• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:12
CET 06:12
KST 14:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats SnOw's ASL S20 Finals Review
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1870 users

[July] TLPD Race Winrate Graphs - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 37 38 39 Next All
Namu
Profile Joined February 2011
United States826 Posts
Last Edited: 2011-08-07 01:42:30
August 07 2011 01:41 GMT
#61
the 1-1-1 all-in really screwing protosses over it seems...
it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim)
the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?

seems like a game design flaw rather than a balance flaw...

TvZ on the other hand seems to be quite pretty well balanced right now, hovering quite close to 50% for two months now
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 07 2011 01:44 GMT
#62
On August 07 2011 10:41 Namu wrote:
the 1-1-1 all-in really screwing protosses over it seems...
it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim)
the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?

seems like a game design flaw rather than a balance flaw...

It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
August 07 2011 01:46 GMT
#63
The korean results are skewed by the prevalence of 111 all ins, but still. Right now the metagame is really stacked against Protoss. Time for MC and Naniwa to show how it's done!
VERY FRAGILE, LIKE A BABY PANDA EGG
akaname
Profile Joined July 2010
United Kingdom599 Posts
August 07 2011 01:46 GMT
#64
On August 07 2011 10:41 Namu wrote:
the 1-1-1 all-in really screwing protosses over it seems...
it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim)
the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?

easy fix. remove terran, insert Orc from War3!
There can be only none
ZenithM
Profile Joined February 2011
France15952 Posts
August 07 2011 01:46 GMT
#65
The only scenario where I see Protoss being unfairly stronger than Terran is when both are at 200/200 and both players have a huge bank and huge production capabilities. It's then obvious than the warpgate mechanics will help P replenish way faster than T and overrun him if T doesn't win the engagement by a large margin. That's not very good, but it's less worrying than 10-12 minutes 1-1-1 stomping games imo.
akaname
Profile Joined July 2010
United Kingdom599 Posts
August 07 2011 01:47 GMT
#66
On August 07 2011 10:46 MCDayC wrote:
The korean results are skewed by the prevalence of 111 all ins, but still. Right now the metagame is really stacked against Protoss. Time for MC and Naniwa to show how it's done!

the problem with the 1-1-1 from what i can tell is, even when (very strong) players know it's coming, they can't defend it. does that sound right?
There can be only none
Namu
Profile Joined February 2011
United States826 Posts
August 07 2011 01:48 GMT
#67
On August 07 2011 10:44 iamke55 wrote:
Show nested quote +
On August 07 2011 10:41 Namu wrote:
the 1-1-1 all-in really screwing protosses over it seems...
it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim)
the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?

seems like a game design flaw rather than a balance flaw...

It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable.


lol what? are you suggesting that they remove banshees?
also, I don't even understand how you can say removing banshees will not change anything.
removing banshees = no need to worry about cloaked units. changes a TON of the game itself and meta game. comparing units one dimensionally (FF/sentry and banshee) like that is quite pointless as well.

other than that, what "really easy fix" do you have in mind?
FLuE
Profile Joined September 2010
United States1012 Posts
August 07 2011 01:49 GMT
#68
Starting to see some really nice ghost play lately.

I think that is a big game changer. First you had the patch that adjusted their cost, and slowly it started to be incorporated more. Then once it started to get incorporated more it took some time for players to get the EMP and micro down really well and now thats all coming together and really seems to make a big difference in that matchup.

I think the same can be said to a lesser extent with the infestor in ZvP and how that unit has brought that matchup more in balance.

Elasticity
Profile Blog Joined June 2010
3420 Posts
August 07 2011 01:50 GMT
#69
On August 07 2011 10:46 akaname wrote:
Show nested quote +
On August 07 2011 10:41 Namu wrote:
the 1-1-1 all-in really screwing protosses over it seems...
it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim)
the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?

easy fix. remove terran, insert Orc from War3!

Grubby owns then?

Btw this makes me switch to my second race (Terran) :D Cattle Bruisers rush incoming <3
kodas
Profile Blog Joined January 2011
United States418 Posts
Last Edited: 2011-08-07 01:52:05
August 07 2011 01:50 GMT
#70
On August 07 2011 10:46 MCDayC wrote:
The korean results are skewed by the prevalence of 111 all ins, but still. Right now the metagame is really stacked against Protoss. Time for MC and Naniwa to show how it's done!

I wouldn't say that, It's just really really skewed because of the 1/1/1 all in, everywhere else(where the 1/1/1 is not that popular, it seems okay.53% isn't that bad
Get paper, fuck bitches, smoke trees, mass thors.
eXwOn
Profile Joined January 2011
Canada351 Posts
Last Edited: 2011-08-07 01:53:45
August 07 2011 01:50 GMT
#71
On August 07 2011 10:44 iamke55 wrote:
Show nested quote +
On August 07 2011 10:41 Namu wrote:
the 1-1-1 all-in really screwing protosses over it seems...
it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim)
the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?

seems like a game design flaw rather than a balance flaw...

It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable.

The same could be said about Dark templars being removed, and stim being nurfed. There's no situation where protoss would be screwed, but both Terran matchups would be unwinnable. It's probably in the game designs best interests for Terran to have a air to ground unit, it would be silly not too.


