• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:09
CEST 18:09
KST 01:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"5ZeroSpace Early Access is Now Live!34Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)103
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? 3kb/s downloading patch..... are we back to 1998? Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
Star Con San Diego 2026 2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6851 users

Designated Balance Discussion Thread - Page 1055

Forum Index > SC2 General
Post a Reply
Prev 1 1053 1054 1055 1056 1057 1266 Next
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2014-08-11 01:24:34
August 11 2014 01:24 GMT
#21081
On August 10 2014 20:17 Svizcy wrote:
Easies way to have less BO poker is for them to implement a build radious arround, Nexus, CC and Hatchery. That way all other buildings need to be build in some radious arroud those main buildings.
Radious should be big enaugh to cover all main base. This way it wont affect the "normal" builds but you automatically get rid of all proxies, which is where the most BO poker ussualy happens.


What if I want to walloff a strategic area that might be a bit far from my CC?

Proxies and cheese are part of the game.
Svizcy
Profile Joined May 2010
Slovenia300 Posts
August 11 2014 07:17 GMT
#21082
On August 11 2014 10:24 Genome852 wrote:
Show nested quote +
On August 10 2014 20:17 Svizcy wrote:
Easies way to have less BO poker is for them to implement a build radious arround, Nexus, CC and Hatchery. That way all other buildings need to be build in some radious arroud those main buildings.
Radious should be big enaugh to cover all main base. This way it wont affect the "normal" builds but you automatically get rid of all proxies, which is where the most BO poker ussualy happens.


What if I want to walloff a strategic area that might be a bit far from my CC?

Proxies and cheese are part of the game.


You can wall of there but you have to build CC first to get a build radius. Walling off shouldnt be a problem, cause it would be really massive circle arround your main base structure.
It would only affect proxies near your oponents base at start of the game.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 11 2014 07:37 GMT
#21083
On August 11 2014 16:17 Svizcy wrote:
Show nested quote +
On August 11 2014 10:24 Genome852 wrote:
On August 10 2014 20:17 Svizcy wrote:
Easies way to have less BO poker is for them to implement a build radious arround, Nexus, CC and Hatchery. That way all other buildings need to be build in some radious arroud those main buildings.
Radious should be big enaugh to cover all main base. This way it wont affect the "normal" builds but you automatically get rid of all proxies, which is where the most BO poker ussualy happens.


What if I want to walloff a strategic area that might be a bit far from my CC?

Proxies and cheese are part of the game.


You can wall of there but you have to build CC first to get a build radius. Walling off shouldnt be a problem, cause it would be really massive circle arround your main base structure.
It would only affect proxies near your oponents base at start of the game.

if they removed proxies then the same players who hate them would just move on to complaining about timing attacks and allins. then what? increase defenders advantage to remove allins, then no one attacks and every game is sim city into deathball fights? in my experience players who complain about this type of thing all tend to be standard, defensive macro players who think that if they click buildings faster than their opponent they automatically deserve a win, and i dont agree with that attitude. if you react to something cheesy by thinking "this shouldnt work, im better than him" you just have a bad attitude toward gaming and its not blizzards fault you dont adapt
TL+ Member
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
August 11 2014 07:47 GMT
#21084
On August 11 2014 16:17 Svizcy wrote:
Show nested quote +
On August 11 2014 10:24 Genome852 wrote:
On August 10 2014 20:17 Svizcy wrote:
Easies way to have less BO poker is for them to implement a build radious arround, Nexus, CC and Hatchery. That way all other buildings need to be build in some radious arroud those main buildings.
Radious should be big enaugh to cover all main base. This way it wont affect the "normal" builds but you automatically get rid of all proxies, which is where the most BO poker ussualy happens.


What if I want to walloff a strategic area that might be a bit far from my CC?

Proxies and cheese are part of the game.


