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Worth changing from Grid? - Page 2

Forum Index > SC2 General
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Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
July 14 2011 08:54 GMT
#21
Sounds like i'm the only one who uses Classic (well mostly classic, its a bit modified). Its probably best to set up a style that suits you. Like use one as a template then modify small things that works for you. etc etc
龔智禮 _________________________________________________________________________________________________ CJ NATION
SdNGama
Profile Joined January 2011
Italy29 Posts
July 14 2011 08:57 GMT
#22
yeah the best maybe is a mix of standard/grid.
I for example use a grid style for buildings/upgrades and build units, than a standard style for spells. Works good, but i want to give standard a chance.

Thanks to that thread i will use f1-f4 as new control groups for my queens (i have serious problems using 6+normal control groups), never thought about that and considering i used them for years in other games im pretty embarassed lol.
Disquiet
Profile Joined January 2011
Australia628 Posts
July 14 2011 08:59 GMT
#23
On July 14 2011 17:22 Imres wrote:
I played around 1k5 games with grid, and I'm now switching to standart for one main reason : spellcasters.
I've really a hard time using multiple spell casters /w grid and it's way easier with standart. I think that with 50/100 games it's ok but you'll improve for a while.

Haha I find the opposite, I really had trouble using ravens + ghosts + tanks + marines vs protoss on standard. I'd either stim and siege first but then the raven would be feedbacked/sniped and the protoss would get his forcefields out before the EMP, or I'd get a nice emp and PDD out but my troops would fight half the battle unstimmed and unsieged. I simply wasn't fast enough with standard.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
Last Edited: 2011-07-14 09:07:50
July 14 2011 09:04 GMT
#24
Customize it. I use standard with a bunch of changes like :
basecamera to ~ (inject style, yeah!)
All upgrades grid style (A S D) + (Z X C) evochamber/eng bay etc, rebinding lair key to something closer (F), generally anything really far over I try to remap (L, O) to the left side of the keyboard, so I don't need to stretch a finger/move hand off WASD.
Unit abilities like stim default is good but T is further than E and it doesn't overlap so I also moved it closer.
Also I added shift + space to set a camera (to my natural expo) so I can move a drone there easily and check on it building (as you can't cycle with basecamera before it's up) - or otherwise later to my opponents ramp. Small tricks like this save a lot of time.

Another thing I found useful, I remapped W to idle workers, so I can just CTRL+W to send workers to mine + box split one half, makes it really easy :D Even when I play protoss, I bind warpgates to 3 (so I can morph them in and never found myself using W much).

I never find myself using the F1-F9 keys, I'm too lazy. One camera is good enough
Die tomorrow - Live today
BigBadBeaver
Profile Joined August 2009
Canada272 Posts
July 14 2011 09:07 GMT
#25
Something that crossed my mind...
Would casting spells using the standard hotkeys (having hotkeys for different spells on different keys) feel more "conscious" about what spell you're casting? For example if I press e I'll know I'm using EMP.
I've never used the grid keys but I imagine that casting different spells using the same key would feel...robotic.. for lack of a better word.
Eka
Profile Joined September 2010
Sweden71 Posts
July 14 2011 09:07 GMT
#26
After that many games I suggest you make your own keybindings. I have a mix of grid and standard where every hotkey is moved in what I consider more logical than both grid and standard.

Upgrades / building units is always / spells Q _ W _ E
Move / attack is A _ S _ F _ D
And building everything from a worker is almost the same.
SundeR.
Profile Joined March 2011
Australia112 Posts
July 14 2011 09:11 GMT
#27
On July 14 2011 17:35 whaty0uwant wrote:
Or you could just use the standard ones. Why are there always people trying to make the gaming experience easier?


LOL whut.

There is absolutely no way that grid OR standard brings about any advantages or disadvantages. Both require memorisation of some kind of pattern or abbreviations.
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
July 14 2011 09:14 GMT
#28
You don't have to choose between the two. You can make your own custom hotkey setup, taking the best of both worlds.

I set up my own custom hotkey setup. For me, all upgrades from all buildings are always A S D F. All units in production facilities are A S D F. Most unit skills are D F. That way, I don't have to remember hotkeys for each random upgrade/unit and I won't have to reach far on my keyboard for some skills/upgrades.

Attack/Stop/Hold position are still A S H though.

