• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:39
CET 13:39
KST 21:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2?
Tourneys
$5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA) BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust? Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2130 users

[UMS] Darglein's Marine AI

Forum Index > SC2 Maps & Custom Games
Post a Reply
darglein
Profile Joined December 2010
Germany89 Posts
Last Edited: 2011-07-14 05:30:41
July 12 2011 23:36 GMT
#1
hihi,

i have just finished my Marine micro AI.

You can check out the map on bnet to see how it works or to try yourself.

EU: Darglein's AI test map


Check out the NEW Video




Old video:




APM:
The APM depends on how many Marines are on the field. For one Marine the AI needs around 300 APM for perfect micro.

Mathematical Calculations
After adding the Advanced Pathfinding. 1 Marine has to calculate about 50 Mathematical Terms each second.


i hope you enjoy it

- darglein
HaRuHi
Profile Blog Joined November 2010
1220 Posts
Last Edited: 2011-07-12 23:50:55
July 12 2011 23:48 GMT
#2
lol, this is awesome xd.

what I don't get is why the outcome differs each time (192 vs 66, somtime 50 sometimes 52 are left)

Also:
Add banelings and I will watch that map all day :D

edit:
haha xd
15 vs 50, without stim the no Ai actually deals better with the battle
darglein
Profile Joined December 2010
Germany89 Posts
Last Edited: 2011-07-13 00:10:26
July 12 2011 23:56 GMT
#3
On July 13 2011 08:48 HaRuHi wrote:
lol, this is awesome xd.

what I don't get is why the outcome differs each time (192 vs 66, somtime 50 sometimes 52 are left)

Also:
Add banelings and I will watch that map all day :D

edit:
haha xd
15 vs 50, without stim the no Ai actually deals better with the battle


if you make more than 50 zergings there are possible bugs, because each marine calculates the best angle to run away. this angle depends on all zerglings in a certain radius. when there are now more than 50 zerglings in the radius the marine cant handle it and he will just chill and wait.

I changed the maximum nearby zerglings to 100, for those with good pcs


about the differences eacht time:

the attack AI of the zerglings has random factors so the marines react every time in another way

15 lings vs 50 marines .. are you serious??

- darglein
Pocketsocks
Profile Blog Joined March 2011
United States192 Posts
July 13 2011 00:07 GMT
#4
This looks very similar to the Automaton 2000 micro bot. Looks good none the less.
When you want to succeed as bad as you want to breathe, you will be successful.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
July 13 2011 00:24 GMT
#5
50vs15 I meant of course :<

Thanks for the response! :D

Also, are you doing this for private research purposes or some math class and why not making an Ai for sentrie's ff, I think this would be pretty hilarious to watch aswell :D
darglein
Profile Joined December 2010
Germany89 Posts
Last Edited: 2011-07-13 00:34:58
July 13 2011 00:34 GMT
#6
On July 13 2011 09:24 HaRuHi wrote:
50vs15 I meant of course :<

Thanks for the response! :D

Also, are you doing this for private research purposes or some math class and why not making an Ai for sentrie's ff, I think this would be pretty hilarious to watch aswell :D


1) the AI is optimized for stim
2) zerglings are a lot faster than marines with out stim
-> zerglings hit more often
-> you have to minimize surface area
-> the ai splits the marines in a certain way, so the zerglings have more place to hit
3) the best micro ai with out stim would be a small ball of marines staying together and hit and run back
4) maybe this would work with stim too, but this doesent look so cool xD

an ai for sentries would not be intresting to watch because it would just make forcefields around the sentries, or make a forcefield wall. nothing special..

- darglein
darglein
Profile Joined December 2010
Germany89 Posts
July 13 2011 17:29 GMT
#7
hihi
just added video.
enjoy

http://www.youtube.com/watch?v=gJjs0_W5lkU

- darglein
Sn0Board4life27
Profile Joined May 2011
United States32 Posts
July 13 2011 17:57 GMT
#8
I enjoyed the micro trainer that you made.. and although I dont play terran I'll be sure to check out this map as well!

Love your stuff! Keep em coming
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
July 13 2011 18:14 GMT
#9
Thats so awesome.

Great work Darglein !!!!!!! <3
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Premier
Profile Blog Joined January 2011
United States503 Posts
July 13 2011 19:57 GMT
#10
Wow thats sick... that computer has almost as much apm as I do... haha great job!
Picture Me Rollin' - DJ Premier, Titan of the Tables
darglein
Profile Joined December 2010
Germany89 Posts
July 14 2011 05:31 GMT
#11
added new Video, you should definitly check it out:

http://www.youtube.com/watch?v=MbQLw4eNdZo
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 14 2011 05:42 GMT
#12
APM: Over 9000 :D good job!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
July 25 2011 03:30 GMT
#13
Darglein, you did a great job here, but what I want to know is, you program using which language at your job?(job, not this.)

This is too awesome to be true.
GGMenaus
Profile Joined July 2011
13 Posts
July 26 2011 09:16 GMT
#14
This micro AI won't work without a 6-core hyper threaded processor
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
July 26 2011 10:50 GMT
#15
siiickkk
Artosis : Clide. idrA : Shut up.
Siretu
Profile Blog Joined April 2010
151 Posts
July 30 2011 09:42 GMT
#16
On July 26 2011 18:16 GGMenaus wrote:
This micro AI won't work without a 6-core hyper threaded processor

Why wouldn't it?
TheRageKage12
Profile Joined November 2010
United States161 Posts
August 05 2011 16:44 GMT
#17
I'm interested in doing something similar to this (or at least using it as a lesson). Do you have any tips on implementing it?
darglein
Profile Joined December 2010
Germany89 Posts
Last Edited: 2011-08-05 21:28:23
August 05 2011 21:26 GMT
#18
On July 26 2011 18:16 GGMenaus wrote:
This micro AI won't work without a 6-core hyper threaded processor


you need actually 1 6-core hyper threaded processor per marine.
naaa just kidding... computer can actually more then the most people think


On August 06 2011 01:44 TheRageKage12 wrote:
I'm interested in doing something similar to this (or at least using it as a lesson). Do you have any tips on implementing it?


you have to develop such an AI step by step. The first thing would be to stim the marines when they meet an enemy. Then let them run in any direction after a shot. So you can watch your AI getting better and better
Please log in or register to reply.
Live Events Refresh
Next event in 4h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 230
Creator 61
StarCraft: Brood War
Britney 43573
Sea 4995
Rain 2806
Horang2 2041
PianO 1454
GuemChi 815
Mini 385
EffOrt 367
Soma 247
BeSt 235
[ Show more ]
firebathero 222
Snow 212
Mong 203
ggaemo 163
Light 131
ZerO 127
Sharp 116
Rush 104
Zeus 98
Hyun 74
Mind 71
Barracks 67
Dewaltoss 65
JYJ 60
Leta 52
hero 47
scan(afreeca) 24
yabsab 22
NotJumperer 20
Shine 19
Sexy 11
Terrorterran 11
SilentControl 10
JulyZerg 8
Icarus 6
Bale 6
Dota 2
XcaliburYe434
Fuzer 205
League of Legends
C9.Mang0364
Counter-Strike
olofmeister2811
zeus399
shoxiejesuss5
Heroes of the Storm
Khaldor139
Other Games
singsing2048
B2W.Neo1951
crisheroes284
XaKoH 170
ZerO(Twitch)15
Organizations
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 62
• naamasc217
• Light_VIP 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Big Brain Bouts
4h 21m
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
11h 21m
Sparkling Tuna Cup
1d 21h
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
2 days
Wardi Open
2 days
OSC
3 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.