You can wall of there but you have to build CC first to get a build radius. Walling off shouldnt be a problem, cause it would be really massive circle arround your main base structure.
It would only affect proxies near your oponents base at start of the game.


this destroys any forge expands?
Big J
Profile Joined March 2011
Austria16289 Posts
August 11 2014 07:57 GMT
#21085
On August 11 2014 16:37 brickrd wrote:
Show nested quote +
On August 11 2014 16:17 Svizcy wrote:
On August 11 2014 10:24 Genome852 wrote:
On August 10 2014 20:17 Svizcy wrote:
Easies way to have less BO poker is for them to implement a build radious arround, Nexus, CC and Hatchery. That way all other buildings need to be build in some radious arroud those main buildings.
Radious should be big enaugh to cover all main base. This way it wont affect the "normal" builds but you automatically get rid of all proxies, which is where the most BO poker ussualy happens.


What if I want to walloff a strategic area that might be a bit far from my CC?

Proxies and cheese are part of the game.


You can wall of there but you have to build CC first to get a build radius. Walling off shouldnt be a problem, cause it would be really massive circle arround your main base structure.
It would only affect proxies near your oponents base at start of the game.

if they removed proxies then the same players who hate them would just move on to complaining about timing attacks and allins. then what? increase defenders advantage to remove allins, then no one attacks and every game is sim city into deathball fights? in my experience players who complain about this type of thing all tend to be standard, defensive macro players who think that if they click buildings faster than their opponent they automatically deserve a win, and i dont agree with that attitude. if you react to something cheesy by thinking "this shouldnt work, im better than him" you just have a bad attitude toward gaming and its not blizzards fault you dont adapt

you cannot adapt to something that builds upon missinformation.
If all those proxies were reliably scoutable, noone would complain. Yeah, blabla "just scout at X". Fact is that people play proxies because they often go through unscouted, since it's not helpful to always blindscout for them.
This has nothing to do with timing attacks. When at 7,8,9mins I'm in the dark about what my opponent does, shame on me. But not at 2mins. Not when a proxy stargate goes down when I don't even have a reaper. These builds are just coinflips.

And yes, of course any player that believes in a somewhat balanced game will tell you that a certain timing attack "shouldn't work". If a timing attack was more reliable than its defense, then that implies it produces a higher winrate. So the race that has the timing is just overpowered. Hence, in a balanced game there cannot be a timing attack that "should work if I defend perfectly".
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2014-08-11 08:43:48
August 11 2014 08:42 GMT
#21086
On August 11 2014 16:57 Big J wrote:
And yes, of course any player that believes in a somewhat balanced game will tell you that a certain timing attack "shouldn't work". If a timing attack was more reliable than its defense, then that implies it produces a higher winrate. So the race that has the timing is just overpowered. Hence, in a balanced game there cannot be a timing attack that "should work if I defend perfectly".

lol what the fuck? so what should work? are you saying the only thing that should matter is positioning and macro? so if im playing zvz and i go for a strong roach/ling timing and my opponent scouts it and sits back to defend, it should be impossible for me to win by executing and using my units better? well there goes most recent proleague zvz i guess. see thats my problem with this macro elitism, you just made my point for me exactly. "if i defend perfectly then aggression should never work" oh well sorry i didn't wait for you to make 15 tempests or 25 swarm hosts or 10 ravens, i didn't know we were playing nr 20. what's the point of REAL TIME strategy if there's no way to put on pressure? why arent you playing civilization instead?

as for your point about proxy builds, lack of information IS information. proxy stargate vs terran is probably the only instance where i would somewhat agree just because terran is basically forced into very specific defensive builds and stances by the threat of an oracle, which is a bit silly. but the problem isn't that it's not scoutable, the problem is that it's both difficult to scout and requires exactly 6+ marines/turret in your mineral line at all times or else your economy is gone and you're playing from behind against a defensive race, which sucks, i agree. but this problem isn't introduced by proxies. in base oracle can accomplish the same thing.

if you think unscouted allins are autowin then you just arent playing on a high enough level to understand the flow of the game. and most players who think theyre "defending perfectly," guess what, are not defending perfectly anyway.
TL+ Member
usethis2
Profile Joined December 2010
2164 Posts
August 11 2014 09:49 GMT
#21087
No, I understand him saying timing attacks are fine as long as the defender has a fighting chance when s/he diligently scout them out. What he dislikes is a blind proxy that is nearly impossible to scout and get you abnormal win rates when unscouted (or even when scouted).

