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Forum Index > SC2 General |
Zealot Lord
Hong Kong744 Posts
International: ![]() Korea: ![]() | ||
ZappaSC
Denmark215 Posts
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DeepElemBlues
United States5079 Posts
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Netsky
Australia1155 Posts
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Rampager
Australia1007 Posts
Interesting graphs, thanks! | ||
WarpMePlz
United Kingdom76 Posts
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Saicam
262 Posts
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zev318
Canada4306 Posts
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isleyofthenorth
Austria894 Posts
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tuho12345
4482 Posts
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Virtue
United States318 Posts
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StrangrDangr
United States291 Posts
On August 07 2011 09:47 tuho12345 wrote: Holy....Look at protoss win rate -____- Are you really suprised? | ||
isleyofthenorth
Austria894 Posts
On August 07 2011 09:48 Virtue wrote: What is everyone talking about TvZ.. Its currently at 51/48. TvP is the one that is messed up! lol but zerg was NEVER ahead in a WHOLE year. you dont you get that? | ||
OrchidThief
Denmark2298 Posts
On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O The marine/tank/raven timing attack is really giving protoss some problems at least. | ||
L3g3nd_
New Zealand10461 Posts
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stormchaser
Canada1009 Posts
I can't help but feel these statistics don't mean much in the grand scheme of things. Torunament matches are FAR, FAR different from ladder matches. Especially when 2 players have a history with eachother. These graphs should not be looked at too much and protoss obviously still does well as we've seen in other instances. | ||
Probe1
United States17920 Posts
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zeru
8156 Posts
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Darclite
United States1021 Posts
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Zealot Lord
Hong Kong744 Posts
On August 07 2011 09:43 WarpMePlz wrote: which leagues are these for? TLPD, team liquid pro gaming database. All the recorded tournament games. Well do note that the GSL has much less games every month compared to the whole international scene, so some bad stretches by any race can make the win rates look pretty bad. Though I personally still value the korean graph despite its small sample size because it is undoubtedly the place with the highest level of skill. | ||
Mereel
Germany895 Posts
On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O hellions | ||
TheAmazombie
United States3714 Posts
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stlh2opolo
United States189 Posts
On August 07 2011 09:46 isleyofthenorth wrote: tvz has ALWAYS been in terrans favor lol. you can see that terran is just a more well rounded and well designed race Im glad you looked at this without bias. 3% is definately a huge difference in winrate '-_- I don't know why people see a 5% difference in win rate and go z0mg, its always going to be like that. The times you need to pay attention are when it starts going beyond 10%, like the TvZ in korea from a few months ago, LOL. | ||
Belha
Italy2850 Posts
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sLBraemar
Canada285 Posts
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mprs
Canada2933 Posts
On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O Pre-flame Igniter icon became blue, finally correlating the upgrade with the OP blue flame hellions. Now, players can easily figure out how to get those sickly strong little buggies without having to spend 20 minutes of in-game time looking for the upgrade. | ||
sickle
New Zealand656 Posts
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Zealot Lord
Hong Kong744 Posts
On August 07 2011 09:50 OrchidThief wrote: Show nested quote + On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O The marine/tank/raven timing attack is really giving protoss some problems at least. This. The Korea TvP graph shouldn't look this bad if not for protoss players going something like 0-10 in the GSL up & down matches thanks to this all in lol. | ||
isleyofthenorth
Austria894 Posts
On August 07 2011 09:52 Zealot Lord wrote: TLPD, team liquid pro gaming database. All the recorded tournament games. Well do note that the GSL has much less games every month compared to the whole international scene, so some bad stretches by any race can make the win rates look pretty bad. Though I personally still value the korean graph despite its small sample size because it is undoubtedly the place with the highest level of skill. yes that means that zergs looks waaaay better than they are because of nestea and losira | ||
TUski
United States1258 Posts
Edit: Holy crap I'm a hydralisk :O | ||
CeriseCherries
6170 Posts
q.q poor toss, 38% winrate vT in Korea, but I guess there's just not that many Korean P | ||
Stress
United States980 Posts
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Carush
United States356 Posts
why is it that whenever something is slightly out of the ordinary people immediately pull the imbalance card out... sheeesh | ||
corpsepose
1678 Posts
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awesomoecalypse
United States2235 Posts
yes that means that zergs looks waaaay better than they are because of nestea and losira They undoubtedly have some influence, but should they somehow be ignored because they're good. Should we ignore MC's results when evaluating Toss? If a race's best player is capable of dominating the way Nestea does, then thats useful to know for balance purposes, because it means that at the very highest skill level we can at the very least say the race is not UP. Like, towards the end of Savior's peak he was really the only Zerg stomping everybody, but simply because he was kicking everyone's ass, no one would ever try to claim Zerg was UP in any way (until Bisu showed up, but thats a different story). | ||
windsupernova
Mexico5280 Posts
The only troubling one is TvP in Korea, and besides while I say this on every balance thread, this stats are useful tool but its not the Definite proof of anything. Just don´t jump to conclusions so quickly | ||
Dental Floss
United States1015 Posts
edit: an ideal Y-axis would go from 0-100 and have a red line at y=50 | ||
BushidoSnipr
United States910 Posts
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Valikyr
Sweden2653 Posts
On August 07 2011 09:56 sickle wrote: Protoss is just so overpowered. Clearly :D 38% win-rate PvT. Nerf protoss we need 0% win rate. | ||
Gamegene
United States8308 Posts
gotta find some sort of response to these god damn vultures. | ||
dooraven
Australia2820 Posts
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setzer
United States3284 Posts
The Korean PvT isn't too startling. Protoss has always been the least represented race in Korea and outside of MC has had the least success. The Korean BW playstyles simply fits so much better with terran and zerg while I see protoss as more of a wc3 race, and Korea was never truly behind WC3. If this had Chinese statistics I'm sure the balance would be quite different. | ||
Micket
United Kingdom2163 Posts
Gsl are being very clever and good for them. Other leagues need to start removing xelnaga, crevasse, shattered, if they want to keep T in check. It's funny how Terran complain how Zerg may be overpowered when the matchup has been Terran favored (statistically) since forever. Terran players feel weak when the balance is near 50%. As for Protoss, 1-1-1 eww. | ||
ZenithM
France15952 Posts
On August 07 2011 09:51 zeru wrote: Looks like the terran buff (new BFH icon) really made the difference. Also korea has a ton of amazing terrans while they dont have that many good protoss. International graph which has a bigger sample size still looks quite good. Korea does have some amazing terrans. But maybe Korea also has amazing protoss players but we just simply don't see it because at that level of play terran is just crushing their faces. It's funny, I'm not as bothered as much by Protoss being weak as I am by people telling me how OP it is. That's the way I feel too :D. I'm actually glad to know that if a Protoss pro wins a series he actually is the better player. And I just don't understand why it's widely believed that Protoss is OP and we are hated for playing it. Most players played the race since the beta so it's not like they intended to pick the "imba race". I do believe that Marine/Banshee/Tank is a bit too powerful. From what I saw at the GSL, it gives pretty much a 90% winrate for TvP. Only games I've seen where Protoss wins while Terran is doing this is if Protoss void ray all ins and it kicks in before Terran's all in timing or if Protoss's micro is just way better than Terran's. Doesn't seem very right to blind counter a possible all in with another all in. And the difference of winrate in TvP is high enough that we can call the matchup imbalanced, or at least way in favor of T metagame-wise. It doesn't even fit on the graph and P has 38% winrate, are you kidding me? The game is very unlikely to be patched right now I would say, so we will have to watch how things turn out and how pros deal with it before HotS. | ||
Demonhunter04
1530 Posts
On August 07 2011 09:49 isleyofthenorth wrote: Show nested quote + On August 07 2011 09:48 Virtue wrote: What is everyone talking about TvZ.. Its currently at 51/48. TvP is the one that is messed up! lol but zerg was NEVER ahead in a WHOLE year. you dont you get that? Well I suppose that you're referring to the international graph, which has a much larger population. The fact that zerg was never ahead means that they were either never overpowered, or that there was never an abnormally high proportion of really good zergs in relation to players of other races. | ||
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TheYango
United States47024 Posts
On August 07 2011 09:49 isleyofthenorth wrote: Show nested quote + On August 07 2011 09:48 Virtue wrote: What is everyone talking about TvZ.. Its currently at 51/48. TvP is the one that is messed up! lol but zerg was NEVER ahead in a WHOLE year. you dont you get that? So why does it matter that the matchup was unfair a year ago when it's getting close to even now? TvP is definitely the most concerning matchup as it stands right now, at least based on the Korean statistics. | ||
EtohEtoh
Canada669 Posts
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koolaid1990
831 Posts
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Zealot Lord
Hong Kong744 Posts
On August 07 2011 10:14 setzer wrote: The PvZ statistics are the most surprising to me. Before the infestor buff I would have thought zergs were having a much more difficult time taking games off of protoss than those statistics show. It looks at though zerg was actually starting to equalize the matchup and then the infestor buff through it out of wack again. Did Blizzard react too fast in buffing zerg? The Korean PvT isn't too startling. Protoss has always been the least represented race in Korea and outside of MC has had the least success. The Korean BW playstyles simply fits so much better with terran and zerg while I see protoss as more of a wc3 race, and Korea was never truly behind WC3. If this had Chinese statistics I'm sure the balance would be quite different. Yeah, I think thats the thing Incontrol was talking about previously with SOTG if I remember correctly, that ZvP was getting pretty balanced even before the infestor buff - and now its no doubt a pretty difficult matchup. man, Moon & Lyn really should have played protoss T_T They'd do so much better!! I love Moon to death, but I hate him for picking zerg, can you imagine what he'd do with blink stalkers?? o_O | ||
Philipd122
Australia776 Posts
Then.... | ||
K3Nyy
United States1961 Posts
On August 07 2011 10:06 Stress wrote: Keep in mind the Protoss in Korea only have a few outstanding players, unlike the other 2 races, and the marine/tank/raven timing is ridiculously good. I also think that the longer games in TvP are decide by good EMPs, wouldn't be surprised if there was some sort of change to it. I really disagree with the whole "Protoss players are bad in general, only a few are good." Maybe it's not they're bad, but the race is limiting their potential? I mean I watched Byun play Protoss in GSL and he did horrible. The next season he switched to Terran and guess what? Code A finals. Whenever I watch MC play, he has INSTANT reaction to Terran drops and Baneling drops. That's ridiculously sharp. Whenever I watch other players, a lot of them do not even respond until the marines start shooting. You seriously can't have 1/3 of the world playing and say that all of them are bad players. | ||
SoKHo
Korea (South)1081 Posts
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Demonhunter04
1530 Posts
On August 07 2011 10:21 koolaid1990 wrote: Protoss players have trouble because protoss players suck. I mean think about it, MC is the sole person to have made the statement "protoss is op". Now that MC has been out of korea for a while, people can't be influenced by his all mighty builds. An example is when MC DOMINATED july in pvz with the 6 gate build which then became popularized, then protoss was overpowered in zvp. But MC went on a break for a while, zergs learned how to use infestors, then zerg is now favored. Its simply because protoss players suck, not cuz toss sucks. 1 guy influences the whole chart fyi, like marineking's 2 rax build that favored terran in tvz by ALOT after the finals. The last sentence is an important point. In the korean graphs, there aren't nearly as many games, so you can almost tell the race of each month's tournament winner simply by looking at the graph. This effect is magnified by the invention of new builds, of course. | ||
x2fst
1272 Posts
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isleyofthenorth
Austria894 Posts
On August 07 2011 10:08 awesomoecalypse wrote: Show nested quote + yes that means that zergs looks waaaay better than they are because of nestea and losira They undoubtedly have some influence, but should they somehow be ignored because they're good. Should we ignore MC's results when evaluating Toss? If a race's best player is capable of dominating the way Nestea does, then thats useful to know for balance purposes, because it means that at the very highest skill level we can at the very least say the race is not UP. Like, towards the end of Savior's peak he was really the only Zerg stomping everybody, but simply because he was kicking everyone's ass, no one would ever try to claim Zerg was UP in any way (until Bisu showed up, but thats a different story). i think you should kinda ignore mc yeah. there are just so many terrans code S and especially code A that wouldnt in my opinion if the played p or z | ||
akaname
United Kingdom599 Posts
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awesomoecalypse
United States2235 Posts
Protoss players have trouble because protoss players suck. I mean think about it, MC is the sole person to have made the statement "protoss is op". Now that MC has been out of korea for a while, people can't be influenced by his all mighty builds. Uh, you realize MC hasn't missed a single GSL right? The only times he has been "out of Korea" are for specific tournaments, and then only when the GSL wasn't running or he'd already been eliminated. And its not like he's been dominating either--that frikking tank-raven all-in has killed him a shitload of times too. | ||
ZenithM
France15952 Posts
Whenever I watch MC play, he has INSTANT reaction to Terran drops and Baneling drops. That's ridiculously sharp. Whenever I watch other players, a lot of them do not even respond until the marines start shooting. Exactly, his minimap awareness, reflexes and overall mechanics are just insane, you can't expect that level of play of all players, and if you honestly look at all the TvT between top terrans, they have actually a "human" reaction time to drops but it doesn't punish them as harshly as it does in PvT (well until BFH appeared anyway ;D). I still think that protoss needs an active units for harass, we don't have drops, phoenix are ridiculously APM-intensive for how easy/hard they are to handle, DTs are kind of a one-trick poney. And I feel like there is a misconception that "terrans and zergs have better multitasking than protosses" but it's just that we don't have any units to multitask with, and people don't realize that defending drops, run-bys and multi-pronged attacks is actually much harder than executing them. That's why MC vs Losira at MLG or MC vs Puma on Terminus at NASL were so impressive. | ||
akaname
United Kingdom599 Posts
On August 07 2011 10:37 ZenithM wrote: Show nested quote + Whenever I watch MC play, he has INSTANT reaction to Terran drops and Baneling drops. That's ridiculously sharp. Whenever I watch other players, a lot of them do not even respond until the marines start shooting. Exactly, his minimap awareness, reflexes and overall mechanics are just insane, you can't expect that level of play of all players, and if you honestly look at all the TvT between top terrans, they have actually a "human" reaction time to drops but it doesn't punish them as harshly as it does in PvT (well until BFH appeared anyway ;D). I still think that protoss needs an active units for harass, we don't have drops, phoenix are ridiculously APM-intensive for how easy/hard they are to handle, DTs are kind of a one-trick poney. And I feel like there is a misconception that "terrans and zergs have better multitasking than protosses" but it's just that we don't have any units to multitask with, and people don't realize that defending drops, run-bys and multi-pronged attacks is actually much harder than to execute them. That's why MC vs Losira at MLG or MC vs Puma on Terminus at NASL were so impressive. just checking... you know Dustin Browder said they were look at a a dedicated marauder harassment unit for protoss for HotS? ![]() | ||
MCDayC
United Kingdom14464 Posts
Exceelllleeeennnnnnntttt. | ||
Namu
United States826 Posts
it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios? seems like a game design flaw rather than a balance flaw... TvZ on the other hand seems to be quite pretty well balanced right now, hovering quite close to 50% for two months now | ||
iamke55
United States2806 Posts
On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios? seems like a game design flaw rather than a balance flaw... It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable. | ||
MCDayC
United Kingdom14464 Posts
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akaname
United Kingdom599 Posts
On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios? easy fix. remove terran, insert Orc from War3! | ||
ZenithM
France15952 Posts
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akaname
United Kingdom599 Posts
On August 07 2011 10:46 MCDayC wrote: The korean results are skewed by the prevalence of 111 all ins, but still. Right now the metagame is really stacked against Protoss. Time for MC and Naniwa to show how it's done! the problem with the 1-1-1 from what i can tell is, even when (very strong) players know it's coming, they can't defend it. does that sound right? | ||
Namu
United States826 Posts
On August 07 2011 10:44 iamke55 wrote: Show nested quote + On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios? seems like a game design flaw rather than a balance flaw... It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable. lol what? are you suggesting that they remove banshees? also, I don't even understand how you can say removing banshees will not change anything. removing banshees = no need to worry about cloaked units. changes a TON of the game itself and meta game. comparing units one dimensionally (FF/sentry and banshee) like that is quite pointless as well. other than that, what "really easy fix" do you have in mind? | ||
FLuE
United States1012 Posts
I think that is a big game changer. First you had the patch that adjusted their cost, and slowly it started to be incorporated more. Then once it started to get incorporated more it took some time for players to get the EMP and micro down really well and now thats all coming together and really seems to make a big difference in that matchup. I think the same can be said to a lesser extent with the infestor in ZvP and how that unit has brought that matchup more in balance. | ||
Elasticity
3420 Posts
On August 07 2011 10:46 akaname wrote: Show nested quote + On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios? easy fix. remove terran, insert Orc from War3! Grubby owns then? Btw this makes me switch to my second race (Terran) :D Cattle Bruisers rush incoming <3 | ||
kodas
United States418 Posts
On August 07 2011 10:46 MCDayC wrote: The korean results are skewed by the prevalence of 111 all ins, but still. Right now the metagame is really stacked against Protoss. Time for MC and Naniwa to show how it's done! I wouldn't say that, It's just really really skewed because of the 1/1/1 all in, everywhere else(where the 1/1/1 is not that popular, it seems okay.53% isn't that bad | ||
eXwOn
Canada351 Posts
On August 07 2011 10:44 iamke55 wrote: Show nested quote + On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios? seems like a game design flaw rather than a balance flaw... It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable. The same could be said about Dark templars being removed, and stim being nurfed. There's no situation where protoss would be screwed, but both Terran matchups would be unwinnable. It's probably in the game designs best interests for Terran to have a air to ground unit, it would be silly not too. I would say this is just another shift in the metagame. Just look at February, Terran were in the same position as Protoss are right now. | ||
HolyArrow
United States7116 Posts
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Xation
Canada147 Posts
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HolyArrow
United States7116 Posts
On August 07 2011 10:50 eXwOn wrote: Show nested quote + On August 07 2011 10:44 iamke55 wrote: On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios? seems like a game design flaw rather than a balance flaw... It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable. The same could be said about Dark templars being removed, and stim being nurfed. There's no situation where protoss would be screwed, but both Terran matchups would be unwinnable. It's probably in the game designs best interests for Terran to have a air to ground unit, it would be silly not too. I would say this is just another shift in the metagame. Just look at February, Terran were in the same position as Protoss are right now. IIRC soon after that shift in which Terran was in the same position as Protoss is right now, they took out KA. | ||
Amui
Canada10567 Posts
On August 07 2011 10:50 eXwOn wrote: Show nested quote + On August 07 2011 10:44 iamke55 wrote: On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios? seems like a game design flaw rather than a balance flaw... It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable. The same could be said about Dark templars being removed, and stim being nurfed. There's no situation where protoss would be screwed, but both Terran matchups would be unwinnable. It's probably in the game designs best interests for Terran to have a air to ground unit, it would be silly not too. Removing units at this point in time is completely out of the question. However I wouldn't mind seeing Banshee's get 10(+3 v light) per projectile. Stalkers really should not lose 1v1 against a banshee -_-. | ||
N1k0
Uruguay1075 Posts
On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O Blue flame is awesome | ||
Netsky
Australia1155 Posts
On August 07 2011 10:20 EtohEtoh wrote: more terran nerfs incoming? ![]() Can Terran even be nerfed any more? I think they have had more nerfs than Z and P combined. I think it's more a case of P learning to play against new strategies rather than T being "op" or "imba". | ||
tarath
United States377 Posts
About 80% of low masters terrans do the marine/tank/banshee all in every game and I rarely hold it even when I know its coming. I don't understand why that takes more skill than playing toss or why people feel like toss is such a noob OP race. | ||
Whiplash
United States2928 Posts
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Astro-Penguin
554 Posts
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Barbiero
Brazil5259 Posts
July: most WTF month ever. No balance patches happened in between. Awesome. | ||
SidianTheBard
United States2474 Posts
On August 07 2011 10:55 Netsky wrote: Can Terran even be nerfed any more? I think they have had more nerfs than Z and P combined. I think it's more a case of P learning to play against new strategies rather than T being "op" or "imba". Bunker nerfs don't count. ![]() May & June were also "balanced" for protoss because that's when the 6/7 gate all-in became popular and zerg wasn't sure what to do to stop it. As for PvT, terrans 1/1/1 all-in & using ghosts more and more. TBH, I could easily see a change in Fungal & EMP as both seem waaaay too strong. | ||
Amui
Canada10567 Posts
On August 07 2011 10:59 Zephirdd wrote: June: most balanced month ever. July: most WTF month ever. No balance patches happened in between. Awesome. No balance patches happened, but people figured stuff out. | ||
WarrickHunt
United Kingdom393 Posts
User was warned for this post | ||
Redox
Germany24794 Posts
On August 07 2011 10:59 Zephirdd wrote: June: most balanced month ever. July: most WTF month ever. No balance patches happened in between. Awesome. Looks still pretty balanced to me. PvT what everybody seems to whine about is still 47,2 % to 52,8 %. No idea why these numbers are supposed to be that bad. Actually when looking at hard numbersd like tehse I am always very surprised how blanced the game actually is, especially if you compare them to the massive amounts of whine. | ||
JKira
Canada1002 Posts
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Redox
Germany24794 Posts
On August 07 2011 11:01 WarrickHunt wrote: these graphs although cool to see means nothing about balance or anything of the sort, as people get put against people the ladder system thinks will get them a 50% ratio, so better players from zerg for example may be playing and beating much worse toss its just the way the ladder works Read the OP, these are not ladder matches. | ||
dooraven
Australia2820 Posts
One solution would be to give Hallucinate detection, so protoss doesn't have to go to Robo all game, since charge is pretty decent vs the 111. | ||
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Liquid`Jinro
Sweden33719 Posts
On August 07 2011 09:59 Zealot Lord wrote: Show nested quote + On August 07 2011 09:50 OrchidThief wrote: On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O The marine/tank/raven timing attack is really giving protoss some problems at least. This. The Korea TvP graph shouldn't look this bad if not for protoss players going something like 0-10 in the GSL up & down matches thanks to this all in lol. Id expect it to look better next month (unless some new allin is discovered), because Ps on ladder seem 10x better at dealing with 1-1-1 builds than they did 2-3 weeks ago. Obviously this wont show up in statistics until next month, however. | ||
Ghostpvp
United States462 Posts
On August 07 2011 10:44 iamke55 wrote: Show nested quote + On August 07 2011 10:41 Namu wrote: the 1-1-1 all-in really screwing protosses over it seems... it's quite obvious that late game TvP is at least even, and favors toss on certain maps (like taldarim) the imbalance stemming from TvP seems to be from the 1-1-1 all-in, but how would blizzard fix it, without affecting other scenarios? seems like a game design flaw rather than a balance flaw... It's actually really easy to fix, and stems from the problem of Terran being far too versatile. There is absolutely no situation where Terran is completely screwed if banshees were removed, whereas any kind of force field nerf would make both Protoss matchups unwinnable. The Banshee/Marine/Tank push/all-in risk to reward ratio is ridiculous comparing how hard it is to execute vs defending it even when scouted. | ||
HolyArrow
United States7116 Posts
On August 07 2011 11:06 Liquid`Jinro wrote: Show nested quote + On August 07 2011 09:59 Zealot Lord wrote: On August 07 2011 09:50 OrchidThief wrote: On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O The marine/tank/raven timing attack is really giving protoss some problems at least. This. The Korea TvP graph shouldn't look this bad if not for protoss players going something like 0-10 in the GSL up & down matches thanks to this all in lol. Id expect it to look better next month (unless some new allin is discovered), because Ps on ladder seem 10x better at dealing with 1-1-1 builds than they did 2-3 weeks ago. Obviously this wont show up in statistics until next month, however. Looking forward to seeing this build finally dealt with effectively, then ![]() | ||
JKira
Canada1002 Posts
On August 07 2011 11:06 Liquid`Jinro wrote: Show nested quote + On August 07 2011 09:59 Zealot Lord wrote: On August 07 2011 09:50 OrchidThief wrote: On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O The marine/tank/raven timing attack is really giving protoss some problems at least. This. The Korea TvP graph shouldn't look this bad if not for protoss players going something like 0-10 in the GSL up & down matches thanks to this all in lol. Id expect it to look better next month (unless some new allin is discovered), because Ps on ladder seem 10x better at dealing with 1-1-1 builds than they did 2-3 weeks ago. Obviously this wont show up in statistics until next month, however. Sounds like Jinro's been doing some 1-1-1 on ladder :p | ||
Darclite
United States1021 Posts
+ Show Spoiler + ![]() btw, I apologize in advance if I'm not supposed to post that kind of thing here; it's meant to be a joke. | ||
sickoota
Canada918 Posts
On August 07 2011 11:06 Liquid`Jinro wrote: Show nested quote + On August 07 2011 09:59 Zealot Lord wrote: On August 07 2011 09:50 OrchidThief wrote: On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O The marine/tank/raven timing attack is really giving protoss some problems at least. This. The Korea TvP graph shouldn't look this bad if not for protoss players going something like 0-10 in the GSL up & down matches thanks to this all in lol. Id expect it to look better next month (unless some new allin is discovered), because Ps on ladder seem 10x better at dealing with 1-1-1 builds than they did 2-3 weeks ago. Obviously this wont show up in statistics until next month, however. Yesterday Sangho tweets "Seriously, if 1-1-1 doesn't get patched, Starcraft 2 won't be successful. Please Blizzard, deal with this favorably..." (Milkis translation.) Evidently not all of them ![]() | ||
lim1017
Canada1278 Posts
Mules allow you to stay in the game even if you've lost a lot of workers Drops allow you to get ahead. IMO drops are pretty low risk for HUGE reward, and every terran gets medivacs I think in a straight up match terran isn't to bad, but I can't count the number of times I smash a Terran army, move out and he's loaded up 4 medivacs for a suicide drop with 5 bunkers at his naturtal or a PF at his 3rd. I either attack his base being super cost inefficient or run my army back and lose a nexus or some tech. This is not a wine post just an observation P and Z just don't have as many ways to come back... | ||
Leyra
United States1222 Posts
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rysecake
United States2632 Posts
On August 07 2011 10:59 Zephirdd wrote: June: most balanced month ever. July: most WTF month ever. No balance patches happened in between. Awesome. Metagame changes all the time. Patching is only 1 thing. | ||
phodacbiet
United States1739 Posts
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PartyBiscuit
Canada4525 Posts
On August 07 2011 10:59 Zephirdd wrote: June: most balanced month ever. July: most WTF month ever. No balance patches happened in between. Awesome. Blue flame icons. But I'm pretty sure from the tourneys we've seen the more prevalent use of 1/1/1 all-in against P and huge use of blue flame hellions (and mech) against...everyone, has shifted the meta-game. | ||
-_-
United States7081 Posts
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Mayor
United States472 Posts
On August 07 2011 11:32 -_- wrote: I just hope infestors aren't nerfed. Destiny would lose his mind. He's not the only one, depending on how they'd nerf infestors, I'd start questioning my faith in Blizzard's balance team more and more. | ||
ffadicted
United States3545 Posts
![]() Not surprised honestly, i think toss went something like 10% win rate in up/down matches haha | ||
unit
United States2621 Posts
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Wfat
Australia108 Posts
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kemsley
United Arab Emirates137 Posts
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Lewan72
United States381 Posts
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Cellardoor
United States71 Posts
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AndreiDaGiant
United States394 Posts
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tuho12345
4482 Posts
On August 07 2011 11:49 kemsley wrote: Nerf Mules, Terran should only get them on Thursdays. Friday actually, all the SCVs are like:"partying,partying YEAH~!" | ||
KimJongChill
United States6429 Posts
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lizzard_warish
589 Posts
On August 07 2011 09:51 zeru wrote: Or the terran players are amazing due to a racial imbalance, and vise versa for the protoss, whereas the balance in the international scene is due to our relative incompetence...Looks like the terran buff (new BFH icon) really made the difference. Also korea has a ton of amazing terrans while they dont have that many good protoss. International graph which has a bigger sample size still looks quite good. Which of course both our opinions are retardedly unsubstantiated which is why statistics do not matter, analysis from top players do. They can talk about why, or if, the strategy in tvp for example favours terran, not these graphs. | ||
Amui
Canada10567 Posts
On August 07 2011 11:06 Liquid`Jinro wrote: Show nested quote + On August 07 2011 09:59 Zealot Lord wrote: On August 07 2011 09:50 OrchidThief wrote: On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O The marine/tank/raven timing attack is really giving protoss some problems at least. This. The Korea TvP graph shouldn't look this bad if not for protoss players going something like 0-10 in the GSL up & down matches thanks to this all in lol. Id expect it to look better next month (unless some new allin is discovered), because Ps on ladder seem 10x better at dealing with 1-1-1 builds than they did 2-3 weeks ago. Obviously this wont show up in statistics until next month, however. 10x better at defending implies that at some point in time it was <10% chance of stopping it, and since nobody has found a solid way to, it probably still works at least 20-30% of the time against practiced opponents =/. | ||
akalarry
United States1978 Posts
that means people are learning and evolving. i dont think there should really be any changes for another month or so because maybe toss and zerg can learn and figure something out that will shift it back to even. give it time, one month isn't enough to start nerfing and buffing things. | ||
awesomoecalypse
United States2235 Posts
Which of course both our opinions are retardedly unsubstantiated which is why statistics do not matter, analysis from top players do. They can talk about why, or if, the strategy in tvp for example favours terran, not these graphs. Yeah cause pros are totally unbiased and always agree with each other, right? | ||
skrzmark
United States1528 Posts
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Veldril
Thailand1817 Posts
On August 07 2011 11:01 Amui wrote: Show nested quote + On August 07 2011 10:59 Zephirdd wrote: June: most balanced month ever. July: most WTF month ever. No balance patches happened in between. Awesome. No balance patches happened, but people figured stuff out. That's why it is awesome, and it shows how young and how much this game has. | ||
AsianEcksDragon
United States1036 Posts
On August 07 2011 12:24 akalarry wrote: i like how the winrates changed without any patch changes that means people are learning and evolving. i dont think there should really be any changes for another month or so because maybe toss and zerg can learn and figure something out that will shift it back to even. give it time, one month isn't enough to start nerfing and buffing things. I don't really think that's the case. It's more like which Terran strategy is fotm and how Zerg and Protoss blind counters it the next month. | ||
moltenlead
Canada866 Posts
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FakeDouble
Australia676 Posts
That could explain the complete and utter TvZ dominance in the international graphs | ||
Chargelot
2275 Posts
On August 07 2011 12:44 carbonaceous wrote: So does the international graph include MLG Anaheim which was at the end of July? The tournament where 3 SlayerS terrans, namely MMA, BoxeR and GanZi and of course the champion, MVP completely dominated the tournament? That could explain the complete and utter TvZ dominance in the international graphs Those 4 results don't compare to the thousands of games that are reflected in the graphs. TvZ graph shows 7000+ games. If Boxer MMA GanZi and MVP didn't exist, it wouldn't change the graph by any significant percentage. | ||
Keifru
United States179 Posts
Its like banging my head against a wall dealing with people who take them to be the definitive proof of balance. I will, however, commend him for the efforts he's gone through considering I believe he does this mostly by hand. Its still a pretty big undertaking. | ||
TheKRoc
United States74 Posts
Edit: Seriously, I read through more of the thread... you are dumb if you think this has anything to do with balance. If anything, this proves that we can't come close to measuring balance; no one race has reached a perfect level of skill or metagame (as proved by the fact that win rates fluctuate regardless of balance) and therefore you cannot measure balance without having that factor in. | ||
mewbert
United States291 Posts
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Liquid`Jinro
Sweden33719 Posts
On August 07 2011 12:30 skrzmark wrote: They need Zealot to start with charge upgraded speed and I think toss would do decent. Decent as in never losing another game to terran? | ||
akalarry
United States1978 Posts
On August 07 2011 12:41 AsianEcksDragon wrote: Show nested quote + On August 07 2011 12:24 akalarry wrote: i like how the winrates changed without any patch changes that means people are learning and evolving. i dont think there should really be any changes for another month or so because maybe toss and zerg can learn and figure something out that will shift it back to even. give it time, one month isn't enough to start nerfing and buffing things. I don't really think that's the case. It's more like which Terran strategy is fotm and how Zerg and Protoss blind counters it the next month. so what was the strategy in may that zerg and toss blind countered last month? | ||
Kovaz
Canada233 Posts
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Teim
Australia373 Posts
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skirmisheR
Sweden451 Posts
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TheKRoc
United States74 Posts
On August 07 2011 12:50 Liquid`Jinro wrote: Show nested quote + On August 07 2011 12:30 skrzmark wrote: They need Zealot to start with charge upgraded speed and I think toss would do decent. Decent as in never losing another game to terran? Why even respond to a comment that stupid? It's so clearly ridiculous. | ||
Shield
Bulgaria4824 Posts
Someone once said if a race has 45% win rate = UP and 55% win rate = OP, can we officially claim something is imba now? | ||
Giwoon
Korea (South)431 Posts
On August 07 2011 09:56 sickle wrote: Protoss is just so overpowered. yeah it is On August 07 2011 12:54 darkness wrote: It's hilarious because people still claim P is OP, while... you see it's not so OP there. Someone once said if a race has 45% win rate = UP and 55% win rate = OP, can we officially claim something is imba now? not zerg for sure | ||
HolyArrow
United States7116 Posts
On August 07 2011 12:53 bonerificus wrote: Show nested quote + On August 07 2011 12:50 Liquid`Jinro wrote: On August 07 2011 12:30 skrzmark wrote: They need Zealot to start with charge upgraded speed and I think toss would do decent. Decent as in never losing another game to terran? Why even respond to a comment that stupid? It's so clearly ridiculous. Indeed. The clear solution is obviously for Stalkers to start with Blink. :D | ||
Giwoon
Korea (South)431 Posts
On August 07 2011 12:54 HolyArrow wrote: Show nested quote + On August 07 2011 12:53 bonerificus wrote: On August 07 2011 12:50 Liquid`Jinro wrote: On August 07 2011 12:30 skrzmark wrote: They need Zealot to start with charge upgraded speed and I think toss would do decent. Decent as in never losing another game to terran? Why even respond to a comment that stupid? It's so clearly ridiculous. Indeed. The clear solution is obviously for Stalkers to start with Blink. :D are you retarded? the better solution would be to have void rays fully charged no matter what | ||
pure_protoss
152 Posts
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skrzmark
United States1528 Posts
On August 07 2011 12:50 Liquid`Jinro wrote: Show nested quote + On August 07 2011 12:30 skrzmark wrote: They need Zealot to start with charge upgraded speed and I think toss would do decent. Decent as in never losing another game to terran? Hi, Jinro. I didn't mean the charge upgrade but the speed increase they get from upgrading charge. I dunno Zealots were so beastly in SCBW but in SC2 they're some joke (tank, instead of DPS). | ||
TheKRoc
United States74 Posts
On August 07 2011 12:51 Kovaz wrote: I wouldn't put too much stock into the Korean protoss winrates. There's so few of them that it basically comes down to MC having a weak month and all of a sudden the winrate plummets. Watch, if MC goes deep in the next GSL, protoss is going to look so OP. This is true for any race, to a point; those who lead the race in terms of skill and results generally set the tempo for much of that race's players. It's because, to be frank, most people copy the most successful players. | ||
Teim
Australia373 Posts
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HolyArrow
United States7116 Posts
On August 07 2011 12:56 skrzmark wrote: Show nested quote + On August 07 2011 12:50 Liquid`Jinro wrote: On August 07 2011 12:30 skrzmark wrote: They need Zealot to start with charge upgraded speed and I think toss would do decent. Decent as in never losing another game to terran? Hi, Jinro. I didn't mean the charge upgrade but the speed increase they get from upgrading charge. I dunno Zealots were so beastly in SCBW but in SC2 they're some joke (tank, instead of DPS). Jinro probably understood you. The thing is that even if Zealots started with Charge-level speed it would be pretty broken. You could mass Zealots and marines would be completely and utterly helpless - even with the Zealot's normal speed, kiting with marines early on is barely possible, and the Zealot still gets hits in. | ||
Shield
Bulgaria4824 Posts
On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. Oh, you mean Terrans waited for the metagame to shift? I thought everyone asked for P nerf. | ||
HolyArrow
United States7116 Posts
On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. Yeah, I wish that mindset was used when we got KA taken out of the game following a period of comparable Protoss dominance a while back... -_-;; | ||
skrzmark
United States1528 Posts
On August 07 2011 12:58 HolyArrow wrote: Show nested quote + On August 07 2011 12:56 skrzmark wrote: On August 07 2011 12:50 Liquid`Jinro wrote: On August 07 2011 12:30 skrzmark wrote: They need Zealot to start with charge upgraded speed and I think toss would do decent. Decent as in never losing another game to terran? Hi, Jinro. I didn't mean the charge upgrade but the speed increase they get from upgrading charge. I dunno Zealots were so beastly in SCBW but in SC2 they're some joke (tank, instead of DPS). Jinro probably understood you. The thing is that even if Zealots started with Charge-level speed it would be pretty broken. You could mass Zealots and marines would be completely and utterly helpless - even with the Zealot's normal speed, kiting with marines early on is barely possible, and the Zealot still gets hits in. Stalkers are too fast and Zealots end up being behind the stalkers instead of in front of where they're suppose to be even though they aren't faster than stalkers with the speed upgrade it keeps them up front more. | ||
wolfe
United States761 Posts
On August 07 2011 12:30 skrzmark wrote: They need Zealot to start with charge upgraded speed and I think toss would do decent. That's a horrible idea. Think it out a bit more before suggesting something like that. You thought concussive marauders were bad? That was a tier 1.5 upgrade for a tier 1.5 unit. You're talking about giving a tier 1 unit a tier 2 upgrade. On August 07 2011 13:00 skrzmark wrote: Show nested quote + On August 07 2011 12:58 HolyArrow wrote: On August 07 2011 12:56 skrzmark wrote: On August 07 2011 12:50 Liquid`Jinro wrote: On August 07 2011 12:30 skrzmark wrote: They need Zealot to start with charge upgraded speed and I think toss would do decent. Decent as in never losing another game to terran? Hi, Jinro. I didn't mean the charge upgrade but the speed increase they get from upgrading charge. I dunno Zealots were so beastly in SCBW but in SC2 they're some joke (tank, instead of DPS). Jinro probably understood you. The thing is that even if Zealots started with Charge-level speed it would be pretty broken. You could mass Zealots and marines would be completely and utterly helpless - even with the Zealot's normal speed, kiting with marines early on is barely possible, and the Zealot still gets hits in. Stalkers are too fast and Zealots end up being behind the stalkers instead of in front of where they're suppose to be even though they aren't faster than stalkers with the speed upgrade it keeps them up front more. This is where you need to improve. There is no reason why your zealots can't be infront of your stalkers right now. Learn to control them; better management or heaven forbid 2 control groups would help. | ||
AsianEcksDragon
United States1036 Posts
On August 07 2011 12:51 akalarry wrote: Show nested quote + On August 07 2011 12:41 AsianEcksDragon wrote: On August 07 2011 12:24 akalarry wrote: i like how the winrates changed without any patch changes that means people are learning and evolving. i dont think there should really be any changes for another month or so because maybe toss and zerg can learn and figure something out that will shift it back to even. give it time, one month isn't enough to start nerfing and buffing things. I don't really think that's the case. It's more like which Terran strategy is fotm and how Zerg and Protoss blind counters it the next month. so what was the strategy in may that zerg and toss blind countered last month? Nothing. They continued dropping because they stopped mixing it up. Remember, it takes awhile for a fotm strategy to catch on with the masses and they don't have to necessarily last a month. | ||
MayorITC
Korea (South)798 Posts
On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. That's funny. Void Rays got nerfed like 3 times; two times cause Terrans complained High Templars got nerfed cause Terrans complained. Collossi got nerfed cause Z and T complained. | ||
skrzmark
United States1528 Posts
On August 07 2011 13:00 wolfe wrote: Show nested quote + On August 07 2011 12:30 skrzmark wrote: They need Zealot to start with charge upgraded speed and I think toss would do decent. That's a horrible idea. Think it out a bit more before suggesting something like that. You thought concussive marauders were bad? That was a tier 1.5 upgrade for a tier 1.5 unit. You're talking about giving a tier 1 unit a tier 2 upgrade. Show nested quote + On August 07 2011 13:00 skrzmark wrote: On August 07 2011 12:58 HolyArrow wrote: On August 07 2011 12:56 skrzmark wrote: On August 07 2011 12:50 Liquid`Jinro wrote: On August 07 2011 12:30 skrzmark wrote: They need Zealot to start with charge upgraded speed and I think toss would do decent. Decent as in never losing another game to terran? Hi, Jinro. I didn't mean the charge upgrade but the speed increase they get from upgrading charge. I dunno Zealots were so beastly in SCBW but in SC2 they're some joke (tank, instead of DPS). Jinro probably understood you. The thing is that even if Zealots started with Charge-level speed it would be pretty broken. You could mass Zealots and marines would be completely and utterly helpless - even with the Zealot's normal speed, kiting with marines early on is barely possible, and the Zealot still gets hits in. Stalkers are too fast and Zealots end up being behind the stalkers instead of in front of where they're suppose to be even though they aren't faster than stalkers with the speed upgrade it keeps them up front more. This is where you need to improve. There is no reason why your zealots can't be infront of your stalkers right now. Learn to control them; better management or heaven forbid 2 control groups would help. I know, but why would they make such a poor design like that why would a ranged unit need to be fast? They don't need to close a distance such as a Zealot needs to. | ||
JoeSchmoe
Canada2058 Posts
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Nevuk
United States16280 Posts
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skrzmark
United States1528 Posts
On August 07 2011 13:02 AsianEcksDragon wrote: Show nested quote + On August 07 2011 12:51 akalarry wrote: On August 07 2011 12:41 AsianEcksDragon wrote: On August 07 2011 12:24 akalarry wrote: i like how the winrates changed without any patch changes that means people are learning and evolving. i dont think there should really be any changes for another month or so because maybe toss and zerg can learn and figure something out that will shift it back to even. give it time, one month isn't enough to start nerfing and buffing things. I don't really think that's the case. It's more like which Terran strategy is fotm and how Zerg and Protoss blind counters it the next month. so what was the strategy in may that zerg and toss blind countered last month? Nothing. They continued dropping because they stopped mixing it up. Remember, it takes awhile for a fotm strategy to catch on with the masses and they don't have to necessarily last a month. Bane-drops more infestor usage, and roach-ling all-in became quite popular. | ||
NotSorry
United States6722 Posts
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fraktoasters
United States617 Posts
On August 07 2011 13:04 MayorITC wrote: Show nested quote + On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. That's funny. Void Rays got nerfed like 3 times; two times cause Terrans complained High Templars got nerfed cause Terrans complained. Collossi got nerfed cause Z and T complained. and what was this collossus nerf? | ||
crms
United States11933 Posts
obviously simplified but its funny to see the differences. | ||
lazydino
Canada331 Posts
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DarkRise
1644 Posts
On August 07 2011 13:10 fraktoasters wrote: Show nested quote + On August 07 2011 13:04 MayorITC wrote: On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. That's funny. Void Rays got nerfed like 3 times; two times cause Terrans complained High Templars got nerfed cause Terrans complained. Collossi got nerfed cause Z and T complained. and what was this collossus nerf? Beta Colossus Idk i think that the early ghost usage is so devastating atm. One EMP can just be a game breaker and it also make you feel safe against 6 gate pushes. | ||
tyCe
Australia2542 Posts
On August 07 2011 09:53 TheAmazombie wrote: Well, the jump in terran wins is probably directly associated with this new strong breed of terrans from both Korea (Slayers) and Europe (Strelok, Thorzain, BratOK, and others). I love these graphs, good to see. Well, none of those teams/players are new.. Just a shift in the meta imo. I wonder what P and Z will have to do to catch up. | ||
fraktoasters
United States617 Posts
On August 07 2011 13:12 DarkRise wrote: Show nested quote + On August 07 2011 13:10 fraktoasters wrote: On August 07 2011 13:04 MayorITC wrote: On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. That's funny. Void Rays got nerfed like 3 times; two times cause Terrans complained High Templars got nerfed cause Terrans complained. Collossi got nerfed cause Z and T complained. and what was this collossus nerf? Beta Colossus Idk i think that the early ghost usage is so devastating atm. One EMP can just be a game breaker and it also make you feel safe against 6 gate pushes. o.....k...... why are we talking about beta changes? You know, changes when the game was in beta testing. I mean if we want to talk about those lets talk about roaches. | ||
cheesemaster
Canada1975 Posts
On August 07 2011 10:21 koolaid1990 wrote: Protoss players have trouble because protoss players suck. I mean think about it, MC is the sole person to have made the statement "protoss is op". Now that MC has been out of korea for a while, people can't be influenced by his all mighty builds. An example is when MC DOMINATED july in pvz with the 6 gate build which then became popularized, then protoss was overpowered in zvp. But MC went on a break for a while, zergs learned how to use infestors, then zerg is now favored. Its simply because protoss players suck, not cuz toss sucks. 1 guy influences the whole chart fyi, like marineking's 2 rax build that favored terran in tvz by ALOT after the finals. Thats BS, protoss players practice just as hard as the rest of the races. In my eyes protoss has always had its problems with gateway units being so weak and strong t3 units that are easily countered. Its amazing how many people were complaining about protoss months ago (they were sc2's punching bag and still are somehow even with their extremely lackluster performance recently aside from a few pro's) Its far less likely that protoss players are just worse, they practice just as hard (if not harder because of the fact that they are struggling at the moment) its not like the protoss player pool in korea is really that small either, the zerg population seems smaller in fact, so i wouldnt use that as a factor either. Its such a cop out to just generalize and pull an idra, and say "oh they arent winning because their players are bad". | ||
Amui
Canada10567 Posts
On August 07 2011 13:06 JoeSchmoe wrote: VR all-ins have been extremely powerful in GSL. it's not done as much as 1/1/1 but whenever it's done terran usually loses. Not really. If a terran suspects it's coming and is prepared(it's not THAT hard, there are pretty obvious tells, T walls, protoss takes double gas relatively early with decent amounts of chrono), they can sac 2 depots, rush a viking+tank if teching, or wait for stim, and be fine for the most part. Most of the times I see GSL terrans lose to this, they make panic errors such as having 4 marines queued up in a barracks, don't immediately start depots in safe zones, etc. Keep in mind this is a SUSPICION, and they are fine for the most part, and if scouted, has failed almost every time. 1/1/1 allin on the other hand, gets scouted most of the time, and protoss still lose a lot when it comes 2 minutes later. They are 2 different kinds of allins. Both can kill unprepared players. Only one of them really kills prepared players with a high degree of success. | ||
Glockateer
United States254 Posts
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Xxavi
United States1248 Posts
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sOAvoid
Canada206 Posts
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AsianEcksDragon
United States1036 Posts
On August 07 2011 13:08 skrzmark wrote: Show nested quote + On August 07 2011 13:02 AsianEcksDragon wrote: On August 07 2011 12:51 akalarry wrote: On August 07 2011 12:41 AsianEcksDragon wrote: On August 07 2011 12:24 akalarry wrote: i like how the winrates changed without any patch changes that means people are learning and evolving. i dont think there should really be any changes for another month or so because maybe toss and zerg can learn and figure something out that will shift it back to even. give it time, one month isn't enough to start nerfing and buffing things. I don't really think that's the case. It's more like which Terran strategy is fotm and how Zerg and Protoss blind counters it the next month. so what was the strategy in may that zerg and toss blind countered last month? Nothing. They continued dropping because they stopped mixing it up. Remember, it takes awhile for a fotm strategy to catch on with the masses and they don't have to necessarily last a month. Bane-drops more infestor usage, and roach-ling all-in became quite popular. I'm sorry. I was not aware that Terran could make banelings, infestors, roaches and lings. | ||
Deleted User 61629
1664 Posts
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fadestep
United States605 Posts
+ Show Spoiler + trolling. but really, as P is still bitched at by pros and random ladder kids alike for being easy and OP it always makes me laughs to see stuff like this. yes, i know my race is OP and all i do is a move, now can you GG out and move on to your next 60+% winrate matchup against me? | ||
babysimba
10466 Posts
On August 07 2011 12:59 HolyArrow wrote: Show nested quote + On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. Yeah, I wish that mindset was used when we got KA taken out of the game following a period of comparable Protoss dominance a while back... -_-;; Regardless of balance, KA was just bad game design. It totally removes the need for positional awareness for toss. To some extent, warp-ins are the same. I believe this is what generates the hate for toss race, toss with no game sense can still do reasonably well. Just compare the skill level of toss vs zerg/terran in GSL, you can tell that playing toss doesn't really require a large skill set (you just need to be very good at certain stuffs). I hope HOTS can solve this issue though, making toss less of a "ball of army" race by giving them units with higher efficiency in low numbers. | ||
Xxavi
United States1248 Posts
On August 07 2011 10:06 Stress wrote: Keep in mind the Protoss in Korea only have a few outstanding players, unlike the other 2 races, and the marine/tank/raven timing is ridiculously good. I also think that the longer games in TvP are decide by good EMPs, wouldn't be surprised if there was some sort of change to it. I am tired of hearing about the player skills. Every fucking time there is a clear evidence that Protoss sucks, it's because players are shit. Every time Protoss perform well, it's because Protoss is OP. How retarded is that argument? If the statistics show more than 800 games, how can you talk about outstanding players? Isn't this stats for all games? Truly terrible argument. PS MC is better than Polt. Period. | ||
Dommk
Australia4865 Posts
On August 07 2011 13:23 babysimba wrote: Show nested quote + On August 07 2011 12:59 HolyArrow wrote: On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. Yeah, I wish that mindset was used when we got KA taken out of the game following a period of comparable Protoss dominance a while back... -_-;; Regardless of balance, KA was just bad game design. It totally removes the need for positional awareness for toss. To some extent, warp-ins are the same. I believe this is what generates the hate for toss race, toss with no game sense can still do reasonably well. Just compare the skill level of toss vs zerg/terran in GSL, you can tell that playing toss doesn't really require a large skill set (you just need to be very good at certain stuffs). I hope HOTS can solve this issue though, making toss less of a "ball of army" race by giving them units with higher efficiency in low numbers. Then why are they still losing? And why are there so few Protoss in GSL? I hate this argument, apparently the "easiest" race is the least represented and does the worst...because..."just case" Or maybe it is just because you have no idea what "Game sense" actually is and vastly underestimating what it takes to play Toss at a high level | ||
fadestep
United States605 Posts
On August 07 2011 13:23 babysimba wrote: Show nested quote + On August 07 2011 12:59 HolyArrow wrote: On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. Yeah, I wish that mindset was used when we got KA taken out of the game following a period of comparable Protoss dominance a while back... -_-;; Regardless of balance, KA was just bad game design. It totally removes the need for positional awareness for toss. To some extent, warp-ins are the same. I believe this is what generates the hate for toss race, toss with no game sense can still do reasonably well. Just compare the skill level of toss vs zerg/terran in GSL, you can tell that playing toss doesn't really require a large skill set (you just need to be very good at certain stuffs). I hope HOTS can solve this issue though, making toss less of a "ball of army" race by giving them units with higher efficiency in low numbers. This is mindless drivel. Toss with no game sense can still do reasonably well because of warp in? That makes so little sense it hurts my brain. The ability to make small sets of units instantly doesn't allow you to have no game sense in any fashion. Like, none. The Zerg mechanic actually lends itself a lot better to this argument, as popping 30 roaches when you have no army and you see an attack coming seems to show a lack of game sense more than warping in a pair of stalkers and a pair of Zealots to try and beat off a drop. I don't think Zerg takes no game sense, just saying the conclusion you are trying to draw is easier to do with Zerg than Protoss and Zerg is super-duper hard right? | ||
AsianEcksDragon
United States1036 Posts
On August 07 2011 13:23 babysimba wrote: Show nested quote + On August 07 2011 12:59 HolyArrow wrote: On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. Yeah, I wish that mindset was used when we got KA taken out of the game following a period of comparable Protoss dominance a while back... -_-;; Regardless of balance, KA was just bad game design. It totally removes the need for positional awareness for toss. To some extent, warp-ins are the same. I believe this is what generates the hate for toss race, toss with no game sense can still do reasonably well. Just compare the skill level of toss vs zerg/terran in GSL, you can tell that playing toss doesn't really require a large skill set (you just need to be very good at certain stuffs). I hope HOTS can solve this issue though, making toss less of a "ball of army" race by giving them units with higher efficiency in low numbers. You still need very solid mechanics and control to play a high level whether it is to hold off a roach/ling attack or using high temps against ghost and infestors. But you're right about the lack of game sense requirement. | ||
HolyArrow
United States7116 Posts
On August 07 2011 13:23 babysimba wrote: Show nested quote + On August 07 2011 12:59 HolyArrow wrote: On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. Yeah, I wish that mindset was used when we got KA taken out of the game following a period of comparable Protoss dominance a while back... -_-;; Regardless of balance, KA was just bad game design. It totally removes the need for positional awareness for toss. To some extent, warp-ins are the same. I believe this is what generates the hate for toss race, toss with no game sense can still do reasonably well. Just compare the skill level of toss vs zerg/terran in GSL, you can tell that playing toss doesn't really require a large skill set (you just need to be very good at certain stuffs). I hope HOTS can solve this issue though, making toss less of a "ball of army" race by giving them units with higher efficiency in low numbers. You can theorycraft to get around the hypocrisy all you want. I can complain about other supposedly negative aspects of game design all day, some that, if fixed, would actually benefit Toss. For example, why do bunkers get a refund at all? Doesn't that eliminate the need for good game sense as well, since a Terran can just make bunkers whenever he feels he might be unsafe, at relatively little cost if his game sense is off? Are Blue Flame Hellions, a unit that can end a game with one good shot, good game design? I could go on and on, but whatever. The fact is that people are being all careful and intelligent about balance now saying "Now, now, let's let the game develop before calling for a nerf", when a while ago the moment KA seemed to make PvT imba in favor of Protoss, everyone was crying for the KA nerf. | ||
FredSuceBats
Canada12 Posts
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VTPerfect
United States487 Posts
On August 07 2011 13:23 babysimba wrote: Show nested quote + On August 07 2011 12:59 HolyArrow wrote: On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. Yeah, I wish that mindset was used when we got KA taken out of the game following a period of comparable Protoss dominance a while back... -_-;; Regardless of balance, KA was just bad game design. It totally removes the need for positional awareness for toss. To some extent, warp-ins are the same. I believe this is what generates the hate for toss race, toss with no game sense can still do reasonably well. Just compare the skill level of toss vs zerg/terran in GSL, you can tell that playing toss doesn't really require a large skill set (you just need to be very good at certain stuffs). I hope HOTS can solve this issue though, making toss less of a "ball of army" race by giving them units with higher efficiency in low numbers. careful what you wish for, you'de be surprised the lengths certain protoss players are going right now to make 1.3.6 protoss work. give protoss an equal opportunity unit and u may find yourself severely lacking in the skill department. | ||
skrzmark
United States1528 Posts
On August 07 2011 13:21 AsianEcksDragon wrote: Show nested quote + On August 07 2011 13:08 skrzmark wrote: On August 07 2011 13:02 AsianEcksDragon wrote: On August 07 2011 12:51 akalarry wrote: On August 07 2011 12:41 AsianEcksDragon wrote: On August 07 2011 12:24 akalarry wrote: i like how the winrates changed without any patch changes that means people are learning and evolving. i dont think there should really be any changes for another month or so because maybe toss and zerg can learn and figure something out that will shift it back to even. give it time, one month isn't enough to start nerfing and buffing things. I don't really think that's the case. It's more like which Terran strategy is fotm and how Zerg and Protoss blind counters it the next month. so what was the strategy in may that zerg and toss blind countered last month? Nothing. They continued dropping because they stopped mixing it up. Remember, it takes awhile for a fotm strategy to catch on with the masses and they don't have to necessarily last a month. Bane-drops more infestor usage, and roach-ling all-in became quite popular. I'm sorry. I was not aware that Terran could make banelings, infestors, roaches and lings. My bad I thought they were saying ZvP. | ||
Kammalleri
Canada613 Posts
People complain because protoss are OP late game, but until 10-15 minutes you make a mistake you're dead. | ||
Chargelot
2275 Posts
On August 07 2011 13:04 MayorITC wrote: Show nested quote + On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. That's funny. High Templars got nerfed cause Terrans complained. That's funny. High Templars got nerfed because Blizzard didn't want Protoss to be able to instantly kill anything in range of a pylon. And really, you brought up the colossus? Something that hasn't changed since beta? I mean shit, I'm going to start complaining that Protoss players whined and my Concussive Shells now require an upgrade. | ||
RaiKageRyu
Canada4773 Posts
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Xxavi
United States1248 Posts
Remember, players like Rain, BitByBitPrime weren't Protoss. They got where they got not because of their skill, but Terran being so flexible with their strategies. They have a lot of units that could be genuinely good. Forget about the helions, they still have a lot of other units which will be further explored. PS It's interesting that both Artosis and Idra played as Protoss (in their spare time?), yet besides the complaining, non of them switched. If the race is so OP, just switch it and destroy nerds everywhere. No, it turns out it isn't that easy. The only memorable product of that BS is the famous "the Artosis pylon" =) | ||
lizzard_warish
589 Posts
On August 07 2011 12:26 awesomoecalypse wrote: Thats why I said analysis, at the very least they can make reasoned arguments which we can half understand [and hopefully pick up some tips on our play]. Thats a discussion worth having, stats... not so much.Show nested quote + Which of course both our opinions are retardedly unsubstantiated which is why statistics do not matter, analysis from top players do. They can talk about why, or if, the strategy in tvp for example favours terran, not these graphs. Yeah cause pros are totally unbiased and always agree with each other, right? | ||
Amui
Canada10567 Posts
On August 07 2011 13:32 Kammalleri wrote: Terran early pushes vs Protoss are ridiculous. Ghost marine push, MTB, MTBR MTR. The last three pretty much looks the same until you get it in your face and they require completely different composition. People complain because protoss are OP late game, but until 10-15 minutes you make a mistake you're dead. Protoss are stronger late game. That's just a fact because otherwise we'd have shitty early, mid and late game. They aren't OP until they get around 12+gates, 3 robos, 2 stargates, a huge bank to spend and are making 3 colossus 2 voids and warping in 30 supply a cycle. | ||
Serpico
4285 Posts
On August 07 2011 13:34 Xxavi wrote: In general though, when will people stop calling Protoss players shit? Does Idra need to change race and then whine about it? Or Bisu to come to SC2 and lose to some random Polt? Remember, players like Rain, BitByBitPrime weren't Protoss. They got where they got not because of their skill, but Terran being so flexible with their strategies. They have a lot of units that could be genuinely good. Forget about the helions, they still have a lot of other units which will be further explored. PS It's interesting that both Artosis and Idra played as Protoss (in their spare time?), yet besides the complaining, non of them switched. If the race is so OP, just switch it and destroy nerds everywhere. No, it turns out it isn't that easy. The only memorable product of that BS is the famous "the Artosis pylon" =) Are you done being mad? Switching races at the pro level is extremely difficult and balance changes could occur anyways during that time. It isnt worth it unless you hate the play style of a race. | ||
Shield
Bulgaria4824 Posts
On August 07 2011 13:35 Amui wrote: Show nested quote + On August 07 2011 13:32 Kammalleri wrote: Terran early pushes vs Protoss are ridiculous. Ghost marine push, MTB, MTBR MTR. The last three pretty much looks the same until you get it in your face and they require completely different composition. People complain because protoss are OP late game, but until 10-15 minutes you make a mistake you're dead. Protoss are strong late game. They aren't OP until they get around 12+gates, 3 robos, 2 stargates, a huge bank to spend and are making 3 colossus 2 voids and warping in 30 supply a cycle. Who lets a protoss do that? Serious question. | ||
FallDownMarigold
United States3710 Posts
Hot damn, Terran is pretty good! (according to those graphs) | ||
Dommk
Australia4865 Posts
On August 07 2011 13:32 Chargelot wrote: Show nested quote + On August 07 2011 13:04 MayorITC wrote: On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. That's funny. High Templars got nerfed cause Terrans complained. That's funny. High Templars got nerfed because Blizzard didn't want Protoss to be able to instantly kill anything in range of a pylon. And really, you brought up the colossus? Something that hasn't changed since beta? I mean shit, I'm going to start complaining that Protoss players whined and my Concussive Shells now require an upgrade. KA got nerfed because Blizzard felt on Large maps it was too strong of a mechanic to warpin templars with energy, which is true, it made the race a lot more forgiving and was a step in the rigth direction. But now you see mass ghost play pop up, when the Ghost count reaches 10+ Ghost it becomes near impossible to stop the Terran from EMP'ing your entire army. And Zerg....as White-ra said it brilliantly yesterday "Infestors too strong [sic]" "one mistake and you lose game" ![]() edit: Reintroducing KA is a dumb idea though, that thing needed to go away. Instead maybe Infestors (And to a lesser extent, Ghosts), need their respective upgrade also removed? | ||
Little-Chimp
Canada948 Posts
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Chargelot
2275 Posts
On August 07 2011 13:37 Dommk wrote: Show nested quote + On August 07 2011 13:32 Chargelot wrote: On August 07 2011 13:04 MayorITC wrote: On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. That's funny. High Templars got nerfed cause Terrans complained. That's funny. High Templars got nerfed because Blizzard didn't want Protoss to be able to instantly kill anything in range of a pylon. And really, you brought up the colossus? Something that hasn't changed since beta? I mean shit, I'm going to start complaining that Protoss players whined and my Concussive Shells now require an upgrade. KA got nerfed because Blizzard felt on Large maps it was too strong of a mechanic to warpin templars with energy, which is true, it made the race a lot more forgiving and was a step in the rigth direction. But now you see mass ghost play pop up, when the Ghost count reaches 10+ Ghost it becomes near impossible to stop the Terran from EMP'ing your entire army. And Zerg....as White-ra said it brilliantly yesterday "Infestors too strong [sic]" "one mistake and you lose game" ![]() edit: Reintroducing KA is a dumb idea though, that thing needed to go away. Instead maybe Infestors (And to a lesser extent, Ghosts), need their respective upgrade also removed? As a Terran, I would not only say it is okay, but I would like to see an EMP nerf. I agree, it's way too strong. | ||
Dommk
Australia4865 Posts
On August 07 2011 13:35 Amui wrote: Show nested quote + On August 07 2011 13:32 Kammalleri wrote: Terran early pushes vs Protoss are ridiculous. Ghost marine push, MTB, MTBR MTR. The last three pretty much looks the same until you get it in your face and they require completely different composition. People complain because protoss are OP late game, but until 10-15 minutes you make a mistake you're dead. Protoss are stronger late game. That's just a fact because otherwise we'd have shitty early, mid and late game. They aren't OP until they get around 12+gates, 3 robos, 2 stargates, a huge bank to spend and are making 3 colossus 2 voids and warping in 30 supply a cycle. .. How is that different from Terran producing MMM of 15Rax + 3Reactored Starports? Only advantage Protoss gets with warpins is the VERY first round, after that the production capacity is met by Terran. Not to mention when you get Templar tech they start putting 45second cooldowns on your gateways, so your Large gateway count isn't as big of an advantage as it looks and more of an necessity | ||
Yew
United States940 Posts
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Chargelot
2275 Posts
On August 07 2011 13:41 Dommk wrote: Show nested quote + On August 07 2011 13:35 Amui wrote: On August 07 2011 13:32 Kammalleri wrote: Terran early pushes vs Protoss are ridiculous. Ghost marine push, MTB, MTBR MTR. The last three pretty much looks the same until you get it in your face and they require completely different composition. People complain because protoss are OP late game, but until 10-15 minutes you make a mistake you're dead. Protoss are stronger late game. That's just a fact because otherwise we'd have shitty early, mid and late game. They aren't OP until they get around 12+gates, 3 robos, 2 stargates, a huge bank to spend and are making 3 colossus 2 voids and warping in 30 supply a cycle. .. How is that different from Terran producing MMM of 15Rax + 3Reactored Starports? Only advantage Protoss gets with warpins is the VERY first round, after that the production capacity is met by Terran. Dear God, do Terrans actually do that? | ||
cheesemaster
Canada1975 Posts
On August 07 2011 13:23 babysimba wrote: Show nested quote + On August 07 2011 12:59 HolyArrow wrote: On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. Yeah, I wish that mindset was used when we got KA taken out of the game following a period of comparable Protoss dominance a while back... -_-;; Regardless of balance, KA was just bad game design. It totally removes the need for positional awareness for toss. To some extent, warp-ins are the same. I believe this is what generates the hate for toss race, toss with no game sense can still do reasonably well. Just compare the skill level of toss vs zerg/terran in GSL, you can tell that playing toss doesn't really require a large skill set (you just need to be very good at certain stuffs). I hope HOTS can solve this issue though, making toss less of a "ball of army" race by giving them units with higher efficiency in low numbers. WOW, toss is the most micro intensive race (reason why so many wc3 players play toss) if toss is so easy to play (at a high level) then why arent protoss dominating? And why isnt everyone playing them, i mean the money in sc2 is really good right now why wouldnt everyone switch over to the easiest race? Protoss units have the most ablities in the game and also the most micro abilities no matter wich way you look at it. Your hate for protoss is clearly shining through doesnt mean you can speak for the whole community on the matter though. Thats your oppinion each race is dificult in its own way, i for one have switched to zerg for the past month and have a much easier time wining, i wouldnt say its easier but it definitely requires considerably less unit micro in terms of ground army (sure muta micro can get a bit intense but so can pheonix micro, especially with graviton beam in the mix) Can you explain to me why you think other races require a larger skillset in a concise and intelligent manner? Especially considering the win rates protoss are having to work even harder these days, and you still beleive it will require less skill then other races to get out of this winrate slump in EVERY matchup. Protoss has an inferior winrate in every matchup (im not trying to balance whine im just pointing out what the statistics represent) and you say they are the easy race? If its easy to do well with protoss shouldnt that be represented in the winrates? maybe im looking at the graph wrong. | ||
JoeSchmoe
Canada2058 Posts
On August 07 2011 13:18 Amui wrote: Show nested quote + On August 07 2011 13:06 JoeSchmoe wrote: VR all-ins have been extremely powerful in GSL. it's not done as much as 1/1/1 but whenever it's done terran usually loses. Not really. If a terran suspects it's coming and is prepared(it's not THAT hard, there are pretty obvious tells, T walls, protoss takes double gas relatively early with decent amounts of chrono), they can sac 2 depots, rush a viking+tank if teching, or wait for stim, and be fine for the most part. Most of the times I see GSL terrans lose to this, they make panic errors such as having 4 marines queued up in a barracks, don't immediately start depots in safe zones, etc. Keep in mind this is a SUSPICION, and they are fine for the most part, and if scouted, has failed almost every time. 1/1/1 allin on the other hand, gets scouted most of the time, and protoss still lose a lot when it comes 2 minutes later. They are 2 different kinds of allins. Both can kill unprepared players. Only one of them really kills prepared players with a high degree of success. there are no obvious tells. the toss won't double gas before killing your scouting SCV with a stalker and you don't need to need to start saving chronos until you start the stargate. the only way to scout it is with lucky scans or random scv scout in case of proxy. early scouting is a issue for all races imo. as for holding it off, you can probably 3rax before CC but that's a bad build. 2 rax expand? maybe if you double bunker but still hard because VRs circle around to mineral line to draw marines and then you attack from front with stalkers. but heads up VR all-ins beats 1/1/1 almost all the time. you won't have enough marines in time because of putting reactor on rax and VRs destroy buildings faster than banshee. We saw a example of this with ganzi vs hongun. as for 1/1/1 all-ins. I doubt that you can't hold it if the toss knows its coming from the start. every time i see that works the toss has gone for an early expand. but of course the toss doesn't know the 1/1/1 all-in is coming when they first see the first banshee. it could be 1/1/1 expand w/banshee harass. so toss puts down nexus assuming a CC is going up for the terran in the main, but of course toss has no way of knowing w/o robo/stargate tech. TL;DR basically i think both all-ins can be mitigated if early scouting for both races is improved. probably more so for protoss because you can get lucky scans. | ||
