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The good and the bad, the beautiful and the ugly
by confusedcrib
The Beautiful
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
The Good
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
The Bad
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
The Ugly
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
Ugly
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler +
Game One:
Puma > Ret
Puma two rax bunker rushes Ret, Ret mistangingly lets the first bunker finish. Puma even manages to get a second bunker up, is able to kill Ret's spine crawler and that's the game.
Ret: 1/5
Puma: 4/5
Game Two: - 2/5
Puma > Ret
Ret opens pool before hatch, most likely due to intimidation from the last game (those Koreans know how to two rax real good). Ret is unable to handle Puma's reactor hellions efficiently, meaning that the banshee follow up continues to do even more damage to Ret. Ret barely holds Puma's marine tank follow up, pulling drones in the process. After Puma shuts down Ret's counter attack, Puma is able to just 1a and take the game
Ret: 1/5
Puma: 4/5
The Good game two:
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
+ Show Spoiler +
Game One: - 2/5
Squirtle > Sheth
Squirtle goes for a Nexus first and Sheth responds by grabbing a super fast third base. Both players macro up, with Sheth relying on roach ling and Squirtle going for a 6 gate robo all in. Sheth needs either hydralisks or superb positioning to hold that all in, and ended up with neither, forcing his gg.
Sheth: 2/5
Squirtle: 4/5
Game Two:
Squirtle > Sheth - 4/5
Squirtle one gate expands while Sheth does a standard speedling expand. Squirtle does a neat little poke against Sheth with four gateways and hallucinating stalkers to help soak up speedling damage. Sheth loses his hidden gold third base to the timing attack. Sheth barely holds that attack at all with reinforcement roaches, and the game goes on. Squirtle adds on gateways while grabbing his third base. Sheth transitions into a muta ling roach midgame while re expanding to the gold third base that he had lost earlier.
Sheth makes a great engagement against Squirtle's spread out army while getting infestors and banelings out. Squirtle survives and begins a dark templar transition. Sheth loses a lot of drones as well as his fourth base to some dark templar. Sheth is incentivized to attack upon spotting a fourth base. Sheth does some amazing army splitting to take out nearly all of Squirtle's economy, leaving only the army to deal with. Sheth goes for an engagement in a terrible position, losing everything to psionic storms. Sheth basically gave up his advantage with that engagement, both players arenow somewhat even. The final engagement begins 10 minutes later, and Sheth walks all of his infestors in to get hit by feedback. After that, the game is over.
Sheth: 3/5 – gave up his huge lead
Squirtle: 4/5 – comeback kid
Squirtle > Sheth
Squirtle goes for a Nexus first and Sheth responds by grabbing a super fast third base. Both players macro up, with Sheth relying on roach ling and Squirtle going for a 6 gate robo all in. Sheth needs either hydralisks or superb positioning to hold that all in, and ended up with neither, forcing his gg.
Sheth: 2/5
Squirtle: 4/5
Game Two:
Squirtle > Sheth - 4/5
Squirtle one gate expands while Sheth does a standard speedling expand. Squirtle does a neat little poke against Sheth with four gateways and hallucinating stalkers to help soak up speedling damage. Sheth loses his hidden gold third base to the timing attack. Sheth barely holds that attack at all with reinforcement roaches, and the game goes on. Squirtle adds on gateways while grabbing his third base. Sheth transitions into a muta ling roach midgame while re expanding to the gold third base that he had lost earlier.
Sheth makes a great engagement against Squirtle's spread out army while getting infestors and banelings out. Squirtle survives and begins a dark templar transition. Sheth loses a lot of drones as well as his fourth base to some dark templar. Sheth is incentivized to attack upon spotting a fourth base. Sheth does some amazing army splitting to take out nearly all of Squirtle's economy, leaving only the army to deal with. Sheth goes for an engagement in a terrible position, losing everything to psionic storms. Sheth basically gave up his advantage with that engagement, both players arenow somewhat even. The final engagement begins 10 minutes later, and Sheth walks all of his infestors in to get hit by feedback. After that, the game is over.
Sheth: 3/5 – gave up his huge lead
Squirtle: 4/5 – comeback kid
The Good:
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
+ Show Spoiler +
Game One: - 4/5
Morrow goes for a reactor hellion expand and it does some decent damage, but nothing too extravagent. July gets mutalisks out with perfect timing (right before turrets are up) and they do some great damage early on, allowing July to drone like crazy behind it. July goes for a huge bust as Morrow is securing his third. July is able to kill off the tanks in the bust, and only marines remain. This allows his follow up attack of 40 banelings to take out the gold base before it completes. A huge zergling run by is able to do even more economic damage to Morrow's natural. July is able to stall out Morrow's push long enough with his great muta harass to shut down his third base again while morphing broodlords. Morrow can't keep up with July economically at this point, and after July deals with the army of Morrow, Morrow is forced to gg
Morrow: 3/5
July: 4/5
Game Two: - 4/5
Morrow goes for a one barracks fast expand while July gears up for a two base baneling bust. July uses some great positioning to distract Morrow's marines while moving up his ramp with banelings. The banelings do some great damage but not enough to kill Morrow. A few minutes later, as morrow is deciding to move out, July gets a huge burrowed baneling hit off and kills a bunch of Morrow's marines. July decides to attack after that, but Morrow is able to easily hold with vastly superior positioning. July is able to to use counter attacks to stall until broodlord, infestor, zergling is out (yes he literally is capable of harassing so hard that he can stall a push until his tier three is out). With that composition out, July is able to easily take apart Morrow's low tech army for the victory.
