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the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?
seems like a game design flaw rather than a balance flaw...
TvZ on the other hand seems to be quite pretty well balanced right now, hovering quite close to 50% for two months now
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On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?
seems like a game design flaw rather than a balance flaw... It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable.
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United Kingdom14464 Posts
The korean results are skewed by the prevalence of 111 all ins, but still. Right now the metagame is really stacked against Protoss. Time for MC and Naniwa to show how it's done!
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On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?
easy fix. remove terran, insert Orc from War3!
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The only scenario where I see Protoss being unfairly stronger than Terran is when both are at 200/200 and both players have a huge bank and huge production capabilities. It's then obvious than the warpgate mechanics will help P replenish way faster than T and overrun him if T doesn't win the engagement by a large margin. That's not very good, but it's less worrying than 10-12 minutes 1-1-1 stomping games imo.
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On August 07 2011 10:46 MCDayC wrote: The korean results are skewed by the prevalence of 111 all ins, but still. Right now the metagame is really stacked against Protoss. Time for MC and Naniwa to show how it's done! the problem with the 1-1-1 from what i can tell is, even when (very strong) players know it's coming, they can't defend it. does that sound right?
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On August 07 2011 10:44 iamke55 wrote:Show nested quote +On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?
seems like a game design flaw rather than a balance flaw... It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable.
lol what? are you suggesting that they remove banshees? also, I don't even understand how you can say removing banshees will not change anything. removing banshees = no need to worry about cloaked units. changes a TON of the game itself and meta game. comparing units one dimensionally (FF/sentry and banshee) like that is quite pointless as well.
other than that, what "really easy fix" do you have in mind?
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Starting to see some really nice ghost play lately.
I think that is a big game changer. First you had the patch that adjusted their cost, and slowly it started to be incorporated more. Then once it started to get incorporated more it took some time for players to get the EMP and micro down really well and now thats all coming together and really seems to make a big difference in that matchup.
I think the same can be said to a lesser extent with the infestor in ZvP and how that unit has brought that matchup more in balance.
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On August 07 2011 10:46 akaname wrote:Show nested quote +On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?
easy fix. remove terran, insert Orc from War3! Grubby owns then?
Btw this makes me switch to my second race (Terran) :D Cattle Bruisers rush incoming <3
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On August 07 2011 10:46 MCDayC wrote: The korean results are skewed by the prevalence of 111 all ins, but still. Right now the metagame is really stacked against Protoss. Time for MC and Naniwa to show how it's done! I wouldn't say that, It's just really really skewed because of the 1/1/1 all in, everywhere else(where the 1/1/1 is not that popular, it seems okay.53% isn't that bad
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On August 07 2011 10:44 iamke55 wrote:Show nested quote +On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?
seems like a game design flaw rather than a balance flaw... It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable. The same could be said about Dark templars being removed, and stim being nurfed. There's no situation where protoss would be screwed, but both Terran matchups would be unwinnable. It's probably in the game designs best interests for Terran to have a air to ground unit, it would be silly not too.
I would say this is just another shift in the metagame. Just look at February, Terran were in the same position as Protoss are right now.
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I agree with the people saying that it's not the fact that Protoss isn't doing well that irks me - what really annoys me is when people continue to whine that Protoss is OP. Honestly, if you're not a Toss player, you can rationalize that Protoss is merely weak because Protoss players suck, but at some point you have to ask yourself: Are all Protoss players, save a precious few like MC or Puzzle, just lazy bastards who don't practice as hard as players of the other races? Or does it just so happen that all the intrinsically shittier SC2 players choose Protoss? If you honestly believe that, I don't really know what to say. At this point, I wouldn't call Protoss underpowered, but the race indeed has quite a few weaknesses that, at the top levels, makes it harder to play than many people would admit.
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Huh, look at the Korean one, it goes off the charts. (literally)
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On August 07 2011 10:50 eXwOn wrote:Show nested quote +On August 07 2011 10:44 iamke55 wrote:On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?
seems like a game design flaw rather than a balance flaw... It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable. The same could be said about Dark templars being removed, and stim being nurfed. There's no situation where protoss would be screwed, but both Terran matchups would be unwinnable. It's probably in the game designs best interests for Terran to have a air to ground unit, it would be silly not too. I would say this is just another shift in the metagame. Just look at February, Terran were in the same position as Protoss are right now.
IIRC soon after that shift in which Terran was in the same position as Protoss is right now, they took out KA.
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On August 07 2011 10:50 eXwOn wrote:Show nested quote +On August 07 2011 10:44 iamke55 wrote:On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?
seems like a game design flaw rather than a balance flaw... It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable. The same could be said about Dark templars being removed, and stim being nurfed. There's no situation where protoss would be screwed, but both Terran matchups would be unwinnable. It's probably in the game designs best interests for Terran to have a air to ground unit, it would be silly not too.
Removing units at this point in time is completely out of the question. However I wouldn't mind seeing Banshee's get 10(+3 v light) per projectile. Stalkers really should not lose 1v1 against a banshee -_-.
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On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O Blue flame is awesome
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On August 07 2011 10:20 EtohEtoh wrote:more terran nerfs incoming? 
Can Terran even be nerfed any more? I think they have had more nerfs than Z and P combined.
I think it's more a case of P learning to play against new strategies rather than T being "op" or "imba".
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Why do like 30% of players bm me for playing toss cause its so OP before the game even starts. I don't really care about the balance but its annoying that people act like toss takes no skill when stats like these are everywhere.
About 80% of low masters terrans do the marine/tank/banshee all in every game and I rarely hold it even when I know its coming. I don't understand why that takes more skill than playing toss or why people feel like toss is such a noob OP race.
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Terran are very versatile vs toss and zerg... ^^ i think you guys can guess what unit gives toss the most trouble.
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Man i knew Protoss was doing bad as of late but this is pretty severe, Im glad to see im not the only one having troubles haha
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