I sort of agree and I believe blizzard does, too, although probably not as much as Big J dislikes proxies. That is why zealot build time was increased and void ray build time was increased in WOL. Apparently MakaPrime sent David Kim a replay where a terran couldn't defend a scouted void ray all-ins. That kind of proxies are not just a coin flip but a clear imbalance.

Having said that, I don't see too big of an imbalance in proxies and timings these days. Sometimes there happen bad lucks but those happen both to attackers and defenders, it seems. Those who neglect scouting are deserved to be punished for the most part.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 11 2014 10:39 GMT
#21088
On August 11 2014 18:49 usethis2 wrote:
No, I understand him saying timing attacks are fine as long as the defender has a fighting chance when s/he diligently scout them out. What he dislikes is a blind proxy that is nearly impossible to scout and get you abnormal win rates when unscouted (or even when scouted).

I sort of agree and I believe blizzard does, too, although probably not as much as Big J dislikes proxies. That is why zealot build time was increased and void ray build time was increased in WOL. Apparently MakaPrime sent David Kim a replay where a terran couldn't defend a scouted void ray all-ins. That kind of proxies are not just a coin flip but a clear imbalance.

Having said that, I don't see too big of an imbalance in proxies and timings these days. Sometimes there happen bad lucks but those happen both to attackers and defenders, it seems. Those who neglect scouting are deserved to be punished for the most part.

thats not what he said. he said or strongly implied that a scouted timing attack should always be defended if the players are equally skilled. which basically means that if you attack before youre maxed and win, big j thinks it's imba.
TL+ Member
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 11 2014 10:44 GMT
#21089
On August 11 2014 19:39 brickrd wrote:
Show nested quote +
On August 11 2014 18:49 usethis2 wrote:
No, I understand him saying timing attacks are fine as long as the defender has a fighting chance when s/he diligently scout them out. What he dislikes is a blind proxy that is nearly impossible to scout and get you abnormal win rates when unscouted (or even when scouted).

I sort of agree and I believe blizzard does, too, although probably not as much as Big J dislikes proxies. That is why zealot build time was increased and void ray build time was increased in WOL. Apparently MakaPrime sent David Kim a replay where a terran couldn't defend a scouted void ray all-ins. That kind of proxies are not just a coin flip but a clear imbalance.

Having said that, I don't see too big of an imbalance in proxies and timings these days. Sometimes there happen bad lucks but those happen both to attackers and defenders, it seems. Those who neglect scouting are deserved to be punished for the most part.

thats not what he said. he said or strongly implied that a scouted timing attack should always be defended if the players are equally skilled. which basically means that if you attack before youre maxed and win, big j thinks it's imba.

Please agree on the definition of timing attack before going down this road. :o
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 11 2014 10:49 GMT
#21090
On August 11 2014 19:44 Grumbels wrote:
Show nested quote +
On August 11 2014 19:39 brickrd wrote:
On August 11 2014 18:49 usethis2 wrote:
No, I understand him saying timing attacks are fine as long as the defender has a fighting chance when s/he diligently scout them out. What he dislikes is a blind proxy that is nearly impossible to scout and get you abnormal win rates when unscouted (or even when scouted).

I sort of agree and I believe blizzard does, too, although probably not as much as Big J dislikes proxies. That is why zealot build time was increased and void ray build time was increased in WOL. Apparently MakaPrime sent David Kim a replay where a terran couldn't defend a scouted void ray all-ins. That kind of proxies are not just a coin flip but a clear imbalance.

