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Ursadak vs. Automaton 2000 - Micro Bot Duel - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 Next All
Garmer
Profile Joined October 2010
1286 Posts
July 26 2011 11:22 GMT
#281
ok now against boxer micro

[image loading]
jazzbassmatt
Profile Joined August 2010
United States566 Posts
July 26 2011 12:07 GMT
#282
this makes marineking look like marinepeasant
Tsenister
Profile Joined December 2010
United Kingdom112 Posts
July 26 2011 15:25 GMT
#283
I don't see any infestors :D
bmn
Profile Joined August 2010
886 Posts
July 26 2011 15:27 GMT
#284
On July 26 2011 16:15 Zelniq wrote:
Show nested quote +
On July 25 2011 12:39 godemperor wrote:
On July 25 2011 12:36 SoraLimit wrote:
I just wanna know what the APM was in the last battle. 0.o

300 apm PER marine.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=243306

so human can do it too if you have 1 pro controlling each marine in a team melee? nice


Not if
- your humans make timing mistakes (like missing one of those actions by a tenth of a second, ever)
- your humans make spatial errors (like misclicking by a few pixels, ever)
- the AI used any form of shared state between marines to decide on the actions (good luck exchanging information at that rate with humans)

But otherwise, ya, should be easy
Ownos
Profile Joined July 2010
United States2147 Posts
July 26 2011 20:26 GMT
#285
I, for one, welcome our new Ursadak overlords.
...deeper and deeper into the bowels of El Diablo
Syorm
Profile Joined April 2011
131 Posts
July 26 2011 21:34 GMT
#286
amazing
Svenskfella
Profile Joined October 2010
Spain26 Posts
July 26 2011 22:19 GMT
#287
I hope I'll be able to do something similar in a few years ;F. Great job :}!!!
Why did he put the trumpets in?
Ryusei-R1
Profile Blog Joined December 2009
United States2106 Posts
July 27 2011 16:02 GMT
#288
I wish it would have done the Automaton 2000's tank shot dodging VS Ursadak's marine micro + focus fire.

WOULD HAVE BEEN FUCKING AWESOME
Jaedong plz
GrapeD
Profile Blog Joined August 2010
Canada679 Posts
July 27 2011 23:40 GMT
#289
Holy jesus on a popsicle stick in the middle of a lake balanced on a bowling ball.
Some people hurt people. I defenestrate those people.
Luepert
Profile Blog Joined June 2011
United States1934 Posts
July 28 2011 02:38 GMT
#290
holy crap, that thing is almost as good as me.
esports
Siretu
Profile Blog Joined April 2010
151 Posts
Last Edited: 2011-07-28 12:45:43
July 28 2011 12:44 GMT
#291
On July 26 2011 04:57 BlueyD wrote:
Someone needs to make a bot like this which queen-transfuses instead of marine-spreading.


I made an AI for my custom Zone Control map that has some impressive transfusion micro. Combined with speedlings for lots of map control it easily owned 4 real players even though it doesn't cheat in any way. I had to nerf the queen so hard to be able to beat it 1v1(it's still quite hard though)

Not that transfusion micro is hard to make...
Xapti
Profile Joined April 2010
Canada2473 Posts
July 28 2011 19:47 GMT
#292
Where did the OP & creator Darglein go? I would like an answer to my question, an I assume other people may want to know other things as well.
On July 25 2011 15:23 Xapti wrote:
I'm surprised no one asked yet-
You used this AI in only melee games, which leads to the question:
What sort of AI does it use for build orders, and other strategy, if any?
Was it just a user controlling it and then relinquishing control to auto-micro in fights? It didn't seem at all like Blizzard AI. It sorta seemed like a human controller considering the unit placement (particularly sieged tanks).

Also, the whole title and premise at the beginning was Ursadak vs Automaton 2000. Why Didn't you compare their differences in micro in the same situations (put ursadak in the very same situation(s) Automaton 2000 was in)?

