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Ursadak vs. Automaton 2000 - Micro Bot Duel - Page 13

Forum Index > SC2 General
Post a Reply
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The Final Boss
Profile Joined February 2011
United States1839 Posts
July 25 2011 22:18 GMT
#241
On July 25 2011 12:26 zhurai wrote:
t.t I think people should make a micro bot for banelings vs tank+marine =.=; (with the banelings being controlled by the bot)

T_T;

Automaton 2000 has one of Pure Ling vs Pure Tank. It's pretty crazy how well it does avoiding tank splash damage.
GosuNinja
Profile Joined July 2011
United States127 Posts
July 25 2011 22:19 GMT
#242
MKP has known all along... i wonder what the micro cap would be for a human player anyways?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
July 25 2011 22:22 GMT
#243
What happens when you pit Automaton 2000 against Ursadak in a 1v1 ?
[TLNY]Mahjong Club Thread
TheDougler
Profile Joined April 2010
Canada8324 Posts
July 25 2011 22:23 GMT
#244
On July 26 2011 05:04 Awesomeness wrote:
Where is your low skill ceiling in sc2 now?


This was an absolutely perfect comment.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
TheDougler
Profile Joined April 2010
Canada8324 Posts
July 25 2011 22:25 GMT
#245
On July 26 2011 05:44 Capped wrote:
AI designer cup incoming? :D


That would be INSANE. I'd actually love to watch that.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
July 25 2011 22:25 GMT
#246
Insane to see that last battle. Impossible for humans but still funny to see.
I had a good night of sleep.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
July 25 2011 22:28 GMT
#247
On July 26 2011 07:25 TheDougler wrote:
Show nested quote +
On July 26 2011 05:44 Capped wrote:
AI designer cup incoming? :D


That would be INSANE. I'd actually love to watch that.

Do we get to see AI vs AI?
[TLNY]Mahjong Club Thread
Rassy
Profile Joined August 2010
Netherlands2308 Posts
July 25 2011 22:32 GMT
#248
darglein Germany. July 26 2011 05:27. Posts 59

Maybe its still possible if you let the marine run circles around tower or destructable rock in wich case the medivac maybe could just stay in 1 place?

even without yamato i am sure 1 viking cant kill 200 bc,s if the bc,s are also controlled in the perfect way
starting with 200 bc,s in 1 corner and the viking at range 7 away from them the bc,s would not tail the viking till all of them are shot down, they would first spread across the map to be able to aproach the viking from all directions guaranteeing to get at least a few shots in and eventually killing the viking (is my guess with 200 suply bc,s against 1 viking)
It would be interesting to see these battles played out without 1 side amoving and the other side having the perfect bot
annyway:lthx for the tread and the vids
love this ai aspect of starcraft and would be awesome to have some microtournament for bots
Strategic ai in sc is difficult but verry interesting and looking forward to publications about that subject also
the brute force wich bought so much succes in chess is simply impossible in sc (to manny posibilities)
bdictkam
Profile Joined April 2011
Canada155 Posts
July 25 2011 22:34 GMT
#249
Starts with harmless things like this.. and ends up with terminator 2 coming to pass... dont play with fire!
Otolia
Profile Blog Joined July 2011
France5805 Posts
July 25 2011 22:36 GMT
#250
On July 26 2011 02:31 Draconicfire wrote:
Show nested quote +
On July 26 2011 02:08 Otolia wrote:
I'll be interested to see how you coded that, can we get the code ourselves ? Whereas it seems not very efficient (code wise) as 300 APM per marine is way to much, it is very effective against basic attack-moves. The number of calc isn't that high surprisingly.

Anyway, a very good job. Congratulations.


300 APM per marine actually isn't all that much, which sounds totally wierd consider that actually is a lot >_>

It breaks down into 5 APS per marine, which makes perfect sense considering how each marine is essentially constantly calculating it's movements and moving back -> a move forward, and repeat. That's already 2 actions right there, and I can totally see this doing 2.5 iterations in a second.

The stimmed marine attack cooldown is 0.5739s so he can perform 2 attacks per second.

0s : Attack
0.0001 : Movement
0.5739 : Attack
0.5740 : Movement
--
1.1479s : Attack

That's approx. 4. If you had the moving back (only possible off-creep) then you have your 5 APS. Everything is clear;
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 25 2011 22:37 GMT
#251
This is
so SICK

One interesting thing I noted is that in the 5 marines 2 rax early push, the AI stutter step regardless of attack cooldown (much longer steps but better positioning between steps)
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
July 25 2011 22:43 GMT
#252
??? is any one else not impressed? Wow, you can make a bot micro stimmed marines against blings off creep... that is the one situation where micro is really the only important thing, but how often is that realistic?

what kinds of builds does this do? can it play tvp and tvt? do you have any plans to make it ladder?
~~! youtube.com/xmungam1 !~~
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
July 25 2011 22:44 GMT
#253
it must be nice to have a +20,000 apm
"let your freak flag fly"
ThePhan2m
Profile Blog Joined September 2004
Norway2751 Posts
July 25 2011 22:44 GMT
#254
On July 26 2011 03:29 vnlegend wrote:
Show nested quote +
On July 26 2011 01:50 ThePhan2m wrote:
Too bad bots suck in strategy Even with that micro, a human would beat it

No you wouldn't. In TvZ, this bot would go 2rax into 4rax and kill you with marine micro before you get any tech out. Not only that, it will be constantly attacking/harassing every second of the game.

Actually, some units you cannot beat with micro. The human player has to adapt (of course he cannot go banelings / zerglings against this) Though once he gets his tech up to infestors, some abilities cant be countered with micro. Not to mention units that outrange rines, like sunkens. Mass them!

Also video is kinda biased, no human would attack those rines straight on. He would have to flank from several directions, and that would make micro harder, even for that bot.

DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
July 25 2011 22:50 GMT
#255
automaton is more impressive.
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
sh4w
Profile Blog Joined August 2010
United States713 Posts
July 25 2011 22:54 GMT
#256
Wow great work. I bet these customs take a really long time to make.
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
Spoody
Profile Joined March 2011
8 Posts
July 25 2011 23:02 GMT
#257
I really enjoyed all those micro battle so far but it was always tvz... can you maybe show some perfect blink stalker micro in the future? or maybe perfect kiting/splitting of mmm vs a protoss deathball?
Preatorion
Profile Joined October 2010
United States17 Posts
July 25 2011 23:06 GMT
#258
Amazing work man. If the mod worked on the ladder I'd never make ground units against terran again
¯\_(ツ)_/¯ The son sups me.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
July 25 2011 23:18 GMT
#259
Thats so sick, awesome to watch.
no dude, the question
voss
Profile Blog Joined September 2010
Australia146 Posts
July 25 2011 23:57 GMT
#260
Is it possible to do an automoton for blink stalkers? maybe vs roaches or something that you can blink w/o getting hit by the projectile.

50 blink stalkers vs 50 roaches, where the stalkers take 0 hull dmg would be very cool.
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