Worth changing from Grid? - Page 2
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Gao Xi
Hong Kong5178 Posts
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SdNGama
Italy29 Posts
I for example use a grid style for buildings/upgrades and build units, than a standard style for spells. Works good, but i want to give standard a chance. Thanks to that thread i will use f1-f4 as new control groups for my queens (i have serious problems using 6+normal control groups), never thought about that and considering i used them for years in other games im pretty embarassed lol. | ||
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Disquiet
Australia628 Posts
On July 14 2011 17:22 Imres wrote: I played around 1k5 games with grid, and I'm now switching to standart for one main reason : spellcasters. I've really a hard time using multiple spell casters /w grid and it's way easier with standart. I think that with 50/100 games it's ok but you'll improve for a while. Haha I find the opposite, I really had trouble using ravens + ghosts + tanks + marines vs protoss on standard. I'd either stim and siege first but then the raven would be feedbacked/sniped and the protoss would get his forcefields out before the EMP, or I'd get a nice emp and PDD out but my troops would fight half the battle unstimmed and unsieged. I simply wasn't fast enough with standard. | ||
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DarKcS
Australia1237 Posts
basecamera to ~ (inject style, yeah!) All upgrades grid style (A S D) + (Z X C) evochamber/eng bay etc, rebinding lair key to something closer (F), generally anything really far over I try to remap (L, O) to the left side of the keyboard, so I don't need to stretch a finger/move hand off WASD. Unit abilities like stim default is good but T is further than E and it doesn't overlap so I also moved it closer. Also I added shift + space to set a camera (to my natural expo) so I can move a drone there easily and check on it building (as you can't cycle with basecamera before it's up) - or otherwise later to my opponents ramp. Small tricks like this save a lot of time. Another thing I found useful, I remapped W to idle workers, so I can just CTRL+W to send workers to mine + box split one half, makes it really easy :D Even when I play protoss, I bind warpgates to 3 (so I can morph them in and never found myself using W much). I never find myself using the F1-F9 keys, I'm too lazy. One camera is good enough ![]() | ||
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BigBadBeaver
Canada272 Posts
Would casting spells using the standard hotkeys (having hotkeys for different spells on different keys) feel more "conscious" about what spell you're casting? For example if I press e I'll know I'm using EMP. I've never used the grid keys but I imagine that casting different spells using the same key would feel...robotic.. for lack of a better word. | ||
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Eka
Sweden71 Posts
Upgrades / building units is always / spells Q _ W _ E Move / attack is A _ S _ F _ D And building everything from a worker is almost the same. | ||
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SundeR.
Australia112 Posts
On July 14 2011 17:35 whaty0uwant wrote: Or you could just use the standard ones. Why are there always people trying to make the gaming experience easier? LOL whut. There is absolutely no way that grid OR standard brings about any advantages or disadvantages. Both require memorisation of some kind of pattern or abbreviations. | ||
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Khenra
Netherlands885 Posts
I set up my own custom hotkey setup. For me, all upgrades from all buildings are always A S D F. All units in production facilities are A S D F. Most unit skills are D F. That way, I don't have to remember hotkeys for each random upgrade/unit and I won't have to reach far on my keyboard for some skills/upgrades. Attack/Stop/Hold position are still A S H though. Little tip: You can rebind your control groups from 67890 (hard to reach) to QWERT. Might take some getting used to, but with my setup I NEVER have to reach across my keyboard and my hand remains around the WASD keys where it belongs. | ||
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ZzZBored
Australia368 Posts
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MrCynical
United States99 Posts
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Skyze
Canada2324 Posts
if you are protoss though; id suggest staying with classic hotkeys. | ||
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boon2537
United States905 Posts
For me, I use modified standard. I replace upgrade hotkeys with a,s,d, f, z, x, c according to the upgrade position on the screen. Further, I change q and w to control group 0 and 9. I play Terran, so I wanna group all my barracks as 4, factories as q, starports as w, CC as 5, and leave 1-3 for units. Be creative and use keys that suit you ^^ | ||
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Eleaven
772 Posts
the less reaching you have to do the better, the less contortions the better. Standard is terrible, grid is bad, custom made setups designed with ergonomics are great. | ||
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Sated
England4983 Posts
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bo0
Belgium550 Posts
However, I find that because I stick with mainly the left side of the keyboard, I have a hard time using all the control groups (especially 7-8-9; I rebound 0 to the button on the left of "1") and as I'm buying a usb keyboard soon (basically gonna use my laptop as a computer with seperate screen/keyboard/mouse) I will be switching to standard to force myself to be able to hit buttons all over the keyboard accuratly | ||
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Hashmeister
Germany238 Posts
just go ahead and train them in custom games ![]() | ||
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Phenny
Australia1435 Posts
But if you think you would benefit then may as well give it a go I guess. | ||
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Snerren
Sweden58 Posts
On July 14 2011 17:22 AmericanUmlaut wrote: I used grid style in WC3 and have continued using it in SC2. I really prefer it, because you can get to every command very quickly, but it's just a matter of taste. Standard isn't going to save you from misclicking, though. There was an important PvP just recently that was lost due to a [G]uardian Shield being ordered instead of [H]old Position. This is the reason I rebound hold to space. | ||
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VoO
Germany278 Posts
Overall, you need to be accustomed to one layout, no matter what it is and once you're accustomed, don't switch. There are issues which are always more pressing than the layout... | ||
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Deleted User 135096
3624 Posts
Assuming that your hands fall into normal typing position like mine, and you are mousing with your right hand, in grid, a good deal of the most important hotkeys fall under the weakest fingers, the ring and little finger. Unless you are a musician you're not going to have developed decent motor dexterity in those fingers to be using them efficiently and both your reaction time and precision with those fingers will suffer. This will be most apparent when your trying to spam build commands. You might be able to circumvent that by using other digits, like your thumb, but imo that was not the point of grid in the first place, and it also invites misclicks due to erroneous hand movement. Hope this helped. | ||
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just go ahead and train them in custom games