Having said that, I don't see too big of an imbalance in proxies and timings these days. Sometimes there happen bad lucks but those happen both to attackers and defenders, it seems. Those who neglect scouting are deserved to be punished for the most part.

thats not what he said. he said or strongly implied that a scouted timing attack should always be defended if the players are equally skilled. which basically means that if you attack before youre maxed and win, big j thinks it's imba.

Please agree on the definition of timing attack before going down this road. :o

thats not goign to happen, hes just going to conveniently define "timing attack" as whichever particular builds he thinks are imba to play against, bringing it down to the basic complaint of "your attack takes less skill to execute than my defense" which is a matter of opinion no matter how you slice it
TL+ Member
jojos11
Profile Joined March 2014
Korea (North)314 Posts
August 11 2014 11:04 GMT
#21091
good job david kim.keep listening to gold league whiners,maybe the game will officially died soon

[image loading]





User was warned for this post
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
August 11 2014 11:10 GMT
#21092
On August 11 2014 20:04 jojos11 wrote:
good job david kim.keep listening to gold league whiners,maybe the game will officially died soon

[image loading]



Far too small of a sample size, this is nitpicking to try and validate a balance whine.
Furthermore, all three races are a little of out of balance right now because everyone is still adjusting to the new changes, which doesn't happen overnight.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
_Epi_
Profile Joined February 2014
Germany158 Posts
August 11 2014 11:11 GMT
#21093
On August 11 2014 20:04 jojos11 wrote:
good job david kim.keep listening to gold league whiners,maybe the game will officially died soon

[image loading]





lol just look at how many terrans actually are in these statistics.
TokyoGirl
Profile Joined July 2014
Japan116 Posts
August 11 2014 11:31 GMT
#21094
On August 11 2014 20:10 Thezzy wrote:
Show nested quote +
On August 11 2014 20:04 jojos11 wrote:
good job david kim.keep listening to gold league whiners,maybe the game will officially died soon

[image loading]



Far too small of a sample size, this is nitpicking to try and validate a balance whine.
Furthermore, all three races are a little of out of balance right now because everyone is still adjusting to the new changes, which doesn't happen overnight.


Well not really, even though the sample size is small, the winrates have drastically changed over this past month. You can't just say that protoss players just happened to play bad or Terran players just happened to play better. But I agree that it takes a while for winrates to actually mean something
TurboMaN
Profile Joined October 2005
Germany925 Posts
August 11 2014 11:48 GMT
#21095
Variance, new meta, players trying out new things.
You definately need more than 400 games
Dandy_Moustachu
Profile Joined July 2010
France422 Posts
August 11 2014 12:23 GMT
#21096
If we agree that terran was UP and was underrepresented at the highest level, they need to have a winrate > 50% to repopulate the top level anyway.
Pif Paf Pouf
Yello
Profile Blog Joined July 2010
Germany7411 Posts
August 11 2014 12:25 GMT
#21097
winrates will be in favor of Terran for a little bit until the player distributions are adjusted. At the moment there are still way too many Protoss players for example in GSL Code S. After these big balance changes the worse P and Z will fall out and a bunch of Terrans will get in.
If the winrates are still like this in 2 month and if the growth of Terran and the decline of P and Z doesn't stop until then, then we know that we have a balance problem.
We can't tell just yet as we are still in the middle of the adjustment phase
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Gullis
Profile Joined April 2012
Sweden740 Posts
August 11 2014 12:28 GMT
#21098
Looking at tvp that's how it should be after a patch, optimally tvz should be the same.
The win rate will balance it out by it self, what determines if it was a success is if the win rates is about 50% when the number of tvts is about the same as the other mirrors.
I would rather eat than see my children starve.
r691175002
Profile Joined October 2012
249 Posts
August 11 2014 13:51 GMT
#21099
On August 11 2014 20:04 jojos11 wrote:
good job david kim.keep listening to gold league whiners,maybe the game will officially died soon

[image loading]

User was warned for this post

This is the expected and desired outcome of the balance patch.

