• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:40
CET 15:40
KST 23:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2518 users

Buffing unused units? - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
August 13 2011 21:12 GMT
#141
The game is far too young to talk about useless units at this point, if each matchup gets figured out stops evolving we can talk about useless units.
As far as we know Terran could discover some mech play that carriers are the answer for, or zerg could use a style that sprinkling in 1-3 BC's becomes an essential part of maintaining map presence.
theBizness
Profile Joined July 2011
United States696 Posts
August 13 2011 21:18 GMT
#142
Obviously there needs to be an option to turn a a Nexus INTO a mothership for low cost.
Less money for casters, more money for players.
Soulish
Profile Joined April 2010
Canada1403 Posts
Last Edited: 2011-08-13 23:05:47
August 13 2011 23:05 GMT
#143
On August 14 2011 05:53 Bleak wrote:
Show nested quote +
On August 14 2011 05:26 Soulish wrote:
On August 14 2011 05:24 Bleak wrote:
Raven needs a buff, definitely:

Reduce the cost (150/150), and make them available from reactor starports.
Change all of its abilities to be in line with the above so it doesn't become imbalanced.
Remove HSM, or make it move faster as time goes on. In either case, it's really terrible.
PDD is great, might think about reducing its energy cost.
Auto-turrets aren't that useful, either reduce energy cost/buff their damage and armor, or remove them entirely.


not sure if trolling or bronze.


Care to elaborate instead of spitting out pointless words?

I'm a diamond terran and I'm not trolling. Read the second line (the one with change it to be in-line with the above change). Read it again. Read it aloud. If you don't understand, I'm going to assume your comment above for you.



Think about what hsm can do in TvT with army positioning (how it forces air back half a map).
Raven's need NO buff, they're already strong. If they only had pdd and couldn't detect, they'd still be strong. Raven's out of reactors? Why?
me all in, he drone drone drone, me win
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 13 2011 23:21 GMT
#144
I'm pretty sure the reaper is awesome. However, you'd have to go with a huge barracks count or mech in order to be able to take the time to make reapers (long build time :/)
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 13 2011 23:24 GMT
#145
On August 14 2011 08:05 Soulish wrote:
Show nested quote +
On August 14 2011 05:53 Bleak wrote:
On August 14 2011 05:26 Soulish wrote:
On August 14 2011 05:24 Bleak wrote:
Raven needs a buff, definitely:

Reduce the cost (150/150), and make them available from reactor starports.
Change all of its abilities to be in line with the above so it doesn't become imbalanced.
Remove HSM, or make it move faster as time goes on. In either case, it's really terrible.
PDD is great, might think about reducing its energy cost.
Auto-turrets aren't that useful, either reduce energy cost/buff their damage and armor, or remove them entirely.


not sure if trolling or bronze.


Care to elaborate instead of spitting out pointless words?

I'm a diamond terran and I'm not trolling. Read the second line (the one with change it to be in-line with the above change). Read it again. Read it aloud. If you don't understand, I'm going to assume your comment above for you.



Think about what hsm can do in TvT with army positioning (how it forces air back half a map).
Raven's need NO buff, they're already strong. If they only had pdd and couldn't detect, they'd still be strong. Raven's out of reactors? Why?

I would like to say that a low gas army+Starport play such as MMM would be a good idea for ravens and that raven auto-turret harass is (almost) free. (Just a small energy cost)
However, mass ravens are expensive, and are very slow and fragile. I would like to see *maybe* a small speed buff.
Currently, one is only able to get maybe a few ravens for detection+PDD.
Moderatorshe/her
TL+ Member
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-08-13 23:31:49
August 13 2011 23:29 GMT
#146
Remove HSM, give Irradiate, the same spell the Science Vessel has in BW. Not only would irradiate actually be better than HSM in TvZ but it would also help a great deal against those mass zealots we see in late game TvP which I think are the biggest problem for terran especially when upgraded colossus and stalkers are supporting them.

Give back the ultralisk splash, or give them an in between of the splash now and then. Perhaps increase their movement speed slightly more? Ultras are fine though, it's just that zerglings are so fast that they end up getting in the way of the ultra, so a way to fix this could be to give more movement priority for ultras over zerglings but no priority over other units like roaches, hydras, infestors, queens and banelings probably. So either return the splash or give them movement priority over zerglings.

Mothership should just be removed, give the protoss the arbiter back for HotS. And the Carrier is also a fine unit, it's hard to get to but it's possible and it's strong.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
August 13 2011 23:30 GMT
#147
On August 14 2011 08:05 Soulish wrote:
Show nested quote +
On August 14 2011 05:53 Bleak wrote:
On August 14 2011 05:26 Soulish wrote:
On August 14 2011 05:24 Bleak wrote:
Raven needs a buff, definitely:

Reduce the cost (150/150), and make them available from reactor starports.
Change all of its abilities to be in line with the above so it doesn't become imbalanced.
Remove HSM, or make it move faster as time goes on. In either case, it's really terrible.
PDD is great, might think about reducing its energy cost.
Auto-turrets aren't that useful, either reduce energy cost/buff their damage and armor, or remove them entirely.


not sure if trolling or bronze.


