• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:00
CEST 12:00
KST 19:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1904 users

Brood Lords having the high ground bonus - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
NET
Profile Blog Joined February 2009
United States703 Posts
August 09 2011 04:53 GMT
#81
On August 09 2011 13:50 Tektos wrote:
Carriers can shoot air, this is a fair trade in my opinion.


You do have to pay for interceptors... It should be patched one way or another because both the BL and carriers have similar mechanics, would be the logical thing for Blizzard to do.
"Dark Templar are the saviors of the Protoss Race." -Artosis
Tektos
Profile Joined November 2010
Australia1321 Posts
August 09 2011 04:57 GMT
#82
On August 09 2011 13:53 NET wrote:
Show nested quote +
On August 09 2011 13:50 Tektos wrote:
Carriers can shoot air, this is a fair trade in my opinion.


You do have to pay for interceptors... It should be patched one way or another because both the BL and carriers have similar mechanics, would be the logical thing for Blizzard to do.


If I could pay extra for my broodlords to shoot air units I clearly would.


Carriers are the stronger unit in all situations apart from this highly circumstantial situation. It is your opinion that this should be patched, it is my opinion that this is fine and does not need patching.
theBALLS
Profile Blog Joined July 2011
Singapore2935 Posts
August 09 2011 05:00 GMT
#83
I hope you guys can help answer my very silly question.

I'm not a Z player, but is the upgrade for broodlord damage from ground melee units or air units?
If you lose the stick, you'll always have theBALLS.
NET
Profile Blog Joined February 2009
United States703 Posts
August 09 2011 05:03 GMT
#84
On August 09 2011 14:00 theBALLS wrote:
I hope you guys can help answer my very silly question.

I'm not a Z player, but is the upgrade for broodlord damage from ground melee units or air units?


From melee ground upgrades. Brood Lord
"Dark Templar are the saviors of the Protoss Race." -Artosis
zJayy962
Profile Blog Joined April 2010
1363 Posts
August 09 2011 05:05 GMT
#85
On August 09 2011 14:03 NET wrote:
Show nested quote +
On August 09 2011 14:00 theBALLS wrote:
I hope you guys can help answer my very silly question.

I'm not a Z player, but is the upgrade for broodlord damage from ground melee units or air units?


From melee ground upgrades. Brood Lord


False. Broodlings are upgraded by getting the melee ground upgrade. Broodlords on the other hand are upgraded by air upgrades.
theBALLS
Profile Blog Joined July 2011
Singapore2935 Posts
August 09 2011 05:06 GMT
#86
On August 09 2011 14:03 NET wrote:
Show nested quote +
On August 09 2011 14:00 theBALLS wrote:
I hope you guys can help answer my very silly question.

I'm not a Z player, but is the upgrade for broodlord damage from ground melee units or air units?


From melee ground upgrades. Brood Lord

im a little confused by that article. so what do air upgrades do for broodlords?
If you lose the stick, you'll always have theBALLS.
NET
Profile Blog Joined February 2009
United States703 Posts
Last Edited: 2011-08-09 05:10:57
August 09 2011 05:07 GMT
#87
On August 09 2011 14:05 zJayy962 wrote:
Show nested quote +
On August 09 2011 14:03 NET wrote:
On August 09 2011 14:00 theBALLS wrote:
I hope you guys can help answer my very silly question.

I'm not a Z player, but is the upgrade for broodlord damage from ground melee units or air units?


From melee ground upgrades. Brood Lord


False. Broodlings are upgraded by getting the melee ground upgrade. Broodlords on the other hand are upgraded by air upgrades.


Half true, forgot about both ><

Edit: Take two:
On August 09 2011 14:06 theBALLS wrote:
Show nested quote +
On August 09 2011 14:03 NET wrote:
On August 09 2011 14:00 theBALLS wrote:
I hope you guys can help answer my very silly question.

I'm not a Z player, but is the upgrade for broodlord damage from ground melee units or air units?


From melee ground upgrades. Brood Lord

im a little confused by that article. so what do air upgrades do for broodlords?


The Air Attack increases the BL's initial damage of the actual projectile it shoots, and the Air Armor helps the BL have more armor itself, where as the Ground Attack and Carapace effect the broodlings themselves. Hopefully I got that right...
"Dark Templar are the saviors of the Protoss Race." -Artosis
theBALLS
Profile Blog Joined July 2011
Singapore2935 Posts
August 09 2011 05:10 GMT
#88
still not sure :S

so melee ground upgrades broodling damage. Air attack upgrade does what?
If you lose the stick, you'll always have theBALLS.
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2011-08-09 05:12:45
August 09 2011 05:10 GMT
#89
On August 09 2011 14:06 theBALLS wrote:
Show nested quote +
On August 09 2011 14:03 NET wrote:
On August 09 2011 14:00 theBALLS wrote:
I hope you guys can help answer my very silly question.

