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[July] TLPD Race Winrate Graphs - Page 38

Forum Index > SC2 General
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Prev 1 36 37 38 39 Next All
K3Nyy
Profile Joined February 2010
United States1961 Posts
August 11 2011 23:16 GMT
#741
On August 12 2011 07:42 ribboo wrote:
Show nested quote +
On August 11 2011 23:33 seansye wrote:
About 2 months ago all 3 races were almost at 50%... Without any balance patches I wonder how that one race dropped so much.

It happens. Players figure out new stuff and all that. Same chart for BW:
http://i.imgur.com/uxz19.png

And I can assure you no patches has had any influence there.


A lot of those win percentages have to do with maps.
susySquark
Profile Blog Joined May 2010
United States1692 Posts
August 12 2011 00:37 GMT
#742
The August graph is going to look quite sad indeed.
pwadoc
Profile Joined August 2010
271 Posts
August 12 2011 01:43 GMT
#743
I don't understand how the problems with terran have escaped blizzard thus far. The sources of imbalance are obvious and numerous. The race has both the best defensive and offensive options at all points during a game. During the early game you not cannot scout a terran (he can scout you easily), he has a wider array of unit choices available, many of which will simply win the game outright. The strength of terran defensive structures, the ability to lift buildings, and the presence of units like siege tanks make counter-attacking mostly ineffective. In the late game, the terran is free to drop and harass an opponents far expansions, while terrans can morph PFs, build a few turrets, and remain essentially invulnerable. This has been the case for months. Many people have pointed out these serious and fundamental flaws in terran design, but blizzard has entirely ignored all of it. They rely on flawed statistical techniques to look for imbalance, all the while ignored the obvious theoretical problems with the race. I don't really see a point to playing this game as long as balance remains such a serious issue.
quiet noise
Profile Joined May 2011
599 Posts
Last Edited: 2011-08-12 01:48:42
August 12 2011 01:48 GMT
#744
On August 12 2011 10:43 pwadoc wrote:
I don't understand how the problems with terran have escaped blizzard thus far. The sources of imbalance are obvious and numerous. The race has both the best defensive and offensive options at all points during a game. During the early game you not cannot scout a terran (he can scout you easily), he has a wider array of unit choices available, many of which will simply win the game outright. The strength of terran defensive structures, the ability to lift buildings, and the presence of units like siege tanks make counter-attacking mostly ineffective. In the late game, the terran is free to drop and harass an opponents far expansions, while terrans can morph PFs, build a few turrets, and remain essentially invulnerable. This has been the case for months. Many people have pointed out these serious and fundamental flaws in terran design, but blizzard has entirely ignored all of it. They rely on flawed statistical techniques to look for imbalance, all the while ignored the obvious theoretical problems with the race. I don't really see a point to playing this game as long as balance remains such a serious issue.


to be honest, i think david kim is aware of this but he knows it wont be possible fix the problems you mentioned until HotS/LotV since its going to require new game mechanics and units to fix some of them.
pwadoc
Profile Joined August 2010
271 Posts
August 12 2011 01:49 GMT
#745
On August 12 2011 10:48 quiet noise wrote:
to be honest, i think david kim is aware of this but he knows it wont be able to fix the problems you mentioned until HotS/LotV since its going to require new game mechanics and units to fix some of them.


Then why are we wasting time playing this game? Why should tournaments put up thousands of dollars in prizes? Why should we take SC2 seriously as an e-sport?
quiet noise
Profile Joined May 2011
599 Posts
Last Edited: 2011-08-12 02:32:47
August 12 2011 02:15 GMT
#746
On August 12 2011 10:49 pwadoc wrote:
Show nested quote +
On August 12 2011 10:48 quiet noise wrote:
to be honest, i think david kim is aware of this but he knows it wont be able to fix the problems you mentioned until HotS/LotV since its going to require new game mechanics and units to fix some of them.


Then why are we wasting time playing this game? Why should tournaments put up thousands of dollars in prizes? Why should we take SC2 seriously as an e-sport?


because a huge part of the player pool is still too ignorant/stupid to question the game balance. havent you noticed that analyzing or discussing balance is the biggest taboo in the sc2 community? thats because if you admit that the game is imbalanced, it would be a huge blow to everyone who takes the game super seriously (or makes a living from it, like casters and day 9). noone wants to admit that the game they obsess over is flawed, because that makes them look stupid.

