• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:14
CET 23:14
KST 07:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)11Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
I would like to say something about StarCraft Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2051 users

Buffing unused units? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 13 2011 16:59 GMT
#81
On August 14 2011 01:14 Yello wrote:
Show nested quote +
On August 13 2011 23:07 tendence wrote:
I think the key to some of those units to being used more isn't buffing at all.

Some of the mentioned units are already crazy strong, and I think their time will come.

But high tier units aren't easy to implement to your standard games, and thats fine like this... thats why they are high tier.

I think buffing them would be a huge misstake, ergo I expect Blizzard that they will buff them very soon



well, blizz has the PTR. I asked myself that quite often now: why don't they just throw out something completely different stuff and test it on the PTR? If there is a patch on the PTR everyone sees that patch as the next patch that will be carried over to the usual server but in my opinion the test realm should be for testing stuff. Like for example just give hydras for example a huge buff, wait a month (or even longer) and watch what happens. Zerg win-rate will raise first but probably it will be balanced when the other races figured out what to do against the "new" unit and you gave zerg a new strategy.
If it won't be balanced after a few month you can still just revoke the change.

TL;DR:
Blizz should to use their PTR as a TEST realm



Yeah, protoss will learn to make more colossus, and terrans will learn to make more blueflame hellions. Then winrates will go back to original.
liftlift > tsm
Zaurus
Profile Joined October 2010
Singapore676 Posts
August 13 2011 16:59 GMT
#82
Ultras are crazy against Toss and they look almost imbalance. Zerg can tech switch almost instantly, it is always so hard to churn out immortals before 3 to 4 ultras completely destroy my blink stalkers colossus ball. Use them and you will know.
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
August 13 2011 17:02 GMT
#83
Reapers: Great for early scouting, although only useful early on, it has its place
Raven: Only mobile terran detection, PDDs are great in a lot of situations, although expensive this unit definitely has its place in the terran arsenal
Carrier: Although expensive, this unit is nigh unstoppable when massed, and although really only useful in the super late game, they are the most supply effective unit for protoss
Mothership: Best way to spend 8 supply in the game unless your opponent decided to go mass vikings/corruptors.
Battlecruiser: Has its place in TvT
Ultralisk: Anyone who said this unit is useless is clueless. While not a powerhouse, it's extremely good in all matchups (even ZvZ)
Hydralisk: Good against air, the only reason this unit is bad is because air is, in general, underused aside from harassment, but it is still the best zerg anti-air unit.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
August 13 2011 17:06 GMT
#84
IMO the hydra is one of the most well balanced units in the game. Its a single unit counter to every toss unit except colossus and HT with storm and yet its speed keeps it from being OP. And the best part? IT ISN'T SLOW! The hydra has the same move speed as zealots/sentries/marine/marauder when OFF creep. So basically its a unit with a dynamic very similar to broodlords off creep (moving out is a commitment to action) but maintains zerg mobility on creep. I wish more units had this kind of consideration.
Soulish
Profile Joined April 2010
Canada1403 Posts
August 13 2011 17:07 GMT
#85
On August 14 2011 01:55 Philosophy wrote:
Show nested quote +
On August 14 2011 01:48 Soulish wrote:
On August 14 2011 01:18 BuZZ123 wrote:
Lol. So 5 3 ultralisks are bad now? I did not get the memo.


There was a thread a while back that gave a strong argument that ultras were the worse unit you could ever get. They have a lower dps to cost ratio than workers against unarmoured units, one of the worst hp to cost ratios( it beats stuff like colossus and ravens), and other stuff like that.


It's just a really bad unit.


While it's not very cost effective, it's very supply effective (something that almost all other zerg units lack).
200 supply of roach hydra might beat most things of the same cost, but fail vs about any army of the same supply. 200 Supply of ultralisk infestor on the other hand....