aksfjh
United States4853 Posts
On August 07 2011 13:37 Dommk wrote: Show nested quote + On August 07 2011 13:32 Chargelot wrote: On August 07 2011 13:04 MayorITC wrote: On August 07 2011 12:57 Teim wrote: Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift. That's funny. High Templars got nerfed cause Terrans complained. That's funny. High Templars got nerfed because Blizzard didn't want Protoss to be able to instantly kill anything in range of a pylon. And really, you brought up the colossus? Something that hasn't changed since beta? I mean shit, I'm going to start complaining that Protoss players whined and my Concussive Shells now require an upgrade. KA got nerfed because Blizzard felt on Large maps it was too strong of a mechanic to warpin templars with energy, which is true, it made the race a lot more forgiving and was a step in the rigth direction. But now you see mass ghost play pop up, when the Ghost count reaches 10+ Ghost it becomes near impossible to stop the Terran from EMP'ing your entire army. And Zerg....as White-ra said it brilliantly yesterday "Infestors too strong [sic]" "one mistake and you lose game" ![]() edit: Reintroducing KA is a dumb idea though, that thing needed to go away. Instead maybe Infestors (And to a lesser extent, Ghosts), need their respective upgrade also removed? I strongly disagree with the comparison between ghosts and templars. While getting 10+ ghosts pretty much guarantees a shieldless Protoss ball, the flipside of 10+ templar means a healthless Terran ball, ie dead. Beyond that, with the archon buff, "used" templar become formidable units against all Terran bio, while "used" ghosts are good against zealots (and only marginally at that). The strongest point of all of this is that overmaking ghosts almost NEVER helps you, especially when that ghost could be 2+ marines or 1+ marauders. It has been said many times that if you lose to EMPs, it has more to do with another problem with your play (like bad unit comp or macro) and less because of the EMPs that landed. How many times do you watch pro games that are literally engorged with thoughts and commentary of "BEAUTIFUL EMPS!" yet the Terran never outright gains the advantage from those battles? EMPs usually play a cumulative role, slowly turning the battles in the Terran's favor until (s)he is just too cost efficient in the long run. On the flip-side, "beautiful" storms and fungals often cause the entire game to swing in favor of those that pull them off. To nerf EMP AGAIN, there's very little point in making even the few that the Terrans are making now. | ||
Dommk
Australia4865 Posts
It has been said many times that if you lose to EMPs, it has more to do with another problem with your play (like bad unit comp or macro) and less because of the EMPs that landed. How many times do you watch pro games that are literally engorged with thoughts and commentary of "BEAUTIFUL EMPS!" yet the Terran never outright gains the advantage from those battles Do you mean games like MC vs Puma where Puma out right won games against MC when he was 30 food behind by landing 3 EMP's? When The ghost count gets high not only does it guarantee a shieldless Protoss but it also means that Templars are no longer a factor. When was the last time you saw 10 Templars ever manage to toe to toe with 10 Ghosts? It just isn't possible, it makes them a complete deficit. The advantage that Terran gets is that a Templar less, Shieldless Protoss is vastly inferior to a Terran army. To say "there's very little point in making even the few that the Terrans are making now" is absurd considering EVERY single Terran is going mass ghost lategame against Protoss. I don't think there needs to be a nerf to EMP at all, but just like Infestors the benefit of over making them shouldn't be soo strong but I don't want to keep going on with this. TvP is relatively fine these days, it is just the 1/1/1 all-ins that have been crushing Protoss left and right, and there is very little Protoss can do, even if scouted ![]() | ||
aksfjh
United States4853 Posts
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Amui
Canada10567 Posts
On August 07 2011 13:52 JoeSchmoe wrote: but heads up VR all-ins beats 1/1/1 almost all the time. I think it'd be more helpful to link to somebody who's higher level than 99% of the posters on TL http://www.teamliquid.net/forum/viewmessage.php?topic_id=232753 specifically possiblity 3. 1/1/1 is actually stronger than a Xrax without stim opening against VR allins because you get microable units that outrange voidrays and stalkers respectively. | ||
nt-rAven
Canada405 Posts
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babysimba
10466 Posts
To those who think toss is having a slump now is due to how the race is weak, but not the low caliber of toss players instead, do tell me which players are actually close to MC. His unit control, more importantly his game understanding. Who else plant down 2 stargates on 3 and make a tech switch at that timing of the game. Who else plant down 3 robos late game and tech switch between colo and immortal+hts. Who else uses warp prism speed or phoenixes to deal with mech and upgrade observer speed to deal with cloaked ghosts. Majority of toss players (including pros) just copy his builds blindly without understanding what he's doing. For example, look at the number of players doing stargate play in PvZ. They don't even realise half of MC's stargate wins are actually coming from behind in the late game. He does it because he knows stargate is immune to early aggression, and he's good enough to take any lesser zergs in late game. Do continue have fun getting stomped by 2 base hydras before gateways kick in or getting swarmed by the economy of fast 3 bases. Yes to stargate play with zealots tempo based play, but not stargate followed up with stalker based 6 gate timing. Forgot to add: I haven't seen nestea lost a single game against stargate play, besides that 1 game against anypro where his OL scouted mass gateways and anypro canceled and go 2 stargates. | ||
WinteRR
Australia201 Posts
One statistic that I'd absolutely love to see is MU win percentages @ specific points of time in a game. I.E. T win % vs P @ 12:00 or less or P v Z win % @ 14mins or later etc etc. Although it's quite hard to produce, such specificity would give a greater depth to statistics in SC (because of how dynamic the variables are). | ||
nt-rAven
Canada405 Posts
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Disquiet
Australia628 Posts
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Dommk
Australia4865 Posts
On August 07 2011 14:25 babysimba wrote: lol at the number of toss whining at my post. Tell me where exactly in my post did i say playing toss is easier OVERALL. I'm quite sure i only mentioned toss players in general being weak in positional awareness currently due to reliance of their race mechanics, though there are exceptions like sage. To those who think toss is having a slump now is due to how the race is weak, but not the low caliber of toss players instead, do tell me which players are actually close to MC. His unit control, more importantly his game understanding. Who else plant down 2 stargates on 3 and make a tech switch at that timing of the game. Who else plant down 3 robos late game and tech switch between colo and immortal+hts. Who else uses warp prism speed or phoenixes to deal with mech and upgrade observer speed to deal with cloaked ghosts. Majority of toss players (including pros) just copy his builds blindly without understanding what he's doing. For example, look at the number of players doing stargate play in PvZ. They don't even realise half of MC's stargate wins are actually coming from behind in the late game. He does it because he knows stargate is immune to early aggression, and he's good enough to take any lesser zergs in late game. Do continue have fun getting stomped by 2 base hydras before gateways kick in or getting swarmed by the economy of fast 3 bases. Yes to stargate play with zealots tempo based play, but not stargate followed up with stalker based 6 gate timing. Yes, because people like Puzzle, Naniwa, Sage, etc all have no idea what they are doing right? They all do Stargate openings, if you don't think they are trying to win then you have a screw lose. They out of everyone are the people who try the most to try win, so why always do an inferior strategy over and over if apparently it is terrible? Koreans aren't idiots, they live in team houses with fellow team mates of every race, it is not like they are completely oblivious, there are reasons for doing what they do. Stop acting as if you have this grand knowledge of how Protoss works that some how these people haven't figured out Comparing regular Protoss players to MC is like comparing people like Curious to NesTea. But even then, being as good as MC doesn't mean he can't lose long macro games to mediocre Zergs like he did in the GSTL | ||
babysimba
10466 Posts
On August 07 2011 14:33 Dommk wrote: Show nested quote + On August 07 2011 14:25 babysimba wrote: lol at the number of toss whining at my post. Tell me where exactly in my post did i say playing toss is easier OVERALL. I'm quite sure i only mentioned toss players in general being weak in positional awareness currently due to reliance of their race mechanics, though there are exceptions like sage. To those who think toss is having a slump now is due to how the race is weak, but not the low caliber of toss players instead, do tell me which players are actually close to MC. His unit control, more importantly his game understanding. Who else plant down 2 stargates on 3 and make a tech switch at that timing of the game. Who else plant down 3 robos late game and tech switch between colo and immortal+hts. Who else uses warp prism speed or phoenixes to deal with mech and upgrade observer speed to deal with cloaked ghosts. Majority of toss players (including pros) just copy his builds blindly without understanding what he's doing. For example, look at the number of players doing stargate play in PvZ. They don't even realise half of MC's stargate wins are actually coming from behind in the late game. He does it because he knows stargate is immune to early aggression, and he's good enough to take any lesser zergs in late game. Do continue have fun getting stomped by 2 base hydras before gateways kick in or getting swarmed by the economy of fast 3 bases. Yes to stargate play with zealots tempo based play, but not stargate followed up with stalker based 6 gate timing. Yes, because people like Puzzle, Naniwa, Sage, etc all have no idea what they are doing right? They all do Stargate openings, if you don't think they are trying to win then you have a screw lose. They out of everyone are the people who try the most to try win, so why always do an inferior strategy over and over if apparently it is terrible? Koreans aren't idiots, they live in team houses with fellow team mates of every race, it is not like they are completely oblivious, there are reasons for doing what they do. Stop acting as if you have this grand knowledge of how Protoss works that some how these people haven't figured out Comparing regular Protoss players to MC is like comparing people like Curious to NesTea. But even then, being as good as MC doesn't mean he can't lose to mediocre Zergs like in the GSTL Wrong examples to put out. Puzzle and naniwa weakest matchups are PvZ. Puzzle has personally admitted on his stream. | ||
Dommk
Australia4865 Posts
On August 07 2011 14:37 babysimba wrote: Show nested quote + On August 07 2011 14:33 Dommk wrote: On August 07 2011 14:25 babysimba wrote: lol at the number of toss whining at my post. Tell me where exactly in my post did i say playing toss is easier OVERALL. I'm quite sure i only mentioned toss players in general being weak in positional awareness currently due to reliance of their race mechanics, though there are exceptions like sage. To those who think toss is having a slump now is due to how the race is weak, but not the low caliber of toss players instead, do tell me which players are actually close to MC. His unit control, more importantly his game understanding. Who else plant down 2 stargates on 3 and make a tech switch at that timing of the game. Who else plant down 3 robos late game and tech switch between colo and immortal+hts. Who else uses warp prism speed or phoenixes to deal with mech and upgrade observer speed to deal with cloaked ghosts. Majority of toss players (including pros) just copy his builds blindly without understanding what he's doing. For example, look at the number of players doing stargate play in PvZ. They don't even realise half of MC's stargate wins are actually coming from behind in the late game. He does it because he knows stargate is immune to early aggression, and he's good enough to take any lesser zergs in late game. Do continue have fun getting stomped by 2 base hydras before gateways kick in or getting swarmed by the economy of fast 3 bases. Yes to stargate play with zealots tempo based play, but not stargate followed up with stalker based 6 gate timing. Yes, because people like Puzzle, Naniwa, Sage, etc all have no idea what they are doing right? They all do Stargate openings, if you don't think they are trying to win then you have a screw lose. They out of everyone are the people who try the most to try win, so why always do an inferior strategy over and over if apparently it is terrible? Koreans aren't idiots, they live in team houses with fellow team mates of every race, it is not like they are completely oblivious, there are reasons for doing what they do. Stop acting as if you have this grand knowledge of how Protoss works that some how these people haven't figured out Comparing regular Protoss players to MC is like comparing people like Curious to NesTea. But even then, being as good as MC doesn't mean he can't lose to mediocre Zergs like in the GSTL Wrong examples to put out. Puzzle and naniwa weakest matchups are PvZ. Puzzle has personally admitted on his stream. Puzzle also never said it was his weakest, he said he just didn't know how to win against the mass infestor style of EU/NA Zergs But then again, every top Protoss's "weakest" match up is PvZ right now. Name me one who has said it is their strongest match up. I dare you. | ||
HolyArrow
United States7116 Posts
On August 07 2011 14:25 babysimba wrote: lol at the number of toss whining at my post. Tell me where exactly in my post did i say playing toss is easier OVERALL. I'm quite sure i only mentioned toss players in general being weak in positional awareness currently due to reliance of their race mechanics, though there are exceptions like sage. To those who think toss is having a slump now is due to how the race is weak, but not the low caliber of toss players instead, do tell me which players are actually close to MC. His unit control, more importantly his game understanding. Who else plant down 2 stargates on 3 and make a tech switch at that timing of the game. Who else plant down 3 robos late game and tech switch between colo and immortal+hts. Who else uses warp prism speed or phoenixes to deal with mech and upgrade observer speed to deal with cloaked ghosts. Majority of toss players (including pros) just copy his builds blindly without understanding what he's doing. For example, look at the number of players doing stargate play in PvZ. They don't even realise half of MC's stargate wins are actually coming from behind in the late game. He does it because he knows stargate is immune to early aggression, and he's good enough to take any lesser zergs in late game. Do continue have fun getting stomped by 2 base hydras before gateways kick in or getting swarmed by the economy of fast 3 bases. Yes to stargate play with zealots tempo based play, but not stargate followed up with stalker based 6 gate timing. Forgot to add: I haven't seen nestea lost a single game against stargate play, besides that 1 game against anypro where his OL scouted mass gateways and anypro canceled and go 2 stargates. I personally find it strange that you think you've figured out that all Protoss players are idiotically blindly copying MC. What lead you to that conclusion? Have you looked into the heads of all the Korean Protosses? Are you just so knowledgeable of the game that you can look at what Korean Protosses do and say, "Heh, he's just blindly copying MC, he doesn't even know what he's really doing". The fact that you talk as if you know better than most of the Korean Protosses shows me that you're either trolling or think so incredibly highly of yourself that your arrogance makes it impossible to have a rational discussion with you. Indeed, when Dommk called you out on your bullshit, all you did was nitpick at one example he made rather than focusing on the real issue of how ridiculously arrogant you sound. There are too many people on TL who think they know better than the pros, and you're pretty much a perfect embodiment of that problem. | ||
Jinivus
747 Posts
On August 07 2011 14:41 Dommk wrote: Show nested quote + On August 07 2011 14:37 babysimba wrote: On August 07 2011 14:33 Dommk wrote: On August 07 2011 14:25 babysimba wrote: lol at the number of toss whining at my post. Tell me where exactly in my post did i say playing toss is easier OVERALL. I'm quite sure i only mentioned toss players in general being weak in positional awareness currently due to reliance of their race mechanics, though there are exceptions like sage. To those who think toss is having a slump now is due to how the race is weak, but not the low caliber of toss players instead, do tell me which players are actually close to MC. His unit control, more importantly his game understanding. Who else plant down 2 stargates on 3 and make a tech switch at that timing of the game. Who else plant down 3 robos late game and tech switch between colo and immortal+hts. Who else uses warp prism speed or phoenixes to deal with mech and upgrade observer speed to deal with cloaked ghosts. Majority of toss players (including pros) just copy his builds blindly without understanding what he's doing. For example, look at the number of players doing stargate play in PvZ. They don't even realise half of MC's stargate wins are actually coming from behind in the late game. He does it because he knows stargate is immune to early aggression, and he's good enough to take any lesser zergs in late game. Do continue have fun getting stomped by 2 base hydras before gateways kick in or getting swarmed by the economy of fast 3 bases. Yes to stargate play with zealots tempo based play, but not stargate followed up with stalker based 6 gate timing. Yes, because people like Puzzle, Naniwa, Sage, etc all have no idea what they are doing right? They all do Stargate openings, if you don't think they are trying to win then you have a screw lose. They out of everyone are the people who try the most to try win, so why always do an inferior strategy over and over if apparently it is terrible? Koreans aren't idiots, they live in team houses with fellow team mates of every race, it is not like they are completely oblivious, there are reasons for doing what they do. Stop acting as if you have this grand knowledge of how Protoss works that some how these people haven't figured out Comparing regular Protoss players to MC is like comparing people like Curious to NesTea. But even then, being as good as MC doesn't mean he can't lose to mediocre Zergs like in the GSTL Wrong examples to put out. Puzzle and naniwa weakest matchups are PvZ. Puzzle has personally admitted on his stream. Puzzle also never said it was his weakest, he said he just didn't know how to win against the mass infestor style of EU/NA Zergs But then again, every top Protoss's "weakest" match up is PvZ right now. Name me one who has said it is their strongest match up. I dare you. MC at NASL finals : "I think, vs zerg, me never lose." | ||
Dommk
Australia4865 Posts
On August 07 2011 14:44 Jinivus wrote: Show nested quote + On August 07 2011 14:41 Dommk wrote: On August 07 2011 14:37 babysimba wrote: On August 07 2011 14:33 Dommk wrote: On August 07 2011 14:25 babysimba wrote: lol at the number of toss whining at my post. Tell me where exactly in my post did i say playing toss is easier OVERALL. I'm quite sure i only mentioned toss players in general being weak in positional awareness currently due to reliance of their race mechanics, though there are exceptions like sage. To those who think toss is having a slump now is due to how the race is weak, but not the low caliber of toss players instead, do tell me which players are actually close to MC. His unit control, more importantly his game understanding. Who else plant down 2 stargates on 3 and make a tech switch at that timing of the game. Who else plant down 3 robos late game and tech switch between colo and immortal+hts. Who else uses warp prism speed or phoenixes to deal with mech and upgrade observer speed to deal with cloaked ghosts. Majority of toss players (including pros) just copy his builds blindly without understanding what he's doing. For example, look at the number of players doing stargate play in PvZ. They don't even realise half of MC's stargate wins are actually coming from behind in the late game. He does it because he knows stargate is immune to early aggression, and he's good enough to take any lesser zergs in late game. Do continue have fun getting stomped by 2 base hydras before gateways kick in or getting swarmed by the economy of fast 3 bases. Yes to stargate play with zealots tempo based play, but not stargate followed up with stalker based 6 gate timing. Yes, because people like Puzzle, Naniwa, Sage, etc all have no idea what they are doing right? They all do Stargate openings, if you don't think they are trying to win then you have a screw lose. They out of everyone are the people who try the most to try win, so why always do an inferior strategy over and over if apparently it is terrible? Koreans aren't idiots, they live in team houses with fellow team mates of every race, it is not like they are completely oblivious, there are reasons for doing what they do. Stop acting as if you have this grand knowledge of how Protoss works that some how these people haven't figured out Comparing regular Protoss players to MC is like comparing people like Curious to NesTea. But even then, being as good as MC doesn't mean he can't lose to mediocre Zergs like in the GSTL Wrong examples to put out. Puzzle and naniwa weakest matchups are PvZ. Puzzle has personally admitted on his stream. Puzzle also never said it was his weakest, he said he just didn't know how to win against the mass infestor style of EU/NA Zergs But then again, every top Protoss's "weakest" match up is PvZ right now. Name me one who has said it is their strongest match up. I dare you. MC at NASL finals : "I think, vs zerg, me never lose." A lot has changed since then. Especially since his latest interview he admits Protoss having problems to Zerg and he was going to show everyone how to do it, then promptly losses to a significantly worse Zerg in a macro game in the GSTL | ||
aksfjh
United States4853 Posts
On August 07 2011 14:14 Dommk wrote: Show nested quote + It has been said many times that if you lose to EMPs, it has more to do with another problem with your play (like bad unit comp or macro) and less because of the EMPs that landed. How many times do you watch pro games that are literally engorged with thoughts and commentary of "BEAUTIFUL EMPS!" yet the Terran never outright gains the advantage from those battles Do you mean games like MC vs Puma where Puma out right won games against MC when he was 30 food behind by landing 3 EMP's? When The ghost count gets high not only does it guarantee a shieldless Protoss but it also means that Templars are no longer a factor. When was the last time you saw 10 Templars ever manage to toe to toe with 10 Ghosts? It just isn't possible, it makes them a complete deficit. The advantage that Terran gets is that a Templar less, Shieldless Protoss is vastly inferior to a Terran army. To say "there's very little point in making even the few that the Terrans are making now" is absurd considering EVERY single Terran is going mass ghost lategame against Protoss. I don't think there needs to be a nerf to EMP at all, but just like Infestors the benefit of over making them shouldn't be soo strong but I don't want to keep going on with this. TvP is relatively fine these days, it is just the 1/1/1 all-ins that have been crushing Protoss left and right, and there is very little Protoss can do, even if scouted ![]() You mean the ONE game where MC made an army (templar and archon) that was hard countered by EMP, then proceeded to clump everything? This was a HUGE mistake by MC. It's akin to saying Colossi won a battle against my marine force after I stimmed once already to chase down 5 stalkers. Even then, it was just one game. I can go find another 5 or watch the next big tournament's TvPs and see 2+ good EMPs in a lot of games without the game being decided yet. As for the "10 templar vs 10 ghosts" scenario, it doesn't happen often for a reason. You use ghosts to counter templar, but proper dancing on both sides decides who the winner is, especially since the EMP energy nerf. | ||
SafeAsCheese
United States4924 Posts
![]() Even when protoss was owning everyone except the best of the best terrans. | ||
nt-rAven
Canada405 Posts
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DooMDash
United States1015 Posts
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Jinivus
747 Posts
On August 07 2011 14:45 Dommk wrote: Show nested quote + On August 07 2011 14:44 Jinivus wrote: On August 07 2011 14:41 Dommk wrote: On August 07 2011 14:37 babysimba wrote: On August 07 2011 14:33 Dommk wrote: On August 07 2011 14:25 babysimba wrote: lol at the number of toss whining at my post. Tell me where exactly in my post did i say playing toss is easier OVERALL. I'm quite sure i only mentioned toss players in general being weak in positional awareness currently due to reliance of their race mechanics, though there are exceptions like sage. To those who think toss is having a slump now is due to how the race is weak, but not the low caliber of toss players instead, do tell me which players are actually close to MC. His unit control, more importantly his game understanding. Who else plant down 2 stargates on 3 and make a tech switch at that timing of the game. Who else plant down 3 robos late game and tech switch between colo and immortal+hts. Who else uses warp prism speed or phoenixes to deal with mech and upgrade observer speed to deal with cloaked ghosts. Majority of toss players (including pros) just copy his builds blindly without understanding what he's doing. For example, look at the number of players doing stargate play in PvZ. They don't even realise half of MC's stargate wins are actually coming from behind in the late game. He does it because he knows stargate is immune to early aggression, and he's good enough to take any lesser zergs in late game. Do continue have fun getting stomped by 2 base hydras before gateways kick in or getting swarmed by the economy of fast 3 bases. Yes to stargate play with zealots tempo based play, but not stargate followed up with stalker based 6 gate timing. Yes, because people like Puzzle, Naniwa, Sage, etc all have no idea what they are doing right? They all do Stargate openings, if you don't think they are trying to win then you have a screw lose. They out of everyone are the people who try the most to try win, so why always do an inferior strategy over and over if apparently it is terrible? Koreans aren't idiots, they live in team houses with fellow team mates of every race, it is not like they are completely oblivious, there are reasons for doing what they do. Stop acting as if you have this grand knowledge of how Protoss works that some how these people haven't figured out Comparing regular Protoss players to MC is like comparing people like Curious to NesTea. But even then, being as good as MC doesn't mean he can't lose to mediocre Zergs like in the GSTL Wrong examples to put out. Puzzle and naniwa weakest matchups are PvZ. Puzzle has personally admitted on his stream. Puzzle also never said it was his weakest, he said he just didn't know how to win against the mass infestor style of EU/NA Zergs But then again, every top Protoss's "weakest" match up is PvZ right now. Name me one who has said it is their strongest match up. I dare you. MC at NASL finals : "I think, vs zerg, me never lose." A lot has changed since then. Especially since his latest interview he admits Protoss having problems to Zerg and he was going to show everyone how to do it, then promptly losses to a significantly worse Zerg in a macro game in the GSTL Pretty sure he meant a bo3 +, not a team league format where bongbong was likely trained specifically to snipe MC. | ||
Dommk
Australia4865 Posts
You mean the ONE game where MC made an army (templar and archon) that was hard countered by EMP, then proceeded to clump everything? No, I was talking about the NASL finals game on Metapolais where MC split his Templar but still couldn't get Feedbacks on Pumas army and got rolled after he split his army but got EMP'd anyway by the 5ghosts. Puma was 30 supply down, but rolled him anyway. Anyways, I'm going to stop posting because I just made "that guy" in every thread you see, time for me stfu and let the Pros, the people who actually put the effort to win, solve it for themselves. Dommk been complaining abut protoss being too weak since that account was created, way way back in the LR threads Even when protoss was owning everyone except the best of the best terrans. I stopped complaining about balance or a race being weak ever since I got warned last year >_> I just complain about 1/1/1 all-ins ![]() Anyways, I never said Protoss was weak, even after all that I said PvT was fine and really the only thing that needed adjusting was 1/1/1 all-ins. I was just pointing out scenarios that are kinda ridiculous and could be a reason why Protoss are failing :X But then again, it comes back full circle with "Colossus, Forcefields, warpgates" when Protoss is winning | ||
Darclite
United States1021 Posts
On August 07 2011 14:37 babysimba wrote: Show nested quote + On August 07 2011 14:33 Dommk wrote: On August 07 2011 14:25 babysimba wrote: lol at the number of toss whining at my post. Tell me where exactly in my post did i say playing toss is easier OVERALL. I'm quite sure i only mentioned toss players in general being weak in positional awareness currently due to reliance of their race mechanics, though there are exceptions like sage. To those who think toss is having a slump now is due to how the race is weak, but not the low caliber of toss players instead, do tell me which players are actually close to MC. His unit control, more importantly his game understanding. Who else plant down 2 stargates on 3 and make a tech switch at that timing of the game. Who else plant down 3 robos late game and tech switch between colo and immortal+hts. Who else uses warp prism speed or phoenixes to deal with mech and upgrade observer speed to deal with cloaked ghosts. Majority of toss players (including pros) just copy his builds blindly without understanding what he's doing. For example, look at the number of players doing stargate play in PvZ. They don't even realise half of MC's stargate wins are actually coming from behind in the late game. He does it because he knows stargate is immune to early aggression, and he's good enough to take any lesser zergs in late game. Do continue have fun getting stomped by 2 base hydras before gateways kick in or getting swarmed by the economy of fast 3 bases. Yes to stargate play with zealots tempo based play, but not stargate followed up with stalker based 6 gate timing. Yes, because people like Puzzle, Naniwa, Sage, etc all have no idea what they are doing right? They all do Stargate openings, if you don't think they are trying to win then you have a screw lose. They out of everyone are the people who try the most to try win, so why always do an inferior strategy over and over if apparently it is terrible? Koreans aren't idiots, they live in team houses with fellow team mates of every race, it is not like they are completely oblivious, there are reasons for doing what they do. Stop acting as if you have this grand knowledge of how Protoss works that some how these people haven't figured out Comparing regular Protoss players to MC is like comparing people like Curious to NesTea. But even then, being as good as MC doesn't mean he can't lose to mediocre Zergs like in the GSTL Wrong examples to put out. Puzzle and naniwa weakest matchups are PvZ. Puzzle has personally admitted on his stream. So you have to be better than MC and PvZ has to be your best matchup otherwise you mindlessly copy MC's builds and suck? btw, the whole "Terran players are better" argument is not really valid. One cannot assume the skill of the player: the player does as well as his race allows him to. High APM and multitasking capabilities pay off more for terran than for Protoss. While things are pretty close to even in large engagements (although I think there is a problem with EMP, but it's not horrible), what does Protoss have that is as effective of a means of pulling ahead or catching up as drops are? (Warp prisms, dts, and phoenixes are hardly a match for stimmed bio drops, hellions in drops or not, and banshees). Unless you have some special method of proving that Terran players train more, study more, and innovate more that is completely independent of balance (which is pretty much impossible), then the whole "No it isn't imba, Terran players are better!" argument is not valid. | ||
nt-rAven
Canada405 Posts
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nt-rAven
Canada405 Posts
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tuho12345
4482 Posts
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nt-rAven
Canada405 Posts
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Gatored
United States679 Posts
On August 07 2011 15:32 nt-rAven wrote: no he is not the only one in the world to be able to do that feedback easiest spell to use in the game or up there. but when u play a terran that snipes and uses scans late game or random sacraficial marine..... it gets tricky especially if the terran is innoventive and cloaks and nukes~ but thats not a problem in sc2 atm its more how thy get insta energy as they spawn, and even though they are trying to equate build time enforcer for ht since u can jsut warp them in with gateways, its not fair that is the protoss racial advantage the game has been structured to have protoss use warpgates they should alow the use of amulet and warpgate like they invisioned the game and work around it... and though the trend is infestors are so op, i still think hts are better then infestors especially when u consider the fact that insta feedback, storm and can turn into archons which can splash damage every single zerg unit with bonus damage and terran bio All I hear in this post is "Protoss OP". You must have looked at the graphs provided and came to the conclusion that Protoss is dominating Zergs and Terrans? | ||
Rokevo
Finland1033 Posts
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MonsieurGrimm
Canada2441 Posts
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nt-rAven
Canada405 Posts
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tuho12345
4482 Posts
On August 07 2011 15:32 nt-rAven wrote: no he is not the only one in the world to be able to do that feedback easiest spell to use in the game or up there. but when u play a terran that snipes and uses scans late game or random sacraficial marine..... it gets tricky especially if the terran is innoventive and cloaks and nukes~ but thats not a problem in sc2 atm its more how thy get insta energy as they spawn, and even though they are trying to equate build time enforcer for ht since u can jsut warp them in with gateways, its not fair that is the protoss racial advantage the game has been structured to have protoss use warpgates they should alow the use of amulet and warpgate like they invisioned the game and work around it... and though the trend is infestors are so op, i still think hts are better then infestors especially when u consider the fact that insta feedback, storm and can turn into archons which can splash damage every single zerg unit with bonus damage and terran bio clicking tiny little unit in the middle of 40 marines and marauders vs land a EMP with range of 10, radius of 2. Do you think which one is harder? FB is the hardest spell in the game, you can misspell between ghost and medivac easily. Why don't you log in the game, start a custom map unit test and try it out, and see which one is faster? Protoss have to blink stalkers out of the way for zealots to move up, sentry guardian shield and FFs, HTs fb and storm, if colossus in there, you have to A move it too right?. So how are you gonna compare that with pressing E and stutter steps MMMV? | ||
nt-rAven
Canada405 Posts
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Deleted User 61629
1664 Posts
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HolyArrow
United States7116 Posts
On August 07 2011 15:48 Inori wrote: Show nested quote + On August 07 2011 15:32 nt-rAven wrote: no he is not the only one in the world to be able to do that feedback easiest spell to use in the game or up there. FB: 9 Range EMP: 13 Range FB: single target EMP: AoE FB: expensive T3 tech unit EMP: T1.5 unit FB: HT very slow; not that hard to spot unit. EMP: Ghost can cloak. Run speed is same as rest of the army, so gets hidden easly between MM ball. you were saying? EMP actually has 10 range. Please don't make Protoss players look bad by posting blatant misinformation... | ||
nt-rAven
Canada405 Posts
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ShootingStars
1475 Posts
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Darclite
United States1021 Posts
On August 07 2011 15:44 nt-rAven wrote: obviously you dont know much about other races if you think im saying protoss is op in that post 1. I'm pretty sure Gatored is a high grandmaster, so I don't think that's a very good argument. 2. You said feedback is one of the easiest spells to use effectively after someone compared it to EMP; considering a single EMP can prevent any feedbacks from being used and the toss needs to feedback every ghost to prevent EMPS (and EMP outranges feedback, having 10+2 range vs. Feedback's 9), I think he figured you weren't exactly clear on the details of the EMP vs. Feedback or just thought you were balance whining. | ||
Deleted User 61629
1664 Posts
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Zealot Lord
Hong Kong744 Posts
On August 07 2011 14:47 SafeAsCheese wrote: Dommk been complaining abut protoss being too weak since that account was created, way way back in the LR threads ![]() Even when protoss was owning everyone except the best of the best terrans. thats the thing which personally bothers me the most actually =( aside from MC and maybe Naniwa's undefeated BoX streak, protoss never at one point really 'dominated', it was pretty much all exaggeration imho. If it was true, then surely protoss should have more than just 1 month of being the race with the highest win rates (be it international or just korean scene) since release no? | ||
HolyArrow
United States7116 Posts
On August 07 2011 15:52 Inori wrote: Show nested quote + On August 07 2011 15:50 HolyArrow wrote: On August 07 2011 15:48 Inori wrote: On August 07 2011 15:32 nt-rAven wrote: no he is not the only one in the world to be able to do that feedback easiest spell to use in the game or up there. FB: 9 Range EMP: 13 Range FB: single target EMP: AoE FB: expensive T3 tech unit EMP: T1.5 unit FB: HT very slow; not that hard to spot unit. EMP: Ghost can cloak. Run speed is same as rest of the army, so gets hidden easly between MM ball. you were saying? EMP actually has 10 range. Please don't make Protoss players look bad by posting blatant misinformation... Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. No, it's 10. AoE is different from range, so nice try, but I know what I'm talking about. If you want to talk about true range, then sure, but typically, when people talk about range, they don't factor in AoE. Either way, you were giving EMP too much range, and it looks bad when you're trying to make an argument for Protoss. | ||
repEAT
United States45 Posts
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Deleted User 61629
1664 Posts
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tuho12345
4482 Posts
On August 07 2011 15:47 nt-rAven wrote: feedback is so easy to use no offense you can spam it just get more hts then you are getting and spread them out across 4 control groups and u will have np......~ goodluck laddering 1/Getting HTs to just fb = no storm and not enough colossus to execute the Terran army cuz they're both gas heavy units. 2/Tell me how many control groups do you use for your terran army? I assume M/M/M/G/V = 5 control groups? You must be some hidden gosu in TL here lol | ||
Yew
United States940 Posts
On August 07 2011 15:54 repEAT wrote: Someone should re run these without MC, Nestea, and MVP. Should get a better feel for the average pro by removing the outliers. Then Protoss would be doing even worse >_> | ||
nt-rAven
Canada405 Posts
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repEAT
United States45 Posts
On August 07 2011 15:57 Yew wrote: Show nested quote + On August 07 2011 15:54 repEAT wrote: Someone should re run these without MC, Nestea, and MVP. Should get a better feel for the average pro by removing the outliers. Then Protoss would be doing even worse >_> Not necessarily. Protoss gets a ton of wins from MC, but Nestea and MVP give them a lot of losses as well. | ||
illumn
New Zealand437 Posts
On August 07 2011 15:57 nt-rAven wrote: yes i said feedback is one of the easiest spells to use expesically when you put it aside something like marine micro or marien splitting, it is one of the easiest things to do in the game and i am a protosss, just get obs in position, wait for the proper timing and go, it is really easy but then again back in the day people thought forcefeilds were hard to do..... get with the times!!! its called splitting your hts into different control groups lol wow its so fucking hard guys to press control button No one is saying feedback is hard to use. They are saying it isn't easier to use than, say, EMP or Snipe. | ||
nt-rAven
Canada405 Posts
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HolyArrow
United States7116 Posts
On August 07 2011 15:56 Inori wrote: Show nested quote + On August 07 2011 15:54 HolyArrow wrote: On August 07 2011 15:52 Inori wrote: On August 07 2011 15:50 HolyArrow wrote: On August 07 2011 15:48 Inori wrote: On August 07 2011 15:32 nt-rAven wrote: no he is not the only one in the world to be able to do that feedback easiest spell to use in the game or up there. FB: 9 Range EMP: 13 Range FB: single target EMP: AoE FB: expensive T3 tech unit EMP: T1.5 unit FB: HT very slow; not that hard to spot unit. EMP: Ghost can cloak. Run speed is same as rest of the army, so gets hidden easly between MM ball. you were saying? EMP actually has 10 range. Please don't make Protoss players look bad by posting blatant misinformation... Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. No, it's 10. AoE is different from range, so nice try, but I know what I'm talking about. If you want to talk about true range, then sure, but typically, when people talk about range, they don't factor in AoE. Either way, you were giving EMP too much range, and it looks bad when you're trying to make an argument for Protoss. ??? wtf are you talking about? With HT I can hit Ghost with FB from maximum 9 range. With Ghost I can hit HT with EMP from maximum 12 range. Just because it's not written directly in-game doesn't mean it's not there, lol. Here's the problem. I pointed out blatant misinformation in your post, and you retaliate by trying to nitpick semantics with my post. Check out liquipedia: http://wiki.teamliquid.net/starcraft2/EMP See that box in the upper right? Range: 10. What did I say in my post? EMP has 10 range. I never said that EMP has 10 true/maximum range, and if I said that, I would indeed be wrong. But I didn't say that. | ||
illumn
New Zealand437 Posts
On August 07 2011 16:01 HolyArrow wrote: Show nested quote + On August 07 2011 15:56 Inori wrote: On August 07 2011 15:54 HolyArrow wrote: On August 07 2011 15:52 Inori wrote: On August 07 2011 15:50 HolyArrow wrote: On August 07 2011 15:48 Inori wrote: On August 07 2011 15:32 nt-rAven wrote: no he is not the only one in the world to be able to do that feedback easiest spell to use in the game or up there. FB: 9 Range EMP: 13 Range FB: single target EMP: AoE FB: expensive T3 tech unit EMP: T1.5 unit FB: HT very slow; not that hard to spot unit. EMP: Ghost can cloak. Run speed is same as rest of the army, so gets hidden easly between MM ball. you were saying? EMP actually has 10 range. Please don't make Protoss players look bad by posting blatant misinformation... Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. No, it's 10. AoE is different from range, so nice try, but I know what I'm talking about. If you want to talk about true range, then sure, but typically, when people talk about range, they don't factor in AoE. Either way, you were giving EMP too much range, and it looks bad when you're trying to make an argument for Protoss. ??? wtf are you talking about? With HT I can hit Ghost with FB from maximum 9 range. With Ghost I can hit HT with EMP from maximum 12 range. Just because it's not written directly in-game doesn't mean it's not there, lol. Here's the problem. I pointed out blatant misinformation in your post, and you retaliate by trying to nitpick semantics with my post. Check out liquipedia: http://wiki.teamliquid.net/starcraft2/EMP See that box in the upper right? Range: 10. What did I say in my post? EMP has 10 range. I never said that EMP has 10 true/maximum range, and if I said that, I would indeed be wrong. But I didn't say that. This is a stupid argument. He didn't say it had a cast range of 13 [sic] either. You are just nitpicking at each other while saying the exact same thing. | ||
HolyArrow
United States7116 Posts
On August 07 2011 16:03 illumn wrote: Show nested quote + On August 07 2011 16:01 HolyArrow wrote: On August 07 2011 15:56 Inori wrote: On August 07 2011 15:54 HolyArrow wrote: On August 07 2011 15:52 Inori wrote: On August 07 2011 15:50 HolyArrow wrote: On August 07 2011 15:48 Inori wrote: On August 07 2011 15:32 nt-rAven wrote: no he is not the only one in the world to be able to do that feedback easiest spell to use in the game or up there. FB: 9 Range EMP: 13 Range FB: single target EMP: AoE FB: expensive T3 tech unit EMP: T1.5 unit FB: HT very slow; not that hard to spot unit. EMP: Ghost can cloak. Run speed is same as rest of the army, so gets hidden easly between MM ball. you were saying? EMP actually has 10 range. Please don't make Protoss players look bad by posting blatant misinformation... Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. No, it's 10. AoE is different from range, so nice try, but I know what I'm talking about. If you want to talk about true range, then sure, but typically, when people talk about range, they don't factor in AoE. Either way, you were giving EMP too much range, and it looks bad when you're trying to make an argument for Protoss. ??? wtf are you talking about? With HT I can hit Ghost with FB from maximum 9 range. With Ghost I can hit HT with EMP from maximum 12 range. Just because it's not written directly in-game doesn't mean it's not there, lol. Here's the problem. I pointed out blatant misinformation in your post, and you retaliate by trying to nitpick semantics with my post. Check out liquipedia: http://wiki.teamliquid.net/starcraft2/EMP See that box in the upper right? Range: 10. What did I say in my post? EMP has 10 range. I never said that EMP has 10 true/maximum range, and if I said that, I would indeed be wrong. But I didn't say that. This is a stupid argument. He didn't say it had a cast range of 13 [sic] either. You are just nitpicking at each other while saying the exact same thing. If he had said EMP had 12 range, I would have understood what he meant, since it's reasonable to say that a 10-range AoE attack with a radius of 2 has 12 effective range. But he said the range was 13, and no matter what definition of range he was talking about, 13 is flat out wrong, so my original point stands. I fail to see how we're saying the exact same thing. I don't really know how to be clearer on this -_-;; If a guy says EMP has 13 range, he is wrong, no matter what definition of range he uses. If someone says EMP has 10 range, he is indeed right with the assumption that you're talking about cast range. | ||
Hypemeup
Sweden2783 Posts
Its that god damn 1-1-1 messing up the stats. | ||
ZenithM
France15952 Posts
+ Show Spoiler + I wonder what kind of new unit Terran will be able to incorporate in their one base allins in HotS. :D | ||
dooraven
Australia2820 Posts
On August 07 2011 15:58 repEAT wrote: Show nested quote + On August 07 2011 15:57 Yew wrote: On August 07 2011 15:54 repEAT wrote: Someone should re run these without MC, Nestea, and MVP. Should get a better feel for the average pro by removing the outliers. Then Protoss would be doing even worse >_> Not necessarily. Protoss gets a ton of wins from MC, but Nestea and MVP give them a lot of losses as well. Nestea? Sure, MVP? No. The removal of MC would be devastating to Protoss since Terran has still have Polt/Bomber/other insanely good TvP and Zerg still have Losira/Coca who have very great ZvP. Protoss has.....? | ||
illumn
New Zealand437 Posts
Why am I arguing about people arguing? I don't know. Consider me out of the argument. | ||
repEAT
United States45 Posts
On August 07 2011 16:08 dooraven wrote: Show nested quote + On August 07 2011 15:58 repEAT wrote: On August 07 2011 15:57 Yew wrote: On August 07 2011 15:54 repEAT wrote: Someone should re run these without MC, Nestea, and MVP. Should get a better feel for the average pro by removing the outliers. Then Protoss would be doing even worse >_> Not necessarily. Protoss gets a ton of wins from MC, but Nestea and MVP give them a lot of losses as well. Nestea? Sure, MVP? No. The removal of MC would be devastating to Protoss since Terran has still have Polt/Bomber/other insanely good TvP and Zerg still have Losira/Coca who have very great ZvP. Protoss has.....? That's kindof the point...I'm not saying it would improve protoss winrate. But if excluding MC drops protoss to like 25% or something, then that's saying a lot more. | ||
Yew
United States940 Posts
On August 07 2011 16:08 dooraven wrote: Show nested quote + On August 07 2011 15:58 repEAT wrote: On August 07 2011 15:57 Yew wrote: On August 07 2011 15:54 repEAT wrote: Someone should re run these without MC, Nestea, and MVP. Should get a better feel for the average pro by removing the outliers. Then Protoss would be doing even worse >_> Not necessarily. Protoss gets a ton of wins from MC, but Nestea and MVP give them a lot of losses as well. Nestea? Sure, MVP? No. The removal of MC would be devastating to Protoss since Terran has still have Polt/Bomber/other insanely good TvP and Zerg still have Losira/Coca who have very great ZvP. Protoss has.....? Yeah, MC pretty much IS protoss. Puzzle and him are basically the two protoss hopes. Sure, Hongun/Anypro can get deep, but would you really call them the best in their race? | ||
Executor1
1353 Posts
On August 07 2011 16:05 HolyArrow wrote: Show nested quote + On August 07 2011 16:03 illumn wrote: On August 07 2011 16:01 HolyArrow wrote: On August 07 2011 15:56 Inori wrote: On August 07 2011 15:54 HolyArrow wrote: On August 07 2011 15:52 Inori wrote: On August 07 2011 15:50 HolyArrow wrote: On August 07 2011 15:48 Inori wrote: On August 07 2011 15:32 nt-rAven wrote: no he is not the only one in the world to be able to do that feedback easiest spell to use in the game or up there. FB: 9 Range EMP: 13 Range FB: single target EMP: AoE FB: expensive T3 tech unit EMP: T1.5 unit FB: HT very slow; not that hard to spot unit. EMP: Ghost can cloak. Run speed is same as rest of the army, so gets hidden easly between MM ball. you were saying? EMP actually has 10 range. Please don't make Protoss players look bad by posting blatant misinformation... Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. No, it's 10. AoE is different from range, so nice try, but I know what I'm talking about. If you want to talk about true range, then sure, but typically, when people talk about range, they don't factor in AoE. Either way, you were giving EMP too much range, and it looks bad when you're trying to make an argument for Protoss. ??? wtf are you talking about? With HT I can hit Ghost with FB from maximum 9 range. With Ghost I can hit HT with EMP from maximum 12 range. Just because it's not written directly in-game doesn't mean it's not there, lol. Here's the problem. I pointed out blatant misinformation in your post, and you retaliate by trying to nitpick semantics with my post. Check out liquipedia: http://wiki.teamliquid.net/starcraft2/EMP See that box in the upper right? Range: 10. What did I say in my post? EMP has 10 range. I never said that EMP has 10 true/maximum range, and if I said that, I would indeed be wrong. But I didn't say that. This is a stupid argument. He didn't say it had a cast range of 13 [sic] either. You are just nitpicking at each other while saying the exact same thing. If he had said EMP had 12 range, I would have understood what he meant, since it's reasonable to say that a 10-range AoE attack with a radius of 2 has 12 effective range. But he said the range was 13, and no matter what definition of range he was talking about, 13 is flat out wrong, so my original point stands. I fail to see how we're saying the exact same thing. I don't really know how to be clearer on this -_-;; If a guy says EMP has 13 range, he is wrong, no matter what definition of range he uses. If someone says EMP has 10 range, he is indeed right with the assumption that you're talking about cast range. Okay so he was wrong but so were you, you didnt say casting range. Your gettings super nitpicky and i doubt you would have kept arguing it was 10 until someone pointed out AOE range if you were actually taking aoe range into account/ realising that it had 2 extra range because of aoe. Honestly though who cares he was 1 range off is it really that big of a deal, whenever ive heard anyone talk about emp range that knows what they are talking about they say 12 and take the aoe into account, you didnt you just looked it up on liquipedia and immediately assumed you were right, and you would have been if you said casting range wich you didnt. If your just talking about range in general i would say 12 is more right then 10(even you sort of admitted that) and since neither of you specified in your original post i guess your both wrong (but someone corrected him right under his post, you could have just left it at that) | ||
nt-rAven
Canada405 Posts
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IceSlipper
Australia1028 Posts
On August 07 2011 16:08 dooraven wrote: Show nested quote + On August 07 2011 15:58 repEAT wrote: On August 07 2011 15:57 Yew wrote: On August 07 2011 15:54 repEAT wrote: Someone should re run these without MC, Nestea, and MVP. Should get a better feel for the average pro by removing the outliers. Then Protoss would be doing even worse >_> Not necessarily. Protoss gets a ton of wins from MC, but Nestea and MVP give them a lot of losses as well. Nestea? Sure, MVP? No. The removal of MC would be devastating to Protoss since Terran has still have Polt/Bomber/other insanely good TvP and Zerg still have Losira/Coca who have very great ZvP. Protoss has.....? Its getting ridiculous people including coca when talking about great zergs, because he won a couple zvp's in the last gsl and made a good run.. if you are going to include coca as a great zerg player, you cant just exclude a protoss player like alicia or even huk (edit: even puzzle/anypro/hongun are on par with coca, hell even the horrible inca made a further run in the gsl than coca).. Not that it matters.. i think its pretty clear that its T>Z>P in terms of balance but the difference is so miniscule that the better play SHOULD still win every time.. | ||
Let it Raine
Canada1245 Posts
1-1-1 is probably not balanced though | ||
Belisarius
Australia6222 Posts
Surely guys like Oov and Savior would have smashed the KR winrates into 70+ at different stages, but BW is still considered balanced. I actually wouldn't be surprised if the plots looked even worse than this. | ||
Executor1
1353 Posts
On August 07 2011 16:14 Let it Raine wrote: stats =/= balance 1-1-1 is probably not balanced though Agreed, that build is a bit ridiculous its just too many things to prepare for so early on in the game. Stats do not equal balance but they are a good indicator of shifts in strategies, such as 1/1/1 balance comes into the equation when the metagame ( i never know if im using this term correctly but you know what i mean) doesnt equal out as people learn to defend these strategies, if 1/1/1 remains prevalent for months then balance is an issue. | ||
iamahydralisk
United States813 Posts
On August 07 2011 10:04 TUski wrote: Blue flames is probably the development that caused the spike in TvZ and overall Edit: Holy crap I'm a hydralisk :O You called? But srsly, to be on topic, Terrans learned how to hellion. | ||
Lncognit0
United States97 Posts
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HolyArrow
United States7116 Posts
On August 07 2011 16:10 illumn wrote: Show nested quote + If he had said EMP had 12 range, I would have understood what he meant, since it's reasonable to say that a 10-range AoE attack with a radius of 2 has 12 effective range. But he said the range was 13, and no matter what definition of range he was talking about, 13 is flat out wrong, so my original point stands. I fail to see how we're saying the exact same thing. I don't really know how to be clearer on this -_-;; If a guy says EMP has 13 range, he is wrong, no matter what definition of range he uses. If someone says EMP has 10 range, he is indeed right with the assumption that you're talking about cast range. ...he admitted to that mistake. Show nested quote + Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. Yup. But then he felt the need to nitpick my statement as if my statement was equally as fallacious as his was, when, actually, 10 range is in fact correct in the typical definition of the term. I believe I have already made that argument clear. I don't know how I can improve my clarity. Person A makes fallacious statement, that, no matter how you interpret it, is incorrect. Person B corrects Person A with a statement that, under a typical assumption (the assumption that "range" is the same thing as "casting range", which is a reasonable assumption since that's how it's defined on liquipedia), is indeed correct. | ||
Darclite
United States1021 Posts
On August 07 2011 16:18 HolyArrow wrote: Show nested quote + On August 07 2011 16:10 illumn wrote: If he had said EMP had 12 range, I would have understood what he meant, since it's reasonable to say that a 10-range AoE attack with a radius of 2 has 12 effective range. But he said the range was 13, and no matter what definition of range he was talking about, 13 is flat out wrong, so my original point stands. I fail to see how we're saying the exact same thing. I don't really know how to be clearer on this -_-;; If a guy says EMP has 13 range, he is wrong, no matter what definition of range he uses. If someone says EMP has 10 range, he is indeed right with the assumption that you're talking about cast range. ...he admitted to that mistake. Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. Yup. But then he felt the need to nitpick my statement as if my statement was equally as fallacious as his was, when, actually, 10 range is in fact correct in the typical definition of the term. I believe I have already made that argument clear. I don't know how I can improve my clarity. Person A makes fallacious statement, that, no matter how you interpret it, is incorrect. Person B corrects Person A with a statement that, under a typical assumption (the assumption that "range" is the same thing as "casting range", which is a reasonable assumption since that's how it's defined on liquipedia), is indeed correct. So you saw him post something misleading, so you posted something misleading? Why didn't you just correct him and say that it was 10 + 2 rather than say it was 10? I understand what you are saying here describing why you did it...but why not respond to an inaccuracy by being very accurate? | ||
Executor1
1353 Posts
On August 07 2011 16:18 HolyArrow wrote: Show nested quote + On August 07 2011 16:10 illumn wrote: If he had said EMP had 12 range, I would have understood what he meant, since it's reasonable to say that a 10-range AoE attack with a radius of 2 has 12 effective range. But he said the range was 13, and no matter what definition of range he was talking about, 13 is flat out wrong, so my original point stands. I fail to see how we're saying the exact same thing. I don't really know how to be clearer on this -_-;; If a guy says EMP has 13 range, he is wrong, no matter what definition of range he uses. If someone says EMP has 10 range, he is indeed right with the assumption that you're talking about cast range. ...he admitted to that mistake. Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. Yup. But then he felt the need to nitpick my statement as if my statement was equally as fallacious as his was, when, actually, 10 range is in fact correct in the typical definition of the term. I believe I have already made that argument clear. I don't know how I can improve my clarity. Person A makes fallacious statement, that, no matter how you interpret it, is incorrect. Person B corrects Person A with a statement that, under a typical assumption (the assumption that "range" is the same thing as "casting range", which is a reasonable assumption since that's how it's defined on liquipedia), is indeed correct. I really dont think he was nitpicking, i think its reasonable thing to say. If anyone says "emp has 10 range" its reasonable to say, "well its 10 range +2 if you take into account the AOE" And if you actually remembered that it was 10+2 then why not just say that? Edit: not to mention you made a condescending statement after you corrected him and technically yours wasnt exactly right either. | ||
dooraven
Australia2820 Posts
On August 07 2011 16:13 IceSlipper wrote: Show nested quote + On August 07 2011 16:08 dooraven wrote: On August 07 2011 15:58 repEAT wrote: On August 07 2011 15:57 Yew wrote: On August 07 2011 15:54 repEAT wrote: Someone should re run these without MC, Nestea, and MVP. Should get a better feel for the average pro by removing the outliers. Then Protoss would be doing even worse >_> Not necessarily. Protoss gets a ton of wins from MC, but Nestea and MVP give them a lot of losses as well. Nestea? Sure, MVP? No. The removal of MC would be devastating to Protoss since Terran has still have Polt/Bomber/other insanely good TvP and Zerg still have Losira/Coca who have very great ZvP. Protoss has.....? Its getting ridiculous people including coca when talking about great zergs, because he won a couple zvp's in the last gsl and made a good run.. if you are going to include coca as a great zerg player, you cant just exclude a protoss player like alicia or even huk (edit: even puzzle/anypro/hongun are on par with coca, hell even the horrible inca made a further run in the gsl than coca).. Not that it matters.. i think its pretty clear that its T>Z>P in terms of balance but the difference is so miniscule that the better play SHOULD still win every time.. Coca has good ZvP, , he has a 70% win rate in that matchup. His other Matchups are pretty bad, but I'm only taking his ZvP. I'm not stating he's a good Zerg because there are many more deserving of that. | ||
JustTray
127 Posts
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HolyArrow
United States7116 Posts
On August 07 2011 16:21 Darclite wrote: Show nested quote + On August 07 2011 16:18 HolyArrow wrote: On August 07 2011 16:10 illumn wrote: If he had said EMP had 12 range, I would have understood what he meant, since it's reasonable to say that a 10-range AoE attack with a radius of 2 has 12 effective range. But he said the range was 13, and no matter what definition of range he was talking about, 13 is flat out wrong, so my original point stands. I fail to see how we're saying the exact same thing. I don't really know how to be clearer on this -_-;; If a guy says EMP has 13 range, he is wrong, no matter what definition of range he uses. If someone says EMP has 10 range, he is indeed right with the assumption that you're talking about cast range. ...he admitted to that mistake. Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. Yup. But then he felt the need to nitpick my statement as if my statement was equally as fallacious as his was, when, actually, 10 range is in fact correct in the typical definition of the term. I believe I have already made that argument clear. I don't know how I can improve my clarity. Person A makes fallacious statement, that, no matter how you interpret it, is incorrect. Person B corrects Person A with a statement that, under a typical assumption (the assumption that "range" is the same thing as "casting range", which is a reasonable assumption since that's how it's defined on liquipedia), is indeed correct. So you saw him post something misleading, so you posted something misleading? Why didn't you just correct him and say that it was 10 + 2 rather than say it was 10? I understand what you are saying here describing why you did it...but why not respond to an inaccuracy by being very accurate? You're indeed correct. I should have said, "EMP has 10 range, or, if you want to talk about true range, then it has 12 range. But 13 is neither of those numbers, so you're wrong." However, I had too much faith that people make the same semantical assumptions that I do, even though my assumptions I'd argue are well-supported, since they're in line with the same way "range" is used on liquipedia, and I'm pretty sure that's how "range" is defined in-game as well. On August 07 2011 16:21 Executor1 wrote: Show nested quote + On August 07 2011 16:18 HolyArrow wrote: On August 07 2011 16:10 illumn wrote: If he had said EMP had 12 range, I would have understood what he meant, since it's reasonable to say that a 10-range AoE attack with a radius of 2 has 12 effective range. But he said the range was 13, and no matter what definition of range he was talking about, 13 is flat out wrong, so my original point stands. I fail to see how we're saying the exact same thing. I don't really know how to be clearer on this -_-;; If a guy says EMP has 13 range, he is wrong, no matter what definition of range he uses. If someone says EMP has 10 range, he is indeed right with the assumption that you're talking about cast range. ...he admitted to that mistake. Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. Yup. But then he felt the need to nitpick my statement as if my statement was equally as fallacious as his was, when, actually, 10 range is in fact correct in the typical definition of the term. I believe I have already made that argument clear. I don't know how I can improve my clarity. Person A makes fallacious statement, that, no matter how you interpret it, is incorrect. Person B corrects Person A with a statement that, under a typical assumption (the assumption that "range" is the same thing as "casting range", which is a reasonable assumption since that's how it's defined on liquipedia), is indeed correct. I really dont think he was nitpicking, i think its reasonable thing to say. If anyone says "emp has 10 range" its reasonable to say, "well its 10 range +2 if you take into account the AOE" And if you actually remembered that it was 10+2 then why not just say that? Edit: not to mention you made a condescending statement after you corrected him and technically yours wasnt exactly right either. Because I'm defining "range" as casting range. Look on liquipedia. What does it define range as? It defines range the same way that I defined it. | ||
Executor1
1353 Posts
On August 07 2011 16:27 HolyArrow wrote: Show nested quote + On August 07 2011 16:21 Darclite wrote: On August 07 2011 16:18 HolyArrow wrote: On August 07 2011 16:10 illumn wrote: If he had said EMP had 12 range, I would have understood what he meant, since it's reasonable to say that a 10-range AoE attack with a radius of 2 has 12 effective range. But he said the range was 13, and no matter what definition of range he was talking about, 13 is flat out wrong, so my original point stands. I fail to see how we're saying the exact same thing. I don't really know how to be clearer on this -_-;; If a guy says EMP has 13 range, he is wrong, no matter what definition of range he uses. If someone says EMP has 10 range, he is indeed right with the assumption that you're talking about cast range. ...he admitted to that mistake. Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. Yup. But then he felt the need to nitpick my statement as if my statement was equally as fallacious as his was, when, actually, 10 range is in fact correct in the typical definition of the term. I believe I have already made that argument clear. I don't know how I can improve my clarity. Person A makes fallacious statement, that, no matter how you interpret it, is incorrect. Person B corrects Person A with a statement that, under a typical assumption (the assumption that "range" is the same thing as "casting range", which is a reasonable assumption since that's how it's defined on liquipedia), is indeed correct. So you saw him post something misleading, so you posted something misleading? Why didn't you just correct him and say that it was 10 + 2 rather than say it was 10? I understand what you are saying here describing why you did it...but why not respond to an inaccuracy by being very accurate? You're indeed correct. I should have said, "EMP has 10 range, or, if you want to talk about true range, then it has 12 range. But 13 is neither of those numbers, so you're wrong." However, I had too much faith that people make the same semantical assumptions that I do, even though my assumptions I'd argue are well-supported, since they're in line with the same way "range" is used on liquipedia, and I'm pretty sure that's how "range" is defined in-game as well. From what ive seen on these forums any well informed person talking about range states the Additional AOE range as well, EMP has been discussed countless amounts of times on these forums and i rarely see its range being discussed with the inclusion of AOE and we are on these forums, not in the game or on liquipedia. Obviously its not a rule or anything and im not even saying you were wrong but you werent exactly right either and he did correct himself. I think true range is a more correct way to define the range of EMP then just casting range, wouldnt you agree. | ||
thepeonwhocould
Australia334 Posts
On August 07 2011 16:16 Lncognit0 wrote: You should expect that Terran would always be ahead to a degree. Alike in Brood War, around the world Terran is the most played race. More people playing it turns into more innovation and more strategies. You only see a few of them at the top level because all the top Terrans figured out what is best to use. Zerg is just fine the way they are, Protoss may need balance help but even that can't be said for sure for at least a month or two when Protoss players have some time to come up with new strategies, unit comps, etc This is true, and I think it all comes down to Boxer playing terran back in SC1. Boxer plays terran in sc1->everyone wants to play terran in sc1 to be like boxer->results in more terran sc1 players which then switch to sc2 and play terran->the number of korean terran players in sc2 causes new players to also play terran in order to copy their strats... I mean, imagine someone switching from BW to SC2 right now. They see that terran is the most played in code S/code A, all their friends are playing terran...it just easier for them to learn terran than the other races. I think zerg will be ok since you've got nestea/losira. But all protoss has is MC (who is great, but he hasn't been performing on the same level as Nestea/Losira/Bomber/MVP lately). | ||
HolyArrow
United States7116 Posts
On August 07 2011 16:33 Executor1 wrote: Show nested quote + On August 07 2011 16:27 HolyArrow wrote: On August 07 2011 16:21 Darclite wrote: On August 07 2011 16:18 HolyArrow wrote: On August 07 2011 16:10 illumn wrote: If he had said EMP had 12 range, I would have understood what he meant, since it's reasonable to say that a 10-range AoE attack with a radius of 2 has 12 effective range. But he said the range was 13, and no matter what definition of range he was talking about, 13 is flat out wrong, so my original point stands. I fail to see how we're saying the exact same thing. I don't really know how to be clearer on this -_-;; If a guy says EMP has 13 range, he is wrong, no matter what definition of range he uses. If someone says EMP has 10 range, he is indeed right with the assumption that you're talking about cast range. ...he admitted to that mistake. Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. Yup. But then he felt the need to nitpick my statement as if my statement was equally as fallacious as his was, when, actually, 10 range is in fact correct in the typical definition of the term. I believe I have already made that argument clear. I don't know how I can improve my clarity. Person A makes fallacious statement, that, no matter how you interpret it, is incorrect. Person B corrects Person A with a statement that, under a typical assumption (the assumption that "range" is the same thing as "casting range", which is a reasonable assumption since that's how it's defined on liquipedia), is indeed correct. So you saw him post something misleading, so you posted something misleading? Why didn't you just correct him and say that it was 10 + 2 rather than say it was 10? I understand what you are saying here describing why you did it...but why not respond to an inaccuracy by being very accurate? You're indeed correct. I should have said, "EMP has 10 range, or, if you want to talk about true range, then it has 12 range. But 13 is neither of those numbers, so you're wrong." However, I had too much faith that people make the same semantical assumptions that I do, even though my assumptions I'd argue are well-supported, since they're in line with the same way "range" is used on liquipedia, and I'm pretty sure that's how "range" is defined in-game as well. From what ive seen on these forums any well informed person talking about range states the Additional AOE range as well, EMP has been discussed countless amounts of times on these forums and i rarely see its range being discussed with the inclusion of AOE and we are on these forums, not in the game or on liquipedia. Obviously its not a rule or anything and im not even saying you were wrong but you werent exactly right either and he did correct himself. I think true range is a more correct way to define the range of EMP then just casting range, wouldnt you agree. Really? Your forum experience seems to differ from mine, then. I've been in numerous topics discussion Feedback vs. EMP, and I almost always saw people use the term "range" for casting range. Try giving both my post and his post the benefit of doubt. If we try to give his post the benefit of doubt, we come to the conclusion that saying that EMP has a range of 13 is, no matter what, incorrect. However, if you give my post the benefit of doubt, you come to the conclusion that I'm talking about casting range. | ||
Executor1
1353 Posts
On August 07 2011 16:38 HolyArrow wrote: Show nested quote + On August 07 2011 16:33 Executor1 wrote: On August 07 2011 16:27 HolyArrow wrote: On August 07 2011 16:21 Darclite wrote: On August 07 2011 16:18 HolyArrow wrote: On August 07 2011 16:10 illumn wrote: If he had said EMP had 12 range, I would have understood what he meant, since it's reasonable to say that a 10-range AoE attack with a radius of 2 has 12 effective range. But he said the range was 13, and no matter what definition of range he was talking about, 13 is flat out wrong, so my original point stands. I fail to see how we're saying the exact same thing. I don't really know how to be clearer on this -_-;; If a guy says EMP has 13 range, he is wrong, no matter what definition of range he uses. If someone says EMP has 10 range, he is indeed right with the assumption that you're talking about cast range. ...he admitted to that mistake. Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. Yup. But then he felt the need to nitpick my statement as if my statement was equally as fallacious as his was, when, actually, 10 range is in fact correct in the typical definition of the term. I believe I have already made that argument clear. I don't know how I can improve my clarity. Person A makes fallacious statement, that, no matter how you interpret it, is incorrect. Person B corrects Person A with a statement that, under a typical assumption (the assumption that "range" is the same thing as "casting range", which is a reasonable assumption since that's how it's defined on liquipedia), is indeed correct. So you saw him post something misleading, so you posted something misleading? Why didn't you just correct him and say that it was 10 + 2 rather than say it was 10? I understand what you are saying here describing why you did it...but why not respond to an inaccuracy by being very accurate? You're indeed correct. I should have said, "EMP has 10 range, or, if you want to talk about true range, then it has 12 range. But 13 is neither of those numbers, so you're wrong." However, I had too much faith that people make the same semantical assumptions that I do, even though my assumptions I'd argue are well-supported, since they're in line with the same way "range" is used on liquipedia, and I'm pretty sure that's how "range" is defined in-game as well. From what ive seen on these forums any well informed person talking about range states the Additional AOE range as well, EMP has been discussed countless amounts of times on these forums and i rarely see its range being discussed with the inclusion of AOE and we are on these forums, not in the game or on liquipedia. Obviously its not a rule or anything and im not even saying you were wrong but you werent exactly right either and he did correct himself. I think true range is a more correct way to define the range of EMP then just casting range, wouldnt you agree. Really? Your forum experience seems to differ from mine, then. I've been in numerous topics discussion Feedback vs. EMP, and I almost always saw people use the term "range" for casting range. I never see 12, but almost always when i see someone say 10 it is immediately corrected by someone else saying "actually its 10+2" *nerdy voice* Edit: thats actually the only reason i know 10+2 from similair discussions on other threads, if you go to the KA nerf thread it was discussed alot there i beleive and the 1.3. (whatever where ghosts got changed and KA got removed) also the more recent patch thread where ghost price was reduced. I would have never actually have thought to take the aoe radius into account before reading it here, hadnt even crossed my mind. | ||
MangoTango
United States3670 Posts
On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O Blue flame hellion? | ||
repEAT
United States45 Posts
On August 07 2011 16:26 JustTray wrote: Pleast stop trying to indicate balance from these stats. This data is irrelevant in that respect. It is not statistically significant. All you should read from this is "Terran won a lot of games in MLG Anaheim," which you already knew if you watched it. Really lol? Not statistically significant? 2790 International games played, I guarantee you there is a statistically significant difference from 50%. The MLG Anaheim data is only a small fraction of those games anyway. Not saying people should be reading to deep into these numbers, but your wrong in saying they aren't statistically significant. | ||
HolyArrow
United States7116 Posts