I would say this is just another shift in the metagame. Just look at February, Terran were in the same position as Protoss are right now.
#2 in the world on the ladders!!! 3.31.11 :D:D:D
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
Last Edited: 2011-08-07 01:53:45
August 07 2011 01:52 GMT
#72
I agree with the people saying that it's not the fact that Protoss isn't doing well that irks me - what really annoys me is when people continue to whine that Protoss is OP. Honestly, if you're not a Toss player, you can rationalize that Protoss is merely weak because Protoss players suck, but at some point you have to ask yourself: Are all Protoss players, save a precious few like MC or Puzzle, just lazy bastards who don't practice as hard as players of the other races? Or does it just so happen that all the intrinsically shittier SC2 players choose Protoss? If you honestly believe that, I don't really know what to say. At this point, I wouldn't call Protoss underpowered, but the race indeed has quite a few weaknesses that, at the top levels, makes it harder to play than many people would admit.
Xation
Profile Blog Joined April 2011
Canada147 Posts
August 07 2011 01:54 GMT
#73
Huh, look at the Korean one, it goes off the charts. (literally)
Liquid HerO bonjwa. Stardust fighting! -Jester 1754
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
August 07 2011 01:54 GMT
#74
On August 07 2011 10:50 eXwOn wrote:
Show nested quote +
On August 07 2011 10:44 iamke55 wrote:
On August 07 2011 10:41 Namu wrote:
the 1-1-1 all-in really screwing protosses over it seems...
it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim)
the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?

seems like a game design flaw rather than a balance flaw...

It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable.

The same could be said about Dark templars being removed, and stim being nurfed. There's no situation where protoss would be screwed, but both Terran matchups would be unwinnable. It's probably in the game designs best interests for Terran to have a air to ground unit, it would be silly not too.


I would say this is just another shift in the metagame. Just look at February, Terran were in the same position as Protoss are right now.


IIRC soon after that shift in which Terran was in the same position as Protoss is right now, they took out KA.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 07 2011 01:54 GMT
#75
On August 07 2011 10:50 eXwOn wrote:
Show nested quote +
On August 07 2011 10:44 iamke55 wrote:
On August 07 2011 10:41 Namu wrote:
the 1-1-1 all-in really screwing protosses over it seems...
it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim)
the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios?

seems like a game design flaw rather than a balance flaw...

It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable.

The same could be said about Dark templars being removed, and stim being nurfed. There's no situation where protoss would be screwed, but both Terran matchups would be unwinnable. It's probably in the game designs best interests for Terran to have a air to ground unit, it would be silly not too.


Removing units at this point in time is completely out of the question. However I wouldn't mind seeing Banshee's get 10(+3 v light) per projectile. Stalkers really should not lose 1v1 against a banshee -_-.
Porouscloud - NA LoL
N1k0
Profile Joined June 2011
Uruguay1075 Posts
August 07 2011 01:55 GMT
#76
On August 07 2011 09:41 ZappaSC wrote:
Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O

Blue flame is awesome
Netsky
Profile Joined October 2010
Australia1155 Posts
August 07 2011 01:55 GMT
#77
On August 07 2011 10:20 EtohEtoh wrote:
more terran nerfs incoming?



Can Terran even be nerfed any more? I think they have had more nerfs than Z and P combined.

I think it's more a case of P learning to play against new strategies rather than T being "op" or "imba".
tarath
Profile Joined April 2009
United States377 Posts
Last Edited: 2011-08-07 01:58:04
August 07 2011 01:57 GMT
#78
Why do like 30% of players bm me for playing toss cause its so OP before the game even starts. I don't really care about the balance but its annoying that people act like toss takes no skill when stats like these are everywhere.

About 80% of low masters terrans do the marine/tank/banshee all in every game and I rarely hold it even when I know its coming. I don't understand why that takes more skill than playing toss or why people feel like toss is such a noob OP race.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
August 07 2011 01:58 GMT
#79
Terran are very versatile vs toss and zerg... ^^ i think you guys can guess what unit gives toss the most trouble.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Astro-Penguin
Profile Blog Joined June 2011
554 Posts
August 07 2011 01:58 GMT
#80
Man i knew Protoss was doing bad as of late but this is pretty severe, Im glad to see im not the only one having troubles haha
Prev 1 2 3 4 5 6 37 38 39 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #57
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 147
Nathanias 113
StarCraft: Brood War
Horang2 12177
JimRising 693
Icarus 12
Dota 2
XaKoH 365
NeuroSwarm94
LuMiX1
Counter-Strike
fl0m1626
PGG 120
Coldzera 99
Other Games
summit1g15977
WinterStarcraft348
C9.Mang0321
Organizations
Other Games
gamesdonequick1049
BasetradeTV172
Counter-Strike
PGL146
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo783
• Stunt439
Other Games
• Scarra550
Upcoming Events
Sparkling Tuna Cup
4h 48m
WardiTV Korean Royale
6h 48m
LAN Event
9h 48m
Replay Cast
1d 3h
WardiTV Korean Royale
1d 6h
LAN Event
1d 9h
OSC
1d 17h
The PondCast
2 days
LAN Event
2 days
Replay Cast
2 days
[ Show More ]
LAN Event
3 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.