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Buffing unused units? - Page 8

Forum Index > SC2 General
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KhAmun
Profile Blog Joined September 2010
United States1005 Posts
August 13 2011 21:12 GMT
#141
The game is far too young to talk about useless units at this point, if each matchup gets figured out stops evolving we can talk about useless units.
As far as we know Terran could discover some mech play that carriers are the answer for, or zerg could use a style that sprinkling in 1-3 BC's becomes an essential part of maintaining map presence.
theBizness
Profile Joined July 2011
United States696 Posts
August 13 2011 21:18 GMT
#142
Obviously there needs to be an option to turn a a Nexus INTO a mothership for low cost.
Less money for casters, more money for players.
Soulish
Profile Joined April 2010
Canada1403 Posts
Last Edited: 2011-08-13 23:05:47
August 13 2011 23:05 GMT
#143
On August 14 2011 05:53 Bleak wrote:
Show nested quote +
On August 14 2011 05:26 Soulish wrote:
On August 14 2011 05:24 Bleak wrote:
Raven needs a buff, definitely:

Reduce the cost (150/150), and make them available from reactor starports.
Change all of its abilities to be in line with the above so it doesn't become imbalanced.
Remove HSM, or make it move faster as time goes on. In either case, it's really terrible.
PDD is great, might think about reducing its energy cost.
Auto-turrets aren't that useful, either reduce energy cost/buff their damage and armor, or remove them entirely.


not sure if trolling or bronze.


Care to elaborate instead of spitting out pointless words?

I'm a diamond terran and I'm not trolling. Read the second line (the one with change it to be in-line with the above change). Read it again. Read it aloud. If you don't understand, I'm going to assume your comment above for you.



Think about what hsm can do in TvT with army positioning (how it forces air back half a map).
Raven's need NO buff, they're already strong. If they only had pdd and couldn't detect, they'd still be strong. Raven's out of reactors? Why?
me all in, he drone drone drone, me win
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 13 2011 23:21 GMT
#144
I'm pretty sure the reaper is awesome. However, you'd have to go with a huge barracks count or mech in order to be able to take the time to make reapers (long build time :/)
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 13 2011 23:24 GMT
#145
On August 14 2011 08:05 Soulish wrote:
Show nested quote +
On August 14 2011 05:53 Bleak wrote:
On August 14 2011 05:26 Soulish wrote:
On August 14 2011 05:24 Bleak wrote:
Raven needs a buff, definitely:

Reduce the cost (150/150), and make them available from reactor starports.
Change all of its abilities to be in line with the above so it doesn't become imbalanced.
Remove HSM, or make it move faster as time goes on. In either case, it's really terrible.
PDD is great, might think about reducing its energy cost.
Auto-turrets aren't that useful, either reduce energy cost/buff their damage and armor, or remove them entirely.


not sure if trolling or bronze.


Care to elaborate instead of spitting out pointless words?

I'm a diamond terran and I'm not trolling. Read the second line (the one with change it to be in-line with the above change). Read it again. Read it aloud. If you don't understand, I'm going to assume your comment above for you.



Think about what hsm can do in TvT with army positioning (how it forces air back half a map).
Raven's need NO buff, they're already strong. If they only had pdd and couldn't detect, they'd still be strong. Raven's out of reactors? Why?

I would like to say that a low gas army+Starport play such as MMM would be a good idea for ravens and that raven auto-turret harass is (almost) free. (Just a small energy cost)
However, mass ravens are expensive, and are very slow and fragile. I would like to see *maybe* a small speed buff.
Currently, one is only able to get maybe a few ravens for detection+PDD.
ModeratorI am still alive, somehow
TL+ Member
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-08-13 23:31:49
August 13 2011 23:29 GMT
#146
Remove HSM, give Irradiate, the same spell the Science Vessel has in BW. Not only would irradiate actually be better than HSM in TvZ but it would also help a great deal against those mass zealots we see in late game TvP which I think are the biggest problem for terran especially when upgraded colossus and stalkers are supporting them.

Give back the ultralisk splash, or give them an in between of the splash now and then. Perhaps increase their movement speed slightly more? Ultras are fine though, it's just that zerglings are so fast that they end up getting in the way of the ultra, so a way to fix this could be to give more movement priority for ultras over zerglings but no priority over other units like roaches, hydras, infestors, queens and banelings probably. So either return the splash or give them movement priority over zerglings.

