• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:00
CET 09:00
KST 17:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League96
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion Mathematicians needed to calc "Low Econ Epicness" Rollback Netcode in Brood War SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[Megathread] Daily Proleagues [ASL22] Grand Finals 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7787 users

Buffing unused units? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Al Bundy
Profile Joined April 2010
7257 Posts
August 13 2011 14:28 GMT
#21
On August 13 2011 23:22 Olsson wrote:
There are two types of unused units:

Undiscovered:
Units like BC, Raven and Warp Prism are undiscovered and relatively unknown how they can be put into gameplay and be used in good ways. Raven is only used in some TvP all-in scenarios and recently in the mech style of TvT, both times just for PDD.

Shitty:
Units like the Ultralisk and Hydras that are not used as frequently (yeah sure Hydras some times in ZvP very special scenarios like stargate, otherwise not standard) just suck and needs buffs to become useful. Reaper might be one of them but personally I find four reapers and then stopping there without speed to be very deadly against hatch first builds or later speed builds as queen is the only defence.

This does not make sense and that's why these threads are pointless. Ultralisks and Hydralisks shitty units? Come on.
o choro é livre
mattyHs
Profile Joined February 2011
United Kingdom33 Posts
August 13 2011 14:29 GMT
#22
Please don't buff the raven. I get nightmares from PDD's all the time already :S
Sina92
Profile Joined January 2011
Sweden1303 Posts
August 13 2011 14:31 GMT
#23
Yeah.. No one ever uses Ultras or Ravens..
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
Rembot
Profile Joined March 2011
United States137 Posts
August 13 2011 14:35 GMT
#24
On August 13 2011 23:20 reneg wrote:

Because if you had the raven as an armored unit, it'd be really strong. it has to have SOME drawback.


Actually, if the Raven was "armored" armor type it would die much faster. There's much more with +Armored damage in the game than +Light. It would be stronger if it didn't have a size classification at all.
"Ring ring ring ring ring ring ring..... banana phone!"
Doso
Profile Joined March 2008
Germany769 Posts
August 13 2011 14:39 GMT
#25
Underused units, stuff like Helions 3 months ago?
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
August 13 2011 14:40 GMT
#26
On August 13 2011 23:09 Cosmos wrote:
The ultralisk is EXTREMELY GOOD with the infestor...

EXTREMELY GOOD. Thats why it gets used so much. I don't think the ultra is bad, broodlords are just better and easier to counter the opponents counter. (For example its easy to have more corruptors than his vikings because you're making corruptors anyway.) It would be nice to see something added to the ultra tho. Speed upgrade please:p
no dude, the question
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
August 13 2011 14:40 GMT
#27
Ultra's are getting more and more used in TvZ
It's nice to see the ultra getting mixed in vs the tank armies.
It seems too work really well.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2011-08-13 14:43:45
August 13 2011 14:40 GMT
#28
On August 13 2011 23:20 reneg wrote:
Because if you had the raven as an armored unit, it'd be really strong. it has to have SOME drawback.


The raven just dies immediately when under fire, if it was armored you would have to build some counter to it. I pay 200 gas, have a techlab on my starport which is not that standard except i go for some banshee build and therefore i want to have a unit that can take some damage. I know the pdd is great, maybe turrets could get a bit more range or damage but nvm.

On August 13 2011 23:40 ZaaaaaM wrote:
Show nested quote +
On August 13 2011 23:09 Cosmos wrote:
The ultralisk is EXTREMELY GOOD with the infestor...

EXTREMELY GOOD. Thats why it gets used so much. I don't think the ultra is bad, broodlords are just better and easier to counter the opponents counter. (For example its easy to have more corruptors than his vikings because you're making corruptors anyway.) It would be nice to see something added to the ultra tho. Speed upgrade please:p


yeah sure, ultra should get charge upgrades.

maybe you could make the ultra armor upgrade something with cooldown, so that it activates when under fire but doesnt last too long. in very close games with low unit counts the full upgraded ultra seems to strong to me.

"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2011-08-13 14:43:35
August 13 2011 14:43 GMT
#29
edit sry double post ._.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
reneg
Profile Joined September 2010
United States859 Posts
Last Edited: 2011-08-13 14:50:26
August 13 2011 14:45 GMT
#30
On August 13 2011 23:25 Novalisk wrote:
Show nested quote +
On August 13 2011 23:20 reneg wrote:
i disagree with the sentiment. It's like queens in BW. Unused for about a decade, and then all of a sudden being used in a flurry of games.

Also, ultras fully upgraded are actually REALLY good units. as long as you're getting your ling upgrades as the game goes on, by the time you get ultras, you'll be able to do a LOT with them.

Raven's underused because people don't see the utility of it yet. It's an incredibly strong unit. Same with Ghosts.