Does this micro AI do anything other than micro marines (or marauders) right now?

Lastly, with regards to the video, it would have been good to include the army size tab, so people can see the losses for each side, and things like how even the fight was.

"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
rRod
Profile Joined May 2011
Brazil28 Posts
July 28 2011 20:23 GMT
#293
Would reduce the speed of the game raise the skill gap?
Right now we play on Faster, what if we played on Fast or Normal?
I was playing that marine splitting map by Griffith(probably mispelled that), and I usually only get to level 14 or so on Faster, I played on "Fast" once without knowing and got to level 18.

Would it make blink, splitting marines and bane/ling micro in ZvZ more skilled?
Practice beats skill when skill doesn't practice
Maginor
Profile Joined May 2010
Norway505 Posts
July 28 2011 21:19 GMT
#294
On July 29 2011 05:23 rRod wrote:
Would reduce the speed of the game raise the skill gap?
Right now we play on Faster, what if we played on Fast or Normal?
I was playing that marine splitting map by Griffith(probably mispelled that), and I usually only get to level 14 or so on Faster, I played on "Fast" once without knowing and got to level 18.

Would it make blink, splitting marines and bane/ling micro in ZvZ more skilled?


For micro, maybe, but it would also enable everybody to be a macro god. And macro games would be painfully long to watch.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
July 28 2011 21:26 GMT
#295
Everyone knows the pandabearguy bot will be the greatest micro bot that has ever lived.
dmillz
Profile Joined November 2010
Canada270 Posts
July 28 2011 21:26 GMT
#296
On July 29 2011 05:23 rRod wrote:
Would reduce the speed of the game raise the skill gap?
Right now we play on Faster, what if we played on Fast or Normal?
I was playing that marine splitting map by Griffith(probably mispelled that), and I usually only get to level 14 or so on Faster, I played on "Fast" once without knowing and got to level 18.

Would it make blink, splitting marines and bane/ling micro in ZvZ more skilled?


Actually you have this backwards, INCREASING the speed of the game would raise the skill gap because it would be a lot harder and take more practice to do proper micro. Slowing the game down just makes it easier for more people to do the same micro with a lot less practice = smaller skill gap.
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
July 28 2011 21:32 GMT
#297
This is the ultimate skill cap for SC2. Unreasonably high, but we are not even close to this type of stuff yet. (Can we see some Toss related stuff in the future?)
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
July 28 2011 21:36 GMT
#298
On July 29 2011 06:19 Maginor wrote:
Show nested quote +
On July 29 2011 05:23 rRod wrote:
Would reduce the speed of the game raise the skill gap?
Right now we play on Faster, what if we played on Fast or Normal?
I was playing that marine splitting map by Griffith(probably mispelled that), and I usually only get to level 14 or so on Faster, I played on "Fast" once without knowing and got to level 18.

Would it make blink, splitting marines and bane/ling micro in ZvZ more skilled?


For micro, maybe, but it would also enable everybody to be a macro god. And macro games would be painfully long to watch.


Well playing on "normal" isnt that crazy "painfull" , try it out, its not really a bad thing if players can use more macro.

An allready strong macro player will have plenty of more time for micro ; so the games get actual a lot more intresting as you can do much more multitasking if the game is simply slower.


The actual "bad" thing is just that is really is slower, games take longer, as the ingame time really matches the real time (which is ironic anyway, that SC has a faster minute than real life).


But overall i would rate "normal speed" better for the most players ; and for the real strong, it just gives more room for micro.
RoyaleBrainSlug
Profile Joined December 2010
United States295 Posts
July 29 2011 02:20 GMT
#299
if it can do all that marine splitting, why couldn't it split its scvs individually?
Zileas is my Homeboy
FinestHour
Profile Joined August 2010
United States18466 Posts
July 29 2011 02:32 GMT
#300
Try using your bot to do other crazy tasks with some other units :0
thug life.                                                       MVP/ex-
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