Brood lords are more supply efficient than ultras
me all in, he drone drone drone, me win
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
August 13 2011 17:09 GMT
#86
On August 14 2011 01:34 Philosophy wrote:
Ultras are good, just overshadowed by broodlords in most situations. Hydras are actually really terrible, mostly because they lose a ton of dps due to their projectile attacks. Giving hydras instant hit (like marines) would improve them hugely, as it comes with smart fire.
Watch for reference:


(units have same stats, but mariens have instant hit, hydras projectiles)


Holy crap that is shocking. Hydras were instant hit in BW yes?
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Soulish
Profile Joined April 2010
Canada1403 Posts
August 13 2011 17:19 GMT
#87
On August 14 2011 02:09 TheMooseHeed wrote:
Show nested quote +
On August 14 2011 01:34 Philosophy wrote:
Ultras are good, just overshadowed by broodlords in most situations. Hydras are actually really terrible, mostly because they lose a ton of dps due to their projectile attacks. Giving hydras instant hit (like marines) would improve them hugely, as it comes with smart fire.
Watch for reference: http://www.youtube.com/watch?v=ap5HojPrt0k&feature=player_embedded

(units have same stats, but mariens have instant hit, hydras projectiles)


Holy crap that is shocking. Hydras were instant hit in BW yes?


those aren't hydras, those are marines with the hydra model so they don't have instant shot (in case you didn't realize).
me all in, he drone drone drone, me win
Dimagus
Profile Joined December 2010
United States1004 Posts
August 13 2011 17:23 GMT
#88
The problem for a lot of the unused units is time. Examples:

- Ultralisks are underused because they are hive tech and to be efficient at that stage of the game they require at least 2/2 melee upgrades and a followup investment for 3/5.
- Reapers' speed upgrade requires the factory. Except by the time you have factory they become less efficient and the efficiency transitions into hellions, BF hellions, and medivac drops.
- Motherships require a fleet beacon, which also requires a stargate. Unless you already have the stargate the time/resource investment to make 1 mothership is extreme.
- Carriers are equivalent to motherships with the same buildings required, but an even higher time and resource investment when interceptor build times and multiple stargates are factored in.

Raven/non-harass Banshee/Battlecruisers would be seen more often if there was an easier mechanic to switch between tech lab / reactor. I'm not advocating the single player version of the Tech Reactor, but having one that can switch back and forth similar to Gateways <-> Warpgates might open up some more options.
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
August 13 2011 17:29 GMT
#89
i wouldnt say that unused units are bad... more that they dont fit into the metagame
High Risk Low Reward
Pyre
Profile Joined July 2010
United States1940 Posts
Last Edited: 2011-08-13 17:42:34
August 13 2011 17:35 GMT
#90
Why carriers are bad

- tech is out of the way, fleet beacon alone is rare and exspensive
- carrier has like slowest build time besides mothersip
- even after built, you have to add more interceptors
- no easy transition
- upgrades for carriers are super imporant, with 2 attacks of 5. A lack of upgrades can break this unit. Each armor on a opponets unit will drop the carriers damage by 20%. 4 armor stalker takes 1 damage a shot.
- easy access to corrouptors and vikings which hard counter carriers
- they all ready have anti-air for collosus.

Try tranistioning to 0-0 carriers when 3-3 marines out. You will get destroyed.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 13 2011 17:37 GMT
#91
Please no buff to ultras. I just got rolled last night by a couple of them in a TvsZ XD Having said that, I do think carriers might need a slight speed or build time decrease to get used again but I think everything else is fine IMO
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Bagi
Profile Joined August 2010
Germany6799 Posts
August 13 2011 17:44 GMT
#92
I think a raven buff could be really interesting, because they are definitely the weakest and least used spellcaster in the game right now. The buff doesn't even have to be anything major, just something that would encourage people to experiment with the unit more.

For example: seeker missile cheaper or cost cut the energy cost, or increase the raven movement speed.

What comes to BCs and carriers, I think they're destined to stay underused. Raven however has potential.
MilesTeg
Profile Joined September 2010
France1271 Posts
Last Edited: 2011-08-13 17:52:40
August 13 2011 17:52 GMT
#93
Ultras definitely have some use, even if they're not good on paper. They can absorb splash damage, break force fields, and they're the strongest unit you can quickly get for one larva. I too prefer broodlords in a lot of situation but let's not forget ultras are insanely fast for a T3 unit. One of my favourite properties of ultras is that their cavern takes only 60 seconds to make, so in late game base trade situations they saved my life more than once.

