't played as extensively at high level over the beta, and at the same time the entire economy was revamped, requiring a great deal more figuring out before we can decide the state of the game. Recall the 2010 meta of WoL. Even if we account for nerfs and different maps, I don't think the game was sufficiently figured out to properly assess balance then. So I'd advise caution with trying to figure out the state of balance now. And even though we should discuss and analyze results and mechanics thoroughly, I would avoid making actual judgments based on a few haphazard tournaments this early in the game's life span. The meta is still developing.


I fully agree with your analysis and balance conclusion(s) for the longrun, but I have arguments in favor of patching now (and then in 2010):
1) We don't know how the balance will ultimately look like is an argument that swings both ways. So we might as well try to balance for the moment, which on average should have a better expectation than waiting anyways. The more a designer knows about the game, the better they can target solutions. Therefore any change made to the game after obvservations should on average yield an improvement to the somewhat arbitrary 1.0 state.
2) The meta is still unstable, targeting problems now before they become an accepted dynamic under the smokescreen of asymmetric design is still much easier to communicate than pseudo-removing the swarm host 2-years after release.
3) Players play the game now. It isn't very helpful for the popularity of the game if current problems are left untouched beyond a players exit from the playerbase.


I'd generally agree, as my statement really only applies towards a judgment of imbalance, rather than any consequent action. So, we might patch only to find out that we were premature in doing so, requiring a roll-back. But we all know blizzard never reverses a patch. So whatever we're advocating to be changed now will be changed forever.

That being said, a PO nerf is probably good for the game in the long run regardless of balance for reasons that have been discussed to death. I wouldn't reduce the effectiveness of lings, though, without having very strong reasons for doing so, as lings are interesting units, fragile but fast and high damage if microed well. It would be great if they remained incredibly powerful in certain situations.

***

Regarding point 3, do you think Flash, Rain, etc retiring is connected to the state of the game?



Cry 'havoc' and let slip the dogs of war
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