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Brood Lords having the high ground bonus - Page 8

Forum Index > SC2 General
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TwoMagTrav
Profile Joined January 2011
United States195 Posts
September 09 2011 16:16 GMT
#141
On August 09 2011 09:57 Talin wrote:
This isn't really something that can be negligently discarded. One BL can basically shut down an entire expansion as other races rely a lot on static defense later on in the game (for their 4th and even 3rd).

Even if it dies eventually to an air unit, it would still be a decent trade.

Doesn't a Broodlord out range all static defense anyway? So the defense can only hit the broodlings, which are not the problem here. They are out of range even if they could see it.

I guess I fail to see how this is significant, surely the other player would have some kind of air unit or observer by the 17-20 minute range it takes to get Broodlords out.
When I feed the poor they call me a saint, when I ask why the poor have no food they call me a socialist
gladsheim
Profile Joined October 2010
Australia676 Posts
September 09 2011 16:22 GMT
#142
blizzard just fixed this in the updated 1.4 patch notes, good find OP, but i hate you
TwoMagTrav
Profile Joined January 2011
United States195 Posts
September 09 2011 16:25 GMT
#143
On September 10 2011 00:55 BadgerBadger8264 wrote:
Show nested quote +
Carriers are the stronger unit in all situations apart from this highly circumstantial situation. It is your opinion that this should be patched, it is my opinion that this is fine and does not need patching.

Really? Carriers are better than brood lords?

Really?

They're faster, more HP, more DPS, can attack ground and air, similar cost (50 minerals more for carrier), longer range after interceptors are released out. Carriers are pretty damn good!

Its just no one uses carriers. Not to mention obviously Carriers > BLs because BLs can't hit carriers. lawl.
When I feed the poor they call me a saint, when I ask why the poor have no food they call me a socialist
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
September 09 2011 16:45 GMT
#144
On September 10 2011 01:25 TRod wrote:
Show nested quote +
On September 10 2011 00:55 BadgerBadger8264 wrote:
Carriers are the stronger unit in all situations apart from this highly circumstantial situation. It is your opinion that this should be patched, it is my opinion that this is fine and does not need patching.

Really? Carriers are better than brood lords?

Really?

They're faster, more HP, more DPS, can attack ground and air, similar cost (50 minerals more for carrier), longer range after interceptors are released out. Carriers are pretty damn good!

Its just no one uses carriers. Not to mention obviously Carriers > BLs because BLs can't hit carriers. lawl.


I don't want to get into a "which is better debate". But one of the hugest advantages of the broodlord is that the broodlings pin down the army that the Brood Lords are attacking. Kinda like built-in forcefields, pretty sweet Shit can just run underneath carriers.
[15:15] <Palmar> and yes marv, you're a total hottie
NineteenSC2
Profile Joined April 2011
Canada117 Posts
September 09 2011 16:49 GMT
#145
Issue has already been addressed in 1.4 patch notes quite some time ago.

http://us.battle.net/sc2/en/forum/topic/1213111662

Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground.
S2 & S3 Grandmaster Protoss. Justin.tv/nineteensc2 for my new stream
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
September 09 2011 16:53 GMT
#146
Not really some time ago. It's in italics so it's new.
[15:15] <Palmar> and yes marv, you're a total hottie
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