Its like religious people not wanting to question their god or anything written in the bible. You cant remain "faithful" to god once you start to realize that the bible is actually a flawed book of bizarre stories. Same goes for SC2 fans and players, if they admit to themselves that this game is just a flawed, mediocre RTS just like any other, they would feel stupid for dedicating so much time too it. its very human, but also kinda counterproductive.

it would be so much easier if everyone just admitted that even though this game has massive potential to become something amazing, it still has huge flaws and issues and is nowhere BW level of balance and "skill cap".
Miefer
Profile Joined March 2011
Taiwan229 Posts
August 12 2011 02:30 GMT
#747
It isnt easy to balance the game. the statistic shows only pro games but what about lower level of play? you have to think about that too. and the statistic dont say how many players are playing each race. considering that more people playing terran it is normal that they have more mid to high skilled players. Also if terrans are so dominat then why was the Gsl July RO4 1 taerran 1 protoss and 2 zerg? why did Huk win Dreamhack and Homestory Cup? why Puzzle won Code A? or Nestea Gsl?
quiet noise
Profile Joined May 2011
599 Posts
Last Edited: 2011-08-12 02:37:27
August 12 2011 02:34 GMT
#748
On August 12 2011 11:30 Miefer wrote:
It isnt easy to balance the game. the statistic shows only pro games but what about lower level of play? you have to think about that too. and the statistic dont say how many players are playing each race. considering that more people playing terran it is normal that they have more mid to high skilled players. Also if terrans are so dominat then why was the Gsl July RO4 1 taerran 1 protoss and 2 zerg? why did Huk win Dreamhack and Homestory Cup? why Puzzle won Code A? or Nestea Gsl?


short answer: because none of their opponents used the builds we see destroy protoss in recent GSL. with the new understanding of zvP and tvP its easy to go back and watch the vods and see what their opponents could have done differently to win. Huk got away with builds that are considered "dead" now because korean zergs and terrans learned to punish them effectively
Miefer
Profile Joined March 2011
Taiwan229 Posts
August 12 2011 03:03 GMT
#749
that doesnt mean that the game isnt balanced. they are just trends. I am sure the 1-1-1 build will be figured out soon and tvp results will be reversed and terrans have to invent new builds. Its like when 4gate was considered as op or baneling bust or 2 port banshee , voidray collosus deathball etc etc etc...
galivet
Profile Joined February 2011
288 Posts
Last Edited: 2011-08-12 20:01:37
August 12 2011 19:57 GMT
#750
The game won't be balanced at the highest level until it ceases to be a consumer product for the average joe player (meaning several years down the line).

If the game is balanced around what pro players can achieve/abuse, then it won't be balanced for the bottom 98% of players who can't match the pros. For example: assume (just for the sake of this example) that decreasing zealot build time by 10 seconds would bring ZvP into balance at the pro level (requiring some challenging micro from the zerg to defend), but then all zergs at diamond and below would lose because they can't achieve the necessary micro while keeping up their macro.

Blizzard is still trying to make money from selling this game in retail, so they can't balance it at the top level at the expense of average joe gamer. The vast majority of blizzard's customer base for the two remaining expansions plays below even the Masters level; if they alienate those people to make the game balanced for the pros then they will lose way more money than they will gain.

But as soon as the last expansion in the series hits the bargain bin at Gamestop, blizzard will then finally start trying to balance the game for real at the pro level, because their only significant ongoing source of revenue from Starcraft 2 will be e-sports kickbacks. In fact I wouldn't be surprised if they know exactly what those balance changes are for the game as it stands today...they just won't release them because it would cause a mass outcry from the unskilled. To them the changes won't look balanced at all.

Game balance is all about $$$$$$$$ for blizzard. The emperor has no clothes, but if you want to still have a pro e-sports scene to enjoy in 2015 then you had better play along with the charade.
Excludos
Profile Blog Joined April 2010
Norway8232 Posts
Last Edited: 2011-08-13 22:31:38
August 13 2011 22:30 GMT
#751
On August 12 2011 11:15 quiet noise wrote:
Show nested quote +
On August 12 2011 10:49 pwadoc wrote:
On August 12 2011 10:48 quiet noise wrote:
to be honest, i think david kim is aware of this but he knows it wont be able to fix the problems you mentioned until HotS/LotV since its going to require new game mechanics and units to fix some of them.


Then why are we wasting time playing this game? Why should tournaments put up thousands of dollars in prizes? Why should we take SC2 seriously as an e-sport?


because a huge part of the player pool is still too ignorant/stupid to question the game balance. havent you noticed that analyzing or discussing balance is the biggest taboo in the sc2 community? thats because if you admit that the game is imbalanced, it would be a huge blow to everyone who takes the game super seriously (or makes a living from it, like casters and day 9). noone wants to admit that the game they obsess over is flawed, because that makes them look stupid.

Its like religious people not wanting to question their god or anything written in the bible. You cant remain "faithful" to god once you start to realize that the bible is actually a flawed book of bizarre stories. Same goes for SC2 fans and players, if they admit to themselves that this game is just a flawed, mediocre RTS just like any other, they would feel stupid for dedicating so much time too it. its very human, but also kinda counterproductive.

it would be so much easier if everyone just admitted that even though this game has massive potential to become something amazing, it still has huge flaws and issues and is nowhere BW level of balance and "skill cap".


