Brood Lords having the high ground bonus - Page 2
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Warpath
Canada1242 Posts
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jimmy8609585
Canada89 Posts
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Azalie
New Zealand117 Posts
The carrier thing im thinking the same as AL a few posts up : Broodling is a ground unit, unlike the Interceptor which is a Air unit. So your comparison may or may not be accurate. It might help explain it. | ||
Chronald
United States619 Posts
I see HuK put cannons on the high ground behind his 3rd on Xel Naga PvZ for this reason. | ||
Utinni
Canada1196 Posts
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Philip2110
Scotland798 Posts
On August 09 2011 10:10 Chronald wrote: Forces toss to get vision of high ground, either extra obs or pylons, or something. I see HuK put cannons on the high ground behind his 3rd on Xel Naga PvZ for this reason. Waiiit, you think HuK puts pylons behind his nat at the 3rd to spot for lategame broodlords? | ||
Rasun
United States787 Posts
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figq
12519 Posts
/offtopic: zerg players really don't use broodlings well enough yet. It's surprisingly rare that someone would actually control them separately. As a result, very often you see broodlings not doing anything. P.S. The proper comparison would be with Infested Terrans. Shooting them from high ground does not reveal the infestors, because the infested terrans are fully autonomous - unlike interceptors. Another proof of this difference is: - When you kill a carrier, all interceptors die immediately - When you kill a brood lord, his launched broodlings don't die immediately - When you kill an infestor, his launched infested terrans don't die immediately So no, it's not a bug, clearly. You won't see interceptors living without a carrier, ever; they are associated. But you would see broodlings living without a brood lord; they are separate. Working as intended. | ||
denzelz
United States604 Posts
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Arterial
Australia1039 Posts
I think I noticed it partially when I play on Taldarim...where the 3rd expo is..that big mountain/cliff thing. mutas attacking will be shot back by marines, BL wont. | ||
whoopingchow
United States293 Posts
On August 09 2011 10:20 denzelz wrote: Isn't this just because of all the long range of the BLs? Mutalisks are revealed because they are close range, and I believe Carrier range is still less than BL's. It's true that BL have a longer range than Carriers (9.5 vs. 8), but it's also worth pointing out that Carriers can retreat while the Interceptors are attacking (according to Liquipedia, they have to be within 8 range to attack, and can then retreat up to 14 range). This is still a really interesting find....may see more harassment of naturals and thirds with BL's more viable, but really only if the opponent doesn't have any air units/observers. Great post though! | ||
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Excalibur_Z
United States12224 Posts
Sure sounds like concrete evidence of an inconsistency and something that has a high chance of getting fixed. | ||
Azurues
Malaysia5612 Posts
it could be a minor glitch with the model of the units or perhaps glitch with the high ground instead | ||
Count9
China10928 Posts
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MK4512
Canada938 Posts
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Sbrubbles
Brazil5775 Posts
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Eiviyn
United Kingdom169 Posts
On August 09 2011 10:40 Azurues wrote: instead of facing the carrier backwards, try facing it in front? it could be a minor glitch with the model of the units or perhaps glitch with the high ground instead It's because the carrier has a weapon and it's "pets" are controlled by that weapon, while the Broodlord has a dummy weapon that isn't actually anything to do with it's real attack, with it's real attack being tied to the 2 untargettable escort "pet" units that fly with it. Easily solvable by Blizzard. They could just attach a 0 damage dummy effect to it's weapon which would reveal it to attackers like normal units. I'm sure if you posted it in the US bug report forum, they'd catch wind of it. TL:DR; Broodlords don't have real weapons, hence aren't revealed. Probably oversight. | ||
Sunrunner
United States80 Posts
It's because the carrier has a weapon and it's "pets" are controlled by that weapon, while the Broodlord has a dummy weapon that isn't actually anything to do with it's real attack, with it's real attack being tied to the 2 untargettable escort "pet" units that fly with it. Sounds strained - I don't buy it. | ||
TedJustice
Canada1324 Posts
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Eiviyn
United Kingdom169 Posts
Open up the editor. Open the data editor (F7). Go to the units tab. Type in "Brood Lord". Go to "Combat - Weapons +" Note the weapon name. "Brood Lord - Broodling Strike". Go to the weapon tab. Type the above in. Note the entry. "Effect - Effect" is what a weapon actually does when you tell a unit to attack. Note the (None). | ||
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