And BCs just take a really long time to get to. I feel like you often hit your "ideal" unit comp before you're in a position to be like, "I want THIS!"

Also:

On August 13 2011 23:13 graNite wrote:
I think the raven is underused because it has light armor. Why is it this gas heavy unit not armored like a bc?
The ultra needs no buff imo, it can tank so much damage and that is what it is designed for.
I think we could see ultra hydra infestor in the future of zvz.


Because if you had the raven as an armored unit, it'd be really strong. it has to have SOME drawback.

ANd ultras take the exact amount of damage i think they should be able to. That's why they exist. To tank a ton of damage. Not to deal it out. Which is why you let them lead, take the first three or four tank shots, and then move in your lings, who are the actual DPS of your army


This is the symptom of the sickness that is damage types in SC2. They simply carry too much weight and turn the game into a counter-fest. I'm not saying they shouldn't exist(they did in BW) but they shouldn't matter as much as they do now.


That's part of the problem though, i don't feel like it's less pronounced than BW. i mean, think of it in bw terms: Pretend that the highest damage a unit can do is the base damage, and the modifiers are the BW modifiers:

Siege tank: Explosive: 50 to armored. 35 to Light. in BW (if we use the same numbers), it would have been 50 to armored, 25 to light.

Stalker: (Dragoon): Explosive. 11 to armored, 10 to regular. In BW, this would have been 11 to armored and 5.5 to regular. Making the unit almost useless at killing drones etc.

I feel like the total damage spread is a LOT tighter than in BW, where you'd have huge fluctuations of 25% to 100%. Some things like vultures would basically NOT do damage to ultras. So i feel like it's less a "counter-counter matchup", and more of a, all units just tend to do a ton of damage too fast situation, personally. Everything's damage range is narrow, and just high.

But i'm mostly fine with it, i'm just saying that underused units aren't quite as bad as some people think that they are. I think the community is too much in a mindset of, "well, in zvz you go roach infestor. if you do anything else, you're an idiot." We need to stop pretending like everything's figured out, and we're running around with Flash-Double-Armory BOs. Because we're not. Half the BOs go up to 25 food, and then it's like, "Make units and supp depots as required."

Edit:
On August 13 2011 23:40 graNite wrote:
Show nested quote +
On August 13 2011 23:20 reneg wrote:
Because if you had the raven as an armored unit, it'd be really strong. it has to have SOME drawback.


The raven just dies immediately when under fire, if it was armored you would have to build some counter to it. I pay 200 gas, have a techlab on my starport which is not that standard except i go for some banshee build and therefore i want to have a unit that can take some damage. I know the pdd is great, maybe turrets could get a bit more range or damage but nvm.

Show nested quote +
On August 13 2011 23:40 ZaaaaaM wrote:
On August 13 2011 23:09 Cosmos wrote:
The ultralisk is EXTREMELY GOOD with the infestor...

EXTREMELY GOOD. Thats why it gets used so much. I don't think the ultra is bad, broodlords are just better and easier to counter the opponents counter. (For example its easy to have more corruptors than his vikings because you're making corruptors anyway.) It would be nice to see something added to the ultra tho. Speed upgrade please:p


yeah sure, ultra should get charge upgrades.

maybe you could make the ultra armor upgrade something with cooldown, so that it activates when under fire but doesnt last too long. in very close games with low unit counts the full upgraded ultra seems to strong to me.



The raven isn't supposed to be leading the front and tanking a ton of damage, it's supposed to be a more supportive, behind your marines/tank/thor/banshees/whatever else is the core of your army group.

But yea, that's another topic for another time. I personally feel like they're fine.

And to address your 2nd point: Ultras are a Huuuuuge investment. They're supposed to be really strong in games w/ low unit counts, because they're so good. if you have 2 dozen marines vs an ultra and 10 roaches, the ultra will be able to tank a lot for the roaches.

Not to put words in your mouth, but i feel like you're not liking the ultra for its intended purpose of soaking up tons of damage, and being a game-changer?

Edit 2:

On August 13 2011 23:35 Rembot wrote:
Show nested quote +
On August 13 2011 23:20 reneg wrote:

Because if you had the raven as an armored unit, it'd be really strong. it has to have SOME drawback.


Actually, if the Raven was "armored" armor type it would die much faster. There's much more with +Armored damage in the game than +Light. It would be stronger if it didn't have a size classification at all.



I also suppose this is right, i hadn't thought of it that way. I was thinking more of the +armor that typically comes with it (though isn't required, like the infestor)
moose...indian
ChoiBoi
Profile Joined January 2011
United States130 Posts
August 13 2011 14:46 GMT
#31
They should totally put in hydra and ultralisk speed upgrade back in... -_-' (I'm being serious, they should, lol)
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
August 13 2011 14:50 GMT
#32
I think it's all about the unit being discovered, most obvious example being in SC1, where at first everybody thought vultures were terrible (now they're a staple terran unit).

memes are a dish best served dank
Teim
Profile Joined October 2010
Australia373 Posts
August 13 2011 14:51 GMT
#33
It's too soon to buff them. The Ultra and the Raven have been getting more and more use recently at the pro level, this should eventually trickle down through the leagues.