Thats the biggest bull ever. The reason imbalance whining in sc2 is taboo is because everyone does it (including myself after a loss streak), and its incredibly tiring for everyone around. The flaws have been pointed out so many times, it doesn't help you that a 4 year old starts screaming in your ear what you already know. And since there isn't anything you can do about it, why not just do the best you can out of the situation, try to get as good as you can, and hope your race someday gets fixed? Even Idra shares this viewpoint, and he's the flagship of imbalance whining.
harhar!
Profile Joined January 2011
Germany190 Posts
Last Edited: 2011-08-25 19:38:22
August 25 2011 19:37 GMT
#752
those graphs are so irregular and they are changing without even having to patch the game. so i dont think you can conclude much from terran being ahead one cicle.

edit: sorry for push lol!
SpiZz
Profile Joined February 2008
112 Posts
August 25 2011 19:51 GMT
#753
On August 12 2011 10:43 pwadoc wrote:
I don't understand how the problems with terran have escaped blizzard thus far. The sources of imbalance are obvious and numerous. The race has both the best defensive and offensive options at all points during a game. During the early game you not cannot scout a terran (he can scout you easily), he has a wider array of unit choices available, many of which will simply win the game outright. The strength of terran defensive structures, the ability to lift buildings, and the presence of units like siege tanks make counter-attacking mostly ineffective. In the late game, the terran is free to drop and harass an opponents far expansions, while terrans can morph PFs, build a few turrets, and remain essentially invulnerable. This has been the case for months. Many people have pointed out these serious and fundamental flaws in terran design, but blizzard has entirely ignored all of it. They rely on flawed statistical techniques to look for imbalance, all the while ignored the obvious theoretical problems with the race. I don't really see a point to playing this game as long as balance remains such a serious issue.

Wow, pretty good summary. I really hope that HotS will deliver some new units / spells for both protoss and zergs to keep up.
rattus22
Profile Joined April 2010
United States68 Posts
September 02 2011 19:29 GMT
#754
Anyone know when the August winrates will be announced?
imareaver3
Profile Joined June 2010
United States906 Posts
September 02 2011 20:29 GMT
#755
On September 03 2011 04:29 rattus22 wrote:
Anyone know when the August winrates will be announced?



According to his twitter, he's still waiting on tournament reports.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
September 02 2011 20:48 GMT
#756
On August 12 2011 10:43 pwadoc wrote:
Many people have pointed out these serious and fundamental flaws in terran design, but blizzard has entirely ignored all of it. They rely on flawed statistical techniques to look for imbalance, all the while ignored the obvious theoretical problems with the race.


You honestly think theory is worth more than empirical data?
Fwiffo
Profile Joined March 2010
Canada57 Posts
Last Edited: 2011-09-04 14:41:35
September 04 2011 14:40 GMT
#757
On September 03 2011 05:48 Empirimancer wrote:
Show nested quote +
On August 12 2011 10:43 pwadoc wrote:
Many people have pointed out these serious and fundamental flaws in terran design, but blizzard has entirely ignored all of it. They rely on flawed statistical techniques to look for imbalance, all the while ignored the obvious theoretical problems with the race.


You honestly think theory is worth more than empirical data?


You honestly believe 'empirical data' has more value without qualitative interpretation?
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
September 05 2011 08:47 GMT
#758
just added the guy on twitter and guess what!

"Stats for August coming out today, anyone want to make any predictions? =P
49 minutes ago"
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Daralii
Profile Joined March 2010
United States16991 Posts
September 05 2011 08:58 GMT
#759
On August 26 2011 04:51 SpiZz wrote:
Show nested quote +
On August 12 2011 10:43 pwadoc wrote:
I don't understand how the problems with terran have escaped blizzard thus far. The sources of imbalance are obvious and numerous. The race has both the best defensive and offensive options at all points during a game. During the early game you not cannot scout a terran (he can scout you easily), he has a wider array of unit choices available, many of which will simply win the game outright. The strength of terran defensive structures, the ability to lift buildings, and the presence of units like siege tanks make counter-attacking mostly ineffective. In the late game, the terran is free to drop and harass an opponents far expansions, while terrans can morph PFs, build a few turrets, and remain essentially invulnerable. This has been the case for months. Many people have pointed out these serious and fundamental flaws in terran design, but blizzard has entirely ignored all of it. They rely on flawed statistical techniques to look for imbalance, all the while ignored the obvious theoretical problems with the race. I don't really see a point to playing this game as long as balance remains such a serious issue.

Wow, pretty good summary. I really hope that HotS will deliver some new units / spells for both protoss and zergs to keep up.

I think it was more of a time issue than anything, which is an unfortunate side effect of splitting the game into thirds. WoL was the "terran expansion," so terran probably got most of the developer focus. Admittedly, this makes me really look forward to HotS and LotV, just to see what they add to Z/P.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
hummingbird23
Profile Joined September 2011
Norway359 Posts
September 05 2011 09:36 GMT
#760
TBH, if Blizzard takes the "expansion will fix it" mentality, I'll be looking for another hobby. Paying for balance ruffles my fur the wrong way.
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