Morrow: 3/5
July: 4/5
Morrow goes for a reactor hellion expand and it does some decent damage, but nothing too extravagent. July gets mutalisks out with perfect timing (right before turrets are up) and they do some great damage early on, allowing July to drone like crazy behind it. July goes for a huge bust as Morrow is securing his third. July is able to kill off the tanks in the bust, and only marines remain. This allows his follow up attack of 40 banelings to take out the gold base before it completes. A huge zergling run by is able to do even more economic damage to Morrow's natural. July is able to stall out Morrow's push long enough with his great muta harass to shut down his third base again while morphing broodlords. Morrow can't keep up with July economically at this point, and after July deals with the army of Morrow, Morrow is forced to gg
Morrow: 3/5
July: 4/5
Game Two: - 4/5
Morrow goes for a one barracks fast expand while July gears up for a two base baneling bust. July uses some great positioning to distract Morrow's marines while moving up his ramp with banelings. The banelings do some great damage but not enough to kill Morrow. A few minutes later, as morrow is deciding to move out, July gets a huge burrowed baneling hit off and kills a bunch of Morrow's marines. July decides to attack after that, but Morrow is able to easily hold with vastly superior positioning. July is able to to use counter attacks to stall until broodlord, infestor, zergling is out (yes he literally is capable of harassing so hard that he can stall a push until his tier three is out). With that composition out, July is able to easily take apart Morrow's low tech army for the victory.
Morrow: 3/5
July: 4/5
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
+ Show Spoiler +
Game One: - 3/5
HasuObs one gate expands while Moon prepares for a big army of +1 speedlings and roaches to hold his fast taking of the gold base. Moon is able to follow up with some roach hydra play to catch Obs out of position and kill a lot of sentries for free. Moon then gets a huge roach hydra surround, doing some major damage with awesome positioning. Moon is able to cripple Obs' economy enough to force the attack as Moon morphs over 100 banelings to defend. Banelings kill everything that is left of Obs' army and takes the game.
HasuObs one gate expands while Moon prepares for a big army of +1 speedlings and roaches to hold his fast taking of the gold base. Moon is able to follow up with some roach hydra play to catch Obs out of position and kill a lot of sentries for free. Moon then gets a huge roach hydra surround, doing some major damage with awesome positioning. Moon is able to cripple Obs' economy enough to force the attack as Moon morphs over 100 banelings to defend. Banelings kill everything that is left of Obs' army and takes the game.
The Bad:
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
+ Show Spoiler +
Game One: - 2/5 - Sen found out how to abuse Zenio's build, and did so.
Zenio opens hatch first into ling baneling, taking a very small and temporary lead over Sen through superior micro. Zenio uses that small lead to go for a big two base speedling roach attack that Sen just can't quite hold after his early losses to banelings.
Sen: 2/5
Zenio: 3/5
Game Two: - 3/5
Zenio and Sen open speedling expand, but Zenio opens ling baneling into roach while Sen opens roach into ling baneling. Sen makes the smart decision to punish Zenio's ordering and does a two base roach speedling attack and takes the game.
Sen: 3/5
Zenio: 2/5
Game Three: - 3/5
Both players hatch first and drone like crazy due to the amount of scouting that close air positions allows for ZvZ. Zenio goes baneling while Sen goes roach. Sen is able to punish Zenio's delayed roaches again with the same timing as last game.
Sen: 3/5
Zenio: 2/5
Zenio opens hatch first into ling baneling, taking a very small and temporary lead over Sen through superior micro. Zenio uses that small lead to go for a big two base speedling roach attack that Sen just can't quite hold after his early losses to banelings.
Sen: 2/5
Zenio: 3/5
Game Two: - 3/5
Zenio and Sen open speedling expand, but Zenio opens ling baneling into roach while Sen opens roach into ling baneling. Sen makes the smart decision to punish Zenio's ordering and does a two base roach speedling attack and takes the game.
Sen: 3/5
Zenio: 2/5
Game Three: - 3/5
Both players hatch first and drone like crazy due to the amount of scouting that close air positions allows for ZvZ. Zenio goes baneling while Sen goes roach. Sen is able to punish Zenio's delayed roaches again with the same timing as last game.
Sen: 3/5
Zenio: 2/5
The Really Good:
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler +
Game One: - 3/5
Darkforce holds Alive's two barracks expand, but it's nail bitingly close on multiple occasions. Alive follows up with some fantastic multi pronged attacks that are able to kill even more drones. Alive follows up with another push and ends the game after Darkforce has lost too many drones to Alive's multitasking.
Alive: 4/5
Darkforce: 2/5
Game Two: - 4/5
Alive opens with another bunker rush which Darkforce manages to shut down with near minimal losses. Darkforce barely gets enough zerglings and banelings out in time to crush Alive's follow up timing attack, regaining control of this game. Alive does do some good damage with another nice drop, but it doesn't make up for the number that DarkForce has shut down. Darkforce is able to shut down the rest of Alive's marine tank pushes. Alive gets an extremely late third base, desperate for income. At this point, neither player attacks, content to just macro up to their preferred late game compositions – Marine tank viking vs. infestor ling broodlord. Neither player can quite kill eachother, both trying counter attacks and drops, as well as straight up engagements. DarkForce finally wins the economic war, as Alive is mined out of all of his bases and forced to gg.
Alive: 4/5
DarkForce: 5/5
Game Three: - 5/5
Alive goes for a two factory reactor hellion into expand build. DarkForce loses a lot of drones and zerglings to the unusual build, putting Alive a little bit ahead. Darkforce goes for a small counter attack, but doesn't do much damage. Both players macro up to third bases, and Darkforce comes out with a brilliantly timed and controlled engagement, wiping out Alive's entire army. After the engagement, both players macro up just like last game, and Darkforce is able to continuously deny Alive's sixth base. Darkforce comes out ahead with better control.
Alive: 4/5
Darkforce: 5/5
Darkforce holds Alive's two barracks expand, but it's nail bitingly close on multiple occasions. Alive follows up with some fantastic multi pronged attacks that are able to kill even more drones. Alive follows up with another push and ends the game after Darkforce has lost too many drones to Alive's multitasking.
