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Brood Lords having the high ground bonus - Page 4

Forum Index > SC2 General
Post a Reply
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Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
August 09 2011 03:42 GMT
#61
great OP, and this is very weird...

nice comparison with the Carrier, i haven't realized this so maybe blizzard hasn't either
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 09 2011 03:42 GMT
#62
Looks like a bug imo. The broodlords attack should reveal it just like any other air unit. I don't see people's argument saying it shouldn't because the broodlings are what attack, because both the broodlings and broodlord are attacking.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2011-08-09 03:44:12
August 09 2011 03:43 GMT
#63
On August 09 2011 11:37 dogabutila wrote:
Then lastly, remember that broodlords don't actually attack.



More people need to learn that broodlords *actually* attack. They have 20 base damage.
Why don't some zergs know their race? -_-
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
August 09 2011 03:43 GMT
#64
On August 09 2011 12:40 Intricate1 wrote:

Till it gets patched, this mechanic fundamentally changes the strategy of any Broodlord-centric army.



No, it doesn't. You always want to put your brood lords up on a ledge where it's harder for ground units to hit them, anyways.
Disquiet
Profile Joined January 2011
Australia628 Posts
August 09 2011 03:48 GMT
#65
On August 09 2011 12:40 Intricate1 wrote:
Lol at people just blowing this off

Till it gets patched, this mechanic fundamentally changes the strategy of any Broodlord-centric army. There just aren't that many method of maximizing advantage as prevalent as this

Anyone claiming otherwise is just plain wrong


Well the only problem is in most situations it will be hard to use this advantage. Broodlords stomp terran without vikings anyway, and with vikings they will have vision, also scan completely negates it so its of limited use ZvT. In ZvP it would only be useful if protoss doesn't have an observer or a stargate or hallucination, which at the late stage of the game at which broodlords come out is somewhat unlikely. Still there may be a few opportunities. And I've never seen broodlords in ZvZ. This would be a lot more gamebreaking if broodlords were easy to rush to, but since they aren't I don't see it changing much at all.
brachester
Profile Blog Joined March 2011
Australia1786 Posts
August 09 2011 03:52 GMT
#66
interesting find, i doubt it gonna has any kind of gameplay effect but they still need to fix it
I hate all this singing
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
August 09 2011 03:57 GMT
#67
Interesting find. It also hit me that air units don't have that high ground bonus. Never noticed until now and now I know why my mutas can get attacked when fighting near a cliff.
Someone call down the Thunder?
zJayy962
Profile Blog Joined April 2010
1363 Posts
August 09 2011 03:59 GMT
#68
Cool find. This can be abused on Shattered temple where Zergs park overlords for scouting. Making a Protoss bring an observer or other air unit to clean this up could definitely change games.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 09 2011 04:03 GMT
#69
On August 09 2011 12:43 darkness wrote:
Show nested quote +
On August 09 2011 11:37 dogabutila wrote:
Then lastly, remember that broodlords don't actually attack.



More people need to learn that broodlords *actually* attack. They have 20 base damage.
Why don't some zergs know their race? -_-

You really think actual zerg players are saying that or just forum dwellers that watch SC2 and play in silver.

...

I'm thinking my hypothesis is correct.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Eiviyn
Profile Joined August 2010
United Kingdom169 Posts
Last Edited: 2011-08-09 04:05:33
August 09 2011 04:04 GMT
#70
On August 09 2011 12:33 Ghoststrikes wrote:
Wow, there are so many people in this thread, including the OP that are ignorant to the fact that broodlords DO damage their target directly (20 dmg a shot unupgraded) and then the broodlings hit the ground and start doing their thing


[image loading]

Doesn't have a weapon. Real weapon is tied to flying broodlings, which don't get revealed because they aren't real units. This is different to how carrier works.

Oversight.

Can explain in further detail via PM if needed.
chaosfreak11
Profile Joined April 2011
Singapore367 Posts
August 09 2011 04:05 GMT
#71
Broodlords fly higher than carriers
theBOOCH
Profile Joined November 2010
United States832 Posts
August 09 2011 04:07 GMT
#72
I kind of noticed this happening before, but I was too focused on playing <losing> to give it much thought. It is kind of serious, though, especially when you have to fend off broodlords with marines because they become un-attackable even if they're slightly over a cliff. It's pretty annoying.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
August 09 2011 04:10 GMT
#73
Nice first post man. Hope Blizz patch this soon.
Dear Sixsmith...
KuKKi
Profile Joined April 2011
Germany73 Posts
August 09 2011 04:16 GMT
#74
Protoss rarely have a observer with'em at this stage of the game o.o

i dont see a real use, for it. except for lategame harrass against Protoss, on Bases with a highground beneath it.

