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Worth changing from Grid? - Page 3

Forum Index > SC2 General
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ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
July 14 2011 11:43 GMT
#41
T as attack in grid is a real pain IMO. I just set up my own custom setup with heavy influence from the cartesian hotkey thread that was a few pages back. I'm working on a new one that has hotkeys on 1 through six, Q A Z for 7 8 9 respectively, and ~ for 0. The idea is that 1 Q A Z, like the cartesian hotkey setup, is for macro, and everything other than that is units and upgrades.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
Sharwaro
Profile Joined May 2011
Norway6 Posts
July 14 2011 11:46 GMT
#42
I customized all my hotkeys, but the main idea is to have a units main ability on "R", less important on E, W and Q in sequence. Also, the hotykeys for the main buildings are placed around around the "R" button. So Basically, I got somewhat of a grid system, just customized to be optimized for not having to move my hand at all when I play.

QWER for skills, ASDFT for hold, stop, attack, move, patrol.
snigor
Profile Joined October 2010
Norway129 Posts
July 14 2011 12:12 GMT
#43
I started out using standard, then changed to grid because i thought it would be better to have all keys together.. But after i while playing with grid, i changed back. I have pretty long fingers and feel kinda constricted to 1-5, and the rows below with the grid.
r3SpaVVn
Profile Joined November 2010
Germany109 Posts
July 14 2011 13:20 GMT
#44
I switched from Grid to Standard with a few minor modifications. They way I did it was that I kept playing with Grid in 1v1 and used the Standard hotkeys for 2v2 or custom games against friends, until I memorized all of the keys. Since then I never want to switch back to Grid again.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
July 14 2011 13:26 GMT
#45
I like Grid personally and will never change. My hands are small for a man and I have been biting my nails for years. I have stubby fingers and am not super dextrous, therefore all the keys together are super super helpful.

Note: by small I mean if I stretch as far as I can my left pinky on control I can almost reach 0 with my thumb. So for people with tiny hands grid is great I would hate to have to get over to G for guardian shield. Ring finger on one and I just am able to reach G with my index finger >.<
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-07-14 13:46:30
July 14 2011 13:39 GMT
#46
Neither Grid or Standard make any sense IMHO.

I have all of my spell keys bound to Q (and WER and so forth)

Feedback? Q
Graviton Beam? Q
Force Field? Q
Blink? Q

Since you can only have one unit family selected at a time. It makes zero sense to have different keys for different spells. So they should probably all be the same.

For buildings I use a standard grid layout, but you can do whatever is comfortable here. Build basic unit is Q, advanced is W. Nexus is Q.

When approaching the game from this standpoint (units do not need there own spell hotkeys since you cant have more than one family selected at a time). You free up so very very many keys for more control groups. Control scheme in this game really does confer a very large advantage over your opponents.

For control groups I use ~ through 4. Middle Click, and my 4th and 5th mouse buttons. Additionally, this frees up keys for use with camera locking, so you can reduce the amount of times you click on the minimap which will help your APM soar.

Where is this important? Tell a standard user to tell his unit to move somewhere and then queue up a patrol command.

Yeah, Shift + P. Maybe Kobe Bryant and the rest of the NBA can show you how to do that. Or maybe you'd like to hit the right shift key with your left hand. Yeah that's not slow as balls or anything.
twitch.tv/medrea
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 14 2011 13:48 GMT
#47
OK, sure, reaching is bad. What's so terrible about standard, then? Classic is awful from an ergonomic standpoint, but it's pretty rare in standard to have to reach past TGB, except for Hold Position. Ultra cavern/Infestor pit/ultralisk are the only things I can think of, and they don't exactly come up super often. Also, I'm comfortable reaching up to UJM, but no farther. Standard works fine for me, but maybe that's because it builds off of classic, and I played BW?

I actually would say 3A4A5A would be ideal - 1T2T feels a bit awkward, and I understand the obnoxiousness of 1A2A - I end up hitting 1 with my ring finger and A with my pinky, rather than using one finger for both.

If you like grid, it's not objectively worse than any other layout, but I'd contest that standard isn't either. It only has you reach for rare occasions (I don't really feel like H is a reach. And misclicking G for H is just as likely as any other misclicking with sentries.)
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-07-14 13:53:52
July 14 2011 13:53 GMT
#48
On July 14 2011 22:48 sylverfyre wrote:
OK, sure, reaching is bad. What's so terrible about standard, then? Classic is awful from an ergonomic standpoint, but it's pretty rare in standard to have to reach past TGB, except for Hold Position. Ultra cavern/Infestor pit/ultralisk are the only things I can think of, and they don't exactly come up super often. Also, I'm comfortable reaching up to UJM, but no farther. Standard works fine for me, but maybe that's because it builds off of classic, and I played BW?

I actually would say 3A4A5A would be ideal - 1T2T feels a bit awkward, and I understand the obnoxiousness of 1A2A - I end up hitting 1 with my ring finger and A with my pinky, rather than using one finger for both.

If you like grid, it's not objectively worse than any other layout, but I'd contest that standard isn't either. It only has you reach for rare occasions (I don't really feel like H is a reach. And misclicking G for H is just as likely as any other misclicking with sentries.)


