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I'd love to see Reavers (and Shuttles) making a reappearence, but I somewhat doubt that will happen unless they remove the Collosus, and I don't see that happening. I think its more likely that the Immortal will be removed. I'd like to see the Mothership removed in favour of bringing back Arbiters, and I think VoidRays and Carriers roles overlap too much, but I don't really anticipate any changes there.
For Zerg I think Ultras could be cut, altho I'd be sad too see such an iconic unit go the way of the Dragoons. They mentioned Overseers would probably be seeing the chopping board, so I expect a new flying/detector unit. I don't think we'll see Lurkers/Defilers while Banelings still exist. As a Zerg player what I'd really like to see is the Roach gone and Hydra to actually be useful again. I've no idea how to balance that, i'm just not a fan of Roach. I'd also like melee units not to get completely eclipsed by ranged deathballs in lategame. Dark Swarm did that wonderfully in BW, but that spell would obviously be way too strong in combination with Banes and Fungal. Basically I don't like the way lategame Zerg plays out. Camping under Broodlords with Infestors/Hydras/Roaches doesn't feel like Zerg, it feels like Terran.
Reapers could prolly go. They seem pretty one dimensional as a pure scout/harass unit, and its not as if Terran is lacking in ways to harass, and they all offer more to a army composition than Reapers. I don't like Thors much either, it just seems like a way cheap way to cover yourself from muta harass, and I don't think T would suffer against mass balls of mutas without them. Its hard to see what Terran is lacking. They seem like a very well rounded race in general.
I think mostly I'd like to see each race play more similar to how they handled in BW.
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On July 04 2011 13:05 KissKiss wrote: Camping under Broodlords with Infestors/Hydras/Roaches doesn't feel like Zerg, it feels like Terran. .
Every race feels more like Terran then Terran -_-.
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On July 02 2011 20:19 TheSilverfox wrote:Show nested quote +On July 02 2011 20:14 TanX wrote: EDIT: People who vote that Protoss needs a siege unit must be trolling, considering the Colossus. People are not voting on what they need, they are voting on what they think Blizzard will add in HotS. That's a big difference  .
Blizzard might take the collussus out to make room for it as well
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After playing the WoL campaign these holidays, I get the impression that Blizzard has many unit designs floating around and I wouldn't be surprised if we see some of those campaign units modified and inserted into HoTS. I would like to see more old school starcraft units, bring back some of the old days, and I particularly like the idea for the lurker and vulture, those things are essential starcraft units!
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Sounds like slot of people ITT would like HOTS to be broodwar in a new box ;-) When I first played sc2 I felt it was too similar to broodwar to even warrant a full 2 more like a 1.4. So I'm kinda confounded by everybody bitching about how broodwar was better, it was more or less the same except now graphics are prettier (and slower they should have kept the graphics engine since the only time you zoom is when you're trying to ship resources and to only time you rotate is when you press the wrong key).
Flame away senior citizens also please tell me how milk was cheaper when you were young and how far you had to walk to school ;-)
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Honestly a siege type of unit for Zerg would be nice, it does feel at times that we're a little incapable of attacking bases unless we have a massive numerical advantage of positional advance (i.e they're on the other side of the map), but I guess that's how Zerg should be played.
Another air unit for Terran would be nice, something similar to the science vessel maybe?
For Protoss I'm really not sure to be honest, they're always a mystery to me, I never really played much of them. Though I imagine they will eventually remove immortals to fit the whole 'Dragoons are dying out, none left etc.' theme.
I'd be happy if they just fixed Ultralisks to be honest.
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On July 04 2011 14:55 oZe wrote: Sounds like slot of people ITT would like HOTS to be broodwar in a new box ;-) When I first played sc2 I felt it was too similar to broodwar to even warrant a full 2 more like a 1.4. So I'm kinda confounded by everybody bitching about how broodwar was better, it was more or less the same except now graphics are prettier (and slower they should have kept the graphics engine since the only time you zoom is when you're trying to ship resources and to only time you rotate is when you press the wrong key).
Flame away senior citizens also please tell me how milk was cheaper when you were young and how far you had to walk to school ;-)
A lot of the BW vs SC2 arguments are by players who started with SC2 -_-. In fact there was a poll on the BW forum that showed that 1/4 of the people who lurk the BW forum started with SC2, which makes sense because post-SC2 registrations simply dwarf pre-SC2 ones. And most of all it doesn't make sense for the poll to reflect the BW players point of view because there are more SC2 players than BW players on the Starcraft 2 forum.
Obviously the poll reflects what all players really want, not what BW players really want.
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Please lurkers. Please lurkers!!! I Think the protoss should get a unit like the banshee or muta. They don't really have a way to harass without a giant commitment.
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United States7483 Posts
Terran will get a 500/500 cost massive air unit called the Battle-carrier. It will launch battlecruisers out like interceptors, which will suicide into enemy air units and detonate, or launch laser barrages against ground units.
It will have a Super Mega Ultra Uber Gosu Yamato Laser Cannon that will deal 500 AoE damage with no charge up cast, and will drain 50 mana. The vehicle is immune to feedback, EMP, and neural parasite.
You are not limited to one like a mothership.
Protoss will get an upgrade that makes observers cost no minerals for 100/100, and zerg will get an upgrade that makes their queens do one additional point of melee damage when they attack, off of hive tech.
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I don't know enough to speak for Terran and Zerg, but for Protoss I think the Immortal will return in some re-imagined form. Logically, it is a gateway unit that became a robo unit (even though it isn't; it's the old Dragoon re-imagined) and should return to being a gateway unit albeit in a revised format. What that is, I don't know. This will also mean that the Robo isn't overcrowded with unit mixes and means that Protoss can spit out multiple observers and even a couple of prisms before going colossus. Speaking of prisms, I think Protoss may either see this unit revised/buffed and/or some sort of harassment unit added to the Protoss arsenal.