I'm not a Z player, but is the upgrade for broodlord damage from ground melee units or air units?


From melee ground upgrades. Brood Lord

im a little confused by that article. so what do air upgrades do for broodlords?


Broodlords shoot a broodling from the air. This is a missile attack that deals 20 damage. Because it is a broodlord attack, damage is increased via air upgrades.

The broodlord's broodling shots are then "transformed" into broodlings. These broodlings are like any other ground unit and are upgraded by ground upgrades.

From my understanding, this bug is because the broodlord's "broodling shot" is not from the broodlord itself, but the subordinate units that fly with the broodlord, causing the broodlord to not be revealed.


Think of it like this. Lets say a dwarf chucking unit existed.

Unit A chucks dwarf. Dwarf deals 20 damage on impact (air upgrades). Dwarf continues to attack with his axe (melee upgrades).
Unit A is the broodlord, the dwarf is the broodling.
Zirith
Profile Joined April 2011
Canada403 Posts
August 09 2011 05:13 GMT
#90
no one takes the time to set up terrain advantages anyway, this wont matter for 2-3 years :/
Artosis: "I don't trust hyenas."
theBALLS
Profile Blog Joined July 2011
Singapore2935 Posts
August 09 2011 05:13 GMT
#91
On August 09 2011 14:10 Mysticesper wrote:
Show nested quote +
On August 09 2011 14:06 theBALLS wrote:
On August 09 2011 14:03 NET wrote:
On August 09 2011 14:00 theBALLS wrote:
I hope you guys can help answer my very silly question.

I'm not a Z player, but is the upgrade for broodlord damage from ground melee units or air units?


From melee ground upgrades. Brood Lord

im a little confused by that article. so what do air upgrades do for broodlords?


Broodlords shoot a broodling from the air. This is a missile attack that deals 20 damage. Because it is a broodlord attack, damage is increased via air upgrades.

The broodlord's broodling shots are then "transformed" into broodlings. These broodlings are like any other ground unit and are upgraded by ground upgrades.

From my understanding, this bug is because the broodlord's "broodling shot" is not from the broodlord itself, but the subordinate units that fly with the broodlord, causing the broodlord to not be revealed.


Think of it like this. Lets say a dwarf chucking unit existed.

Unit A chucks dwarf. Dwarf deals 20 damage on impact (air upgrades). Dwarf continues to attack with his axe (melee upgrades).
Unit A is the broodlord, the dwarf is the broodling.

Thank you very much for that. Understood.
If you lose the stick, you'll always have theBALLS.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 09 2011 05:13 GMT
#92
isnt there a similar bug back in beta when you group the medivac is the MnM upper ground and attack with the MnM, the defender can see the medivac? It has something to do with control grouping hotkey.

nevertheless, great find! hope blizzard patch it
Im daed. Follow me @TL_NB
millardkillmore
Profile Joined June 2010
United States12 Posts
August 09 2011 05:16 GMT
#93
does this matter at all? i mean, you can't see the broodlord itself, but you know it's there (and you know it's position since you can see the broodlings). it's not like it is being protected from attack, since the muta in the first example isn't actually targetable by those stalkers. when something attacks from high ground you see where it is, but you cannot select or attack it unless you have vision. that would kind of defeat the whole purpose of high ground advantage. besides, anyone who has been cliffed on the old lost temple knows that just becasue you can see the tnak doesn't mean your spines can hit the tank.
Juddas
Profile Joined January 2011
768 Posts
August 09 2011 05:23 GMT
#94
^^ but it is target-able. the Muta. The broodlord on the other hand is not. Same thing with Colloxen. A high ground collossus that it shooting down and on the ledgeish can be targeted by low ground units, with or without vision of the high ground
Dusty
Profile Blog Joined December 2010
United States3359 Posts
August 09 2011 05:25 GMT
#95
On August 09 2011 14:16 millardkillmore wrote:
does this matter at all? i mean, you can't see the broodlord itself, but you know it's there (and you know it's position since you can see the broodlings). it's not like it is being protected from attack, since the muta in the first example isn't actually targetable by those stalkers. when something attacks from high ground you see where it is, but you cannot select or attack it unless you have vision. that would kind of defeat the whole purpose of high ground advantage. besides, anyone who has been cliffed on the old lost temple knows that just becasue you can see the tnak doesn't mean your spines can hit the tank.


You can see the broodlord but you can't target it without high ground vision. If any other air unit attacks from highground you can target it.

