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On July 25 2011 12:26 zhurai wrote: t.t I think people should make a micro bot for banelings vs tank+marine =.=; (with the banelings being controlled by the bot)
T_T; Automaton 2000 has one of Pure Ling vs Pure Tank. It's pretty crazy how well it does avoiding tank splash damage.
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MKP has known all along... i wonder what the micro cap would be for a human player anyways?
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What happens when you pit Automaton 2000 against Ursadak in a 1v1 ?
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On July 26 2011 05:04 Awesomeness wrote: Where is your low skill ceiling in sc2 now?
This was an absolutely perfect comment.
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On July 26 2011 05:44 Capped wrote: AI designer cup incoming? :D
That would be INSANE. I'd actually love to watch that.
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Insane to see that last battle. Impossible for humans but still funny to see.
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On July 26 2011 07:25 TheDougler wrote:That would be INSANE. I'd actually love to watch that. Do we get to see AI vs AI?
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darglein Germany. July 26 2011 05:27. Posts 59
Maybe its still possible if you let the marine run circles around tower or destructable rock in wich case the medivac maybe could just stay in 1 place?
even without yamato i am sure 1 viking cant kill 200 bc,s if the bc,s are also controlled in the perfect way starting with 200 bc,s in 1 corner and the viking at range 7 away from them the bc,s would not tail the viking till all of them are shot down, they would first spread across the map to be able to aproach the viking from all directions guaranteeing to get at least a few shots in and eventually killing the viking (is my guess with 200 suply bc,s against 1 viking) It would be interesting to see these battles played out without 1 side amoving and the other side having the perfect bot annyway:lthx for the tread and the vids love this ai aspect of starcraft and would be awesome to have some microtournament for bots Strategic ai in sc is difficult but verry interesting and looking forward to publications about that subject also the brute force wich bought so much succes in chess is simply impossible in sc (to manny posibilities)
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Starts with harmless things like this.. and ends up with terminator 2 coming to pass... dont play with fire!
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On July 26 2011 02:31 Draconicfire wrote:Show nested quote +On July 26 2011 02:08 Otolia wrote: I'll be interested to see how you coded that, can we get the code ourselves ? Whereas it seems not very efficient (code wise) as 300 APM per marine is way to much, it is very effective against basic attack-moves. The number of calc isn't that high surprisingly.
Anyway, a very good job. Congratulations. 300 APM per marine actually isn't all that much, which sounds totally wierd consider that actually is a lot >_> It breaks down into 5 APS per marine, which makes perfect sense considering how each marine is essentially constantly calculating it's movements and moving back -> a move forward, and repeat. That's already 2 actions right there, and I can totally see this doing 2.5 iterations in a second. The stimmed marine attack cooldown is 0.5739s so he can perform 2 attacks per second.
0s : Attack 0.0001 : Movement 0.5739 : Attack 0.5740 : Movement -- 1.1479s : Attack
That's approx. 4. If you had the moving back (only possible off-creep) then you have your 5 APS. Everything is clear;
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This is so SICK
One interesting thing I noted is that in the 5 marines 2 rax early push, the AI stutter step regardless of attack cooldown (much longer steps but better positioning between steps)
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??? is any one else not impressed? Wow, you can make a bot micro stimmed marines against blings off creep... that is the one situation where micro is really the only important thing, but how often is that realistic?
what kinds of builds does this do? can it play tvp and tvt? do you have any plans to make it ladder?
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it must be nice to have a +20,000 apm
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On July 26 2011 03:29 vnlegend wrote:Show nested quote +On July 26 2011 01:50 ThePhan2m wrote:Too bad bots suck in strategy  Even with that micro, a human would beat it No you wouldn't. In TvZ, this bot would go 2rax into 4rax and kill you with marine micro before you get any tech out. Not only that, it will be constantly attacking/harassing every second of the game. Actually, some units you cannot beat with micro. The human player has to adapt (of course he cannot go banelings / zerglings against this) Though once he gets his tech up to infestors, some abilities cant be countered with micro. Not to mention units that outrange rines, like sunkens. Mass them!
Also video is kinda biased, no human would attack those rines straight on. He would have to flank from several directions, and that would make micro harder, even for that bot.
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automaton is more impressive.
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Wow great work. I bet these customs take a really long time to make.
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I really enjoyed all those micro battle so far but it was always tvz... can you maybe show some perfect blink stalker micro in the future? or maybe perfect kiting/splitting of mmm vs a protoss deathball?
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Amazing work man. If the mod worked on the ladder I'd never make ground units against terran again
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Thats so sick, awesome to watch.
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Is it possible to do an automoton for blink stalkers? maybe vs roaches or something that you can blink w/o getting hit by the projectile.
50 blink stalkers vs 50 roaches, where the stalkers take 0 hull dmg would be very cool.
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