On August 07 2011 16:39 Executor1 wrote: Show nested quote + On August 07 2011 16:38 HolyArrow wrote: On August 07 2011 16:33 Executor1 wrote: On August 07 2011 16:27 HolyArrow wrote: On August 07 2011 16:21 Darclite wrote: On August 07 2011 16:18 HolyArrow wrote: On August 07 2011 16:10 illumn wrote: If he had said EMP had 12 range, I would have understood what he meant, since it's reasonable to say that a 10-range AoE attack with a radius of 2 has 12 effective range. But he said the range was 13, and no matter what definition of range he was talking about, 13 is flat out wrong, so my original point stands. I fail to see how we're saying the exact same thing. I don't really know how to be clearer on this -_-;; If a guy says EMP has 13 range, he is wrong, no matter what definition of range he uses. If someone says EMP has 10 range, he is indeed right with the assumption that you're talking about cast range. ...he admitted to that mistake. Sorry, it's actually 12. 10 range + 2 from AoE. Please look into stuff before trying to make others look bad. Yup. But then he felt the need to nitpick my statement as if my statement was equally as fallacious as his was, when, actually, 10 range is in fact correct in the typical definition of the term. I believe I have already made that argument clear. I don't know how I can improve my clarity. Person A makes fallacious statement, that, no matter how you interpret it, is incorrect. Person B corrects Person A with a statement that, under a typical assumption (the assumption that "range" is the same thing as "casting range", which is a reasonable assumption since that's how it's defined on liquipedia), is indeed correct. So you saw him post something misleading, so you posted something misleading? Why didn't you just correct him and say that it was 10 + 2 rather than say it was 10? I understand what you are saying here describing why you did it...but why not respond to an inaccuracy by being very accurate? You're indeed correct. I should have said, "EMP has 10 range, or, if you want to talk about true range, then it has 12 range. But 13 is neither of those numbers, so you're wrong." However, I had too much faith that people make the same semantical assumptions that I do, even though my assumptions I'd argue are well-supported, since they're in line with the same way "range" is used on liquipedia, and I'm pretty sure that's how "range" is defined in-game as well. From what ive seen on these forums any well informed person talking about range states the Additional AOE range as well, EMP has been discussed countless amounts of times on these forums and i rarely see its range being discussed with the inclusion of AOE and we are on these forums, not in the game or on liquipedia. Obviously its not a rule or anything and im not even saying you were wrong but you werent exactly right either and he did correct himself. I think true range is a more correct way to define the range of EMP then just casting range, wouldnt you agree. Really? Your forum experience seems to differ from mine, then. I've been in numerous topics discussion Feedback vs. EMP, and I almost always saw people use the term "range" for casting range. I never see 12, but almost always when i see someone say 10 it is immediately corrected by someone else saying "actually its 10+2" *nerdy voice* Edit: thats actually the only reason i know 10+2 from similair discussions on other threads, if you go to the KA nerf thread it was discussed alot there i beleive and the 1.3. (whatever where ghosts got changed and KA got removed) also the more recent patch thread where ghost price was reduced. I would have never actually have thought to take the aoe radius into account before reading it here, hadnt even crossed my mind. If one person said EMP had 10 range and one said it had 12 range and you gave them both the benefit of doubt, then they'd both be right. That's the standard by which I think we should look at posts. | ||
Amui
Canada10567 Posts
On August 07 2011 16:40 MangoTango wrote: Show nested quote + On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O Blue flame hellion? That and the current incarnation of the 1/1/1 allin that works exceedingly well against protoss on almost every map in the ladder pool. It's worse than the roach ling pressure. Roach ling pressure you just had to not make as many sentries, make every forcefield count, and simcity better, sometimes with a blind cannon or two. People figured that out and within a 2 weeks it was fine. This 1/1/1 has been around in various incarnations since beta and has been killing protoss for a long time, only really coming into widespread use in the last 3-4 weeks though. | ||
ogawdlulz
Bangladesh61 Posts
MarineKing blindly all-inned SaSe 3 times in a row and won. Yeah PvT sure is fun these days. | ||
Jinivus
747 Posts
On August 07 2011 16:33 thepeonwhocould wrote: Show nested quote + On August 07 2011 16:16 Lncognit0 wrote: You should expect that Terran would always be ahead to a degree. Alike in Brood War, around the world Terran is the most played race. More people playing it turns into more innovation and more strategies. You only see a few of them at the top level because all the top Terrans figured out what is best to use. Zerg is just fine the way they are, Protoss may need balance help but even that can't be said for sure for at least a month or two when Protoss players have some time to come up with new strategies, unit comps, etc This is true, and I think it all comes down to Boxer playing terran back in SC1. Boxer plays terran in sc1->everyone wants to play terran in sc1 to be like boxer->results in more terran sc1 players which then switch to sc2 and play terran->the number of korean terran players in sc2 causes new players to also play terran in order to copy their strats... I mean, imagine someone switching from BW to SC2 right now. They see that terran is the most played in code S/code A, all their friends are playing terran...it just easier for them to learn terran than the other races. I think zerg will be ok since you've got nestea/losira. But all protoss has is MC (who is great, but he hasn't been performing on the same level as Nestea/Losira/Bomber/MVP lately). What? MC has performed just as well/better than all of those people besides nestea. You can't just completely disregard his foreign tourney success. | ||
ChrisXIV
Austria3553 Posts
Korean PvZ looks...funny. | ||
Surili
United Kingdom1141 Posts
On August 07 2011 16:53 Jinivus wrote: Show nested quote + On August 07 2011 16:33 thepeonwhocould wrote: On August 07 2011 16:16 Lncognit0 wrote: You should expect that Terran would always be ahead to a degree. Alike in Brood War, around the world Terran is the most played race. More people playing it turns into more innovation and more strategies. You only see a few of them at the top level because all the top Terrans figured out what is best to use. Zerg is just fine the way they are, Protoss may need balance help but even that can't be said for sure for at least a month or two when Protoss players have some time to come up with new strategies, unit comps, etc This is true, and I think it all comes down to Boxer playing terran back in SC1. Boxer plays terran in sc1->everyone wants to play terran in sc1 to be like boxer->results in more terran sc1 players which then switch to sc2 and play terran->the number of korean terran players in sc2 causes new players to also play terran in order to copy their strats... I mean, imagine someone switching from BW to SC2 right now. They see that terran is the most played in code S/code A, all their friends are playing terran...it just easier for them to learn terran than the other races. I think zerg will be ok since you've got nestea/losira. But all protoss has is MC (who is great, but he hasn't been performing on the same level as Nestea/Losira/Bomber/MVP lately). What? MC has performed just as well/better than all of those people besides nestea. You can't just completely disregard his foreign tourney success. Actually, in this case you can, because it is a graph of korean tournament matches that we are looking at.... | ||
Jinivus
747 Posts
On August 07 2011 17:05 Surili wrote: Show nested quote + On August 07 2011 16:53 Jinivus wrote: On August 07 2011 16:33 thepeonwhocould wrote: On August 07 2011 16:16 Lncognit0 wrote: You should expect that Terran would always be ahead to a degree. Alike in Brood War, around the world Terran is the most played race. More people playing it turns into more innovation and more strategies. You only see a few of them at the top level because all the top Terrans figured out what is best to use. Zerg is just fine the way they are, Protoss may need balance help but even that can't be said for sure for at least a month or two when Protoss players have some time to come up with new strategies, unit comps, etc This is true, and I think it all comes down to Boxer playing terran back in SC1. Boxer plays terran in sc1->everyone wants to play terran in sc1 to be like boxer->results in more terran sc1 players which then switch to sc2 and play terran->the number of korean terran players in sc2 causes new players to also play terran in order to copy their strats... I mean, imagine someone switching from BW to SC2 right now. They see that terran is the most played in code S/code A, all their friends are playing terran...it just easier for them to learn terran than the other races. I think zerg will be ok since you've got nestea/losira. But all protoss has is MC (who is great, but he hasn't been performing on the same level as Nestea/Losira/Bomber/MVP lately). What? MC has performed just as well/better than all of those people besides nestea. You can't just completely disregard his foreign tourney success. Actually, in this case you can, because it is a graph of korean tournament matches that we are looking at.... Not exclusively, and he obviously wasn't since he said MVP was performing better than MC. You know, the guy that bombed out of GSL group stages a bunch of times? | ||
wolfe
United States761 Posts
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koalemos
United States31 Posts
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Zinthar
United States394 Posts
That said, Terran does seem to performing quite strongly over a relatively length time horizon. Blizzard has done a pretty good job at making all units in the game useful in their own way, so I think Terran may be helped by the sheer number of units they have available, which in conjunction with their macro mechanic, makes them more versatile than Protoss and Zerg. One thing I can say with certainty is that KA should not be returned. If anything, the other spellcasters (ghost & infestors) should be nerfed slightly. Ghosts are really only a problem for toss though. Infestors are very strong in the current metagame (or maybe just very strong, period), but at the same time Zerg has the fewest overall units, and infestor possesses strong ground range abilities for a race otherwise extremely melee-oriented. With the infestor in particular, the issue seems to be that because of its versatility, it's not a bad strategy to spend almost all of your gas on infestors sometimes. The thing I find puzzling is that a few patches ago Blizzard nerfed the Thor cannon strike ability by changing it to energy, which eliminated Thorzain's thor-heavy mech-build vs. Protoss. That strategy had barely been explored, and wasn't nearly as abusive (or early) as the 1/1/1 build. Not a big deal to be sure, but I think the thor is already one of the least useful units in the game (mostly good for tanking damage in TvT and dealing with mass muta in TvZ), so why address that? | ||
Itsmedudeman
United States19229 Posts
Also, does the foreign chart include MLG? Cause if so then yeah, I could see where those numbers come from. | ||
LesPhoques
Canada782 Posts
On August 07 2011 17:11 wolfe wrote: I all honesty I feel like these statistics are doing more harm than good atm. It's just leading to a lot of QQing and balance whining. This is a small sample size of the top players and as we can see it can vary drastically based on the meta. Drawing conclusions here only fuels rather pointless fires. I disagree with you on this one. QQuers are small portion of people and others are here sitting and thinking : "OK, I gotta start doing something different because my race is not doing well". These graphs show how races perform during certain time limit and reminds people to stop and think of something new to shift meta-game. Small-size of sample? 19000 games played on graph for International players, that is MUCH more than enough to make correct assumptions. Most of the top-tier players are fairly similar skill, may differ at certain but they don't have a huge skill gap, thus games should be 50/50 chance but it is not. Having Protoss to lose in every MU means: 1. Either Toss is UP 2. Players are stuck on old metagame. | ||
Amui
Canada10567 Posts
On August 07 2011 17:24 Zinthar wrote: The thing I find puzzling is that a few patches ago Blizzard nerfed the Thor cannon strike ability by changing it to energy, which eliminated Thorzain's thor-heavy mech-build vs. Protoss. That strategy had barely been explored, and wasn't nearly as abusive (or early) as the 1/1/1 build. Not a big deal to be sure, but I think the thor is already one of the least useful units in the game (mostly good for tanking damage in TvT and dealing with mass muta in TvZ), so why address that? Thor's are actually pretty stupid good against protoss in large numbers. Just some random game on PTR while it was up. No clue what league the guy was in but he was meching and got about 10-12 thor's, most with full energy. I had 5 HT's with near or full energy, fedback all the ghosts in his army, fedback every single thor that started the fight, and threw down storms over the middle of the thor ball, and promptly got rolled by 200hp thors T.T I actually went back and watched the replay, because I was so shocked at how badly my army got rolled at the time. 3-3 HT chargelot stalker immortal vs 2 armour thors. I think I ended up killing 5 of the 200 hp thors and all the buffer units.... | ||
JoeSchmoe
Canada2058 Posts
On August 07 2011 14:16 Amui wrote: Show nested quote + On August 07 2011 13:52 JoeSchmoe wrote: but heads up VR all-ins beats 1/1/1 almost all the time. I think it'd be more helpful to link to somebody who's higher level than 99% of the posters on TL http://www.teamliquid.net/forum/viewmessage.php?topic_id=232753 specifically possiblity 3. 1/1/1 is actually stronger than a Xrax without stim opening against VR allins because you get microable units that outrange voidrays and stalkers respectively. that doesn't mean much when I'm referencing games from the highest levels of play, specifically ganzi vs hongun. possibility 3 would not even apply. there is no time to even get out a siege tank. the vr comes with a higher ground warp-in. all you have are a few marines and a banshee. | ||
Mysti_
France185 Posts
On August 07 2011 13:34 RaiKageRyu wrote: I like how for Korean PvZ. It's like a complete turnaround every month. Lol no, just no, look at the graphs and the last 4 months (since the up infestor) zerg is favored by a good margin... | ||
Amui
Canada10567 Posts
On August 07 2011 17:35 JoeSchmoe wrote: Show nested quote + On August 07 2011 14:16 Amui wrote: On August 07 2011 13:52 JoeSchmoe wrote: but heads up VR all-ins beats 1/1/1 almost all the time. I think it'd be more helpful to link to somebody who's higher level than 99% of the posters on TL http://www.teamliquid.net/forum/viewmessage.php?topic_id=232753 specifically possiblity 3. 1/1/1 is actually stronger than a Xrax without stim opening against VR allins because you get microable units that outrange voidrays and stalkers respectively. that doesn't mean much when I'm referencing games from the highest levels of play, specifically ganzi vs hongun. possibility 3 would not even apply. there is no time to even get out a siege tank. the vr comes with a higher ground warp-in. all you have are a few marines and a banshee. Ganzi screwed up. I know he had a lot to do, but his viking sat way too close to the voids. Had he set his SCV's to auto repair and just kited with the viking to lure the voids over the bunker, he would've been fine. At that point in time, SCV's are 100% expendable. Only the viking was irreplaceable. | ||
EmilA
Denmark4618 Posts
1. Marine tank banshee vP 2. Marine bfh drop vZ Terran now has 40 % winrate across all matchups | ||
Galek
Poland234 Posts
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NoobSkills
United States1597 Posts
On August 07 2011 09:42 Netsky wrote: Protoss struggling a little this past month. International is a bit more balanced, but in Korea P is getting smashed -_- Korean stats are all that matter ![]() But yes, very interesting. | ||
Thrombozyt
Germany1269 Posts
On August 07 2011 10:20 EtohEtoh wrote: more terran nerfs incoming? ![]() I guess rather a protoss buff. | ||
Spacedude
Denmark161 Posts
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Beyonder
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Netherlands15103 Posts
That is why terran wins the most, that is why terran dominates teamleagues, that is why terran is simply the best right now. Not necessarily imbalanced, but it forces other races to play perfect and reactive. Just like in football, you can play reactive, but the moment you make one mistake in your defense, you have to switch it up. And the races dont have the ability to switch it up reliably, as there are simply no units that do the same thing as the banshee or BFH, except maybe the DT, but terran has built-in scans ![]() ![]() And thats not even mentioning BO wins, which terrans dont really have problems with unless they fuck up greatly. There's a reason that protoss tries to do so many 'gimicky all-ins' (aka 2 base/1 base pressure). If you play for the alternative, you need to play absolutely perfect and reactive. And this is insanenly hard across multiple games. Better to try and force the terran to make some mistakes, as if you play normal, it simply all relies on YOUR ability, and not so much theirs. If anything, I dont think terran should be nerfed at all. Terran is the perfect race and it is the most fun to watch. And it is the most fun to watch for a reason: the units are fast, fragile, and they can change the game on their own. Just like the reaver could, just like the defiler could, just like the lurker could... Only the cool thing is, the terran units that do this are not really casters. And the sad thing is, id say protoss misses these units especially (except for the HT (colossi are dumb, totally not fun), but to reach the HT stage, you again need to play absolutely perfect and pray that the EMPS dont gut you 100% at the 10 different timings they have vs. you) | ||
Elefanto
Switzerland3584 Posts
The race is so sturdy and robust thanks to the mules and salvage bunkers, yet you have so many bo advantages / wins and insane harass options to turn the game around (marines drop, bfh, banshees) My poor protoss fellows getting smashed everywhere ![]() | ||
DarkRise
1644 Posts
BFH and Ghost, not use much before? used a lot now. It's just like vultures in Sc1 | ||
HwangjaeTerran
Finland5967 Posts
![]() Who wants balance if you can have terrans winning! | ||
Fig
United States1324 Posts
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Itsmedudeman
United States19229 Posts
On August 07 2011 18:12 Beyonder wrote:+ Show Spoiler + Lets face it, terran is just the best race. Does not necessarily mean that they are imbalanced, but it IS the best race. If you combine the best harass/nerf units (banshee, BFH) with the mule and the ability to do various ingenious all-ins, then you have an insane race that forces the other races to play almost absolutely perfect. And noone plays perfect yet. That is why terran wins the most, that is why terran dominates teamleagues, that is why terran is simply the best right now. Not necessarily imbalanced, but it forces other races to play perfect and reactive. Just like in football, you can play reactive, but the moment you make one mistake in your defense, you have to switch it up. And the races dont have the ability to switch it up reliably, as there are simply no units that do the same thing as the banshee or BFH, except maybe the DT, but terran has built-in scans ![]() ![]() And thats not even mentioning BO wins, which terrans dont really have problems with unless they fuck up greatly. There's a reason that protoss tries to do so many 'gimicky all-ins' (aka 2 base/1 base pressure). If you play for the alternative, you need to play absolutely perfect and reactive. And this is insanenly hard across multiple games. Better to try and force the terran to make some mistakes, as if you play normal, it simply all relies on YOUR ability, and not so much theirs. If anything, I dont think terran should be nerfed at all. Terran is the perfect race and it is the most fun to watch. And it is the most fun to watch for a reason: the units are fast, fragile, and they can change the game on their own. Just like the reaver could, just like the defiler could, just like the lurker could... Only the cool thing is, the terran units that do this are not really casters. And the sad thing is, id say protoss misses these units especially (except for the HT (colossi are dumb, totally not fun), but to reach the HT stage, you again need to play absolutely perfect and pray that the EMPS dont gut you 100% at the 10 different timings they have vs. you) There's this guy called nestea the metagame just revolves around 1 and 2 bases right now which is undoubtedly terran favored. Once it gets past the midgame I definitely see it being zerg/protoss favored | ||
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Beyonder
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Netherlands15103 Posts
Its just poor designed. | ||
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Beyonder
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Netherlands15103 Posts
On August 07 2011 18:36 Itsmedudeman wrote: Show nested quote + On August 07 2011 18:12 Beyonder wrote:+ Show Spoiler + Lets face it, terran is just the best race. Does not necessarily mean that they are imbalanced, but it IS the best race. If you combine the best harass/nerf units (banshee, BFH) with the mule and the ability to do various ingenious all-ins, then you have an insane race that forces the other races to play almost absolutely perfect. And noone plays perfect yet. That is why terran wins the most, that is why terran dominates teamleagues, that is why terran is simply the best right now. Not necessarily imbalanced, but it forces other races to play perfect and reactive. Just like in football, you can play reactive, but the moment you make one mistake in your defense, you have to switch it up. And the races dont have the ability to switch it up reliably, as there are simply no units that do the same thing as the banshee or BFH, except maybe the DT, but terran has built-in scans ![]() ![]() And thats not even mentioning BO wins, which terrans dont really have problems with unless they fuck up greatly. There's a reason that protoss tries to do so many 'gimicky all-ins' (aka 2 base/1 base pressure). If you play for the alternative, you need to play absolutely perfect and reactive. And this is insanenly hard across multiple games. Better to try and force the terran to make some mistakes, as if you play normal, it simply all relies on YOUR ability, and not so much theirs. If anything, I dont think terran should be nerfed at all. Terran is the perfect race and it is the most fun to watch. And it is the most fun to watch for a reason: the units are fast, fragile, and they can change the game on their own. Just like the reaver could, just like the defiler could, just like the lurker could... Only the cool thing is, the terran units that do this are not really casters. And the sad thing is, id say protoss misses these units especially (except for the HT (colossi are dumb, totally not fun), but to reach the HT stage, you again need to play absolutely perfect and pray that the EMPS dont gut you 100% at the 10 different timings they have vs. you) There's this guy called nestea the metagame just revolves around 1 and 2 bases right now which is undoubtedly terran favored. Once it gets past the midgame I definitely see it being zerg/protoss favored But why does it revolve around 1 and 2 bases? Oh thats right, because there's problems with the game and the design. T_____T | ||
Fig
United States1324 Posts
On August 07 2011 18:37 Beyonder wrote: Protoss doesnt needs buffs imo, it needs an expansion. Just imagine the race with the reaver, or any other semi-reliable harass unit that you can actually incorporate into your army (hello banshee/muta!). Its just poor designed. Agreed. I just hope they are considering changing the race enough to fix these design problems. | ||
HolyArrow
United States7116 Posts
On August 07 2011 18:37 Beyonder wrote: Protoss doesnt needs buffs imo, it needs an expansion. Just imagine the race with the reaver, or any other semi-reliable harass unit that you can actually incorporate into your army (hello banshee/muta!). Its just poor designed. The problem with that sentiment is that we'd have to deal with a sort of imbalance born from poor design all the way until an expansion comes out, which simply isn't an immediate option. | ||
rift
1819 Posts
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Beyonder
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Netherlands15103 Posts
On August 07 2011 18:40 HolyArrow wrote: Show nested quote + On August 07 2011 18:37 Beyonder wrote: Protoss doesnt needs buffs imo, it needs an expansion. Just imagine the race with the reaver, or any other semi-reliable harass unit that you can actually incorporate into your army (hello banshee/muta!). Its just poor designed. The problem with that sentiment is that we'd have to deal with a sort of imbalance born from poor design all the way until an expansion comes out, which simply isn't an immediate option. Thats like saying you choose to believe in God because you are afraid of what happens when you die. Just accept it the way it is and wait patiently ^_^ And it isnt really imbalance, just different tools per race. One is a lot more suitable for a game in the early stage and allows you to maximize your skill level. The other asks you to play perfect or gamble it up :D | ||
Zealot Lord
Hong Kong744 Posts
On August 07 2011 18:40 HolyArrow wrote: Show nested quote + On August 07 2011 18:37 Beyonder wrote: Protoss doesnt needs buffs imo, it needs an expansion. Just imagine the race with the reaver, or any other semi-reliable harass unit that you can actually incorporate into your army (hello banshee/muta!). Its just poor designed. The problem with that sentiment is that we'd have to deal with a sort of imbalance born from poor design all the way until an expansion comes out, which simply isn't an immediate option. Yeah I agree, if there is imbalance in the sense that the race is missing something due to design flaws, something should still be changed instead of just waiting for HOTS to come out and hope for the best (who knows how long it'll be with blizzard). | ||
JoeSchmoe
Canada2058 Posts
On August 07 2011 17:54 Amui wrote: Show nested quote + On August 07 2011 17:35 JoeSchmoe wrote: On August 07 2011 14:16 Amui wrote: On August 07 2011 13:52 JoeSchmoe wrote: but heads up VR all-ins beats 1/1/1 almost all the time. I think it'd be more helpful to link to somebody who's higher level than 99% of the posters on TL http://www.teamliquid.net/forum/viewmessage.php?topic_id=232753 specifically possiblity 3. 1/1/1 is actually stronger than a Xrax without stim opening against VR allins because you get microable units that outrange voidrays and stalkers respectively. that doesn't mean much when I'm referencing games from the highest levels of play, specifically ganzi vs hongun. possibility 3 would not even apply. there is no time to even get out a siege tank. the vr comes with a higher ground warp-in. all you have are a few marines and a banshee. Ganzi screwed up. I know he had a lot to do, but his viking sat way too close to the voids. Had he set his SCV's to auto repair and just kited with the viking to lure the voids over the bunker, he would've been fine. At that point in time, SCV's are 100% expendable. Only the viking was irreplaceable. to pull off that kind of micro you would basically require ganzi to never take control off the viking. for him to pull that off in a crisis management situation is almost unreasonable. the viking is dead if the void rays connect even once (one was charged). Also he would need to target the void rays manually with his bunker for that to work because they were attacking zealots. I don't think he would even have enough room to micro in that situation. He spawned in the 2 o'clock position. there's not enough room to kite 2 void rays successfully in that space. also hongun could've easily camped his void rays on top of the starports and killed the viking as it comes out. | ||
itsjuspeter
United States668 Posts
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aZealot
New Zealand5447 Posts
On August 07 2011 18:35 Fig wrote: I think it is time for something to happen for toss. For too long we have been oppressed by nerfs that came when the game was young and no one knew what they were doing. The calls came in to Blizzard from everywhere that players didn't know how to beat Toss, and so Blizzard was forced to nerf it, or risk losing a large player base so early on in the game. Toss was nerfed so quickly that many people hadn't even played with the nerfed units before it happened. It is time to reevaluate whether reverting some of these changes would allow toss to hold their own in the present. Maybe we can even get one of those things called a buff that we've been hearing about so much from the other races =P Haha, yeah. This. :D More seriously though, hopefully we continue to find a way to make our race successful and fun to play (I always appreciate the level of support Brotoss tend to give one another). I've played around a little with Zerg (javla Terran!), but always return to Protoss as I love the lore and the units. Adun be with us in the months to come, my Protoss brethren. | ||
cheesemaster
Canada1975 Posts
On August 07 2011 17:11 wolfe wrote: I all honesty I feel like these statistics are doing more harm than good atm. It's just leading to a lot of QQing and balance whining. This is a small sample size of the top players and as we can see it can vary drastically based on the meta. Drawing conclusions here only fuels rather pointless fires. The international results arent really a small sample size, its taken from the TLDP meaning that it includes most of the online cups as well as larger tournaments. Even in korea with the weekly online cup and teamleague , thats still a fairly decent sample size, those online cups have alot of games. | ||
HolyArrow
United States7116 Posts
On August 07 2011 18:45 Beyonder wrote: Show nested quote + On August 07 2011 18:40 HolyArrow wrote: On August 07 2011 18:37 Beyonder wrote: Protoss doesnt needs buffs imo, it needs an expansion. Just imagine the race with the reaver, or any other semi-reliable harass unit that you can actually incorporate into your army (hello banshee/muta!). Its just poor designed. The problem with that sentiment is that we'd have to deal with a sort of imbalance born from poor design all the way until an expansion comes out, which simply isn't an immediate option. Thats like saying you choose to believe in God because you are afraid of what happens when you die. Just accept it the way it is and wait patiently ^_^ And it isnt really imbalance, just different tools per race. One is a lot more suitable for a game in the early stage and allows you to maximize your skill level. The other asks you to play perfect or gamble it up :D Well, I argue that the very nature of those tools indicates realistic imbalance. Not imbalance idealistically, since, ideally, if everyone played perfectly, the game would be balanced. But realistically, near-perfect play just doesn't happen consistently for players who have only been playing the game for less than two years. I realize that when we discuss balance, we usually talk about it in idealistic terms. That's why, in my previous post, I called it "a sort of imbalance" because I was departing from the connotations that I think people usually associate with the term. Edit: To clarify, I guess this becomes a philosophical debate: Should balance be determined by the highest levels of play that actually exists, or should it be determined by who would win assuming both players play perfectly, even if to an unrealistic degree of perfection? | ||
Toadvine
Poland2234 Posts
There is some hope to be found in that Dustin Browder interview, where he concedes that Terran might just be more robust and consistent, rather than imbalanced. So hopefully they won't nerf Terran in some extremely stupid way (hello complete KA removal and Warpgate nerf) at least. | ||
escruting
Spain229 Posts
PS: not to mention the extremely expensive tech tree compared to the ghost and infestor. | ||
Dommk
Australia4865 Posts
On August 07 2011 18:48 JoeSchmoe wrote: Show nested quote + On August 07 2011 17:54 Amui wrote: On August 07 2011 17:35 JoeSchmoe wrote: On August 07 2011 14:16 Amui wrote: On August 07 2011 13:52 JoeSchmoe wrote: but heads up VR all-ins beats 1/1/1 almost all the time. I think it'd be more helpful to link to somebody who's higher level than 99% of the posters on TL http://www.teamliquid.net/forum/viewmessage.php?topic_id=232753 specifically possiblity 3. 1/1/1 is actually stronger than a Xrax without stim opening against VR allins because you get microable units that outrange voidrays and stalkers respectively. that doesn't mean much when I'm referencing games from the highest levels of play, specifically ganzi vs hongun. possibility 3 would not even apply. there is no time to even get out a siege tank. the vr comes with a higher ground warp-in. all you have are a few marines and a banshee. Ganzi screwed up. I know he had a lot to do, but his viking sat way too close to the voids. Had he set his SCV's to auto repair and just kited with the viking to lure the voids over the bunker, he would've been fine. At that point in time, SCV's are 100% expendable. Only the viking was irreplaceable. to pull off that kind of micro you would basically require ganzi to never take control off the viking. for him to pull that off in a crisis management situation is almost unreasonable. the viking is dead if the void rays connect even once (one was charged). Also he would need to target the void rays manually with his bunker for that to work because they were attacking zealots. I don't think he would even have enough room to micro in that situation. He spawned in the 2 o'clock position. there's not enough room to kite 2 void rays successfully in that space. also hongun could've easily camped his void rays on top of the starports and killed the viking as it comes out. Have you actually kited Voidrays with Vikings before? It is not that hard, especially if you have a bunker of marines. Not only that but it forces the Protoss to micro his Voidray just as much as you have to micro your Viking Besides that game come down to Ganzi not repairing his Bunker at all. That was the only thing he had to do that game to win and he didn't do it. You can't blame the all-in when he quite literally had the game won and didn't do the most simple task of repairing a bunker whilst two charged voidrays took 3seconds to kill it | ||
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Beyonder
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Netherlands15103 Posts
On August 07 2011 19:00 escruting wrote: Just make EMP and Fungal to require an upgrade. Tier 2 units like the ghost and infestor have better abilities than a tier 3 unit like the HT that have to research storm (no instant damage and can be kited). PS: not to mention the extremely expensive tech tree compared to the ghost and infestor. Id say the other way around, they shouldnt require an ugrade at all to cast. Only one to upgrade energy :o enough dumbing down units in sc2 | ||
czaku
Poland429 Posts
maybe nerf terran like this: OC gaines less energy per second than other buildings/units so they couldnt scan/mule endless also this would cut down svc sacking in lategame(u have mules so scvs are worthless) | ||
escruting
Spain229 Posts
On August 07 2011 19:07 Beyonder wrote: Show nested quote + On August 07 2011 19:00 escruting wrote: Just make EMP and Fungal to require an upgrade. Tier 2 units like the ghost and infestor have better abilities than a tier 3 unit like the HT that have to research storm (no instant damage and can be kited). PS: not to mention the extremely expensive tech tree compared to the ghost and infestor. Id say the other way around, they shouldnt require an ugrade at all to cast. Only one to upgrade energy :o enough dumbing down units in sc2 I agree. I dont see why but i doubt blizzard would make storm a built-in ability. Other options could be making it faster, ht faster movement speed or decreasing the morph time for the archon, 12 seconds is a lot. | ||
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Naganis
Italy125 Posts
On August 07 2011 09:49 StrangrDangr wrote: Are you really suprised? No more suprise after high templar nerf | ||
alepov
Netherlands1132 Posts
On August 07 2011 18:53 Toadvine wrote: Terran is the best race, because it has the least volatile mechanics to be balanced around. MULEs are kind of stupid, but they aren't as constricting design-wise as Spawn Larvae is for Zerg and Warpgates are for Protoss. It just has to do with bad ideas on a very basic level, which will continue to cause balance problems are new units are introduced. There is some hope to be found in that Dustin Browder interview, where he concedes that Terran might just be more robust and consistent, rather than imbalanced. So hopefully they won't nerf Terran in some extremely stupid way (hello complete KA removal and Warpgate nerf) at least. Warpgates constricting? It's one of P's strongest feats and a big reason why they win all big battles, insta-reinforcements. | ||
Bensio
United Kingdom621 Posts
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Sabu113
United States11040 Posts
On August 07 2011 19:23 Naganis wrote: Show nested quote + On August 07 2011 09:49 StrangrDangr wrote: On August 07 2011 09:47 tuho12345 wrote: Holy....Look at protoss win rate -____- Are you really suprised? No more suprise after high templar nerf I thought that explained the April numbers. This month is likely due to 1) 1/1/1 becoming trendy again and still being insanely tough to hold off, 2) Terrans finally embracing their HT... the ghost which they hadn't used for 9months. Toss has struggled from the start and as such quite a bit has been figured out vT. vZ i'd blame the lack of a good opener at the time. Right now it feels almost impossible to get a solid nonallin against zerg to work but im willing to concede my personal ignorance/ need more time (stargate builds look impotent after the sporecrawler buff, MC excepted). Edit: Beyonder beautiful post. Hit the nail perfectly. Yeah it's a design probelm. Reaver(BFH) HT(ghost) ontop of an extremely strong normal army. Actually think maybe some sort of delay in getting an obc might do the trick of weakening the earlygame just barely enough to hurt some of that aggression. Edit2: Oh god someone please run this without NesTea or MC. Edit3: WIth all of this talk about people being inspired by boxer bla bla bla Uh hello? Who has a german fan boy in the audience whenever he plays? Who has the loudest Fanboys in proleague? SONG BYONG GOO that's who. (Stupid fantasy) | ||
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Tuczniak
1561 Posts
That's more because evolving of MU rather than because of patches. | ||
Toadvine
Poland2234 Posts
On August 07 2011 19:25 alepov wrote: Show nested quote + On August 07 2011 18:53 Toadvine wrote: Terran is the best race, because it has the least volatile mechanics to be balanced around. MULEs are kind of stupid, but they aren't as constricting design-wise as Spawn Larvae is for Zerg and Warpgates are for Protoss. It just has to do with bad ideas on a very basic level, which will continue to cause balance problems are new units are introduced. There is some hope to be found in that Dustin Browder interview, where he concedes that Terran might just be more robust and consistent, rather than imbalanced. So hopefully they won't nerf Terran in some extremely stupid way (hello complete KA removal and Warpgate nerf) at least. Warpgates constricting? It's one of P's strongest feats and a big reason why they win all big battles, insta-reinforcements. Read what I wrote again. Warpgates are constricting design-wise, they essentially force anything that can be build out of them to be mediocre. KA wasn't removed because it was too good, it was removed because warping an HT with Storm ready anywhere on the map was too good. Gateway units were a lot better in Brood War, but they had to be nerfed in order to balance out Warpgate. Similarly, DTs now need to be unlocked by a super expensive and slow-building structure, because they don't have to walk all the way across the map to get to the opponent's base. Also, on a philosophical level, Warpgates encourage all-ins more than anything else, because they provide a huge offensive advantage, and no defensive advantage. | ||
Gladiator6
Sweden7024 Posts
![]() I see only MC makes the PvT what it is, else I mean it would be down 30% or something. | ||
Yamulo
United States2096 Posts
On August 07 2011 18:52 cheesemaster wrote: Show nested quote + On August 07 2011 17:11 wolfe wrote: I all honesty I feel like these statistics are doing more harm than good atm. It's just leading to a lot of QQing and balance whining. This is a small sample size of the top players and as we can see it can vary drastically based on the meta. Drawing conclusions here only fuels rather pointless fires. The international results arent really a small sample size, its taken from the TLDP meaning that it includes most of the online cups as well as larger tournaments. Even in korea with the weekly online cup and teamleague , thats still a fairly decent sample size, those online cups have alot of games. Yea, you can check the sample size too... It is fairly big. | ||
JoeSchmoe
Canada2058 Posts
On August 07 2011 19:03 Dommk wrote: Show nested quote + On August 07 2011 18:48 JoeSchmoe wrote: On August 07 2011 17:54 Amui wrote: On August 07 2011 17:35 JoeSchmoe wrote: On August 07 2011 14:16 Amui wrote: On August 07 2011 13:52 JoeSchmoe wrote: but heads up VR all-ins beats 1/1/1 almost all the time. I think it'd be more helpful to link to somebody who's higher level than 99% of the posters on TL http://www.teamliquid.net/forum/viewmessage.php?topic_id=232753 specifically possiblity 3. 1/1/1 is actually stronger than a Xrax without stim opening against VR allins because you get microable units that outrange voidrays and stalkers respectively. that doesn't mean much when I'm referencing games from the highest levels of play, specifically ganzi vs hongun. possibility 3 would not even apply. there is no time to even get out a siege tank. the vr comes with a higher ground warp-in. all you have are a few marines and a banshee. Ganzi screwed up. I know he had a lot to do, but his viking sat way too close to the voids. Had he set his SCV's to auto repair and just kited with the viking to lure the voids over the bunker, he would've been fine. At that point in time, SCV's are 100% expendable. Only the viking was irreplaceable. to pull off that kind of micro you would basically require ganzi to never take control off the viking. for him to pull that off in a crisis management situation is almost unreasonable. the viking is dead if the void rays connect even once (one was charged). Also he would need to target the void rays manually with his bunker for that to work because they were attacking zealots. I don't think he would even have enough room to micro in that situation. He spawned in the 2 o'clock position. there's not enough room to kite 2 void rays successfully in that space. also hongun could've easily camped his void rays on top of the starports and killed the viking as it comes out. Have you actually kited Voidrays with Vikings before? It is not that hard, especially if you have a bunker of marines. Not only that but it forces the Protoss to micro his Voidray just as much as you have to micro your Viking Besides that game come down to Ganzi not repairing his Bunker at all. That was the only thing he had to do that game to win and he didn't do it. You can't blame the all-in when he quite literally had the game won and didn't do the most simple task of repairing a bunker whilst two charged voidrays took 3seconds to kill it actually it's harder than you think, I play terran. go try it yourself. it's easy when the void ray is chasing you in which the movement is predictable so you just kite like you usually do. but if they move the vr away, the viking moves forward to attack, then turn the void ray immediately to attack, most likely it hits and it will take you 2 seconds to move out of range. it's the same thing with muta/phoenix micro. mutas can technically never catch up to phoenixes so zerg players do the same thing to catch phoenixes. there's not much micro involved for void rays. the terran is the one that's trying to kite. actually the repair on the bunker is a complete non factor. the only remote chance he had was keeping the viking alive which he lost almost immediately. at the time there were 3 void rays + 3 stalkers to 4 marines in a bunker. the bunker wasn't even in range of his mineral patches so the void rays can just camp there and deny all mining. eventually the terran would run out of minerals to repair the bunker (toss attacks bunker with vr, moves away before health is lost on vr, waits for shield to recharge, repeat). | ||
EmilA
Denmark4618 Posts
On August 07 2011 19:45 eYeball wrote: PvT must have been because of the cursed 1/1/1, requires like double the skill then executing it. This is starting to feel a bit like when ZvT was crazily terran favored, except now it's us protoss that suffer. ![]() I see only MC makes the PvT what it is, else I mean it would be down 30% or something. Even I, who abuse the 1/1/1 all in on ladder hard, can see what you're getting at. My TvP was always my weakest MU, until I started using this build. Now I have positive scores against almost every P in top 100. | ||
Gheizen64
Italy2077 Posts
That aside, Blizzard should seriously consider nerfing 1-1-1. The Thor was nerfed for a lot less. This is almost as bad as looking 5-rax reapers, it's frustrating even for a viewer. Dunno how you can nerf that without making too big since Terran already feel the weakest race after midgame. Make Marine 40 hp without the shields to nerf early-game all-ins overall? Add a 5-10 secs switch time when you connect an add-on to delay all those timing? We'll see. | ||
Gladiator6
Sweden7024 Posts
On August 07 2011 19:57 EmilA wrote: Show nested quote + On August 07 2011 19:45 eYeball wrote: PvT must have been because of the cursed 1/1/1, requires like double the skill then executing it. This is starting to feel a bit like when ZvT was crazily terran favored, except now it's us protoss that suffer. ![]() I see only MC makes the PvT what it is, else I mean it would be down 30% or something. Even I, who abuse the 1/1/1 all in on ladder hard, can see what you're getting at. My TvP was always my weakest MU, until I started using this build. Now I have positive scores against almost every P in top 100. Haha lol. I have started on ladder actually go blind counter to this build because it comes so damn often, even if I do sometimes it's not enough still. Well, at least this motivates me and perhaps other protoss players to get better and then if there's a new patch the matchup will shift again(hopefully). ![]() | ||
Linz
Belgium151 Posts
Anyone has a viable reasoning for this? | ||
HolyArrow
United States7116 Posts
On August 07 2011 20:01 Linz wrote: Looks like Korean ZvP is very, very volatile :o Anyone has a viable reasoning for this? To me, the matchup always seemed pretty all-or-nothing. Either Protoss is able to do some really good damage early on with a strong opening, or Zerg macros way ahead and overruns the Toss later on. Thus, periods of Protoss dominance are likely where Toss figures out a new effective way to cripple Zerg early on, and periods of Zerg dominance are where Zerg figures out how to deal with what Toss is doing, and Toss has to figure out something else. This is all just my theory though. I'm not all that knowledgeable, but I watch plenty of games, so that's my impression of the MU at the top level. | ||
Sabu113
United States11040 Posts
On August 07 2011 20:01 Linz wrote: Looks like Korean ZvP is very, very volatile :o Anyone has a viable reasoning for this? Infestor play kills off some very ridiculously strong lategame ball play and just damn good in general. Warpgate nerf Ling/roach allin (losira seemed to have brought about its modern incarnation.) Optimal strat against it is Stargate which has been neutered by the sporecrawler change and generally the perfection of the response by zergs. (DRG at mlg... running a spore to the base before the creep had finished. It was almost blind). Nest-imba. Zergs have figured out the current sets of timings and generally can annihilate any pressure that isn't an allin. Also this is my slightly more biased opinion. Zergs have started to focus less on mass macro and are microing a bit more. Morrow's baneling bomb style was a good example of a very very effective harass that seems the naive viewer to be underused.+ Show Spoiler + Nestea needs to quit t.t soo smart | ||
WickedBit
United States343 Posts
On August 07 2011 19:42 Toadvine wrote: Show nested quote + On August 07 2011 19:25 alepov wrote: On August 07 2011 18:53 Toadvine wrote: Terran is the best race, because it has the least volatile mechanics to be balanced around. MULEs are kind of stupid, but they aren't as constricting design-wise as Spawn Larvae is for Zerg and Warpgates are for Protoss. It just has to do with bad ideas on a very basic level, which will continue to cause balance problems are new units are introduced. There is some hope to be found in that Dustin Browder interview, where he concedes that Terran might just be more robust and consistent, rather than imbalanced. So hopefully they won't nerf Terran in some extremely stupid way (hello complete KA removal and Warpgate nerf) at least. Warpgates constricting? It's one of P's strongest feats and a big reason why they win all big battles, insta-reinforcements. Read what I wrote again. Warpgates are constricting design-wise, they essentially force anything that can be build out of them to be mediocre. KA wasn't removed because it was too good, it was removed because warping an HT with Storm ready anywhere on the map was too good. Gateway units were a lot better in Brood War, but they had to be nerfed in order to balance out Warpgate. Similarly, DTs now need to be unlocked by a super expensive and slow-building structure, because they don't have to walk all the way across the map to get to the opponent's base. Also, on a philosophical level, Warpgates encourage all-ins more than anything else, because they provide a huge offensive advantage, and no defensive advantage. That's a good point. The strength and weakness of protoss currently is the Warpgate tech. It's probably the strongest upgrade in the entire game, just costs 50/50 and is available around the 7 min mark which is fairly quick. This means that all the protoss gateway units have to be balanced around this one overpowered upgrade which makes these units fairly weak early on, which is where most protoss problems are. This is also the root of the PvP issues with 4 gate. This also forces protoss to rely too much on the sentry. The mismicro of a zergling, roach or marine may mean the zerg/terran player getting a bit behind but the mismicro of a sentry is gg for protoss. Once toss gets to late game however, I think they are fairly well balanced. The best way to take care of this is to make toss early game stronger, or units to warp in faster while balancing it by making the warpgate a t2+ upgrade (maybe council or robo bay).However it may be too late to fix this so we will be forever with an unstable race known for their vulnerability to cheeses as they well as for their gimmicky cheeses revolving around the warpgate timing. | ||
VENDIZ
1575 Posts
Zerg doing bad = amazing players, race obviously broken. Terran doing bad = lolwat? | ||
Jakkerr
Netherlands2549 Posts
On August 07 2011 20:12 VENDIZ wrote: Protoss doing bad = bad players, race still OP. Zerg doing bad = amazing players, race obviously broken. Terran doing bad = lolwat? Never has so much truth been spoken. | ||
mholden02
387 Posts
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czaku
Poland429 Posts
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mholden02
387 Posts
On August 07 2011 20:12 VENDIZ wrote: Protoss doing bad = bad players, race still OP. Zerg doing bad = amazing players, race obviously broken. Terran doing bad = lolwat? Korean Protoss are bad. Its 4 gate, 6 gate, 3 gate voidray, or DT's - EVERY GAME. Pick your cheese. Protoss late game is pretty good, to bad we never see it at GSL. | ||
Bodzilla
Australia472 Posts
to see complete reversals constantly in domination is insane. | ||
pAzand
Sweden539 Posts
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Mykill
Canada3402 Posts
interesting graphs thanks for this! | ||
Good1
Russian Federation138 Posts
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Toadvine
Poland2234 Posts
On August 07 2011 20:20 mholden02 wrote: Show nested quote + On August 07 2011 20:12 VENDIZ wrote: Protoss doing bad = bad players, race still OP. Zerg doing bad = amazing players, race obviously broken. Terran doing bad = lolwat? Korean Protoss are bad. Its 4 gate, 6 gate, 3 gate voidray, or DT's - EVERY GAME. Pick your cheese. Protoss late game is pretty good, to bad we never see it at GSL. As opposed to how good Terran players are, with their skillful 1/1/1 builds? Besides, barely anyone is 4gating nowadays, and 6 gate seems largely abandoned too. If anything, Protoss players are playing super standard vs Zerg, with either Stargate or Blink every game. Also, DT expand builds against Terran are not cheesy at all. | ||
escruting
Spain229 Posts
On August 07 2011 20:25 pAzand wrote: Terran and Zerg players are just better atm! ![]() You just judge players by their results? | ||
pAzand
Sweden539 Posts
On August 07 2011 20:29 escruting wrote: Show nested quote + On August 07 2011 20:25 pAzand wrote: Terran and Zerg players are just better atm! ![]() You just judge players by their results? Acctually, I judge them by how they play the game ![]() | ||
Sina92
Sweden1303 Posts
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escruting
Spain229 Posts
On August 07 2011 20:32 pAzand wrote: Show nested quote + On August 07 2011 20:29 escruting wrote: On August 07 2011 20:25 pAzand wrote: Terran and Zerg players are just better atm! ![]() You just judge players by their results? Acctually, I judge them by how they play the game ![]() So, 2rax and bunker rush are a good way of playing the game for you? because we see it on almost every pro TvZ. And 4-gate or 6-gate is a bad way of playing the game, right? Inca and anypro are the only protoss you know? | ||
Itsmedudeman
United States19229 Posts
On August 07 2011 18:38 Beyonder wrote: Show nested quote + On August 07 2011 18:36 Itsmedudeman wrote: On August 07 2011 18:12 Beyonder wrote:+ Show Spoiler + Lets face it, terran is just the best race. Does not necessarily mean that they are imbalanced, but it IS the best race. If you combine the best harass/nerf units (banshee, BFH) with the mule and the ability to do various ingenious all-ins, then you have an insane race that forces the other races to play almost absolutely perfect. And noone plays perfect yet. That is why terran wins the most, that is why terran dominates teamleagues, that is why terran is simply the best right now. Not necessarily imbalanced, but it forces other races to play perfect and reactive. Just like in football, you can play reactive, but the moment you make one mistake in your defense, you have to switch it up. And the races dont have the ability to switch it up reliably, as there are simply no units that do the same thing as the banshee or BFH, except maybe the DT, but terran has built-in scans ![]() ![]() And thats not even mentioning BO wins, which terrans dont really have problems with unless they fuck up greatly. There's a reason that protoss tries to do so many 'gimicky all-ins' (aka 2 base/1 base pressure). If you play for the alternative, you need to play absolutely perfect and reactive. And this is insanenly hard across multiple games. Better to try and force the terran to make some mistakes, as if you play normal, it simply all relies on YOUR ability, and not so much theirs. If anything, I dont think terran should be nerfed at all. Terran is the perfect race and it is the most fun to watch. And it is the most fun to watch for a reason: the units are fast, fragile, and they can change the game on their own. Just like the reaver could, just like the defiler could, just like the lurker could... Only the cool thing is, the terran units that do this are not really casters. And the sad thing is, id say protoss misses these units especially (except for the HT (colossi are dumb, totally not fun), but to reach the HT stage, you again need to play absolutely perfect and pray that the EMPS dont gut you 100% at the 10 different timings they have vs. you) There's this guy called nestea the metagame just revolves around 1 and 2 bases right now which is undoubtedly terran favored. Once it gets past the midgame I definitely see it being zerg/protoss favored But why does it revolve around 1 and 2 bases? Oh thats right, because there's problems with the game and the design. T_____T I honestly don't know why. I figured as the maps got bigger there'd be less 1 base all ins, but I think part of that might have to do with the mule being so powerful on 1 or 2 bases and it's ability to go over typical worker saturation levels. I don't think the mule is OP since the other races have chronoboost/larva, but it really makes 2 base play much stronger than some of the other races and that just so happens to be the timing where terran has most of its tech. Also, there's so many openers and it's just really hard to scout right now. I still think people are complaining in the wrong places. HTs are still ridiculously good, and going through the twilight council tech tree is not bad at all. Blink and charge are some of the best upgrades and sure you can't rush to hts but blink stalkers and charge zealots are very good to have still. I don't know if I'm satisfied with terran as a race as a whole though. Terran on 2-3 base is insanely fun to watch, I agree, and terran micro is by far my favorite as well as the aggressive style that terran has, but I don't think the race is perfect. The late game tech tree is just blegh, and there's nothing to really transition into, just more marines/tanks, or whatever you had in the midgame. | ||
vrok
Sweden2541 Posts
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siri
Portugal129 Posts
On August 07 2011 20:20 mholden02 wrote: Show nested quote + On August 07 2011 20:12 VENDIZ wrote: Protoss doing bad = bad players, race still OP. Zerg doing bad = amazing players, race obviously broken. Terran doing bad = lolwat? Korean Protoss are bad. Its 4 gate, 6 gate, 3 gate voidray, or DT's - EVERY GAME. Pick your cheese. Protoss late game is pretty good, to bad we never see it at GSL. wow cApTion GRANDMASTER with 300 APM is going to teach koreans protoss how play the game! they just need to tech to colossus storm and carriers at the same time ezzzzzzz late game is pretty good!!! (maybe they do it for some reason?) | ||
TENTHST
United States204 Posts
i guess a 60% winrate isnt enuf | ||
pAzand
Sweden539 Posts
On August 07 2011 20:39 escruting wrote: Show nested quote + On August 07 2011 20:32 pAzand wrote: On August 07 2011 20:29 escruting wrote: On August 07 2011 20:25 pAzand wrote: Terran and Zerg players are just better atm! ![]() You just judge players by their results? Acctually, I judge them by how they play the game ![]() So, 2rax and bunker rush are a good way of playing the game for you? because we see it on almost every pro TvZ. And 4-gate or 6-gate is a bad way of playing the game, right? Inca and anypro are the only protoss you know? Name ONE top 15 terran that only cheeses and fail miserably against good players? I'm a Protoss player and I can say that our races big names are much, much worse players than the T/Z-players. When I think of GOOD Korean P players I come up with MC, Puzzle, Alicia, Sage, maybe Hero and san (?).. Naniwa and Huk are around the same skill level imho. | ||
Numy
South Africa35471 Posts
On August 07 2011 18:12 Beyonder wrote: Lets face it, terran is just the best race. Does not necessarily mean that they are imbalanced, but it IS the best race. If you combine the best harass/nerf units (banshee, BFH) with the mule and the ability to do various ingenious all-ins, then you have an insane race that forces the other races to play almost absolutely perfect. And noone plays perfect yet. That is why terran wins the most, that is why terran dominates teamleagues, that is why terran is simply the best right now. Not necessarily imbalanced, but it forces other races to play perfect and reactive. Just like in football, you can play reactive, but the moment you make one mistake in your defense, you have to switch it up. And the races dont have the ability to switch it up reliably, as there are simply no units that do the same thing as the banshee or BFH, except maybe the DT, but terran has built-in scans ![]() ![]() And thats not even mentioning BO wins, which terrans dont really have problems with unless they fuck up greatly. There's a reason that protoss tries to do so many 'gimicky all-ins' (aka 2 base/1 base pressure). If you play for the alternative, you need to play absolutely perfect and reactive. And this is insanenly hard across multiple games. Better to try and force the terran to make some mistakes, as if you play normal, it simply all relies on YOUR ability, and not so much theirs. If anything, I dont think terran should be nerfed at all. Terran is the perfect race and it is the most fun to watch. And it is the most fun to watch for a reason: the units are fast, fragile, and they can change the game on their own. Just like the reaver could, just like the defiler could, just like the lurker could... Only the cool thing is, the terran units that do this are not really casters. And the sad thing is, id say protoss misses these units especially (except for the HT (colossi are dumb, totally not fun), but to reach the HT stage, you again need to play absolutely perfect and pray that the EMPS dont gut you 100% at the 10 different timings they have vs. you) So much wisdom in this. People need to stop thinking of what they want to win now and what will better sustain the future. Even Blizzard said Terran feels completely while the other races need additional tools. It's better to wait and have all races complete than to bring Terran down to an incomplete level. | ||
tomatriedes
New Zealand5356 Posts
I think what makes the 1-1-1 so strong is the banshee and this therefore is the unit which Blizzard is going to have to probably do something about if terrans keep dominating with this build. It takes too many stalker hits to take out a banshee atm. I think a slight hp nerf to the banshee might be enough to make the 1-1-1 more manageable. | ||
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Tuczniak
1561 Posts
On August 07 2011 20:55 Numy wrote: Show nested quote + On August 07 2011 18:12 Beyonder wrote: Lets face it, terran is just the best race. Does not necessarily mean that they are imbalanced, but it IS the best race. If you combine the best harass/nerf units (banshee, BFH) with the mule and the ability to do various ingenious all-ins, then you have an insane race that forces the other races to play almost absolutely perfect. And noone plays perfect yet. That is why terran wins the most, that is why terran dominates teamleagues, that is why terran is simply the best right now. Not necessarily imbalanced, but it forces other races to play perfect and reactive. Just like in football, you can play reactive, but the moment you make one mistake in your defense, you have to switch it up. And the races dont have the ability to switch it up reliably, as there are simply no units that do the same thing as the banshee or BFH, except maybe the DT, but terran has built-in scans ![]() ![]() And thats not even mentioning BO wins, which terrans dont really have problems with unless they fuck up greatly. There's a reason that protoss tries to do so many 'gimicky all-ins' (aka 2 base/1 base pressure). If you play for the alternative, you need to play absolutely perfect and reactive. And this is insanenly hard across multiple games. Better to try and force the terran to make some mistakes, as if you play normal, it simply all relies on YOUR ability, and not so much theirs. If anything, I dont think terran should be nerfed at all. Terran is the perfect race and it is the most fun to watch. And it is the most fun to watch for a reason: the units are fast, fragile, and they can change the game on their own. Just like the reaver could, just like the defiler could, just like the lurker could... Only the cool thing is, the terran units that do this are not really casters. And the sad thing is, id say protoss misses these units especially (except for the HT (colossi are dumb, totally not fun), but to reach the HT stage, you again need to play absolutely perfect and pray that the EMPS dont gut you 100% at the 10 different timings they have vs. you) So much wisdom in this. People need to stop thinking of what they want to win now and what will better sustain the future. Even Blizzard said Terran feels completely while the other races need additional tools. It's better to wait and have all races complete than to bring Terran down to an incomplete level. It's gonna be hard for Blizz to think any unit to add to Terran arsenal for HotS. | ||
Shooks
Australia256 Posts
I think the reason for the huge % change in Terrans favor was the whole mass gate stye of play with upgrades/hts has been hugely figured out (Which is very popular in Korea). This is also speaking from experience from barely ever losing to a Terran 1-2 months ago and now losing most my PvTs. They've realized a lot of marines will actually own a Protoss army without Collosi and this allows them to also get 8+ ghosts which makes it almost impossible to cast a storm. And I disagree with people saying the 1/1/1 is the reason. It is very easy to stop but w/e. I barely ever see any KR toss streamers lose to it. Don't ask why so many lose to it in tournaments. | ||
koolaid1990
831 Posts
Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. | ||
Geordie
United Kingdom653 Posts
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Shooks
Australia256 Posts
On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. I really can't tell if you're trolling or not. I also love when you mention the 'good' toss player, you mention Sage who all killed a gstl team and that's all we've seen of him. | ||
escruting
Spain229 Posts
On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. isnt it strange that magically there are a lot of "good" terran players? Its kinda stupid to think its just luck and that all the protoss players are bad. It doesnt make sense in any way, specially statistically speaking. | ||
CruelZeratul
Germany4588 Posts
On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. So why do new top Terran pop up all the time and no new good Protoss players? Hard to imagine no good players choose Protoss. | ||
Arcanefrost
Belgium1257 Posts
On August 07 2011 21:08 Geordie wrote: Really surprises me how some people actually take the win percentages as a accurate tool to gauge how balanced the game is.. Is there something that can provide more accuracy at our disposal? | ||
Gladiator6
Sweden7024 Posts
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xTikka
Germany13 Posts
After tons of posts of protoss players saying the worst thing isn't just the Graphs and that protoss loses alot but that people are still saying Protoss is OP and still every third post i see in this thread talks about how Protoss players are just bad and that they suck and blablabla. To all those people that say Statistics aren't really telling if somethings OP or UP or whatever. This is right to a certain extent but sweet 38.8% vs 61.2% winrate doesnt show anything its just that there are so many more good Terrans in Korea. Which is where the problem lies in! Why are there so many good Terrans and no good Protosses? Oh yeah i forgot Protoss players just suck in total and theres a few exceptions like MC Nani HuK whoever but the rest is just total bullshit??? Yeah if you haven't figured it out yet im being somewhat sarcastic! I am again not saying that Protoss is UP or whatever and its certainly not OP. But the 1-1-1 is just amazingly strong right now. Also to those who always cry Protoss is just A-Move and win. Think about what your doing wrong in the early / mid game and consider that we might like to drop/ling runby/muta harass or whatever as well but seems like thats just too costly and ineffiecient for protoss. Now that all my rage is spoken out a big thanks to the creator of those graphs! They do have a meaning and i think what if not tournament results are a good indicator for race imbalances/meta game favourites since no one tries new stuff or throws away games in Tournaments. At least thats what i heard. | ||
Toadvine
Poland2234 Posts
On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. Just for reference, ZENEXByun used to play Protoss, and was terrible at it. Switched to Terran, won Code A, recently finished in Top 4 of GSL July after beating Bomber. So if anything, we have evidence the other way around. ![]() | ||
xTikka
Germany13 Posts
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K3Nyy
United States1961 Posts
On August 07 2011 21:12 escruting wrote: Show nested quote + On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. isnt it strange that magically there are a lot of "good" terran players? Its kinda stupid to think its just luck and that all the protoss players are bad. It doesnt make sense in any way, specially statistically speaking. Yup, someone like Byun who played Protoss had absolutely no results. Now that he switched to Terran, he made it to Code A finals once and is looking like a strong player. Coincidence? | ||
Firesilver
United Kingdom1190 Posts
Quite interesting stuff, Really nice graphs OP, thanks a bunch. | ||
Cartel
Canada255 Posts
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Numy
South Africa35471 Posts
On August 07 2011 22:10 K3Nyy wrote: Show nested quote + On August 07 2011 21:12 escruting wrote: On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. isnt it strange that magically there are a lot of "good" terran players? Its kinda stupid to think its just luck and that all the protoss players are bad. It doesnt make sense in any way, specially statistically speaking. Yup, someone like Byun who played Protoss had absolutely no results. Now that he switched to Terran, he made it to Code A finals once and is looking like a strong player. Coincidence? He played protoss last year. It's been 8+- months since his switch. Really if you want to whine go whine somewhere else. | ||
gulshngill
Malaysia140 Posts
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Giku
Netherlands368 Posts
Why wouldn't blizzard do it like this: T1/2 can be made from Warpgates T3 can only be made from Gateways(DT/HT I guess) Warp Prisms would be severely nerfed, but they're hardly used anyway. Should edit the build-times but I guess it should be easier to balance stuff? | ||
GurZtly
Austria148 Posts
Hate those techniques to make something more interesting to look at. | ||
iamke55
United States2806 Posts
On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. What about the possibility that Protoss simply takes more skill to play? To win PvT at the pro level, you need to be able to instantly see a dot on the minimap and react by running your probes and splitting your army on the fly. MC is the only Protoss player who has that skill, hence he is the only one who is strong vs Terran. Terran players don't have this skill or you wouldn't see them losing their entire mineral line to blue flame hellions in every recent TvT. | ||
imareaver3
United States906 Posts
On August 07 2011 22:50 iamke55 wrote: Show nested quote + On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. What about the possibility that Protoss simply takes more skill to play? To win PvT at the pro level, you need to be able to instantly see a dot on the minimap and react by running your probes and splitting your army on the fly. MC is the only Protoss player who has that skill, hence he is the only one who is strong vs Terran. Terran players don't have this skill or you wouldn't see them losing their entire mineral line to blue flame hellions in every recent TvT. Were you calling P imba in June when the roles were reversed and P had an only a slightly lower win-rate against T than T has against P now? If this persists for more than a month or two, then such conclusions can be drawn. Right now, it could just be a brief metagame shift... | ||
Inertia_EU
United Kingdom513 Posts
I dont see how this really shows much. | ||
imareaver3
United States906 Posts
On August 08 2011 00:43 Inertia_EU wrote: This tells less about the state of game balance and more about the quality of players playing each race. If there are more terrans, and more of that higher number are better players, then the stats will look like that. I dont see how this really shows much. Arguably, game balance determines who the best-performing players are to an extent; if one race is significantly better than another, their players will do well disproportionately to their skill level; look at how MVP flattened Nestea in January despite how much better of a player Nestea is. | ||
Toadvine
Poland2234 Posts
On August 07 2011 23:43 imareaver3 wrote: Show nested quote + On August 07 2011 22:50 iamke55 wrote: On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. What about the possibility that Protoss simply takes more skill to play? To win PvT at the pro level, you need to be able to instantly see a dot on the minimap and react by running your probes and splitting your army on the fly. MC is the only Protoss player who has that skill, hence he is the only one who is strong vs Terran. Terran players don't have this skill or you wouldn't see them losing their entire mineral line to blue flame hellions in every recent TvT. Were you calling P imba in June when the roles were reversed and P had an only a slightly lower win-rate against T than T has against P now? If this persists for more than a month or two, then such conclusions can be drawn. Right now, it could just be a brief metagame shift... Uh, according to the graph in the opening post, the only time Protoss was significantly favored over Terran in Korea, was in February, with a 58% win rate for P. Furthermore, KA was removed shortly afterwards, so I don't think Terran players would enjoy the implications of this fact. | ||
imareaver3
United States906 Posts
On August 08 2011 00:50 Toadvine wrote: Show nested quote + On August 07 2011 23:43 imareaver3 wrote: On August 07 2011 22:50 iamke55 wrote: On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. What about the possibility that Protoss simply takes more skill to play? To win PvT at the pro level, you need to be able to instantly see a dot on the minimap and react by running your probes and splitting your army on the fly. MC is the only Protoss player who has that skill, hence he is the only one who is strong vs Terran. Terran players don't have this skill or you wouldn't see them losing their entire mineral line to blue flame hellions in every recent TvT. Were you calling P imba in June when the roles were reversed and P had an only a slightly lower win-rate against T than T has against P now? If this persists for more than a month or two, then such conclusions can be drawn. Right now, it could just be a brief metagame shift... Uh, according to the graph in the opening post, the only time Protoss was significantly favored over Terran in Korea, was in February, with a 58% win rate for P. Furthermore, KA was removed shortly afterwards, so I don't think Terran players would enjoy the implications of this fact. Meh, I prefer the international graph to the Korean one. Korean graph simply doesn't have enough games to really be valid, in my opinion. | ||
K3Nyy
United States1961 Posts
On August 07 2011 22:31 Numy wrote: Show nested quote + On August 07 2011 22:10 K3Nyy wrote: On August 07 2011 21:12 escruting wrote: On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. isnt it strange that magically there are a lot of "good" terran players? Its kinda stupid to think its just luck and that all the protoss players are bad. It doesnt make sense in any way, specially statistically speaking. Yup, someone like Byun who played Protoss had absolutely no results. Now that he switched to Terran, he made it to Code A finals once and is looking like a strong player. Coincidence? He played protoss last year. It's been 8+- months since his switch. Really if you want to whine go whine somewhere else. Whine? If I remember correctly, he made to the finals of Code A right after he switched. | ||
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Poopi
France12761 Posts
On August 07 2011 22:50 iamke55 wrote: Show nested quote + On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. What about the possibility that Protoss simply takes more skill to play? To win PvT at the pro level, you need to be able to instantly see a dot on the minimap and react by running your probes and splitting your army on the fly. MC is the only Protoss player who has that skill, hence he is the only one who is strong vs Terran. Terran players don't have this skill or you wouldn't see them losing their entire mineral line to blue flame hellions in every recent TvT. Epic stuff. You don't see blue flame hellions in TvP often because mech sucks very badly, but when you see it you see also a lot of probes roasted : MC got sooo many probes roasted from blue flame hellion despite having "this skill" (lol). In TvT you have your mineral lines roasted simply because terran don't have good static defense to support your wall-in, and partially because of that (plus the fact that marines melt to hellions and tanks/marauders are not in enough numbers to properly defend early game) we get to see "mass hellion before 2nd CC openings" recently. So the best defense against these hellions are hellions themselves, but with the aoe damage of the hellion sending more hellions to defend don't mean that you'll win the battle, so it's still easy to roast some drones. about Byun : january code A was full of terrible games / players so making it to the final this time was alot easier. Code A finalist of May or July is really not the same as January code A finalist in terms of achievements look at how MVP flattened Nestea in January despite how much better of a player Nestea is. NesTea being a much better of a player than Mvp? NesTea himself would disagree with you and would not want to face Mvp in a series he want to win | ||
SafeAsCheese
United States4924 Posts
On August 07 2011 22:50 iamke55 wrote: Show nested quote + On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. What about the possibility that Protoss simply takes more skill to play? To win PvT at the pro level, you need to be able to instantly see a dot on the minimap and react by running your probes and splitting your army on the fly. MC is the only Protoss player who has that skill, hence he is the only one who is strong vs Terran. Terran players don't have this skill or you wouldn't see them losing their entire mineral line to blue flame hellions in every recent TvT. Protoss is the least played race, thus they will have the least up and comers. You cannot blame that on balance, or you could spin it to say that the most played race is only played because it is seen as the strongest/most overpowered. From what I have seen, a lot of people just don't like protoss as a race, it's not enjoyable to a lot of people regardless of how it plays at a competitive level. | ||
Cofo
United States1388 Posts
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Q8_Devil
United Kingdom63 Posts
look at how MVP flattened Nestea in January despite how much better of a player Nestea is. nestea just recently became the best player in the world. mvp was dominating in january and everyone was scared to face him. | ||
Shooks
Australia256 Posts
On August 08 2011 00:53 Poopi wrote: Show nested quote + On August 07 2011 22:50 iamke55 wrote: On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. What about the possibility that Protoss simply takes more skill to play? To win PvT at the pro level, you need to be able to instantly see a dot on the minimap and react by running your probes and splitting your army on the fly. MC is the only Protoss player who has that skill, hence he is the only one who is strong vs Terran. Terran players don't have this skill or you wouldn't see them losing their entire mineral line to blue flame hellions in every recent TvT. Epic stuff. You don't see blue flame hellions in TvP often because mech sucks very badly, but when you see it you see also a lot of probes roasted : MC got sooo many probes roasted from blue flame hellion despite having "this skill" (lol). In TvT you have your mineral lines roasted simply because terran don't have good static defense to support your wall-in, and partially because of that (plus the fact that marines melt to hellions and tanks/marauders are not in enough numbers to properly defend early game) we get to see "mass hellion before 2nd CC openings" recently. So the best defense against these hellions are hellions themselves, but with the aoe damage of the hellion sending more hellions to defend don't mean that you'll win the battle, so it's still easy to roast some drones. about Byun : january code A was full of terrible games / players so making it to the final this time was alot easier. Code A finalist of May or July is really not the same as January code A finalist in terms of achievements Show nested quote + look at how MVP flattened Nestea in January despite how much better of a player Nestea is. NesTea being a much better of a player than Mvp? NesTea himself would disagree with you and would not want to face Mvp in a series he want to win Mech being bad has nothing to do with hellions not being used, it's much like what Tyler on SOTG said along time ago where he said there are a lot of ways Protoss can harass a Zerg but they just aren't doing it because they don't need too right now in the current metagame. MMM is already favored in TvP right now, so there's no point in changing what is already working. I don't wanna comment on TvT since I'm a Protoss but I don't know why you're saying Terran have bad static defenses when a cannon can't even take on a marauder with a medivac, Protoss always have to leave units behind for hellions, I barely ever see Terran's leave units back. But w/e | ||