However, something makes me feel that it's supposed to be designed this way.
FairForever
Profile Joined February 2011
Canada2392 Posts
August 09 2011 05:36 GMT
#96
On August 09 2011 09:47 eviltomahawk wrote:
Show nested quote +
On August 09 2011 09:45 obesechicken13 wrote:
High ground is so gimmicky. It's not difficult to get vision, I doubt this has any real effect on gameplay.

In some situations, perhaps. However, I could imagine Brood Lords besieging an expansion from high ground while Turrets and Cannons are unable to fire back due to this high ground vision bug. I often see units abusing the high ground overlooking the low-ground expansions on Tal'Darim, and I can imagine a lone Brood Lord or two abusing that cliff while the main army is out of position.

It's a very interesting find, and I imagine a lot more players and casters may start experimenting with this bug before Blizzard inevitably patches it... eventually.


Well Broodlords can outrange turrets and cannons anyway.

Not a huge deal but if it is a big hopefully they fix it. Broodlords typically don't abuse high ground anyway because they're too fragile unless you have support, and they can outrange all the units anyway so it's not a huge deal.
figq
Profile Blog Joined May 2010
12519 Posts
August 09 2011 05:53 GMT
#97
Broodling Escort (the 20 dmg air attack) is very different from the typical projectile attacks, and that's intended. It has about 20 effects, while Banshee's projectile has 3 effects. We can't exactly call this a bug, but it's fair to discuss whether the balance should work like that or not.
If you stand next to my head, you can hear the ocean. - Day[9]
justme!
Profile Joined May 2011
Sweden3 Posts
August 09 2011 06:07 GMT
#98
On August 09 2011 10:15 figq wrote:
Interesting find, thanks. The reason, I suppose, could be that carrier's interceptors return to the carrier, and thus remain associated with it in some common class of objects, while broodlings once launched become fully autonomous units unrelated to the brood lord anymore, because they just die shortly. At least that's the only difference I can see.

/offtopic: zerg players really don't use broodlings well enough yet. It's surprisingly rare that someone would actually control them separately. As a result, very often you see broodlings not doing anything.

P.S. The proper comparison would be with Infested Terrans. Shooting them from high ground does not reveal the infestors, because the infested terrans are fully autonomous - unlike interceptors.

Another proof of this difference is:
- When you kill a carrier, all interceptors die immediately
- When you kill a brood lord, his launched broodlings don't die immediately
- When you kill an infestor, his launched infested terrans don't die immediately

So no, it's not a bug, clearly. You won't see interceptors living without a carrier, ever; they are associated. But you would see broodlings living without a brood lord; they are separate. Working as intended.


^ This.
Broodlords never attack on it's own.

Wouldn't surprice me if the same logic goes for raven/HSM
brlalwlrlrlrrr!
Uncultured
Profile Joined September 2010
United States1340 Posts
August 09 2011 06:12 GMT
#99
Pretty crazy that this affects colossus, a ground unit, but not a brood lord.
Don't you rage when you lose too? -FruitDealer
Jragon
Profile Joined October 2010
Australia1471 Posts
August 09 2011 06:18 GMT
#100
Good pick up
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 181
Ryung 91
Rex 38
StarCraft: Brood War
Calm 2011
Bisu 1450
firebathero 900
Hyuk 419
scan(afreeca) 377
Killer 263
Horang2 229
Jaedong 228
BeSt 203
EffOrt 177
[ Show more ]
Pusan 96
Light 88
ggaemo 61
Backho 54
ToSsGirL 52
Soulkey 40
Sexy 35
Mong 28
soO 27
ZerO 27
910 27
Shine 25
Sacsri 20
Rush 18
hero 17
Shinee 17
Mini 16
yabsab 15
sorry 12
Bale 12
JulyZerg 11
Soma 9
Movie 9
ajuk12(nOOB) 5
Hm[arnc] 3
Last 0
League of Legends
JimRising 427
Counter-Strike
olofmeister3095
shoxiejesuss1040
allub79
Super Smash Bros
Mew2King96
Westballz17
Other Games
gofns2366
singsing1600
ceh9556
Sick236
XcaliburYe223
monkeys_forever198
DeMusliM161
crisheroes149
Happy134
ZerO(Twitch)11
Organizations
Counter-Strike
PGL44626
StarCraft 2
IntoTheiNu 61
StarCraft: Brood War
UltimateBattle 28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 63
• LUISG 42
• 3DClanTV 7
• CranKy Ducklings SOOP4
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• escodisco77
• iopq 14
• STPLYoutube
• BSLYoutube
• ZZZeroYoutube
League of Legends
• Jankos932
Upcoming Events
RSL Revival
1m
Classic vs Solar
herO vs SHIN
Tasteless181
Ryung 91
Rex38
CranKy Ducklings11
OSC
3h 1m
Big Brain Bouts
6h 1m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
17h 1m
RSL Revival
1d
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 6h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 9h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 22h
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.