Mothership should just be removed, give the protoss the arbiter back for HotS. And the Carrier is also a fine unit, it's hard to get to but it's possible and it's strong.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
August 13 2011 23:30 GMT
#147
On August 14 2011 08:05 Soulish wrote:
Show nested quote +
On August 14 2011 05:53 Bleak wrote:
On August 14 2011 05:26 Soulish wrote:
On August 14 2011 05:24 Bleak wrote:
Raven needs a buff, definitely:

Reduce the cost (150/150), and make them available from reactor starports.
Change all of its abilities to be in line with the above so it doesn't become imbalanced.
Remove HSM, or make it move faster as time goes on. In either case, it's really terrible.
PDD is great, might think about reducing its energy cost.
Auto-turrets aren't that useful, either reduce energy cost/buff their damage and armor, or remove them entirely.


not sure if trolling or bronze.


Care to elaborate instead of spitting out pointless words?

I'm a diamond terran and I'm not trolling. Read the second line (the one with change it to be in-line with the above change). Read it again. Read it aloud. If you don't understand, I'm going to assume your comment above for you.



Think about what hsm can do in TvT with army positioning (how it forces air back half a map).
Raven's need NO buff, they're already strong. If they only had pdd and couldn't detect, they'd still be strong. Raven's out of reactors? Why?


Because the production facilities that you need to churn them out are needed for another unit, Medivacs, which is the backbone of Terran army in every matchup! Unless you make them early in the game (in which case you get behind, unless you're preparing to all-in) you don't have time or attention or the money to get some techlab starports to make ravens. Especially to get the upgrades. It just doesn't work, you need gas for tanks, medivacs and upgrades. A lot of gas. You can't afford to get thme both unless you're on 6-7 bases and your opponent is so clueless that you can pull of anything and survive.

"I am a beacon of knowledge blazing out across a black sea of ignorance. "
RacerX
Profile Joined December 2010
United States168 Posts
August 13 2011 23:32 GMT
#148
Right now I feel like a lot of abilities are still undiscovered as of potential, Ravens are being used more and more now and even Bomber is getting hunter seeker and doing pretty well with it (if you claim ravens are not cost effective, try firing a hunter seeker into a clump of mutas). Also a raven is not out of a tech path of a standard build, a raven build can be standard its just not as much explored as of yet and players have not figured out the effectiveness and ways they can use the abilities completely yet. I do feel like some units do need changes though, some maybe even taken out of the game and replaced with more fitting units to take the role of the previous unit (mothership etc.).
Thats the power of pine sol
emc
Profile Joined September 2010
United States3088 Posts
August 13 2011 23:34 GMT
#149
On August 14 2011 08:30 Bleak wrote:
Show nested quote +
On August 14 2011 08:05 Soulish wrote:
On August 14 2011 05:53 Bleak wrote:
On August 14 2011 05:26 Soulish wrote:
On August 14 2011 05:24 Bleak wrote:
Raven needs a buff, definitely:

Reduce the cost (150/150), and make them available from reactor starports.
Change all of its abilities to be in line with the above so it doesn't become imbalanced.
Remove HSM, or make it move faster as time goes on. In either case, it's really terrible.
PDD is great, might think about reducing its energy cost.
Auto-turrets aren't that useful, either reduce energy cost/buff their damage and armor, or remove them entirely.


not sure if trolling or bronze.


Care to elaborate instead of spitting out pointless words?

I'm a diamond terran and I'm not trolling. Read the second line (the one with change it to be in-line with the above change). Read it again. Read it aloud. If you don't understand, I'm going to assume your comment above for you.



Think about what hsm can do in TvT with army positioning (how it forces air back half a map).
Raven's need NO buff, they're already strong. If they only had pdd and couldn't detect, they'd still be strong. Raven's out of reactors? Why?


Because the production facilities that you need to churn them out are needed for another unit, Medivacs, which is the backbone of Terran army in every matchup! Unless you make them early in the game (in which case you get behind, unless you're preparing to all-in) you don't have time or attention or the money to get some techlab starports to make ravens. Especially to get the upgrades. It just doesn't work, you need gas for tanks, medivacs and upgrades. A lot of gas. You can't afford to get thme both unless you're on 6-7 bases and your opponent is so clueless that you can pull of anything and survive.



How are ravens hard to get? You maybe stop medivac production for 1 cycle? Terrans greatest assets are switching tech labs with reactors. Switch a reactor starport with a tech lab on another building, make a raven then switch back to reactor. Suddenly you now have an great unit which clears creep and baneling mines in TvZ, PDD and detection for DTs in TvP and PDD for TvT which is invaluable for air control.
DarkRise
Profile Joined November 2010
1644 Posts
August 13 2011 23:34 GMT
#150
BFH,Ghost,Raven = unused before, now look how good it is.
Too bad can't say anything about the other 2 race ie hydras,mothership,prism ...
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
August 13 2011 23:34 GMT
#151
On August 14 2011 06:18 theBizness wrote:
Obviously there needs to be an option to turn a a Nexus INTO a mothership for low cost.


