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Buffing unused units? - Page 7

Forum Index > SC2 General
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SafeAsCheese
Profile Joined June 2011
United States4924 Posts
August 13 2011 20:09 GMT
#121
Only terran has units it doesn't bother to use.

Z/P has ultra/carrier. Ultra are awful except against other zergs (lol roaches) and carriers are too expensive to mass in pro games if protoss opponent doesn't turtle for 40 minutes.
SovSov
Profile Joined September 2010
United States755 Posts
Last Edited: 2011-08-13 20:13:18
August 13 2011 20:09 GMT
#122
On August 13 2011 23:13 graNite wrote:
I think the raven is underused because it has light armor. Why is it this gas heavy unit not armored like a bc?
The ultra needs no buff imo, it can tank so much damage and that is what it is designed for.
I think we could see ultra hydra infestor in the future of zvz.

Why does your whole post smell of Bronze?

Also, this thread is a pain to read through.

This isn't about a balance discussion as to what units need buffed or not.. it's about WHY a unit WOULD be buffed.
sm0b
Profile Blog Joined February 2010
United States157 Posts
August 13 2011 20:11 GMT
#123
On August 13 2011 23:07 Jombozeus wrote:
Just because an unit is unused doesn't mean its bad, more like just undiscovered.
.


This couldn't be more right. Remember in beta when the Hellion was "useless"?
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2011-08-13 20:20:38
August 13 2011 20:12 GMT
#124
Ultralisks I think are pretty good in all match ups. In ZvT, they're not that great in isolation, but food cycling ultalisks after making broodlords is extremely effective. After the infestor buff, food cycling isn't really necessary in late game ZvT, so we don't see it that often anymore. But it used to be standard late game ZvT, and it worked really well.

I'd like to see seeker missile revamped on ravens. Neglecting the mothership, It's the most expensive spell on the most expensive caster (gas-wise), but it's only really good if the opponent stacks his air units and neglects to run away (or has battlecruisers/carriers, which can't).
turdburgler
Profile Blog Joined January 2011
England6749 Posts
August 13 2011 20:17 GMT
#125
On August 14 2011 05:09 SafeAsCheese wrote:
Only terran has units it doesn't bother to use.

Z/P has ultra/carrier. Ultra are awful except against other zergs (lol roaches) and carriers are too expensive to mass in pro games if protoss opponent doesn't turtle for 40 minutes.


ah ok

when a terran doesnt make a battle cruiser its because hes lazy

when a protoss doesnt make a carrier its because they are bad units

sure thing buddy.

the problem with protoss and terran heavy fliers are 2 fold.

their lack or armor means they get destroyed by fast attack units such as the hydra and marine, units they should in theory be used to fight. giving them 1-2 more base armor, or make their armor upgrades easier to get to (as ground units will probably be +3 before the heavy ship comes out).

secondly carriers and battle cruisers both require air control in the traditional game play, and taking 60 seconds at a tech labbed starport is cutting your production of the units actually giving you air control (vikings) by 4-5 times, possibly giving up air control to the other guy


they arent bad units, they are just badly designed ; /
zala2023
Profile Joined April 2011
United States228 Posts
August 13 2011 20:17 GMT
#126
On August 14 2011 05:09 SafeAsCheese wrote:
Only terran has units it doesn't bother to use.

Z/P has ultra/carrier. Ultra are awful except against other zergs (lol roaches) and carriers are too expensive to mass in pro games if protoss opponent doesn't turtle for 40 minutes.

have you see the recent DRG games where he go for a ling bling infestor ultra composition late game in zvp? it works alright I guess.

As for carriers, lol. Its not that its that bad of a unit, but its just that when compared to the lower tier protoss air unit (voidray), the carrier isnt much stronger at all considering the investment you have to put in to get carriers.
relax bro we got this
gosuMalicE
Profile Joined March 2011
Canada676 Posts
August 13 2011 20:19 GMT
#127
On August 14 2011 04:26 Eknoid4 wrote:
Just because you don't use a unit a lot doesn't mean it doesn't get used or doesn't have a use. Infestors weren't used for a long time even after their most recent buff. They are still underused and most p/t players think they're quite powerful.

lol? I literally cannot remember the last time I played a zerg that did not use infestors as a major if not main unit in their composition, it was before the patch to be sure.
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2011-08-13 20:25:16
August 13 2011 20:24 GMT
#128
Raven needs a buff, definitely:

Reduce the cost (150/150), and make them available from reactor starports.
Change all of its abilities to be in line with the above so it doesn't become imbalanced.
Remove HSM, or make it move faster as time goes on. In either case, it's really terrible.
PDD is great, might think about reducing its energy cost.
Auto-turrets aren't that useful, either reduce energy cost/buff their damage and armor, or remove them entirely.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Soulish
Profile Joined April 2010
Canada1403 Posts
August 13 2011 20:26 GMT
#129
On August 14 2011 05:24 Bleak wrote:
Raven needs a buff, definitely:

Reduce the cost (150/150), and make them available from reactor starports.
Change all of its abilities to be in line with the above so it doesn't become imbalanced.
Remove HSM, or make it move faster as time goes on. In either case, it's really terrible.
PDD is great, might think about reducing its energy cost.
Auto-turrets aren't that useful, either reduce energy cost/buff their damage and armor, or remove them entirely.


not sure if trolling or bronze.
me all in, he drone drone drone, me win
Tyree
Profile Joined November 2010
1508 Posts
August 13 2011 20:28 GMT
#130
Anyone remember Scouts? Blizzard tried a few times buffing them but they never were a player in any Protoss army.

