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Brood Lords having the high ground bonus - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
August 09 2011 02:29 GMT
#41
This is an excellent find. I already occasionally run one corruptor to an hidden annoying place to morph and then harass my opponent's expos, now I will use the high ground advantage to be even more annoying.

tsuxiit
Profile Joined July 2010
1305 Posts
August 09 2011 02:34 GMT
#42
I've actually been in a situation where I had the high ground advantage with Brood Lords and was wondering why Terran had to scan to snipe my brood lords.

More generally, I've always wondered why Blizzard made it so you can't attack an air unit on the high ground until it attacks you. It seems like it should either never be attackable without vision on the high ground, or you should be able to see it and attack it before it attacks you. I just don't understand Blizzard's logic.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
August 09 2011 02:35 GMT
#43
good find, they should fix it imo:3
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
Last Edited: 2011-08-09 02:35:51
August 09 2011 02:35 GMT
#44
Shouldn't be changed, a good advantage of BL's
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
August 09 2011 02:37 GMT
#45
Working as intended.

BL and carriers differ significantly in many ways not really considered by the OP.

Carrier interceptors are air units. Broodlings are ground units.
Interceptors cannot be manually controlled. Broodlings can be manually controlled.
Interceptors die when the carrier dies. Broodlings do not.

Clearly, interceptors rely on the carrier, broodlings do not rely on the broodlord. For units that create other units, (think of infestors and infested terrans) the infestor on the high ground making infested terrans on the low ground is not made visible.


Then lastly, remember that broodlords don't actually attack.

Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
August 09 2011 02:40 GMT
#46
Please nerf this is so gay it works against me when i go mass stalker to archon zealot i get fuked because i cant hit the broods ever it sucks

User was temp banned for this post.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
August 09 2011 02:41 GMT
#47
I actually think all the other air units being targetable over cliffs is a bug. The rule is very clearly supposed to be if you don't have vision of it, you can't shoot it, period.
constantqt
Profile Joined July 2011
176 Posts
August 09 2011 02:48 GMT
#48
looks like a bug
OsoVega
Profile Joined December 2010
926 Posts
August 09 2011 02:48 GMT
#49
On August 09 2011 11:37 dogabutila wrote:
Working as intended.

BL and carriers differ significantly in many ways not really considered by the OP.

Carrier interceptors are air units. Broodlings are ground units.
Interceptors cannot be manually controlled. Broodlings can be manually controlled.
Interceptors die when the carrier dies. Broodlings do not.

Clearly, interceptors rely on the carrier, broodlings do not rely on the broodlord. For units that create other units, (think of infestors and infested terrans) the infestor on the high ground making infested terrans on the low ground is not made visible.


Then lastly, remember that broodlords don't actually attack.


Yes they do. A brooding striking a target is no different than a missile from a banshee striking a target. A broodling in the air and a banshee missiles are both uncontrollable projectiles that do damage when they strike their target. It's inconsistent for a banshee to be revealed and a broodlord not.
Disquiet
Profile Joined January 2011
Australia628 Posts
Last Edited: 2011-08-09 02:50:50
August 09 2011 02:49 GMT
#50
On August 09 2011 09:59 rexob wrote:
actually, even though this is not something really big, i think it needs changeing (unless it is intended). I can even recall one game where this annoyed me alot and did change the course of the game.
it was on tal'darim altar and i got to mass gateway army with blink and the Z managed to get out broodlords together with his roaches. my macro was better and when i attacked, he just positioned his broodlords at the "high-ground-island-of-trees" that is between your natrual and the third exp with rocks and i couldn't attack either his natrual nor third as he had his roaches to block and i would have taken too much dmg if i tried. so i couldn't break him because of this, not sniping his broods, and it was actually a real problem.
what happend though was that i took 3 more exps and made a ton of gateways so i won either way but i should have been able to win erlier.

Perhaps there is an opportunity for abuse here if the protoss is going templar tech, rush some corruptors over to that island where zergs usually hide and overlord and then morph them. He won't be able to stop you shelling his base until he gets a robo or a stargate.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
August 09 2011 02:52 GMT
#51
Please report it in the official battle.net foruns, bug report section.

This bug would be never found, as it is so rare to have BL and not have the enemy with some sort of air vision (colossus/observer); so, good job XD
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
August 09 2011 02:56 GMT
#52
This is definitely a bug, Broodlords just have a delayed attack. If a Raven fires a seeker missile from a high ground position, it will become visible when the missile impacts.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
August 09 2011 02:56 GMT
#53
Hm, I guess this does make a difference if you have a cliff you can fight with/defend, much like the stalker pictures you've shown. (Though how often do you wanna engage an army that has the high ground advantage?)

Good find
You can type "StarCraft" with just your left hand.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
Last Edited: 2011-08-09 03:03:13
August 09 2011 03:00 GMT
#54
not sure if this has been said already, but cant this just be a function of the range. the broodlord has a range of 9.5; carrier has a range of 8 (to send out interceptors). closer you are to the cliff, the more likely you should be seen.
Xapti
Profile Joined April 2010
Canada2473 Posts
August 09 2011 03:03 GMT
#55
Virtually completely useless (not problematic) because it's a late game unit, but still interesting information.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-08-09 03:24:04
August 09 2011 03:23 GMT
#56
On August 09 2011 11:48 OsoVega wrote:
Show nested quote +
On August 09 2011 11:37 dogabutila wrote:
Working as intended.

BL and carriers differ significantly in many ways not really considered by the OP.

Carrier interceptors are air units. Broodlings are ground units.
Interceptors cannot be manually controlled. Broodlings can be manually controlled.
Interceptors die when the carrier dies. Broodlings do not.

Clearly, interceptors rely on the carrier, broodlings do not rely on the broodlord. For units that create other units, (think of infestors and infested terrans) the infestor on the high ground making infested terrans on the low ground is not made visible.


Then lastly, remember that broodlords don't actually attack.


Yes they do. A brooding striking a target is no different than a missile from a banshee striking a target. A broodling in the air and a banshee missiles are both uncontrollable projectiles that do damage when they strike their target. It's inconsistent for a banshee to be revealed and a broodlord not.

This... How did you come to the conclusion that a broodling which is an ACTUAL unit is similar to a banshee missile? Do you even play this game? Or am I so high that I'm missing something?
o choro é livre
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-08-09 03:28:58
August 09 2011 03:26 GMT
#57
On August 09 2011 12:03 Xapti wrote:
Virtually completely useless (not problematic) because it's a late game unit, but still interesting information.


If it was a Battlecruiser doing this instead people would be flipping out and this thread would be like 15 pages of people freaking out and demanding it be fixed immediately. It's definitely a serious issue and should be fixed.
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
August 09 2011 03:33 GMT
#58
Wow, there are so many people in this thread, including the OP that are ignorant to the fact that broodlords DO damage their target directly (20 dmg a shot unupgraded) and then the broodlings hit the ground and start doing their thing
Never say die
Tatari
Profile Blog Joined January 2011
United States1179 Posts
August 09 2011 03:38 GMT
#59
I've had this happen several times to me... and a good majority of the games that had this happening to me completely changed the course of major battles.
A fed jungler is no longer a jungler, but a terrorist.
Intricate1
Profile Joined May 2011
169 Posts
August 09 2011 03:40 GMT
#60
Lol at people just blowing this off

Till it gets patched, this mechanic fundamentally changes the strategy of any Broodlord-centric army. There just aren't that many method of maximizing advantage as prevalent as this

Anyone claiming otherwise is just plain wrong

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