The hydra however, is the worst unit in the game IMO. I think Blizzard will probably give them something in the late game, either a speed ugrade or an evolution into a whole new unit because as it stands it's a huge gas investment that melts in 10 seconds once the opponent has AOE, and can't do anything else than sit there and die because they're too slow.

As for the other ones, I think there can be a use for reapers but I think it's quite honeslty a failed unit that Blizzard could very well just cancel.

As a unit the raven is overall good but the hunter seeker missile could get a buff, as it stands it just never seems worth the cost.

Like many others have said, carriers are already very good but other T3 units are just better. And given how dominant protoss is in the late game it would be a big mistake to buff them.
Q8_Devil
Profile Joined January 2011
United Kingdom63 Posts
August 13 2011 17:56 GMT
#94
buff raven build time and reduce spawning energy. its freaking detector ffs.
Matrix
phyre112
Profile Joined August 2009
United States3090 Posts
August 13 2011 18:00 GMT
#95
On August 14 2011 02:02 BadgerBadger8264 wrote:
Reapers: Great for early scouting, although only useful early on, it has its place
Raven: Only mobile terran detection, PDDs are great in a lot of situations, although expensive this unit definitely has its place in the terran arsenal
Carrier: Although expensive, this unit is nigh unstoppable when massed, and although really only useful in the super late game, they are the most supply effective unit for protoss
Mothership: Best way to spend 8 supply in the game unless your opponent decided to go mass vikings/corruptors.
Battlecruiser: Has its place in TvT
Ultralisk: Anyone who said this unit is useless is clueless. While not a powerhouse, it's extremely good in all matchups (even ZvZ)
Hydralisk: Good against air, the only reason this unit is bad is because air is, in general, underused aside from harassment, but it is still the best zerg anti-air unit.


Blizz themselves have said that they don't like the role that the reaper has been relegated to, and they don't like how protoss players play in the "shadow of the colossus" so to speak, relying so heavily on that unit. That's a lot of why archons were buffed for toss, and I would expect to see a major overhaul on the reaper (or even removal?) in HoTS.

Ravens are certainly a useful unit; mobile detection and PDD's against toss, mobile detection and autoturrets against zerg. The heat seaker missile maybe could do with a buff to its splash radius, but perhaps lower damage total... It's still very effective in the late game positional war of TvT; it will force an overwhelming number of vikings to retreat, or tanks to unseige, or whatever you need.

I think carriers need more maneuverablility - a speed upgrade that allowed you to micro them (like they were micro'd in broodwar, playing along ridges and etc.) would make them a bit map dependant, but certainly much more viable. The biggest problem is that they NEED full upgrades to not be useless, because otherwise the interceptors die too damn fast.

Mothership is cool. If you're that late into the game and have the fleet beacon up, there's no reason not to get it. Mass recall and win.

Battlecruiser is, I would argue the most usable capital ship on its own. Broodlords need significant support, from infestor/corruptor. Carriers have the aforementioned problem. Especially in the late game TvT, or against a Protoss who hasn't invested HEAVILY in voids, BC's will roll an unprepared player.

Ultras are important in ZvZ, because they aren't affected by fungal's hold. They'll stomp through stalker balls in PvZ, and it takes a good investment to get the counter (zealot immortal archon) out for the protoss. They're just a unit that you need to bring out at the correct TIME.

Finally the hydra. The hydra is unfortunately more of a defensive unit right now - but if you look at IdrA's play, it actually stomps gateway compositions, as well as air unit compositions. If you can get that creep spread a decent distance, Hydra/ling/infestor (to NP colossi if they get there) is a BALLING unit comp.
MrngLghtMtn
Profile Joined July 2011
Australia16 Posts
August 13 2011 18:20 GMT
#96
I wouldn't say ravens are underused at all, they have a role. Maybe seeker missile could be buffed but its not that big of a deal either way.