Alive: 4/5
Darkforce: 2/5
Game Two: - 4/5
Alive opens with another bunker rush which Darkforce manages to shut down with near minimal losses. Darkforce barely gets enough zerglings and banelings out in time to crush Alive's follow up timing attack, regaining control of this game. Alive does do some good damage with another nice drop, but it doesn't make up for the number that DarkForce has shut down. Darkforce is able to shut down the rest of Alive's marine tank pushes. Alive gets an extremely late third base, desperate for income. At this point, neither player attacks, content to just macro up to their preferred late game compositions – Marine tank viking vs. infestor ling broodlord. Neither player can quite kill eachother, both trying counter attacks and drops, as well as straight up engagements. DarkForce finally wins the economic war, as Alive is mined out of all of his bases and forced to gg.
Alive: 4/5
DarkForce: 5/5
Game Three: - 5/5
Alive goes for a two factory reactor hellion into expand build. DarkForce loses a lot of drones and zerglings to the unusual build, putting Alive a little bit ahead. Darkforce goes for a small counter attack, but doesn't do much damage. Both players macro up to third bases, and Darkforce comes out with a brilliantly timed and controlled engagement, wiping out Alive's entire army. After the engagement, both players macro up just like last game, and Darkforce is able to continuously deny Alive's sixth base. Darkforce comes out ahead with better control.
Alive: 4/5
Darkforce: 5/5
The Bad:
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
+ Show Spoiler +
Game One: - 2/5
White-Ra goes for a very greedy dark templar rush, even getting a robotics while expanding. Select just goes for a two barracks expand, White-ra misses the essential forcefield, and Select is able to just take the game, using scans to take out warping in DT
Select: 4/5
White-ra: 2/5
Game Two: - 4/5
White-ra opens with some fast sentries and loses both for free putting due to some great micro from Select, putting White-ra behind. White-ra goes to take out Select's hidden gold base and the armies engage. White-ra engages with some poor forcefields that do more harm than good. After the engagement, Select is far ahead in army and economy. White-ra makes a smart decision to sneak around Select's army into his main, but Select has too many units and is able to demolish White-ra's army for the win.
Select: 4/5
White-ra: 3/5
White-Ra goes for a very greedy dark templar rush, even getting a robotics while expanding. Select just goes for a two barracks expand, White-ra misses the essential forcefield, and Select is able to just take the game, using scans to take out warping in DT
Select: 4/5
White-ra: 2/5
Game Two: - 4/5
White-ra opens with some fast sentries and loses both for free putting due to some great micro from Select, putting White-ra behind. White-ra goes to take out Select's hidden gold base and the armies engage. White-ra engages with some poor forcefields that do more harm than good. After the engagement, Select is far ahead in army and economy. White-ra makes a smart decision to sneak around Select's army into his main, but Select has too many units and is able to demolish White-ra's army for the win.
Select: 4/5
White-ra: 3/5
The Good:
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
+ Show Spoiler +
Game One: - 4/5 great micro from both players
MC, probably suspecting a two rax expand, decides to go for a three gate void ray attack. Boxer does indeed go for the two barracks expand, and MC uses some terrifyingly good micro to devestate Boxer's army and take the game.
Boxer: 4/5
MC: 4/5
Game Two: - 4/5 battle of macro vs. micro
MC goes for a one gate fast expand and Boxer goes for a one barracks fast expand. MC follows up with an interesting six warpgate, with charge zealots and dark templar. Despite Boxer's superior army composition of marine maurader ghost medivac against pure gateway, MC's macro is just better than Boxer's. Despite Boxer nearly winning for the final 5 minutes of the game, Boxer doesn’t quite have enough to keep up with MC and his superior economy, and in a few minutes, MC is able to attack and win.
MC: 4/5
Boxer: 4/5
MC, probably suspecting a two rax expand, decides to go for a three gate void ray attack. Boxer does indeed go for the two barracks expand, and MC uses some terrifyingly good micro to devestate Boxer's army and take the game.
Boxer: 4/5
MC: 4/5
Game Two: - 4/5 battle of macro vs. micro
MC goes for a one gate fast expand and Boxer goes for a one barracks fast expand. MC follows up with an interesting six warpgate, with charge zealots and dark templar. Despite Boxer's superior army composition of marine maurader ghost medivac against pure gateway, MC's macro is just better than Boxer's. Despite Boxer nearly winning for the final 5 minutes of the game, Boxer doesn’t quite have enough to keep up with MC and his superior economy, and in a few minutes, MC is able to attack and win.
MC: 4/5
Boxer: 4/5
Day Two:
The Good Game Three is Really Good:
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
+ Show Spoiler +
Game One: - 3/5
Puma goes for a one base marine tank push, pulling SCVs to make it all in. Squirtle has an expansion up, 4 gateways, and a robo. But in a critical mistake his immortal is stuck between gateways and his pylon. Puma controls the attack incredibly well, able to take the game from Squirtle.
Squirtle: 2/5
Puma: 4/5
Game Two: - 3/5
Puma one rax fast expands while Squirtle does a one gate fast expand. Squirtle goes for a six gate, with the proxy pylon barely being spotted by Puma, able to delay the attack. Puma is able to scout the six gate and gets four bunkers, but with a medivac full of marines busy dropping, Puma doesn't have enough to hold.
Squirtle: 2/5
Puma: 2/5
Game Three: - 5/5
Squirtle opens with a dark templar expand and Puma just does the perfect storm of mistakes to let the Dts in. A drop does some okay damage while the Dts rip apart Puma's main. Squirtle is way ahead after the opening but Puma executes a beautiful two pronged attack that does enough damage for Puma to pull ahead. Puma continues some great drop play to continue his advantage. Puma gets overzealous and goes for an attack too early, losing everything in some terrible positioning.
Puma uses some fantastic drop play to take a worker lead but loses everything at the front of his base and his natural to Squirtle's attack. Puma is able to make a brilliantly controlled hold as well as keep his essential third base up. After the attack fails, the drops leave Squirtle's economy in shambles, and after Puma beats Squirtle's final attack, he takes the game.
Puma: 5/5
Squirtle: 4/5
Puma goes for a one base marine tank push, pulling SCVs to make it all in. Squirtle has an expansion up, 4 gateways, and a robo. But in a critical mistake his immortal is stuck between gateways and his pylon. Puma controls the attack incredibly well, able to take the game from Squirtle.