Care to elaborate instead of spitting out pointless words?

I'm a diamond terran and I'm not trolling. Read the second line (the one with change it to be in-line with the above change). Read it again. Read it aloud. If you don't understand, I'm going to assume your comment above for you.



Think about what hsm can do in TvT with army positioning (how it forces air back half a map).
Raven's need NO buff, they're already strong. If they only had pdd and couldn't detect, they'd still be strong. Raven's out of reactors? Why?


Because the production facilities that you need to churn them out are needed for another unit, Medivacs, which is the backbone of Terran army in every matchup! Unless you make them early in the game (in which case you get behind, unless you're preparing to all-in) you don't have time or attention or the money to get some techlab starports to make ravens. Especially to get the upgrades. It just doesn't work, you need gas for tanks, medivacs and upgrades. A lot of gas. You can't afford to get thme both unless you're on 6-7 bases and your opponent is so clueless that you can pull of anything and survive.

"I am a beacon of knowledge blazing out across a black sea of ignorance. "
RacerX
Profile Joined December 2010
United States168 Posts
August 13 2011 23:32 GMT
#148
Right now I feel like a lot of abilities are still undiscovered as of potential, Ravens are being used more and more now and even Bomber is getting hunter seeker and doing pretty well with it (if you claim ravens are not cost effective, try firing a hunter seeker into a clump of mutas). Also a raven is not out of a tech path of a standard build, a raven build can be standard its just not as much explored as of yet and players have not figured out the effectiveness and ways they can use the abilities completely yet. I do feel like some units do need changes though, some maybe even taken out of the game and replaced with more fitting units to take the role of the previous unit (mothership etc.).
Thats the power of pine sol
emc
Profile Joined September 2010
United States3088 Posts
August 13 2011 23:34 GMT
#149
On August 14 2011 08:30 Bleak wrote:
Show nested quote +
On August 14 2011 08:05 Soulish wrote:
On August 14 2011 05:53 Bleak wrote:
On August 14 2011 05:26 Soulish wrote:
On August 14 2011 05:24 Bleak wrote:
Raven needs a buff, definitely:

Reduce the cost (150/150), and make them available from reactor starports.
Change all of its abilities to be in line with the above so it doesn't become imbalanced.
Remove HSM, or make it move faster as time goes on. In either case, it's really terrible.
PDD is great, might think about reducing its energy cost.
Auto-turrets aren't that useful, either reduce energy cost/buff their damage and armor, or remove them entirely.


not sure if trolling or bronze.


Care to elaborate instead of spitting out pointless words?

I'm a diamond terran and I'm not trolling. Read the second line (the one with change it to be in-line with the above change). Read it again. Read it aloud. If you don't understand, I'm going to assume your comment above for you.



Think about what hsm can do in TvT with army positioning (how it forces air back half a map).
Raven's need NO buff, they're already strong. If they only had pdd and couldn't detect, they'd still be strong. Raven's out of reactors? Why?


Because the production facilities that you need to churn them out are needed for another unit, Medivacs, which is the backbone of Terran army in every matchup! Unless you make them early in the game (in which case you get behind, unless you're preparing to all-in) you don't have time or attention or the money to get some techlab starports to make ravens. Especially to get the upgrades. It just doesn't work, you need gas for tanks, medivacs and upgrades. A lot of gas. You can't afford to get thme both unless you're on 6-7 bases and your opponent is so clueless that you can pull of anything and survive.



How are ravens hard to get? You maybe stop medivac production for 1 cycle? Terrans greatest assets are switching tech labs with reactors. Switch a reactor starport with a tech lab on another building, make a raven then switch back to reactor. Suddenly you now have an great unit which clears creep and baneling mines in TvZ, PDD and detection for DTs in TvP and PDD for TvT which is invaluable for air control.
DarkRise
Profile Joined November 2010
1644 Posts
August 13 2011 23:34 GMT
#150
BFH,Ghost,Raven = unused before, now look how good it is.
Too bad can't say anything about the other 2 race ie hydras,mothership,prism ...
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
August 13 2011 23:34 GMT
#151
On August 14 2011 06:18 theBizness wrote:
Obviously there needs to be an option to turn a a Nexus INTO a mothership for low cost.


You know people will put this aside, but if anyone ever played Dawn of War 1 and played the Necrons...their base started off as being immobile..and when you hair tier3 it was a fully functional moving tower with contruction abilities...

just a thought..
savior & jaedong
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-13 23:43:34
August 13 2011 23:39 GMT
#152
On August 14 2011 08:34 Arterial wrote:
Show nested quote +
On August 14 2011 06:18 theBizness wrote:
Obviously there needs to be an option to turn a a Nexus INTO a mothership for low cost.


You know people will put this aside, but if anyone ever played Dawn of War 1 and played the Necrons...their base started off as being immobile..and when you hair tier3 it was a fully functional moving tower with contruction abilities...

just a thought..