Little tip: You can rebind your control groups from 67890 (hard to reach) to QWERT. Might take some getting used to, but with my setup I NEVER have to reach across my keyboard and my hand remains around the WASD keys where it belongs.
This signature is ruining eSports.
ZzZBored
Profile Joined January 2011
Australia368 Posts
July 14 2011 09:18 GMT
#29
As a zerg player grid can be very, very dangerous when morphing banelings. Personally, I find that my control groups are more effective using grid, but its really just personal preference
"A day without laughter is a day wasted" - Charlie Chaplin
MrCynical
Profile Blog Joined March 2011
United States99 Posts
July 14 2011 09:20 GMT
#30
Might start off with changing the 7890 hotkeys to F1-F4, seems like a solid change imo. Only complaint about it is that it's kind of hard to reach Ctrl- F1 through F4.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
July 14 2011 09:23 GMT
#31
I find certain races are better for different styles.. Protoss (the race I play 80% of the time) is great for normal hotkeys, now that they moved probe/pylon's P to E.. but every other hotkey is generally on the left side of the board, where as zerg and terran have some units that require like M, which is out of my way.

if you are protoss though; id suggest staying with classic hotkeys.
Canada Gaming ~~ The-Feared
boon2537
Profile Blog Joined October 2010
United States905 Posts
Last Edited: 2011-07-14 09:49:14
July 14 2011 09:39 GMT
#32
Just use what you are comfortable with >_>

For me, I use modified standard. I replace upgrade hotkeys with a,s,d, f, z, x, c according to the upgrade position on the screen. Further, I change q and w to control group 0 and 9. I play Terran, so I wanna group all my barracks as 4, factories as q, starports as w, CC as 5, and leave 1-3 for units. Be creative and use keys that suit you ^^
Eleaven
Profile Joined September 2010
772 Posts
July 14 2011 09:46 GMT
#33
Look at the keyboard objectively

the less reaching you have to do the better, the less contortions the better.

Standard is terrible, grid is bad, custom made setups designed with ergonomics are great.
Sated
Profile Blog Joined March 2011
England4983 Posts
July 14 2011 09:48 GMT
#34
--- Nuked ---
bo0
Profile Joined April 2011
Belgium550 Posts
Last Edited: 2011-07-14 11:10:45
July 14 2011 11:10 GMT
#35
Right now I use a slightly altered grid because i come from a FPS/MMORPG background where you (as a righthanded person) keep your left hand on the left side of your keyboard. Also, I play on a laptop so because the screen/keyboard location reaching all the way on the right is really hard.

However, I find that because I stick with mainly the left side of the keyboard, I have a hard time using all the control groups (especially 7-8-9; I rebound 0 to the button on the left of "1") and as I'm buying a usb keyboard soon (basically gonna use my laptop as a computer with seperate screen/keyboard/mouse) I will be switching to standard to force myself to be able to hit buttons all over the keyboard accuratly
Hashmeister
Profile Joined April 2011
Germany238 Posts
July 14 2011 11:17 GMT
#36
I find standard to be way better, you can reach many more keys and it's much more comfortable imho. I switched way back from grid to standard, but back then, I wasnt thaaaatt used to grid (was back in bronze, I had like 50 games back then. I found the change to be pretty easy...after a couple of games (and misclicks^^) I got used to it just go ahead and train them in custom games
bit.ly/hashmeister
Phenny
Profile Joined October 2010
Australia1435 Posts
July 14 2011 11:21 GMT
#37
Grid just seems optimimal unless you are familiar with default from previous games or just started out using default. I don't think changing would be any more beneficial, I mean you'll still make mistakes either way so I doubt it would make much difference.

But if you think you would benefit then may as well give it a go I guess.
Snerren
Profile Joined September 2010
Sweden58 Posts
July 14 2011 11:25 GMT
#38
On July 14 2011 17:22 AmericanUmlaut wrote:
I used grid style in WC3 and have continued using it in SC2. I really prefer it, because you can get to every command very quickly, but it's just a matter of taste.

Standard isn't going to save you from misclicking, though. There was an important PvP just recently that was lost due to a [G]uardian Shield being ordered instead of [H]old Position.


This is the reason I rebound hold to space.
I'll take you all on!
VoO
Profile Blog Joined June 2011
Germany278 Posts
Last Edited: 2011-07-14 11:36:55
July 14 2011 11:36 GMT
#39
People often say Grid has the disadvantage of T attack. The issue is not with Grid but with the hotkey setup. I (P) place my army at 4, 5. 4-T & 5-T is far easier to press then 1-A & 2-A (at least on a German keyboard layout). With your pinky and/or ring finger you can activate the special abilites. This requires far less wrist movement.

Overall, you need to be accustomed to one layout, no matter what it is and once you're accustomed, don't switch. There are issues which are always more pressing than the layout...
♥ 김택용 ♥Casual Dwarf Fortress Progamer
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
July 14 2011 11:37 GMT
#40
If I could offer my opinions on grid, I played random and started out with standard because of BW. In an effort to try to consolidate I then attempted to learn grid, and it was fine, except that I found one major problem with it.

Assuming that your hands fall into normal typing position like mine, and you are mousing with your right hand, in grid, a good deal of the most important hotkeys fall under the weakest fingers, the ring and little finger. Unless you are a musician you're not going to have developed decent motor dexterity in those fingers to be using them efficiently and both your reaction time and precision with those fingers will suffer. This will be most apparent when your trying to spam build commands. You might be able to circumvent that by using other digits, like your thumb, but imo that was not the point of grid in the first place, and it also invites misclicks due to erroneous hand movement. Hope this helped.
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