Elvedeta
Portugal395 Posts
On August 07 2011 22:27 Cartel wrote: Just admit it guys, Terran is OP.. Let's make that clear so that Blizzard can make this game closer to balanced. That is all we want right? I don't think terran is OP, I just think, like some people have said in this topic, terran just feels more "complete", Protoss needs some adjustments but I don't think nerfing Terran is the answer now, maybe they could adjust one or two things but the race is fine in my opinion. Protoss needs something to be able to harass, I don't really think DT's are that great of a unit for that, because of how simple it is to deny it, even if it's a great unit to control space and make the terran be more carefully about getting out of his base, protoss still needs a new unit imo. | ||
sleepingdog
Austria6145 Posts
On August 07 2011 22:50 iamke55 wrote: Show nested quote + On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. What about the possibility that Protoss simply takes more skill to play? To win PvT at the pro level, you need to be able to instantly see a dot on the minimap and react by running your probes and splitting your army on the fly. MC is the only Protoss player who has that skill, hence he is the only one who is strong vs Terran. Terran players don't have this skill or you wouldn't see them losing their entire mineral line to blue flame hellions in every recent TvT. Very true. People tend to forget that it's much, much harder to defend drops than execute them. If you defend you have to ALWAYS expect them, be 100% focussed all the time to spot the drop when it comes. If you execute it, you have to only focus at the exact time when you are dropping. The rest of the time you can focus on something else, like macro perfectly. I'm not saying this is "imbalanced", but this is one of the many reasons why pro-toss-players are having a harder time. There are very few players out there like MC who can do this and STILL not screw up in other areas. This is, I think, why Blizz will give P a harassment-unit. Because then P can also test the reaction time and map awareness of the T. | ||
K_Dilkington
Sweden449 Posts
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Shooks
Australia256 Posts
On August 08 2011 01:13 K_Dilkington wrote: Protoss is by far the weakest race now. Will be interesting to see if meta game will change or if blizzard buffs protoss. As everyone's been saying they just need a harassing unit that is actually viable all game just like Terran drops or Mutas. Both DTs and phoenix both get shut down by static defenses. | ||
Toadvine
Poland2234 Posts
On August 08 2011 00:53 imareaver3 wrote: Show nested quote + On August 08 2011 00:50 Toadvine wrote: On August 07 2011 23:43 imareaver3 wrote: On August 07 2011 22:50 iamke55 wrote: On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. What about the possibility that Protoss simply takes more skill to play? To win PvT at the pro level, you need to be able to instantly see a dot on the minimap and react by running your probes and splitting your army on the fly. MC is the only Protoss player who has that skill, hence he is the only one who is strong vs Terran. Terran players don't have this skill or you wouldn't see them losing their entire mineral line to blue flame hellions in every recent TvT. Were you calling P imba in June when the roles were reversed and P had an only a slightly lower win-rate against T than T has against P now? If this persists for more than a month or two, then such conclusions can be drawn. Right now, it could just be a brief metagame shift... Uh, according to the graph in the opening post, the only time Protoss was significantly favored over Terran in Korea, was in February, with a 58% win rate for P. Furthermore, KA was removed shortly afterwards, so I don't think Terran players would enjoy the implications of this fact. Meh, I prefer the international graph to the Korean one. Korean graph simply doesn't have enough games to really be valid, in my opinion. International graph shows no period of Protoss dominance at all... So basically, you were talking out of your ass about that, weren't you? On August 08 2011 00:56 SafeAsCheese wrote: Show nested quote + On August 07 2011 22:50 iamke55 wrote: On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. What about the possibility that Protoss simply takes more skill to play? To win PvT at the pro level, you need to be able to instantly see a dot on the minimap and react by running your probes and splitting your army on the fly. MC is the only Protoss player who has that skill, hence he is the only one who is strong vs Terran. Terran players don't have this skill or you wouldn't see them losing their entire mineral line to blue flame hellions in every recent TvT. Protoss is the least played race, thus they will have the least up and comers. You cannot blame that on balance, or you could spin it to say that the most played race is only played because it is seen as the strongest/most overpowered. From what I have seen, a lot of people just don't like protoss as a race, it's not enjoyable to a lot of people regardless of how it plays at a competitive level. Actually, Zerg is the least played race in KR Masters. Terran is by far the most played, with Protoss somewhere in between. On other servers, the race distribution in Masters is very even. You know guys, sitting here, in this thread, and just posting to correct factual errors is kind of tedious. At least do some basic fact-checking before you make an argument. :/ | ||
JiYan
United States3668 Posts
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sjschmidt93
United States2518 Posts
On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O Blue flame hellions. | ||
K_Dilkington
Sweden449 Posts
On August 08 2011 01:21 JiYan wrote: the issue is that protoss has nothing that can harrass that is destructable. baneling drops and hellion harrass (and even medivac drops to an extent) are all relatively very cheap and have lots of return in terms of harassment value. the dt and the phoenix are both 1-target fighters and are also both very expensive relative to their harassment value. the only unit that truly fits into this category would be the high templar, but that comes way late in the game and for quite a large sum. This is very true. Protoss harass is either ineffective or just to expensive. I also think that there is less room for error with protoss, you don't have units that you can through away (think marines/zerglings), so every move you make has to be very well planned and executed perfectly at the top level. MC is the only protoss that can do this consistently. | ||
ShootingStars
1475 Posts
On August 08 2011 01:49 K_Dilkington wrote: Show nested quote + On August 08 2011 01:21 JiYan wrote: the issue is that protoss has nothing that can harrass that is destructable. baneling drops and hellion harrass (and even medivac drops to an extent) are all relatively very cheap and have lots of return in terms of harassment value. the dt and the phoenix are both 1-target fighters and are also both very expensive relative to their harassment value. the only unit that truly fits into this category would be the high templar, but that comes way late in the game and for quite a large sum. This is very true. Protoss harass is either ineffective or just to expensive. I also think that there is less room for error with protoss, you don't have units that you can through away (think marines/zerglings), so every move you make has to be very well planned and executed perfectly at the top level. MC is the only protoss that can do this consistently. I agree, there is too much to lose with an error with Protoss. Terran can easily throw sucide dropships >_> and zergs and just throw suicide banelings DTs cost so much shit when its so easy to defend | ||
ZenithM
France15952 Posts
MarineKing just won the CPL Invitational (a chinese LAN event) over SaSe by quickly all-inning 3 times in a row. First was a typical 1-1-1, second was a 1-1-1 after cancel of a reactored 2 rax, third was a 3 rax on tal'darim. It didn't look remotely close, of course. I'm okay to say that MKP is a much better player than SaSe and that he has always been a bit allinnish in the past, but just saying. Tarson recently lost to Naniwa ( ![]() That makes me say that Terran players are so confident in their all-ins that they don't even bother playing another way or playing completely focused: -"Fine I'll just 1-1-1 this noob and take 7k$ ez." -"Dang, I forgot siege mode, I was just too busy counting the money I would get". So obviously this is exaggerated and Tarson could have been overwhelmed by playing on a big stage in front of all his fans, but it still further proves that no, protoss is not the "easy OP A-move" race that people want it to be. Just to note, it's rare that protoss players forget an upgrade. We chronoboost our ass off those because we know that they are vital and we're dead without many of them (but then some drop comes while phoenixes are roaming the map and snipes the TC before charge completes, right? T.T). How many times already did we see terran just forget about an upgrade like siege or concussive shell (and sometimes it's fine anyway)? The one time we saw a protoss forget about zealot charge (SangHo, and it was maybe his choice I don't know) he got punished severely for it (as that should be the case, of course). But yeah, apart from that, protoss players don't do well because they're bad, that's common knowledge. | ||
HolyArrow
United States7116 Posts
On August 08 2011 01:20 Toadvine wrote: Show nested quote + On August 08 2011 00:56 SafeAsCheese wrote: On August 07 2011 22:50 iamke55 wrote: On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. What about the possibility that Protoss simply takes more skill to play? To win PvT at the pro level, you need to be able to instantly see a dot on the minimap and react by running your probes and splitting your army on the fly. MC is the only Protoss player who has that skill, hence he is the only one who is strong vs Terran. Terran players don't have this skill or you wouldn't see them losing their entire mineral line to blue flame hellions in every recent TvT. Protoss is the least played race, thus they will have the least up and comers. You cannot blame that on balance, or you could spin it to say that the most played race is only played because it is seen as the strongest/most overpowered. From what I have seen, a lot of people just don't like protoss as a race, it's not enjoyable to a lot of people regardless of how it plays at a competitive level. Actually, Zerg is the least played race in KR Masters. Terran is by far the most played, with Protoss somewhere in between. On other servers, the race distribution in Masters is very even. You know guys, sitting here, in this thread, and just posting to correct factual errors is kind of tedious. At least do some basic fact-checking before you make an argument. :/ Even if SafeAsCheese was correct about Protoss being the least played thus having the least up-and-coming players, his argument still wouldn't make sense. If you take the ratios of Protoss up-and-comers compared to Terran up-and-comers, SafeAsCheese would have us believe that there are easily 4 times the Terran players that there are Protoss players, or even more, which simply makes no sense. | ||
Trowa127
United Kingdom1230 Posts
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Toadvine
Poland2234 Posts
On August 08 2011 03:35 HolyArrow wrote: Show nested quote + On August 08 2011 01:20 Toadvine wrote: On August 08 2011 00:56 SafeAsCheese wrote: On August 07 2011 22:50 iamke55 wrote: On August 07 2011 21:07 koolaid1990 wrote: Protoss just simply needs better players. I mean there are no protoss "mma, ganzi, jjaki, taeja, all the new terran good players, etc". For every 5 good terran players, there is like 1 good toss player(sage) Imagine if MMA or ganzi or any of them chose the protoss race, it would be much more balanced. What about the possibility that Protoss simply takes more skill to play? To win PvT at the pro level, you need to be able to instantly see a dot on the minimap and react by running your probes and splitting your army on the fly. MC is the only Protoss player who has that skill, hence he is the only one who is strong vs Terran. Terran players don't have this skill or you wouldn't see them losing their entire mineral line to blue flame hellions in every recent TvT. Protoss is the least played race, thus they will have the least up and comers. You cannot blame that on balance, or you could spin it to say that the most played race is only played because it is seen as the strongest/most overpowered. From what I have seen, a lot of people just don't like protoss as a race, it's not enjoyable to a lot of people regardless of how it plays at a competitive level. Actually, Zerg is the least played race in KR Masters. Terran is by far the most played, with Protoss somewhere in between. On other servers, the race distribution in Masters is very even. You know guys, sitting here, in this thread, and just posting to correct factual errors is kind of tedious. At least do some basic fact-checking before you make an argument. :/ Even if SafeAsCheese was correct about Protoss being the least played thus having the least up-and-coming players, his argument still wouldn't make sense. If you take the ratios of Protoss up-and-comers compared to Terran up-and-comers, SafeAsCheese would have us believe that there are easily 4 times the Terran players that there are Protoss players, or even more, which simply makes no sense. Meh, I've seen a ton of bad arguments in my life, I'm not especially phased by those. If someone wants to argue that Protoss players are just inherently less-skilled because Protoss units look silly, then that's fine with me. Not like me responding to it will achieve much. However, blatant falsehoods just tick me off, for whatever reason. | ||
MonsieurGrimm
Canada2441 Posts
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sjschmidt93
United States2518 Posts
On August 08 2011 01:21 JiYan wrote: the issue is that protoss has nothing that can harrass that is destructable. baneling drops and hellion harrass (and even medivac drops to an extent) are all relatively very cheap and have lots of return in terms of harassment value. the dt and the phoenix are both 1-target fighters and are also both very expensive relative to their harassment value. the only unit that truly fits into this category would be the high templar, but that comes way late in the game and for quite a large sum. I do think storm drops are underused, but high templar are so slow, warp prisms are so weak and it takes like 2.5-3 seconds of a storm to kill a worker. The only way it's going to do anything is if you don't see it coming. Players see BFH drops all the time, but they accept it's impossible to take no damage and they just try to minimize it. Baneling drops are also defendable, but with 1 mess up you could lose 20-30 probes instantly. Also: planetary's ![]() | ||
Yaotzin
South Africa4280 Posts
On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. | ||
kodas
United States418 Posts
On August 08 2011 05:22 Yaotzin wrote: Show nested quote + On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. | ||
Jesushooves
Canada553 Posts
On August 08 2011 05:22 Yaotzin wrote: Show nested quote + On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. There is Huk and MC that are good protoss in gsl, so obviously when you see any other protoss get dominated it looks like imbalance when in reality its just protoss players are bad..Another good protoss is Puzzle though, and he just won code A. Game seems pretty balanced atm with all win rates within about 5% of 50/50 :/ | ||
pAzand
Sweden539 Posts
On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: Yeah, well they whined when they won the first 2 GSL's.. :D Protoss fighting, I love my race and don't feel that we're inferior to the other races! Sad that MC is our only hope though! Give him a month and P will be called OP again, damned whiners the lot of you! | ||
Elefanto
Switzerland3584 Posts
On August 08 2011 05:33 Jesushooves wrote: Show nested quote + On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. There is Huk and MC that are good protoss in gsl, so obviously when you see any other protoss get dominated it looks like imbalance when in reality its just protoss players are bad..Another good protoss is Puzzle though, and he just won code A. Game seems pretty balanced atm with all win rates within about 5% of 50/50 :/ If you honestly believe the protoss players in korea are bad compared to the terran / zerg players, then something is wrong with you. It doesn't make sense at all that there are billions of terrans and good amount of zergs playing at the top, but all protoss suck? That's just ridiculous. | ||
Jesushooves
Canada553 Posts
On August 08 2011 03:24 ZenithM wrote: How many times already did we see terran just forget about an upgrade like siege or concussive shell (and sometimes it's fine anyway)? So Tarson forgets siege and loses the game, that's to be expected. The same when terran forgets stim, you can't do shit without it vs any race. Some player forgetting zealot legs doesn't really prove anything... | ||
Jesushooves
Canada553 Posts
On August 08 2011 05:39 Elefanto wrote: Show nested quote + On August 08 2011 05:33 Jesushooves wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. There is Huk and MC that are good protoss in gsl, so obviously when you see any other protoss get dominated it looks like imbalance when in reality its just protoss players are bad..Another good protoss is Puzzle though, and he just won code A. Game seems pretty balanced atm with all win rates within about 5% of 50/50 :/ If you honestly believe the protoss players in korea are bad compared to the terran / zerg players, then something is wrong with you. It doesn't make sense at all that there are billions of terrand and good amount of zergs playing at the top, but all protoss suck? That's just ridiculous. I didn't say all the protoss suck, I said there are few good ones, even Huk posted in the thread on TL once about protoss he said it seems like there are just no good up and coming protoss. And like I said, Puzzle just won code A so I don't see how it is that imbalanced especially considering he 2-0 or 3-0'd everyone until the final pvp, which almost everyone says is probably the most volatile matchup. | ||
Fig
United States1324 Posts
On August 08 2011 05:33 Jesushooves wrote: Show nested quote + On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. There is Huk and MC that are good protoss in gsl, so obviously when you see any other protoss get dominated it looks like imbalance when in reality its just protoss players are bad..Another good protoss is Puzzle though, and he just won code A. Game seems pretty balanced atm with all win rates within about 5% of 50/50 :/ You say it seems balanced, but did you even look at the graphs? Remember the amulet upgrade before that was taken out? protoss win rate was 58% v T in korea. Now we look at the win rate of PvT in korea and see it is even worse in terrans favor, with only 38% win rate now for toss. And now you say it's balanced and no patch is needed huh? And don't tell me you are only looking at the international graph either. Because then if you look at the same time periods for that graph, you see toss barely had an advantage for a single month, and then there was the KA nerf. And now terran is doing better than toss had been with the amulet. Either way your logic is flawed. The graphs in the OP are there for everyone to look at, so don't try to spread misinformation, it isn't going to work. | ||
HolyArrow
United States7116 Posts
On August 08 2011 05:30 kodas wrote: Show nested quote + On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. | ||
BronzeKnee
United States5214 Posts
For those saying that if you look at the international graph that it is balanced and to ignore the Korean graph due to the small sample size, did you forget to look at TvZ? T is ahead by 11%. | ||
Nothingtosay
United States875 Posts
On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: Because it's true? Every time protoss has been struggling in star 2 you've never seen the outcry that we have from zerg players. | ||
Talin
Montenegro10532 Posts
We really need to find a less passive way to play. Protoss gameplay never really looked good in general, it only worked while the other races were doing things wrong. ![]() | ||
stlh2opolo
United States189 Posts
On August 08 2011 05:45 Fig wrote: You say it seems balanced, but did you even look at the graphs? Remember the amulet upgrade before that was taken out? protoss win rate was 58% v T in korea. Now we look at the win rate of PvT in korea and see it is even worse in terrans favor, with only 38% win rate now for toss. And now you say it's balanced and no patch is needed huh?. This is what I hate. OMG IMBA NERF IT, we are only winning 38% (4 out of 10) games! That's almost half our games! WTF! To all of Team Liquid: You will almost NEVER see the graphs go "herp derp 50/50 split" or even hardly get within 5% of each other. Matchups ALWAYS favor one race over the other, that's just how the metagame shifts. Notice how ALL the graphs go up for one, down for the other, and then they cross, and go back. There are some BIG drops, when certain more powerful strategies come along, but it always evens back out. Someone comes up with something (it might be powerful, like the 1-1-1 all in vs toss, or maybe not). And people lose to it for a month and cry imba imba imba imba imba imba imba imba imba imba imba imba imba imba patch nerf plox imba imba. If we keep getting patches, this game is going to suck balls in a year or two, because there will be no good units at all, everything will be nice and stale, just the way everyone likes it. Back when the game started people complained about how bullshit 1 base timings and strats were, and that the game would never go anywhere. Look where we are now! We get sick macro games all the time. Toss are just bitching right now because its their turn to bitch, after having "supposedly" (according to the QQers of the other races) been the strongest race. How about people get out there, and actually construct builds to be stronger and safer against these "op" builds, rather than whining about it? kthxbai This post by me is poorly constructed, so sorry for readers of it, I just need to vent on this. EDIT: Not meant as a personal attack on the quoted poster, just my feelings about this attitude in general. | ||
stlh2opolo
United States189 Posts
On August 08 2011 06:03 Talin wrote: Mmm, I'm not really surprised at the Protoss winrate. We really need to find a less passive way to play. Protoss gameplay never really looked good in general, it only worked while the other races were doing things wrong. ![]() Also sir, I love you for having this kind of approach to the game. "Let's change our playstyle to see what we can come up with" : ) | ||
Snowbear
Korea (South)1925 Posts
Also don't forget you need alot of apm to play macro-terran style. That's why korean terrans are doing much better. | ||
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Poopi
France12761 Posts
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K3Nyy
United States1961 Posts
On August 08 2011 06:08 Snowbear wrote: It's amazing how people forget that terran has no lategame units. Lategame tvp feels so hard for terran, but that could be me.. Yeah, I used to think TvP was Protoss favored for a long time until I saw MC vs Puma. I think it's still Protoss favored in our noob levels but at the highest level, when Terrans can drop 3 places at once and EMP the entire Protoss army while microing back the MMM, I think it favors Terran. | ||
stlh2opolo
United States189 Posts
On August 08 2011 06:13 K3Nyy wrote: Show nested quote + On August 08 2011 06:08 Snowbear wrote: It's amazing how people forget that terran has no lategame units. Lategame tvp feels so hard for terran, but that could be me.. Yeah, I used to think TvP was Protoss favored for a long time until I saw MC vs Puma. I think it's still Protoss favored in our noob levels but at the highest level, when Terrans can drop 3 places at once and EMP the entire Protoss army while microing back the MMM, I think it favors Terran. You mean at this moment in time, of course! It favours Terran. Let's just see what our two-time GSL Champ MC is going to do about that soon though! : ) | ||
Chronald
United States619 Posts
If you could have 8% higher chance to win every game on a professional level, wouldn't you do it too? I don't see why ppl are questioning the high level terrans in korea... | ||
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Poopi
France12761 Posts
On August 08 2011 06:13 K3Nyy wrote: Show nested quote + On August 08 2011 06:08 Snowbear wrote: It's amazing how people forget that terran has no lategame units. Lategame tvp feels so hard for terran, but that could be me.. Yeah, I used to think TvP was Protoss favored for a long time until I saw MC vs Puma. I think it's still Protoss favored in our noob levels but at the highest level, when Terrans can drop 3 places at once and EMP the entire Protoss army while microing back the MMM, I think it favors Terran. Puma vs MC was a lot more about the maps : terminus RE highly P favored, MC won with 60 probes killed, backwater gulch terran favored Puma won easily, etc etc. On pure GSL maps it would've been way harder for PuMa to win despite his crazy multitasking | ||
cheesemaster
Canada1975 Posts
On August 07 2011 20:20 mholden02 wrote: Show nested quote + On August 07 2011 20:12 VENDIZ wrote: Protoss doing bad = bad players, race still OP. Zerg doing bad = amazing players, race obviously broken. Terran doing bad = lolwat? Korean Protoss are bad. Its 4 gate, 6 gate, 3 gate voidray, or DT's - EVERY GAME. Pick your cheese. Protoss late game is pretty good, to bad we never see it at GSL. As opposed to all the terrans doing 1/1/1 i dont see how its any different except for the fact that 1/1/1 is a better build and you hardly ever see any protoss go 4 gate or 6 gate anymore, and like someone else said dt expand is NOT a cheese. Show me some examples of how protoss are doing 4 gate or 6 gate everygame, sure we see some 3 gate voidray but it certainly isnt every gaame, and definitely not that often, we will see protoss players throw it in now and then in a best of 3 or 5 but its not nearly as prevalent as the 1/1/1 build. Speaking of 1 base builds though, i dont think anyone really explored IMSeeds gateway robo stargate build enough, with immortals void rays then transition into 4 gate to pump out more units while your pushing, if terran is expanding i think this build has alot of potential , even if they bunker up immortals and voidrays do pretty damn well against bunkers while zealots take the damage. | ||
Talin
Montenegro10532 Posts
On August 08 2011 06:13 K3Nyy wrote: Show nested quote + On August 08 2011 06:08 Snowbear wrote: It's amazing how people forget that terran has no lategame units. Lategame tvp feels so hard for terran, but that could be me.. Yeah, I used to think TvP was Protoss favored for a long time until I saw MC vs Puma. I think it's still Protoss favored in our noob levels but at the highest level, when Terrans can drop 3 places at once and EMP the entire Protoss army while microing back the MMM, I think it favors Terran. That's what you get though if you never contest air control or map control at any point in the game. Our biggest problem right now is keeping army in a big clump (just not acceptable any more) at one point in the map and hoping the opponent will be scared enough from a doom push to keep his army in a big clump as well. But other races are discovering all the cool stuff you can do when you utilize mobility and control that the Protoss just gives away for free. I like the Stargate trend in PvZ, but so many players are now using it like a "I'm gonna kill your 3rd lol" tool instead of a "the whole map belongs to me now" tool. Also building multiple Void Rays instead of Phoenix is something I dislike a lot. | ||
Fig
United States1324 Posts
On August 08 2011 06:05 stlh2opolo wrote: Show nested quote + On August 08 2011 05:45 Fig wrote: You say it seems balanced, but did you even look at the graphs? Remember the amulet upgrade before that was taken out? protoss win rate was 58% v T in korea. Now we look at the win rate of PvT in korea and see it is even worse in terrans favor, with only 38% win rate now for toss. And now you say it's balanced and no patch is needed huh?. This is what I hate. OMG IMBA NERF IT, we are only winning 38% (4 out of 10) games! That's almost half our games! WTF! To all of Team Liquid: You will almost NEVER see the graphs go "herp derp 50/50 split" or even hardly get within 5% of each other. Matchups ALWAYS favor one race over the other, that's just how the metagame shifts. Notice how ALL the graphs go up for one, down for the other, and then they cross, and go back. There are some BIG drops, when certain more powerful strategies come along, but it always evens back out. Someone comes up with something (it might be powerful, like the 1-1-1 all in vs toss, or maybe not). And people lose to it for a month and cry imba imba imba imba imba imba imba imba imba imba imba imba imba imba patch nerf plox imba imba. If we keep getting patches, this game is going to suck balls in a year or two, because there will be no good units at all, everything will be nice and stale, just the way everyone likes it. Back when the game started people complained about how bullshit 1 base timings and strats were, and that the game would never go anywhere. Look where we are now! We get sick macro games all the time. Toss are just bitching right now because its their turn to bitch, after having "supposedly" (according to the QQers of the other races) been the strongest race. How about people get out there, and actually construct builds to be stronger and safer against these "op" builds, rather than whining about it? kthxbai This post by me is poorly constructed, so sorry for readers of it, I just need to vent on this. EDIT: Not meant as a personal attack on the quoted poster, just my feelings about this attitude in general. I didn't say anything about things being imba or for that matter anything of the sort. I was just pointing out the contradictions of the post that I quoted. It doesn't make sense to instantly nerf something when the game is young and people haven't learned much yet, and then to turn around a year into the game and say don't touch it when the same timing attack has been dispatching most protoss it is used on since the beta. | ||
kodas
United States418 Posts
On August 08 2011 05:47 HolyArrow wrote: Show nested quote + On August 08 2011 05:30 kodas wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. No in other words, Terrans found a good allin that skewed the results, either the 1/1/1 gets nerfed or the Protoss firgure out how to hold, doesn't mean the game is fundamentally broken. | ||
Faraday5001
England51 Posts
everything from removing HT energy when ghosts and infestor upgrades are still in game, storm being a research item when EMP and fungal are not, nerf to warpgate time... all for 5 second faster sentries, when gateways are only effective early game before the warpgates finish something needs to be done by blizzard to help protoss out, not a complete buff, just something, or else this disparity will increase oh and terran are on top for every single graph... nuf' said | ||
Jesushooves
Canada553 Posts
On August 08 2011 06:34 kodas wrote: Show nested quote + On August 08 2011 05:47 HolyArrow wrote: On August 08 2011 05:30 kodas wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. No in other words, Terrans found a good allin that skewed the results, either the 1/1/1 gets nerfed or the Protoss firgure out how to hold, doesn't mean the game is fundamentally broken. I think the trend was for protoss to do a 1-2 gate robo expand, and 1/1/1 allin basically hard counters that because toss doesn't get enough econ or army to defend the push adequately. If you play like genius does, with one gate expand into heavy gateway early game (4-5) without cutting probes and getting twilight council for zealot charge, these pushes become a lot weaker, not saying it is easy but it is possible to beat. | ||
HolyArrow
United States7116 Posts
On August 08 2011 06:34 kodas wrote: Show nested quote + On August 08 2011 05:47 HolyArrow wrote: On August 08 2011 05:30 kodas wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. No in other words, Terrans found a good allin that skewed the results, either the 1/1/1 gets nerfed or the Protoss firgure out how to hold, doesn't mean the game is fundamentally broken. The problem is that 1/1/1 is incredibly difficult to nerf (because none of the units in it are too strong on their own), it's been around since Beta, and Protosses still don't have a consistently effective response for it. The fact that Terran is just designed so well in how its units complement each other can constitute an argument for how the game is "fundamentally broken" - because the other two races aren't designed well enough in contrast. As Beyonder has said, this seems to be more of a design problem rather than a balance problem, and one could argue that a design problem constitutes "fundamental brokenness" because it can't be effectively fixed by just buffing or nerfing stuff - you need to change the matchup at its core, whether it means giving Protoss an effective harass unit as Dustin Browder said in an interview, or through some other means. | ||
NineteenSC2
Canada117 Posts
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Jesushooves
Canada553 Posts
On August 08 2011 05:45 Fig wrote: Show nested quote + On August 08 2011 05:33 Jesushooves wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. There is Huk and MC that are good protoss in gsl, so obviously when you see any other protoss get dominated it looks like imbalance when in reality its just protoss players are bad..Another good protoss is Puzzle though, and he just won code A. Game seems pretty balanced atm with all win rates within about 5% of 50/50 :/ You say it seems balanced, but did you even look at the graphs? Remember the amulet upgrade before that was taken out? protoss win rate was 58% v T in korea. Now we look at the win rate of PvT in korea and see it is even worse in terrans favor, with only 38% win rate now for toss. And now you say it's balanced and no patch is needed huh? And don't tell me you are only looking at the international graph either. Because then if you look at the same time periods for that graph, you see toss barely had an advantage for a single month, and then there was the KA nerf. And now terran is doing better than toss had been with the amulet. Either way your logic is flawed. The graphs in the OP are there for everyone to look at, so don't try to spread misinformation, it isn't going to work. The sample size is so retarded small, I don't think you can get balance from that graph, look at the pvz trend ffs....In any case if you see 38% winrate for toss vs terran for a longer time on a larger scale, maybe the matchup is imbalanced, but I'm not convinced until I see it. | ||
rpgalon
Brazil1069 Posts
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Jesushooves
Canada553 Posts
On August 08 2011 06:49 NineteenSC2 wrote: Lol no more QQing from NA terrans please. Everytime a terran tells me toss is op I tell them statistics say otherwise and terran will most likely get nerfed, but they think I'm lying lol. If they still think toss is OP I feel bad for when they get nerfed in the upcoming patch. Just keep in mind last month toss was winning 51.7% of the time vs terran globally ^^ | ||
Ghostpvp
United States462 Posts
On August 08 2011 06:52 rpgalon wrote: and after a year, people still think that protoss is the best race and the protoss players are just bad... b-b-b-but I lost all my tanks to that nooby protoss on iccup who 2 base carrier'd me! | ||
Blyadischa
419 Posts
On August 08 2011 06:19 cheesemaster wrote: Show nested quote + On August 07 2011 20:20 mholden02 wrote: On August 07 2011 20:12 VENDIZ wrote: Protoss doing bad = bad players, race still OP. Zerg doing bad = amazing players, race obviously broken. Terran doing bad = lolwat? Korean Protoss are bad. Its 4 gate, 6 gate, 3 gate voidray, or DT's - EVERY GAME. Pick your cheese. Protoss late game is pretty good, to bad we never see it at GSL. As opposed to all the terrans doing 1/1/1 i dont see how its any different except for the fact that 1/1/1 is a better build and you hardly ever see any protoss go 4 gate or 6 gate anymore, and like someone else said dt expand is NOT a cheese. Show me some examples of how protoss are doing 4 gate or 6 gate everygame, sure we see some 3 gate voidray but it certainly isnt every gaame, and definitely not that often, we will see protoss players throw it in now and then in a best of 3 or 5 but its not nearly as prevalent as the 1/1/1 build. Speaking of 1 base builds though, i dont think anyone really explored IMSeeds gateway robo stargate build enough, with immortals void rays then transition into 4 gate to pump out more units while your pushing, if terran is expanding i think this build has alot of potential , even if they bunker up immortals and voidrays do pretty damn well against bunkers while zealots take the damage. Inca vs Nestea in that one GSL finals was a clear example of bad protoss players somehow doing well. His stupid DT build got scouted like what, 3 times, and it utterly failed. Every. Single. Time. And this was the guy that got to the finals. | ||
Zuxo
Sweden395 Posts
+ Show Spoiler + Off topic: I really wish they would make P drops more viable. T have helions and Z have banelings. What do P have? HT's maybe? But you can quite easily run from a storm. I guess that is what they are thinking about adding to P in HOTS. | ||
Sabu113
United States11040 Posts
On August 08 2011 06:52 rpgalon wrote: and after a year, people still think that protoss is the best race and the protoss players are just bad... Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) | ||
kodas
United States418 Posts
On August 08 2011 06:45 HolyArrow wrote: Show nested quote + On August 08 2011 06:34 kodas wrote: On August 08 2011 05:47 HolyArrow wrote: On August 08 2011 05:30 kodas wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. No in other words, Terrans found a good allin that skewed the results, either the 1/1/1 gets nerfed or the Protoss firgure out how to hold, doesn't mean the game is fundamentally broken. The problem is that 1/1/1 is incredibly difficult to nerf (because none of the units in it are too strong on their own), it's been around since Beta, and Protosses still don't have a consistently effective response for it. The fact that Terran is just designed so well in how its units complement each other can constitute an argument for how the game is "fundamentally broken" - because the other two races aren't designed well enough in contrast. As Beyonder has said, this seems to be more of a design problem rather than a balance problem, and one could argue that a design problem constitutes "fundamental brokenness" because it can't be effectively fixed by just buffing or nerfing stuff - you need to change the matchup at its core, whether it means giving Protoss an effective harass unit as Dustin Browder said in an interview, or through some other means. I could say the same about Col and Hts, I see every time in the late game the Terran over commits to either vikings or Ghosts and suffers because of it. The problem comes because Terran has to HARD counter Hts or col and when the Protoss switches until the Terran is caught without the correct comp, he loses his whole army and Protoss just uses warp gate rebuild his army and roll the Terrans production. | ||
Zuxo
Sweden395 Posts
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NineteenSC2
Canada117 Posts
On August 08 2011 06:54 Jesushooves wrote: Show nested quote + On August 08 2011 06:49 NineteenSC2 wrote: Lol no more QQing from NA terrans please. Everytime a terran tells me toss is op I tell them statistics say otherwise and terran will most likely get nerfed, but they think I'm lying lol. If they still think toss is OP I feel bad for when they get nerfed in the upcoming patch. Just keep in mind last month toss was winning 51.7% of the time vs terran globally ^^ That's more than a month ago, and it's not globally that's just international. Like I said, NA terrans are just lacking and their excuse is imbalance. If you look at Korea last month terran is still ahead of protoss full mu-wise and tvp-wise as well. Here's another thing to ponder: Terran has been on TOP of the food chain for more than 7 months now (Since January) in Korea. And internationally it's been on top of the food chain for 7 months as well, except for June when it was tied with the other races. Obviously when the system is skewed to make the statistics hit 50% and it's not happening, the race that comes out on top is generally easier to play OR overpowered. And since this is happening moreso in Korea (where the "easier to play" factor is less because people spend a ton of time on this game and generally have all the time they need to overcome the "easier race" factors), this could only mean that the top race is simply overpowered. | ||
xTikka
Germany13 Posts
On August 08 2011 06:44 Jesushooves wrote: Show nested quote + On August 08 2011 06:34 kodas wrote: On August 08 2011 05:47 HolyArrow wrote: On August 08 2011 05:30 kodas wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. No in other words, Terrans found a good allin that skewed the results, either the 1/1/1 gets nerfed or the Protoss firgure out how to hold, doesn't mean the game is fundamentally broken. I think the trend was for protoss to do a 1-2 gate robo expand, and 1/1/1 allin basically hard counters that because toss doesn't get enough econ or army to defend the push adequately. If you play like genius does, with one gate expand into heavy gateway early game (4-5) without cutting probes and getting twilight council for zealot charge, these pushes become a lot weaker, not saying it is easy but it is possible to beat. Sure thing. And since when can gateways detect cloacked banshees? Not sure about the build and if theres a forge or something but without detection you will even lose against the banshee harrass coming before that attack. Given how much you post against any imbalances seems like your scared of changes bro. | ||
Jesushooves
Canada553 Posts
On August 08 2011 07:10 NineteenSC2 wrote: Show nested quote + On August 08 2011 06:54 Jesushooves wrote: On August 08 2011 06:49 NineteenSC2 wrote: Lol no more QQing from NA terrans please. Everytime a terran tells me toss is op I tell them statistics say otherwise and terran will most likely get nerfed, but they think I'm lying lol. If they still think toss is OP I feel bad for when they get nerfed in the upcoming patch. Just keep in mind last month toss was winning 51.7% of the time vs terran globally ^^ That's more than a month ago, and it's not globally that's just international. Like I said, NA terrans are just lacking and their excuse is imbalance. If you look at Korea last month terran is still ahead of protoss full mu-wise and tvp-wise as well. Here's another thing to ponder: Terran has been on TOP of the food chain for more than 7 months now (Since January) in Korea. And internationally it's been on top of the food chain for 7 months as well, except for June when it was tied with the other races. But this comes back to my original point - how many GOOD protoss are there in gsl? Like those at MVP, Nestea, Bomber, Losira, Dongraegu, MarineKing, Leenock, Nada - and many other zerg/terran - level of skill? Well I guess you could say MC and Huk and...well I can't think of anyone else other than Puzzle - who just won code A in a PvP finals! I don't think any race should be qqing about imbalance tbh, we have puzzle winning code A - protoss success at homestory/dreamhack - terran success in mlg's - and zvz finals in code S. It seems any race can win if they put in the effort daily like koreans, and maybe a bit of raw talent. | ||
HolyArrow
United States7116 Posts
On August 08 2011 07:07 kodas wrote: Show nested quote + On August 08 2011 06:45 HolyArrow wrote: On August 08 2011 06:34 kodas wrote: On August 08 2011 05:47 HolyArrow wrote: On August 08 2011 05:30 kodas wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. No in other words, Terrans found a good allin that skewed the results, either the 1/1/1 gets nerfed or the Protoss firgure out how to hold, doesn't mean the game is fundamentally broken. The problem is that 1/1/1 is incredibly difficult to nerf (because none of the units in it are too strong on their own), it's been around since Beta, and Protosses still don't have a consistently effective response for it. The fact that Terran is just designed so well in how its units complement each other can constitute an argument for how the game is "fundamentally broken" - because the other two races aren't designed well enough in contrast. As Beyonder has said, this seems to be more of a design problem rather than a balance problem, and one could argue that a design problem constitutes "fundamental brokenness" because it can't be effectively fixed by just buffing or nerfing stuff - you need to change the matchup at its core, whether it means giving Protoss an effective harass unit as Dustin Browder said in an interview, or through some other means. I could say the same about Col and Hts, I see every time in the late game the Terran over commits to either vikings or Ghosts and suffers because of it. The problem comes because Terran has to HARD counter Hts or col and when the Protoss switches until the Terran is caught without the correct comp, he loses his whole army and Protoss just uses warp gate rebuild his army and roll the Terrans production. What? Go read Beyonder's post. I don't think you understood what is meant by a design problem. In regards to your actual response, I don't see what you're describing happening all that often. Name some games in which that happens, because I can easily name tons of games in which 1-1-1 is wins the day easily. | ||
NineteenSC2
Canada117 Posts
I think the trend was for protoss to do a 1-2 gate robo expand, and 1/1/1 allin basically hard counters that because toss doesn't get enough econ or army to defend the push adequately. If you play like genius does, with one gate expand into heavy gateway early game (4-5) without cutting probes and getting twilight council for zealot charge, these pushes become a lot weaker, not saying it is easy but it is possible to beat. Actually the trend is 1 gate expand like what Genius does. Terran simply has too many answers. | ||
paradox_
Canada270 Posts
On August 07 2011 09:51 Darclite wrote: It's funny, I'm not as bothered as much by Protoss being weak as I am by people telling me how OP it is. Agreed, especially after the terran tries something really annoying like a marine/tank/banshee push and loses | ||
warblob004
United States198 Posts
On August 08 2011 07:03 Sabu113 wrote: Show nested quote + On August 08 2011 06:52 rpgalon wrote: and after a year, people still think that protoss is the best race and the protoss players are just bad... Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) How can you just say a race's player are more skillful? I don't quite understand what you mean, when I play terran I find the initiator of a drop to have a MUCH easier time microing than the defender. As the defender, you must adjust to the size and effectiveness of the drop, whether is BFH or MM, and be constantly on lookout for the drop, as the dropper, you don't need to be on lookout for the drop, you're only looking at your own drop - trying to avoid hellions is harder than killing workers, and step micro isn't exactly micro intensive.. Its like trying to look for a criminal versus stealing a chocolate bar Anyhow, looks like toss needs a bit of a buff in PvZ, and Z seems to be quite the underdog in TvZ lol. | ||
-MoOsE-
United States236 Posts
On August 08 2011 07:18 Jesushooves wrote: Show nested quote + On August 08 2011 07:10 NineteenSC2 wrote: On August 08 2011 06:54 Jesushooves wrote: On August 08 2011 06:49 NineteenSC2 wrote: Lol no more QQing from NA terrans please. Everytime a terran tells me toss is op I tell them statistics say otherwise and terran will most likely get nerfed, but they think I'm lying lol. If they still think toss is OP I feel bad for when they get nerfed in the upcoming patch. Just keep in mind last month toss was winning 51.7% of the time vs terran globally ^^ That's more than a month ago, and it's not globally that's just international. Like I said, NA terrans are just lacking and their excuse is imbalance. If you look at Korea last month terran is still ahead of protoss full mu-wise and tvp-wise as well. Here's another thing to ponder: Terran has been on TOP of the food chain for more than 7 months now (Since January) in Korea. And internationally itaeen on top of the food chain for 7 months as well, except for June when it was tied with the other races. But this comes back to my original point - how many GOOD protoss are there in gsl? Like those at MVP, Nestea, Bomber, Losira, Dongraegu, MarineKing, Leenock, Nada - and many other zerg/terran - level of skill? Well I guess you could say MC and Huk and...well I can't think of anyone else other than Puzzle - who just won code A in a PvP finals! I don't think any race should be qqing about imbalance tbh, we have puzzle winning code A - protoss success at homestory/dreamhack - terran success in mlg's - and zvz finals in code S. It seems any race can win if they put in the effort daily like koreans, and maybe a bit of raw talent. I think it all comes down to fundamental problems in the protoss race and not the players playing the race. I think many problems arise with the lack of a harass unit, the stalker being strong early game but terrible later game, and the locking of detection in the robo facility. These coupled together force the protoss down a predictable road in which it is easy to take advantage of ie the 1/1/1 of terran. I believe it is a problem with the race in general and not a balance issues that needs to be fixed with HOTS. just my thoughts | ||
Tweleve
United States644 Posts
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kodas
United States418 Posts
On August 08 2011 07:19 HolyArrow wrote: Show nested quote + On August 08 2011 07:07 kodas wrote: On August 08 2011 06:45 HolyArrow wrote: On August 08 2011 06:34 kodas wrote: On August 08 2011 05:47 HolyArrow wrote: On August 08 2011 05:30 kodas wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. No in other words, Terrans found a good allin that skewed the results, either the 1/1/1 gets nerfed or the Protoss firgure out how to hold, doesn't mean the game is fundamentally broken. The problem is that 1/1/1 is incredibly difficult to nerf (because none of the units in it are too strong on their own), it's been around since Beta, and Protosses still don't have a consistently effective response for it. The fact that Terran is just designed so well in how its units complement each other can constitute an argument for how the game is "fundamentally broken" - because the other two races aren't designed well enough in contrast. As Beyonder has said, this seems to be more of a design problem rather than a balance problem, and one could argue that a design problem constitutes "fundamental brokenness" because it can't be effectively fixed by just buffing or nerfing stuff - you need to change the matchup at its core, whether it means giving Protoss an effective harass unit as Dustin Browder said in an interview, or through some other means. I could say the same about Col and Hts, I see every time in the late game the Terran over commits to either vikings or Ghosts and suffers because of it. The problem comes because Terran has to HARD counter Hts or col and when the Protoss switches until the Terran is caught without the correct comp, he loses his whole army and Protoss just uses warp gate rebuild his army and roll the Terrans production. What? Go read Beyonder's post. I don't think you understood what is meant by a design problem. In regards to your actual response, I don't see what you're describing happening all that often. Name some games in which that happens, because I can easily name tons of games in which 1-1-1 is wins the day easily. Nani vs ThorZain EU blizz invite, and I can't think of the other series off the top of my head, I know it was an Assembly game, towards the end | ||
NineteenSC2
Canada117 Posts
Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) Your statement is very weird. There's no way terran players can be more skilled on a general scale. There's just no way that 1/3rd of the higher-skilled sc2 population decided to play terran. The fact of the matter is either that the race is i) easier or ii) overpowered If it were easier then Korean statistics would show that terran is at 50% (because Koreans play a lot and can play "harder" races just as good as "easier" But the statistics show otherwise, which means it's simply overpowered. On top of that drops are MUCH easier done than dealt with. You simply shift queue your units and your opponent has to react. Not to mention protoss armies are good in bulk, whereas terran armies are extremely effective in small numbers as well as large. (4 marauders + medivac can wreck havoc, whereas 4 stalkers would never accomplish much whatsoever). Upgrades help all races.. I don't know where you're getting this. Terran has some of the highest dps units (marines... marauders) and upgrades just make them so much more effective. Notice when terrans land good emps a tosses army just vanishes? Which brings me to my next point. High templars simply do damage with psionic storm (which is a research skill and you have to wait for energy) Ghosts on the other hand makes sentries absolutely useless, high templars absolutely useless, and on top of that instant shields gone. Point being, even if you miss the casters, you've still done all you needed. Now we understand that ghosts > high templars by far. What's more is the skill level required to each unit varies by far as well. A protoss has to first know where the ghosts are coming from with some kind of detection (observers, which are extremely easily spotted and scanned in higher level gaems). The protoss than has to split his high templars and feedback the ghosts in a 200/200 ball where they're extremely hard to find ( not to mention they're skinnier than marines and medivacs cover them). A terran has to simply lay down a scan, (late game terrans have so many orbitals, and therefore scans) which a protoss can do absolutely nothing about but feel scared due to his opponent having every single bit of map info he needs. A terran than has to simply emp as much as he can (he should already have the positioning advantage because he can scan as much as he wants, pretty much a maphack on your opponents army). Now a protoss player who doesn't split his high templars loses automatically, one who does split his hts still loses because EMP is an AoE skill. What should really be is emp only takes off shields, and have some other method of "pont and click" skill to remove energy. Protoss essentially relies on tanky core units & casters. When there's one unit in the terran arsenal who can effectively take out both with little to no skill requirement (AoE + instant + ranged) than it's very hard for protoss. Now just look at the skill difference needed to use a ghost compared to a ht. | ||
HolyArrow
United States7116 Posts
On August 08 2011 07:34 kodas wrote: Show nested quote + On August 08 2011 07:19 HolyArrow wrote: On August 08 2011 07:07 kodas wrote: On August 08 2011 06:45 HolyArrow wrote: On August 08 2011 06:34 kodas wrote: On August 08 2011 05:47 HolyArrow wrote: On August 08 2011 05:30 kodas wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. No in other words, Terrans found a good allin that skewed the results, either the 1/1/1 gets nerfed or the Protoss firgure out how to hold, doesn't mean the game is fundamentally broken. The problem is that 1/1/1 is incredibly difficult to nerf (because none of the units in it are too strong on their own), it's been around since Beta, and Protosses still don't have a consistently effective response for it. The fact that Terran is just designed so well in how its units complement each other can constitute an argument for how the game is "fundamentally broken" - because the other two races aren't designed well enough in contrast. As Beyonder has said, this seems to be more of a design problem rather than a balance problem, and one could argue that a design problem constitutes "fundamental brokenness" because it can't be effectively fixed by just buffing or nerfing stuff - you need to change the matchup at its core, whether it means giving Protoss an effective harass unit as Dustin Browder said in an interview, or through some other means. I could say the same about Col and Hts, I see every time in the late game the Terran over commits to either vikings or Ghosts and suffers because of it. The problem comes because Terran has to HARD counter Hts or col and when the Protoss switches until the Terran is caught without the correct comp, he loses his whole army and Protoss just uses warp gate rebuild his army and roll the Terrans production. What? Go read Beyonder's post. I don't think you understood what is meant by a design problem. In regards to your actual response, I don't see what you're describing happening all that often. Name some games in which that happens, because I can easily name tons of games in which 1-1-1 is wins the day easily. Nani vs ThorZain EU blizz invite, and I can't think of the other series off the top of my head, I know it was an Assembly game So... you can name two games. Doesn't sound like a huge or widespread issue to me. I'll name you plenty of games in which 1-1-1 wins the day if you want, but I'm sure you already know of them if you follow the GSL. | ||
NineteenSC2
Canada117 Posts
But this comes back to my original point - how many GOOD protoss are there in gsl? Like those at MVP, Nestea, Bomber, Losira, Dongraegu, MarineKing, Leenock, Nada - and many other zerg/terran - level of skill? Well I guess you could say MC and Huk and...well I can't think of anyone else other than Puzzle - who just won code A in a PvP finals! I don't think any race should be qqing about imbalance tbh, we have puzzle winning code A - protoss success at homestory/dreamhack - terran success in mlg's - and zvz finals in code S. It seems any race can win if they put in the effort daily like koreans, and maybe a bit of raw talent. You're sort of contradicting yourself by saying that any race can "win if they put in the effort daily like koreans" and at the same time mentioning that there aren't many shining protosses in the GSL - the biggest korean tournament. | ||
ZenithM
France15952 Posts
On August 08 2011 07:28 warblob004 wrote: Show nested quote + On August 08 2011 07:03 Sabu113 wrote: On August 08 2011 06:52 rpgalon wrote: and after a year, people still think that protoss is the best race and the protoss players are just bad... Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) I don't quite understand what you mean, when I play terran I find the initiator of a drop to have a MUCH easier time microing than the defender. As the defender, you must adjust to the size and effectiveness of the drop, whether is BFH or MM, and be constantly on lookout for the drop, as the dropper, you don't need to be on lookout for the drop, you're only looking at your own drop Its like trying to look for a criminal versus stealing a chocolate bar Anyhow, looks like toss needs a bit of a buff in PvZ, and Z seems to be quite the underdog in TvZ lol. I think he was just trolling you, look at his sign. There was one time on the PTR where gateway units were produced as fast from gateways as from warpgates, to fix PvP. Eventually only the fix for sentries was kept. Do you know why? I couldn't play the PTR, was it that imbalanced? I guess there were stronger proxy gates but well, proxy gates isn't exactly your insta kill cheese like 1-1-1 seems to be at times, it seems defendable, right? We can see that PvP didn't get quite so fixed as 4gate is still a very strong build, but wouldn't those reduced production times on gateways allow us to defend more easily very early game and put back some pressure to scout? Moreover you wouldn't have to spend 50 gas on a research you don't especially need if you don't plan to attack soon and you could actually get a stargate faster, with a forge or robo for detection. I still think that stargate play is the most reliable way to counter those 1-1-1 pushes. What do you think of that? On the 1-1-1, I think that it's nearly impossible to nerf without being too harsh on terran. It'll only be solved by top players showing us a way to defend it (you can theorycraft as much as I want, if you don't face top players, you're only playing a weaker version of the all-in) or with HotS, hopefully. My humble analysis is that 1-1-1's strength stems mainly from terran being very strong on one base: _ Mule extending mineral saturation _ Swappable addons to maximize production capability without over-investing in expensive production buildings _ Very efficient units in small numbers (banshee and marine, tank not so much) _ One unit/upgrade can completely change the gameplay to defend the push (raven, cloak, sometimes even thors, scv or not, stim or no stim) | ||
kodas
United States418 Posts
On August 08 2011 07:39 NineteenSC2 wrote: Show nested quote + Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) Your statement is very weird. There's no way terran players can be more skilled on a general scale. There's just no way that 1/3rd of the higher-skilled sc2 population decided to play terran. The fact of the matter is either that the race is i) easier or ii) overpowered If it were easier than Korean statistics would show that terran is at 50% (because Koreans play a lot and can play "harder" races just as good as "easier" But the statistics show otherwise, which means it's simply overpowered. On top of that drops are MUCH easier done than dealt with. You simply shift queue your units and your opponent has to react. Not to mention protoss armies are good in bulk, whereas terran armies are extremely effective in small numbers as well as large. (4 marauders + medivac can wreck havoc, whereas 4 stalkers would never accomplish much whatsoever). Upgrades help all races.. I don't know where you're getting this. Terran has some of the highest dps units (marines... marauders) and upgrades just make them so much more effective. Notice when terrans land good emps a tosses army just vanishes? Which brings me to my next point. High templars simply do damage with psionic storm (which is a research skill and you have to wait for energy) Ghosts on the other hand makes sentries absolutely useless, high templars absolutely useless, and on top of that instant shields gone. Point being, even if you miss the casters, you've still done all you needed. Now we understand that ghosts > high templars by far. What's more is the skill level required to each unit varies by far as well. A protoss has to first know where the ghosts are coming from with some kind of detection (observers, which are extremely easily spotted and scanned in higher level gaems). The protoss than has to split has high templars and feedback the ghosts in a 200/200 ball where they're extremely hard to find ( not to mention they're skinnier than marines and medivacs cover them). A terran has to simply lay down a scan, (late game terrans have so many orbitals, and therefore scans) which a protoss can do absolutely nothing about but feel scared due to his opponent having every single bit of map info he needs. A terran than has to simply emp as much as he can (he should already have the positioning advantage because he can scan as much as he wants, pretty much a maphack on your opponents army). Now a protoss player who doesn't split his high templars loses automatically, one who does split his hts still loses because EMP is an AoE skill. What should really be is emp only takes off shields, and have some other method of "pont and click" skill to remove energy. Protoss essentially relies on tanky core units & casters. When there's one unit in the terran arsenal who can effectively take out both with little to no skill requirement (AoE + instant + ranged) than it's very hard for protoss. Now just look at the skill difference needed to use a ghost compared to a ht. Watch Nani vs ThorZaiN , Thor repeatly EMPs everything and still comes out even or even losses the main enagement lategame, where the Toss reinforces much faster anyways, so you DONT need to win the fight, you just need to trade about even. | ||
paradox_
Canada270 Posts
On August 08 2011 07:18 Jesushooves wrote: Show nested quote + On August 08 2011 07:10 NineteenSC2 wrote: On August 08 2011 06:54 Jesushooves wrote: On August 08 2011 06:49 NineteenSC2 wrote: Lol no more QQing from NA terrans please. Everytime a terran tells me toss is op I tell them statistics say otherwise and terran will most likely get nerfed, but they think I'm lying lol. If they still think toss is OP I feel bad for when they get nerfed in the upcoming patch. Just keep in mind last month toss was winning 51.7% of the time vs terran globally ^^ That's more than a month ago, and it's not globally that's just international. Like I said, NA terrans are just lacking and their excuse is imbalance. If you look at Korea last month terran is still ahead of protoss full mu-wise and tvp-wise as well. Here's another thing to ponder: Terran has been on TOP of the food chain for more than 7 months now (Since January) in Korea. And internationally it's been on top of the food chain for 7 months as well, except for June when it was tied with the other races. But this comes back to my original point - how many GOOD protoss are there in gsl? Like those at MVP, Nestea, Bomber, Losira, Dongraegu, MarineKing, Leenock, Nada - and many other zerg/terran - level of skill? Well I guess you could say MC and Huk and...well I can't think of anyone else other than Puzzle - who just won code A in a PvP finals! I don't think any race should be qqing about imbalance tbh, we have puzzle winning code A - protoss success at homestory/dreamhack - terran success in mlg's - and zvz finals in code S. It seems any race can win if they put in the effort daily like koreans, and maybe a bit of raw talent. That acutally raises the point, out of the thousands of people that play the game, you think somehow there's a shortage of talent that pick protoss? Seems highly unlikely because if all the races are generally equal there should be a spread that is atleast some what reasonable. And if the good players are picking zerg and terran because of "higher skill caps" which result in better play from them then Protoss design simply needs to be changed. | ||
nicknt
185 Posts
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Ferule
1 Post
On August 08 2011 07:34 kodas wrote: Show nested quote + On August 08 2011 07:19 HolyArrow wrote: On August 08 2011 07:07 kodas wrote: On August 08 2011 06:45 HolyArrow wrote: On August 08 2011 06:34 kodas wrote: On August 08 2011 05:47 HolyArrow wrote: On August 08 2011 05:30 kodas wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. No in other words, Terrans found a good allin that skewed the results, either the 1/1/1 gets nerfed or the Protoss firgure out how to hold, doesn't mean the game is fundamentally broken. The problem is that 1/1/1 is incredibly difficult to nerf (because none of the units in it are too strong on their own), it's been around since Beta, and Protosses still don't have a consistently effective response for it. The fact that Terran is just designed so well in how its units complement each other can constitute an argument for how the game is "fundamentally broken" - because the other two races aren't designed well enough in contrast. As Beyonder has said, this seems to be more of a design problem rather than a balance problem, and one could argue that a design problem constitutes "fundamental brokenness" because it can't be effectively fixed by just buffing or nerfing stuff - you need to change the matchup at its core, whether it means giving Protoss an effective harass unit as Dustin Browder said in an interview, or through some other means. I could say the same about Col and Hts, I see every time in the late game the Terran over commits to either vikings or Ghosts and suffers because of it. The problem comes because Terran has to HARD counter Hts or col and when the Protoss switches until the Terran is caught without the correct comp, he loses his whole army and Protoss just uses warp gate rebuild his army and roll the Terrans production. What? Go read Beyonder's post. I don't think you understood what is meant by a design problem. In regards to your actual response, I don't see what you're describing happening all that often. Name some games in which that happens, because I can easily name tons of games in which 1-1-1 is wins the day easily. Nani vs ThorZain EU blizz invite, and I can't think of the other series off the top of my head, I know it was an Assembly game, towards the end You mean Tarson v Naniwa where Tarson did it cross map on Metal with a cloaked banshee variation where the cloaked banshees got 3 kills, followed by him bringing almost all of his scvs to the middle of the map, staying there for a minute, realizing he forgot siege, then waiting with all of those scvs with his army outside of naniwa's base while waiting for siege mode to finish? That game was like a zerg 6 pooling, followed by making a 5 hatchery at his natural and speed before moving to attack. | ||
NineteenSC2
Canada117 Posts
On August 08 2011 07:45 ZenithM wrote: Show nested quote + On August 08 2011 07:28 warblob004 wrote: On August 08 2011 07:03 Sabu113 wrote: On August 08 2011 06:52 rpgalon wrote: and after a year, people still think that protoss is the best race and the protoss players are just bad... Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) I don't quite understand what you mean, when I play terran I find the initiator of a drop to have a MUCH easier time microing than the defender. As the defender, you must adjust to the size and effectiveness of the drop, whether is BFH or MM, and be constantly on lookout for the drop, as the dropper, you don't need to be on lookout for the drop, you're only looking at your own drop Its like trying to look for a criminal versus stealing a chocolate bar Anyhow, looks like toss needs a bit of a buff in PvZ, and Z seems to be quite the underdog in TvZ lol. I think he was just trolling you, look at his sign. There was one time on the PTR where gateway units were produced as fast from gateways as from warpgates, to fix PvP. Eventually only the fix for sentries was kept. Do you know why? I couldn't play the PTR, was it that imbalanced? I guess there were stronger proxy gates but well, proxy gates isn't exactly your insta kill cheese like 1-1-1 seems to be at times, it seems defendable, right? We can see that PvP didn't get quite so fixed as 4gate is still a very strong build, but wouldn't those reduced production times on gateways allow us to defend more easily very early game and put back some pressure to scout? Moreover you wouldn't have to spend 50 gas on a research you don't especially need if you don't plan to attack soon and you could actually get a stargate faster, with a forge or robo for detection. I still think that stargate play is the most reliable way to counter those 1-1-1 pushes. What do you think of that? On the 1-1-1, I think that it's nearly impossible to nerf without being too harsh on terran. It'll only be solved by top players showing us a way to defend it (you can theorycraft as much as I want, if you don't face top players, you're only playing a weaker version of the all-in) or with HotS, hopefully. My humble analysis is that 1-1-1's strength stems mainly from terran being very strong on one base: _ Mule extending mineral saturation _ Swappable addons to maximize production capability without over-investing in expensive production buildings _ Very efficient units in small numbers (banshee and marine, tank not so much) _ One unit/upgrade can completely change the gameplay to defend the push (raven, cloak, sometimes even thors, scv or not, stim or no stim) At the same time the 1-1-1 seems very easy to nerf because there's such a variety of buildings & units to nerf. | ||
Toadvine
Poland2234 Posts
On August 08 2011 06:44 Jesushooves wrote: Show nested quote + On August 08 2011 06:34 kodas wrote: On August 08 2011 05:47 HolyArrow wrote: On August 08 2011 05:30 kodas wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. No in other words, Terrans found a good allin that skewed the results, either the 1/1/1 gets nerfed or the Protoss firgure out how to hold, doesn't mean the game is fundamentally broken. I think the trend was for protoss to do a 1-2 gate robo expand, and 1/1/1 allin basically hard counters that because toss doesn't get enough econ or army to defend the push adequately. If you play like genius does, with one gate expand into heavy gateway early game (4-5) without cutting probes and getting twilight council for zealot charge, these pushes become a lot weaker, not saying it is easy but it is possible to beat. Please refrain from trying to give advice on how to deal with the 1/1/1 if you don't know what you're talking about. The safest way of dealing with that all-in is exactly what you think it hard counters, early expansion and an early Robo. You basically need the Robo, or risk autolosing from having the wrong unit composition. There are so many ways to execute that all-in, and some of them require drastically different responses. Not to mention he might just be doing a 2 rax with Reactor first and kill your expo... | ||
HolyArrow
United States7116 Posts
On August 08 2011 07:45 kodas wrote: Show nested quote + On August 08 2011 07:39 NineteenSC2 wrote: Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) Your statement is very weird. There's no way terran players can be more skilled on a general scale. There's just no way that 1/3rd of the higher-skilled sc2 population decided to play terran. The fact of the matter is either that the race is i) easier or ii) overpowered If it were easier than Korean statistics would show that terran is at 50% (because Koreans play a lot and can play "harder" races just as good as "easier" But the statistics show otherwise, which means it's simply overpowered. On top of that drops are MUCH easier done than dealt with. You simply shift queue your units and your opponent has to react. Not to mention protoss armies are good in bulk, whereas terran armies are extremely effective in small numbers as well as large. (4 marauders + medivac can wreck havoc, whereas 4 stalkers would never accomplish much whatsoever). Upgrades help all races.. I don't know where you're getting this. Terran has some of the highest dps units (marines... marauders) and upgrades just make them so much more effective. Notice when terrans land good emps a tosses army just vanishes? Which brings me to my next point. High templars simply do damage with psionic storm (which is a research skill and you have to wait for energy) Ghosts on the other hand makes sentries absolutely useless, high templars absolutely useless, and on top of that instant shields gone. Point being, even if you miss the casters, you've still done all you needed. Now we understand that ghosts > high templars by far. What's more is the skill level required to each unit varies by far as well. A protoss has to first know where the ghosts are coming from with some kind of detection (observers, which are extremely easily spotted and scanned in higher level gaems). The protoss than has to split has high templars and feedback the ghosts in a 200/200 ball where they're extremely hard to find ( not to mention they're skinnier than marines and medivacs cover them). A terran has to simply lay down a scan, (late game terrans have so many orbitals, and therefore scans) which a protoss can do absolutely nothing about but feel scared due to his opponent having every single bit of map info he needs. A terran than has to simply emp as much as he can (he should already have the positioning advantage because he can scan as much as he wants, pretty much a maphack on your opponents army). Now a protoss player who doesn't split his high templars loses automatically, one who does split his hts still loses because EMP is an AoE skill. What should really be is emp only takes off shields, and have some other method of "pont and click" skill to remove energy. Protoss essentially relies on tanky core units & casters. When there's one unit in the terran arsenal who can effectively take out both with little to no skill requirement (AoE + instant + ranged) than it's very hard for protoss. Now just look at the skill difference needed to use a ghost compared to a ht. Watch Nani vs ThorZaiN , Thor repeatly EMPs everything and still comes out even or even losses the main enagement lategame, where the Toss reinforces much faster anyways, so you DONT need to win the fight, you just need to trade about even. All you're doing is naming a single game to try to make your point. I can use the same logic you're using to complain the opposite way - MC is 40 supply up on Puma, Puma EMPs everything, MC's army gets demolished. I haven't seen the Naniwa vs. Thorzain game so I don't know what other factors were present either, but one game does not make a good argument. | ||
kodas
United States418 Posts
On August 08 2011 07:56 HolyArrow wrote: It's better than making a bunch of assumptions about how a game SHOULD GO like the poster I quoted at least I BRING SOMETHING FACTUAL TO THE TABLE. Also I can't think of a series that furthers my point. But like I said it was at Assembly , and like I said you can come out uncost effective and just reinforce, MC messed up, got EMPed and lost, that's how it's suppose to work.Show nested quote + On August 08 2011 07:45 kodas wrote: On August 08 2011 07:39 NineteenSC2 wrote: Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) Your statement is very weird. There's no way terran players can be more skilled on a general scale. There's just no way that 1/3rd of the higher-skilled sc2 population decided to play terran. The fact of the matter is either that the race is i) easier or ii) overpowered If it were easier than Korean statistics would show that terran is at 50% (because Koreans play a lot and can play "harder" races just as good as "easier" But the statistics show otherwise, which means it's simply overpowered. On top of that drops are MUCH easier done than dealt with. You simply shift queue your units and your opponent has to react. Not to mention protoss armies are good in bulk, whereas terran armies are extremely effective in small numbers as well as large. (4 marauders + medivac can wreck havoc, whereas 4 stalkers would never accomplish much whatsoever). Upgrades help all races.. I don't know where you're getting this. Terran has some of the highest dps units (marines... marauders) and upgrades just make them so much more effective. Notice when terrans land good emps a tosses army just vanishes? Which brings me to my next point. High templars simply do damage with psionic storm (which is a research skill and you have to wait for energy) Ghosts on the other hand makes sentries absolutely useless, high templars absolutely useless, and on top of that instant shields gone. Point being, even if you miss the casters, you've still done all you needed. Now we understand that ghosts > high templars by far. What's more is the skill level required to each unit varies by far as well. A protoss has to first know where the ghosts are coming from with some kind of detection (observers, which are extremely easily spotted and scanned in higher level gaems). The protoss than has to split has high templars and feedback the ghosts in a 200/200 ball where they're extremely hard to find ( not to mention they're skinnier than marines and medivacs cover them). A terran has to simply lay down a scan, (late game terrans have so many orbitals, and therefore scans) which a protoss can do absolutely nothing about but feel scared due to his opponent having every single bit of map info he needs. A terran than has to simply emp as much as he can (he should already have the positioning advantage because he can scan as much as he wants, pretty much a maphack on your opponents army). Now a protoss player who doesn't split his high templars loses automatically, one who does split his hts still loses because EMP is an AoE skill. What should really be is emp only takes off shields, and have some other method of "pont and click" skill to remove energy. Protoss essentially relies on tanky core units & casters. When there's one unit in the terran arsenal who can effectively take out both with little to no skill requirement (AoE + instant + ranged) than it's very hard for protoss. Now just look at the skill difference needed to use a ghost compared to a ht. Watch Nani vs ThorZaiN , Thor repeatly EMPs everything and still comes out even or even losses the main enagement lategame, where the Toss reinforces much faster anyways, so you DONT need to win the fight, you just need to trade about even. All you're doing is naming a single game to try to make your point. I can use the same logic you're using to complain the opposite way - MC is 40 supply up on Puma, Puma EMPs everything, MC's army gets demolished. I haven't seen the Naniwa vs. Thorzain game so I don't know what other factors were present either, but one game does not make a good argument. EDIT:I will link the VOD once it's up, just give me a bit | ||