Balance, for many of us, means reasonable representation of all three races in tournament play, and as tournament winners.

Win rates only express the rate of change of balance. If Terrans are winning more, that means that more of them are getting deeper into tournaments.

That would be a problem if terrans were already at 1/3rd or greater representation, but they are not. Terrans have extremely poor representation in high level play, so this increase in win rates is only evidence that things are evening out.


There is no way Code S should be 3 Terrans and 15+ Protoss. The 10% win rate differential you are crying about is nothing more than than the weaker Protoss players dropping out to make room for the top few Terran players who were forced out due to the previous state of the game.


You can start to whine once both races constitute aprox 1/3rd of the competetive player base. For now, a skewed PvT winrate is good.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-08-11 14:43:29
August 11 2014 14:39 GMT
#21100
On August 11 2014 22:51 r691175002 wrote:
Show nested quote +
On August 11 2014 20:04 jojos11 wrote:
good job david kim.keep listening to gold league whiners,maybe the game will officially died soon

[image loading]

User was warned for this post

This is the expected and desired outcome of the balance patch.

Balance, for many of us, means reasonable representation of all three races in tournament play, and as tournament winners.

Win rates only express the rate of change of balance. If Terrans are winning more, that means that more of them are getting deeper into tournaments.

That would be a problem if terrans were already at 1/3rd or greater representation, but they are not. Terrans have extremely poor representation in high level play, so this increase in win rates is only evidence that things are evening out.


There is no way Code S should be 3 Terrans and 15+ Protoss. The 10% win rate differential you are crying about is nothing more than than the weaker Protoss players dropping out to make room for the top few Terran players who were forced out due to the previous state of the game.


You can start to whine once both races constitute aprox 1/3rd of the competetive player base. For now, a skewed PvT winrate is good.

I don't know if that's true. In the simulations topic some pages ago it seemed to be the case that win rates at the top level reflect the balance and that they are not just an indication of changing balance.

And look at http://wiki.teamliquid.net/starcraft2/IEM_Season_IX_-_Toronto/Korean_and_Taiwan_Qualifier

3 out of 4 winners are terran, 2 out of 4 finals were TvT
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Prev 1 1053 1054 1055 1056 1057 1266 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#60
RotterdaM188
TaKeTV 152
TKL 73
SteadfastSC28
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 188
Ryung 139
TKL 73
RushiSC 38
SteadfastSC 28
SHIN 20
StarCraft: Brood War
Rain 10138
Calm 7007
Bisu 2136
Jaedong 1020
Shuttle 991
EffOrt 612
Mini 559
Light 450
firebathero 314
ZerO 272
[ Show more ]
Zeus 219
ggaemo 199
Stork 189
Pusan 106
Dewaltoss 76
Free 75
Sea.KH 59
Sexy 50
JulyZerg 47
Hyun 43
sorry 31
Terrorterran 24
Barracks 22
Hm[arnc] 20
Sacsri 16
zelot 14
Shine 11
yabsab 10
ajuk12(nOOB) 9
Dota 2
Gorgc4640
qojqva2519
syndereN466
Counter-Strike
x6flipin1161
byalli754
ceh9434
edward53
Other Games
hiko948
Mlord490
B2W.Neo447
uThermal254
elazer201
Hui .200
XaKoH 117
amsayoshi111
Mew2King78
Trikslyr36
ZerO(Twitch)16
UpATreeSC5
Organizations
StarCraft 2
IntoTheiNu 1274
WardiTV1214
CranKy Ducklings77
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH242
• CranKy Ducklings SOOP10
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1840
• WagamamaTV527
League of Legends
• Nemesis3476
• TFBlade555
Other Games
• Shiphtur20
Upcoming Events
Sparkling Tuna Cup
17h 51m
INu's Battles
18h 51m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 7h
The PondCast
1d 17h
Kung Fu Cup
1d 18h
Patches Events
1d 23h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
3 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
CrankTV Team League
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
5 days
RSL Revival
5 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.