Brood Lords having the high ground bonus - Page 7
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Spacedude
Denmark161 Posts
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Rabbitmaster
1357 Posts
On August 09 2011 09:47 Clearout wrote: Don't really see it making a difference (unless protoss misplaced his observer or something). Nice find nonetheless! Yes, there is no way for a zerg to snipe the observer and then proceed to absuse this fact. | ||
Velr
Switzerland10596 Posts
Just think of Naturals like on LT and Kulas and you know why this actually makes a huge diffrence when you try to engage Broodlords from the ground, the current maps just don't have many spots where this really comes into play (due to it being to exploitable by Tankdrops and Colossi/Blinkstalker). | ||
dogabutila
United States1437 Posts
On August 09 2011 18:10 Velr wrote: Thanks to Terrans/Protoss and their Tanks/Colossi that make cliffs behind Naturals "unfair" this won't/is not much of an issue :p. Just think of Naturals like on LT and Kulas and you know why this actually makes a huge diffrence when you try to engage Broodlords from the ground, the current maps just don't have many spots where this really comes into play (due to it being to exploitable by Tankdrops and Colossi/Blinkstalker). This is exactly what I mean. While there might be cute instances to use this mechanic for BL, it really isn't that big an issue because anywhere that they might really be used to advantage could also be used by tanks or collosi, and earlier in the game then BL could. | ||
NeonFox
2373 Posts
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Rorra
Australia1066 Posts
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Tedde93
Sweden169 Posts
On August 09 2011 09:47 eviltomahawk wrote: In some situations, perhaps. However, I could imagine Brood Lords besieging an expansion from high ground while Turrets and Cannons are unable to fire back due to this high ground vision bug. I often see units abusing the high ground overlooking the low-ground expansions on Tal'Darim, and I can imagine a lone Brood Lord or two abusing that cliff while the main army is out of position. It's a very interesting find, and I imagine a lot more players and casters may start experimenting with this bug before Blizzard inevitably patches it... eventually. I don't think high ground matters in that situation since the broodlord has more range than a turret or cannon anyway. | ||
Numy
South Africa35471 Posts
On August 09 2011 18:17 NeonFox wrote: All units firing from a cliff, be it ground or air should not be targetable if you do not have sight on them. Would give a slight defender's advantage, wich is always good in sc2. That wouldn't give a defenders advantage. A defenders advantage would be giving highground a mechanic that always helped a person on the high ground. Not one that only works in the first portion of the game. | ||
figq
12519 Posts
On August 09 2011 17:36 BlitzerSC wrote: No, my point is different - carriers get revealed not because they are air units which attack (in fact they don't; just launch interceptors), but because their interceptors are associated with them - as proven by the fact that the interceptors die when the carrier dies. That's not the case with broodlings which are autonomous and don't die when the brood lord dies. In this sense brood lords are closer to infestors. If, on the other hand, infested terrans worked like interceptors and were associated with the infestors (died when the infestor died), then upon revealing themselves they would reveal the infestor too, even if it's a ground unit, and not an air unit. Hope you get the point.Infestor is not an air unit so it doesn't get revealed when it attack from high ground. The broodlord is an air unit and, like all air units, it should be visible when he attacks from the high ground. As to why Broodling Escort works differently than the other air attacks, it's clear by its design that it's more complex (has more effects and actions) and thus the result can't be compared to the other air attacks, so it's working as it has been designed. Whether that's fair or not is another discussion. | ||
pandaminion
United States270 Posts
Interestingly enough, if you throw down an Autoturret or PDD, the ground units can't get vision of the Raven that threw it. But if you use a Seeker Missile, they can. Same thing applies to Overseers and Changling/Contaminate, respectively. So I'm guessing it has something to do with unit dependency, as figq stated. | ||
Cosmos
Belgium1077 Posts
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[F_]aths
Germany3947 Posts
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JustPassingBy
10776 Posts
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[F_]aths
Germany3947 Posts
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See.Blue
United States2673 Posts
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nocrA
Italy27 Posts
"Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground." http://us.battle.net/sc2/en/blog/3393687 | ||
Sbrubbles
Brazil5775 Posts
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SugarBear
United States842 Posts
On August 09 2011 09:47 eviltomahawk wrote: In some situations, perhaps. However, I could imagine Brood Lords besieging an expansion from high ground while Turrets and Cannons are unable to fire back due to this high ground vision bug. I often see units abusing the high ground overlooking the low-ground expansions on Tal'Darim, and I can imagine a lone Brood Lord or two abusing that cliff while the main army is out of position. It's a very interesting find, and I imagine a lot more players and casters may start experimenting with this bug before Blizzard inevitably patches it... eventually. Broodlords outrange cannons and turrets anyway... | ||
BadgerBadger8264
Netherlands409 Posts
Carriers are the stronger unit in all situations apart from this highly circumstantial situation. It is your opinion that this should be patched, it is my opinion that this is fine and does not need patching. Really? Carriers are better than brood lords? Really? | ||
Mentalizor
Denmark1596 Posts
On August 09 2011 09:49 Falcor wrote: im going to assume its because broodlord has longer range then the stalkers(carrier has the same range as broodlord but is closer to the edge). Range shouldn't factor into wether or not you can target it... Then a ling should only be able to scout w/e is actually in melee range? This is not a factor. Great find. I find this actually to have somewhat great importance. As protoss - if a zerg snipes off my colos/air/obs I will have a hard time dealing with broods from high ground. I cannot target them - and will have a really rough time blinking beneath them. This is not a small thing. Oh... Great first post ![]() | ||
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