Szubie
United Kingdom294 Posts
On August 08 2011 07:42 HolyArrow wrote: Show nested quote + On August 08 2011 07:34 kodas wrote: On August 08 2011 07:19 HolyArrow wrote: On August 08 2011 07:07 kodas wrote: On August 08 2011 06:45 HolyArrow wrote: On August 08 2011 06:34 kodas wrote: On August 08 2011 05:47 HolyArrow wrote: On August 08 2011 05:30 kodas wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. No in other words, Terrans found a good allin that skewed the results, either the 1/1/1 gets nerfed or the Protoss firgure out how to hold, doesn't mean the game is fundamentally broken. The problem is that 1/1/1 is incredibly difficult to nerf (because none of the units in it are too strong on their own), it's been around since Beta, and Protosses still don't have a consistently effective response for it. The fact that Terran is just designed so well in how its units complement each other can constitute an argument for how the game is "fundamentally broken" - because the other two races aren't designed well enough in contrast. As Beyonder has said, this seems to be more of a design problem rather than a balance problem, and one could argue that a design problem constitutes "fundamental brokenness" because it can't be effectively fixed by just buffing or nerfing stuff - you need to change the matchup at its core, whether it means giving Protoss an effective harass unit as Dustin Browder said in an interview, or through some other means. I could say the same about Col and Hts, I see every time in the late game the Terran over commits to either vikings or Ghosts and suffers because of it. The problem comes because Terran has to HARD counter Hts or col and when the Protoss switches until the Terran is caught without the correct comp, he loses his whole army and Protoss just uses warp gate rebuild his army and roll the Terrans production. What? Go read Beyonder's post. I don't think you understood what is meant by a design problem. In regards to your actual response, I don't see what you're describing happening all that often. Name some games in which that happens, because I can easily name tons of games in which 1-1-1 is wins the day easily. Nani vs ThorZain EU blizz invite, and I can't think of the other series off the top of my head, I know it was an Assembly game So... you can name two games. Doesn't sound like a huge or widespread issue to me. I'll name you plenty of games in which 1-1-1 wins the day if you want, but I'm sure you already know of them if you follow the GSL. Naniwa Thorzain had an element of that as well. It is more prevalent than you think, as in every endgame TvP the colossus/ht switch and gateway flood has to be considered. It's just that these later game scenarios are rarer because usually the games end before them, for now anyway. Whether that means it's less of a problem or not depends I guess. After all, perhaps terran taking into account these late game problems helps shift terran game strategy into all-ins and timing attacks vs p to avoid ending up in this situation. As a sidenote, protoss favored maps in tvp are often the large ones, like Terminus RE, Tal'Darim Altar, which could be a combination of the difficulty terran would find in ending the game quickly, and this late game situation terran finds itself in. Maybe a 1/1/1 problem might take precedance for a fix for now though, what with it being so common to see, but it would be wrong to ignore every other 'clunky' aspect of the match-up imo. | ||
Toadvine
Poland2234 Posts
On August 08 2011 07:58 kodas wrote: Show nested quote + It's better than making a bunch of assumptions about how a game SHOULD GO like the poster I quoted at least I BRING SOMETHING FACTUAL TO THE TABLE. Also I can't think of a series that furthers my point. But like I said it was at Assembly , and like I said you can come out uncost effective and just reinforce, MC messed up, got EMPed and lost, that's how it's suppose to work.On August 08 2011 07:56 HolyArrow wrote: On August 08 2011 07:45 kodas wrote: On August 08 2011 07:39 NineteenSC2 wrote: Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) Your statement is very weird. There's no way terran players can be more skilled on a general scale. There's just no way that 1/3rd of the higher-skilled sc2 population decided to play terran. The fact of the matter is either that the race is i) easier or ii) overpowered If it were easier than Korean statistics would show that terran is at 50% (because Koreans play a lot and can play "harder" races just as good as "easier" But the statistics show otherwise, which means it's simply overpowered. On top of that drops are MUCH easier done than dealt with. You simply shift queue your units and your opponent has to react. Not to mention protoss armies are good in bulk, whereas terran armies are extremely effective in small numbers as well as large. (4 marauders + medivac can wreck havoc, whereas 4 stalkers would never accomplish much whatsoever). Upgrades help all races.. I don't know where you're getting this. Terran has some of the highest dps units (marines... marauders) and upgrades just make them so much more effective. Notice when terrans land good emps a tosses army just vanishes? Which brings me to my next point. High templars simply do damage with psionic storm (which is a research skill and you have to wait for energy) Ghosts on the other hand makes sentries absolutely useless, high templars absolutely useless, and on top of that instant shields gone. Point being, even if you miss the casters, you've still done all you needed. Now we understand that ghosts > high templars by far. What's more is the skill level required to each unit varies by far as well. A protoss has to first know where the ghosts are coming from with some kind of detection (observers, which are extremely easily spotted and scanned in higher level gaems). The protoss than has to split has high templars and feedback the ghosts in a 200/200 ball where they're extremely hard to find ( not to mention they're skinnier than marines and medivacs cover them). A terran has to simply lay down a scan, (late game terrans have so many orbitals, and therefore scans) which a protoss can do absolutely nothing about but feel scared due to his opponent having every single bit of map info he needs. A terran than has to simply emp as much as he can (he should already have the positioning advantage because he can scan as much as he wants, pretty much a maphack on your opponents army). Now a protoss player who doesn't split his high templars loses automatically, one who does split his hts still loses because EMP is an AoE skill. What should really be is emp only takes off shields, and have some other method of "pont and click" skill to remove energy. Protoss essentially relies on tanky core units & casters. When there's one unit in the terran arsenal who can effectively take out both with little to no skill requirement (AoE + instant + ranged) than it's very hard for protoss. Now just look at the skill difference needed to use a ghost compared to a ht. Watch Nani vs ThorZaiN , Thor repeatly EMPs everything and still comes out even or even losses the main enagement lategame, where the Toss reinforces much faster anyways, so you DONT need to win the fight, you just need to trade about even. All you're doing is naming a single game to try to make your point. I can use the same logic you're using to complain the opposite way - MC is 40 supply up on Puma, Puma EMPs everything, MC's army gets demolished. I haven't seen the Naniwa vs. Thorzain game so I don't know what other factors were present either, but one game does not make a good argument. Which game of the series do you mean? + Show Spoiler + In game 1, Thorzain decisively won the first big battle, and then proceeded to suicide the bulk of his army into Naniwa's 4th, and subsequently lose. In game 3, he was simply outmacroed after a failed push, and did surprisingly well in battles despite being 50 food behind. Can't see how that series proves that a Terran can EMP really well and still come out even or behind. | ||
Jesushooves
Canada553 Posts
I fail to see a similar reasoning for protoss vs terran, if you don't think 1/1/1 is stoppable maybe you should quit, because you can't really nerf tanks any more than they already have, and nerfing marines will totally screw up all the matchups. | ||
Toadvine
Poland2234 Posts
On August 08 2011 08:03 Szubie wrote: Show nested quote + On August 08 2011 07:42 HolyArrow wrote: On August 08 2011 07:34 kodas wrote: On August 08 2011 07:19 HolyArrow wrote: On August 08 2011 07:07 kodas wrote: On August 08 2011 06:45 HolyArrow wrote: On August 08 2011 06:34 kodas wrote: On August 08 2011 05:47 HolyArrow wrote: On August 08 2011 05:30 kodas wrote: On August 08 2011 05:22 Yaotzin wrote: [quote] ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. No in other words, Terrans found a good allin that skewed the results, either the 1/1/1 gets nerfed or the Protoss firgure out how to hold, doesn't mean the game is fundamentally broken. The problem is that 1/1/1 is incredibly difficult to nerf (because none of the units in it are too strong on their own), it's been around since Beta, and Protosses still don't have a consistently effective response for it. The fact that Terran is just designed so well in how its units complement each other can constitute an argument for how the game is "fundamentally broken" - because the other two races aren't designed well enough in contrast. As Beyonder has said, this seems to be more of a design problem rather than a balance problem, and one could argue that a design problem constitutes "fundamental brokenness" because it can't be effectively fixed by just buffing or nerfing stuff - you need to change the matchup at its core, whether it means giving Protoss an effective harass unit as Dustin Browder said in an interview, or through some other means. I could say the same about Col and Hts, I see every time in the late game the Terran over commits to either vikings or Ghosts and suffers because of it. The problem comes because Terran has to HARD counter Hts or col and when the Protoss switches until the Terran is caught without the correct comp, he loses his whole army and Protoss just uses warp gate rebuild his army and roll the Terrans production. What? Go read Beyonder's post. I don't think you understood what is meant by a design problem. In regards to your actual response, I don't see what you're describing happening all that often. Name some games in which that happens, because I can easily name tons of games in which 1-1-1 is wins the day easily. Nani vs ThorZain EU blizz invite, and I can't think of the other series off the top of my head, I know it was an Assembly game So... you can name two games. Doesn't sound like a huge or widespread issue to me. I'll name you plenty of games in which 1-1-1 wins the day if you want, but I'm sure you already know of them if you follow the GSL. Naniwa Thorzain had an element of that as well. It is more prevalent than you think, as in every endgame TvP the colossus/ht switch and gateway flood has to be considered. It's just that these later game scenarios are rarer because usually the games end before them, for now anyway. Whether that means it's less of a problem or not depends I guess. After all, perhaps terran taking into account these late game problems helps shift terran game strategy into all-ins and timing attacks vs p to avoid ending up in this situation. As a sidenote, protoss favored maps in tvp are often the large ones, like Terminus RE, Tal'Darim Altar, which could be a combination of the difficulty terran would find in ending the game quickly, and this late game situation terran finds itself in. Maybe a 1/1/1 problem might take precedance for a fix for now though, what with it being so common to see, but it would be wrong to ignore every other 'clunky' aspect of the match-up imo. Funny that you mention it, in Korean TLPD both TDA and Terminus are almost perfectly balanced, with Terran ahead by 1-2%. Edit: The same is true for International TLPD, so I don't understand where you get your "Protoss favored" qualification for them. That aside, I just don't believe in these lategame TvP woes. Or at least I won't until I see Terran constantly dropping and sending small groups of bio at expansions on large maps, as well as getting mass orbitals and a 170 supply army, and then still losing to Protoss tech switches. And we'll never find out anyway if Terrans just keep winning with all-ins. For the record, this is the same excuse Terran players used to justify their constant all-ins during the early GSLs. They said they had to do it because they couldn't compete with Zerg lategame. Funny how that turned out. Terrans have been doing fine without using the all-in. They use it now because it makes for easy wins against more skilled opponents, nothing more. | ||
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bkrow
Australia8532 Posts
On August 08 2011 07:39 NineteenSC2 wrote: + Show Spoiler + Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) Your statement is very weird. There's no way terran players can be more skilled on a general scale. There's just no way that 1/3rd of the higher-skilled sc2 population decided to play terran. The fact of the matter is either that the race is i) easier or ii) overpowered If it were easier then Korean statistics would show that terran is at 50% (because Koreans play a lot and can play "harder" races just as good as "easier" But the statistics show otherwise, which means it's simply overpowered. On top of that drops are MUCH easier done than dealt with. You simply shift queue your units and your opponent has to react. Not to mention protoss armies are good in bulk, whereas terran armies are extremely effective in small numbers as well as large. (4 marauders + medivac can wreck havoc, whereas 4 stalkers would never accomplish much whatsoever). Upgrades help all races.. I don't know where you're getting this. Terran has some of the highest dps units (marines... marauders) and upgrades just make them so much more effective. Notice when terrans land good emps a tosses army just vanishes? Which brings me to my next point. High templars simply do damage with psionic storm (which is a research skill and you have to wait for energy) Ghosts on the other hand makes sentries absolutely useless, high templars absolutely useless, and on top of that instant shields gone. Point being, even if you miss the casters, you've still done all you needed. Now we understand that ghosts > high templars by far. What's more is the skill level required to each unit varies by far as well. A protoss has to first know where the ghosts are coming from with some kind of detection (observers, which are extremely easily spotted and scanned in higher level gaems). The protoss than has to split his high templars and feedback the ghosts in a 200/200 ball where they're extremely hard to find ( not to mention they're skinnier than marines and medivacs cover them). A terran has to simply lay down a scan, (late game terrans have so many orbitals, and therefore scans) which a protoss can do absolutely nothing about but feel scared due to his opponent having every single bit of map info he needs. A terran than has to simply emp as much as he can (he should already have the positioning advantage because he can scan as much as he wants, pretty much a maphack on your opponents army). Now a protoss player who doesn't split his high templars loses automatically, one who does split his hts still loses because EMP is an AoE skill. What should really be is emp only takes off shields, and have some other method of "pont and click" skill to remove energy. Protoss essentially relies on tanky core units & casters. When there's one unit in the terran arsenal who can effectively take out both with little to no skill requirement (AoE + instant + ranged) than it's very hard for protoss. Now just look at the skill difference needed to use a ghost compared to a ht This is a very long winded way of saying "ZOMG TERRAN OP!" Your biased view is pretty apparent and it is painful to read; you COMPLETELY dismiss the presence of STRATEGY in an RTS game and every win or loss must therefore be attributed to balance. I am glad that you have the brainpower to determine that terran is "simply overpowered" - i just think back a couple weeks and protoss was "simply overpowered" .. There is obviously no point in arguing with you because all you will do is whine about balance; or say some rhetoric like "nerf EMP" Anyway - i really enjoyed reading the graphs, it's great to see the database translated into a visual format with some really interesting results. The Terran skew i think has a fair amount to do with new strategies that other races simply haven't figured out how exactly to handle yet - 1/1/1 for example. Everyone is very quick to yell something is OP before waiting for the people who devote their lives to this game to figure out a counter strategy. | ||
Elefanto
Switzerland3584 Posts
On August 08 2011 08:21 bkrow wrote: Show nested quote + On August 08 2011 07:39 NineteenSC2 wrote: + Show Spoiler + Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) Your statement is very weird. There's no way terran players can be more skilled on a general scale. There's just no way that 1/3rd of the higher-skilled sc2 population decided to play terran. The fact of the matter is either that the race is i) easier or ii) overpowered If it were easier then Korean statistics would show that terran is at 50% (because Koreans play a lot and can play "harder" races just as good as "easier" But the statistics show otherwise, which means it's simply overpowered. On top of that drops are MUCH easier done than dealt with. You simply shift queue your units and your opponent has to react. Not to mention protoss armies are good in bulk, whereas terran armies are extremely effective in small numbers as well as large. (4 marauders + medivac can wreck havoc, whereas 4 stalkers would never accomplish much whatsoever). Upgrades help all races.. I don't know where you're getting this. Terran has some of the highest dps units (marines... marauders) and upgrades just make them so much more effective. Notice when terrans land good emps a tosses army just vanishes? Which brings me to my next point. High templars simply do damage with psionic storm (which is a research skill and you have to wait for energy) Ghosts on the other hand makes sentries absolutely useless, high templars absolutely useless, and on top of that instant shields gone. Point being, even if you miss the casters, you've still done all you needed. Now we understand that ghosts > high templars by far. What's more is the skill level required to each unit varies by far as well. A protoss has to first know where the ghosts are coming from with some kind of detection (observers, which are extremely easily spotted and scanned in higher level gaems). The protoss than has to split his high templars and feedback the ghosts in a 200/200 ball where they're extremely hard to find ( not to mention they're skinnier than marines and medivacs cover them). A terran has to simply lay down a scan, (late game terrans have so many orbitals, and therefore scans) which a protoss can do absolutely nothing about but feel scared due to his opponent having every single bit of map info he needs. A terran than has to simply emp as much as he can (he should already have the positioning advantage because he can scan as much as he wants, pretty much a maphack on your opponents army). Now a protoss player who doesn't split his high templars loses automatically, one who does split his hts still loses because EMP is an AoE skill. What should really be is emp only takes off shields, and have some other method of "pont and click" skill to remove energy. Protoss essentially relies on tanky core units & casters. When there's one unit in the terran arsenal who can effectively take out both with little to no skill requirement (AoE + instant + ranged) than it's very hard for protoss. Now just look at the skill difference needed to use a ghost compared to a ht This is a very long winded way of saying "ZOMG TERRAN OP!" Your biased view is pretty apparent and it is painful to read; you COMPLETELY dismiss the presence of STRATEGY in an RTS game and every win or loss must therefore be attributed to balance. I am glad that you have the brainpower to determine that terran is "simply overpowered" - i just think back a couple weeks and protoss was "simply overpowered" .. There is obviously no point in arguing with you because all you will do is whine about balance; or say some rhetoric like "nerf EMP" Anyway - i really enjoyed reading the graphs, it's great to see the database translated into a visual format with some really interesting results. The Terran skew i think has a fair amount to do with new strategies that other races simply haven't figured out how exactly to handle yet - 1/1/1 for example. Everyone is very quick to yell something is OP before waiting for the people who devote their lives to this game to figure out a counter strategy. 1-1-1 isn't a new strategy, it's being used since the beta, and giving protoss a really hard time since then. | ||
Sabu113
United States11040 Posts
On August 08 2011 07:39 NineteenSC2 wrote: + Show Spoiler + Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) Your statement is very weird. There's no way terran players can be more skilled on a general scale. There's just no way that 1/3rd of the higher-skilled sc2 population decided to play terran. The fact of the matter is either that the race is i) easier or ii) overpowered If it were easier then Korean statistics would show that terran is at 50% (because Koreans play a lot and can play "harder" races just as good as "easier" But the statistics show otherwise, which means it's simply overpowered. On top of that drops are MUCH easier done than dealt with. You simply shift queue your units and your opponent has to react. Not to mention protoss armies are good in bulk, whereas terran armies are extremely effective in small numbers as well as large. (4 marauders + medivac can wreck havoc, whereas 4 stalkers would never accomplish much whatsoever). Upgrades help all races.. I don't know where you're getting this. Terran has some of the highest dps units (marines... marauders) and upgrades just make them so much more effective. Notice when terrans land good emps a tosses army just vanishes? Which brings me to my next point. High templars simply do damage with psionic storm (which is a research skill and you have to wait for energy) Ghosts on the other hand makes sentries absolutely useless, high templars absolutely useless, and on top of that instant shields gone. Point being, even if you miss the casters, you've still done all you needed. Now we understand that ghosts > high templars by far. What's more is the skill level required to each unit varies by far as well. A protoss has to first know where the ghosts are coming from with some kind of detection (observers, which are extremely easily spotted and scanned in higher level gaems). The protoss than has to split his high templars and feedback the ghosts in a 200/200 ball where they're extremely hard to find ( not to mention they're skinnier than marines and medivacs cover them). A terran has to simply lay down a scan, (late game terrans have so many orbitals, and therefore scans) which a protoss can do absolutely nothing about but feel scared due to his opponent having every single bit of map info he needs. A terran than has to simply emp as much as he can (he should already have the positioning advantage because he can scan as much as he wants, pretty much a maphack on your opponents army). Now a protoss player who doesn't split his high templars loses automatically, one who does split his hts still loses because EMP is an AoE skill. What should really be is emp only takes off shields, and have some other method of "pont and click" skill to remove energy. Protoss essentially relies on tanky core units & casters. When there's one unit in the terran arsenal who can effectively take out both with little to no skill requirement (AoE + instant + ranged) than it's very hard for protoss. Now just look at the skill difference needed to use a ghost compared to a ht. Bwhaha Sorry man. I was being sarcastic precisely because of the points you listed out there. I appreciate you still have the patience to repeat what has been said ad nauseum. With regards to upgrades some korean toss was slightly qqing about how 1-1 ups neutralied toss ups quite well. The collosi/ht tech change rant is interesting. I am not very sympathetic because of how a straight up fight ends up without our tech. I would think this fear of skewing one or the other way is a good natural part of the matchup that allows us to possibly win. At the same time, I can't deny some emps are absolutely necessary to avoid being ffd to pieces. | ||
jere
United States121 Posts
On August 08 2011 06:19 cheesemaster wrote: Show nested quote + On August 07 2011 20:20 mholden02 wrote: On August 07 2011 20:12 VENDIZ wrote: Protoss doing bad = bad players, race still OP. Zerg doing bad = amazing players, race obviously broken. Terran doing bad = lolwat? Korean Protoss are bad. Its 4 gate, 6 gate, 3 gate voidray, or DT's - EVERY GAME. Pick your cheese. Protoss late game is pretty good, to bad we never see it at GSL. As opposed to all the terrans doing 1/1/1 i dont see how its any different except for the fact that 1/1/1 is a better build and you hardly ever see any protoss go 4 gate or 6 gate anymore, and like someone else said dt expand is NOT a cheese. Show me some examples of how protoss are doing 4 gate or 6 gate everygame, sure we see some 3 gate voidray but it certainly isnt every gaame, and definitely not that often, we will see protoss players throw it in now and then in a best of 3 or 5 but its not nearly as prevalent as the 1/1/1 build. Speaking of 1 base builds though, i dont think anyone really explored IMSeeds gateway robo stargate build enough, with immortals void rays then transition into 4 gate to pump out more units while your pushing, if terran is expanding i think this build has alot of potential , even if they bunker up immortals and voidrays do pretty damn well against bunkers while zealots take the damage. The gateway robo stargate has been around since December and it has not been used at all like it could be. Also since now there is a more focus on two base play(or more now than there was) I am surprised more dont go for one gate charge based builds. I think a major issue is the over use of sentries for early game protection that is more illusion than real vs Terran. | ||
Szubie
United Kingdom294 Posts
On August 08 2011 08:20 Toadvine wrote: Show nested quote + On August 08 2011 08:03 Szubie wrote: On August 08 2011 07:42 HolyArrow wrote: On August 08 2011 07:34 kodas wrote: On August 08 2011 07:19 HolyArrow wrote: On August 08 2011 07:07 kodas wrote: On August 08 2011 06:45 HolyArrow wrote: On August 08 2011 06:34 kodas wrote: On August 08 2011 05:47 HolyArrow wrote: On August 08 2011 05:30 kodas wrote: [quote] You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. No in other words, Terrans found a good allin that skewed the results, either the 1/1/1 gets nerfed or the Protoss firgure out how to hold, doesn't mean the game is fundamentally broken. The problem is that 1/1/1 is incredibly difficult to nerf (because none of the units in it are too strong on their own), it's been around since Beta, and Protosses still don't have a consistently effective response for it. The fact that Terran is just designed so well in how its units complement each other can constitute an argument for how the game is "fundamentally broken" - because the other two races aren't designed well enough in contrast. As Beyonder has said, this seems to be more of a design problem rather than a balance problem, and one could argue that a design problem constitutes "fundamental brokenness" because it can't be effectively fixed by just buffing or nerfing stuff - you need to change the matchup at its core, whether it means giving Protoss an effective harass unit as Dustin Browder said in an interview, or through some other means. I could say the same about Col and Hts, I see every time in the late game the Terran over commits to either vikings or Ghosts and suffers because of it. The problem comes because Terran has to HARD counter Hts or col and when the Protoss switches until the Terran is caught without the correct comp, he loses his whole army and Protoss just uses warp gate rebuild his army and roll the Terrans production. What? Go read Beyonder's post. I don't think you understood what is meant by a design problem. In regards to your actual response, I don't see what you're describing happening all that often. Name some games in which that happens, because I can easily name tons of games in which 1-1-1 is wins the day easily. Nani vs ThorZain EU blizz invite, and I can't think of the other series off the top of my head, I know it was an Assembly game So... you can name two games. Doesn't sound like a huge or widespread issue to me. I'll name you plenty of games in which 1-1-1 wins the day if you want, but I'm sure you already know of them if you follow the GSL. Naniwa Thorzain had an element of that as well. It is more prevalent than you think, as in every endgame TvP the colossus/ht switch and gateway flood has to be considered. It's just that these later game scenarios are rarer because usually the games end before them, for now anyway. Whether that means it's less of a problem or not depends I guess. After all, perhaps terran taking into account these late game problems helps shift terran game strategy into all-ins and timing attacks vs p to avoid ending up in this situation. As a sidenote, protoss favored maps in tvp are often the large ones, like Terminus RE, Tal'Darim Altar, which could be a combination of the difficulty terran would find in ending the game quickly, and this late game situation terran finds itself in. Maybe a 1/1/1 problem might take precedance for a fix for now though, what with it being so common to see, but it would be wrong to ignore every other 'clunky' aspect of the match-up imo. Funny that you mention it, in Korean TLPD both TDA and Terminus are almost perfectly balanced, with Terran ahead by 1-2%. Edit: The same is true for International TLPD, so I don't understand where you get your "Protoss favored" qualification for them. That aside, I just don't believe in these lategame TvP woes. Or at least I won't until I see Terran constantly dropping and sending small groups of bio at expansions on large maps, as well as getting mass orbitals and a 170 supply army, and then still losing to Protoss tech switches. And we'll never find out anyway if Terrans just keep winning with all-ins. For the record, this is the same excuse Terran players used to justify their constant all-ins during the early GSLs. They said they had to do it because they couldn't compete with Zerg lategame. Funny how that turned out. Terrans have been doing fine without using the all-in. They use it now because it makes for easy wins against more skilled opponents, nothing more. Hm, not sure why we have different stats, I'll link my two sources. http://www.teamliquid.net/tlpd/sc2-korean/maps/423_Tal'Darim_Altar/games/TvP http://www.teamliquid.net/tlpd/sc2-korean/maps/422_Terminus_RE/games/TvP What are yours? And yes, there definately still is some room for terran to expand and experiment late game, that's true. Game's still young and all that. After we sort out confusion of stats, maybe we can conclude whether in the current meta-game at least, late game tvp favors P :p. But the 'excuse' about not letting zerg get into a comfy late game still kind of holds true even nowadays in tvz, with David Kim even saying that blizzard was watching the broodlord/infestor composition in tvz in particular. Whether they'll find it necessary to do something is a different question, but still. | ||
HolyArrow
United States7116 Posts
On August 08 2011 08:21 bkrow wrote: Show nested quote + On August 08 2011 07:39 NineteenSC2 wrote: + Show Spoiler + Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) Your statement is very weird. There's no way terran players can be more skilled on a general scale. There's just no way that 1/3rd of the higher-skilled sc2 population decided to play terran. The fact of the matter is either that the race is i) easier or ii) overpowered If it were easier then Korean statistics would show that terran is at 50% (because Koreans play a lot and can play "harder" races just as good as "easier" But the statistics show otherwise, which means it's simply overpowered. On top of that drops are MUCH easier done than dealt with. You simply shift queue your units and your opponent has to react. Not to mention protoss armies are good in bulk, whereas terran armies are extremely effective in small numbers as well as large. (4 marauders + medivac can wreck havoc, whereas 4 stalkers would never accomplish much whatsoever). Upgrades help all races.. I don't know where you're getting this. Terran has some of the highest dps units (marines... marauders) and upgrades just make them so much more effective. Notice when terrans land good emps a tosses army just vanishes? Which brings me to my next point. High templars simply do damage with psionic storm (which is a research skill and you have to wait for energy) Ghosts on the other hand makes sentries absolutely useless, high templars absolutely useless, and on top of that instant shields gone. Point being, even if you miss the casters, you've still done all you needed. Now we understand that ghosts > high templars by far. What's more is the skill level required to each unit varies by far as well. A protoss has to first know where the ghosts are coming from with some kind of detection (observers, which are extremely easily spotted and scanned in higher level gaems). The protoss than has to split his high templars and feedback the ghosts in a 200/200 ball where they're extremely hard to find ( not to mention they're skinnier than marines and medivacs cover them). A terran has to simply lay down a scan, (late game terrans have so many orbitals, and therefore scans) which a protoss can do absolutely nothing about but feel scared due to his opponent having every single bit of map info he needs. A terran than has to simply emp as much as he can (he should already have the positioning advantage because he can scan as much as he wants, pretty much a maphack on your opponents army). Now a protoss player who doesn't split his high templars loses automatically, one who does split his hts still loses because EMP is an AoE skill. What should really be is emp only takes off shields, and have some other method of "pont and click" skill to remove energy. Protoss essentially relies on tanky core units & casters. When there's one unit in the terran arsenal who can effectively take out both with little to no skill requirement (AoE + instant + ranged) than it's very hard for protoss. Now just look at the skill difference needed to use a ghost compared to a ht This is a very long winded way of saying "ZOMG TERRAN OP!" Your biased view is pretty apparent and it is painful to read; you COMPLETELY dismiss the presence of STRATEGY in an RTS game and every win or loss must therefore be attributed to balance. I am glad that you have the brainpower to determine that terran is "simply overpowered" - i just think back a couple weeks and protoss was "simply overpowered" .. There is obviously no point in arguing with you because all you will do is whine about balance; or say some rhetoric like "nerf EMP" Anyway - i really enjoyed reading the graphs, it's great to see the database translated into a visual format with some really interesting results. The Terran skew i think has a fair amount to do with new strategies that other races simply haven't figured out how exactly to handle yet - 1/1/1 for example. Everyone is very quick to yell something is OP before waiting for the people who devote their lives to this game to figure out a counter strategy. Hasn't 1-1-1 been around for quite a long time? Anyway, the graph has pretty much been Terran favored, or, at least, neutral for Terran since September (hell, the only time they've ever dipped below 50% overall was for a brief time in november), which shows that Terran has been either been comfortable or ahead in the metagame since then. What does that say about the design of Terran compared to that of other races if, since September, Terran has never really been getting owned in any matchup (besides PvT for a short time, and then KA got patched soon after)? What does it say when Terran has never really had trouble figuring out how to deal with the strategies of other races, yet is able to periodically give other races trouble with their own new strategies? That, to me, indicates design flaws in the inequality of how Terran's good design lends it to such great stability and variety of powerful strategies in comparison to other races. | ||
Techno
1900 Posts
Give protoss a harass unit in HoTS, give Zerg a defensive unit or buff queens. Then everyone stfu for 6 months and figure it out. Once they "fix" the glaring weaknesses in Protoss and Zerg, Terran will be the hardest race to play. Again :D. I shall enjoy my podium. | ||
jere
United States121 Posts
On August 08 2011 08:39 HolyArrow wrote: Show nested quote + On August 08 2011 08:21 bkrow wrote: On August 08 2011 07:39 NineteenSC2 wrote: + Show Spoiler + Terran players are just so much more skillful. You know how much apm and skill it takes to "multitask" a drop? It's so easy to defend drops. And then upgrades definitely do not help terran. 1-1 is terrible. I don't think a good terran should lose to a toss. Maybe a tweak to stalkers would do the trick. Only problem would be infinite stalker balls in PvZ but that's mre a matter of poor rallying on Zs side (and fair considring that the opposite is possible with masses of roaches rolling over toss) Your statement is very weird. There's no way terran players can be more skilled on a general scale. There's just no way that 1/3rd of the higher-skilled sc2 population decided to play terran. The fact of the matter is either that the race is i) easier or ii) overpowered If it were easier then Korean statistics would show that terran is at 50% (because Koreans play a lot and can play "harder" races just as good as "easier" But the statistics show otherwise, which means it's simply overpowered. On top of that drops are MUCH easier done than dealt with. You simply shift queue your units and your opponent has to react. Not to mention protoss armies are good in bulk, whereas terran armies are extremely effective in small numbers as well as large. (4 marauders + medivac can wreck havoc, whereas 4 stalkers would never accomplish much whatsoever). Upgrades help all races.. I don't know where you're getting this. Terran has some of the highest dps units (marines... marauders) and upgrades just make them so much more effective. Notice when terrans land good emps a tosses army just vanishes? Which brings me to my next point. High templars simply do damage with psionic storm (which is a research skill and you have to wait for energy) Ghosts on the other hand makes sentries absolutely useless, high templars absolutely useless, and on top of that instant shields gone. Point being, even if you miss the casters, you've still done all you needed. Now we understand that ghosts > high templars by far. What's more is the skill level required to each unit varies by far as well. A protoss has to first know where the ghosts are coming from with some kind of detection (observers, which are extremely easily spotted and scanned in higher level gaems). The protoss than has to split his high templars and feedback the ghosts in a 200/200 ball where they're extremely hard to find ( not to mention they're skinnier than marines and medivacs cover them). A terran has to simply lay down a scan, (late game terrans have so many orbitals, and therefore scans) which a protoss can do absolutely nothing about but feel scared due to his opponent having every single bit of map info he needs. A terran than has to simply emp as much as he can (he should already have the positioning advantage because he can scan as much as he wants, pretty much a maphack on your opponents army). Now a protoss player who doesn't split his high templars loses automatically, one who does split his hts still loses because EMP is an AoE skill. What should really be is emp only takes off shields, and have some other method of "pont and click" skill to remove energy. Protoss essentially relies on tanky core units & casters. When there's one unit in the terran arsenal who can effectively take out both with little to no skill requirement (AoE + instant + ranged) than it's very hard for protoss. Now just look at the skill difference needed to use a ghost compared to a ht This is a very long winded way of saying "ZOMG TERRAN OP!" Your biased view is pretty apparent and it is painful to read; you COMPLETELY dismiss the presence of STRATEGY in an RTS game and every win or loss must therefore be attributed to balance. I am glad that you have the brainpower to determine that terran is "simply overpowered" - i just think back a couple weeks and protoss was "simply overpowered" .. There is obviously no point in arguing with you because all you will do is whine about balance; or say some rhetoric like "nerf EMP" Anyway - i really enjoyed reading the graphs, it's great to see the database translated into a visual format with some really interesting results. The Terran skew i think has a fair amount to do with new strategies that other races simply haven't figured out how exactly to handle yet - 1/1/1 for example. Everyone is very quick to yell something is OP before waiting for the people who devote their lives to this game to figure out a counter strategy. Hasn't 1-1-1 been around for quite a long time? Anyway, the graph has pretty much been Terran favored, or, at least, neutral for Terran since September (hell, the only time they've ever dipped below 50% overall was for a brief time in november), which shows that Terran has been either been comfortable or ahead in the metagame since then. What does that say about the design of Terran compared to that of other races if, since September, Terran has never really been getting owned in any matchup (besides PvT for a short time, and then KA got patched soon after)? What does it say when Terran has never really had trouble figuring out how to deal with the strategies of other races, yet is able to periodically give other races trouble with their own new strategies? That, to me, indicates design flaws in the inequality of how Terran's good design lends it to such great stability and variety of powerful strategies in comparison to other races. Yes the 1-1-1 has been there since beta. However it is how the new 1-1-1 v Protoss is a combination of two other builds the marine siege tank build and the marine banshee raven builds. It effectivly stops most of what Protoss can do with the pdd and tank splash. I also agree that there is an inequality of how well Terran was made. Since the other two races require more time and or money to get the variety of units that is not a easy to scout. | ||
Darclite
United States1021 Posts
On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() | ||
jere
United States121 Posts
On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. They allow you to harass, but more importantly they allow you to create ~30 supply of zealots instantly, anywhere. Zealots with charge and passive 4 armour. It's pretty fucking good. Give protoss a harass unit in HoTS, give Zerg a defensive unit or buff queens. Then everyone stfu for 6 months and figure it out. Once they "fix" the glaring weaknesses in Protoss and Zerg, Terran will be the hardest race to play. Again :D. I shall enjoy my podium. ~ 30 supply of Zealots is 15 warpgates. Unless it it the late game with armies close to max that wont happen or the Protoss has been building only warpgates all game and been pushing it for this in the mid game. | ||
Plansix
United States60190 Posts
On August 08 2011 08:58 Darclite wrote: Show nested quote + On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. | ||
Fission
Canada1184 Posts
On August 08 2011 09:32 Plansix wrote: Show nested quote + On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Yeah, you're right. Why try anything new when you can just sulk in a corner with a defeatist attitude? It's sooooooooooo much easier than trying to do anything original or difficult. | ||
HolyArrow
United States7116 Posts
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Zuxo
Sweden395 Posts
On August 08 2011 09:43 HolyArrow wrote: Warp prisms are actually only slightly weaker than a medivac. 10 less HP, 1 less armor. I think the main problem arises from how the units Protoss has to drop with just are far less efficient in terms of being able to kill workers - Stalkers kill them too slowly, workers can just run away from Zealots, and once the MM gets there to defend the drop, you have to run away, since stimmed MM will destroy a small Stalker/Zealot group if microed well. The medivac complements the Terran drop by healing the bio that it drops. The Warp Prism can complement a drop by warping in more units, but if your Warp Prism was full to begin with, you're not leaving with everything - you'd have to leave some units behind. I'd certainly be open to some sort of drop involving Sentries and Zealots so workers can't escape, though, and I think that needs to be explored more. Yeah have been doing that. It is quite effective however you need more force fields then you think to trap the scvs/drones. So if you don't kill a-lot of workers you will have lost alot more gas/minerals then the opponent. The thing is as you said that Protoss units are far less efficient against workers. | ||
Zealot Lord
Hong Kong744 Posts
On August 08 2011 05:47 HolyArrow wrote: Show nested quote + On August 08 2011 05:30 kodas wrote: On August 08 2011 05:22 Yaotzin wrote: On August 08 2011 05:00 MonsieurGrimm wrote: holy hell and people call zerg the whiner race D: ? This is nothing compared to the endless streams of Zerg whine that happened over the months, despite Protoss currently being nearly as shit as Zerg was at their worst (scv allin, 2proxy gate, close positions etc etc). Dunno if it's even whine when it's so obvious subjectively (watch GSL vPs and laugh), and is also reflected in the data. Protoss is just shitty. You whine an awful lot, I see you in LR thread all the time complaining about everything really, Protoss isn't doing terrible everywhere but Korea. Quit exasperating it. In other words, Protoss is doing terrible in the only place that really matters, if we accept Korea as representing the highest levels of play. The big difference between Protoss whining and Zerg whining is that Protoss have fallacious myths about being OP/easy to play associated with them, which amplifies the annoyance people feel when Protoss performs badly in how it adds insult to injury from the sheer contradiction of it all. This imo - when majority of toss players are struggling and still they get their race called OP/easy to play, its just pretty infuriating. Is toss right now as weak as zerg was in the first few months? maybe, maybe not, but one things for sure is that I know pretty much nobody ever beat them down further by calling zerg too strong/easy to play back when they lost often. In the end, I guess it would just be nice if non-protoss players finally give the recognition that it does take a ton of skill to play protoss at a high level. | ||
Martacus
25 Posts
1) Both players are bad, so terran rolls toss in the early game with a marauder heavy army 2) Both players are bad but toss has learnt early defence, toss survives to late game and rolls terran 3) Both players are ok, and its on a dice roll, later the game gets more chance toss has vs Bio balls, more likely to lose to mech 4) Both players are pros, and the pattern of gateway units into collossi into high templar is so predictable T gets vikings in time for collossi meaning close defeat for toss army, tech switch to templar predicted with tech switch to ghost, good EMPs for an absolute facerolling 5) Both pros, mistimed tech switch, storms land and smush terrans face. The matchup is so knife edge compared to other MUs (1 or 2 storms vs 1 or 2 emps literally decides most high level games) that the win rate is erratic, but unfortunately its more often the case that terrans get the easy win cos EMP is easier to use than feedback (higher health unit with cloak plus AoE not target...) i feel some changes to EMP would sort this out, even when I use it as T I feel like its too good...perhaps make the damage to shields the same but the AoE mana drain smaller, I don't know, I'd hate to be in charge of balance, its near impossible to get right haha. On August 08 2011 09:39 Fission wrote: Show nested quote + On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Yeah, you're right. Why try anything new when you can just sulk in a corner with a defeatist attitude? It's sooooooooooo much easier than trying to do anything original or difficult. Or you could start playing toss or random and see what its like? I play random, and the whines (not that protoss have ever really been whining despite win rate stats) are justified. Terran drops are far better, and even dustin browder acknowledges terran are far more "complete", as he puts it, than the other races, they are versatile and strong. Not necessarily OP, but just...better designed. Warp prism drops just suck, especially after storm nerf, and prisms take up valuable robo build time, since without immortals/collossi in early robo based games terrans stomp toss. Once HotS comes out, if toss get a raider/harass unit like browder was saying, this issue may be solved. You try make warp prisms work vs a decent T... | ||
zhurai
United States5660 Posts
On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O Blue Flame Hellions | ||
Plansix
United States60190 Posts
On August 08 2011 09:39 Fission wrote: Show nested quote + On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Yeah, you're right. Why try anything new when you can just sulk in a corner with a defeatist attitude? It's sooooooooooo much easier than trying to do anything original or difficult. Classic, the argument that is unbeatable. Just do better. Be more creative. That can be good, but no one has figured out how yet. Just find a way to use the flying-transport filled with expensive units against the races with the strongest, cheapest anti-air unit in the game. Stop whining and take this unit that everyone says is pretty bad and make it good. If the argument were more like - I think protoss could slip a warp prism in between colossi. It may not be as awesome as medivac drops, but it would force the terran to leave units a home. I could argue against this and its not worth the price and risk of the additional units. But the argument above, not much useful or helpful. Its like the first argument. Try using warp prisms. | ||
Falcor
Canada894 Posts
On August 08 2011 09:32 Plansix wrote: Show nested quote + On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. it almost reminds me of when protoss told zergs to use nydus... | ||
EchoZ
Japan5041 Posts
On August 08 2011 10:13 zhurai wrote: Show nested quote + On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O Blue Flame Hellions They were quite the show at MLG. | ||
SniXSniPe
United States1938 Posts
On August 08 2011 09:32 Plansix wrote: Show nested quote + On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Because late game you can't use them to warp in DTs (or units period), do hit and run with storm, drop archons, drop a Colossus even? Not to mention they are EXTREMELY fast with the speed boost upgraded. A while back nobody use to use pure Mech in TvT. Now you see it quite often. I suggest you start practicing creative play. | ||
Sabu113
United States11040 Posts
On August 08 2011 10:54 SniXSniPe wrote: Show nested quote + On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Because late game you can't use them to warp in DTs (or units period), do hit and run with storm, drop archons, drop a Colossus even? Not to mention they are EXTREMELY fast with the speed boost upgraded. A while back nobody use to use pure Mech in TvT. Now you see it quite often. I suggest you start practicing creative play. I recommend you read at least some of the thread before you post your opinion. | ||
Fig
United States1324 Posts
On August 08 2011 10:54 SniXSniPe wrote: Show nested quote + On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Because late game you can't use them to warp in DTs (or units period), do hit and run with storm, drop archons, drop a Colossus even? Not to mention they are EXTREMELY fast with the speed boost upgraded. A while back nobody use to use pure Mech in TvT. Now you see it quite often. I suggest you start practicing creative play. Did you notice the gas costs and tech requirements of the units you just listed? Yes those are interesting ideas, and all of them have been tried. (some successfully, like DTs) Unfortunately these are all late game tactics that are very costly, and therefore risky, and usually will end up with the toss losing more than they kill. Compare them to dropping marines or banes, which do huge damage if not noticed immediately, and cost very little. Yes warp prisms can be used for some things, but loading up a colossus into a speed prism is not going to be nearly as effective as dropping 8 marines out of a medivac. We need something a toss can drop early that costs a reasonable amount and is effective at harassing. | ||
TheRabidDeer
United States3806 Posts
On August 08 2011 09:43 HolyArrow wrote: Warp prisms are actually only slightly weaker than a medivac. 10 less HP, 1 less armor. I think the main problem arises from how the units Protoss has to drop with just are far less efficient in terms of being able to kill workers - Stalkers kill them too slowly, workers can just run away from Zealots, and once the MM gets there to defend the drop, you have to run away, since stimmed MM will destroy a small Stalker/Zealot group if microed well. The medivac complements the Terran drop by healing the bio that it drops. The Warp Prism can complement a drop by warping in more units, but if your Warp Prism was full to begin with, you're not leaving with everything - you'd have to leave some units behind. I'd certainly be open to some sort of drop involving Sentries and Zealots so workers can't escape, though, and I think that needs to be explored more. The problem with warp prisms is that 3 stimmed marines (without any other upgrades) will kill a warp prism that is already in phase mode before anything warps in. And, like you say... nothing that protoss has that comes from them is really THAT dangerous... or is too expensive for a suicide mission. | ||
Suc
Australia1569 Posts
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Noocta
France12578 Posts
On August 08 2011 11:13 Suc wrote: To me, PvZ looks like zerg dominates protoss, then protoss figures out some new sick build, timing or gimmicky thing and dominates zerg. Then after a little bit of time, zerg figures out that strat and goes back to dominating protoss. And so the cycle seems to repeat. Yeah. And it's the same in TvZ, like the new BFH style is what making the TvZ ratio going out of the 50% balance again. And that's pretty much why i think zerg is the best race in the game, because when zerg will have every timings figured out, i don't know what terran, and specialy protoss will play. :o | ||
Medrea
10003 Posts
On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. They allow you to harass, but more importantly they allow you to create ~30 supply of zealots instantly, anywhere. Zealots with charge and passive 4 armour. It's pretty fucking good. Give protoss a harass unit in HoTS, give Zerg a defensive unit or buff queens. Then everyone stfu for 6 months and figure it out. Once they "fix" the glaring weaknesses in Protoss and Zerg, Terran will be the hardest race to play. Again :D. I shall enjoy my podium. 30 supply of zealots. Wat? | ||
snajper
48 Posts
On August 08 2011 11:13 Suc wrote: To me, PvZ looks like zerg dominates protoss, then protoss figures out some new sick build, timing or gimmicky thing and dominates zerg. Then after a little bit of time, zerg figures out that strat and goes back to dominating protoss. And so the cycle seems to repeat. Well is still think that infestor is overpowered. It has 3 ofesive, pretty strong spells, and Fungal on top of that stuns you and deals HUGE dmg. Don't get me wrong, I'm playing zerg, but it just deals huge dmg and stuns you at the same time Infested terrans are sick as well. | ||
SafeAsCheese
United States4924 Posts
On August 08 2011 11:15 Noocta wrote: Show nested quote + On August 08 2011 11:13 Suc wrote: To me, PvZ looks like zerg dominates protoss, then protoss figures out some new sick build, timing or gimmicky thing and dominates zerg. Then after a little bit of time, zerg figures out that strat and goes back to dominating protoss. And so the cycle seems to repeat. Yeah. And it's the same in TvZ, like the new BFH style is what making the TvZ ratio going out of the 50% balance again. And that's pretty much why i think zerg is the best race in the game, because when zerg will have every timings figured out, i don't know what terran, and specialy protoss will play. :o Terran has always, since the release of SC2, been stronger than zerg. The fact that it took them a year to be forced to make hellions, ravens, thors, etc is pretty interesting ![]() The "new builds" they find like BFH/marine lifts actually put them in the 55-60% win rate range, not 50%. | ||
kineSiS-
Korea (South)1068 Posts
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SniXSniPe
United States1938 Posts
On August 08 2011 10:59 Sabu113 wrote: Show nested quote + On August 08 2011 10:54 SniXSniPe wrote: On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Because late game you can't use them to warp in DTs (or units period), do hit and run with storm, drop archons, drop a Colossus even? Not to mention they are EXTREMELY fast with the speed boost upgraded. A while back nobody use to use pure Mech in TvT. Now you see it quite often. I suggest you start practicing creative play. I recommend you read at least some of the thread before you post your opinion. I recommend you realize my response was towards his post. Point is, late game Protoss drop play has more potential compared to Terran late game dropping. On August 08 2011 11:04 Fig wrote: Show nested quote + On August 08 2011 10:54 SniXSniPe wrote: On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Because late game you can't use them to warp in DTs (or units period), do hit and run with storm, drop archons, drop a Colossus even? Not to mention they are EXTREMELY fast with the speed boost upgraded. A while back nobody use to use pure Mech in TvT. Now you see it quite often. I suggest you start practicing creative play. Did you notice the gas costs and tech requirements of the units you just listed? Yes those are interesting ideas, and all of them have been tried. (some successfully, like DTs) Unfortunately these are all late game tactics that are very costly, and therefore risky, and usually will end up with the toss losing more than they kill. Compare them to dropping marines or banes, which do huge damage if not noticed immediately, and cost very little. Yes warp prisms can be used for some things, but loading up a colossus into a speed prism is not going to be nearly as effective as dropping 8 marines out of a medivac. We need something a toss can drop early that costs a reasonable amount and is effective at harassing. Early drop play is not hard to stop. Templars can wipe out 20+ SCVs and load up and escape in an instant. Archons with proper upgrades will annihilate a worker line pretty fast (could even use sentry incorporation into drops). It's not like a Protoss player wouldn't at least leave a cannon or a unit by their mineral line, right? | ||
Phant
United States737 Posts
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Fig
United States1324 Posts
On August 08 2011 11:18 SniXSniPe wrote: Show nested quote + On August 08 2011 10:59 Sabu113 wrote: On August 08 2011 10:54 SniXSniPe wrote: On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Because late game you can't use them to warp in DTs (or units period), do hit and run with storm, drop archons, drop a Colossus even? Not to mention they are EXTREMELY fast with the speed boost upgraded. A while back nobody use to use pure Mech in TvT. Now you see it quite often. I suggest you start practicing creative play. I recommend you read at least some of the thread before you post your opinion. I recommend you realize my response was towards his post. Point is, late game Protoss drop play has more potential compared to Terran late game dropping. Show nested quote + On August 08 2011 11:04 Fig wrote: On August 08 2011 10:54 SniXSniPe wrote: On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Because late game you can't use them to warp in DTs (or units period), do hit and run with storm, drop archons, drop a Colossus even? Not to mention they are EXTREMELY fast with the speed boost upgraded. A while back nobody use to use pure Mech in TvT. Now you see it quite often. I suggest you start practicing creative play. Did you notice the gas costs and tech requirements of the units you just listed? Yes those are interesting ideas, and all of them have been tried. (some successfully, like DTs) Unfortunately these are all late game tactics that are very costly, and therefore risky, and usually will end up with the toss losing more than they kill. Compare them to dropping marines or banes, which do huge damage if not noticed immediately, and cost very little. Yes warp prisms can be used for some things, but loading up a colossus into a speed prism is not going to be nearly as effective as dropping 8 marines out of a medivac. We need something a toss can drop early that costs a reasonable amount and is effective at harassing. Early drop play is not hard to stop. Templars can wipe out 20+ SCVs and load up and escape in an instant. Archons with proper upgrades will annihilate a worker line pretty fast (could even use sentry incorporation into drops). It's not like a Protoss player wouldn't at least leave a cannon or a unit by their mineral line, right? umm I guess you didn't read my post, since your response has nothing to do with it. | ||
SniXSniPe
United States1938 Posts
On August 08 2011 11:29 Fig wrote: Show nested quote + On August 08 2011 11:18 SniXSniPe wrote: On August 08 2011 10:59 Sabu113 wrote: On August 08 2011 10:54 SniXSniPe wrote: On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Because late game you can't use them to warp in DTs (or units period), do hit and run with storm, drop archons, drop a Colossus even? Not to mention they are EXTREMELY fast with the speed boost upgraded. A while back nobody use to use pure Mech in TvT. Now you see it quite often. I suggest you start practicing creative play. I recommend you read at least some of the thread before you post your opinion. I recommend you realize my response was towards his post. Point is, late game Protoss drop play has more potential compared to Terran late game dropping. On August 08 2011 11:04 Fig wrote: On August 08 2011 10:54 SniXSniPe wrote: On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Because late game you can't use them to warp in DTs (or units period), do hit and run with storm, drop archons, drop a Colossus even? Not to mention they are EXTREMELY fast with the speed boost upgraded. A while back nobody use to use pure Mech in TvT. Now you see it quite often. I suggest you start practicing creative play. Did you notice the gas costs and tech requirements of the units you just listed? Yes those are interesting ideas, and all of them have been tried. (some successfully, like DTs) Unfortunately these are all late game tactics that are very costly, and therefore risky, and usually will end up with the toss losing more than they kill. Compare them to dropping marines or banes, which do huge damage if not noticed immediately, and cost very little. Yes warp prisms can be used for some things, but loading up a colossus into a speed prism is not going to be nearly as effective as dropping 8 marines out of a medivac. We need something a toss can drop early that costs a reasonable amount and is effective at harassing. Early drop play is not hard to stop. Templars can wipe out 20+ SCVs and load up and escape in an instant. Archons with proper upgrades will annihilate a worker line pretty fast (could even use sentry incorporation into drops). It's not like a Protoss player wouldn't at least leave a cannon or a unit by their mineral line, right? umm I guess you didn't read my post, since your response has nothing to do with it. Let me break things down for you then so you can understand it in fact does. I replied early drop play is not hard to stop in regards to your last comment. Protoss can do early drop play ( though certainly not as well as Terran drop play). The second paragraph responded to your comment basically saying that dropping archons/HTs/etc. was very 'costly' and 'risky'. 1 archon is 100 Minerals, 300 gas (or 2 HT is 100 Minerals, 300 gas). The amount of damage HTs can do VS a marine drop later on in the game is quite different (obviously storm>scvs). A marine/medivac drop requires more minerals (500 Minerals, 100 gas) which is less gas, but is also much more easier to snipe. Protoss could have blink/phoenix, while medivacs are exceptionally slow (though warp prisms aren't that fast without speed upgrade). A solid Protoss player would have put pylons in key positions (if they have no observers) to catch medivacs with marines. Running away your probes from marines is much easier than running from a fast storm. Point being, Protoss is not a race that relies on drop play,in most games (though they very much could use it to their advantage). Warp-in, placing cannons are all simple useful methods of responding to drops, or simple positioning of observers on the map. A Protoss player does not need to rely on drops, but rather invest in tech. Terran uses drops to try to out-macro their opponent as a result of attempting economic damage. But against any decent player, an 8-marine medivac drop should never really see more than 7-10 probe kills. | ||
Plansix
United States60190 Posts
On August 08 2011 11:44 SniXSniPe wrote: Show nested quote + On August 08 2011 11:29 Fig wrote: On August 08 2011 11:18 SniXSniPe wrote: On August 08 2011 10:59 Sabu113 wrote: On August 08 2011 10:54 SniXSniPe wrote: On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Because late game you can't use them to warp in DTs (or units period), do hit and run with storm, drop archons, drop a Colossus even? Not to mention they are EXTREMELY fast with the speed boost upgraded. A while back nobody use to use pure Mech in TvT. Now you see it quite often. I suggest you start practicing creative play. I recommend you read at least some of the thread before you post your opinion. I recommend you realize my response was towards his post. Point is, late game Protoss drop play has more potential compared to Terran late game dropping. On August 08 2011 11:04 Fig wrote: On August 08 2011 10:54 SniXSniPe wrote: On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Because late game you can't use them to warp in DTs (or units period), do hit and run with storm, drop archons, drop a Colossus even? Not to mention they are EXTREMELY fast with the speed boost upgraded. A while back nobody use to use pure Mech in TvT. Now you see it quite often. I suggest you start practicing creative play. Did you notice the gas costs and tech requirements of the units you just listed? Yes those are interesting ideas, and all of them have been tried. (some successfully, like DTs) Unfortunately these are all late game tactics that are very costly, and therefore risky, and usually will end up with the toss losing more than they kill. Compare them to dropping marines or banes, which do huge damage if not noticed immediately, and cost very little. Yes warp prisms can be used for some things, but loading up a colossus into a speed prism is not going to be nearly as effective as dropping 8 marines out of a medivac. We need something a toss can drop early that costs a reasonable amount and is effective at harassing. Early drop play is not hard to stop. Templars can wipe out 20+ SCVs and load up and escape in an instant. Archons with proper upgrades will annihilate a worker line pretty fast (could even use sentry incorporation into drops). It's not like a Protoss player wouldn't at least leave a cannon or a unit by their mineral line, right? umm I guess you didn't read my post, since your response has nothing to do with it. Let me break things down for you then so you can understand it in fact does. I replied early drop play is not hard to stop in regards to your last comment. Protoss can do early drop play ( though certainly not as well as Terran drop play). The second paragraph responded to your comment basically saying that dropping archons/HTs/etc. was very 'costly' and 'risky'. 1 archon is 100 Minerals, 300 gas (or 2 HT is 100 Minerals, 300 gas). The amount of damage HTs can do VS a marine drop later on in the game is quite different (obviously storm>scvs). A marine/medivac drop requires more minerals (500 Minerals, 100 gas) which is less gas, but is also much more easier to snipe. Protoss could have blink/phoenix, while medivacs are exceptionally slow (though warp prisms aren't that fast without speed upgrade). A solid Protoss player would have put pylons in key positions (if they have no observers) to catch medivacs with marines. Running away your probes from marines is much easier than running from a fast storm. Point being, Protoss is not a race that relies on drop play,in most games (though they very much could use it to their advantage). Warp-in, placing cannons are all simple useful methods of responding to drops, or simple positioning of observers on the map. A Protoss player does not need to rely on drops, but rather invest in tech. Terran uses drops to try to out-macro their opponent as a result of attempting economic damage. But against any decent player, an 8-marine medivac drop should never really see more than 7-10 probe kills. So does protoss not rely on drop play because they don't need it? Or did have they not used drop play because they haven't figured out a way to make it effective? I am not seeing anything useful in your comments. Its mostly just, "look I added it up and its effective." What most protoss are saying is the early and mid game units aren't worth dropping, mostly because their DSP isn't high to quickly do damage and then leave. The late game units can be effective, but the terrans economy is so robust at that point, losing 10-15 works isn't as crippling. Also, if 8 marines kills 7-10 probes, the drop paid for itself. Unless you lose the medivac, which is avoidable. So maybe the warp prism is fine, but the units protoss can drop early and mid game aren't that great at the job. | ||
-_-
United States7081 Posts
On August 08 2011 11:44 SniXSniPe wrote: Show nested quote + On August 08 2011 11:29 Fig wrote: On August 08 2011 11:18 SniXSniPe wrote: On August 08 2011 10:59 Sabu113 wrote: On August 08 2011 10:54 SniXSniPe wrote: On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Because late game you can't use them to warp in DTs (or units period), do hit and run with storm, drop archons, drop a Colossus even? Not to mention they are EXTREMELY fast with the speed boost upgraded. A while back nobody use to use pure Mech in TvT. Now you see it quite often. I suggest you start practicing creative play. I recommend you read at least some of the thread before you post your opinion. I recommend you realize my response was towards his post. Point is, late game Protoss drop play has more potential compared to Terran late game dropping. On August 08 2011 11:04 Fig wrote: On August 08 2011 10:54 SniXSniPe wrote: On August 08 2011 09:32 Plansix wrote: On August 08 2011 08:58 Darclite wrote: On August 08 2011 08:45 Techno wrote: Terran is definetly better designed than the other 2 races. With the new chargelot/armour upgrade focus toss, I see no reason for Protoss balance whines. Try using warp prisms. Sorry, I was reading what you said but the warp prism died so I stopped ![]() Little known fact, clicking on warp prisms kills them too. Also, if a marine thinks about a warp prism, it dies. I love when terrans comment saying that Protoss "should just use more war prisms". Like everyone hasn't been trying. What should we load up in them? 4 zealots? 2 zealots and 2 stalkers? 2 immortals? Do any of those unit combinations sound scary? Do any of them sound like 8 stimmed marines with +1? Seriously, we would all like to use more warp prisms. Sadly, they are very limited in the current meta game and don't have a lot of uses. Because late game you can't use them to warp in DTs (or units period), do hit and run with storm, drop archons, drop a Colossus even? Not to mention they are EXTREMELY fast with the speed boost upgraded. A while back nobody use to use pure Mech in TvT. Now you see it quite often. I suggest you start practicing creative play. Did you notice the gas costs and tech requirements of the units you just listed? Yes those are interesting ideas, and all of them have been tried. (some successfully, like DTs) Unfortunately these are all late game tactics that are very costly, and therefore risky, and usually will end up with the toss losing more than they kill. Compare them to dropping marines or banes, which do huge damage if not noticed immediately, and cost very little. Yes warp prisms can be used for some things, but loading up a colossus into a speed prism is not going to be nearly as effective as dropping 8 marines out of a medivac. We need something a toss can drop early that costs a reasonable amount and is effective at harassing. Early drop play is not hard to stop. Templars can wipe out 20+ SCVs and load up and escape in an instant. Archons with proper upgrades will annihilate a worker line pretty fast (could even use sentry incorporation into drops). It's not like a Protoss player wouldn't at least leave a cannon or a unit by their mineral line, right? umm I guess you didn't read my post, since your response has nothing to do with it. Let me break things down for you then so you can understand it in fact does. I replied early drop play is not hard to stop in regards to your last comment. Protoss can do early drop play ( though certainly not as well as Terran drop play). The second paragraph responded to your comment basically saying that dropping archons/HTs/etc. was very 'costly' and 'risky'. 1 archon is 100 Minerals, 300 gas (or 2 HT is 100 Minerals, 300 gas). The amount of damage HTs can do VS a marine drop later on in the game is quite different (obviously storm>scvs). A marine/medivac drop requires more minerals (500 Minerals, 100 gas) which is less gas, but is also much more easier to snipe. Protoss could have blink/phoenix, while medivacs are exceptionally slow (though warp prisms aren't that fast without speed upgrade). A solid Protoss player would have put pylons in key positions (if they have no observers) to catch medivacs with marines. Running away your probes from marines is much easier than running from a fast storm. Point being, Protoss is not a race that relies on drop play,in most games (though they very much could use it to their advantage). Warp-in, placing cannons are all simple useful methods of responding to drops, or simple positioning of observers on the map. A Protoss player does not need to rely on drops, but rather invest in tech. Terran uses drops to try to out-macro their opponent as a result of attempting economic damage. But against any decent player, an 8-marine medivac drop should never really see more than 7-10 probe kills. I know you're probably going to get defensive (and I'm not going to comment on game balance), but your analysis of dropping in the past few posts has been very wrong. Specifically what is flawed is your talk about ht drops. 1) That's a suicide mission. It's got to be late game for an HT drop (or terr will just roll you), and then terr will likely have vikings either because you went coli, or if you went templar he'll be expecting the colli switch. 2) When you compare ht and marine/mar drops you ignore the fact that hts can't attack buildings. If you run your probes, he kills your tech. If terr gets ht dropped, he runs his scvs and you pick up and leave or you lose your wp and temp. 3) Templars in sc2 do not tear up scv lines. You don't need great reaction time to avoid the storm. SCVs can sit under, chill, then run away. Also, b/c of the way scvs mine they actually have to leave and reenter the storm. Not saying HT drops don't work (if you're getting a shuttle to avoid EMP, and that shuttle happens upon a mineral line it can be ok), but just your analysis of them and comparison to T drops is wrong. And don't talk about dropping coli. It's one per wp, and they can't kill scvs b/c of the way their damage works now. You probably weren't being serious, but you gave people who disagree with you a huge opp to just point and laugh. Let me get this straight, you're going rob and coli. This means he's going to get a fleet of vikings. Then you try and coli drop? That's a horrible idea. Also, solid protoss can't always have obs and pylons around the map. I'm sure you know about the rob issue. Can't build obs and coli at the same time. And if you don't have map control, you can't hve pylons on the map. Just that simple. Basically, I'm not telling you P drops can't work (DT warp ins are good). And I'm not telling you T is imba. I'm just telling you that a lot of the stuff you said is incorrect. | ||
Stipulation
United States587 Posts
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pwadoc
271 Posts
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Drowsy
United States4876 Posts
It's incredibly frustrating and there's a lot of times where I lose a pvz and I look back and feel like there was very little I could have done to achieve a different outcome. In pvt, it's usually quite easy to tell where, why, and when you lost a game. I am a little curious about the carrier/stalker style Mana has been playing in his pvz on his stream. Maybe this is the breakthrough needed to turn around pvz. | ||
Die4Ever
United States17601 Posts
On August 08 2011 12:18 pwadoc wrote: You can't compare terran drops and protoss drops. Terran dropships are faster, don't require a speed upgrade, heal the units they drop, and drop units that intelligently spread their fire, don't overkill, and out-dps gateway units. This is an interesting point. I wonder if the stalker lasers moved faster maybe they would overkill less? | ||
pwadoc
271 Posts
On August 08 2011 12:20 Die4Ever wrote: Show nested quote + On August 08 2011 12:18 pwadoc wrote: You can't compare terran drops and protoss drops. Terran dropships are faster, don't require a speed upgrade, heal the units they drop, and drop units that intelligently spread their fire, don't overkill, and out-dps gateway units. This is an interesting point. I wonder if the stalker lasers moved faster maybe they would overkill less? I think a better solution would be to address the marine rate of fire/dps/targetting AI. | ||
Jesushooves
Canada553 Posts
On August 08 2011 12:09 Stipulation wrote: Wait does this mean ![]() ![]() Protoss allins, by comparison...are extremely weak >.> 3 gate void, 4 gate blink stalker, 3 gate robo immortal pushes are all extremely strong and viable vs FE terran. I don't think terran has that many options vs toss, it feels like a lot of the time just bio expand or 1/1/1 allin are the only builds that seem viable at all. Goody has had some success vs protoss with mech but I haven't seen anyone else use it effectively. I think terran is most complete as a race because of the fact that you are constantly producing units throughout the game, while protoss has weak points pre-wg and zerg can be vulnerable while droning. This would also explain the continued success of terran in tournaments and the slight terran favoring in matchups currently. | ||
Drowsy
United States4876 Posts
On August 07 2011 10:13 dooraven wrote: That 38% win rate is pretty much due to the fact that Terrans have been using the 111 all month on non large maps and protoss haven't learnt to effectively deal with it yet. Hate to say it, but I agree. There's been a rise in 1 base terran play, but protosses are continuing with FE happy play. 2 gate robo can melt most of those builds. | ||
Ryder.