Squirtle: 2/5
Puma: 4/5
Game Two: - 3/5
Puma one rax fast expands while Squirtle does a one gate fast expand. Squirtle goes for a six gate, with the proxy pylon barely being spotted by Puma, able to delay the attack. Puma is able to scout the six gate and gets four bunkers, but with a medivac full of marines busy dropping, Puma doesn't have enough to hold.
Squirtle: 2/5
Puma: 2/5
Game Three: - 5/5
Squirtle opens with a dark templar expand and Puma just does the perfect storm of mistakes to let the Dts in. A drop does some okay damage while the Dts rip apart Puma's main. Squirtle is way ahead after the opening but Puma executes a beautiful two pronged attack that does enough damage for Puma to pull ahead. Puma continues some great drop play to continue his advantage. Puma gets overzealous and goes for an attack too early, losing everything in some terrible positioning.
Puma uses some fantastic drop play to take a worker lead but loses everything at the front of his base and his natural to Squirtle's attack. Puma is able to make a brilliantly controlled hold as well as keep his essential third base up. After the attack fails, the drops leave Squirtle's economy in shambles, and after Puma beats Squirtle's final attack, he takes the game.
Puma: 5/5
Squirtle: 4/5
The Bad:
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
+ Show Spoiler +
Game One: - 3/5
July opens with a 10 pool while Moon goes for the standard 14 gas 14 pool. Moon is greedy, squeezing in and extra drone, and because of that loses his queen. July follows up with roaches while Moon follows up with banelings. Moon makes some nice attempts to hurt July's economy with banelings, but July takes almost no damage with amazing micro. July has enough roaches with +1 and moves cross map. Moon was very greedy with a huge drone count, and despite a huge baneling count, Moon can't hold July's push.
July: 4/5
Moon: 2/5
Game Two: - 3/5
Both players go hatch first and Moon goes baneling while July goes roaches. Moon does some okay damage but July holds with roaches...for now. July loses extra drones as banelings sneak into his main base. July has a tech advantage while Moon has a small economy advantage. Moon again over drones after the pressure is over, July hits the same timing as last game and takes the game.
July: 4/5
Moon: 2/5
July opens with a 10 pool while Moon goes for the standard 14 gas 14 pool. Moon is greedy, squeezing in and extra drone, and because of that loses his queen. July follows up with roaches while Moon follows up with banelings. Moon makes some nice attempts to hurt July's economy with banelings, but July takes almost no damage with amazing micro. July has enough roaches with +1 and moves cross map. Moon was very greedy with a huge drone count, and despite a huge baneling count, Moon can't hold July's push.
July: 4/5
Moon: 2/5
Game Two: - 3/5
Both players go hatch first and Moon goes baneling while July goes roaches. Moon does some okay damage but July holds with roaches...for now. July loses extra drones as banelings sneak into his main base. July has a tech advantage while Moon has a small economy advantage. Moon again over drones after the pressure is over, July hits the same timing as last game and takes the game.
July: 4/5
Moon: 2/5
The Good:
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
+ Show Spoiler +
Game One: - 4/5
DarkForce goes for a 10 pool against the greediest possible opening of Sen, 15 hatch, 16 gas, 15 pool. Sen is forced to cancel the hatch and uses some nice drone control to hold. Darkforce follows up with banelings as does Sen, Sen's just a little later than DarkForce's. Sen uses double queens to hold his ramp while morphing banelings of his own. Darkforce goes for a big +1 weapon roach push, but Sen executes a brilliant hold, ending with higher drone count than his opponent as well as a third base. Sen executes his push brilliantly, taking out DarkForce.
Sen: 4/5
DarkForce: 3/5
Game Two: - 2/5
Both players go hatch first, with Sen's build being a little big more efficient than DarkForce's. DarkForce plants down a baneling nest. Sen goes for some speedling agression, and loses too many zerglings to one baneling to hold the baneling attack. The Queens are seconds late to block the ramp, forcing Sen to gg.
Sen: 2/5
DarkForce: 3/5
Game Three:
Missed it
DarkForce goes for a 10 pool against the greediest possible opening of Sen, 15 hatch, 16 gas, 15 pool. Sen is forced to cancel the hatch and uses some nice drone control to hold. Darkforce follows up with banelings as does Sen, Sen's just a little later than DarkForce's. Sen uses double queens to hold his ramp while morphing banelings of his own. Darkforce goes for a big +1 weapon roach push, but Sen executes a brilliant hold, ending with higher drone count than his opponent as well as a third base. Sen executes his push brilliantly, taking out DarkForce.
Sen: 4/5
DarkForce: 3/5
Game Two: - 2/5
Both players go hatch first, with Sen's build being a little big more efficient than DarkForce's. DarkForce plants down a baneling nest. Sen goes for some speedling agression, and loses too many zerglings to one baneling to hold the baneling attack. The Queens are seconds late to block the ramp, forcing Sen to gg.
Sen: 2/5
DarkForce: 3/5
Game Three:
Missed it
The Good Game Two is Really Good:
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
+ Show Spoiler +
Game One: - 4/5
Select goes for a unique reaper into two barracks expand, and brilliantly detects that MC has something hidden by judging the small unit count at MC's front. Select holds MC's DT opening, taking no damage as both players expansions end up completing at about the same time. Select goes for a nice ghost medivac timing, that probably would have killed any lesser player but MC executes a fantastic hold. Select has built a third base behind his attack, meaning he's not out yet. MC goes and attacks the third base of Select, Select barely doesn't have enough units to hold the attack though and is forced to gg.