I think the Carrier, Mothership and Warp Prism will eventually find a place at the pro level as well. So far in SC2 protoss have mainly relied on timing attack type strategies to win games. These aren't working as well as they used to as Terrans and Zergs have become better and better at holding them. I feel like a revolution of late game Protoss play is on the way and these units will feature.

The Hydra might need a tweak. A very small speed buff would do wonders for them. Though I think you could make an arguement that Zergs just need to get better at spreading creep.
A duck is a duck!
Rarak
Profile Joined May 2010
Australia631 Posts
August 13 2011 14:52 GMT
#34
The carrier is by far the unit the most in need of an upgrade...

Their build time is far too long which is a huge problem as they are only good if a surprise as they are so easily countered by every race except protoss (but goodluck building them in a pvp over silver league.)
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
August 13 2011 14:56 GMT
#35
Thread should change its name to "Buffing carriers". Everyone would agree that reducing build-time by abut 5 sec would encourage its usage
iamthedave
Profile Joined February 2011
England2814 Posts
Last Edited: 2011-08-13 14:58:20
August 13 2011 14:56 GMT
#36
Carriers surely need a buff. Nobody uses them. Ever. For anything. They're an even bigger auto-loss than Ultralisks, which are only DECENT when backed up by a powerful caster unit and (usually) 3/3 lings with crack upgrade.

Hydralisks are too slow. They're getting squeezed out of the game completely. They're instant loss against terrans, good against protoss in certain situations (after getting rid of collossi as a tech switch, for example, or as part of a drop strat), and its hard to tell if they have much of a place in z v z.
I'm not bad at Starcraft; I just think winning's rude.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
August 13 2011 15:00 GMT
#37
I'm a high masters T and I use ravens a lot vs every race even when they aren't being used to detect. It's a great all around unit particularly vs protoss for PDD on stalker and zerg for baneling mines.

I started doing this when I lost a game to some baneling mines and I haven't lost one like that sense.

As for carriers, they are too easy to counter for their cost right now and you can't attack move with them like you could in bw. The reason they were so good in bw particularly in PvT was because you could attack and move effectively dancing your wounded carriers back while picking off multiple units (even vs goliath).

HSM does need buffed however, it's pretty useless when compared to pdd and even turrets for harass. It's too easily avoidable and even if it lands it does pathetic damage compared to a fungal which costs less energy and isn't required to be researched.
NATO
Profile Joined April 2010
United States459 Posts
Last Edited: 2011-08-13 15:05:03
August 13 2011 15:04 GMT
#38
More cuz infestor broodlord kills everything. Before ridiculous infestor buff people were using ultras all the time.
nihoh
Profile Blog Joined May 2010
Australia978 Posts
August 13 2011 15:05 GMT
#39
The only unit that qualifies in this thread is....... Carrier. Every other unit has seen use in GSL and televised games within the last 2 months.
Dont look at the finger or you will miss all that heavenly glory.
petered
Profile Joined February 2010
United States1817 Posts
August 13 2011 15:06 GMT
#40
"They should buff the hellion, no one ever uses that useless unit"

That was the general thinking not long ago. Then SlayerS has a little marine/zergling/zealot barbeque and now everyone uses hellions.

The moral of the story is, some units may be in a great spot, but no one uses them correctly.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft727
Nina 224
StarCraft: Brood War
FanTaSy 642
GuemChi 539
Shuttle 439
Hyuk 367
Stork 358
Leta 246
Killer 222
PianO 95
910 47
NaDa 43
[ Show more ]
Shinee 43
Barracks 35
Aegong 34
NotJumperer 24
ajuk12(nOOB) 19
Free 10
Dota 2
Fuzer 88
febbydoto32
LuMiX0
Super Smash Bros
Westballz30
Other Games
summit1g9882
XaKoH 471
trigger16
Organizations
Other Games
ComeBackTV 51
StarCraft: Brood War
UltimateBattle 19
[ Show 10 non-featured ]
StarCraft 2
• practicex 79
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
6h
Yamato Cup
7h
IPSL
9h
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
15h
WardiTV Weekly
1d 4h
Ultimate Battle
1d 4h
Rush vs BeSt
Replay Cast
1d 15h
Rogue vs Classic
Patches Events
2 days
PiGosaur Cup
2 days
Kung Fu Cup
3 days
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
WorsT vs nOmaD
Dewalt vs andersOn
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.