You know people will put this aside, but if anyone ever played Dawn of War 1 and played the Necrons...their base started off as being immobile..and when you hair tier3 it was a fully functional moving tower with contruction abilities...

just a thought..
savior & jaedong
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-13 23:43:34
August 13 2011 23:39 GMT
#152
On August 14 2011 08:34 Arterial wrote:
Show nested quote +
On August 14 2011 06:18 theBizness wrote:
Obviously there needs to be an option to turn a a Nexus INTO a mothership for low cost.


You know people will put this aside, but if anyone ever played Dawn of War 1 and played the Necrons...their base started off as being immobile..and when you hair tier3 it was a fully functional moving tower with contruction abilities...

just a thought..

I want ground walking Leviathan, morphing from Hive.

prism

- Sentry drop
- mobile pylon with dark templars and powerful warp
- colosus fast drop
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 14 2011 00:06 GMT
#153
I think ultras have been used for enough time for people to realise they are quite bad. 6 brood lords can destroy a Terran army. 6 ultras barely reach the Terran army. Carriers are clearly terrible, after watching how they like to perish vs Vikings and corruptors. I think mass void Ray is better than mass carrier even though they both suck.

The other unused units such as warp prism and Raven are actually really good. Raven is a staple of TvT, part of the unbeatable TvP build and should be used vs Zerg for land mines and clearing creep. The warp prism is really good against Zerg. As Zergs try and create more deathballish armies and not mobile ones which can secure more bases, warp prisms can be used to great effect. Sniping key tech structures and annoying expansions with zealots is great against Zergs who don't make roaches. Lings get eaten if the zealot engages at the correct spot. Banelings waste gas on mineral only units. Infestors must use energy, and brood lords are too slow.

Protoss players need to realize that against a death balling zerg, they can defend far away expansions with nothing but cannons, 1 archon and a few ht.
DarkRise
Profile Joined November 2010
1644 Posts
August 14 2011 00:06 GMT
#154
On August 14 2011 08:39 Existor wrote:
Show nested quote +
On August 14 2011 08:34 Arterial wrote:
On August 14 2011 06:18 theBizness wrote:
Obviously there needs to be an option to turn a a Nexus INTO a mothership for low cost.


You know people will put this aside, but if anyone ever played Dawn of War 1 and played the Necrons...their base started off as being immobile..and when you hair tier3 it was a fully functional moving tower with contruction abilities...

just a thought..

I want ground walking Leviathan, morphing from Hive.

Show nested quote +
prism

- Sentry drop
- mobile pylon with dark templars and powerful warp
- colosus fast drop


Sentry drop? it's not cost effective and they do so little damage. In contrast to stim marines medi drop, you can't try throw away those high gas units.
who does Colossus drop? prism is so fragile
MacDubhghaill
Profile Joined August 2010
United States41 Posts
August 14 2011 00:07 GMT
#155
Some one earlier mentioned giving Ultralisks unit walking towards zerglings. This seems fairly reasonable to me. Mainly just because when I use that particular combination, it seems like my ultras never get to do the damage that I think they can do because the lings are in the way.

But I do think that the ultra hasn't really been that explored. Sure infestor/ultra is a good composition against Terran, but what is the benefit of using it over infestor/broodlord? Because I think the latter could be pretty devestating as well.

SC2 is still evolving and I don't really see unit changes being necessary to get it to a stable state at the moment.
Eknoid4
Profile Joined October 2010
United States902 Posts
August 14 2011 00:09 GMT
#156
On August 14 2011 04:53 Plume wrote:
Scouts in SC:BW were unused. Now they are just used to bm.
WE NEED MORE BM UNITS :D

i endorse this idea 1000%
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
August 14 2011 00:40 GMT
#157
I think ultralisk unit size needs to be decreased as a buff to the unit.
Jaxtyk
Profile Blog Joined December 2009
United States600 Posts
August 14 2011 00:48 GMT
#158
Ultras are a joke.
To tell the truth....I could beat anyone in the world.
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
Last Edited: 2011-08-14 00:55:08
August 14 2011 00:52 GMT
#159
Unused units?

I watch a shitload of Sc2 tournaments but theres only one unit that really falls into that section.

The Carrier.

I've seen zergs use ultras successfully in every match up*, seen dozens of reaper openers, raven uses, transistions to BC's, motherships popping and even bloody hydra's have there niche's.

But carriers, man, carriers never get used seriously. Probably because the only Terran in the world that seems to go pure mech against protoss on a regular basis is Goody.


*Check Nestea vs July in GSL July for Ultralisk ZvZ.
Tiamat
Profile Joined February 2003
United States498 Posts
August 14 2011 00:54 GMT
#160
I believe the main problem with carriers is that the interceptors die. They need to just make the interceptors free to build.
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