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I do not think people are even reading the full OP, this says predictions, not what you want. I see people saying "It would be cool..." and "I would love it..."
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As this thread has effectively become a "what I want" thread, this is what I would like to see. These changes are designed to weaken the early game, reduce the cheese factor and reward better unit positioning/spell play. Basically to make you think more.
Zerg:
Macro mechanic halved in power Swap the roach and the hydralisk in the tech tree Drop hydra cost to 75/25 and cut dps by a third Hydra speed upgrade at tier 2 Roach cost changed to 100/0 Roach hitpoints increased Owned creep that allows allies to build on it and restricts opponents from gaining speed buff from it Speedling speed on creep cut by 0.5 Adrenal glands upgrade increased to 50% Overseer removed Overlords given detection Tier 3 air spellcaster with unit weapon disabling spell (single target), parasite and possibly either an attack or a third utility spell (shoot creep - shoots a line of creep?) Burrow moved to tier 1 Corruption removed from corruptors. Corruptors given Autocastable 3 range increase on cooldown.
Terran:
Marine base HP reduced to 35 Marine combat shield upgrade increased by 10 hp Hellions removed and replaced by cliff jumping single target harassment unit Reaper removed Marauder HP reduced to 100 Marauder 25 HP upgrade added (takes a moderate amount of time to upgrade) Firebat added - 75/25 cost with upgradable spider mines (3) Timer added to Mule Thor removed New factory unit added - spellcaster, moderate speed, low range high damage slow fire rate attack. Castable spells - aoe slow, single target high damage attack Viking given a new mode - close range air to air splash similar to the old thor or valkyrie (Viking appearance changes significantly when using this mode) HSM removed, Irradiate added to Raven
Protoss:
(a) Warpgates removed, zealots and stalkers given HP buff, stalkers given damage buff, all gateway units given a 3 second build time reduction; or (b) Warpgates remain, but new tier 1.5 gateway only unit added. Immune to slowing/snaring effects, range 3, 2 food cost, ~100 health Colossus significantly changed - two modes "attack" mode and "cover" mode. In attack mode the Colossus has a high single target long range attack and in cover mode the colossus has a circular aoe medium damage attack with less range (basically the current attack, in a circle with less range) Phoenix given AOE upgrade at the fleet beacon Carriers given new ability to suicide interceptors to do 100 damage to an enemy unit. New nexus ability - 10 energy cost, gives one unit or building detection capabilities for 20 seconds. Templar/Dark Templar both built from templar archives and dark shrine removed.
Anyway these are just some ideas. I'd like the zerg game to be less about massing drones and more about engaging your enemy than avoiding them. I'd also like to see terran revolve less around sheer offensive dps and more about positional play. I'd also like to see protoss have stronger gateway units. Warpgates really break what Blizzard can do with gateway units as they effectively have to be balanced around being able to be warped in at their opponents base.
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I definitely see something like the lurker showing up, zerg's mid-tier units are severly lacking at the moment, with the hydra & mutalisk being very situational (I see the hydra getting buffed as its been proven to be one of the least effective units at the moment). The overseer will likely be scrapped and overlords will likely gain detection after lair tech. The roach will also probably be redesigned because of how supply inefficient it is, I see a return to them being 1 supply but with a nerf as well and a slightly smaller unit model. I think creep spread will also be buffed so that it isn't directly counterable by observers (maybe buffing the tumor so that it takes some time to kill and is not auto-targeted when seen, so that the conscious decision to attack it needs to be made and it takes some investment of time rather than insta-kill)
I don't think they will be adding to terran's arsenal, perhaps removing or redesigning the raven as currently it is seldom used and mostly only for detection and the odd point defense drone (auto turrets and seeker missiles almost never rear their head). I definitely think reapers will be buffed slightly to encourage their usage, since they have a lot of potential to use if they were simply a bit more cost-efficient and therefore less situation specific.
With protoss they have suggested they don't like the immortal's role, and they have spoken about addressing the concerns about the colossus being too dominant of a unit. I see the immortal having its damage lessened and armour slightly increased so it can serve the meatshield purpose better. I think the colossus will be nerfed significantly so that it is only highly effective at killing marines, ghosts, zerglings and zealots; and somewhat effective against hydra. I see carriers and motherships getting a buff and becoming the better choice against terran mech & marauders
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I didnt read all the pages, so didnt know it had become a wish thread. Apart from what I think will happen to Protoss (stated above) I would like to see the return of a viable sky Toss, and the removal of the Dark Shrine (it's an utterly useless and expensive building with a long build time). Other than that, I'm reasonably happy with where Protoss are currently at in SC2.
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Wow I thought everyoneone realized each race will get a new air unit, with Area-of-effect fire. From day 1 of beta, it seemed to me Blizzard intentionally made air battles too 1 dimensional just so they could have something to add in the expansion. Just watch. Zerg gets scourge or devourers, or both. Protoss gets the overcharge for Phoenix or something similar, and terran get's a valkyrie.
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zerg: a tier 3 unit that shares attack upgrades with the hydra and roach and controls space with siege range (aka lurker, but doesn't have to be lurker! only needs similar characteristics) and something to help zerg scouting. baneling might be removed. terran: maruader replaced by something that dies easier. would love to see a melee terran unit besides scv. protoss: something replaces colossus. carrier made to not suck against everything.
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what a fucking stupid poll
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I am looking for some real anti air capability for zerg, as well as some form of scouting reform.
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Hoping for some new upgrades (hydra speed upgrade *crosses fingers*) more than units per say.
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Isn't it obvious? Blizzard will add the ability to build destructible rocks.
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