1117 Posts
Yeah sure the metagame changes, but if you look at the graphs toss has been below the other races since around April (slightly before then in Korea). That was 4 months ago, which is quite a long time considering the game is barely a year old. Though I guess the arguement that 'protoss players are just not as good' does make some sense...if statistically your chance of winning a game vs terran was less than 50%, why would choose toss? | ||
WindCalibur
Canada938 Posts
The problem with protoss especially in PvT is that not only are they losing to 1/1/1 builds because they need more time to figure it out, but also that the ball vs ball metagame is being shifted towards the terran as they learn to micro better and use ghosts more often. I personally think the whole shift towards archons and zeals are really hurting the protoss a lot. I do not know how many times a protoss ball mainly comprised of archons and zeals get owned by a marine heavy ball and emps. | ||
Plansix
United States60190 Posts
On August 08 2011 12:33 Drowsy wrote: Show nested quote + On August 07 2011 10:13 dooraven wrote: That 38% win rate is pretty much due to the fact that Terrans have been using the 111 all month on non large maps and protoss haven't learnt to effectively deal with it yet. Hate to say it, but I agree. There's been a rise in 1 base terran play, but protosses are continuing with FE happy play. 2 gate robo can melt most of those builds. I don't think that the 1-1-1 build is working because all protoss are going for the FE. The 1-1-1 build is extremely strong vs 1 base protoss play as well. | ||
jHERO
China167 Posts
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Jesushooves
Canada553 Posts
On August 08 2011 12:18 pwadoc wrote: You can't compare terran drops and protoss drops. Terran dropships are faster, don't require a speed upgrade, heal the units they drop, and drop units that intelligently spread their fire, don't overkill, and out-dps gateway units. Actually warp prisms are much faster than terran dropships. | ||
dooraven
Australia2820 Posts
On August 08 2011 12:39 Plansix wrote: Show nested quote + On August 08 2011 12:33 Drowsy wrote: On August 07 2011 10:13 dooraven wrote: That 38% win rate is pretty much due to the fact that Terrans have been using the 111 all month on non large maps and protoss haven't learnt to effectively deal with it yet. Hate to say it, but I agree. There's been a rise in 1 base terran play, but protosses are continuing with FE happy play. 2 gate robo can melt most of those builds. I don't think that the 1-1-1 build is working because all protoss are going for the FE. The 1-1-1 build is extremism strong vs 1 base protoss play as well. ! gate FE is the best way to deal with this. Kind of stupid that the best way to deal with an allin is to be greedy. | ||
HolyArrow
United States7116 Posts
On August 08 2011 12:39 jHERO wrote: heya guys, i know this looks awful for protoss, but look in feb when protoss had really good win rate vs t, i mean, lets take a look at the graph, its like the s&p 500, it fluctulates, who knows if toss is going to bouce back up soon? That was when Toss still had KA. Since then, Protoss has never gone above a 50% winrate vT. | ||
sjschmidt93
United States2518 Posts
On August 08 2011 12:33 Drowsy wrote: Show nested quote + On August 07 2011 10:13 dooraven wrote: That 38% win rate is pretty much due to the fact that Terrans have been using the 111 all month on non large maps and protoss haven't learnt to effectively deal with it yet. Hate to say it, but I agree. There's been a rise in 1 base terran play, but protosses are continuing with FE happy play. 2 gate robo can melt most of those builds. And anything but an all in "melts" 2 gate robo. | ||
Ryder.
1117 Posts
On August 08 2011 12:39 Jesushooves wrote: Show nested quote + On August 08 2011 12:18 pwadoc wrote: You can't compare terran drops and protoss drops. Terran dropships are faster, don't require a speed upgrade, heal the units they drop, and drop units that intelligently spread their fire, don't overkill, and out-dps gateway units. Actually warp prisms are much faster than terran dropships. They are the same speed until you upgrade them. All his other points stand though. | ||
Plansix
United States60190 Posts
On August 08 2011 12:39 Jesushooves wrote: Show nested quote + On August 08 2011 12:18 pwadoc wrote: You can't compare terran drops and protoss drops. Terran dropships are faster, don't require a speed upgrade, heal the units they drop, and drop units that intelligently spread their fire, don't overkill, and out-dps gateway units. Actually warp prisms are much faster than terran dropships. They go the exact same speed if they are not upgraded. The speed upgrade for obs is a better investment and its comes from the same building(along with thermal lace). | ||
SoLaR[i.C]
United States2969 Posts
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lizzard_warish
589 Posts
On August 08 2011 12:40 dooraven wrote: Nah, its just the mechanics of RTS games and was true for BW, as well as other matchups in sc2. Its not stupid, it certainly is counter intuitive. Show nested quote + On August 08 2011 12:39 Plansix wrote: On August 08 2011 12:33 Drowsy wrote: On August 07 2011 10:13 dooraven wrote: That 38% win rate is pretty much due to the fact that Terrans have been using the 111 all month on non large maps and protoss haven't learnt to effectively deal with it yet. Hate to say it, but I agree. There's been a rise in 1 base terran play, but protosses are continuing with FE happy play. 2 gate robo can melt most of those builds. I don't think that the 1-1-1 build is working because all protoss are going for the FE. The 1-1-1 build is extremism strong vs 1 base protoss play as well. ! gate FE is the best way to deal with this. Kind of stupid that the best way to deal with an allin is to be greedy. | ||
Crisco
1170 Posts
On August 08 2011 12:43 SoLaR[i.C] wrote: The only thing that one can deduce from these graphs is that making inferences based on a single month's results is utterly pointless. Exactly. Someone will innovate a new playstyle for PvT at one point or another that will completely shift the metagame once again. It's just a game of tug o war. Mapping this trend over the long run... may help identify weaknesses in races though | ||
HolyArrow
United States7116 Posts
On August 08 2011 12:43 SoLaR[i.C] wrote: The only thing that one can deduce from these graphs is that making inferences based on a single month's results is utterly pointless. No. One can deduce other things. One can also look at Terran winrates compared to those of other races and confirm that, at worst for Terran, they break even near 50%, and, at best, they have a ton of nice spikes in winrates ranging from the high 50s to low 60s. Meanwhile, look at the other races: Zerg and Protoss are pretty even against each other, fluctuating wildly and pretty evenly (though it's easy to see that Zerg spikes have almost always been greater). ZvT is perhaps the most depressing since it's easy to see that it's mostly been a huge period of Terran dominance with smaller portions of equality. Instead of focusing on this month alone, it's quite revealing to look at the entire graph since it spans all the way to September. | ||
SxYSpAz
United States1451 Posts
On August 07 2011 09:51 Darclite wrote: It's funny, I'm not as bothered as much by Protoss being weak as I am by people telling me how OP it is. Omg that's so true. If it's weak now, we'll find something in the metagame that will bump us back up. If it is (and i'm not at all saying it is) imbalanced, blizzard will eventually patch things up. so no need to bitch. except about marine tank banshee. bitch... and don't stop. I wouldn't be surprised if this is a huge majority of the reason T is p-p-pwning P. I see this build in 1 of around 4 pvt matches. But yeah, let's give the rest some time. Edit: On August 08 2011 12:42 Ryder. wrote: Show nested quote + On August 08 2011 12:39 Jesushooves wrote: On August 08 2011 12:18 pwadoc wrote: You can't compare terran drops and protoss drops. Terran dropships are faster, don't require a speed upgrade, heal the units they drop, and drop units that intelligently spread their fire, don't overkill, and out-dps gateway units. Actually warp prisms are much faster than terran dropships. They are the same speed until you upgrade them. All his other points stand though. okay, why do you have my name? and u play protoss? we're so awesome ![]() | ||
thezergk
United States492 Posts
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Skwid1g
United States953 Posts
On August 07 2011 10:08 awesomoecalypse wrote: Show nested quote + yes that means that zergs looks waaaay better than they are because of nestea and losira They undoubtedly have some influence, but should they somehow be ignored because they're good. Should we ignore MC's results when evaluating Toss? If a race's best player is capable of dominating the way Nestea does, then thats useful to know for balance purposes, because it means that at the very highest skill level we can at the very least say the race is not UP. Like, towards the end of Savior's peak he was really the only Zerg stomping everybody, but simply because he was kicking everyone's ass, no one would ever try to claim Zerg was UP in any way (until Bisu showed up, but thats a different story). That logic is kind of dumb. Just because someone is stomping with a race doesn't mean it's not UP, nor does it mean it's OP. Nestea could just be THAT much better than the competition. Honestly this graph doesn't mean all that much, just fun to look at. A lot of good Terrans have switched and the Korean Terrans are very refined. Honestly the only thing that makes the graph look bad is the TvP, which I'd blame at least in part on the marine/tank/banshee all-in. | ||
Drowsy
United States4876 Posts
On August 07 2011 17:11 wolfe wrote: I all honesty I feel like these statistics are doing more harm than good atm. It's just leading to a lot of QQing and balance whining. This is a small sample size of the top players and as we can see it can vary drastically based on the meta. Drawing conclusions here only fuels rather pointless fires. No. There is no sample size here. Nobody in their right mind is setting this up as population = ladder population and sample = top tournament players. At this point, the population being examined is top tournament games. You have no sample because your data corresponds to the entire population, which is nearly 20k games and is more than enough. This would still realistically be suitable in examining the balance of upper masters/gm as well, where a whole lot of teamliquid posters are. (and if you're not there then don't even worry about balance). | ||
Amui
Canada10567 Posts
On August 08 2011 12:42 sjschmidt93 wrote: Show nested quote + On August 08 2011 12:33 Drowsy wrote: On August 07 2011 10:13 dooraven wrote: That 38% win rate is pretty much due to the fact that Terrans have been using the 111 all month on non large maps and protoss haven't learnt to effectively deal with it yet. Hate to say it, but I agree. There's been a rise in 1 base terran play, but protosses are continuing with FE happy play. 2 gate robo can melt most of those builds. And anything but an all in "melts" 2 gate robo. Actually the 1-1-1 allin soft counters any robo build, but it's our goto safe build if we can't see what terran is doing. A bunker with 3 marines inside could be anything, especially if T just hides the rest of his units. On the earlier pages, the people who say colossus drops are dumb. I rarely ever see a terran attempt to engage a protoss army with 2+ colossi without vikings, and guess what colossus drops don't shoot?(up) Even storm drops aren't that good against terran/zerg. Storm does damage in 10 damage ticks. It takes 2.5 seconds in a storm to kill terran/zerg workers in the AoE. Assuming equal reaction time from all the races, you know what you can do against a storm drop that you can't do as effectively against MM drops and bane/ling drops? run. I feel like storm drops against terran are good simply because terrans aren't used to having to monitor the minimap like a hawk against protoss. Nerfing the 1/1/1 allin would probably entail making it's damage 10+3 against light. That way they wouldn't beat stalkers 1v1. Banshees still serve the same role in TvT - punishing meching terrans without air control, and TvZ I guess roach rushes against cloak banshee would be more scary. | ||
flowSthead
1065 Posts
That is the reason I especially dislike Zergs who whine. Not because they aren't right, but because their anger was always misplaced. Fucking Protoss has to always be the bad guy just because we don't have mouths. Man, do you know how much I miss ice cream now that I'm a Protoss? No empathy at all. On a serious note, I don't think Protoss is UP, or Terran is OP. I think it's too early to tell. I would love a new harass unit for Protoss in the next expansion, but things are fine for now. I do like data though, and the graphs are pretty so mad props to that. | ||
Clog
United States950 Posts
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ZenithM
France15952 Posts
On August 08 2011 13:42 Clog wrote: By my math, the KR PvT data that everyone is talking about is around 8 games away from being 45-55, which is considered as approximately balanced. Protoss probably is weak here, but man, I hate having so little data. And like a lot of people have been saying, a lot of terrans have been winning in a similar manner - one basing it up. Would like to see more time for pro P's to find out ways to handle those all ins, although a slight P buff isn't out of the question imo You actually don't need to see these graphs to notice that 1-1-1 is screwing up Protoss lately. It's merely a numerical confirmation. Whether or not it's OP is another question, maybe top players can figure out a way to deal with it without being screwed against other openings, we'll see (or it'll be patched huhu). Still happy to play Protoss, and don't listen to those who tell you that it's the "OP herp derp A-move no micro race yo". | ||
Drowsy
United States4876 Posts
On August 08 2011 12:42 sjschmidt93 wrote: Show nested quote + On August 08 2011 12:33 Drowsy wrote: On August 07 2011 10:13 dooraven wrote: That 38% win rate is pretty much due to the fact that Terrans have been using the 111 all month on non large maps and protoss haven't learnt to effectively deal with it yet. Hate to say it, but I agree. There's been a rise in 1 base terran play, but protosses are continuing with FE happy play. 2 gate robo can melt most of those builds. And anything but an all in "melts" 2 gate robo. true : ( | ||
pwadoc
271 Posts
On August 08 2011 12:42 Ryder. wrote: Show nested quote + On August 08 2011 12:39 Jesushooves wrote: On August 08 2011 12:18 pwadoc wrote: You can't compare terran drops and protoss drops. Terran dropships are faster, don't require a speed upgrade, heal the units they drop, and drop units that intelligently spread their fire, don't overkill, and out-dps gateway units. Actually warp prisms are much faster than terran dropships. They are the same speed until you upgrade them. All his other points stand though. Sorry yes, same speed, but dropships accelerate faster. | ||
Ryder.
1117 Posts
On August 08 2011 12:43 SoLaR[i.C] wrote: The only thing that one can deduce from these graphs is that making inferences based on a single month's results is utterly pointless. But its not a single month. It is every month since April, this month just happens to be the worst. | ||
Drake
Germany6146 Posts
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skatbone
United States1005 Posts
On August 07 2011 20:00 Gheizen64 wrote: Warpgate is a mechanic that promote too much offensive advantage (all-ins) and force most gateway units to be bad. However changing how the warpgate work would be a too big of a change for Toss, until HotS at least. That aside, Blizzard should seriously consider nerfing 1-1-1. The Thor was nerfed for a lot less. This is almost as bad as looking 5-rax reapers, it's frustrating even for a viewer. Dunno how you can nerf that without making too big since Terran already feel the weakest race after midgame. Make Marine 40 hp without the shields to nerf early-game all-ins overall? Add a 5-10 secs switch time when you connect an add-on to delay all those timing? We'll see. What do you mean by "force most gateway units to be bad"? I realize there was an all-collosus-all-the-time trend in TvP for a months; but haven't we moved beyond that? Numerous pro players have pioneered styles that showcase the strength of upgraded gateway units (templar included). While the long-term viability of these styles (and current success, I guess, seeing as toss isn't faring well against T according to these stats) is still a question, the warpgate mechanic, imo, gives toss a unique late-game vs T as 20 gates allow me to bank money and hit massive resupplies. And how is T the weakest late-game race? That too, sounds like an outdated sentiment (Thorzain almost always plays for the late-game.). tl;dr I don't see how, in your reasoning, warp gate mechanics are part of the problem of toss losing a lot to terran. | ||
Z3kk
4099 Posts
Come on guys, you can do it! ^^ hehe | ||
figq
12519 Posts
P T Z 9 15 8 16 29 19 10 14 8 6 4 6 9 15 8 9 14 9 12 24 27 20 29 15 27 21 16 118 165 116 => Consistently over the whole year terrans are about 50% more represented at the top (Code S level) | ||
Toadvine
Poland2234 Posts
On August 08 2011 14:28 skatbone wrote: Show nested quote + On August 07 2011 20:00 Gheizen64 wrote: Warpgate is a mechanic that promote too much offensive advantage (all-ins) and force most gateway units to be bad. However changing how the warpgate work would be a too big of a change for Toss, until HotS at least. That aside, Blizzard should seriously consider nerfing 1-1-1. The Thor was nerfed for a lot less. This is almost as bad as looking 5-rax reapers, it's frustrating even for a viewer. Dunno how you can nerf that without making too big since Terran already feel the weakest race after midgame. Make Marine 40 hp without the shields to nerf early-game all-ins overall? Add a 5-10 secs switch time when you connect an add-on to delay all those timing? We'll see. What do you mean by "force most gateway units to be bad"? I realize there was an all-collosus-all-the-time trend in TvP for a months; but haven't we moved beyond that? Numerous pro players have pioneered styles that showcase the strength of upgraded gateway units (templar included). While the long-term viability of these styles (and current success, I guess, seeing as toss isn't faring well against T according to these stats) is still a question, the warpgate mechanic, imo, gives toss a unique late-game vs T as 20 gates allow me to bank money and hit massive resupplies. And how is T the weakest late-game race? That too, sounds like an outdated sentiment (Thorzain almost always plays for the late-game.). tl;dr I don't see how, in your reasoning, warp gate mechanics are part of the problem of toss losing a lot to terran. Imagine if Terran could reinforce bio instantly (by dropping stuff down from orbit like in the campaign) anywhere on the map. Think Marines and Marauders could stay the way they are with this option available? That is how Warpgate makes gateway units worse than they should be. | ||
Amui
Canada10567 Posts
On August 08 2011 16:14 Toadvine wrote: Show nested quote + On August 08 2011 14:28 skatbone wrote: On August 07 2011 20:00 Gheizen64 wrote: Warpgate is a mechanic that promote too much offensive advantage (all-ins) and force most gateway units to be bad. However changing how the warpgate work would be a too big of a change for Toss, until HotS at least. That aside, Blizzard should seriously consider nerfing 1-1-1. The Thor was nerfed for a lot less. This is almost as bad as looking 5-rax reapers, it's frustrating even for a viewer. Dunno how you can nerf that without making too big since Terran already feel the weakest race after midgame. Make Marine 40 hp without the shields to nerf early-game all-ins overall? Add a 5-10 secs switch time when you connect an add-on to delay all those timing? We'll see. What do you mean by "force most gateway units to be bad"? I realize there was an all-collosus-all-the-time trend in TvP for a months; but haven't we moved beyond that? Numerous pro players have pioneered styles that showcase the strength of upgraded gateway units (templar included). While the long-term viability of these styles (and current success, I guess, seeing as toss isn't faring well against T according to these stats) is still a question, the warpgate mechanic, imo, gives toss a unique late-game vs T as 20 gates allow me to bank money and hit massive resupplies. And how is T the weakest late-game race? That too, sounds like an outdated sentiment (Thorzain almost always plays for the late-game.). tl;dr I don't see how, in your reasoning, warp gate mechanics are part of the problem of toss losing a lot to terran. Imagine if Terran could reinforce bio instantly (by dropping stuff down from orbit like in the campaign) anywhere on the map. Think Marines and Marauders could stay the way they are with this option available? That is how Warpgate makes gateway units worse than they should be. It's not quite that bad, the terran equivalent would be the campaign upgrade, and you can drop anywhere within sight range of a supply depot. | ||
Dandel Ion
Austria17960 Posts
Don't worry, T "imba" will go away once all their builds + counters are figured out. It's just gonna take a while since they have so many... | ||
IIIOmegaIII
Sweden319 Posts
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fant0m
964 Posts
PvZ I think it's more the fact that Z are "figuring out" FFE and 3 gate sentry expand. Z are starting to know exactly how to be greedy enough to take a 3rd and retain the economic advantage. | ||
Yaotzin
South Africa4280 Posts
On August 08 2011 16:40 fant0m wrote: It seems to be mostly 1/1/1 in PvT. PvZ I think it's more the fact that Z are "figuring out" FFE and 3 gate sentry expand. Z are starting to know exactly how to be greedy enough to take a 3rd and retain the economic advantage. PvZ I think is the maps. There's been a backlash from the Steppes days into giant open maps, and these are pretty damn Zerg favored. Things will swing back there. I agree 1/1/1 is mostly it in PvT. It's probably ~25% of pro PvTs, and it's something like 95% winrate. | ||
CruelZeratul
Germany4588 Posts
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Excludos
Norway7988 Posts
On August 08 2011 14:04 Drowsy wrote: Show nested quote + On August 08 2011 12:42 sjschmidt93 wrote: On August 08 2011 12:33 Drowsy wrote: On August 07 2011 10:13 dooraven wrote: That 38% win rate is pretty much due to the fact that Terrans have been using the 111 all month on non large maps and protoss haven't learnt to effectively deal with it yet. Hate to say it, but I agree. There's been a rise in 1 base terran play, but protosses are continuing with FE happy play. 2 gate robo can melt most of those builds. And anything but an all in "melts" 2 gate robo. true : ( Thats the big issue. If you do a build thats somewhat safe against an 1-1-1 allin, then you'll end up behind if the terran onerax expands. Since you wont be able to scout anything but a bunker and some marines, you can't know whats what until it happends. | ||
DoofUndance
Netherlands22 Posts
Look at professional poker players. They play millions of hands each month and can have losing/break even streaks of a year (!) purely because of variance and still can be winning players long term. | ||
jmbthirteen
United States10734 Posts
On August 08 2011 17:07 CruelZeratul wrote: So Terran has been winning more nearly the whole time span this graph is showing and still no Terrans wants to think about his race perhaps being slightly to strong? And it has nothing to do with Terran being the most popular race... Even in July, as the graphs show a high Terran win% we see the other races doing very well. ZvZ Code S finals, PvP Code A finals. Even this weekend we saw + Show Spoiler + Zergs win both Assembly and EU invitational, both in PvZ no less But no, Terran being the most popular race isn't why they are winning more games. Not like the five that finished at the top of MLG were Korean trained or anything... | ||
CruelZeratul
Germany4588 Posts
On August 08 2011 17:18 jmbthirteen wrote: Show nested quote + On August 08 2011 17:07 CruelZeratul wrote: So Terran has been winning more nearly the whole time span this graph is showing and still no Terrans wants to think about his race perhaps being slightly to strong? And it has nothing to do with Terran being the most popular race... Even in July, as the graphs show a high Terran win% we see the other races doing very well. ZvZ Code S finals, PvP Code A finals. Even this weekend we saw + Show Spoiler + Zergs win both Assembly and EU invitational, both in PvZ no less But no, Terran being the most popular race isn't why they are winning more games. Not like the five that finished at the top of MLG were Korean trained or anything... So how does popularity influence winrates? And what do you mean by popularity? The number of pro's for one race? Overall Terran doesn not have more players than the other races. | ||
jmbthirteen
United States10734 Posts
On August 08 2011 17:33 CruelZeratul wrote: Show nested quote + On August 08 2011 17:18 jmbthirteen wrote: On August 08 2011 17:07 CruelZeratul wrote: So Terran has been winning more nearly the whole time span this graph is showing and still no Terrans wants to think about his race perhaps being slightly to strong? And it has nothing to do with Terran being the most popular race... Even in July, as the graphs show a high Terran win% we see the other races doing very well. ZvZ Code S finals, PvP Code A finals. Even this weekend we saw + Show Spoiler + Zergs win both Assembly and EU invitational, both in PvZ no less But no, Terran being the most popular race isn't why they are winning more games. Not like the five that finished at the top of MLG were Korean trained or anything... So how does popularity influence winrates? And what do you mean by popularity? The number of pro's for one race? Overall Terran doesn not have more players than the other races. Most popular race, more players playing the race, larger amount of better players. | ||
FYRE
New Zealand314 Posts
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CruelZeratul
Germany4588 Posts
On August 08 2011 17:36 jmbthirteen wrote: Show nested quote + On August 08 2011 17:33 CruelZeratul wrote: On August 08 2011 17:18 jmbthirteen wrote: On August 08 2011 17:07 CruelZeratul wrote: So Terran has been winning more nearly the whole time span this graph is showing and still no Terrans wants to think about his race perhaps being slightly to strong? And it has nothing to do with Terran being the most popular race... Even in July, as the graphs show a high Terran win% we see the other races doing very well. ZvZ Code S finals, PvP Code A finals. Even this weekend we saw + Show Spoiler + Zergs win both Assembly and EU invitational, both in PvZ no less But no, Terran being the most popular race isn't why they are winning more games. Not like the five that finished at the top of MLG were Korean trained or anything... So how does popularity influence winrates? And what do you mean by popularity? The number of pro's for one race? Overall Terran doesn not have more players than the other races. Most popular race, more players playing the race, larger amount of better players. http://sc2ranks.com/stats/league/all/1/all There are not significantly more Teran players so the fact that the race has more players at the top can't be explained that way. | ||
Amui
Canada10567 Posts
On August 08 2011 17:33 CruelZeratul wrote: Show nested quote + On August 08 2011 17:18 jmbthirteen wrote: On August 08 2011 17:07 CruelZeratul wrote: So Terran has been winning more nearly the whole time span this graph is showing and still no Terrans wants to think about his race perhaps being slightly to strong? And it has nothing to do with Terran being the most popular race... Even in July, as the graphs show a high Terran win% we see the other races doing very well. ZvZ Code S finals, PvP Code A finals. Even this weekend we saw + Show Spoiler + Zergs win both Assembly and EU invitational, both in PvZ no less But no, Terran being the most popular race isn't why they are winning more games. Not like the five that finished at the top of MLG were Korean trained or anything... So how does popularity influence winrates? And what do you mean by popularity? The number of pro's for one race? Overall Terran doesn not have more players than the other races. In Korea(the most skilled server by a decent margin), there are far more masters+ terrans than any other race. As a result, the terrans look for ways to distinguish themselves as better players than all the other terrans, and as such become refined far more quickly through intense competition. Add in the fact that terran out of all the races allows for the most different styles, and you get popularity = increase in skill. It only takes one terran to create a build. | ||
Ganseng
Russian Federation473 Posts
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jmbthirteen
United States10734 Posts
On August 08 2011 17:50 CruelZeratul wrote: Show nested quote + On August 08 2011 17:36 jmbthirteen wrote: On August 08 2011 17:33 CruelZeratul wrote: On August 08 2011 17:18 jmbthirteen wrote: On August 08 2011 17:07 CruelZeratul wrote: So Terran has been winning more nearly the whole time span this graph is showing and still no Terrans wants to think about his race perhaps being slightly to strong? And it has nothing to do with Terran being the most popular race... Even in July, as the graphs show a high Terran win% we see the other races doing very well. ZvZ Code S finals, PvP Code A finals. Even this weekend we saw + Show Spoiler + Zergs win both Assembly and EU invitational, both in PvZ no less But no, Terran being the most popular race isn't why they are winning more games. Not like the five that finished at the top of MLG were Korean trained or anything... So how does popularity influence winrates? And what do you mean by popularity? The number of pro's for one race? Overall Terran doesn not have more players than the other races. Most popular race, more players playing the race, larger amount of better players. http://sc2ranks.com/stats/league/all/1/all There are not significantly more Teran players so the fact that the race has more players at the top can't be explained that way. Except the major difference in win% isn't global, its in Korea. And when looking at the race distribution in Korea, there are more Terrans by a good bit. http://sc2ranks.com/stats/league/fea/1/all | ||
nihlon
Sweden5581 Posts
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Elefanto
Switzerland3584 Posts
On August 08 2011 17:54 Amui wrote: Show nested quote + On August 08 2011 17:33 CruelZeratul wrote: On August 08 2011 17:18 jmbthirteen wrote: On August 08 2011 17:07 CruelZeratul wrote: So Terran has been winning more nearly the whole time span this graph is showing and still no Terrans wants to think about his race perhaps being slightly to strong? And it has nothing to do with Terran being the most popular race... Even in July, as the graphs show a high Terran win% we see the other races doing very well. ZvZ Code S finals, PvP Code A finals. Even this weekend we saw + Show Spoiler + Zergs win both Assembly and EU invitational, both in PvZ no less But no, Terran being the most popular race isn't why they are winning more games. Not like the five that finished at the top of MLG were Korean trained or anything... So how does popularity influence winrates? And what do you mean by popularity? The number of pro's for one race? Overall Terran doesn not have more players than the other races. In Korea(the most skilled server by a decent margin), there are far more masters+ terrans than any other race. As a result, the terrans look for ways to distinguish themselves as better players than all the other terrans, and as such become refined far more quickly through intense competition. Add in the fact that terran out of all the races allows for the most different styles, and you get popularity = increase in skill. It only takes one terran to create a build. It was stated on numerous korean streams that in korea it's the perception that terran is the strongest race. That's the reason so many people in korea play it. I won't judge if it's imbalanced or design, maybe both of them. | ||
Schnullerbacke13
Germany1199 Posts
On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O getting into an aeroplane and own foreigner tournees ![]() | ||
Excludos
Norway7988 Posts
On August 08 2011 17:17 DoofUndance wrote: People don't understand variance/statistics at all. If you flip a perfectly balanced coin, what should be 50/50 it could still be 60/40 after 400 flips. Look at professional poker players. They play millions of hands each month and can have losing/break even streaks of a year (!) purely because of variance and still can be winning players long term. If you get 60/40 after 19710 flips (about the same amount of tournament games played this month), I'd probably start looking at the coin you where using as well. Terran has been the overall dominating race since release. They have been on top constantly for the last 7 months, and you still don't think that the statistics can be used as an indication that something is wrong? | ||
Excludos
Norway7988 Posts
On August 08 2011 18:08 Ganseng wrote: these statistics represent absolutely insufficient number of games. you can just look at the rapid changes (plunges and peaks from 60 % to 40 % and other way) and see how little these graphs really represent. One month of evolution in gameplay, and patches, can be more than enough to change the tide. I'd say 19710 games played in tournaments only, is a very good number for statistical analyzis. | ||
Zealot Lord
Hong Kong744 Posts
On August 07 2011 11:06 Liquid`Jinro wrote: Show nested quote + On August 07 2011 09:59 Zealot Lord wrote: On August 07 2011 09:50 OrchidThief wrote: On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O The marine/tank/raven timing attack is really giving protoss some problems at least. This. The Korea TvP graph shouldn't look this bad if not for protoss players going something like 0-10 in the GSL up & down matches thanks to this all in lol. Id expect it to look better next month (unless some new allin is discovered), because Ps on ladder seem 10x better at dealing with 1-1-1 builds than they did 2-3 weeks ago. Obviously this wont show up in statistics until next month, however. It isn't happening so far yet.. I think protoss is like 0-3 with this already this month =( | ||
Dommk
Australia4865 Posts
On August 08 2011 19:32 Zealot Lord wrote: Show nested quote + On August 07 2011 11:06 Liquid`Jinro wrote: On August 07 2011 09:59 Zealot Lord wrote: On August 07 2011 09:50 OrchidThief wrote: On August 07 2011 09:41 ZappaSC wrote: Wow that looks crazy... what have the terrans learned since last month that i have completly missed? o.O The marine/tank/raven timing attack is really giving protoss some problems at least. This. The Korea TvP graph shouldn't look this bad if not for protoss players going something like 0-10 in the GSL up & down matches thanks to this all in lol. Id expect it to look better next month (unless some new allin is discovered), because Ps on ladder seem 10x better at dealing with 1-1-1 builds than they did 2-3 weeks ago. Obviously this wont show up in statistics until next month, however. It isn't happening so far yet.. I think protoss is like 0-3 with this already this month =( Hmm, 0-3. Ganzi 1/1/1'd every Protoss in the qualifiers. Every Protoss in the up and down lost to 1/1/1 :X PvT is fine if you exclude 1/1/1. But really, this build has been around for so long, so depressing that there isn't a good response to it .__. | ||
Drowsy
United States4876 Posts
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sleepingdog
Austria6145 Posts
On August 09 2011 05:00 Drowsy wrote: Maybe Blizzard should man up and just nerf marine's damage output already (base attack speed specifically), seems like it would fix both the 1/1/1 dominance as well as zvt. You can't nerf damage itself though, otherwise marines would suffer way too much from guardian shield. Only cooldown is/would be an option. | ||
Yew
United States940 Posts
August isn't looking better for Protoss. They have gone 0-4 so far, and the one protoss that moved on was in a PvP D: | ||
pwadoc
271 Posts
On August 09 2011 05:21 sleepingdog wrote: Show nested quote + On August 09 2011 05:00 Drowsy wrote: Maybe Blizzard should man up and just nerf marine's damage output already (base attack speed specifically), seems like it would fix both the 1/1/1 dominance as well as zvt. You can't nerf damage itself though, otherwise marines would suffer way too much from guardian shield. Only cooldown is/would be an option. I think bio movement speed would be a better nerf target. It would blunt the offensive power of bio without sacrificing too much defensive capability. | ||
Amui
Canada10567 Posts
On August 09 2011 05:28 pwadoc wrote: Show nested quote + On August 09 2011 05:21 sleepingdog wrote: On August 09 2011 05:00 Drowsy wrote: Maybe Blizzard should man up and just nerf marine's damage output already (base attack speed specifically), seems like it would fix both the 1/1/1 dominance as well as zvt. You can't nerf damage itself though, otherwise marines would suffer way too much from guardian shield. Only cooldown is/would be an option. I think bio movement speed would be a better nerf target. It would blunt the offensive power of bio without sacrificing too much defensive capability. Well protoss can deal with marine tank for the most part, and so can zerg. Any marine change would have huge repercussions in the tvz mu. Only unit which could be changed without much feedback is the banshee. 9+3 or 10+2 to light would really only hurt the banshee against queens, which is fine. 2 port won't be as autowin against a zerg with only 3 queens | ||
tdt
United States3179 Posts
I don't buy the the infestors buff. Hardly anyone in Korea uses infestors anyway not to mention it's just a slight buff. What happened is now Zerg can take fast 3rds with little risks burying protoss later with numbers of any number of units. 1/1/1 has always been around since beta, the counter was gate pushes, which now come too late so Terran is free to do them with little risk. Until Protoss gets reliable and effective harass again they will stay behind economically and continue to lose mid and late game due to sheer numbers. | ||
tdt
United States3179 Posts
On August 08 2011 17:36 jmbthirteen wrote: Show nested quote + On August 08 2011 17:33 CruelZeratul wrote: On August 08 2011 17:18 jmbthirteen wrote: On August 08 2011 17:07 CruelZeratul wrote: So Terran has been winning more nearly the whole time span this graph is showing and still no Terrans wants to think about his race perhaps being slightly to strong? And it has nothing to do with Terran being the most popular race... Even in July, as the graphs show a high Terran win% we see the other races doing very well. ZvZ Code S finals, PvP Code A finals. Even this weekend we saw + Show Spoiler + Zergs win both Assembly and EU invitational, both in PvZ no less But no, Terran being the most popular race isn't why they are winning more games. Not like the five that finished at the top of MLG were Korean trained or anything... So how does popularity influence winrates? And what do you mean by popularity? The number of pro's for one race? Overall Terran doesn not have more players than the other races. Most popular race, more players playing the race, larger amount of better players. Only recently is terran most played Prior to patch 1.3 Protoss was most played at grandmaster in korea http://sc2ranks.com/stats/league/fea/1/all/0/130 | ||
VTPerfect
United States487 Posts
On August 09 2011 06:56 tdt wrote: Show nested quote + On August 08 2011 17:36 jmbthirteen wrote: On August 08 2011 17:33 CruelZeratul wrote: On August 08 2011 17:18 jmbthirteen wrote: On August 08 2011 17:07 CruelZeratul wrote: So Terran has been winning more nearly the whole time span this graph is showing and still no Terrans wants to think about his race perhaps being slightly to strong? And it has nothing to do with Terran being the most popular race... Even in July, as the graphs show a high Terran win% we see the other races doing very well. ZvZ Code S finals, PvP Code A finals. Even this weekend we saw + Show Spoiler + Zergs win both Assembly and EU invitational, both in PvZ no less But no, Terran being the most popular race isn't why they are winning more games. Not like the five that finished at the top of MLG were Korean trained or anything... So how does popularity influence winrates? And what do you mean by popularity? The number of pro's for one race? Overall Terran doesn not have more players than the other races. Most popular race, more players playing the race, larger amount of better players. Only recently is terran most played Prior to patch 1.3 Protoss was most played at grandmaster in korea http://sc2ranks.com/stats/league/fea/1/all/0/130 What... why are people abandoning protoss, this is terrible, without a protoss player base what upcoming talent will protoss have. Look at the hugely talented Terran player Byun I have no idea what he was doing before but he definitely went under the radar cause hes so good now. Wish Protoss could have a player like him. | ||
tdt
United States3179 Posts
On August 09 2011 07:03 VTPerfect wrote: Show nested quote + On August 09 2011 06:56 tdt wrote: On August 08 2011 17:36 jmbthirteen wrote: On August 08 2011 17:33 CruelZeratul wrote: On August 08 2011 17:18 jmbthirteen wrote: On August 08 2011 17:07 CruelZeratul wrote: So Terran has been winning more nearly the whole time span this graph is showing and still no Terrans wants to think about his race perhaps being slightly to strong? And it has nothing to do with Terran being the most popular race... Even in July, as the graphs show a high Terran win% we see the other races doing very well. ZvZ Code S finals, PvP Code A finals. Even this weekend we saw + Show Spoiler + Zergs win both Assembly and EU invitational, both in PvZ no less But no, Terran being the most popular race isn't why they are winning more games. Not like the five that finished at the top of MLG were Korean trained or anything... So how does popularity influence winrates? And what do you mean by popularity? The number of pro's for one race? Overall Terran doesn not have more players than the other races. Most popular race, more players playing the race, larger amount of better players. Only recently is terran most played Prior to patch 1.3 Protoss was most played at grandmaster in korea http://sc2ranks.com/stats/league/fea/1/all/0/130 What... why are people abandoning protoss, this is terrible, without a protoss player base what upcoming talent will protoss have. Look at the hugely talented Terran player Byun I have no idea what he was doing before but he definitely went under the radar cause hes so good now. Wish Protoss could have a player like him. Byun was playing protoss before but got off that sick horse and jumped on the strong horse. I wish MC would switch so people could see just how sick he is. We got a glimpse in homestory where he dominated pros off race for fun. Maybe Jinro can speak to that. | ||
HolyArrow
United States7116 Posts
Zerg peaks vP: 66.7% winrate, 61.5% winrate, 70.5%, 59.4%, and, lastly, 56.6%. Compare this to Protoss peaks vZ: 60%, 55.6%, 57.6%, and 55.8%. Note that a couple of those (one of Zerg's and one of Protoss's) aren't strictly "peaks", but they're still a mildly significant trend that either follows or is prelude to a peak. TvP is a similar story, except more one-sided. Terran peaks vP: 59.7%, 55.6%, 57%, 66%, 61.2% Protoss peaks vT: 58.3% Again, one of that isn't strictly a peak (the 55.6% for terran), but I include it for the same reason as above. TvZ is the most depressing graph, because I have no need to even list any Zerg peaks when there are none. Terran is either even with Zerg, or slightly/significantly dominating. With that said, it's interesting how Zerg whine has shifted toward Protoss rather than Terran, given how these matchups look. There could be a number of factors influencing this: IdrA's opinions, ladder experiences for lower-level players, and more. In conclusion, Zerg is doing the worst overall, which is apparent from the main graph. What might not be as apparent is that that's solely due to how badly Terran has been dominating Zerg for some time, so we have this interesting situation in which ZvP has shown itself to be slightly Z-favored, (source for the numbers influencing my thought process: http://www.teamliquid.net/forum/viewmessage.php?topic_id=252455), but TvZ is so Terran-dominated that it skews Zerg's numbers and gives them the worst overall winrate. Edit: Upon further thought, it doesn't really make sense for me to say that Zerg is doing the worst overall, since the statistics in the topic I linked above shows that Protoss has by far the lowest non-mirror winrate. I was simply eyeballing the main graph and the Zerg line seemed to be the most constantly below the other lines, but the statistics tell a different story. | ||
Amui
Canada10567 Posts
Also idra might not understand the full scope of his comments on balance. People fanboy to his statements, take it as fact and suddenly we have protoss op even when statistics say otherwise | ||
TrickyGilligan
United States641 Posts
On August 09 2011 07:36 HolyArrow wrote: In conclusion, Zerg is doing the worst overall, which is apparent from the main graph. What might not be as apparent is that that's solely due to how badly Terran has been dominating Zerg for some time, so we have this interesting situation in which ZvP has shown itself to be slightly Z-favored, (source for the numbers influencing my thought process: http://www.teamliquid.net/forum/viewmessage.php?topic_id=252455), but TvZ is so Terran-dominated that it skews Zerg's numbers and gives them the worst overall winrate. Not really sure how you can say Zerg is doing worse than Protoss overall. Zerg had 4 months of being on the short end of the statistics, and now Protoss has had it's own 4 months of the same thing. Other than Terran, things actually look pretty even on an 8 month timeline. | ||
HolyArrow
United States7116 Posts
On August 09 2011 07:47 TrickyGilligan wrote: Show nested quote + On August 09 2011 07:36 HolyArrow wrote: In conclusion, Zerg is doing the worst overall, which is apparent from the main graph. What might not be as apparent is that that's solely due to how badly Terran has been dominating Zerg for some time, so we have this interesting situation in which ZvP has shown itself to be slightly Z-favored, (source for the numbers influencing my thought process: http://www.teamliquid.net/forum/viewmessage.php?topic_id=252455), but TvZ is so Terran-dominated that it skews Zerg's numbers and gives them the worst overall winrate. Not really sure how you can say Zerg is doing worse than Protoss overall. Zerg had 4 months of being on the short end of the statistics, and now Protoss has had it's own 4 months of the same thing. Other than Terran, things actually look pretty even on an 8 month timeline. You could be right about that. I was simply eyeballing the main graph, and Protoss's 4 months of the same thing doesn't really look as bad as Zerg's. It actually surprises me that statistics in the topic that I linked to actually shows Protoss has by far the lowest non-mirror winrate. | ||
Amui
Canada10567 Posts
On August 09 2011 07:47 TrickyGilligan wrote: Show nested quote + On August 09 2011 07:36 HolyArrow wrote: In conclusion, Zerg is doing the worst overall, which is apparent from the main graph. What might not be as apparent is that that's solely due to how badly Terran has been dominating Zerg for some time, so we have this interesting situation in which ZvP has shown itself to be slightly Z-favored, (source for the numbers influencing my thought process: http://www.teamliquid.net/forum/viewmessage.php?topic_id=252455), but TvZ is so Terran-dominated that it skews Zerg's numbers and gives them the worst overall winrate. Not really sure how you can say Zerg is doing worse than Protoss overall. Zerg had 4 months of being on the short end of the statistics, and now Protoss has had it's own 4 months of the same thing. Other than Terran, things actually look pretty even on an 8 month timeline. Basically, protoss is getting owned by terran, but so is zerg, and probably because there are more tvz than tvp, zerg looks worse when you put all the statistics together | ||
homeless_guy
United States321 Posts
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tdt
United States3179 Posts
Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. | ||
Amui
Canada10567 Posts
On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability | ||
tdt
United States3179 Posts
On August 09 2011 07:59 Amui wrote: Show nested quote + On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. | ||
sleepingdog
Austria6145 Posts
On August 09 2011 07:59 Amui wrote: Show nested quote + On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability I agree, we could take the stargate opening (either of 1 gate, 3 gate or forge FE) as perfect example. Recently I have not one pro PvZ seen where the stargate opening would give the protoss an advantage. Mostly it's the opposite, the P gets behind. I think it's safe to say that the stargate opener has been figured out. Then, when toss tries to fall back on standard macro this happens: + Show Spoiler + Ret vs Nani on shakuras. Utter destruction by ridiculously overwhelming macro-dominance | ||
Elefanto
Switzerland3584 Posts
On August 09 2011 08:02 tdt wrote: Show nested quote + On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. Bisu, winning an OSL, HAHAHAHAHAHAHA + Show Spoiler + : (((((((((((((((((((((((((((((((( | ||
tdt
United States3179 Posts
On August 09 2011 08:05 sleepingdog wrote: Show nested quote + On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability I agree, we could take the stargate opening (either of 1 gate, 3 gate or forge FE) as perfect example. Recently I have not one pro PvZ seen where the stargate opening would give the protoss an advantage. Mostly it's the opposite, the P gets behind. I think it's safe to say that the stargate opener has been figured out. Then, when toss tries to fall back on standard macro this happens: + Show Spoiler + Ret vs Nani on shakuras. Utter destruction by ridiculously overwhelming macro-dominance Used to with VR 40 DPS on armored. You'd have to build a hell of a lot more than one spore and one queen to defend stargate openings. You definite couldn't expand willy nilly. It wasnt "figured out", it was nerfed into map control. | ||
SidianTheBard
United States2474 Posts
On August 09 2011 08:05 sleepingdog wrote: Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability I agree, we could take the stargate opening (either of 1 gate, 3 gate or forge FE) as perfect example. Recently I have not one pro PvZ seen where the stargate opening would give the protoss an advantage. Mostly it's the opposite, the P gets behind. I think it's safe to say that the stargate opener has been figured out. Then, when toss tries to fall back on standard macro this happens: + Show Spoiler + Ret vs Nani on shakuras. Utter destruction by ridiculously overwhelming macro-dominance Except You need to do some type of harass to a zerg when you fast expand or else he will only double expand and/or drone pump and you will be behind anyway. What does a protoss have to do? Stargate & DTs expands are both "countered" (mostly) by 1 spore crawler at each base. So no DT or Stargate tech. This leaves a timing attack with gateways, which we've seen constantly the past 2 months and for the most part are slowly starting to get figured out and if the zerg scouts the massive amount of gateways going down toss will most likely lose. Finally we've got a collosus push or an archon push, but those can't happen until you get at least 3 or 4 of them so your ground army won't get completely decimated. Problem with going robo is if they go mutas (which our 6 or 7 gate timing attack was designed to crush) we will get owned by mutas and contained hard. If we don't do any pressure protoss have to sit back passively hoping they can get 3 base with a great economy and killing zerg in a single blow. It's getting to the point that toss can't do anything to a competent zerg now a day. | ||
tdt
United States3179 Posts
On August 09 2011 08:11 Elefanto wrote: Show nested quote + On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. Bisu, winning an OSL, HAHAHAHAHAHAHA + Show Spoiler + : (((((((((((((((((((((((((((((((( lol I meant MSL. (embarressed) | ||
rpgalon
Brazil1069 Posts
On August 09 2011 08:02 tdt wrote: Show nested quote + On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then | ||
tdt
United States3179 Posts
On August 09 2011 08:19 rpgalon wrote: Show nested quote + On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yup. Or how about infestor. I mean lets face it - infestor buff was not much and only to armored, and they got a nerf too on speed, and they were hardly ever used. No Zerg just went roach hydra for 6 months and complained about colossi and marine tank. Once they learned, hey infestor is not bad, Protoss just innovated again with archons, HT and air builds. | ||
Zuxo
Sweden395 Posts
On August 09 2011 08:19 rpgalon wrote: Show nested quote + On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. | ||
Sabu113
United States11040 Posts
I think the claims that hellions aren't that good agains zels is pretty fair. It doesn't matter, they really should be got just for the fact that Reaver drops are amazing. | ||
tdt
United States3179 Posts
On August 09 2011 08:51 Zuxo wrote: Show nested quote + On August 09 2011 08:19 rpgalon wrote: On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. Blue Flame Hellion, marauder, viking, ghost will be standard in 6 mo. Deals with everything. | ||
Zuxo
Sweden395 Posts
On August 09 2011 08:58 tdt wrote: Show nested quote + On August 09 2011 08:51 Zuxo wrote: On August 09 2011 08:19 rpgalon wrote: On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. Blue Flame Hellion, marauder, viking, ghost will be standard in 6 mo. Deals with everything. Yeah wrote that same composition earlier in this thread. It is pretty insane how good that combo is. | ||
Jayrod
1820 Posts
On August 09 2011 09:06 Zuxo wrote: Show nested quote + On August 09 2011 08:58 tdt wrote: On August 09 2011 08:51 Zuxo wrote: On August 09 2011 08:19 rpgalon wrote: On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. Blue Flame Hellion, marauder, viking, ghost will be standard in 6 mo. Deals with everything. Yeah wrote that same composition earlier in this thread. It is pretty insane how good that combo is. Ya its good if you like falling behind in every upgrade category. Thats really a gigantic flaw in the combo. | ||
jgelling
55 Posts
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rpgalon
Brazil1069 Posts
On August 09 2011 09:15 Jayrod wrote: Show nested quote + On August 09 2011 09:06 Zuxo wrote: On August 09 2011 08:58 tdt wrote: On August 09 2011 08:51 Zuxo wrote: On August 09 2011 08:19 rpgalon wrote: On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. Blue Flame Hellion, marauder, viking, ghost will be standard in 6 mo. Deals with everything. Yeah wrote that same composition earlier in this thread. It is pretty insane how good that combo is. Ya its good if you like falling behind in every upgrade category. Thats really a gigantic flaw in the combo. and they don't get the benefits of mediavac. hellions were made to fight when going mech, but that don't change the fact that they are really good harass/scout units even when going MMMVG | ||
Zuxo
Sweden395 Posts
On August 09 2011 09:15 Jayrod wrote: Show nested quote + On August 09 2011 09:06 Zuxo wrote: On August 09 2011 08:58 tdt wrote: On August 09 2011 08:51 Zuxo wrote: On August 09 2011 08:19 rpgalon wrote: On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. Blue Flame Hellion, marauder, viking, ghost will be standard in 6 mo. Deals with everything. Yeah wrote that same composition earlier in this thread. It is pretty insane how good that combo is. Ya its good if you like falling behind in every upgrade category. Thats really a gigantic flaw in the combo. Hmm well even some Hellions (with blue flame ofc) with 0/0 mixed in with the main bio-army is really strong. | ||
ScaSully
United States488 Posts
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Sangyerians
Australia248 Posts
On August 09 2011 08:58 tdt wrote: Show nested quote + On August 09 2011 08:51 Zuxo wrote: On August 09 2011 08:19 rpgalon wrote: On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. Blue Flame Hellion, marauder, viking, ghost will be standard in 6 mo. Deals with everything. You have to go up three upgrade trees but it should be effective if you kill him in mid/early late game. After that I'm not sure how it will do against a max'd out protoss. Especially if he mixes in archons. | ||
fraktoasters
United States617 Posts
On August 09 2011 09:15 Jayrod wrote: Show nested quote + On August 09 2011 09:06 Zuxo wrote: On August 09 2011 08:58 tdt wrote: On August 09 2011 08:51 Zuxo wrote: On August 09 2011 08:19 rpgalon wrote: On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. Blue Flame Hellion, marauder, viking, ghost will be standard in 6 mo. Deals with everything. Yeah wrote that same composition earlier in this thread. It is pretty insane how good that combo is. Ya its good if you like falling behind in every upgrade category. Thats really a gigantic flaw in the combo. I don't see upgrades being important in a Hellion vs Zealot (or any other Protoss light ground units), so you're just going to be upgrading for marauders and vikings, which is what people do now anyway. | ||
Zuxo
Sweden395 Posts
On August 09 2011 09:35 Sangyerians wrote: Show nested quote + On August 09 2011 08:58 tdt wrote: On August 09 2011 08:51 Zuxo wrote: On August 09 2011 08:19 rpgalon wrote: On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. Blue Flame Hellion, marauder, viking, ghost will be standard in 6 mo. Deals with everything. You have to go up three upgrade trees but it should be effective if you kill him in mid/early late game. After that I'm not sure how it will do against a max'd out protoss. Especially if he mixes in archons. Ghosts are pretty good against archons though. On August 09 2011 09:36 fraktoasters wrote: Show nested quote + On August 09 2011 09:15 Jayrod wrote: On August 09 2011 09:06 Zuxo wrote: On August 09 2011 08:58 tdt wrote: On August 09 2011 08:51 Zuxo wrote: On August 09 2011 08:19 rpgalon wrote: On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. Blue Flame Hellion, marauder, viking, ghost will be standard in 6 mo. Deals with everything. Yeah wrote that same composition earlier in this thread. It is pretty insane how good that combo is. Ya its good if you like falling behind in every upgrade category. Thats really a gigantic flaw in the combo. I don't see upgrades being important in a Hellion vs Zealot (or any other Protoss light ground units), so you're just going to be upgrading for marauders and vikings, which is what people do now anyway. Exactly | ||
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Poopi
France12761 Posts
On August 09 2011 09:32 Zuxo wrote: Show nested quote + On August 09 2011 09:15 Jayrod wrote: On August 09 2011 09:06 Zuxo wrote: On August 09 2011 08:58 tdt wrote: On August 09 2011 08:51 Zuxo wrote: On August 09 2011 08:19 rpgalon wrote: On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. Blue Flame Hellion, marauder, viking, ghost will be standard in 6 mo. Deals with everything. Yeah wrote that same composition earlier in this thread. It is pretty insane how good that combo is. Ya its good if you like falling behind in every upgrade category. Thats really a gigantic flaw in the combo. Hmm well even some Helions with 0/0 mixed in with the main bio-army is really strong. Okay so : viking+ghost+hellions+marauder = way too much mineral and : you can't deal properly against colossus heavy composition because he will be ahead on upgrades + microing 4 different types of unit is lol. | ||
rpgalon
Brazil1069 Posts
On August 09 2011 08:58 tdt wrote: Show nested quote + On August 09 2011 08:51 Zuxo wrote: On August 09 2011 08:19 rpgalon wrote: On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. Blue Flame Hellion, marauder, viking, ghost will be standard in 6 mo. Deals with everything. actually, almost anything + ghosts looks viable against protoss On August 09 2011 09:37 Poopi wrote: Okay so : viking+ghost+hellions+marauder = way too much mineral and : you can't deal properly against colossus heavy composition because he will be ahead on upgrades + microing 4 different types of unit is lol. the only diference is that you trade marines-hellions. you get stronger against templar and/or mass zealot play, and weaker against mass phoenix and maybe archon play. | ||
windsupernova
Mexico5280 Posts
On August 09 2011 08:58 tdt wrote: Show nested quote + On August 09 2011 08:51 Zuxo wrote: On August 09 2011 08:19 rpgalon wrote: On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. Blue Flame Hellion, marauder, viking, ghost will be standard in 6 mo. Deals with everything. Meh, why not go mech at that Point? Unsieged Tanks have a similar DPS as Marauders IIRC and they can siege if you grab a good position and they both benefit from vehicle upgrades. Ghost doesn´t even need Infantry upgrades since their main use is EMP. | ||
PopcornColonel
United States769 Posts
On August 09 2011 09:35 Drazzyo wrote: zvp korea is the craziest thing LOL yeah. it's like a granddaddy long leg. | ||
Zuxo
Sweden395 Posts
On August 09 2011 09:40 windsupernova wrote: Show nested quote + On August 09 2011 08:58 tdt wrote: On August 09 2011 08:51 Zuxo wrote: On August 09 2011 08:19 rpgalon wrote: On August 09 2011 08:02 tdt wrote: On August 09 2011 07:59 Amui wrote: On August 09 2011 07:54 tdt wrote: More I think about it SC2 is becoming like BW with protoss as stepchild. Look back, Terrans had long time pwnage with Boxer, Iloveoov, NaDa, Flash, Fantasy... Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability LOL once again like BW, in order win his OSL Bisu needed a brand new build that took everyone by surprise and crazy high APM... people figured it out and the rest is a rather dismal history. and yet, people voted protoss as the least explored race, when i feel they were the first to experiment new things. the race feels gimmick and just because of it, i think protoss players are by far the most inovatives, they need to be... just look how long it took to terran players to start using lots of ghosts and BFH, I wonder if KA would still get removed if ghost had been used back then Yeah. I wonder how long it takes for Ts to realize how good hellions are vs zealots and starts using them instead of marines in their main army. Blue Flame Hellion, marauder, viking, ghost will be standard in 6 mo. Deals with everything. Meh, why not go mech at that Point? Unsieged Tanks have a similar DPS as Marauders IIRC and they can siege if you grab a good position and they both benefit from vehicle upgrades. Ghost doesn´t even need Infantry upgrades since their main use is EMP. Medivac heal + stim makes the marauder better then an unsieged tank. Also 2 marauder is only 2 supply | ||
FluidKMC
United States45 Posts
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Stress
United States980 Posts
On August 09 2011 09:48 FluidKMC wrote: wow tvz is pretty bad for zergs in korea Quit trolling, +/- 3 percentage points is damn near balanced. TvP is a whole different story... | ||
Daralii
United States16991 Posts
We will rise again, children of Aiur... | ||
GiftPflanZe
Germany623 Posts
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Heavenly
2172 Posts
Hard to say. We'll see what Blizzard does. PvT midgame seems fairly balanced. Late game seems to be based on skill and positioning. The HT and Colossus army and possibility of mass gateway is powerful but you almost never see terrans mass OCs and sacrifice their scvs (which is silly, people say protoss doesn't innovate but terrans still don't seem to be doing this when it's obviously excellent) and a lot of losses for either side have points in the engagement where you can say 'this went wrong'. However most protoss are getting hugely dominated by the 1-1-1, usually later in a bo3 where the protoss before just slaughtered the terran in a macro game (a lot of Ganzi's play in the qualifiers come to mind). Right now the PvT in Korea this month seems to be like...3 wins to 10 maybe? Small sample size atm though but there's been a good bit of dominance. PvZ just seems like a boring and strict matchup. It's a turtle fest for protoss or a timing push, since any movement to the zerg's side of the map is basically an all-or-nothing commitment and harass becomes difficult when the zerg is good at defending. It feels as if the entire game is dictated by what the zerg does and their defensive ability. Some stuff could be altered but it just feels extremely boring and PvT has a lot more variety. Hopefully there will be some breakthroughs or HoS makes the matchup a lot more interestnig. | ||
lahey
United States41 Posts
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tdt
United States3179 Posts
On August 09 2011 14:54 Heavenly wrote: The problem with "terran just has much better players than the other races in Korea" is that if there is actually any imbalance in the game, it's impossible to say if they are actually the better players or look better because their race is better at that level. For instance, what if Bomber was protoss, would people be as amazed by his play? If Polt was zerg, would he still have won the super tournament? Are people like Puzzle who win Code A just so much better than their opponents that he would have been a top terran? Would MC do better as terran? etc. I remember he offraced a lot of pros at HSC3 and won. I think he 3-0'd Nerchio with terran but I think at least a part of it was a good 2rax bunker rush. He also beat MMA in a joke offrace TvP at MLG but it may have been a joke game. Hard to say. We'll see what Blizzard does. PvT midgame seems fairly balanced. Late game seems to be based on skill and positioning. The HT and Colossus army and possibility of mass gateway is powerful but you almost never see terrans mass OCs and sacrifice their scvs (which is silly, people say protoss doesn't innovate but terrans still don't seem to be doing this when it's obviously excellent) and a lot of losses for either side have points in the engagement where you can say 'this went wrong'. However most protoss are getting hugely dominated by the 1-1-1, usually later in a bo3 where the protoss before just slaughtered the terran in a macro game (a lot of Ganzi's play in the qualifiers come to mind). Right now the PvT in Korea this month seems to be like...3 wins to 10 maybe? Small sample size atm though but there's been a good bit of dominance. Hell yes I wish he'd switch to terran. Imagine MC with like 100 effective all in's and his sick micro. eg Cloaked Banshee rush 2 port banshee cloak rush ghost nuke rush ghost rush 2 rax 2 rax marauder push 2 rax marauder all in 3 rax all in 1-1-1 all in and all it's variants bunker rush proxy rax proxy marauder proxy Thor rush proxy banshee rush proxy cloaked banshee rush 5 rax allin 6 rax allin etc etc etc. I think he would not lose. | ||
sleepingdog
Austria6145 Posts
On August 09 2011 08:14 SidianTheBard wrote: Show nested quote + On August 09 2011 08:05 sleepingdog wrote: Zerg too, but not as much, with July, Jaedong and Savior... And Protoss? Meh, mostly Bisu and Nal_Ra vs Savior and not much more. None of them ever managed to stay on top more than one season sorta like MC. Mc's championships came off of him pioneering new timing attacks and having extremely solid standard play. However as people figured out the timing attacks, protoss can only fall back on solid play, which also has its inherent weakness of lack of punishing ability I agree, we could take the stargate opening (either of 1 gate, 3 gate or forge FE) as perfect example. Recently I have not one pro PvZ seen where the stargate opening would give the protoss an advantage. Mostly it's the opposite, the P gets behind. I think it's safe to say that the stargate opener has been figured out. Then, when toss tries to fall back on standard macro this happens: + Show Spoiler + Ret vs Nani on shakuras. Utter destruction by ridiculously overwhelming macro-dominance Except You need to do some type of harass to a zerg when you fast expand or else he will only double expand and/or drone pump and you will be behind anyway. What does a protoss have to do? Stargate & DTs expands are both "countered" (mostly) by 1 spore crawler at each base. So no DT or Stargate tech. This leaves a timing attack with gateways, which we've seen constantly the past 2 months and for the most part are slowly starting to get figured out and if the zerg scouts the massive amount of gateways going down toss will most likely lose. Finally we've got a collosus push or an archon push, but those can't happen until you get at least 3 or 4 of them so your ground army won't get completely decimated. Problem with going robo is if they go mutas (which our 6 or 7 gate timing attack was designed to crush) we will get owned by mutas and contained hard. If we don't do any pressure protoss have to sit back passively hoping they can get 3 base with a great economy and killing zerg in a single blow. It's getting to the point that toss can't do anything to a competent zerg now a day. I wouldn't say you can't do anything, but - as Blizzard seems to agree - Toss has no reliable harassment-options that do guaranteed damage like medivac drops. Even if they get picked up once in a while, if you just keep dropping aggressively I've always seen drops get through and clear a drone-line. Notice that I'm coming from warcraft 3 when I say that: but P has nothing compared to sair/reaver, which hurts really, really bad. P needs a reliable way of harassing/shutting down Z expansions, and with phoenixes doing actually zero dps to buildings and DTs being countered by one spore + one spine zergs can expand all over the place with little you can do about it. Currently I seen more and more toss players fall back to a very aggressive macro-style. Forge FE or one gate FE with many gateways and attack after warpgates are done. Even if you lose your stuff, you basicly trade zealots against larvae that could've been drones, while you can constantly produce probes yourself. | ||
Dommk
Australia4865 Posts
![]() http://twitter.com/#!/OrangeMilkis/status/100901685949505537 OrangeMilkis Wooju Lee RT: @SlayerSAlicia: David Kim..... Please save us..... | ||
awesomoecalypse
United States2235 Posts
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Toadvine
Poland2234 Posts
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Ctuchik
Sweden91 Posts
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Die4Ever
United States17601 Posts
On August 10 2011 04:12 Ctuchik wrote: Thanks for posting this ZL, I totally forgot! It's still way to early to tell on the August stats, but so far they look pretty decent. So far Protoss is 4-8 vs Terran in the GSL. 2 of those wins are from Tassadar vs Fenix. So 2-8 if you only count Korean vs Korean. | ||
Amui
Canada10567 Posts
On August 10 2011 04:26 Die4Ever wrote: Show nested quote + On August 10 2011 04:12 Ctuchik wrote: Thanks for posting this ZL, I totally forgot! It's still way to early to tell on the August stats, but so far they look pretty decent. So far Protoss is 4-8 vs Terran in the GSL. 2 of those wins are from Tassadar vs Fenix. So 2-8 if you only count Korean vs Korean. Fenix was most definitely not on the same level as almost any korean. Tassadar killed him without actually trying to kill him. It was like a zerg dying to a 3gate sentry expand level of dying to pressure. | ||
Sabu113
United States11040 Posts
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Heavenly
2172 Posts
On August 10 2011 04:07 Toadvine wrote: I kind of hope all the Protoss players in Code S die to Terran all-ins, then the same thing happens in Up/Downs, and we get maybe one Protoss remaining, alongside 7 Zergs and 24 Terrans. It would be hilarious beyond all measure. The funniest part is that this is actually likely. Though because of PvP a couple will make it out in the beginning. Now we have Naniwa and Sase, two of the best foreigner protoss outside of Korea (with Naniwa being seen as the best) going to Code A and I have a feeling they won't go too far either. So the whole "Korea just has no good protoss" argument will be funny to see because it'll be "the entire world has no good protosses" even though if you take a look at Naniwa's face after each tournament loss you know he practices his heart out probably 8-10+ hours a day. | ||