Like the old Lost Temple or one of the new maps Searing Crater, where u could harass protoss with broodlords at the 3rd.

But in a normal engagement i dont think it could be really useful, because a Protoss often got 1 or more observer with them.
The only thing which already is good, is just the Cliff outranging. But this was known already before.

Falcor
Profile Joined February 2010
Canada894 Posts
Last Edited: 2011-08-09 04:21:37
August 09 2011 04:20 GMT
#75
On August 09 2011 12:43 darkness wrote:
Show nested quote +
On August 09 2011 11:37 dogabutila wrote:
Then lastly, remember that broodlords don't actually attack.



More people need to learn that broodlords *actually* attack. They have 20 base damage.
Why don't some zergs know their race? -_-


actually how its set up...the broodlings do the 20 base damg...hence why u see the broodlings in the fog of war and not the broodlord.
why dont some zergs know their race? -_-
RockIronrod
Profile Joined May 2011
Australia1369 Posts
August 09 2011 04:33 GMT
#76
On August 09 2011 13:20 Falcor wrote:
Show nested quote +
On August 09 2011 12:43 darkness wrote:
On August 09 2011 11:37 dogabutila wrote:
Then lastly, remember that broodlords don't actually attack.



More people need to learn that broodlords *actually* attack. They have 20 base damage.
Why don't some zergs know their race? -_-


actually how its set up...the broodlings do the 20 base damg...hence why u see the broodlings in the fog of war and not the broodlord.
why dont some zergs know their race? -_-

I'm pretty sure Darkness is a Protoss player.
Also;
"Drones are fundamentally weaker than Probes or SCV's, their attack delay due to animation is twice as long as other workers, meaning other workers can infinitely kite them."
BALANCED BRO, LRN2PULL 2 DRONES NEXT TIME
"At a point in the game where you should have an observer or some kind of air unit, you cannot see a unit on the high ground, in a manner completely fitting the mechanics of high-ground"
FUCKING BROKEN AND HERE'S SOME FACTS THAT ARE WRONG THAT PROVE IT'S A GLITCH LRN2PLAY YOUR OWN RACE NUB
The_Piper42
Profile Blog Joined September 2009
United States426 Posts
August 09 2011 04:36 GMT
#77
Great first post; thanks for contributing to the forums and starting off on the right foot!
Boxer, White-Ra, Grubby, Flash fighting!
ElvisWayCool
Profile Joined March 2010
United States437 Posts
August 09 2011 04:42 GMT
#78
On August 09 2011 13:04 Eiviyn wrote:
Show nested quote +
On August 09 2011 12:33 Ghoststrikes wrote:
Wow, there are so many people in this thread, including the OP that are ignorant to the fact that broodlords DO damage their target directly (20 dmg a shot unupgraded) and then the broodlings hit the ground and start doing their thing


[image loading]

Doesn't have a weapon. Real weapon is tied to flying broodlings, which don't get revealed because they aren't real units. This is different to how carrier works.

Oversight.

Can explain in further detail via PM if needed.


Well with that logic Carriers should also be hidden in the fog of war and the interceptors should get shown, but the pictures show that the Carrier also is shown so it can be focused. So, in my opinion, the Brood Lord should be shown as well, even if it doesn't actually attack, but send other units to attack for it.

And anyone saying the opponent should have vikings or an obs by that point in the game is using a flawed argument. The point is that if you attack from the high ground, you should be seen, even if its dark and you're unable to be attacked. The Brood Lord is the only unit that doesn't follow that rule, so it should be fixed, unless it was intentional, which I doubt.
NET
Profile Blog Joined February 2009
United States703 Posts
Last Edited: 2011-08-09 04:52:13
August 09 2011 04:47 GMT
#79
Great find! Send it to Blizzard so they can fix it! Maybe hiding the Carriers would be a better idea than revealing the Broodlords. Don't see enough carriers as it is.

Edit: Welcome to the community Clairvaux!
"Dark Templar are the saviors of the Protoss Race." -Artosis
Tektos
Profile Joined November 2010
Australia1321 Posts
August 09 2011 04:50 GMT
#80
Carriers can shoot air, this is a fair trade in my opinion.
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