• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:08
CEST 01:08
KST 08:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy8uThermal's 2v2 Tour: $15,000 Main Event17Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
Is there a way to see if 2 accounts=1 person? #1: Maru - Greatest Players of All Time uThermal's 2v2 Tour: $15,000 Main Event RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo) RSL: Revival, a new crowdfunded tournament series Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
BW AKA finder tool BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ New season has just come in ladder StarCraft player reflex TE scores
Tourneys
Cosmonarchy Pro Showmatches KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Games Industry And ATVI The year 2050
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 641 users

Brood Lords having the high ground bonus - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Warpath
Profile Joined April 2010
Canada1242 Posts
August 09 2011 01:03 GMT
#21
This is actually pretty big considering the times when you want to be sniping broodlords with ghosts.
jimmy8609585
Profile Joined April 2011
Canada89 Posts
August 09 2011 01:06 GMT
#22
could it be that Blizzard purposely design like this? I favor the difference that carrier interceptor and broodlings are air and ground,respectively.But this is an interesting find indeed.But hardly useful in a real fight maybe.
Azalie
Profile Joined May 2010
New Zealand117 Posts
August 09 2011 01:10 GMT
#23
OH wow so i was right ha! cool thanks for this man ive been stuck in my base before with broods and used them to clear sieges and such off my front door i thought it was just a random bug that happened one off because i was wondering why the dude wasn't shooting back i didn't know he actually couldn't.

The carrier thing im thinking the same as AL a few posts up : Broodling is a ground unit, unlike the Interceptor which is a Air unit. So your comparison may or may not be accurate.

It might help explain it.
Chronald
Profile Joined December 2009
United States619 Posts
August 09 2011 01:10 GMT
#24
Forces toss to get vision of high ground, either extra obs or pylons, or something.

I see HuK put cannons on the high ground behind his 3rd on Xel Naga PvZ for this reason.
Got that.
Utinni
Profile Joined November 2010
Canada1196 Posts
August 09 2011 01:10 GMT
#25
Good find, everything helps
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
Philip2110
Profile Joined April 2010
Scotland798 Posts
August 09 2011 01:13 GMT
#26
On August 09 2011 10:10 Chronald wrote:
Forces toss to get vision of high ground, either extra obs or pylons, or something.

I see HuK put cannons on the high ground behind his 3rd on Xel Naga PvZ for this reason.


Waiiit, you think HuK puts pylons behind his nat at the 3rd to spot for lategame broodlords?
Master Sc2 - Diamond LoL - Eu W
Rasun
Profile Blog Joined October 2010
United States787 Posts
August 09 2011 01:14 GMT
#27
Very interesting, I see the discrepancy in how the carrier and BL should share the same high ground mechanic rules due to the way they both attack, but don't. Good find.
"People need to just settle the fuck down!"- Djwheat <3
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2011-08-09 01:49:45
August 09 2011 01:15 GMT
#28
Interesting find, thanks. The reason, I suppose, could be that carrier's interceptors return to the carrier, and thus remain associated with it in some common class of objects, while broodlings once launched become fully autonomous units unrelated to the brood lord anymore, because they just die shortly. At least that's the only difference I can see.

/offtopic: zerg players really don't use broodlings well enough yet. It's surprisingly rare that someone would actually control them separately. As a result, very often you see broodlings not doing anything.

P.S. The proper comparison would be with Infested Terrans. Shooting them from high ground does not reveal the infestors, because the infested terrans are fully autonomous - unlike interceptors.

Another proof of this difference is:
- When you kill a carrier, all interceptors die immediately
- When you kill a brood lord, his launched broodlings don't die immediately
- When you kill an infestor, his launched infested terrans don't die immediately

So no, it's not a bug, clearly. You won't see interceptors living without a carrier, ever; they are associated. But you would see broodlings living without a brood lord; they are separate. Working as intended.
If you stand next to my head, you can hear the ocean. - Day[9]
denzelz
Profile Blog Joined November 2009
United States604 Posts
August 09 2011 01:20 GMT
#29
Isn't this just because of all the long range of the BLs? Mutalisks are revealed because they are close range, and I believe Carrier range is still less than BL's.
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
August 09 2011 01:25 GMT
#30
interesting find.

I think I noticed it partially when I play on Taldarim...where the 3rd expo is..that big mountain/cliff thing. mutas attacking will be shot back by marines, BL wont.
savior & jaedong
whoopingchow
Profile Joined June 2011
United States293 Posts
August 09 2011 01:34 GMT
#31
On August 09 2011 10:20 denzelz wrote:
Isn't this just because of all the long range of the BLs? Mutalisks are revealed because they are close range, and I believe Carrier range is still less than BL's.


It's true that BL have a longer range than Carriers (9.5 vs. 8), but it's also worth pointing out that Carriers can retreat while the Interceptors are attacking (according to Liquipedia, they have to be within 8 range to attack, and can then retreat up to 14 range).

This is still a really interesting find....may see more harassment of naturals and thirds with BL's more viable, but really only if the opponent doesn't have any air units/observers. Great post though!
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
August 09 2011 01:37 GMT
#32
Nice bug report. You should mirror this on the Bnet Bug Report forum if you haven't already. Be sure to attach a replay of some sort to help illustrate the point.