MC: 4/5 No idea how he held Select's timing
Select: 3/5
Game Two: - 4/5
Select goes for a one barracks double expand while MC is one gate expanding. Despite his fast third base, he's not able to use it too much as MC's macro proves to be superior. Select barely holds MC's big zealot phoenix attack (yes Zealot Phoenix) as MC follows up making more gateways and phoenixes. Select goes for another push and is on the edge of victory as a single good storm tips the scales. Select transitions into pure marine ghost, meaning that when a storm gets off, it hits hard. MC nearly wins, but Select again barely holds. Select continues barely holding on until eventually the pressure and economy of MC is too much, and he is forced to gg.
MC: 5/5
Select: 4/5
Select goes for a unique reaper into two barracks expand, and brilliantly detects that MC has something hidden by judging the small unit count at MC's front. Select holds MC's DT opening, taking no damage as both players expansions end up completing at about the same time. Select goes for a nice ghost medivac timing, that probably would have killed any lesser player but MC executes a fantastic hold. Select has built a third base behind his attack, meaning he's not out yet. MC goes and attacks the third base of Select, Select barely doesn't have enough units to hold the attack though and is forced to gg.
MC: 4/5 No idea how he held Select's timing
Select: 3/5
Game Two: - 4/5
Select goes for a one barracks double expand while MC is one gate expanding. Despite his fast third base, he's not able to use it too much as MC's macro proves to be superior. Select barely holds MC's big zealot phoenix attack (yes Zealot Phoenix) as MC follows up making more gateways and phoenixes. Select goes for another push and is on the edge of victory as a single good storm tips the scales. Select transitions into pure marine ghost, meaning that when a storm gets off, it hits hard. MC nearly wins, but Select again barely holds. Select continues barely holding on until eventually the pressure and economy of MC is too much, and he is forced to gg.
MC: 5/5
Select: 4/5
The Good:
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
+ Show Spoiler +
Game One: - 4/5
Puma opens gas first and July hatch first. Puma's reactor hellions do some decent damage and Puma follows up with a banshee to keep map control while expanding. July uses some very nice control to hold a big hellion banshee timing while Puma expands and transitions into standard marine tank. July's counter attack does some nice damage while his spire and third base are under construction.
July does a great job holding Puma back while getting up to over 70 drones. July holds the attack at the front of his base while hitting a huge counter attack, forcing Puma to gg.
July: 5/5
Puma: 3/5
Game Two: - 2/5
July goes hatchery first while Puma goes two factory reactor and masses up hellions. July is completely unprepared, with only a few lings and a single spine crawler for defense. Puma is able to waltz in and easily take the game.
July: 3/5
Puma: 3/5
Game Three: - 4/5
July Zerg opens with a hatch first and Puma goes for blue flame hellions. The blue flames do some very nice damage (40 drones) despite July going roach. July does drone like fiend regardless, still pulling ahead in economy until Puma's huge tank count secures the gold base for him. July's food is too tied up in roaches, so July goes in to attack and Puma shuts it down well enough to force the gg from July.
July: 3/5
Puma: 5/5
Game Four: - 4/5
July scouts Puma's double 11 barracks opening and so makes the right decision to speedling expand. July makes a critical mistake trying to inch by Puma's early marines and ends up losing way too much as a result. Puma's opening does some great damage and puts July way behind . Puma moves cross map with a big number of marines off of three barracks as July's ling numbers explode just in time to clean up all of the marines, shifting the balance back in his favor.
Puma moves out with a big two base attack as July's mutas pop. July barely holds the attack with some great battle micro. July again barely holds Puma's attack, but the follow up reinforcements are more than July can deal with and he is forced to gg.
July: 3/5
Puma: 4/5
Puma opens gas first and July hatch first. Puma's reactor hellions do some decent damage and Puma follows up with a banshee to keep map control while expanding. July uses some very nice control to hold a big hellion banshee timing while Puma expands and transitions into standard marine tank. July's counter attack does some nice damage while his spire and third base are under construction.
July does a great job holding Puma back while getting up to over 70 drones. July holds the attack at the front of his base while hitting a huge counter attack, forcing Puma to gg.
July: 5/5
Puma: 3/5
Game Two: - 2/5
July goes hatchery first while Puma goes two factory reactor and masses up hellions. July is completely unprepared, with only a few lings and a single spine crawler for defense. Puma is able to waltz in and easily take the game.
July: 3/5
Puma: 3/5
Game Three: - 4/5
July Zerg opens with a hatch first and Puma goes for blue flame hellions. The blue flames do some very nice damage (40 drones) despite July going roach. July does drone like fiend regardless, still pulling ahead in economy until Puma's huge tank count secures the gold base for him. July's food is too tied up in roaches, so July goes in to attack and Puma shuts it down well enough to force the gg from July.
July: 3/5
Puma: 5/5
Game Four: - 4/5
July scouts Puma's double 11 barracks opening and so makes the right decision to speedling expand. July makes a critical mistake trying to inch by Puma's early marines and ends up losing way too much as a result. Puma's opening does some great damage and puts July way behind . Puma moves cross map with a big number of marines off of three barracks as July's ling numbers explode just in time to clean up all of the marines, shifting the balance back in his favor.
Puma moves out with a big two base attack as July's mutas pop. July barely holds the attack with some great battle micro. July again barely holds Puma's attack, but the follow up reinforcements are more than July can deal with and he is forced to gg.
July: 3/5
Puma: 4/5
The Beautiful:
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
+ Show Spoiler +
Game One: - 4/5
Sen goes for a pool expand and MC goes for a standard forge fast expand. MC follows up with his signature immediate stargate and void ray and Sen grabs a fast third. Sen barely holds the third from MC's air harass to cheers from the crowd. Sen rushes for infestors and hydralisks and MC goes for an interesting timing with phoenix and zealots that manage to kill off Sen's army despite nice fungals. MC gets his third base up while teching to high templar. Sen transitions into ling baneling infestor to deal with MC's army, the battle will essentially come down to positioning and micro. MC comes out ahead in the battle with some fantastic storms. MC uses a great proxy pylon to immediately put pressure back on his opponent, and Sen simply can't defend with the small number of units he has reamaing.