Die4Ever
United States17601 Posts
On August 10 2011 06:10 Heavenly wrote: Show nested quote + On August 10 2011 04:07 Toadvine wrote: I kind of hope all the Protoss players in Code S die to Terran all-ins, then the same thing happens in Up/Downs, and we get maybe one Protoss remaining, alongside 7 Zergs and 24 Terrans. It would be hilarious beyond all measure. The funniest part is that this is actually likely. Though because of PvP a couple will make it out in the beginning. Now we have Naniwa and Sase, two of the best foreigner protoss outside of Korea (with Naniwa being seen as the best) going to Code A and I have a feeling they won't go too far either. So the whole "Korea just has no good protoss" argument will be funny to see because it'll be "the entire world has no good protosses" even though if you take a look at Naniwa's face after each tournament loss you know he practices his heart out probably 8-10+ hours a day. I was only referring to this season so far. + Show Spoiler + Vanvanth lost 1-2 to Ganzi. Extreme lost 0-2 to SC. Tails lost 1-2 to Taeja. And MC lost to MVP and Noblesse. Edit: Woa, I could swear I quoted someone asking me which games I was counting, but I can't seem to find that post now, lol. | ||
quiet noise
599 Posts
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Zealot Lord
Hong Kong744 Posts
On August 10 2011 04:12 Ctuchik wrote: Thanks for posting this ZL, I totally forgot! It's still way to early to tell on the August stats, but so far they look pretty decent. Most welcome! Remember, all credits go to this guy here ^_^ Hope you do these charts like, forever, hahaha =p | ||
Jayrod
1820 Posts
On August 10 2011 04:12 Ctuchik wrote: Thanks for posting this ZL, I totally forgot! It's still way to early to tell on the August stats, but so far they look pretty decent. + Show Spoiler + 4-10 so far, with a 2-0 on Tassadar against a foreign terran | ||
Techno
1900 Posts
On August 09 2011 15:04 tdt wrote: 2 rax 2 rax marauder push 2 rax marauder all in Wtf are you even goin on about? Please teach me how to 2 rax, 2 rax "marauder pooosh" and 2 rax "maruader all in". | ||
Techno
1900 Posts
if you take a look at Naniwa's face after each tournament loss you know he practices his heart out probably 8-10+ hours a day. What? Cause he gets pissed off? Practise doesnt make perfect. Perfect practise makes perfect. No one outside of Korea is practising perfectly. No one in Korea is either, but there a hell of a lot closer. | ||
CatharsisUT
United States487 Posts
+ Show Spoiler + So, for the entire First round of Code A, Protoss are 2-7, and 1-6 if you remove the mirror. The one win was Tassadar vs Fenix, and I'm going to go ahead and posit that maybe it's not representative of even skill. We'll see how Code S goes. The most likely 'toss to advance is already out, and there are 7 left in Code S. | ||
paradisefar
Canada20 Posts
sick of balance talk from looking at some 30-50 games each month in korean top level games and statistically, toss players are much whinier than other races, much more reactive to any "signs" of their up'ness, and thus toss got all the buffs and still don't quit on it. toss are just spoiled badly by blizzard. if u are not a pro level player, plz stop whining at the pro level stats, millions of other non-pro players need to enjoy this game. while u are whining, toss is still the most played race from gold to master(http://www.sc2ranks.com/stats/league/all/1/all) well, maybe blizzard should make toss less of a a-move race, so that people would stop saying it has lowest skill cap, and thus more pro actually play this race. | ||
Vardant
Czech Republic620 Posts
On August 10 2011 20:50 paradisefar wrote: and statistically, toss players are much whinier than other races, much more reactive to any "signs" of their up'ness, and thus toss got all the buffs and still don't quit on it. toss are just spoiled badly by blizzard. Ok, either share your parallel universe traveling technology or stop trolling. | ||
awesomoecalypse
United States2235 Posts
toss got all the buffs what buffs have Toss gotten? An Archon buff. A Sentry build time buff that we only got because it came hand in hand with a major warp gate nerf. A Phoenix build time buff. *Every* other change to Toss has been a nerf, everything from massively scaling down VR damage, to removing KA, to nerfing the shit out of warp gate timings. So, in other words, you have no idea what you're talking about, or you're trolling. | ||
quiet noise
599 Posts
On August 10 2011 20:50 paradisefar wrote: sick of the balance talk from looking at top level game stats sick of balance talk from looking at some 30-50 games each month in korean top level games and statistically, toss players are much whinier than other races, much more reactive to any "signs" of their up'ness, and thus toss got all the buffs and still don't quit on it. toss are just spoiled badly by blizzard. if u are not a pro level player, plz stop whining at the pro level stats, millions of other non-pro players need to enjoy this game. while u are whining, toss is still the most played race from gold to master(http://www.sc2ranks.com/stats/league/all/1/all) well, maybe blizzard should make toss less of a a-move race, so that people would stop saying it has lowest skill cap, and thus more pro actually play this race. woah are you fucking serious? Zerg is the race that recieved the most buffs recently and protoss has been nerfed to the ground since the early beta. Also, toss requires the most amount of micro. The only race that can actually get to a somewhat decent level through A-moving is Zerg. Everything you said about protoss is basicly the truth about Zerg. Even the statistics you provided points at Zerg having better succes on the ladder than protoss. | ||
Toadvine
Poland2234 Posts
On August 10 2011 20:50 paradisefar wrote: sick of the balance talk from looking at top level game stats sick of balance talk from looking at some 30-50 games each month in korean top level games and statistically, toss players are much whinier than other races, much more reactive to any "signs" of their up'ness, and thus toss got all the buffs and still don't quit on it. toss are just spoiled badly by blizzard. if u are not a pro level player, plz stop whining at the pro level stats, millions of other non-pro players need to enjoy this game. while u are whining, toss is still the most played race from gold to master(http://www.sc2ranks.com/stats/league/all/1/all) well, maybe blizzard should make toss less of a a-move race, so that people would stop saying it has lowest skill cap, and thus more pro actually play this race. Wow, we're really heading into some weird twilight zone here. First we had posters being wrong about statistical data that anyone can check on TLPD or sc2ranks. Now, they're even starting to link to information that disproves their statements themselves. I really can't find any explanation for this, other than the above poster being some kind of weird troll. That aside, (spoiler for tonight's Code S)+ Show Spoiler + the trend continues with tonight's Code S. Nada doing a pretty bad 1/1/1 on cross position Terminus and winning anyway. | ||
Elefanto
Switzerland3584 Posts
People slowly learn how to abuse protoss weakness' hard, ZvP went to the point were every potential aggression by protoss was nerfed into the ground, because zergs were just plain bad players that didn't know how to play. And now they can safely secure 3 base drone up to 75 drones without any fear and roll protoss over without any micro / multitask, they just flood units. And people still complain about OP protoss / easy race. | ||
Shalaiyn
Netherlands2735 Posts
On August 10 2011 21:10 Toadvine wrote: Show nested quote + On August 10 2011 20:50 paradisefar wrote: sick of the balance talk from looking at top level game stats sick of balance talk from looking at some 30-50 games each month in korean top level games and statistically, toss players are much whinier than other races, much more reactive to any "signs" of their up'ness, and thus toss got all the buffs and still don't quit on it. toss are just spoiled badly by blizzard. if u are not a pro level player, plz stop whining at the pro level stats, millions of other non-pro players need to enjoy this game. while u are whining, toss is still the most played race from gold to master(http://www.sc2ranks.com/stats/league/all/1/all) well, maybe blizzard should make toss less of a a-move race, so that people would stop saying it has lowest skill cap, and thus more pro actually play this race. Wow, we're really heading into some weird twilight zone here. First we had posters being wrong about statistical data that anyone can check on TLPD or sc2ranks. Now, they're even starting to link to information that disproves their statements themselves. I really can't find any explanation for this, other than the above poster being some kind of weird troll. That aside, (spoiler for tonight's Code S)+ Show Spoiler + the trend continues with tonight's Code S. Nada doing a pretty bad 1/1/1 on cross position Terminus and winning anyway. + Show Spoiler + Alicia | ||
Jermstuddog
United States2231 Posts
The part I find most interesting is that the Terran domination of SC2 continues a full year after release with no signs of letting up... It would seem Terrans have already had their slump, and are now back on the rise, from what was already a dominant position. | ||
Toadvine
Poland2234 Posts
On August 10 2011 21:19 Shalaiyn wrote: Show nested quote + On August 10 2011 21:10 Toadvine wrote: On August 10 2011 20:50 paradisefar wrote: sick of the balance talk from looking at top level game stats sick of balance talk from looking at some 30-50 games each month in korean top level games and statistically, toss players are much whinier than other races, much more reactive to any "signs" of their up'ness, and thus toss got all the buffs and still don't quit on it. toss are just spoiled badly by blizzard. if u are not a pro level player, plz stop whining at the pro level stats, millions of other non-pro players need to enjoy this game. while u are whining, toss is still the most played race from gold to master(http://www.sc2ranks.com/stats/league/all/1/all) well, maybe blizzard should make toss less of a a-move race, so that people would stop saying it has lowest skill cap, and thus more pro actually play this race. Wow, we're really heading into some weird twilight zone here. First we had posters being wrong about statistical data that anyone can check on TLPD or sc2ranks. Now, they're even starting to link to information that disproves their statements themselves. I really can't find any explanation for this, other than the above poster being some kind of weird troll. That aside, (spoiler for tonight's Code S)+ Show Spoiler + the trend continues with tonight's Code S. Nada doing a pretty bad 1/1/1 on cross position Terminus and winning anyway. + Show Spoiler + Alicia + Show Spoiler + I'm not even sure about that. The only questionable decision he made was not engaging the push directly, and I'm really not sure how well that would've done. Chargelots against Tanks, Bunkers and Banshees in a tight space really isn't very good. His best shot was probably skipping the DTs, and engaging Nada before he got to that choke with his entire army. Still, Nada really didn't play well that game either. The decision to use that build on cross-position Terminus was pretty bad, and then his execution and timing was quite poor imo. At least he didn't forget Siege Mode I suppose. | ||
peidongyang
Canada2084 Posts
Winning all the games while playing bad. I wanna be the font page of, TeamLiquid News, But I lose to all those terran noobs.... And every time I close my eyes, I EMP those toss goodbye, A different cheese, every time, oh I, I swear, My golden mouse would be here, if I were a terran Player!!! Yeah I would have a show on stream, I would be the interest of, all the pro teams, So no play this game on min. I'd probably pull an MMA or Allin, And kill own CC and still gonna win Give away a few coaching lessons like noobies learn this Achieve 99% win-rate and stay in forever bliss Its been a few months since people called me OP But infestors are still imba, no free win fo me, Have stim pack before, and I still have it 1a and t, its my favourate habit, Yeah can’t forget about me stupid Everywhere I go marauders pwn u noobiz. And every time I close my eyes, I EMP those toss goodbye, A different cheese, every time, oh I, I swear, My golden mouse would be here, if I were a terran Player!!! I'll be playing like the President 'EMPing without prescidence Then I'll compliment myself about my gosu micro skills, Studder step is so hard, man this sh*t kills, Keep the noobs, and the protoss all in my bracket, And all the OP terrans, keep them seperate, Broods are IMBA too so let me take a crack at it, But ghosts got snipe so now the zergs are back thinking bout it, When I'm really behind and fed up Economy behind, all my bases are eff'd up Not a single toss or zerg would know who screwed all was Call a bunch of mules down, mow them to bits I know we all have a similar dreams Tell your hands u play terran, And put it in the air and sing: And every time I close my eyes, I EMP those toss goodbye, A different cheese, every time, oh I, I swear, My golden mouse would be here, if I were a terran Player!!! FUCK TERRAN OP!!! (end rage here) | ||
rpgalon
Brazil1069 Posts
On August 10 2011 21:22 Jermstuddog wrote: Why are people pointing fingers back and forth at Zerg and Protoss for being more UP/OP? The part I find most interesting is that the Terran domination of SC2 continues a full year after release with no signs of letting up... It would seem Terrans have already had their slump, and are now back on the rise, from what was already a dominant position. because Protoss players, are waiting an apology from zergs and especially Idra. Zerg were calling protoss a OP/easy race, while they were being raped by terrans (and still are). Protoss got nerfed HARD, maps are now bigger and more wide open. I think that is way protoss players hate zergs more than terrans | ||
Heavenly
2172 Posts
+ Show Spoiler + fuu, every protoss lost again. They made some obvious errors though, and those errors can be so unforgiving. t.t | ||
quiet noise
599 Posts
On August 10 2011 21:22 Jermstuddog wrote: Why are people pointing fingers back and forth at Zerg and Protoss for being more UP/OP? The part I find most interesting is that the Terran domination of SC2 continues a full year after release with no signs of letting up... It would seem Terrans have already had their slump, and are now back on the rise, from what was already a dominant position. You want to know the truth? ill give you the truth. David Kim (who plays terran) secretly controls blizzards balance team and his plan is to keep Zerg and Protoss players divided to divert attention from the fact that Terran, his favourite race is imba. he does this by maintaining this ongoing harsch community balance war concerning ZvP. He keeps this going on by paying popular community members and top players to fuel this war by making ridiculous statements about balance, and DK arranges live-streamed balance discussions between those Z and P "players" on prime air time (Inside the game anyone?) just to divert attention from the T dominance! you see, this is why Boxer refered to Idra as Grack. Grack is actually idras REAL name, and boxer knows this. Grack is a clone of John Lennon created by David Kim to be the big player who provokes fourth this war between P and Z. Greg Fields is a fake identity crafted and given by DK to Grack in exchange for his loyalty and as a coverup for his true identity. David Kim also controlls GOMtv and many popular comminuty figures like Artosis (explains the imbalanced show), Incontrol, Cruncher (his beef with grack was all a setup to fuel the bad blood between toss and zerg), Translator John, Painuser, DjWeat, Destiny (hired to troll protoss players with stupid cheese builds) and the list goes on for long. If you want another example on how DK manipulates the SC2 community just look at todays Code A games. You think it was just a coincidence that all 4 foreigner players played against korean Zerg players, on Zerg favored maps? hell no. DK figured many foreigner seem to think that korean protoss players are just bad and that some european ones like naniwa could do better. What did he do? He sent the two best european protoss players to korea and had them get crushed by no-name zergs to fuell the balance war, as well as the Koreans vs Foreigners topic wich is ALSO a divertion from the fact that terran is imbalanced and secretly controls the world of Starcraft 2. Its time we RISE against this evil man, but as long as we protoss and Zerg players are divided its NEVER going to happen. Therefor, we must lay down our weapons, stop fighting each others for once and look at our common enemy who has dominated us and taunted us against each others since the begining of live! + Show Spoiler + ![]() | ||
SeaSwift
Scotland4486 Posts
On August 10 2011 22:02 quiet noise wrote: You want to know the truth? ill give you the truth. David Kim (who plays terran) secretly controls blizzards balance team and his plan is to keep Zerg and Protoss divided to divert attention from the fact that Terran, his favourite race is imba. he does this by maintaining this ongoing harsch community balance war concerning ZvP. He keeps this going on by paying popular community members and top players to fuel this war by making ridiculous statements about balance, and DK arranges live-streamed balance discussions between those Z and P "players" on prime air time (Inside the game anyone?) just to divert attention from the T dominance! you see, this is why Boxer refered to Idra as Grack. Grack is actually idras REAL name, and boxer knows this. Grack is a clone of John Lennon created by David Kim to be the big player who provokes fourth this war between P and Z. Greg Fields is a fake identity crafted and given by DK to Grack in exchange for his loyalty and as a coverup for his true identity. David Kim also controlls GOMtv and many popular comminuty figures like Artosis (explains the imbalanced show), Incontrol, Cruncher (his beef with grack was all a setup to fuel the bad blood between toss and zerg), Translator John, Painuser, DjWeat, Destiny (hired to troll protoss players with stupid cheese builds) and the list goes on for long. If you want another example on how DK manipulates the SC2 community just look at todays Code A games. You think it was just a coincidence that all 4 foreigner players played against korean Zerg players, on Zerg favored maps? hell no. DK figured many foreigner seem to think that korean protoss players are just bad and that some european ones like naniwa could do better. What did he do? He sent the two best european protoss players to korea and had them get crushed by no-name zergs to fuell the balance war, as well as the Koreans vs Foreigners topic wich is ALSO a divertion from the fact that terran is imbalanced and secretly controls the world of Starcraft 2. Its time we RISE against this evil man, but as long as we protoss and Zergs are divided its NEVER going to happen. Therefor, we must lay down our weapons, stop fighting each others for once and look at our common enemy who has dominated us and taunted us against each others since the begining of live! + Show Spoiler + ![]() I think that was supposed to be funny. Personally, I feel like Protoss has got stale. They don't have any tech paths which remain completely unexplored in any match-ups (like Terran had BHFs, Zerg had Infestors etc), and before people put out inane things like Warp Prisms or Carriers, neither of those solve any of the problems Protoss is facing. I could be wrong. But until some Bisu of SC2 comes up with a new style of play for PvX, Protoss is going to continue doing badly. | ||
quiet noise
599 Posts
On August 10 2011 22:10 SeaSwift wrote: + Show Spoiler + On August 10 2011 22:02 quiet noise wrote: You want to know the truth? ill give you the truth. David Kim (who plays terran) secretly controls blizzards balance team and his plan is to keep Zerg and Protoss divided to divert attention from the fact that Terran, his favourite race is imba. he does this by maintaining this ongoing harsch community balance war concerning ZvP. He keeps this going on by paying popular community members and top players to fuel this war by making ridiculous statements about balance, and DK arranges live-streamed balance discussions between those Z and P "players" on prime air time (Inside the game anyone?) just to divert attention from the T dominance! you see, this is why Boxer refered to Idra as Grack. Grack is actually idras REAL name, and boxer knows this. Grack is a clone of John Lennon created by David Kim to be the big player who provokes fourth this war between P and Z. Greg Fields is a fake identity crafted and given by DK to Grack in exchange for his loyalty and as a coverup for his true identity. David Kim also controlls GOMtv and many popular comminuty figures like Artosis (explains the imbalanced show), Incontrol, Cruncher (his beef with grack was all a setup to fuel the bad blood between toss and zerg), Translator John, Painuser, DjWeat, Destiny (hired to troll protoss players with stupid cheese builds) and the list goes on for long. If you want another example on how DK manipulates the SC2 community just look at todays Code A games. You think it was just a coincidence that all 4 foreigner players played against korean Zerg players, on Zerg favored maps? hell no. DK figured many foreigner seem to think that korean protoss players are just bad and that some european ones like naniwa could do better. What did he do? He sent the two best european protoss players to korea and had them get crushed by no-name zergs to fuell the balance war, as well as the Koreans vs Foreigners topic wich is ALSO a divertion from the fact that terran is imbalanced and secretly controls the world of Starcraft 2. Its time we RISE against this evil man, but as long as we protoss and Zergs are divided its NEVER going to happen. Therefor, we must lay down our weapons, stop fighting each others for once and look at our common enemy who has dominated us and taunted us against each others since the begining of live! + Show Spoiler + ![]() I think that was supposed to be funny. Nah, its a condition called being extremely bored at work. the symptoms are that you have to write lots of long stupid messages at video game forums, to make the time pass by a little faster. | ||
Gheizen64
Italy2077 Posts
That would be a nerf to Terran, but especially a buff to early-game protoss since it would make Stalker a bit better against all early game marine pushes (4 instead of 5 attacks, marine die 20% faster) and Immortal significantly better (2 instead of 3 attacks, marine die 33% faster), while keeping the Zealot-Marine relationship unchanged. That'd help a lot against 1-1-1 pushes since Stalker are crucial against Banshees and an Immortal is also useful in fighting off the tanks but both are traditionally weak against marine balls. This wouldn't be as big a change for the TvZ early pushes since Zergling would need 8 instead of 9 (Marine die 11% faster) attacks, Queen would need 5 instead of 6 (17% faster, but you don't mass Queen like you do with Stalker or Zergling) and the Spine-Marine and Roach-Marine relationship would remain unchanged. After that i'd guess protoss would fare a LOT better against all that early-game abuse and you'd fix at least the spectating problems of having most protoss dying horribly against T before the 10 min mark. | ||
Heavenly
2172 Posts
On August 10 2011 22:26 Gheizen64 wrote: Jokes aside, i think it's really time for Terran to get a slight nerf since they've been on top of the game for so long now (thanks also to a lot of good early game timing pushes) and it doesn't look like that will stop soon. Imho a very good fix would be having pre-shield marine with 40hp like BW (while keeping the upgraded hp at 55). That would be a nerf to Terran, but especially a buff to early-game protoss since it would make Stalker a bit better against all early game marine pushes (4 instead of 5 attacks, marine die 20% faster) and Immortal significantly better (2 instead of 3 attacks, marine die 33% faster), while keeping the Zealot-Marine relationship unchanged. That'd help a lot against 1-1-1 pushes since Stalker are crucial against Banshees and an Immortal is also useful in fighting off the tanks but both are traditionally weak against marine balls. This wouldn't be as big a change for the TvZ early pushes since Zergling would need 8 instead of 9 (Marine die 11% faster) attacks, Queen would need 5 instead of 6 (17% faster, but you don't mass Queen like you do with Stalker or Zergling) and the Spine-Marine and Roach-Marine relationship would remain unchanged. After that i'd guess protoss would fare a LOT better against all that early-game abuse and you'd fix at least the spectating problems of having most protoss dying horribly against T before the 10 min mark. That would be a huge change in early game TvZ even if 8 instead of 9 hits doesn't seem like a big deal. Honestly I think they need to revert the warp gate nerf. Would those early pushes be as devastating if we were able to get our warpgate out 20 seconds faster? Is there really a quick way to punish an extremely greedy 1 rax expand the same way a terran can punish 1 gate expand? Would people still 1-1-1 with the threat of four gate tearing down their one bunker with marines? Would zergs play as greedy as they do now and make two zerglings until they have three base saturation because they know no big push is coming for a while? Was four gate really still a problem in PvT and PvZ before the change? Did it solve four gate versus four gate in PvP? I don't think there's a way to nerf early all-ins, or the 1-1-1 since it utilizes so many terran units important to every matchup, but giving protoss back the ability to have almost one more warp-in would solve a lot of problems. | ||
Vardant
Czech Republic620 Posts
On August 10 2011 23:05 Heavenly wrote: Honestly I think they need to revert the warp gate nerf. Would those early pushes be as devastating if we were able to get our warpgate out 20 seconds faster? That would be an obvious fix, but I'm not sure it would be enough at this point. The need for a true harass unit was never this big and it is becoming clear, that waiting for an expansion is just not feasible with the recent results the pro's are having. I was joking about some Toss players switching, but could anyone really blame them at this point? 1/1/1 push was very strong before and you needed to play almost perfectly, but nobody seems to be able to figure out a way how to stop it now. | ||
Elefanto
Switzerland3584 Posts
On August 10 2011 23:05 Heavenly wrote: Show nested quote + On August 10 2011 22:26 Gheizen64 wrote: Jokes aside, i think it's really time for Terran to get a slight nerf since they've been on top of the game for so long now (thanks also to a lot of good early game timing pushes) and it doesn't look like that will stop soon. Imho a very good fix would be having pre-shield marine with 40hp like BW (while keeping the upgraded hp at 55). That would be a nerf to Terran, but especially a buff to early-game protoss since it would make Stalker a bit better against all early game marine pushes (4 instead of 5 attacks, marine die 20% faster) and Immortal significantly better (2 instead of 3 attacks, marine die 33% faster), while keeping the Zealot-Marine relationship unchanged. That'd help a lot against 1-1-1 pushes since Stalker are crucial against Banshees and an Immortal is also useful in fighting off the tanks but both are traditionally weak against marine balls. This wouldn't be as big a change for the TvZ early pushes since Zergling would need 8 instead of 9 (Marine die 11% faster) attacks, Queen would need 5 instead of 6 (17% faster, but you don't mass Queen like you do with Stalker or Zergling) and the Spine-Marine and Roach-Marine relationship would remain unchanged. After that i'd guess protoss would fare a LOT better against all that early-game abuse and you'd fix at least the spectating problems of having most protoss dying horribly against T before the 10 min mark. That would be a huge change in early game TvZ even if 8 instead of 9 hits doesn't seem like a big deal. Honestly I think they need to revert the warp gate nerf. Would those early pushes be as devastating if we were able to get our warpgate out 20 seconds faster? Is there really a quick way to punish an extremely greedy 1 rax expand the same way a terran can punish 1 gate expand? Would people still 1-1-1 with the threat of four gate tearing down their one bunker with marines? Would zergs play as greedy as they do now and make two zerglings until they have three base saturation because they know no big push is coming for a while? Was four gate really still a problem in PvT and PvZ before the change? Did it solve four gate versus four gate in PvP? I don't think there's a way to nerf early all-ins, or the 1-1-1 since it utilizes so many terran units important to every matchup, but giving protoss back the ability to have almost one more warp-in would solve a lot of problems. you could divide banshees damage against armored units, so that they are less efficient against stalkers. right now banshees are incredible strong against everything. it could still be used for harass purposes, but not for an overall flying dps dealer. | ||
BronzeKnee
United States5214 Posts
On August 10 2011 23:48 Elefanto wrote: you could divide banshees damage against armored units, so that they are less efficient against stalkers. right now banshees are incredible strong against everything. it could still be used for harass purposes, but not for an overall flying dps dealer. Suggested that in the PTR forums long ago stating that they are too effective of a unit due to the ability to both harrass and also be powerful damage dealers in an army (ie if the harrass totally fails, you just add them to your army where they are also incredibly powerful). My proposal was to either make Cloak Tech require an armory (making Banshees a less effective harrass unit and also making it eaiser to scout Cloak incoming) or make them have 4 attacks that deal 6 damage each, keeping their potential for worker harrass the same, but reducing their DPS against armored units. I provided a lot of replays, and a very long arguement to Blizzard that took me hours to compile. It was ignored. | ||
BronzeKnee
United States5214 Posts
On August 10 2011 23:05 Heavenly wrote: Honestly I think they need to revert the warp gate nerf. As someone who was against the nerf and also 4 gated almost every game at many local tourneys with decent success using the 4 gate, I say no, do not send us back to the stone age. 4 gating was too strong, especially in PvP, for it to return. For players to have to rely on one build to cover up weaknesses in other areas is not good game design. By nerfing the 4 gate, Blizzard has shown how much Protoss players relied on it (and many still continue to rely on it) to get wins, and perhaps can finally balance out the race properly. | ||
awesomoecalypse
United States2235 Posts
There are some fairly decent anti-1/1/1 strats centered around Immortals (e.g. QTip's build in the strat forum), but if the Terran can execute the 1/1/1 perfectly the way good GSL players can than they become too fragile and can still die really easily. Immortals with better range would make robo-based anti-1/1/1 strats more effective. The 1/1/1 could still work if it took the Toss by surprise, but if Toss scouted it and prepped to crush it they would be able to, which is as it should be. In PvZ, it wouldn't fix the issue of Zergs being able to macro with impunity against any Toss who fast expands, but it would at least give Protoss stronger tools to deal with the overwhelmingly Roach-based armies Zergs who play that mass-expand style love throwing at Toss these days (see: Ret vs. Naniwa, any IM Zerg). In PvP, it would make robo a hard counter for blink, and a fast Immortal would utterly crush any 4-gate, which would help to end the current coinflip nature of the matchup. At the same time, Immortals can be a potent anti-Colossi tool, so even as it would help to standardize PvP openings and midgames it would help to mitigate War of the Worlds syndrome in the end game. The nice thing about this approach is that Immortals are hard countered by the 3 most basic units in the game, zealots, marines and zerglings. At all times, every players has the tools they need to deal with Immortals. Even if Immortals become somewhat stronger, you will never see pure Immortal based armies or Toss building mass Immortals. So, for example, in PvT, stronger Immortals would help a ton against the 1/1/1, but against the standard Terran bio style of infantry + ghosts Immortals would still be pretty weak. | ||
Yaotzin
South Africa4280 Posts
Agree with post above - banshees are outstanding as harass yet are also pretty damned good as an army unit if the opponent shuts down the harass perfectly. That's bullshit. It's not like the stats don't support nerfing Terran some more either. Still obviously the strongest race. I think a good solid banshee nerf and maybe a timing tweak somewhere (warpgates, slower starport? dunno) would be enough of a bandaid until HotS throws everything up in the air. | ||
Zealot Lord
Hong Kong744 Posts
On August 11 2011 00:05 Yaotzin wrote: Banshees should get nerfed completely aside from the 1-1-1 issue (it would help tons there too though). Cloak, 2 shot workers, flying, good speed/general mobility, massive DPS (more DPS against a collosus than a viking what the flying fuck?). For the 1-1-1 banshees pulling a toss around is a big part of the problem of it, along with the fear of cloak. Agree with post above - banshees are outstanding as harass yet are also pretty damned good as an army unit if the opponent shuts down the harass perfectly. That's bullshit. It's not like the stats don't support nerfing Terran some more either. Still obviously the strongest race. I think a good solid banshee nerf and maybe a timing tweak somewhere (warpgates, slower starport? dunno) would be enough of a bandaid until HotS throws everything up in the air. I personally strongly believe stalkers just need a flat out buff to damage against air - it will help with a ton of their problems (not just banshee/mutas, but their inability to stop drops unless you have a lot of them, it really just takes way too many shots to kill medivacs/overlords). I think its a reasonable change, imho of course =) | ||
GinDo
3327 Posts
On August 11 2011 00:05 Yaotzin wrote: Banshees should get nerfed completely aside from the 1-1-1 issue (it would help tons there too though). Cloak, 2 shot workers, flying, good speed/general mobility, massive DPS (more DPS against a collosus than a viking what the flying fuck?). For the 1-1-1 banshees pulling a toss around is a big part of the problem of it, along with the fear of cloak. Agree with post above - banshees are outstanding as harass yet are also pretty damned good as an army unit if the opponent shuts down the harass perfectly. That's bullshit. It's not like the stats don't support nerfing Terran some more either. Still obviously the strongest race. I think a good solid banshee nerf and maybe a timing tweak somewhere (warpgates, slower starport? dunno) would be enough of a bandaid until HotS throws everything up in the air. These results are from Tournaments not Ladder. And If you watch the Tourneys especially the Korean ones. They aren;t going the 1-1-1 all in that everyone is complaining about on ladder. Rather their winning straight up with MMMG. | ||
Skydancer
Italy249 Posts
That could counter better banshee, marine and would be better as harrassing unit... Vs Roach - Marauder we could use Immortal. (ok marauder > immortal but... we know...it's what we have) | ||
pureability
United States137 Posts
On August 11 2011 00:05 Yaotzin wrote: Banshees should get nerfed completely aside from the 1-1-1 issue (it would help tons there too though). Cloak, 2 shot workers, flying, good speed/general mobility, massive DPS (more DPS against a collosus than a viking what the flying fuck?). For the 1-1-1 banshees pulling a toss around is a big part of the problem of it, along with the fear of cloak. Agree with post above - banshees are outstanding as harass yet are also pretty damned good as an army unit if the opponent shuts down the harass perfectly. That's bullshit. It's not like the stats don't support nerfing Terran some more either. Still obviously the strongest race. I think a good solid banshee nerf and maybe a timing tweak somewhere (warpgates, slower starport? dunno) would be enough of a bandaid until HotS throws everything up in the air. So its not ok for banshees to be able to harass and be in an army, but it is ok for DT's to be completely shutdown and then you can morph them into the best unit archon, And its ok for me to be EMP all your ht's, then you can morph them into the best unit archon. For fucks sake learn to play and stop QQ'ing | ||
I)etox
1240 Posts
On August 11 2011 00:31 Skydancer wrote: What about shift the stalker bonux from armored to light? That could counter better banshee, marine and would be better as harrassing unit... Vs Roach - Marauder we could use Immortal. (ok marauder > immortal but... we know...it's what we have) are you joking? do you like having BFH hellion nightmares or what? | ||
awesomoecalypse
United States2235 Posts
So its not ok for banshees to be able to harass and be in an army, but it is ok for DT's to be completely shutdown and then you can morph them into the best unit archon, And its ok for me to be EMP all your ht's, then you can morph them into the best unit archon. For fucks sake learn to play and stop QQ'ing why do you keep saying "the best unit Archon"? Archons are intentionally cost inefficienct precisely because they're recycled units--even with the range bonus, they're crappy on their own against anything but pure ling/bling, and the only composition they really work well with is Chargelots/Archon (and thats mainly because Chargelots only cost minerals and Archons primarily cost gas). Not saying they don't have a role, but if I'm listing Protoss units from "best" to "worst", Archons are a lot closer to the worst end of the spectrum than the best. | ||
Toadvine
Poland2234 Posts
On August 11 2011 00:28 GinDo wrote: Show nested quote + On August 11 2011 00:05 Yaotzin wrote: Banshees should get nerfed completely aside from the 1-1-1 issue (it would help tons there too though). Cloak, 2 shot workers, flying, good speed/general mobility, massive DPS (more DPS against a collosus than a viking what the flying fuck?). For the 1-1-1 banshees pulling a toss around is a big part of the problem of it, along with the fear of cloak. Agree with post above - banshees are outstanding as harass yet are also pretty damned good as an army unit if the opponent shuts down the harass perfectly. That's bullshit. It's not like the stats don't support nerfing Terran some more either. Still obviously the strongest race. I think a good solid banshee nerf and maybe a timing tweak somewhere (warpgates, slower starport? dunno) would be enough of a bandaid until HotS throws everything up in the air. These results are from Tournaments not Ladder. And If you watch the Tourneys especially the Korean ones. They aren;t going the 1-1-1 all in that everyone is complaining about on ladder. Rather their winning straight up with MMMG. Uh, like half the Terran wins against Protoss in the current Code A/S have been due to some version of the 1/1/1... | ||
Yaotzin
South Africa4280 Posts
On August 11 2011 00:33 pureability wrote: So its not ok for banshees to be able to harass and be in an army, but it is ok for DT's to be completely shutdown and then you can morph them into the best unit archon 250/250 for an archon? No. That's a fucking shit deal. , And its ok for me to be EMP all your ht's, then you can morph them into the best unit archon. You *really* overrate archons. They're good, but nowhere near the best unit in the game. The best unit in the game is quite easily the marine. Nothing else even comes anywhere close. For fucks sake learn to play and stop QQ'ing Yeah all those Protoss players - every one of the best Protoss players in the entire world - should just learn to play against the dozens of Terrans who rape them. It couldn't possibly be a balance issue, never! Terran is fine, promise! Terrans trying to defend their blatant OPness is always so hilarious. | ||
Rasky
United States406 Posts
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imareaver3
United States906 Posts
On August 11 2011 00:31 Skydancer wrote: What about shift the stalker bonux from armored to light? That could counter better banshee, marine and would be better as harrassing unit... Vs Roach - Marauder we could use Immortal. (ok marauder > immortal but... we know...it's what we have) That sounds to me like it would break PvZ early game--if stalkers were buffed to be cost-effective against lings, then how could Z really deal with fast stalker pressure, or especially 4-gate blink? They'll end up like last October's reapers, capable of kiting roaches/queens forever and killing lings cost-effectively. | ||
Yaotzin
South Africa4280 Posts
On August 11 2011 00:53 Rasky wrote: Another protoss goes to up and down I hope Blizzard sees this I think it's time to nerf terran it's long over due anyways. They most likey won't because terran is the most popular race they way to keep the fans happy. To be fair, they nerfed Terran over and over until it hit ~50% winrate (along with buffing Zerg). They don't like drastic changes, but they have shown they want to get there. Now that things are way out of whack again I'm pretty sure they'll intervene to at least some degree. It would be cool if they gave them a real hard hit with the nerf hammer and dropped them to like 45% winrate. Aside from the hilarity of seeing Terran players experience what both Zerg and Protoss players have had to put up with, we might actually see them bother to innovate. Shame it won't happen ![]() | ||
ZenithM
France15952 Posts
On August 11 2011 00:31 Skydancer wrote: What about shift the stalker bonux from armored to light? That could counter better banshee, marine and would be better as harrassing unit... Vs Roach - Marauder we could use Immortal. (ok marauder > immortal but... we know...it's what we have) I've thought about it too, but that would be a bit too game breaking. Hydras would really become completely useless, and we (Protoss players) would have a much easier time against nearly all terran units like marines, banshees, hellions, reaper, and even mutalisks against zerg. It's funny that the damage bonus for stalkers applies only to terran units that specifically counter the stalker, talk about good design :D (marauder, tank, thor) A buff to stalkers specifically against air though would be quite acceptable. Our only ground-to-air unit is barely cost efficient against mutalisk, and I would say cost inefficient against banshees. | ||
Cyrak
Canada536 Posts
On August 11 2011 00:46 Toadvine wrote: Show nested quote + On August 11 2011 00:28 GinDo wrote: On August 11 2011 00:05 Yaotzin wrote: Banshees should get nerfed completely aside from the 1-1-1 issue (it would help tons there too though). Cloak, 2 shot workers, flying, good speed/general mobility, massive DPS (more DPS against a collosus than a viking what the flying fuck?). For the 1-1-1 banshees pulling a toss around is a big part of the problem of it, along with the fear of cloak. Agree with post above - banshees are outstanding as harass yet are also pretty damned good as an army unit if the opponent shuts down the harass perfectly. That's bullshit. It's not like the stats don't support nerfing Terran some more either. Still obviously the strongest race. I think a good solid banshee nerf and maybe a timing tweak somewhere (warpgates, slower starport? dunno) would be enough of a bandaid until HotS throws everything up in the air. These results are from Tournaments not Ladder. And If you watch the Tourneys especially the Korean ones. They aren;t going the 1-1-1 all in that everyone is complaining about on ladder. Rather their winning straight up with MMMG. Uh, like half the Terran wins against Protoss in the current Code A/S have been due to some version of the 1/1/1... That's this month, not last month. Last month's stats were based primarily off MMMG/Viking macro games. The 1-1-1 just popped up again this season. Wouldn't surprise me if the stats tank even worse this month. | ||
darthfoley
United States8001 Posts
On August 11 2011 00:58 Yaotzin wrote: Show nested quote + On August 11 2011 00:53 Rasky wrote: Another protoss goes to up and down I hope Blizzard sees this I think it's time to nerf terran it's long over due anyways. They most likey won't because terran is the most popular race they way to keep the fans happy. To be fair, they nerfed Terran over and over until it hit ~50% winrate (along with buffing Zerg). They don't like drastic changes, but they have shown they want to get there. Now that things are way out of whack again I'm pretty sure they'll intervene to at least some degree. It would be cool if they gave them a real hard hit with the nerf hammer and dropped them to like 45% winrate. Aside from the hilarity of seeing Terran players experience what both Zerg and Protoss players have had to put up with, we might actually see them bother to innovate. Shame it won't happen ![]() bother to innovate? Terran in general has had the most interesting unit compositions forever imo. You really fucking hate terran apparently | ||
xarthaz
1704 Posts
On August 07 2011 16:16 Lncognit0 wrote: You should expect that Terran would always be ahead to a degree. Alike in Brood War, around the world Terran is the most played race. More people playing it turns into more innovation and more strategies. You only see a few of them at the top level because all the top Terrans figured out what is best to use. Zerg is just fine the way they are, Protoss may need balance help but even that can't be said for sure for at least a month or two when Protoss players have some time to come up with new strategies, unit comps, etc Uhh, maybe terran being most played race is related to it being the best performing race? The egg comes before the chicken you know. | ||
Fig
United States1324 Posts
On August 11 2011 01:50 darthfoley wrote: Show nested quote + On August 11 2011 00:58 Yaotzin wrote: On August 11 2011 00:53 Rasky wrote: Another protoss goes to up and down I hope Blizzard sees this I think it's time to nerf terran it's long over due anyways. They most likey won't because terran is the most popular race they way to keep the fans happy. To be fair, they nerfed Terran over and over until it hit ~50% winrate (along with buffing Zerg). They don't like drastic changes, but they have shown they want to get there. Now that things are way out of whack again I'm pretty sure they'll intervene to at least some degree. It would be cool if they gave them a real hard hit with the nerf hammer and dropped them to like 45% winrate. Aside from the hilarity of seeing Terran players experience what both Zerg and Protoss players have had to put up with, we might actually see them bother to innovate. Shame it won't happen ![]() bother to innovate? Terran in general has had the most interesting unit compositions forever imo. You really fucking hate terran apparently I hate the fact that they have the largest number of VIABLE units out of which they make these interesting compositions. But to the point, the problem with toss is that, as I someone said a few days ago, they have too many units that are jacks of all trades, but masters of none. This is terribly obvious looking at the stalker and void ray mostly, but going farther would include immortals, phoenixes, carriers, even sentries. The stalker and void ray both have the ability to attack ground or air, but they just have so little dps for how much they cost. For example, a void ray, that is uncharged but attacking a unit that is both massive and armored has a DPS of 20. A banshee costs a little over half that of a void ray, but has a DPS of 19.2, AGAINST EVERYTHING. Now you may argue that being able to shoot air makes up for all of this. Let's look at the stalker. Stalkers have less DPS than a marine. .......Wait these both shoot air and ground... Nvm I changed my mind about the jack of all trades stuff. Toss units just have bad dps for their cost. All that toss gets for paying so much for their units is more beef, but the other races can just make more of their units with same amount of money, and then they have the same overall hp, but 3 times the DPS. That is why tosses are losing in the early game before they get out AOE damage. Their units are just the least cost effective. And actually this is why the toss can only sit in a death ball. Because they have a bunch of meat shield gateway units that do no DPS, protecting damage dealing units like HTs and colossi. The complete design of toss was set up to be too one dimensional, and now that people realize this, tosses are falling left and right. | ||
Jermstuddog
United States2231 Posts
On August 11 2011 01:50 darthfoley wrote: Show nested quote + On August 11 2011 00:58 Yaotzin wrote: On August 11 2011 00:53 Rasky wrote: Another protoss goes to up and down I hope Blizzard sees this I think it's time to nerf terran it's long over due anyways. They most likey won't because terran is the most popular race they way to keep the fans happy. To be fair, they nerfed Terran over and over until it hit ~50% winrate (along with buffing Zerg). They don't like drastic changes, but they have shown they want to get there. Now that things are way out of whack again I'm pretty sure they'll intervene to at least some degree. It would be cool if they gave them a real hard hit with the nerf hammer and dropped them to like 45% winrate. Aside from the hilarity of seeing Terran players experience what both Zerg and Protoss players have had to put up with, we might actually see them bother to innovate. Shame it won't happen ![]() bother to innovate? Terran in general has had the most interesting unit compositions forever imo. You really fucking hate terran apparently You do realize that the entire reason for the massive change in ZvT win rates right now is due to Terrans finally discovering the Blue Flame Hellion right? You know... a unit that has been untouched since release? A unit that has been said to be ridiculously good over and over if only Terrans would actually make them? A unit that has been sitting there all-along, but has been consistantly ignored in favor of the same old standard unit comps Terrans have been using since beta. Yes, Terran players could use some innovation in general. Zerg and Protoss have both evolved massively over the course of this past year. Unfortunately, Protoss got a giant reset of their game-knowledge by moving back the critical warpgate tech. Still, you've seen everything from 4-gate to +1 7-gate blink stalkers come out of Protoss, to mass forge-upgrade gateway units. And Zerg has tried everything from 1 base bling busts to 3-hatch muta, to infestorling. Both of these races have been pushed by the fact that their units can very easily be deemed 'ineffective' with something so simple as better building placement. Terran is still doing the mass Marauder bio ball I saw back in Beta. Terran is still floating off their Factory to die in every TvP. Terran is still doing mass marines in TvZ. Terran took a full YEAR to try out blue-flame hellions + marine drops. Terran STILL doesn't make ghosts in 90% of the games that they should. In all honesty, the past few weeks should show anybody that the state of the game is quite ridiculous. All races have unexplored avenues still, sure. But Zerg and Protoss have exhausted many avenues because they have been actively searching for a dominant game plan and neither race has been able to adequately keep up with the pace that Terran has been setting with the same-old-strategies. Quite frankly, I'm afraid to see the kind of shit that Terran would come up with if they weren't already winning everything. | ||
Kammalleri
Canada613 Posts
That can mean marauder expand, reaper expand, vs those if you don't FE you die. But it could be mean marine tank early push, if you expand, you die and if you went quick robo for observer you also die cause immortal are useless. It could also mean Marine tank banshee early push(2 banshee 2 tank) If you expand and/or tech up and/or go for upgrades you die. It could also mean a later marine tank banshee push, if you don't have +1 armor and charge or 2 colossus you die. It could also mean marine tank banshee with a raven, if you don't force a PDD early which is really risky you die and if you made too many stalkers you die, but if he made 3 banshee and you don;t have 5 stalkers at least and avoid the PDD you die. And after that it could also mean 2 marauder 2 ghost timing push, if you went immortal you die, if you went too sentry heavy you die, if you went too stalker heavy you die too. State of PvT for the first 10-12 minutes is absolutely terrible. If the guy is retarded and don't do one of these strat you still have to deal with drops and Ghost vs Colossus and HT comp, which is more balanced. | ||
Toadvine
Poland2234 Posts
On August 11 2011 01:50 darthfoley wrote: Show nested quote + On August 11 2011 00:58 Yaotzin wrote: On August 11 2011 00:53 Rasky wrote: Another protoss goes to up and down I hope Blizzard sees this I think it's time to nerf terran it's long over due anyways. They most likey won't because terran is the most popular race they way to keep the fans happy. To be fair, they nerfed Terran over and over until it hit ~50% winrate (along with buffing Zerg). They don't like drastic changes, but they have shown they want to get there. Now that things are way out of whack again I'm pretty sure they'll intervene to at least some degree. It would be cool if they gave them a real hard hit with the nerf hammer and dropped them to like 45% winrate. Aside from the hilarity of seeing Terran players experience what both Zerg and Protoss players have had to put up with, we might actually see them bother to innovate. Shame it won't happen ![]() bother to innovate? Terran in general has had the most interesting unit compositions forever imo. You really fucking hate terran apparently I'm really curious whenever this is brought up. Can you elaborate upon how exactly TvP has evolved in particular? Because when I watch a TvP nowadays, it's pretty much exactly the same as it was 6 or 9 months ago, just executed better. Only real significant change is Terrans getting Ghosts earlier. | ||
Snowbear
Korea (South)1925 Posts
On August 11 2011 00:53 Rasky wrote: Another protoss goes to up and down I hope Blizzard sees this I think it's time to nerf terran it's long over due anyways. They most likey won't because terran is the most popular race they way to keep the fans happy. Blizzard wants sc2 to be a successful esports game. They will nerf everything that is making this game unfair. - Tanks were imbalanced and blizzard nerfed them into the ground. - Stim was imbalanced and blizzard made the upgrade time longer. - Drops were to strong and blizzard nerfed medivac speed and gave some zerg and protoss buildings more hp. - Reapers were imbalanced and blizzard nerfed them into the ground. - Bunkers were too good so blizzard added more buildtime and added the 75% refund. - Thors were too strong so blizzard gave them their energy back. - Ghosts were too good so EMP now drains up to 100 energy instead of all available energy. I am 100% sure that blizzard will look to this 1-1-1 problem. The problem is that there is not much nerf-room for terran: - marines can't be nerfed, since they are the core unit in tvz (which is a pretty balanced mu atm) - tanks can't be nerfed since they are already nerfed so hard. It would make them useless. Sollution: a banshee nerf (buildtime and / or attack nerf). About tvz: the blueflame hellions seems very strong now, but I am 100% sure that it's because people are not familiar with these blueflame strats. The boxer elevatorbuild is very strong, but it is also very weak at the same time (roachbusts hardcounter his build). Infestor + broodlord still seems too strong, but some people are claiming that this is not the case. | ||
Jermstuddog
United States2231 Posts
On August 11 2011 02:34 Kammalleri wrote: A big problem is you scout Terran and all you see is 1 barrack and 1 gas. That can mean marauder expand, reaper expand, vs those if you don't FE you die. But it could be mean marine tank early push, if you expand, you die and if you went quick robo for observer you also die cause immortal are useless. It could also mean Marine tank banshee early push(2 banshee 2 tank) If you expand and/or tech up and/or go for upgrades you die. It could also mean a later marine tank banshee push, if you don't have +1 armor and charge or 2 colossus you die. It could also mean marine tank banshee with a raven, if you don't force a PDD early which is really risky you die and if you made too many stalkers you die, but if he made 3 banshee and you don;t have 5 stalkers at least and avoid the PDD you die. And after that it could also mean 2 marauder 2 ghost timing push, if you went immortal you die, if you went too sentry heavy you die, if you went too stalker heavy you die too. State of PvT for the first 10-12 minutes is absolutely terrible. If the guy is retarded and don't do one of these strat you still have to deal with drops and Ghost vs Colossus and HT comp, which is more balanced. Of course, best of all: If he DOES one of those and fails to kill you, but at least takes out your natural expansion (or you didn't bother to make one in the first place) he is in a massive lead due to the fact that he can sit on your natural and you are pre-contained due to the nature of the terran race. Protoss and Zerg don't have nearly the same variety or effectiveness with their early-game options vs Terran. | ||
Bagi
Germany6799 Posts
On August 11 2011 02:31 Jermstuddog wrote: Quite frankly, I'm afraid to see the kind of shit that Terran would come up with if they weren't already winning everything. How can you say this when a common complaint regarding terrans is the huge amount of strategies they have and constantly use? Wouldn't this imply that terrans are the most versatile bunch of them all? Just watch the korean terrans play, anyone who says these guys arent smart and innovative simply does not understand Starcraft. You call "from 4gate to blink stalkers" innovation yet describe terran bio play as "just mass marauders". Zergs start to use infestors after heavy buffs from Blizzard -> Wow, zergs sure are innovative! Terrans start using more BFH in their play -> Wow, took them a whole year to do this, terrans blow. Am I supposed to take any of this seriously? | ||
dudecrush
Canada418 Posts
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Plansix
United States60190 Posts
On August 11 2011 02:34 Kammalleri wrote: A big problem is you scout Terran and all you see is 1 barrack and 1 gas. That can mean marauder expand, reaper expand, vs those if you don't FE you die. But it could be mean marine tank early push, if you expand, you die and if you went quick robo for observer you also die cause immortal are useless. It could also mean Marine tank banshee early push(2 banshee 2 tank) If you expand and/or tech up and/or go for upgrades you die. It could also mean a later marine tank banshee push, if you don't have +1 armor and charge or 2 colossus you die. It could also mean marine tank banshee with a raven, if you don't force a PDD early which is really risky you die and if you made too many stalkers you die, but if he made 3 banshee and you don;t have 5 stalkers at least and avoid the PDD you die. And after that it could also mean 2 marauder 2 ghost timing push, if you went immortal you die, if you went too sentry heavy you die, if you went too stalker heavy you die too. State of PvT for the first 10-12 minutes is absolutely terrible. If the guy is retarded and don't do one of these strat you still have to deal with drops and Ghost vs Colossus and HT comp, which is more balanced. This is one of the major problems I have playing Protoss right now, getting good information on what my opponent is doing. It's easy if your opponent is dumb and just goes three rax all in every game. But with protoss, to get reliable scouting(which means seeing exactly what your opponent is doing), you need to expend a ton of gas. This locks Protoss into specific tech paths and really limits the options. Compared to terran's scan, which spends potential minerals and zerg, who could use overlord and lings to gather info, I feel protoss spends a lot more for around the same amount. Players have figured out how to "feel out" their opponent with the stalker poke, unit counting and other subtle tells that let them guess what their opponent is doing. But these can be thwarted or the protoss can be mislead. As a design point(not balance) I do not like these sorts of mind games. All the races should be able to spend minerals to gather reliable information. If its an overlord, extra lings or sacking a mule for a scan, I think each race should have enough tools to gather information. Mind you, I don't think everyone should have scan. If protoss had a way to reveal what buildings(but not units) their opponent had, it would likely be enough. Right now, I think the protoss has to spend a lot of gas(around 175-200) to get any solid information and it really limits what they can do safely. | ||
Techno
1900 Posts
On August 11 2011 02:55 Plansix wrote: Show nested quote + On August 11 2011 02:34 Kammalleri wrote: A big problem is you scout Terran and all you see is 1 barrack and 1 gas. That can mean marauder expand, reaper expand, vs those if you don't FE you die. But it could be mean marine tank early push, if you expand, you die and if you went quick robo for observer you also die cause immortal are useless. It could also mean Marine tank banshee early push(2 banshee 2 tank) If you expand and/or tech up and/or go for upgrades you die. It could also mean a later marine tank banshee push, if you don't have +1 armor and charge or 2 colossus you die. It could also mean marine tank banshee with a raven, if you don't force a PDD early which is really risky you die and if you made too many stalkers you die, but if he made 3 banshee and you don;t have 5 stalkers at least and avoid the PDD you die. And after that it could also mean 2 marauder 2 ghost timing push, if you went immortal you die, if you went too sentry heavy you die, if you went too stalker heavy you die too. State of PvT for the first 10-12 minutes is absolutely terrible. If the guy is retarded and don't do one of these strat you still have to deal with drops and Ghost vs Colossus and HT comp, which is more balanced. This is one of the major problems I have playing Protoss right now, getting good information on what my opponent is doing. It's easy if your opponent is dumb and just goes three rax all in every game. But with protoss, to get reliable scouting(which means seeing exactly what your opponent is doing), you need to expend a ton of gas. This locks Protoss into specific tech paths and really limits the options. Compared to terran's scan, which spends potential minerals and zerg, who could use overlord and lings to gather info, I feel protoss spends a lot more for around the same amount. Players have figured out how to "feel out" their opponent with the stalker poke, unit counting and other subtle tells that let them guess what their opponent is doing. But these can be thwarted or the protoss can be mislead. As a design point(not balance) I do not like these sorts of mind games. All the races should be able to spend minerals to gather reliable information. If its an overlord, extra lings or sacking a mule for a scan, I think each race should have enough tools to gather information. Mind you, I don't think everyone should have scan. If protoss had a way to reveal what buildings(but not units) their opponent had, it would likely be enough. Right now, I think the protoss has to spend a lot of gas(around 175-200) to get any solid information and it really limits what they can do safely. Scouting the 1/1/1 should be no problem. I know that when I do the 1/1/1 all in. I feel like my opponent knows exactly what I am doing. The best response Ive seen so far is void rays, or simply immortal/stalker with good decision making (cut off reinforcements, force pre emptive siege). | ||
3D.Hydra
Ukraine38 Posts
The people who would say "phoenix" should go to use them vs marines and lings. | ||
-MoOsE-
United States236 Posts
On August 11 2011 05:00 3D.Hydra wrote: Protoss needs some t1/t2 unit with a bonus vs light. The people who would say "phoenix" should go to use them vs marines and lings. I hope we get this unit from hots as the harrassment unit. It could be build from the gateway or twilight but requires twilight. It would make that tech tree better because right now the twilight council is more of a stepping stone with some ups to get to templar tech | ||
Techno
1900 Posts
![]() Also, I should really 1/1/1 more. Void rays pwn it, fyi. | ||
Gheizen64
Italy2077 Posts
On August 11 2011 02:46 Snowbear wrote: Show nested quote + On August 11 2011 00:53 Rasky wrote: Another protoss goes to up and down I hope Blizzard sees this I think it's time to nerf terran it's long over due anyways. They most likey won't because terran is the most popular race they way to keep the fans happy. Blizzard wants sc2 to be a successful esports game. They will nerf everything that is making this game unfair. - Tanks were imbalanced and blizzard nerfed them into the ground. - Stim was imbalanced and blizzard made the upgrade time longer. - Drops were to strong and blizzard nerfed medivac speed and gave some zerg and protoss buildings more hp. - Reapers were imbalanced and blizzard nerfed them into the ground. - Bunkers were too good so blizzard added more buildtime and added the 75% refund. - Thors were too strong so blizzard gave them their energy back. - Ghosts were too good so EMP now drains up to 100 energy instead of all available energy. I am 100% sure that blizzard will look to this 1-1-1 problem. The problem is that there is not much nerf-room for terran: - marines can't be nerfed, since they are the core unit in tvz (which is a pretty balanced mu atm) - tanks can't be nerfed since they are already nerfed so hard. It would make them useless. Sollution: a banshee nerf (buildtime and / or attack nerf). About tvz: the blueflame hellions seems very strong now, but I am 100% sure that it's because people are not familiar with these blueflame strats. The boxer elevatorbuild is very strong, but it is also very weak at the same time (roachbusts hardcounter his build). Infestor + broodlord still seems too strong, but some people are claiming that this is not the case. I disagree on the Marine part. Marine may be balanced in TvZ but terran has a lot of good early timing pushes available (in the GSL you see a LOT of those), and the core of all of them is the marine. Thus nerfing the Marine pre-shield hp like i suggested would "fix" a lot of those timing pushes while keeping the unit essential and good as always from min 10 onward after shield is researched. TvZ feel balanced but it's still usually terran favored, even for players like Nestea ZvT is their worst matchup. A similar change would be like the old concussive shell nerf from free to research that absolutely destroyed protoss early on for little to no investment. Marauders are still good, they're just less abusive early on, like marine should be. A Banshee nerf would surely fix the 1-1-1 pushes, but i feel that changing the marine would be more "safe" in the sense that so many early all-ins would be nerfed, especially against protoss (since it would make Immortal and Stalker significantly better against pre-shield Marines), not only the 1-1-1 and that would mean more versatility for the other races early on whereas terran always feel more "free" to do what it want with Bunker rushes, 1-1-1, 2 rax-3 rax mass marine etc... My 2 cents as a spectator ![]() | ||
darthfoley
United States8001 Posts
On August 11 2011 02:47 Bagi wrote: Show nested quote + On August 11 2011 02:31 Jermstuddog wrote: Quite frankly, I'm afraid to see the kind of shit that Terran would come up with if they weren't already winning everything. How can you say this when a common complaint regarding terrans is the huge amount of strategies they have and constantly use? Wouldn't this imply that terrans are the most versatile bunch of them all? Just watch the korean terrans play, anyone who says these guys arent smart and innovative simply does not understand Starcraft. You call "from 4gate to blink stalkers" innovation yet describe terran bio play as "just mass marauders". Zergs start to use infestors after heavy buffs from Blizzard -> Wow, zergs sure are innovative! Terrans start using more BFH in their play -> Wow, took them a whole year to do this, terrans blow. Am I supposed to take any of this seriously? qft | ||
Toadvine
Poland2234 Posts
On August 11 2011 02:47 Bagi wrote: Show nested quote + On August 11 2011 02:31 Jermstuddog wrote: Quite frankly, I'm afraid to see the kind of shit that Terran would come up with if they weren't already winning everything. How can you say this when a common complaint regarding terrans is the huge amount of strategies they have and constantly use? Wouldn't this imply that terrans are the most versatile bunch of them all? Just watch the korean terrans play, anyone who says these guys arent smart and innovative simply does not understand Starcraft. You call "from 4gate to blink stalkers" innovation yet describe terran bio play as "just mass marauders". Zergs start to use infestors after heavy buffs from Blizzard -> Wow, zergs sure are innovative! Terrans start using more BFH in their play -> Wow, took them a whole year to do this, terrans blow. Am I supposed to take any of this seriously? The complaint about Terrans is that they have so many openings (most of them cheesy), not strategies. A strategy is a gameplan that incorporates expansion timings, tech switches, timing pushes, and so forth. The new Slayers TvZ build is an innovative stategy, because it incorporates all of these, and can also be done in a variety of ways. Thing is, there is honestly not much innovation on the Terran side in TvP. Not much at all. Earlier Ghosts is the only thing that really stands out. There's no exploration of Mech, and not much exploration of air. Korean Terrans pretty much either all-in with 1/1/1 or play straightforward bio. They do it very well, but innovative it is not. Compare to PvZ, where the matchup changes monthly, and new styles and unit compositions emerge constantly. | ||
Jermstuddog
United States2231 Posts
On August 11 2011 02:47 Bagi wrote: Show nested quote + On August 11 2011 02:31 Jermstuddog wrote: Quite frankly, I'm afraid to see the kind of shit that Terran would come up with if they weren't already winning everything. How can you say this when a common complaint regarding terrans is the huge amount of strategies they have and constantly use? Wouldn't this imply that terrans are the most versatile bunch of them all? Just watch the korean terrans play, anyone who says these guys arent smart and innovative simply does not understand Starcraft. You call "from 4gate to blink stalkers" innovation yet describe terran bio play as "just mass marauders". Zergs start to use infestors after heavy buffs from Blizzard -> Wow, zergs sure are innovative! Terrans start using more BFH in their play -> Wow, took them a whole year to do this, terrans blow. Am I supposed to take any of this seriously? Variety != Innovation. Especially when all that variety has existed since day 1. The biggest INNOVATION I've seen from Terrans is in the last few weeks going mech instead of marine/tank for TvT. The other two Terran matches remain virtually unchanged besides a bit of tightening since release (more emphasis on early-game hellions in TvZ, but still transitions to the same ol' marine/tank push). Meanwhile, the unit compositions, upgrade and expansion timings, and building placements have all radically changed for the other races in all 3 of their respective matchups. | ||
Gezel
Belgium2 Posts