Whats bad about it is that for no apparent reason all spells are completely all over the keyboard when they can be folded into a spell1 spell2 spell 3 setup that makes way more sense because you cannot have more than one family selected at a time.

If they implemented some sort of system that allowed multiple classes to be selected at a time for spell use, then standard makes a lot more sense.
twitch.tv/medrea
bo0
Profile Joined April 2011
Belgium550 Posts
July 14 2011 13:56 GMT
#49
I've said this before but noone rly noticed it and would like some thoughts on this (note how I am not claiming anything to be better so no reason to go all defensive :p)

Standard seems to promote using keys all over the keyboard which lines up well with using all the different control groups and camera locations. When using Grid I feel pushed into the left side so much that I don't use 7-8-9-0 (and the corresponding F-keys) often enough.

Right?
Medrea
Profile Joined May 2011
10003 Posts
July 14 2011 14:00 GMT
#50
On July 14 2011 22:56 Meancookie wrote:
I've said this before but noone rly noticed it and would like some thoughts on this (note how I am not claiming anything to be better so no reason to go all defensive :p)

Standard seems to promote using keys all over the keyboard which lines up well with using all the different control groups and camera locations. When using Grid I feel pushed into the left side so much that I don't use 7-8-9-0 (and the corresponding F-keys) often enough.

Right?


Right, but you can just rebind all keys in the game now. Those keys that are all over the place can be folded into one key or eliminated completely which can let you free up enough room so you can just stay on the left hand side of the board 100 percent of the time unless you are a SERIOUS control group user that uses all of the control groups at the same time. Camera locations included.
twitch.tv/medrea
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
July 14 2011 14:09 GMT
#51
On July 14 2011 20:10 Meancookie wrote:
Right now I use a slightly altered grid because i come from a FPS/MMORPG background where you (as a righthanded person) keep your left hand on the left side of your keyboard. Also, I play on a laptop so because the screen/keyboard location reaching all the way on the right is really hard.

However, I find that because I stick with mainly the left side of the keyboard, I have a hard time using all the control groups (especially 7-8-9; I rebound 0 to the button on the left of "1") and as I'm buying a usb keyboard soon (basically gonna use my laptop as a computer with seperate screen/keyboard/mouse) I will be switching to standard to force myself to be able to hit buttons all over the keyboard accuratly

The ability to change hotkeys actually means you can improve the grid layout by putting your hotkeys around the grid. My group hotkeys are ^-6 (^ is ~ on the American layout), then h and n. Since Z (Y on American layout) is my warpgate shortcut, my unit selection hotkeys wrap around the top and right sides of my grid.

I've also got space mapped to a location hotkey for my proxy pylons. F1-4 are locations (my bases usually, for quickly chronoing probes), and my tenth hotkey is under my thumb on my mouse, which I use for either the probe building my forward pylons or harassing units.
The frumious Bandersnatch
Silentness
Profile Blog Joined August 2009
United States2821 Posts
July 14 2011 14:26 GMT
#52
I use standard and I play random. Thank you Blizzard for letting us customize our hotkeys unlike Brood War. I got all my keys set up for all three races.
GL HF... YOLO..lololollol.
megaBICEPS
Profile Joined April 2011
Canada79 Posts
July 14 2011 14:28 GMT
#53
custom hotkeys definitely >> grid > standard. if you want to play more than one race i'd say some type of grid setup will make your life 100x easier.

personally i use custom grid where 123qwsdfzx are control groups, and the rest is grid hotkeys. basically allows me to easily use any control group, and spells/building stuff is right next to the ctrl group that uses it. On top of that spells are always the same key, and playing with off races doesn't require learning new hotkeys.
Gonna burn some muscle!
SugarBear
Profile Blog Joined June 2010
United States842 Posts
July 14 2011 14:56 GMT
#54
I use standard modified with some changes to make it so all hotkeys are reachable without moving my hand. It took about 50 games to get used to it. Just play team games until you have it down.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Tarfire
Profile Joined May 2011
Canada67 Posts
July 14 2011 16:40 GMT
#55
I used grid setup from release until january, and the biggest problem for me was that the same key to make banelings was the key you used to blow them up, so I switched. It took me about 3 matches of 4v4 to switch over completely to standard.. and it's much better. So, try it out.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 14 2011 16:44 GMT
#56
I used grid and loved it for war3.

I use standard for Sc2. If I really wanted to be competitive, I would make a custom set up. But I do fine with just standard. There are a few spell casters I dont like - psy storm being one, but its not hard to get used to it.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
roflcopter420
Profile Joined July 2009
Sweden168 Posts
July 23 2011 14:57 GMT
#57
On July 14 2011 18:18 ZzZBored wrote:
As a zerg player grid can be very, very dangerous when morphing banelings. Personally, I find that my control groups are more effective using grid, but its really just personal preference


THIS! I would be sooo glad if you could use grid, but just customize a few keys. For example i would like to morph blings and select larvae with the top left key, but otherwise have grid.
Its much the same as milking a cow
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