MC: 5/5
Sen: 4/5
Game Two: - 5/5
MC goes for a one gate expand into stargate after losing an initial stalker to some speed zerglings. MC's able to do some nice damage with his stargate harass while teching up to colossus. MC uses some great micro to take out Sen's initial army, but Sen has reinforcements to take out MC's huge two base army. MC is forced to be all in, with no army and no third base, and Sen takes the game with constant reinforcements.
MC: 3/5
Sen: 5/5
Game Three: - 3/5
Sen speedling expands while MC does his three zealot early game timing. Sen defends the attack, only losing health on his hatchery and a few zerglings killing the zealots. MC follows up with dark templar tech while Sen continues making lings to secure his third base. Sen uses spore crawlers to easily defend the dark templar harass and MC adds on production, getting up to five gateways and a robo, looking to expand.
Sen goes for a huge ling baenling roach infestor attack, taking out MC's third base. Sen has enough units to crush MC's army and force the gg.
Sen: 4/5
MC: 2/5
Game Four: - 5/5
Both players go for early expands, content to macro up. MC does his stargate opening, with MC losing a void ray and Sen losing two queens. MC follows up with phoenix's for harassment while getting a third base. Sen goes for the unconventional follow up of corrupters and mutalisks. MC gears up for a huge gateway push to try and punish Sen for going mutalisk. MC handles the split up army of Sen perfectly and goes for the counter attack. Sen uses a ridiculous number of spine crawlers to defend while getting a bunch of zerglings and banelings. Sen sacks banelings onto MC's third base and MC counter pushes, nearly winning the game. Sen barely holds the big attack with some last minute infestors.
MC makes a great colossus transition but broodlords are out for Sen. Sen is able to delay, and has 7 bases while MC is trying to hold his fourth. MC finally throws down a fifth base, and has a chance to win if he can get it up. Sen masses up broodlords, but doesn't have much supply for corrupters, meaning that MC's hidden voids have a huge advantage. The surprise void rays are enough to kill off all of Sen's broodlords. MC goes base hunting as good fungals are able to kill off nearly all of MC's void rays. At that point it doesn't matter, as Sen has one base remaining and MC is able to macro up a huge ground army and take the game.
Sen: 4/5
MC: 5/5
Game Five: - 5/5
MC goes for a one gate expand while Sen does his typical speedling expand and drones up. Sen denies MC's air follow up flawlessly while grabbing his third. MC also grabs a very fast third base with a huge sentry count. Sen drones up to over 100 drones while building more infestors and taking the map. MC has macrod up a large army of stalkers and colossus. Sen has a terrible engagement, losing a large portion of his army. MC uses some fantastic micro to come out ahead in the major battle and kill off a large portion of Sen's economy. MC macro's up a larger army than Sen and is able to take the game
Sen: 4/5
MC: 5/5
Sen goes for a pool expand and MC goes for a standard forge fast expand. MC follows up with his signature immediate stargate and void ray and Sen grabs a fast third. Sen barely holds the third from MC's air harass to cheers from the crowd. Sen rushes for infestors and hydralisks and MC goes for an interesting timing with phoenix and zealots that manage to kill off Sen's army despite nice fungals. MC gets his third base up while teching to high templar. Sen transitions into ling baneling infestor to deal with MC's army, the battle will essentially come down to positioning and micro. MC comes out ahead in the battle with some fantastic storms. MC uses a great proxy pylon to immediately put pressure back on his opponent, and Sen simply can't defend with the small number of units he has reamaing.
MC: 5/5
Sen: 4/5
Game Two: - 5/5
MC goes for a one gate expand into stargate after losing an initial stalker to some speed zerglings. MC's able to do some nice damage with his stargate harass while teching up to colossus. MC uses some great micro to take out Sen's initial army, but Sen has reinforcements to take out MC's huge two base army. MC is forced to be all in, with no army and no third base, and Sen takes the game with constant reinforcements.
MC: 3/5
Sen: 5/5
Game Three: - 3/5
Sen speedling expands while MC does his three zealot early game timing. Sen defends the attack, only losing health on his hatchery and a few zerglings killing the zealots. MC follows up with dark templar tech while Sen continues making lings to secure his third base. Sen uses spore crawlers to easily defend the dark templar harass and MC adds on production, getting up to five gateways and a robo, looking to expand.
Sen goes for a huge ling baenling roach infestor attack, taking out MC's third base. Sen has enough units to crush MC's army and force the gg.
Sen: 4/5
MC: 2/5
Game Four: - 5/5
Both players go for early expands, content to macro up. MC does his stargate opening, with MC losing a void ray and Sen losing two queens. MC follows up with phoenix's for harassment while getting a third base. Sen goes for the unconventional follow up of corrupters and mutalisks. MC gears up for a huge gateway push to try and punish Sen for going mutalisk. MC handles the split up army of Sen perfectly and goes for the counter attack. Sen uses a ridiculous number of spine crawlers to defend while getting a bunch of zerglings and banelings. Sen sacks banelings onto MC's third base and MC counter pushes, nearly winning the game. Sen barely holds the big attack with some last minute infestors.
MC makes a great colossus transition but broodlords are out for Sen. Sen is able to delay, and has 7 bases while MC is trying to hold his fourth. MC finally throws down a fifth base, and has a chance to win if he can get it up. Sen masses up broodlords, but doesn't have much supply for corrupters, meaning that MC's hidden voids have a huge advantage. The surprise void rays are enough to kill off all of Sen's broodlords. MC goes base hunting as good fungals are able to kill off nearly all of MC's void rays. At that point it doesn't matter, as Sen has one base remaining and MC is able to macro up a huge ground army and take the game.