Don't know so much about carriers, maybe the build time is too long, they do well against vikings/corruptors, so probably just undiscovered.

Maybe it's because I play zerg mostly, but I think Ultras are broken. They are good tanks and do sick damage against armoured, but their pathing SUCKS HUGE ASSES. Seeing them get stuck on a single zealot or even a single marine or stuck behind lings makes me cry. Trying to focus them on the armoured units at the back just makes them walk around the whole battle and they still get destroyed. IMO they need a passive buff like maybe they could ignore/walk through/push aside light units. makes sense for a 'massive' unit

Do what must be done Lord Vader
Xingke
Profile Joined August 2005
United States78 Posts
August 13 2011 18:20 GMT
#97
Most units have their niche and fulfill their roles as blizzard wants them to. If they aren't, chances are they are already looking at and tweaking them. You can't just throw out random buffs/nerfs to things without a large amount of testing because what seems like a fair buff to players might actually be severely broken and make certain units very overpowered/underpowered in different situations.
Farkinator
Profile Joined August 2010
United States283 Posts
August 13 2011 18:26 GMT
#98
I think ultras are great in conjunction with banelings or infestors. That shit's downright unstoppable. Throw in the fact that ultralisks are transportable via nydus, and you've got a much more useful unit than the brood lord as far as I'm concerned. Using ultras is just a decision if you want to be more sauron zerg than brute force Zerg. Only thing they could use is a speed upgrade or a cost reduction. Other than that, I'd say that Ultras are pretty awesome.

As for the Raven, I feel like they need to re-implement PDD denying brood lord shots. That made it a future staple of the matchup. Now it's just a retarded little gas dump that has a mediocre version of irradiate.

As for the carrier, this thing needs work. I think it would be as simple as to make it faster. That way it would be more micro-able. Carrier micro is something that is sadly gone from SC2, and I'd love to see it return. Carriers are pretty good only if the Terran is going nomarine mech, and I'd love to see some kind of way to make it so that a stimmed marine cloud doesn't just annihilate the interceptors.
Get some bases, smash some faces.
Logros
Profile Joined September 2010
Netherlands9913 Posts
August 13 2011 18:50 GMT
#99
I think carriers are the only unit which could use a buff/change right now. The main problem is the build time I think, because you're just sooooo vulnerable when getting carriers as the investment is huge and it takes a while to get any out.
CubY
Profile Joined December 2010
Germany93 Posts
August 13 2011 19:15 GMT
#100

Hydralisk: Good against air, the only reason this unit is bad is because air is, in general, underused aside from harassment, but it is still the best zerg anti-air unit.


Yeah because they are the only anti air ground unit..lol
http://www.verticalsense.de/ //// I love e -Sports <3
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
Non-Korean Championship
ZZZero.O255
LiquipediaDiscussion
IPSL
20:00
Ro4 Set 2
DragOn vs Sziky
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 259
Nathanias 129
JuggernautJason128
StarCraft: Brood War
ZZZero.O 255
Dota 2
420jenkins297
LuMiX1
Counter-Strike
fl0m7919
summit1g466
Heroes of the Storm
Liquid`Hasu550
Other Games
FrodaN7419
Grubby4117
Liquid`RaSZi2921
tarik_tv2625
B2W.Neo942
mouzStarbuck321
KnowMe169
ToD164
ArmadaUGS126
Organizations
Other Games
gamesdonequick5867
EGCTV1162
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 48
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen38
League of Legends
• Nemesis4428
• Doublelift3747
Other Games
• imaqtpie2130
• Shiphtur293
Upcoming Events
Replay Cast
10h 46m
Wardi Open
15h 46m
Monday Night Weeklies
18h 46m
WardiTV Invitational
1d 13h
WardiTV Invitational
2 days
The PondCast
3 days
OSC
3 days
OSC
4 days
All Star Teams
5 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
5 days
[ Show More ]
All Star Teams
6 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-01-10
Big Gabe Cup #3
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
Proleague 2026-01-11
OSC Championship Season 13
Underdog Cup #3
NA Kuram Kup
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.