I want ground walking Leviathan, morphing from Hive.

prism

- Sentry drop
- mobile pylon with dark templars and powerful warp
- colosus fast drop
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 14 2011 00:06 GMT
#153
I think ultras have been used for enough time for people to realise they are quite bad. 6 brood lords can destroy a Terran army. 6 ultras barely reach the Terran army. Carriers are clearly terrible, after watching how they like to perish vs Vikings and corruptors. I think mass void Ray is better than mass carrier even though they both suck.

The other unused units such as warp prism and Raven are actually really good. Raven is a staple of TvT, part of the unbeatable TvP build and should be used vs Zerg for land mines and clearing creep. The warp prism is really good against Zerg. As Zergs try and create more deathballish armies and not mobile ones which can secure more bases, warp prisms can be used to great effect. Sniping key tech structures and annoying expansions with zealots is great against Zergs who don't make roaches. Lings get eaten if the zealot engages at the correct spot. Banelings waste gas on mineral only units. Infestors must use energy, and brood lords are too slow.

Protoss players need to realize that against a death balling zerg, they can defend far away expansions with nothing but cannons, 1 archon and a few ht.
DarkRise
Profile Joined November 2010
1644 Posts
August 14 2011 00:06 GMT
#154
On August 14 2011 08:39 Existor wrote:
Show nested quote +
On August 14 2011 08:34 Arterial wrote:
On August 14 2011 06:18 theBizness wrote:
Obviously there needs to be an option to turn a a Nexus INTO a mothership for low cost.


You know people will put this aside, but if anyone ever played Dawn of War 1 and played the Necrons...their base started off as being immobile..and when you hair tier3 it was a fully functional moving tower with contruction abilities...

just a thought..

I want ground walking Leviathan, morphing from Hive.

Show nested quote +
prism

- Sentry drop
- mobile pylon with dark templars and powerful warp
- colosus fast drop


Sentry drop? it's not cost effective and they do so little damage. In contrast to stim marines medi drop, you can't try throw away those high gas units.
who does Colossus drop? prism is so fragile
MacDubhghaill
Profile Joined August 2010
United States41 Posts
August 14 2011 00:07 GMT
#155
Some one earlier mentioned giving Ultralisks unit walking towards zerglings. This seems fairly reasonable to me. Mainly just because when I use that particular combination, it seems like my ultras never get to do the damage that I think they can do because the lings are in the way.

But I do think that the ultra hasn't really been that explored. Sure infestor/ultra is a good composition against Terran, but what is the benefit of using it over infestor/broodlord? Because I think the latter could be pretty devestating as well.

SC2 is still evolving and I don't really see unit changes being necessary to get it to a stable state at the moment.
Eknoid4
Profile Joined October 2010
United States902 Posts
August 14 2011 00:09 GMT
#156
On August 14 2011 04:53 Plume wrote:
Scouts in SC:BW were unused. Now they are just used to bm.
WE NEED MORE BM UNITS :D

i endorse this idea 1000%
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
August 14 2011 00:40 GMT
#157
I think ultralisk unit size needs to be decreased as a buff to the unit.
Jaxtyk
Profile Blog Joined December 2009
United States600 Posts
August 14 2011 00:48 GMT
#158
Ultras are a joke.
To tell the truth....I could beat anyone in the world.
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
Last Edited: 2011-08-14 00:55:08
August 14 2011 00:52 GMT
#159
Unused units?

I watch a shitload of Sc2 tournaments but theres only one unit that really falls into that section.

The Carrier.

I've seen zergs use ultras successfully in every match up*, seen dozens of reaper openers, raven uses, transistions to BC's, motherships popping and even bloody hydra's have there niche's.

But carriers, man, carriers never get used seriously. Probably because the only Terran in the world that seems to go pure mech against protoss on a regular basis is Goody.


*Check Nestea vs July in GSL July for Ultralisk ZvZ.
Tiamat
Profile Joined February 2003
United States498 Posts
August 14 2011 00:54 GMT
#160
I believe the main problem with carriers is that the interceptors die. They need to just make the interceptors free to build.
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
09:00
PiGFest 7.0 FINAL DAY
Serral vs MaruLIVE!
PiGStarcraft1895
IndyStarCraft 204
Rex141
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1895
IndyStarCraft 204
Rex 141
MindelVK 7
StarCraft: Brood War
Sea 50438
Britney 36372
Rain 2235
Hyuk 686
Pusan 596
JYJ 241
Last 122
Shuttle 111
Sea.KH 88
ToSsGirL 76
[ Show more ]
Backho 62
JulyZerg 34
IntoTheRainbow 28
Rock 17
Dota 2
qojqva1704
Fuzer 186
Counter-Strike
Gorgc4020
fl0m3085
x6flipin432
allub166
oskar28
Heroes of the Storm
Khaldor293
Other Games
B2W.Neo1206
Liquid`RaSZi838
Happy211
Hui .140
QueenE132
mouzStarbuck96
Mew2King89
ArmadaUGS57
Organizations
Counter-Strike
PGL183
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1492
• lizZardDota281
League of Legends
• Jankos3679
Upcoming Events
uThermal 2v2 Circuit
20m
Replay Cast
18h 20m
Wardi Open
21h 20m
Monday Night Weeklies
1d 2h
Replay Cast
1d 9h
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.