On August 11 2011 05:36 Gheizen64 wrote: Show nested quote + On August 11 2011 02:46 Snowbear wrote: On August 11 2011 00:53 Rasky wrote: Another protoss goes to up and down I hope Blizzard sees this I think it's time to nerf terran it's long over due anyways. They most likey won't because terran is the most popular race they way to keep the fans happy. Blizzard wants sc2 to be a successful esports game. They will nerf everything that is making this game unfair. - Tanks were imbalanced and blizzard nerfed them into the ground. - Stim was imbalanced and blizzard made the upgrade time longer. - Drops were to strong and blizzard nerfed medivac speed and gave some zerg and protoss buildings more hp. - Reapers were imbalanced and blizzard nerfed them into the ground. - Bunkers were too good so blizzard added more buildtime and added the 75% refund. - Thors were too strong so blizzard gave them their energy back. - Ghosts were too good so EMP now drains up to 100 energy instead of all available energy. I am 100% sure that blizzard will look to this 1-1-1 problem. The problem is that there is not much nerf-room for terran: - marines can't be nerfed, since they are the core unit in tvz (which is a pretty balanced mu atm) - tanks can't be nerfed since they are already nerfed so hard. It would make them useless. Sollution: a banshee nerf (buildtime and / or attack nerf). About tvz: the blueflame hellions seems very strong now, but I am 100% sure that it's because people are not familiar with these blueflame strats. The boxer elevatorbuild is very strong, but it is also very weak at the same time (roachbusts hardcounter his build). Infestor + broodlord still seems too strong, but some people are claiming that this is not the case. I disagree on the Marine part. Marine may be balanced in TvZ but terran has a lot of good early timing pushes available (in the GSL you see a LOT of those), and the core of all of them is the marine. Thus nerfing the Marine pre-shield hp like i suggested would "fix" a lot of those timing pushes while keeping the unit essential and good as always from min 10 onward after shield is researched. TvZ feel balanced but it's still usually terran favored, even for players like Nestea ZvT is their worst matchup. A similar change would be like the old concussive shell nerf from free to research that absolutely destroyed protoss early on for little to no investment. Marauders are still good, they're just less abusive early on, like marine should be. A Banshee nerf would surely fix the 1-1-1 pushes, but i feel that changing the marine would be more "safe" in the sense that so many early all-ins would be nerfed, especially against protoss (since it would make Immortal and Stalker significantly better against pre-shield Marines), not only the 1-1-1 and that would mean more versatility for the other races early on whereas terran always feel more "free" to do what it want with Bunker rushes, 1-1-1, 2 rax-3 rax mass marine etc... My 2 cents as a spectator ![]() You mean giving marines 40 health and the shieldupgrade +15? Sounds like a good idea to me. It's a 100/100 investment, but is this enough to weaken the 1-1-1 push? I don't know... Requiring an ebay for the upgrade would also help ofcourse ![]() | ||
Bagi
Germany6799 Posts
First of all, I'm sure mech would be a big thing in TvP if Blizzard didn't actively discourage it. The tank nerf and the thor energy comeback both make it pretty clear that mech isn't supposed to be the big thing against toss. Why jam a square piece into a triangular hole? Are you telling me terrans should use inefficient unit combinations just to appear innovative? Bio has been tested and perfected over the year the game's been out. There's nothing inherently wrong in sticking with it. Second: do you have any idea why ZvP changed so much in the first place? Well you probably guessed it - its because Blizzard buffed the infestor. Up to that point it was roach/hydra/corruptor vs deathball 99% of the time. Along game the infestor buff which made stuff like baneling drops and infestor/ling much more viable - and forced protoss to try different things as the deathball no longer was nearly as effective. Archons got some major buffs and are now being used more, innovation for you I guess? ZvZ has changed - yeah, due to infestor. PvP has changed - yeah, due to warpgate nerf. There has been what you call "innovation" because Blizzard has encouraged it through nerfing and buffing certain things in the game. Terran hasn't really been forced to change their gamestyles through patching though, except the infestor change may prompt more ghost use in the future. Now to take this whole mess and say that the other two races are more "innovative" makes no sense at all. Terran players are just as hard-working and innovative as any, and any time you generalize an entire race you only make an idiot out of yourself. | ||
Yaotzin
South Africa4280 Posts
On August 11 2011 06:20 Bagi wrote: So because there hasnt been a MASSIVE metagame shift in terran match-ups, terrans do not innovate? What the fuck? They do. However as in all things in life, necessity breeds the most innovation. Terrans have never truly been desperate in a MU as both P & Z have, at the point of trying absolutely everything up to battlecruiser rushing or somesuch. They would without a doubt innovate more if they ever actually had a poor winrate. BTW baneling bombs killed the deathball, not the infestor. The infestor put the nails in the coffin because top players could avoid the bombs, but for everyone else it was the banelings that did it. Infestors are still only part of the answer to a deathball - banelings are also required. And actually this tactic was better previously (more stun time which is the key) so the infestor buff/change had nothing to do with it at all. | ||
Bagi
Germany6799 Posts
On August 11 2011 06:24 Yaotzin wrote: Show nested quote + On August 11 2011 06:20 Bagi wrote: So because there hasnt been a MASSIVE metagame shift in terran match-ups, terrans do not innovate? What the fuck? They do. However as in all things in life, necessity breeds the most innovation. Terrans have never truly been desperate in a MU as both P & Z have, at the point of trying absolutely everything up to battlecruiser rushing or somesuch. They would without a doubt innovate more if they ever actually had a poor winrate. BTW baneling bombs killed the deathball, not the infestor. The infestor put the nails in the coffin because top players could avoid the bombs, but for everyone else it was the banelings that did it. Infestors are still only part of the answer to a deathball - banelings are also required. And actually this tactic was better previously (more stun time which is the key) so the infestor buff/change had nothing to do with it at all. I guess terran stability can be attributed to them being the most "complete" race (Browder's words, not mine). If that makes terran players less resourceful in some peoples eyes, I can't help them. And bling bombs were better, yet nobody besides maybe Morrow did it. Right. Its always easy to say stuff like this in retrospect. | ||
Yaotzin
South Africa4280 Posts
On August 11 2011 06:30 Bagi wrote: I guess terran stability can be attributed to them being the most "complete" race (Browder's words, not mine). If that makes terran players less resourceful in some peoples eyes, I can't help them. This is just a nice way of saying they don't need to innovate because the options are right in front of them, designed into the game. Which is how I think it pretty much is. Hopefully they can "complete" the other races more, and then everyone will be forced to innovate to gain an edge. ATM the other 2 races are being forced to come up with new stuff just to counter all the tools that Blizzard laid out for Terrans to use. And bling bombs were better, yet nobody besides maybe Morrow did it. Right. Its always easy to say stuff like this in retrospect. Protoss players knew the deathball was dead for a while despite people in LRs and whatnot whining about it, and it's because of what we experienced. People realised baneling splash is really good against clumped units even though they aren't light, and suddenly the deathball became a liability. The infestor damage is useless - the shields just regenerate anyway. The locking in place is great though, but the patch actually made that worse so it was an innovation fair and square by Zergs. You didn't see this so much in pro games because you don't see innovation in pro games - that happens in practice. In the pro games Protoss players just "mysteriously" stopped trying to make deathballs. Occasionally Morrow or someone shows why, but it's not like he invented the style or something. Another recent example would be the near disappearance of the early (before 3base) colossus. You very rarely see pro games that actually show why for the same reason - the Toss knows it won't work, the other guy knows how to counter it now. But anyone who missed the metagame shifting will wonder what on earth happened to it. | ||
Sixes
Canada1123 Posts
On August 11 2011 04:11 Techno wrote: Show nested quote + On August 11 2011 02:55 Plansix wrote: On August 11 2011 02:34 Kammalleri wrote: A big problem is you scout Terran and all you see is 1 barrack and 1 gas. That can mean marauder expand, reaper expand, vs those if you don't FE you die. But it could be mean marine tank early push, if you expand, you die and if you went quick robo for observer you also die cause immortal are useless. It could also mean Marine tank banshee early push(2 banshee 2 tank) If you expand and/or tech up and/or go for upgrades you die. It could also mean a later marine tank banshee push, if you don't have +1 armor and charge or 2 colossus you die. It could also mean marine tank banshee with a raven, if you don't force a PDD early which is really risky you die and if you made too many stalkers you die, but if he made 3 banshee and you don;t have 5 stalkers at least and avoid the PDD you die. And after that it could also mean 2 marauder 2 ghost timing push, if you went immortal you die, if you went too sentry heavy you die, if you went too stalker heavy you die too. State of PvT for the first 10-12 minutes is absolutely terrible. If the guy is retarded and don't do one of these strat you still have to deal with drops and Ghost vs Colossus and HT comp, which is more balanced. This is one of the major problems I have playing Protoss right now, getting good information on what my opponent is doing. It's easy if your opponent is dumb and just goes three rax all in every game. But with protoss, to get reliable scouting(which means seeing exactly what your opponent is doing), you need to expend a ton of gas. This locks Protoss into specific tech paths and really limits the options. Compared to terran's scan, which spends potential minerals and zerg, who could use overlord and lings to gather info, I feel protoss spends a lot more for around the same amount. Players have figured out how to "feel out" their opponent with the stalker poke, unit counting and other subtle tells that let them guess what their opponent is doing. But these can be thwarted or the protoss can be mislead. As a design point(not balance) I do not like these sorts of mind games. All the races should be able to spend minerals to gather reliable information. If its an overlord, extra lings or sacking a mule for a scan, I think each race should have enough tools to gather information. Mind you, I don't think everyone should have scan. If protoss had a way to reveal what buildings(but not units) their opponent had, it would likely be enough. Right now, I think the protoss has to spend a lot of gas(around 175-200) to get any solid information and it really limits what they can do safely. Scouting the 1/1/1 should be no problem. I know that when I do the 1/1/1 all in. I feel like my opponent knows exactly what I am doing. The best response Ive seen so far is void rays, or simply immortal/stalker with good decision making (cut off reinforcements, force pre emptive siege). I think most important with the 1/1/1 is how do you differentiate between types of 1/1/1 and how do you differentiate from just a cloaked banshee into cc. Remember the protoss will see the first building or two and then sees nothing until observer/phoenix. If the Terran gets cloak on the banshees and the protoss doesn't have robo tech, he loses. That's why void ray is not a great solution because the Terran can scan to scout (much earlier than observer/phoenix) and if he sees a stargate he can go the cloak route and destroy protoss that way. If the Terran decides (either from scouting or on a whim) to get vikings instead of banshees (again this occurs before the protoss can scout so the toss is blind) stargate tech gets absolutely crushed. The issue is the same Zerg used to have with scouting Terran all-ins except Protoss can't sack ovies or keep a reserve of larvae to pop out an instant army. Here would be my solution: Observer made at nexus, increase build time or cost a little as needed. Requires stargate or robo. At the very least Protoss could open something other than robo without instantly losing to cloaked banshees (and don't mention cannons because the tanks kill those from way far away and they are automatically available if you tech to banshee). The protoss could also make a robo and produce immortals a little faster while still getting an observer or two out. To balance this the observer build time can be tweaked as any time spent making an early observer is time spent not making probes. They also take up population so having a ton of observers and essentially "map hacks" by a ton of them would be impractical because the maxed army would be low, they could be made to be 2 pop each if that became an issue. This solution wouldn't really affect the lategame toss while making their openers a little more solid and versatile. | ||
Yaotzin
South Africa4280 Posts
I'd prefer making cloak require a building - maybe armory or something new. Tech lab doesn't tell you diddly squat. | ||
Sixes
Canada1123 Posts
On August 11 2011 06:59 Yaotzin wrote: Yep good summary of the 1-1-1. If 1-1-1 was actually just one exact build it wouldn't be a problem. Instead it's a horrible mutating beast that just becomes the counter to whatever you've done, and there's nothing you can do about that. I'd prefer making cloak require a building - maybe armory or something new. Tech lab doesn't tell you diddly squat. The big difference is that cloaked banshees are balanced and almost a necessary threat to keep Zergs honest. The observer change would have minimal effect on PvZ (well it makes burrowed roaches invalid versus stargate but then again so do cannons). | ||
Voltaire
United States1485 Posts
On August 11 2011 06:59 Yaotzin wrote: Yep good summary of the 1-1-1. If 1-1-1 was actually just one exact build it wouldn't be a problem. Instead it's a horrible mutating beast that just becomes the counter to whatever you've done, and there's nothing you can do about that. I'd prefer making cloak require a building - maybe armory or something new. Tech lab doesn't tell you diddly squat. Tech lab doesn't tell you diddly squat? You can tell when they are researching from it... but of course the Terran might be getting a Raven with a fast energy upgrade... The best player in the world is a Zerg right now. There needs to be more time for the meta game to develop to determine whether the game is currently imbalanced. | ||
Sixes
Canada1123 Posts
On August 11 2011 07:04 Voltaire wrote: Show nested quote + On August 11 2011 06:59 Yaotzin wrote: Yep good summary of the 1-1-1. If 1-1-1 was actually just one exact build it wouldn't be a problem. Instead it's a horrible mutating beast that just becomes the counter to whatever you've done, and there's nothing you can do about that. I'd prefer making cloak require a building - maybe armory or something new. Tech lab doesn't tell you diddly squat. Tech lab doesn't tell you diddly squat? You can tell when they are researching from it... but of course the Terran might be getting a Raven with a fast energy upgrade... The best player in the world is a Zerg right now. There needs to be more time for the meta game to develop to determine whether the game is currently imbalanced. If the protoss sees the tech lab already upgrading then he has made his choice because he already has a phoenix or observer (or gone hallucination I guess which would probably take longer as it needs to be after warpgate research). The best player in the world was second in his group and may well be out in the Ro16. | ||
Yaotzin
South Africa4280 Posts
On August 11 2011 07:04 Voltaire wrote: Show nested quote + On August 11 2011 06:59 Yaotzin wrote: Yep good summary of the 1-1-1. If 1-1-1 was actually just one exact build it wouldn't be a problem. Instead it's a horrible mutating beast that just becomes the counter to whatever you've done, and there's nothing you can do about that. I'd prefer making cloak require a building - maybe armory or something new. Tech lab doesn't tell you diddly squat. Tech lab doesn't tell you diddly squat? You can tell when they are researching from it... but of course the Terran might be getting a Raven with a fast energy upgrade... Or it could be Boxer researching Caduceus Reactor to fuck over someone like you who thinks a tech lab means diddly squat ![]() The best player in the world is a Zerg right now. There needs to be more time for the meta game to develop to determine whether the game is currently imbalanced. Terran has been dominant since release. It's been enough time. Protoss has been getting raped by Terran for 6 months. I agree PvZ is too early to say however. | ||
Zerker
Canada201 Posts
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Voltaire
United States1485 Posts
On August 11 2011 07:17 Zerker wrote: These graphs don't look like 50/50 across the board dustin! They also don't take skill into account and are only taken from the TLPD. The statistics Dustin boasted of supposedly did take skill into account and are of ladder results I believe. | ||
Toadvine
Poland2234 Posts
On August 11 2011 06:59 Yaotzin wrote: Yep good summary of the 1-1-1. If 1-1-1 was actually just one exact build it wouldn't be a problem. Instead it's a horrible mutating beast that just becomes the counter to whatever you've done, and there's nothing you can do about that. I'd prefer making cloak require a building - maybe armory or something new. Tech lab doesn't tell you diddly squat. Have you seen MKP's marine push and hellion drop into 1/1/1 all-in a few minutes later? I thought there wasn't any way to make the build any nastier, and the Terran race has transcended my expectations yet again. | ||
skatbone
United States1005 Posts
On August 11 2011 00:28 GinDo wrote: Show nested quote + On August 11 2011 00:05 Yaotzin wrote: Banshees should get nerfed completely aside from the 1-1-1 issue (it would help tons there too though). Cloak, 2 shot workers, flying, good speed/general mobility, massive DPS (more DPS against a collosus than a viking what the flying fuck?). For the 1-1-1 banshees pulling a toss around is a big part of the problem of it, along with the fear of cloak. Agree with post above - banshees are outstanding as harass yet are also pretty damned good as an army unit if the opponent shuts down the harass perfectly. That's bullshit. It's not like the stats don't support nerfing Terran some more either. Still obviously the strongest race. I think a good solid banshee nerf and maybe a timing tweak somewhere (warpgates, slower starport? dunno) would be enough of a bandaid until HotS throws everything up in the air. These results are from Tournaments not Ladder. And If you watch the Tourneys especially the Korean ones. They aren;t going the 1-1-1 all in that everyone is complaining about on ladder. Rather their winning straight up with MMMG. That is an overgeneralization. They are going 1-1-1 sometimes. + Show Spoiler + Nada did it last night against Alicia on Terminus SE with SCVs merrily in tow. It did lead to an amusing base race. | ||
tuho12345
4482 Posts
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Fig
United States1324 Posts
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Zerker
Canada201 Posts
On August 11 2011 07:19 Voltaire wrote: Show nested quote + On August 11 2011 07:17 Zerker wrote: These graphs don't look like 50/50 across the board dustin! They also don't take skill into account and are only taken from the TLPD. The statistics Dustin boasted of supposedly did take skill into account and are of ladder results I believe. i see, he rigged it to favor results he wanted to see >.< | ||
Bartimaeus
United States67 Posts
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CatharsisUT
United States487 Posts
I'm not worried about 1-1-1 long-term because cloak is so obviously the issue I think it will eventually get fixed. PvZ is a much more difficult issue. Z have discovered that infestors dominate a deathball to a hilarious degree. Since that time, P have only been successful by developing a timing attack that works for a while and is eventually figured out (DT, 6 gate, +1/2 blink timings, stargate into robo, etc.). It's not sustainable, and eventually something will have to give, whether it's a revolution in P strategy or a change to the infestor. I would propose that either the entire infestor should be moved to Hive, along with a hydra health buff and making the hydra den the Hive requirement, or that neural parasite and pathogen glands would require a Hive to research. There's just something wrong with a T2 unit that can (1) cloak, (2) cast an AoE spell that also immobilizes a target, (3) can, in a group of 4, effectively one-shot a command center, and finally (4) can take over the core units of your army and kill you with them. When you write the description like that, how does it possibly make sense that this unit costs 100-150 and is available at the Lair? | ||
Amui
Canada10567 Posts
On August 11 2011 09:19 Bartimaues wrote: Well at least I won't be able to play anyways due to catholic school and 3 sports a year. Hopefully protoss's issues will be sorted out with HoTS, but I'd love to see some bandaids applied right now in the form of a slight buff to stalker damage, maybe 12 or 13 (+4). I'd be interested to see what type of unit DB intends to implement in HoTS. Can't buff stalker damage(maybe fire rate?), or else 7gate +2 blink becomes impossibly hard to stop against zerg. What you can do though is nerf banshees. I like banshees 2 shotting workers, and I feel that mechanic is fairly balanced, but when a 3/3/3 stalker still loses to a banshee, something needs to change. Probably a nerf to banshee damage against armoured is in order. | ||
IMLyte
Canada714 Posts
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lgn!
Italy224 Posts
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Elefanto
Switzerland3584 Posts
On August 11 2011 09:27 Amui wrote: Show nested quote + On August 11 2011 09:19 Bartimaues wrote: Well at least I won't be able to play anyways due to catholic school and 3 sports a year. Hopefully protoss's issues will be sorted out with HoTS, but I'd love to see some bandaids applied right now in the form of a slight buff to stalker damage, maybe 12 or 13 (+4). I'd be interested to see what type of unit DB intends to implement in HoTS. Can't buff stalker damage(maybe fire rate?), or else 7gate +2 blink becomes impossibly hard to stop against zerg. What you can do though is nerf banshees. I like banshees 2 shotting workers, and I feel that mechanic is fairly balanced, but when a 3/3/3 stalker still loses to a banshee, something needs to change. Probably a nerf to banshee damage against armoured is in order. 7gate +2 blink stalker only worked on crevasse thanks to the rich vespene geysir in your base. If you attempt it on another map, it will be delayed, and can be easier blocked. | ||
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Poopi
France12761 Posts
On August 11 2011 07:24 Toadvine wrote: Show nested quote + On August 11 2011 06:59 Yaotzin wrote: Yep good summary of the 1-1-1. If 1-1-1 was actually just one exact build it wouldn't be a problem. Instead it's a horrible mutating beast that just becomes the counter to whatever you've done, and there's nothing you can do about that. I'd prefer making cloak require a building - maybe armory or something new. Tech lab doesn't tell you diddly squat. Have you seen MKP's marine push and hellion drop into 1/1/1 all-in a few minutes later? I thought there wasn't any way to make the build any nastier, and the Terran race has transcended my expectations yet again. He does it only if the protoss is fast expanding... And it shouldn't be that much of a problem | ||
Plutonik
Canada329 Posts
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Amui
Canada10567 Posts
On August 11 2011 10:02 Elefanto wrote: Show nested quote + On August 11 2011 09:27 Amui wrote: On August 11 2011 09:19 Bartimaues wrote: Well at least I won't be able to play anyways due to catholic school and 3 sports a year. Hopefully protoss's issues will be sorted out with HoTS, but I'd love to see some bandaids applied right now in the form of a slight buff to stalker damage, maybe 12 or 13 (+4). I'd be interested to see what type of unit DB intends to implement in HoTS. Can't buff stalker damage(maybe fire rate?), or else 7gate +2 blink becomes impossibly hard to stop against zerg. What you can do though is nerf banshees. I like banshees 2 shotting workers, and I feel that mechanic is fairly balanced, but when a 3/3/3 stalker still loses to a banshee, something needs to change. Probably a nerf to banshee damage against armoured is in order. 7gate +2 blink stalker only worked on crevasse thanks to the rich vespene geysir in your base. If you attempt it on another map, it will be delayed, and can be easier blocked. Actually it works on EVERY map that you can FFE on. On some maps terrain is more favourable, but my point still stands. | ||
rpgalon
Brazil1069 Posts
only good protoss players uses stargate so it is not going to affect much the lower level where protoss is doing fine. | ||
pure_protoss
152 Posts
Then, he pushes and makes bunker outside my nat....cant leave my base forever if I let that happend...Therefore I go for an all in and got rapped (3/4 of my army) by his (now 4) tanks that are sieged before reaching the bunkers and marines....Then obviously loosing everything... My opinion: The problem about terran vs protoss isnt the 1-1-1 or the raven...It is the siege tank range and the marine dps...they should just nerf by 1 their dps or something...Then maybe reduce the life of bunkers... | ||
HellGreen
Denmark1146 Posts
On August 11 2011 12:42 pure_protoss wrote: + Show Spoiler + well...I just played a game against terran (high master). I am a protoss on shattered temple and I scout him second (cross position). I see he is walling his entrance and that he already has his gas before his rax...I am expecting a 1-1-1 all in so I gas steal the terran. Then I scout him with my initial stalker to see a marauder...I then start to believe hes going for a 2rax aggression. Therefore I opt for a 3gate sentry zealot expand. Then I make a robo and an obs going for only 1stalker (inital one) mass zealot sentries. My obs gets to his base only to see the terran who decided to go for a 1-1-1 build into 4additional rax with 1 raven 2tanks 2hellions and mass marines (with only 1 marauders). + Show Spoiler + Then, he pushes and makes bunker outside my nat....cant leave my base forever if I let that happend...Therefore I go for an all in and got rapped (3/4 of my army) by his (now 4) tanks that are sieged before reaching the bunkers and marines....Then obviously loosing everything... My opinion: The problem about terran vs protoss isnt the 1-1-1 or the raven...It is the siege tank range and the marine dps...they should just nerf by 1 their dps or something...Then maybe reduce the life of bunkers... Let me ask one question though. Do you expect to do good/perfect with a composition of units made based on wrong assumptions (due to the mind games)? | ||
pwadoc
271 Posts
On August 11 2011 12:57 HellGreen wrote: Show nested quote + On August 11 2011 12:42 pure_protoss wrote: + Show Spoiler + well...I just played a game against terran (high master). I am a protoss on shattered temple and I scout him second (cross position). I see he is walling his entrance and that he already has his gas before his rax...I am expecting a 1-1-1 all in so I gas steal the terran. Then I scout him with my initial stalker to see a marauder...I then start to believe hes going for a 2rax aggression. Therefore I opt for a 3gate sentry zealot expand. Then I make a robo and an obs going for only 1stalker (inital one) mass zealot sentries. My obs gets to his base only to see the terran who decided to go for a 1-1-1 build into 4additional rax with 1 raven 2tanks 2hellions and mass marines (with only 1 marauders). + Show Spoiler + Then, he pushes and makes bunker outside my nat....cant leave my base forever if I let that happend...Therefore I go for an all in and got rapped (3/4 of my army) by his (now 4) tanks that are sieged before reaching the bunkers and marines....Then obviously loosing everything... My opinion: The problem about terran vs protoss isnt the 1-1-1 or the raven...It is the siege tank range and the marine dps...they should just nerf by 1 their dps or something...Then maybe reduce the life of bunkers... Let me ask one question though. Do you expect to do good/perfect with a composition of units made based on wrong assumptions (due to the mind games)? You can't really scout a terran, so it's all just a guessing game. You guess wrong, you lose. Not all of us have a spell that reveals a part of the map on command. | ||
Kajarn
United States126 Posts
On August 11 2011 13:19 pwadoc wrote: Show nested quote + On August 11 2011 12:57 HellGreen wrote: On August 11 2011 12:42 pure_protoss wrote: + Show Spoiler + well...I just played a game against terran (high master). I am a protoss on shattered temple and I scout him second (cross position). I see he is walling his entrance and that he already has his gas before his rax...I am expecting a 1-1-1 all in so I gas steal the terran. Then I scout him with my initial stalker to see a marauder...I then start to believe hes going for a 2rax aggression. Therefore I opt for a 3gate sentry zealot expand. Then I make a robo and an obs going for only 1stalker (inital one) mass zealot sentries. My obs gets to his base only to see the terran who decided to go for a 1-1-1 build into 4additional rax with 1 raven 2tanks 2hellions and mass marines (with only 1 marauders). + Show Spoiler + Then, he pushes and makes bunker outside my nat....cant leave my base forever if I let that happend...Therefore I go for an all in and got rapped (3/4 of my army) by his (now 4) tanks that are sieged before reaching the bunkers and marines....Then obviously loosing everything... My opinion: The problem about terran vs protoss isnt the 1-1-1 or the raven...It is the siege tank range and the marine dps...they should just nerf by 1 their dps or something...Then maybe reduce the life of bunkers... Let me ask one question though. Do you expect to do good/perfect with a composition of units made based on wrong assumptions (due to the mind games)? You can't really scout a terran, so it's all just a guessing game. You guess wrong, you lose. Not all of us have a spell that reveals a part of the map on command. But you do have obvservers. Open 1 Gate 1 Robo FE and React! Otherwise don't complain if your at a build order disadvantage. Maybe Draw out the game and win with your overall superior play. | ||
meadbert
United States681 Posts
On August 11 2011 13:19 pwadoc wrote: Not all of us have a spell that reveals a part of the map on command. Hallucination. | ||
KingFranX
Canada26 Posts
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quiet noise
599 Posts
On August 11 2011 13:35 KingFranX wrote: That graph just tells you that the games and win % fluctuates a lot. The only exception seems to be tvz where terran always seem to have the advantage... It also tells you that protoss is at an all-time low worse than any fluctiuation in sc2 history. 2 Protoss players made it to the round 16 in GSL. | ||
peidongyang
Canada2084 Posts
Toss on the other hand has no money for army if they go continous probes. Then ofcrouse is the fact that nobody uses warp prisms because the second one arrives a bunch of vikings go pew pew, but if not, a wp dropping 4 hts in a big engagement=lulterranarmy | ||
Rybaia
Italy213 Posts
So I was thinking, should the warp prism be moved to the stargate? The stargate will become the "arrassing unit" structure and this may help alot P player harass. You can warp a couple of Voids with phoenix and move a wp on another opponent base and start harassing multiple locations. Now to do that you need a Stargate and a Robotic and if you make wp you cannot make units like immortals, observers and Colossi. I don't know maybe it's a stupid idea but I think it might help a bit. | ||
Deleted User 183001
2939 Posts
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Wren
United States745 Posts
On August 11 2011 13:39 quiet noise wrote: Show nested quote + On August 11 2011 13:35 KingFranX wrote: That graph just tells you that the games and win % fluctuates a lot. The only exception seems to be tvz where terran always seem to have the advantage... It also tells you that protoss is at an all-time low worse than any fluctiuation in sc2 history. 2 Protoss players made it to the round 16 in GSL. No, Protoss is at their personal worst. They're winning overall at a rate better than 5 Zerg months. They're doing roughly as well against Terran as Zerg is (not good, but speaks to Terran being strong rather than Protoss being weak). Protoss is struggling against Zerg as well, but not any worse than Zerg has struggled against Protoss in the past. | ||
Sandster
United States4054 Posts
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BinxyBrown
United States230 Posts
Conversely in korea protoss is the least played race, I really don't think that it has much to do with Protoss being weak as it does with more people coming up with good strategies as terran, which also has a more diverse tech path right now. Lets hope that in hots Zerg and Toss can change their playstyle the way a terran can. | ||
Cornix
United States220 Posts
In terms of balance a build that can be done with high levels of success pretty much DEFINES the meta and the current gamestate balance. This is an RTS.. you do generally go for builds that give you good chances to win the game and the point of tinkering with and trying out new builds is to find builds even better that let you win even more. That's like saying 'Oh you should ignore the fact that some capture the flag scenarios in shooters don't work very well just because people are using that pesky rocket launcher and the flag room is small.' Or saying 'Oh you should ignore this fighting game character being imbalanced because he's got this one great combo that everyone is using.' Yes.. allowing for time for a new build to be adjusted to is nice, just to see if no one has found an answer yet.. but as far as balance concerns goes a build with a ~90% win rate at the highest levels of competition is definitely something to be concerned about and watched as an overall balance issue.. especially because more people will begin using it the longer it remains successful. So right now TvP is imbalanced BECAUSE of 1/1/1.. that doesn't mean we should 'ignore' the problem just because of 1/1/1.. it means we should watch it even more because of an unbalanced new build. I'm not trying to say that 1/1/1 is impossible to hold or will never be countered but given the current situation trying to take the stance of 'oh there's no problem with PvT balance because 1/1/1' is the opposite of a good idea. | ||
Toadvine
Poland2234 Posts
On August 11 2011 16:47 BinxyBrown wrote: In korea the most skilled players play Terran, also in korea terran has the highest representation at top skill levels, their metagame will naturally progress faster than the other races because they have more people working on the same problems. Conversely in korea protoss is the least played race, I really don't think that it has much to do with Protoss being weak as it does with more people coming up with good strategies as terran, which also has a more diverse tech path right now. Lets hope that in hots Zerg and Toss can change their playstyle the way a terran can. Zerg is the least played race in Korean Masters and GM. Also, Terrans arguably innovate the least. Why would they if what they're doing works so well? Necessity has been the driving force behind Zerg and Protoss innovation, which is one of the reasons why PvZ changes so much. | ||
LicH.
China235 Posts
On August 11 2011 17:35 Cornix wrote: The one thing I find hard to stomach in this thread is the repeated sentiment that apparently this data should be largely ignored in terms of balance entirely because 'That darn 1/1/1 build is messing it all up'. In terms of balance a build that can be done with high levels of success pretty much DEFINES the meta and the current gamestate balance. This is an RTS.. you do generally go for builds that give you good chances to win the game and the point of tinkering with and trying out new builds is to find builds even better that let you win even more. That's like saying 'Oh you should ignore the fact that some capture the flag scenarios in shooters don't work very well just because people are using that pesky rocket launcher and the flag room is small.' Or saying 'Oh you should ignore this fighting game character being imbalanced because he's got this one great combo that everyone is using.' Yes.. allowing for time for a new build to be adjusted to is nice, just to see if no one has found an answer yet.. but as far as balance concerns goes a build with a ~90% win rate at the highest levels of competition is definitely something to be concerned about and watched as an overall balance issue.. especially because more people will begin using it the longer it remains successful. So right now TvP is imbalanced BECAUSE of 1/1/1.. that doesn't mean we should 'ignore' the problem just because of 1/1/1.. it means we should watch it even more because of an unbalanced new build. I'm not trying to say that 1/1/1 is impossible to hold or will never be countered but given the current situation trying to take the stance of 'oh there's no problem with PvT balance because 1/1/1' is the opposite of a good idea. Dude, this is your 6th post. Did you seriously make a TL account just to cry about the 1-1-1 build that has literally been around since beta, but has been drummed up to be "new and unstoppable" by complete fucking noobs like yourself who watch one season of gsl and draw generalizations from it? Holy shit, I don't know if I can open these kinds of threads anymore cause of people like you. | ||
Vardant
Czech Republic620 Posts
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BinxyBrown
United States230 Posts
On August 11 2011 17:39 Toadvine wrote: Show nested quote + On August 11 2011 16:47 BinxyBrown wrote: In korea the most skilled players play Terran, also in korea terran has the highest representation at top skill levels, their metagame will naturally progress faster than the other races because they have more people working on the same problems. Conversely in korea protoss is the least played race, I really don't think that it has much to do with Protoss being weak as it does with more people coming up with good strategies as terran, which also has a more diverse tech path right now. Lets hope that in hots Zerg and Toss can change their playstyle the way a terran can. Zerg is the least played race in Korean Masters and GM. Also, Terrans arguably innovate the least. Why would they if what they're doing works so well? Necessity has been the driving force behind Zerg and Protoss innovation, which is one of the reasons why PvZ changes so much. Not at the highest levels though, in GSL level play protoss is the least used race | ||
Cornix
United States220 Posts
On August 11 2011 17:39 LicH. wrote: Dude, this is your 6th post. Did you seriously make a TL account just to cry about the 1-1-1 build that has literally been around since beta, but has been drummed up to be "new and unstoppable" by complete fucking noobs like yourself who watch one season of gsl and draw generalizations from it? Holy shit, I don't know if I can open these kinds of threads anymore cause of people like you. Post count should matter in conversation why? And since you only have just over 100 posts does that mean someone with more posts than you can blatantly rage and troll and flame about everything you say and justify it by having a bigger post count? Is it not possible to have a brain or legitimate points because I haven't posted much on TL? Also when did I ever call it unstoppable? My only point was to say that saying 'balance is fine if you just ignore this one thing that is causing a winrate imbalance' is a stupid thing to do, never once was there 'whine' or any direct comments about the build itself other than reiterating the 90%ish win rate the build has in professional tourney matches. Tl;dr read first, don't be elitist, and stop being so mad all the time please. | ||
Toadvine
Poland2234 Posts
On August 11 2011 18:02 BinxyBrown wrote: Show nested quote + On August 11 2011 17:39 Toadvine wrote: On August 11 2011 16:47 BinxyBrown wrote: In korea the most skilled players play Terran, also in korea terran has the highest representation at top skill levels, their metagame will naturally progress faster than the other races because they have more people working on the same problems. Conversely in korea protoss is the least played race, I really don't think that it has much to do with Protoss being weak as it does with more people coming up with good strategies as terran, which also has a more diverse tech path right now. Lets hope that in hots Zerg and Toss can change their playstyle the way a terran can. Zerg is the least played race in Korean Masters and GM. Also, Terrans arguably innovate the least. Why would they if what they're doing works so well? Necessity has been the driving force behind Zerg and Protoss innovation, which is one of the reasons why PvZ changes so much. Not at the highest levels though, in GSL level play protoss is the least used race What exactly is "GSL level play"? Code A and Code S? Korean GM? The players in pro teams? Because if you mean the actual Code A/S, then the dwindling amount of Protoss is a new development. What would you say if I told you that the relative underperformance of Zerg players during the GSL Open Seasons was because of Zerg simply being the least played race? Maybe we should revert all of the Zerg buffs since then so the game can be balanced again? On August 11 2011 17:39 LicH. wrote: Show nested quote + On August 11 2011 17:35 Cornix wrote: The one thing I find hard to stomach in this thread is the repeated sentiment that apparently this data should be largely ignored in terms of balance entirely because 'That darn 1/1/1 build is messing it all up'. In terms of balance a build that can be done with high levels of success pretty much DEFINES the meta and the current gamestate balance. This is an RTS.. you do generally go for builds that give you good chances to win the game and the point of tinkering with and trying out new builds is to find builds even better that let you win even more. That's like saying 'Oh you should ignore the fact that some capture the flag scenarios in shooters don't work very well just because people are using that pesky rocket launcher and the flag room is small.' Or saying 'Oh you should ignore this fighting game character being imbalanced because he's got this one great combo that everyone is using.' Yes.. allowing for time for a new build to be adjusted to is nice, just to see if no one has found an answer yet.. but as far as balance concerns goes a build with a ~90% win rate at the highest levels of competition is definitely something to be concerned about and watched as an overall balance issue.. especially because more people will begin using it the longer it remains successful. So right now TvP is imbalanced BECAUSE of 1/1/1.. that doesn't mean we should 'ignore' the problem just because of 1/1/1.. it means we should watch it even more because of an unbalanced new build. I'm not trying to say that 1/1/1 is impossible to hold or will never be countered but given the current situation trying to take the stance of 'oh there's no problem with PvT balance because 1/1/1' is the opposite of a good idea. Dude, this is your 6th post. Did you seriously make a TL account just to cry about the 1-1-1 build that has literally been around since beta, but has been drummed up to be "new and unstoppable" by complete fucking noobs like yourself who watch one season of gsl and draw generalizations from it? Holy shit, I don't know if I can open these kinds of threads anymore cause of people like you. To be honest, I don't think there's ever been a build that was this successful in high level play pretty much regardless of what the opponent does. Perhaps 5 rax reaper would come close. A Terran could tell a Zerg "I'm going to 5 rax reaper", and the Zerg still wouldn't have a way of dealing with it effectively, short of a Roach all-in perhaps. Still, there were a good amount of games where Zergs managed to defend the harass well enough to take the game in the later stages. 5RR also required pretty good multitasking, micro, and high apm on the part of the Terran, it wasn't some faceroll all-in any random platinum player can do. This shit, on the other hand, has never been defended in televised games without the Terran making an enormous blunder (forgetting Siege mode seems to be a popular one). It's literally like 25-3 at this point. This has never been the case with any other all-in afaik. The problem with all-ins, even abusive Terran all-ins vs Zerg on small maps, was always scouting them, rather than defending them. If the Terran tells the Zerg "I'm going to do all-in X", the Zerg will defend. It was always the need to prepare for everything at once that killed the Zerg. This build, on the other hand, seems to do very well even if the Protoss knows it's coming 100% and designs his whole build around defending this specific attack. Today in Code A + Show Spoiler + Tassadar essentially hard countered it with very risky builds, and lost anyway, against a player who he absolutely destroyed in a standard game So yeah, I really think this is shaping up to be a major problem. I'd be really surprised if some effective and stable solution pops up. It's possible, of course, and I'm not calling for any nerfs yet. It would be nice if Protoss got the retarded Warpgate nerf reverted. That was just dumb as hell and only caused problems without fixing a damn thing. | ||
Snowbear
Korea (South)1925 Posts
1) Marine health to 40, shield upgrade = +15 and requires ebay. 2) Banshee cloack upgrade requires ebay + reduce damage vs armored units (like stalkers). I think the marine nerf is really great, since it also affects early game tvz. No more 2 rax scv + rine allin. No more geiko builds. For fast expanding terrans there is the bunker, so this makes the marine health not important. | ||
ETisME
12320 Posts
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Therg
Sweden238 Posts
On August 11 2011 18:19 Snowbear wrote: The sollution is really simple, yet everyone keeps discussing. 1) Marine health to 40, shield upgrade = +15 and requires ebay. 2) Banshee cloack upgrade requires ebay + reduce damage vs armored units (like stalkers). I think the marine nerf is really great, since it also affects early game tvz. No more 2 rax scv + rine allin. No more geiko builds. For fast expanding terrans there is the bunker, so this makes the marine health not important. I don't think the banshee nerf would be necissary, but the marine nerf is a good idea. IMO marines are simply too cost efficient, especially in the early game (2 rax, 1-1-1 etc.). | ||
Snowbear
Korea (South)1925 Posts
On August 11 2011 18:47 Therg wrote: Show nested quote + On August 11 2011 18:19 Snowbear wrote: The sollution is really simple, yet everyone keeps discussing. 1) Marine health to 40, shield upgrade = +15 and requires ebay. 2) Banshee cloack upgrade requires ebay + reduce damage vs armored units (like stalkers). I think the marine nerf is really great, since it also affects early game tvz. No more 2 rax scv + rine allin. No more geiko builds. For fast expanding terrans there is the bunker, so this makes the marine health not important. I don't think the banshee nerf would be necissary, but the marine nerf is a good idea. IMO marines are simply too cost efficient, especially in the early game (2 rax, 1-1-1 etc.). Yeah, it would make them less effective early game, and med and lategame they would be the same as before. I don't understand why blizzard never thought about it... | ||
Bagi
Germany6799 Posts
Maybe cut warpgate research time and immortal build time? Might help getting those few extra units. | ||
SeaSwift
Scotland4486 Posts
On August 11 2011 19:55 Bagi wrote: Maybe cut warpgate research time and immortal build time? Might help getting those few extra units. Cutting warpgate research time is a bad idea for obvious reasons. Immortal build time? I don't think Immortals are key in any of the PvT problems. | ||
Bagi
Germany6799 Posts
On August 11 2011 20:24 SeaSwift wrote: Show nested quote + On August 11 2011 19:55 Bagi wrote: Maybe cut warpgate research time and immortal build time? Might help getting those few extra units. Cutting warpgate research time is a bad idea for obvious reasons. Immortal build time? I don't think Immortals are key in any of the PvT problems. The warpgate doesn't even have to go as far as pre-nerf values, just somewhere in between. The PvT problem is pretty much 1-1-1, and faster immortals could really help fend off that push. If you're after some lategame buffs, tough luck. | ||
Toadvine
Poland2234 Posts
On August 11 2011 20:24 SeaSwift wrote: Show nested quote + On August 11 2011 19:55 Bagi wrote: Maybe cut warpgate research time and immortal build time? Might help getting those few extra units. Cutting warpgate research time is a bad idea for obvious reasons. Immortal build time? I don't think Immortals are key in any of the PvT problems. Why is cutting Warpgate research time bad? Just reduce it by 20 seconds, back to the pre-patch value, and nerf sentry build time back if it's necessary. The change just messed things up in PvT and PvZ, negatively affecting both defensive and offensive timings, and didn't do anything to help PvP, which it was supposed to do. | ||
ForTheDr3am
842 Posts
I feel sooo sorry for Tassadar, he is pretty clearly Code S material, but continuously lost against 1-1-1 from Terrans who couldn't beat him in a macro game if their lives depended on it. Oops, wrong thread. | ||
Tuk
United Kingdom223 Posts
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SeaSwift
Scotland4486 Posts
If you FE as Protoss, you actually have MORE chance of holding it, as your expo will have paid for itself by the time the push hits. If you stay on 1 base you just die completely. That is why the build is so strong. It seems like there is NO counter at all. | ||
Gladiator6
Sweden7024 Posts
On August 11 2011 23:24 SeaSwift wrote: No, Tuk. Wrong completely. If you FE as Protoss, you actually have MORE chance of holding it, as your expo will have paid for itself by the time the push hits. If you stay on 1 base you just die completely. That is why the build is so strong. It seems like there is NO counter at all. I have experienced with a friend with all possible things, it's actually quite suprising results. Carrier/Mothership/Phoenix/Voidray was some of the worst against 1/1/1 with stalker/zealot/sentries. You just didn't have enough army to deal with the marines afterwards. Even if you manage to kill the raven/banshees and perhaps 1-2 tanks. Colossus/Immortal with gateway units was kind of mediocre, it killed some more but not nearly enough. Problem here is you have so few if you go colossus or with immortal you need super good flank on immortal and tanks and stalkers for banshees etc. Archon/HT/DT was actually proven to be the best, and actually won. I think I had something like 2 archons and around 10+ chargelots, it easily took down the 1/1/1, only problem was if the 1/1/1 build had cloak involved, you wouldnt really have detection. Perhaps if you sack some zealots but not for the big engagement. Btw, twilight with blink/charge and just gateway armies also got absolutely slaughtered. | ||
seansye
United States1722 Posts
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Hassybaby
United Kingdom10823 Posts
On August 11 2011 23:31 eYeball wrote: Show nested quote + On August 11 2011 23:24 SeaSwift wrote: No, Tuk. Wrong completely. If you FE as Protoss, you actually have MORE chance of holding it, as your expo will have paid for itself by the time the push hits. If you stay on 1 base you just die completely. That is why the build is so strong. It seems like there is NO counter at all. I have experienced with a friend with all possible things, it's actually quite suprising results. Carrier/Mothership/Phoenix/Voidray was some of the worst against 1/1/1 with stalker/zealot/sentries. You just didn't have enough army to deal with the marines afterwards. Even if you manage to kill the raven/banshees and perhaps 1-2 tanks. Colossus/Immortal with gateway units was kind of mediocre, it killed some more but not nearly enough. Problem here is you have so few if you go colossus or with immortal you need super good flank on immortal and tanks and stalkers for banshees etc. Archon/HT/DT was actually proven to be the best, and actually won. I think I had something like 2 archons and around 10+ chargelots, it easily took down the 1/1/1, only problem was if the 1/1/1 build had cloak involved, you wouldnt really have detection. Perhaps if you sack some zealots but not for the big engagement. Btw, twilight with blink/charge and just gateway armies also got absolutely slaughtered. How does that work well though? It feels a bit contradicting. With all the minerals you have to pump in to get your expansion up/saturated in time, you won't have that many chargelots, and the gas needed to have an effective army would need the expansion right? Not trolling, genuinely curious about how you guys got it working | ||
pure_protoss
152 Posts
On August 11 2011 23:33 seansye wrote: About 2 months ago all 3 races were almost at 50%... Without any balance patches I wonder how that one race dropped so much. Terran players finally realized protoss found a way to beat the easy mode MMM+viking and started to used Ravens and Ghosts (well...realized is a big word since blizzard pushed them to use it by lowering the cost). Then, Zerg found the Roach/ling all in that can punish easily any protoss fast expand that is NOT perfectly timed and done which isnt so hard to scout for zerg especially since they have creep, speedlings, watch tower control AND sacrificed OV. Then, in the last patch, infestors were buffed and people were just starting to used them. Then, some pro players showed how strong they were and how bad they could pretty much own anything protoss has without a ton of micro. Therefore, every single zerg player decided to follow the group and use those as a mid-game composition with lings. | ||
Bluerain
United States348 Posts
On August 11 2011 10:26 rpgalon wrote: just buff the protoss stargate play, 2 things, make graviton beam 25 energy so you can harass and fight with them. and increase the damage/decrease the attack speed of void rays and phoenix, so upgrades and armor have less effect on them ( like the viking and the corruptor ). only good protoss players uses stargate so it is not going to affect much the lower level where protoss is doing fine. hopefully make hydras tier 1 and increase spore range before doing that =) | ||
Bluerain
United States348 Posts
On August 11 2011 13:39 quiet noise wrote: Show nested quote + On August 11 2011 13:35 KingFranX wrote: That graph just tells you that the games and win % fluctuates a lot. The only exception seems to be tvz where terran always seem to have the advantage... It also tells you that protoss is at an all-time low worse than any fluctiuation in sc2 history. 2 Protoss players made it to the round 16 in GSL. correct me if im wrong but i think there was a GSL r08 with 0 zergs before ? at least season 1 only had 1 zerg in r08 fruitdealer. | ||
ribboo
Sweden1842 Posts
On August 11 2011 23:33 seansye wrote: About 2 months ago all 3 races were almost at 50%... Without any balance patches I wonder how that one race dropped so much. It happens. Players figure out new stuff and all that. Same chart for BW: http://i.imgur.com/uxz19.png And I can assure you no patches has had any influence there. | ||
Heavenly
2172 Posts
On August 11 2011 18:02 BinxyBrown wrote: Show nested quote + On August 11 2011 17:39 Toadvine wrote: On August 11 2011 16:47 BinxyBrown wrote: In korea the most skilled players play Terran, also in korea terran has the highest representation at top skill levels, their metagame will naturally progress faster than the other races because they have more people working on the same problems. Conversely in korea protoss is the least played race, I really don't think that it has much to do with Protoss being weak as it does with more people coming up with good strategies as terran, which also has a more diverse tech path right now. Lets hope that in hots Zerg and Toss can change their playstyle the way a terran can. Zerg is the least played race in Korean Masters and GM. Also, Terrans arguably innovate the least. Why would they if what they're doing works so well? Necessity has been the driving force behind Zerg and Protoss innovation, which is one of the reasons why PvZ changes so much. Not at the highest levels though, in GSL level play protoss is the least used race Prove that the most skilled players play terran. You can't. If there is an imbalance or flawed game design that makes the race easier at that level, then it is easier to look like you're more skilled than an opponent from another race. The general consensus in Korea (75%) is that protoss is the weak race. | ||
K3Nyy
United States1961 Posts
On August 12 2011 07:42 ribboo wrote: Show nested quote + On August 11 2011 23:33 seansye wrote: About 2 months ago all 3 races were almost at 50%... Without any balance patches I wonder how that one race dropped so much. It happens. Players figure out new stuff and all that. Same chart for BW: http://i.imgur.com/uxz19.png And I can assure you no patches has had any influence there. A lot of those win percentages have to do with maps. | ||
susySquark
United States1692 Posts
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pwadoc
271 Posts
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quiet noise
599 Posts
On August 12 2011 10:43 pwadoc wrote: I don't understand how the problems with terran have escaped blizzard thus far. The sources of imbalance are obvious and numerous. The race has both the best defensive and offensive options at all points during a game. During the early game you not cannot scout a terran (he can scout you easily), he has a wider array of unit choices available, many of which will simply win the game outright. The strength of terran defensive structures, the ability to lift buildings, and the presence of units like siege tanks make counter-attacking mostly ineffective. In the late game, the terran is free to drop and harass an opponents far expansions, while terrans can morph PFs, build a few turrets, and remain essentially invulnerable. This has been the case for months. Many people have pointed out these serious and fundamental flaws in terran design, but blizzard has entirely ignored all of it. They rely on flawed statistical techniques to look for imbalance, all the while ignored the obvious theoretical problems with the race. I don't really see a point to playing this game as long as balance remains such a serious issue. to be honest, i think david kim is aware of this but he knows it wont be possible fix the problems you mentioned until HotS/LotV since its going to require new game mechanics and units to fix some of them. | ||
pwadoc
271 Posts
On August 12 2011 10:48 quiet noise wrote: to be honest, i think david kim is aware of this but he knows it wont be able to fix the problems you mentioned until HotS/LotV since its going to require new game mechanics and units to fix some of them. Then why are we wasting time playing this game? Why should tournaments put up thousands of dollars in prizes? Why should we take SC2 seriously as an e-sport? | ||
quiet noise
599 Posts
On August 12 2011 10:49 pwadoc wrote: Show nested quote + On August 12 2011 10:48 quiet noise wrote: to be honest, i think david kim is aware of this but he knows it wont be able to fix the problems you mentioned until HotS/LotV since its going to require new game mechanics and units to fix some of them. Then why are we wasting time playing this game? Why should tournaments put up thousands of dollars in prizes? Why should we take SC2 seriously as an e-sport? because a huge part of the player pool is still too ignorant/stupid to question the game balance. havent you noticed that analyzing or discussing balance is the biggest taboo in the sc2 community? thats because if you admit that the game is imbalanced, it would be a huge blow to everyone who takes the game super seriously (or makes a living from it, like casters and day 9). noone wants to admit that the game they obsess over is flawed, because that makes them look stupid. Its like religious people not wanting to question their god or anything written in the bible. You cant remain "faithful" to god once you start to realize that the bible is actually a flawed book of bizarre stories. Same goes for SC2 fans and players, if they admit to themselves that this game is just a flawed, mediocre RTS just like any other, they would feel stupid for dedicating so much time too it. its very human, but also kinda counterproductive. it would be so much easier if everyone just admitted that even though this game has massive potential to become something amazing, it still has huge flaws and issues and is nowhere BW level of balance and "skill cap". | ||
Miefer
Taiwan229 Posts
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quiet noise
599 Posts
On August 12 2011 11:30 Miefer wrote: It isnt easy to balance the game. the statistic shows only pro games but what about lower level of play? you have to think about that too. and the statistic dont say how many players are playing each race. considering that more people playing terran it is normal that they have more mid to high skilled players. Also if terrans are so dominat then why was the Gsl July RO4 1 taerran 1 protoss and 2 zerg? why did Huk win Dreamhack and Homestory Cup? why Puzzle won Code A? or Nestea Gsl? short answer: because none of their opponents used the builds we see destroy protoss in recent GSL. with the new understanding of zvP and tvP its easy to go back and watch the vods and see what their opponents could have done differently to win. Huk got away with builds that are considered "dead" now because korean zergs and terrans learned to punish them effectively | ||
Miefer
Taiwan229 Posts
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galivet
288 Posts
If the game is balanced around what pro players can achieve/abuse, then it won't be balanced for the bottom 98% of players who can't match the pros. For example: assume (just for the sake of this example) that decreasing zealot build time by 10 seconds would bring ZvP into balance at the pro level (requiring some challenging micro from the zerg to defend), but then all zergs at diamond and below would lose because they can't achieve the necessary micro while keeping up their macro. Blizzard is still trying to make money from selling this game in retail, so they can't balance it at the top level at the expense of average joe gamer. The vast majority of blizzard's customer base for the two remaining expansions plays below even the Masters level; if they alienate those people to make the game balanced for the pros then they will lose way more money than they will gain. But as soon as the last expansion in the series hits the bargain bin at Gamestop, blizzard will then finally start trying to balance the game for real at the pro level, because their only significant ongoing source of revenue from Starcraft 2 will be e-sports kickbacks. In fact I wouldn't be surprised if they know exactly what those balance changes are for the game as it stands today...they just won't release them because it would cause a mass outcry from the unskilled. To them the changes won't look balanced at all. Game balance is all about $$$$$$$$ for blizzard. The emperor has no clothes, but if you want to still have a pro e-sports scene to enjoy in 2015 then you had better play along with the charade. | ||
Excludos
Norway7988 Posts
On August 12 2011 11:15 quiet noise wrote: Show nested quote + On August 12 2011 10:49 pwadoc wrote: On August 12 2011 10:48 quiet noise wrote: to be honest, i think david kim is aware of this but he knows it wont be able to fix the problems you mentioned until HotS/LotV since its going to require new game mechanics and units to fix some of them. Then why are we wasting time playing this game? Why should tournaments put up thousands of dollars in prizes? Why should we take SC2 seriously as an e-sport? because a huge part of the player pool is still too ignorant/stupid to question the game balance. havent you noticed that analyzing or discussing balance is the biggest taboo in the sc2 community? thats because if you admit that the game is imbalanced, it would be a huge blow to everyone who takes the game super seriously (or makes a living from it, like casters and day 9). noone wants to admit that the game they obsess over is flawed, because that makes them look stupid. Its like religious people not wanting to question their god or anything written in the bible. You cant remain "faithful" to god once you start to realize that the bible is actually a flawed book of bizarre stories. Same goes for SC2 fans and players, if they admit to themselves that this game is just a flawed, mediocre RTS just like any other, they would feel stupid for dedicating so much time too it. its very human, but also kinda counterproductive. it would be so much easier if everyone just admitted that even though this game has massive potential to become something amazing, it still has huge flaws and issues and is nowhere BW level of balance and "skill cap". Thats the biggest bull ever. The reason imbalance whining in sc2 is taboo is because everyone does it (including myself after a loss streak), and its incredibly tiring for everyone around. The flaws have been pointed out so many times, it doesn't help you that a 4 year old starts screaming in your ear what you already know. And since there isn't anything you can do about it, why not just do the best you can out of the situation, try to get as good as you can, and hope your race someday gets fixed? Even Idra shares this viewpoint, and he's the flagship of imbalance whining. | ||
harhar!
Germany190 Posts
edit: sorry for push lol! | ||
SpiZz
112 Posts
On August 12 2011 10:43 pwadoc wrote: I don't understand how the problems with terran have escaped blizzard thus far. The sources of imbalance are obvious and numerous. The race has both the best defensive and offensive options at all points during a game. During the early game you not cannot scout a terran (he can scout you easily), he has a wider array of unit choices available, many of which will simply win the game outright. The strength of terran defensive structures, the ability to lift buildings, and the presence of units like siege tanks make counter-attacking mostly ineffective. In the late game, the terran is free to drop and harass an opponents far expansions, while terrans can morph PFs, build a few turrets, and remain essentially invulnerable. This has been the case for months. Many people have pointed out these serious and fundamental flaws in terran design, but blizzard has entirely ignored all of it. They rely on flawed statistical techniques to look for imbalance, all the while ignored the obvious theoretical problems with the race. I don't really see a point to playing this game as long as balance remains such a serious issue. Wow, pretty good summary. I really hope that HotS will deliver some new units / spells for both protoss and zergs to keep up. | ||
rattus22
United States68 Posts
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imareaver3
United States906 Posts
On September 03 2011 04:29 rattus22 wrote: Anyone know when the August winrates will be announced? According to his twitter, he's still waiting on tournament reports. | ||
Empirimancer
Canada1024 Posts
On August 12 2011 10:43 pwadoc wrote: Many people have pointed out these serious and fundamental flaws in terran design, but blizzard has entirely ignored all of it. They rely on flawed statistical techniques to look for imbalance, all the while ignored the obvious theoretical problems with the race. You honestly think theory is worth more than empirical data? | ||
Fwiffo
Canada57 Posts
On September 03 2011 05:48 Empirimancer wrote: Show nested quote + On August 12 2011 10:43 pwadoc wrote: Many people have pointed out these serious and fundamental flaws in terran design, but blizzard has entirely ignored all of it. They rely on flawed statistical techniques to look for imbalance, all the while ignored the obvious theoretical problems with the race. You honestly think theory is worth more than empirical data? You honestly believe 'empirical data' has more value without qualitative interpretation? | ||
ondik
Czech Republic2908 Posts
"Stats for August coming out today, anyone want to make any predictions? =P 49 minutes ago" | ||
Daralii
United States16991 Posts
On August 26 2011 04:51 SpiZz wrote: Show nested quote + On August 12 2011 10:43 pwadoc wrote: I don't understand how the problems with terran have escaped blizzard thus far. The sources of imbalance are obvious and numerous. The race has both the best defensive and offensive options at all points during a game. During the early game you not cannot scout a terran (he can scout you easily), he has a wider array of unit choices available, many of which will simply win the game outright. The strength of terran defensive structures, the ability to lift buildings, and the presence of units like siege tanks make counter-attacking mostly ineffective. In the late game, the terran is free to drop and harass an opponents far expansions, while terrans can morph PFs, build a few turrets, and remain essentially invulnerable. This has been the case for months. Many people have pointed out these serious and fundamental flaws in terran design, but blizzard has entirely ignored all of it. They rely on flawed statistical techniques to look for imbalance, all the while ignored the obvious theoretical problems with the race. I don't really see a point to playing this game as long as balance remains such a serious issue. Wow, pretty good summary. I really hope that HotS will deliver some new units / spells for both protoss and zergs to keep up. I think it was more of a time issue than anything, which is an unfortunate side effect of splitting the game into thirds. WoL was the "terran expansion," so terran probably got most of the developer focus. Admittedly, this makes me really look forward to HotS and LotV, just to see what they add to Z/P. | ||
hummingbird23
Norway359 Posts
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escruting
Spain229 Posts
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The Touch
United Kingdom667 Posts
It'll be really interesting to see how patch 1.4 changes the graphs in the next few months. | ||
Kanil
United States1713 Posts
Korean stats aren't really useful due to the number of games -- I find it mostly just helps confirm that "oh Terran seem to be doing pretty well in GSL lately." | ||
Quintum_
United States669 Posts
mod please delete | ||
setzer
United States3284 Posts
On September 05 2011 19:15 The Touch wrote: Non-Korean TvP is surprisingly close, and has been for the past 6 months. Do Non-Korean terrans just tend not to 1/1/1 allin as much as Koreans? And Koraen PvZ is crazy - every month it goes 60/40 in favour of one race or the other. It'll be really interesting to see how patch 1.4 changes the graphs in the next few months. Non-Korean terrans don't have even close the multitasking ability or the build execution Korean terrans have. | ||
KillerSOS
United States4207 Posts
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Firesilver
United Kingdom1190 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=262678 | ||
BoomNasty
United States265 Posts
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clownzim
Brazil267 Posts
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