Sure sounds like concrete evidence of an inconsistency and something that has a high chance of getting fixed.
Moderator
Azurues
Profile Joined March 2011
Malaysia5612 Posts
August 09 2011 01:40 GMT
#33
instead of facing the carrier backwards, try facing it in front?

it could be a minor glitch with the model of the units or perhaps glitch with the high ground instead
Count9
Profile Blog Joined May 2009
China10928 Posts
August 09 2011 01:41 GMT
#34
Good find, I hope this get patched. All I know is my blink stalkers are faster than my observers and I wanna be able to take advantage of every second I can to fire at broodlords parked over a cliff or space.
MK4512
Profile Blog Joined September 2010
Canada938 Posts
Last Edited: 2011-08-09 01:44:15
August 09 2011 01:43 GMT
#35
Weird, should get fixed, could potentially help alot
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
August 09 2011 01:53 GMT
#36
Good find. This does seem like a bug, though. Hopefully it will get patched.
Bora Pain minha porra!
Eiviyn
Profile Joined August 2010
United Kingdom169 Posts
Last Edited: 2011-08-09 02:12:12
August 09 2011 02:01 GMT
#37
On August 09 2011 10:40 Azurues wrote:
instead of facing the carrier backwards, try facing it in front?

it could be a minor glitch with the model of the units or perhaps glitch with the high ground instead


It's because the carrier has a weapon and it's "pets" are controlled by that weapon, while the Broodlord has a dummy weapon that isn't actually anything to do with it's real attack, with it's real attack being tied to the 2 untargettable escort "pet" units that fly with it.

Easily solvable by Blizzard. They could just attach a 0 damage dummy effect to it's weapon which would reveal it to attackers like normal units. I'm sure if you posted it in the US bug report forum, they'd catch wind of it.

TL:DR; Broodlords don't have real weapons, hence aren't revealed. Probably oversight.
Sunrunner
Profile Joined July 2011
United States80 Posts
August 09 2011 02:19 GMT
#38
It's because the carrier has a weapon and it's "pets" are controlled by that weapon, while the Broodlord has a dummy weapon that isn't actually anything to do with it's real attack, with it's real attack being tied to the 2 untargettable escort "pet" units that fly with it.


Sounds strained - I don't buy it.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
August 09 2011 02:24 GMT
#39
Yeah this mechanic isn't interesting enough to be anything other than a bug.
Eiviyn
Profile Joined August 2010
United Kingdom169 Posts
August 09 2011 02:27 GMT
#40
On August 09 2011 11:19 Sunrunner wrote:
Show nested quote +
It's because the carrier has a weapon and it's "pets" are controlled by that weapon, while the Broodlord has a dummy weapon that isn't actually anything to do with it's real attack, with it's real attack being tied to the 2 untargettable escort "pet" units that fly with it.


Sounds strained - I don't buy it.


Open up the editor. Open the data editor (F7). Go to the units tab. Type in "Brood Lord".

Go to "Combat - Weapons +"

Note the weapon name. "Brood Lord - Broodling Strike".

Go to the weapon tab. Type the above in. Note the entry.

"Effect - Effect" is what a weapon actually does when you tell a unit to attack. Note the (None).
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Round 3
Team Dewalt vs Team Bonyth
ZZZero.O98
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft565
Nina 140
Nathanias 108
StarCraft: Brood War
Shuttle 492
ggaemo 102
ZZZero.O 98
NaDa 66
Stormgate
UpATreeSC135
JuggernautJason105
Dota 2
NeuroSwarm83
Counter-Strike
FalleN 1503
Foxcn614
Stewie2K389
kRYSTAL_54
Super Smash Bros
C9.Mang0350
AZ_Axe75
Heroes of the Storm
Khaldor163
Other Games
tarik_tv14248
gofns11453
summit1g6472
Grubby4870
ceh91427
fl0m725
shahzam349
ZombieGrub85
Trikslyr45
Organizations
Other Games
gamesdonequick496
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 57
• tFFMrPink 17
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21735
League of Legends
• Doublelift3790
• imaqtpie1460
• Shiphtur297
Other Games
• WagamamaTV362
• Scarra0
Upcoming Events
Online Event
11h 52m
SC Evo League
12h 52m
Online Event
13h 52m
OSC
13h 52m
uThermal 2v2 Circuit
15h 52m
CSO Contender
17h 52m
[BSL 2025] Weekly
18h 52m
Sparkling Tuna Cup
1d 10h
WardiTV Summer Champion…
1d 11h
SC Evo League
1d 12h
[ Show More ]
uThermal 2v2 Circuit
1d 15h
BSL Team Wars
1d 19h
Team Dewalt vs Team Bonyth
Afreeca Starleague
2 days
Sharp vs Ample
Larva vs Stork
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
3 days
PiGosaur Monday
4 days
Afreeca Starleague
4 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Summer Champion…
5 days
Replay Cast
6 days
LiuLi Cup
6 days
BSL Team Wars
6 days
Team Hawk vs Team Dewalt
Liquipedia Results

Completed

Proleague 2025-08-13
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
CSL Season 18: Qualifier 1
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.