Sen: 4/5
MC: 5/5
Game Five: - 5/5
MC goes for a one gate expand while Sen does his typical speedling expand and drones up. Sen denies MC's air follow up flawlessly while grabbing his third. MC also grabs a very fast third base with a huge sentry count. Sen drones up to over 100 drones while building more infestors and taking the map. MC has macrod up a large army of stalkers and colossus. Sen has a terrible engagement, losing a large portion of his army. MC uses some fantastic micro to come out ahead in the major battle and kill off a large portion of Sen's economy. MC macro's up a larger army than Sen and is able to take the game
Sen: 4/5
MC: 5/5
Prima's shakycam crowd reactions, day 2
Photo log, day 2 & bonus day 1
Tastosis, the casting archon
![[image loading]](http://i.imgur.com/h4oDJ.jpg)
Tasteless showing some tongue
![[image loading]](http://i.imgur.com/FAbu2.jpg)
Day9 taking a well deserved break
![[image loading]](http://i.imgur.com/w0OjV.jpg)
Slayers_Jessica's cheerful. I wonder which lucky fan will make off with this?
![[image loading]](http://i.imgur.com/xm6Yg.jpg)
[something witty about White-ra, Diggity, and special tactics]
![[image loading]](http://i.imgur.com/2fs9D.jpg)
![[image loading]](http://i.imgur.com/h4oDJ.jpg)
Tasteless showing some tongue
![[image loading]](http://i.imgur.com/FAbu2.jpg)
Day9 taking a well deserved break
![[image loading]](http://i.imgur.com/w0OjV.jpg)
Slayers_Jessica's cheerful. I wonder which lucky fan will make off with this?
![[image loading]](http://i.imgur.com/xm6Yg.jpg)
[something witty about White-ra, Diggity, and special tactics]
![[image loading]](http://i.imgur.com/2fs9D.jpg)
Bonus photos from day 1
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i.imgur.com/YfiaI.jpg)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i.imgur.com/xFnGv.jpg)
Didn't hear the conversation, but I assumed it's about how P is imba
![[image loading]](http://i.imgur.com/KDPND.jpg)
![[image loading]](http://i.imgur.com/EX30a.jpg)
![[image loading]](http://i.imgur.com/ZCaSN.jpg)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i.imgur.com/vsrCq.jpg)
![[image loading]](http://i.imgur.com/aYDsn.jpg)
![[image loading]](http://i.imgur.com/CwU1O.jpg)
![[image loading]](http://i.imgur.com/hRU11.jpg)
Fans crowd around
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![[image loading]](http://i.imgur.com/aSBMU.jpg)
Russ rules the venue with an iron first
![[image loading]](http://i.imgur.com/ndFXx.jpg)
Day9 and Tasteless, the ingredients of E-sport success
![[image loading]](http://i.imgur.com/La3np.jpg)
5 minutes with Xeris
A short interview with the Fnatics manager, Xeris, immediately after the ro16 match of ![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i.imgur.com/PtBAS.jpg)
How do you feel right now?
I am happy. I am more than his manager - I am Sen's friend - and I am simply happy for him.
![[image loading]](http://i.imgur.com/6B6yi.jpg)
Who you do you prefer for him to face in the round of 8?
I prefer
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![[image loading]](http://i.imgur.com/8oFcP.jpg)
Can Sen win the whole deal?
Sen can win. He is overdue for a win and I think he can win this one.
Meet the Press
Everyone who is anyone in E-sports are here to show NASL their support. The following is an incomplete list of media and production that have sent representatives to the first NASL Finals.Brent from ESFI World is providing the most up-to-date and thorough on location coverage of the NASL Finals.
![[image loading]](http://i.imgur.com/zRVFQ.jpg)
Good Game, a E-sport Documentary
Mary Ratliff and Diana from Nine Hour Films are on location to shoot footage for the documentary Good Game. Good Game (working title) is a player-focused E-sports documentary that tells the story of this fledging sport as it develops. Started last October with its base at Washington DC, Nine Hour Films will have a full crew on location recording for all three days of the NASL finals. ![[image loading]](http://i.imgur.com/BCbzy.jpg)
StarNation, a E-sports Documentary
Christ Culp of StarNation booked a last minute flight to cover the event. Players' interviews, crowd shoots, and behind-the-scene footage from the NASL finals are just part of what they wish to add to this popular documentary. Coming up, StarNation will be attending rest of the 2011 MLG circuit, as well as taking two cross country road-trips to visit the pro-houses. In a TL exclusive, Justin announced that StarNation has partnered with a to-be-announced, veteran production company, so that they can do E-sports justice. ![[image loading]](http://i.imgur.com/9PZeA.jpg)
PC Gamers Magazine
Chris aka “WhataWookiee”, a freelance writer for PCGamer's Backspace column is here doing research.![[image loading]](http://i.imgur.com/UycWb.jpg)
Neal "Koibu0", the man behind sc2ratings, dropped by to offer help for NASL's VOD setup. Perhaps we will finally see a tournament website with a working rating system in the future?
![[image loading]](http://i.imgur.com/JeJW0.jpg)
The Wellplayed musketeers XMO, dizzy, and seagnome playing well.
![[image loading]](http://i.imgur.com/VieSJ.jpg)
The UnderlineENT crew enjoyed themselves before Sunday, when Underline Entertainment featuring Anna will be performing their popular "OVERRUN THIS TOWN" live on stage. Eric, the lead engineer of UnderlineENT, made a cryptic announcement that iNcontroL will soon be announcing an new announcement with UnderENT”.
![[image loading]](http://i.imgur.com/5cWcb.jpg)
TheGunRun and his Justin.tv buddies are here in their own sponsor's booth to promote the new www.twitch.tv E-sports IPTV brand, as well as providing emergency on-site tech assistance in the unlikely circumstance of a catastrophic failure.
![[image loading]](http://i.imgur.com/FMFUs.jpg)
Rachel of CSN offers her expertise in player interviews to the NASL all weekend.
![[image loading]](http://i.imgur.com/2v7FK.jpg)
Beyond Gaming, one of the sponsors for the event, are showcasing their newest competitive portal and Heroes of Newart.
![[image loading]](http://i.imgur.com/MKGaX.jpg)
Tt eSPORTS are on site and giving away plenty of swag to the fans.
![[image loading]](http://i.imgur.com/BoVEf.jpg)
As always, Lia from G4TV are doing her part to spread E-sports into the mainstream conscious.