I think some units are so volatile that either they are near useless or borderline "op", many people within the community said the Reaper was that kind of unit, either it will suck and barely ever get made or it will be abused to no end. That is one of the units they cant buff or nerf without severe changes in gameplay so i hope they remove that unit.

The one unit i think could really gain from a simple buff is the Carrier, we barely see them and just a slight increase in damage or decrease in cost might make them more viable.
★ Top Gun ★
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
August 13 2011 20:28 GMT
#131
Give Ravens a speed upgrade instead of the energy upgrade. Now they can operate separately from an army outside of TvT, and may actually land Seeker Missiles.

Restrict Neural Parasite to ground units -- now BCs can be used against Zerg. Adjust the Corruptor to be weaker at soloing massive air and better at everything else. (Remove +massive, increase Corruption to +40-50% damage.)

Let Ultras walk over Broodlings and Zerglings.

Give the Fleet Beacon a faster impact on the game. Right now, it unlocks +2 air for your existing air units, and two very slow-building units that will take a long time to matter. (My favorite solution is to make the Mothership spawn with at least 100 mana.)

Switch Reaper from Biological Light to Biological. This has no effect on early Reaper play but gives them a potential place fighting ling/baneling, and renders them viable against hellions.
My strategy is to fork people.
partisan
Profile Joined January 2011
United States783 Posts
August 13 2011 20:31 GMT
#132
I think they could make carriers and bcs slightly more viable by making the tech cost similar to other trees.

I think if the fleet beacon cost the same as a robo bay, you might see it used more often.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
August 13 2011 20:40 GMT
#133
On August 14 2011 05:31 partisan wrote:
I think they could make carriers and bcs slightly more viable by making the tech cost similar to other trees.

I think if the fleet beacon cost the same as a robo bay, you might see it used more often.

Carrier and BC tech costs are already similar to other trees. Fleet Beacon + Graviton Catapult costs 450/350, compared to 400/400 for Robotics Bay and Extended Thermal Lances. Templar Archives + Psionic Storm, and Fusion Core + Yamato + Tech Lab have a similar price. (I'm not counting Factory/Starport or Core/Twilight/Starport/Robo in the tech costs.)

The Fusion Core and the Fleet Beacon just don't have very attractive unlocks overall.
My strategy is to fork people.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
August 13 2011 20:53 GMT
#134
On August 14 2011 05:26 Soulish wrote:
Show nested quote +
On August 14 2011 05:24 Bleak wrote:
Raven needs a buff, definitely:

Reduce the cost (150/150), and make them available from reactor starports.
Change all of its abilities to be in line with the above so it doesn't become imbalanced.
Remove HSM, or make it move faster as time goes on. In either case, it's really terrible.
PDD is great, might think about reducing its energy cost.
Auto-turrets aren't that useful, either reduce energy cost/buff their damage and armor, or remove them entirely.


not sure if trolling or bronze.


Care to elaborate instead of spitting out pointless words?

I'm a diamond terran and I'm not trolling. Read the second line (the one with change it to be in-line with the above change). Read it again. Read it aloud. If you don't understand, I'm going to assume your comment above for you.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
PopcornColonel
Profile Joined March 2011
United States769 Posts
August 13 2011 20:58 GMT
#135
About the battlecruiser - I think this unit was used (prepatch) in exactly the same manner it is today (speaking about pro games). I think TvT is the only time I've seen a battlecruiser used as a legitimate strategy in a pro game. They just seem useless in the other matchups due to neural parasite (and corruptors to an extent) and stalkers.

I would, though, like to see a change to the battlecruiser. I don't think it has its role as a powerful capital ship that it should... Like the carrier.
Zerg delenda est.
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
August 13 2011 20:58 GMT
#136
On August 14 2011 05:40 Severedevil wrote:
Show nested quote +
On August 14 2011 05:31 partisan wrote:
I think they could make carriers and bcs slightly more viable by making the tech cost similar to other trees.

I think if the fleet beacon cost the same as a robo bay, you might see it used more often.

Carrier and BC tech costs are already similar to other trees. Fleet Beacon + Graviton Catapult costs 450/350, compared to 400/400 for Robotics Bay and Extended Thermal Lances. Templar Archives + Psionic Storm, and Fusion Core + Yamato + Tech Lab have a similar price. (I'm not counting Factory/Starport or Core/Twilight/Starport/Robo in the tech costs.)

The Fusion Core and the Fleet Beacon just don't have very attractive unlocks overall.


Carriers are not good unmassed as well.

6 colossus is scary as shit

6 carriers? Not that scary, especially against corruptors/vikings.

Colossus to mass splash DPS to kill ground units. Without them, the stalker ball cannot kill a roach/ling army very fast so the zerg can make thoe 15 corruptors to own the carriers without many qualms.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
August 13 2011 21:00 GMT
#137
The thought of carriers being worth using even 1 out of 1000 games made me happy inside, a shame that isn't the case.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 13 2011 21:04 GMT
#138
Every unit is situational[why is this word sp?] as unit says. Blizzard shouldn't buff so certain units see more use if the units have situations where they are useful. They should buff if they don't like the way a race is played. (Humans in Wc3 doing tower builds received a lot of criticism for being boring).
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Jacko11
Profile Joined November 2010
China146 Posts
August 13 2011 21:06 GMT
#139
Ultras are bad? By themselves yeah. But with support they have helped me win quite a few games. What I do think needs a buff tho is the Viking ground attack. A stimmed marine with a tiny rifle can out dps 2 Gatling guns??? I feel if the Viking ground mode should have to be researched and the ground attack buffed.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
August 13 2011 21:09 GMT
#140
Motherships, Carriers, HSM, Reapers, corruptors, overseers, could all use some love IMO. Maybe not necessarily a straight up "Buff" but changes.
:)
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