nice comparison with the Carrier, i haven't realized this so maybe blizzard hasn't either
Brood Lords having the high ground bonus - Page 4
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Yoshi Kirishima
United States10292 Posts
nice comparison with the Carrier, i haven't realized this so maybe blizzard hasn't either | ||
Grobyc
Canada18410 Posts
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Shield
Bulgaria4824 Posts
On August 09 2011 11:37 dogabutila wrote: Then lastly, remember that broodlords don't actually attack. More people need to learn that broodlords *actually* attack. They have 20 base damage. Why don't some zergs know their race? -_- | ||
darkscream
Canada2310 Posts
On August 09 2011 12:40 Intricate1 wrote: Till it gets patched, this mechanic fundamentally changes the strategy of any Broodlord-centric army. No, it doesn't. You always want to put your brood lords up on a ledge where it's harder for ground units to hit them, anyways. | ||
Disquiet
Australia628 Posts
On August 09 2011 12:40 Intricate1 wrote: Lol at people just blowing this off Till it gets patched, this mechanic fundamentally changes the strategy of any Broodlord-centric army. There just aren't that many method of maximizing advantage as prevalent as this Anyone claiming otherwise is just plain wrong Well the only problem is in most situations it will be hard to use this advantage. Broodlords stomp terran without vikings anyway, and with vikings they will have vision, also scan completely negates it so its of limited use ZvT. In ZvP it would only be useful if protoss doesn't have an observer or a stargate or hallucination, which at the late stage of the game at which broodlords come out is somewhat unlikely. Still there may be a few opportunities. And I've never seen broodlords in ZvZ. This would be a lot more gamebreaking if broodlords were easy to rush to, but since they aren't I don't see it changing much at all. | ||
brachester
Australia1786 Posts
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RaiKageRyu
Canada4773 Posts
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zJayy962
1363 Posts
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Probe1
United States17920 Posts
On August 09 2011 12:43 darkness wrote: More people need to learn that broodlords *actually* attack. They have 20 base damage. Why don't some zergs know their race? -_- You really think actual zerg players are saying that or just forum dwellers that watch SC2 and play in silver. ... I'm thinking my hypothesis is correct. | ||
Eiviyn
United Kingdom169 Posts
On August 09 2011 12:33 Ghoststrikes wrote: Wow, there are so many people in this thread, including the OP that are ignorant to the fact that broodlords DO damage their target directly (20 dmg a shot unupgraded) and then the broodlings hit the ground and start doing their thing ![]() Doesn't have a weapon. Real weapon is tied to flying broodlings, which don't get revealed because they aren't real units. This is different to how carrier works. Oversight. Can explain in further detail via PM if needed. | ||
chaosfreak11
Singapore367 Posts
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theBOOCH
United States832 Posts
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EchoZ
Japan5041 Posts
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KuKKi
Germany73 Posts
i dont see a real use, for it. except for lategame harrass against Protoss, on Bases with a highground beneath it. Like the old Lost Temple or one of the new maps Searing Crater, where u could harass protoss with broodlords at the 3rd. But in a normal engagement i dont think it could be really useful, because a Protoss often got 1 or more observer with them. The only thing which already is good, is just the Cliff outranging. But this was known already before. | ||
Falcor
Canada894 Posts
On August 09 2011 12:43 darkness wrote: More people need to learn that broodlords *actually* attack. They have 20 base damage. Why don't some zergs know their race? -_- actually how its set up...the broodlings do the 20 base damg...hence why u see the broodlings in the fog of war and not the broodlord. why dont some zergs know their race? -_- | ||
RockIronrod
Australia1369 Posts
On August 09 2011 13:20 Falcor wrote: actually how its set up...the broodlings do the 20 base damg...hence why u see the broodlings in the fog of war and not the broodlord. why dont some zergs know their race? -_- I'm pretty sure Darkness is a Protoss player. Also; "Drones are fundamentally weaker than Probes or SCV's, their attack delay due to animation is twice as long as other workers, meaning other workers can infinitely kite them." BALANCED BRO, LRN2PULL 2 DRONES NEXT TIME "At a point in the game where you should have an observer or some kind of air unit, you cannot see a unit on the high ground, in a manner completely fitting the mechanics of high-ground" FUCKING BROKEN AND HERE'S SOME FACTS THAT ARE WRONG THAT PROVE IT'S A GLITCH LRN2PLAY YOUR OWN RACE NUB | ||
The_Piper42
United States426 Posts
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ElvisWayCool
United States437 Posts
On August 09 2011 13:04 Eiviyn wrote: ![]() Doesn't have a weapon. Real weapon is tied to flying broodlings, which don't get revealed because they aren't real units. This is different to how carrier works. Oversight. Can explain in further detail via PM if needed. Well with that logic Carriers should also be hidden in the fog of war and the interceptors should get shown, but the pictures show that the Carrier also is shown so it can be focused. So, in my opinion, the Brood Lord should be shown as well, even if it doesn't actually attack, but send other units to attack for it. And anyone saying the opponent should have vikings or an obs by that point in the game is using a flawed argument. The point is that if you attack from the high ground, you should be seen, even if its dark and you're unable to be attacked. The Brood Lord is the only unit that doesn't follow that rule, so it should be fixed, unless it was intentional, which I doubt. | ||
NET
United States703 Posts
Edit: Welcome to the community Clairvaux! | ||
Tektos
Australia1321 Posts
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