[needs to stalk lia for picture]
AshJoshy and his trusty steadycam will provide his unique brand of videologs of the on the ground going-ons in the venue.
![[image loading]](http://i.imgur.com/N8vTH.jpg)
Loranzo, Tom, Dan
Loranzo, Tom, and Dan are creating an yet-to-be-announced build order audio guide, where pro-gamers and casters will be teaching you exactly how to play StarCraft like they do.![[image loading]](http://i.imgur.com/ACW6p.jpg)
They have also been busy making player interviews, expects to see them on Youtube soon!
![[image loading]](http://i.imgur.com/Y1jWj.jpg)
Diggity and
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![[image loading]](http://i.imgur.com/4s1oi.jpg)
Moletrap announces a major announcement coming in the near future.
![[image loading]](http://i.imgur.com/1qbUG.jpg)
Prima's shakycam crowd reactions, day 1
Crowd at the end of
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
The crowds went wild at the end of aTn.DarKFoRcE vs TSL_aLive on The Shattered Temple.
Crowd reaction at the end of
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
An ectasic crowd cheers on their Foreigner hero
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
Crowd reactions at the end of
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
It is one to midnight, production is two hours behind schedule, but the crowd has not thinned nor enthusism stiffled. E-Sport lives here.
Crowd reacts to "Obama-Protoss"
MC, always the showman, delivers what pleases the crowd.
Crowds entering the venue Day 1
Hard talk with Russalo (pt 1)
TeamLiquid wants to know, what happened this morning?
Last night, the rightmost projector suffered a catastrophic failure. We immediately overnight a replacement that arrived first thing in this morning. Installation took extensive time and thus caused a hour delay to the premiere. Additionally, this last minute projector replacement meant we did not have an opportunity to extensively test the projection system. As it turns out, the venue projection fails to hook up to the stream output. As a last minute solution we placed the stream system on follow to the stream observer. There are feedbacks regarding this caused jerky camera motion, so we changed to a dedicated observer for rest of the cast.
How will NASL fix it for the rest of the finals?
The tech crew will spent tonight making extensive testing to readjust the camera, projection, sound, and streaming system are optimal. We'll also shut down the system during the one-hour break to see if there are any short term solutions to resolve the existing problems.
Additionally, we will be working with the on-site Justin.tv staffs to optimize the stream quality, with an emphasize on resolving any possible sound distortion.
What is NASL doing to ensure this won't happen next time?
With this painful experience under our belt, there will not be a failure next time.
Photos, day 1
ANTICIPATION IS IN THE AIR as hundreds of E-sports fans wait impatiently outside Exhibit Hall B. Using my “TeamLiquid Writer” credentials, I was able to make off with a VIP pass from ticketing and sneak in the venue before NASL officially kick off its inaugural season Grand Finals.
Center Stage
The news we all been waiting for – NASL has player booths! These are not cardboard or plywood boxes, but lined with actual, studio quality sound insulation. A tad cramp though!
The booths have arrived
![[image loading]](http://i.imgur.com/mT5hf.jpg)
Casters' desk anchors the giant stage with booths sit in the wings
![[image loading]](http://i.imgur.com/Bh4ru.jpg)
Booth interiors
![[image loading]](http://i.imgur.com/k4oV6.jpg)
It is rather cozy
![[image loading]](http://i.imgur.com/BzBSn.jpg)
Sponsors
Beyond Gaming, ThermalTake, Sports, CSN, and Justin.tv all came to show their support for NASL's first LAN event.
Beyond Gaming is a social gaming network where gamers can play their favorite Xbox 360, Playstation 3 and PC games to earn great rewards. Their staffs will be showcasting their newest product, a multi-genre tournament portal for competitive sports.
![[image loading]](http://i.imgur.com/zTBfR.jpg)
Beyong Gaming staff poising in front of their HoN testing stations.
![[image loading]](http://i.imgur.com/WggLp.jpg)
If you are here for free stuff, crowd around Tt eSPORTS. ThermalTake will provide give-aways throughout this weekend of the very gears powering the sponsor stations. Weller, the Tt eSPORTS rep, predicts White-Ra to take home $50,000, rather than siding with his countryman, Sen.
![[image loading]](http://i.imgur.com/QR47X.jpg)
Justin.tv, Twitch.tv and CSN are also here for the fun.
![[image loading]](http://i.imgur.com/vclp3.jpg)
NASL finals is powered by IBUYPOWER Gaming PC
![[image loading]](http://i.imgur.com/7aasv.jpg)
Player Lounge
The following are a sneak peak into the exclusive player lounge.
Players and casters enjoying each other's company
![[image loading]](http://i.imgur.com/LrR4p.jpg)
Xeris coaching Sen for his upcoming match
![[image loading]](http://i.imgur.com/SRXwI.jpg)
Gretorp misses Sen very, very much
![[image loading]](http://i.imgur.com/9ygqL.jpg)
Sen does not return his affection
![[image loading]](http://i.imgur.com/lonvK.jpg)
BOXER!
![[image loading]](http://i.imgur.com/nsqlV.jpg)
Sen spying on MorroW with an cameo from Artosis
![[image loading]](http://i.imgur.com/WwPMD.jpg)
Boxer and Dizzy (from WellPlayed)
![[image loading]](http://i.imgur.com/mfpUM.jpg)
Joshy is 6-foot 3 inches
![[image loading]](http://i.imgur.com/nvM67.jpg)
Drewbie is even taller
![[image loading]](http://i.imgur.com/Gm4Uc.jpg)
Koreans are stealing our money
![[image loading]](http://i.imgur.com/jP6IO.jpg)
Crowds
Unfortunately, technical difficulties marred this day. A last minute projector failure meant brand new replacements needs to be rushed in and hoisted back in the air. Despite 27 hours of stream testing, various sound and video issues resurfaced as NASL's constant nemesis. The live crowd, however, has been extraordinarily considerate and patient. Enthusiasm remain high as all pray for a successful event. Good luck, NASL!