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THE Ultralisk is Underused purely because The Thor has a cannon that can kill it. since Zergs dont use ultras, terrans dont use cannons :D
joking aside, Ultras in BW were used as melee meatshields. In Sc2 they are too big and have bad pathing to be used that way(plus units atk faster than their BW counterparts and the extra 200 hp the ultra has compared to its counterpart doesnt blance that)
Even though ultras are so monstrous, they are unable to walk through other smaller units like the collossus can Q.Q
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On August 14 2011 08:30 Bleak wrote:Show nested quote +On August 14 2011 08:05 Soulish wrote:On August 14 2011 05:53 Bleak wrote:On August 14 2011 05:26 Soulish wrote:On August 14 2011 05:24 Bleak wrote: Raven needs a buff, definitely:
Reduce the cost (150/150), and make them available from reactor starports. Change all of its abilities to be in line with the above so it doesn't become imbalanced. Remove HSM, or make it move faster as time goes on. In either case, it's really terrible. PDD is great, might think about reducing its energy cost. Auto-turrets aren't that useful, either reduce energy cost/buff their damage and armor, or remove them entirely. not sure if trolling or bronze. Care to elaborate instead of spitting out pointless words? I'm a diamond terran and I'm not trolling. Read the second line (the one with change it to be in-line with the above change). Read it again. Read it aloud. If you don't understand, I'm going to assume your comment above for you. Think about what hsm can do in TvT with army positioning (how it forces air back half a map). Raven's need NO buff, they're already strong. If they only had pdd and couldn't detect, they'd still be strong. Raven's out of reactors? Why? Because the production facilities that you need to churn them out are needed for another unit, Medivacs, which is the backbone of Terran army in every matchup! Unless you make them early in the game (in which case you get behind, unless you're preparing to all-in) you don't have time or attention or the money to get some techlab starports to make ravens. Especially to get the upgrades. It just doesn't work, you need gas for tanks, medivacs and upgrades. A lot of gas. You can't afford to get thme both unless you're on 6-7 bases and your opponent is so clueless that you can pull of anything and survive.
Pretty sure I can spend the 175 gas on another tech lab starport, it's not very costly. Ravens coming out of reactors seem too strong (imagine 8 minute marine raven timing except now you have two ravens.
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I think that unused units will one day be used widely only because players are getting more and more creative in their builds. Who though mass blue-flame hellions was a viable strategy. I remember a year ago everyone was going reapers and then for a while it was only Marine,Marauder, Medivacs. Zergs used to just go roach hydra or ling and muta but strategies have expanded. People aren't even 4-gating that much anymore and people are continuing to come out with more creative strategies that counter old ones and are even better. I remember everyone thought the way Spanishiwa used the nydus networks and ultralisks were really creative and awesome but soon a counter was made for that too. I'm sure soon someone will come out with something creative for the underused units in Starcraft 2 and you must realize it's only been a little over a year. Remember in SC1 how everyone though vultures were useless, couple years down the line they are the most OP units in BW. =P
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okay. the op thinks the ultralisk and raven could use buffs. is there really a question worth answering after that point?
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I don't understand why everybody is hating on carriers. They're a great unit toi have.
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The warp prism needs a buff, if any of you were watching Hero's stream last night then you saw him lose like 3 of them after doing almost no damage even with the speed upgrade.
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the ultralisk is a freaky good unit, especially with FG use!
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The ultralisk needs to be able to step over lings like the colossus, makes no sense that it naturally makes itself worthless, other units could use at least a sidegrade, people think that buffing means simply making it better in all forms, you can take stats away too to compensate...
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Northern Ireland23787 Posts
Carriers are a good unit but not as strong as they could be. Their interceptor shields don't regenerate upon return to the carrier, so marines etc just shred them and then the carrier has no offensive potential
The build time is also pretty much insane, I love carriers and if you do get them out I think they have potential for space control, but it's just so difficult to do vs opponents who aren't idiots
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bring back brood war style carrier micro!
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On August 13 2011 23:22 Olsson wrote: There are two types of unused units:
Undiscovered: Units like BC, Raven and Warp Prism are undiscovered and relatively unknown how they can be put into gameplay and be used in good ways. Raven is only used in some TvP all-in scenarios and recently in the mech style of TvT, both times just for PDD.
Shitty: Units like the Ultralisk and Hydras that are not used as frequently (yeah sure Hydras some times in ZvP very special scenarios like stargate, otherwise not standard) just suck and needs buffs to become useful. Reaper might be one of them but personally I find four reapers and then stopping there without speed to be very deadly against hatch first builds or later speed builds as queen is the only defence.
Clearly someone plays zerg. Undiscovered units are "undiscovered" because they may have shortcomings that make them very hard to use (and perhaps not wroth it). The distinction you make isn't very valid.
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United States97274 Posts
I think Blizzard is going to wait for HotS before they make any major unit changes. They have already said they are thinking about completely overhauling certain units like the corruptor and the overseer because they don't seem to have enough use. They might use this as the chance to change things up. I agree with what other people in the thread have said, as in a lot of the units are just "undiscovered". You can't deny that ghosts weren't really used extensively in TvP, but now they are a core unit in the mid to late game. Ravens are definitely showing up more and more in TvT thanks to auto turrets and PDDs (TvP as well). We saw Bomber use a Raven for pdd in TvZ. QXC is starting to use ravens in TvZ, too. We just need to give the game more time to develop, and we will start seeing new strategies and techniques that incorporate new/different units.
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On August 13 2011 23:07 Jombozeus wrote: Just because an unit is unused doesn't mean its bad, more like just undiscovered.
Many a times units just don't get used because there's a better alternative at that moment and theres no need to try something new (remember zerg and protoss back in february?). If you buff carriers unnecessarily, suddenly an unbeatable carrier timing comes out and derps the game.
Not saying buffs shouldn't happen, but strategies need more time to settle before Blizz can attempt to change the game.
I somewhat disagree. If the koreans also aren't using them (outside of late late game situations, see Rain v BoxeR from MLG), then there's probably a reason that there isn't a strat involving them outside a cheesy usage. You're right, once that semi cheese comes to surface, a few threads will pop up, but nothing that will probably break the game.
Look at infestors in ZvT. Sure, us terrans complained for a while, but now almost nobody is crying imba. Muta is still the standard.
However, if something like blue flame comes to pass, it could very well change every thing. However, BFH is a mineral sink, allowing it to change the game. The problem with strike cannon or ultralisks are that they are gas heavy.
Just my thoughts. (high diamond playing against masters!)
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