On August 04 2011 11:11 Tobi_Wan_Kenobi wrote:
thanks for having me guys, was fun :D
thanks for having me guys, was fun :D
Thank you for coming, I'll look forward for your casting of the Dota2 tourney :D
Forum Index > SC2 General |
Barbiero
Brazil5259 Posts
On August 04 2011 11:11 Tobi_Wan_Kenobi wrote: thanks for having me guys, was fun :D Thank you for coming, I'll look forward for your casting of the Dota2 tourney :D | ||
Phaded
Australia579 Posts
DotA was already popular as fuck with 5.84b (last version Guinsoo worked on IIRC) Then there was the transition period of to 6.0 and a few extra 6.x versions when IceFrog took over when the game was broken and unbalanced for a few months until it stabilised. | ||
djWHEAT
United States925 Posts
Additionally, I'm excited to say that I feel much more educated on DotA2 and really enjoyed talking with Tobi and Kuro enough that I will absolutely be tuning in come August, and I hope we can have them on the show post-event to give us their thoughts and opinions. Thanks for supporting LO3! PS VOD's are going up soon. We'll likely split the show into 3 parts since we had 3 different guests on. I'll update the post when it's done. | ||
weaknurse
Australia320 Posts
| ||
caelym
United States6421 Posts
| ||
kwahip
Canada7 Posts
On August 04 2011 10:36 deadjawa wrote: Show nested quote + On August 04 2011 10:05 Senx wrote: On August 04 2011 10:02 Scribble wrote: -.- Slasher. Eul created DotA, and it is based on the Aeon of Strife UMS from SC1. It was later ported to TFT and overhauled into DotA Allstars by (I think) Icefrog or Guinsoo. Yeah, Guinso created dota allstars, icefrog made it good and popular (?)) I dispute that DotA was based on Aeon of Strife. Personally, I think thats what the mapmakers say or someone edited that in to wikipedia for some reason. Even before DotA there were many other popular, similar War3 addons that were hero vs. NPC type games (anyone remember G-L-A-D-I-A-T-O-R-S?). The fact is that DotA is basically just a big War3 5v5 game without macro or armies. I also dispute that Icefrog popularized the game. Icefrog basically came around when the game was already really popular, and didn't really change it or develop it very much. Sure, it turned out to be really big in China, but thats mostly because it took a while for War3 to catch on in China. The true innovators of DotA were the Blizzard developers who came up with the hero system of War3 and all the people who built up the features in their earlier addons. Icefrog is no John Carmack. In fact, a lot of the heroes & balance for DotA were taken directly from ideas on the forums. Therefore, I believe that Valve's DotA is bound to fail. I have a question, have you been following and playing dota seriously for over 7-8 years? From reading your post I can tell you either haven't or have a very distorted view of it. Let me just preface with, I'm doing this all from memory so don't take all this history stuff for 100% accuracy, but it should be close enough for my points to be valid. First off I won't try and argue too hard to argue weather dota was based off AoS or not, as I wasn't around in those days, at least not playing those kinds of maps. I have however seen respected, and long time members of the community confirm that it's based off AoS (I recall guinsoo and pendragon confirming this.) Icefrog did popularized the game, at least in the competitive aspect of the game. In eul's version of dota, it was much to young, not popular enough to support any kind of robust community. After that came guinsoo, and he ported it over to TFT and called it dota allstars. He is the one who really popularized dota and helped grow the initial community based around the game. He created TDA (team dota allstars) and this is when most of the "forefathers' first started coming around. pendragon and icefrog, to name the biggest ones. The game however was still very imbalanced. In my opinion, Guinsoo's greatest flaw was that he was very bad at balancing the game. I would say however that his greatest strength was creating new and original heroes, and he added many of the heroes in the game today. Guinsoo ended up leaving and eventually icefrog took over the reins. Fastforward around 20 versions, Icefrog has succeeded in re balancing the game enough so that it can be played at the competitive level. He did this mainly by not adding to many new heroes, and tweaking the existing ones. This goes for items as well. Maybe that's where you get the impression that he didn't change it much, but I feel his changes mattered the most. It's at this point that tournaments and leagues start picking up dota, competitive teams got sponsored (The first big sponsor I remember was Complexity and Verge.). From that point on icefrog kept the game extremely well balanced and continued growing the game. I started playing and following competitive dota in 6.27b, this is when most of the big NA teams started getting sponsored. The dota communities around the world were still pretty isolated and mostly there was only coverage of NA teams and small tid bits from the European scene, while the asian scene seemed non existent, most likely it existed in its own bubble. Eventually NA and the EU scenes got connected, while the asia scene still seemed either small or non existent. Weather this is because of lag issues or because at the time their scene was small I can't say, but the NA and especially the EU scene were booming. At around ~6.50 I stop playing dota and following the competitive scene, pretty much up until now. It seems really odd to me that the Chinese scene is the biggest now, because from my perspective and my time, it always seemed like the EU scene was the strongest with NA behind it, and the asian scene being very small. Maybe the chinese scene was always this big, but it lived in its own bubble, or this is a relatively new thing in dota's life cycle. I can't really say because I wasn't around for it become what it is today. Even if the true innovators for dota were blizzard (this is extremely debatable), Guinsoo and especially Icefrog are responsible for what it has become today. It has spawned two very successful games, and pretty much created its on genre or sub genre. Most of dota's heroes aren't taken from forums ROFL. Where do you get this information?? Most of the heroes are from guinsoo's age of dota, which from what I know are completely his, and his staffs doing. And even most of the earlier heroes icefrog implemented were not from the forums. That being said, whats wrong with heroes that are taken from the community? It's not like icefrog just goes around picking random hero suggestions. He takes the most balanced ones that fit the meta game demand at the time, and he usually changes them from the suggestion . I can't say if this is still true since I left the scene, but it was true when I played. Valves dota will not fail. Why? Because dota has been extremely successful competitively and casually as a stand alone mod for an old game. Both the games that have spawned from this mod have also been immensely successful. Dota 2 is pretty much a port on to its own stand alone engine, and this is a great thing. I can guarantee most HoN players and a large chunk of LoL players will switch over permanently to dota 2 once it comes out. I believe this because dota has always had the better game-play than HoN and is much more balanced than LoL, Many players switched to those games simply because of graphics and UI improvements, not because the gameplay was better, and now dota 2 will have the engine to compete. And something a little offtopic I've noticed that there's this weird stigma that the dota community is filled with aholes and BM. Having played in a few of the bigger online communities (sc2, halo, wc3, cod), I haven't really noticed a difference from community to community... People are jerks on the internet. This is a well known fact. I mean just read the chat from any SC2 stream and show it to someone who doesn't know anything about the internet, and I'm pretty sure they would not want to be a part of the community. The only thing I can think of that would make people think dota has more jerks in the community, is that the game is a 5v5, meaning there are more people per game, meaning there are more jerks in your face at one time. The game is also heavily team based, and one player can very easily drag the rest of the team down. This means that one teammate can pretty much unwittingly take the victory from you, even if you play near perfect. This will cause the jerks to rage on newer players that are still trying to learn the game. The game also has an extremely high learning curve, just to play it casually, which further amplifies how long you are going to be bad at the game, and how long you will be raged at. In a way this has probably socially engineered the community into keeping outsiders away, and locking the community in this bubble. Frankly the solution for both sides of this (the newer players, and the people who hate playing with them), is to join clans, and play with friends and have IH (inhouse) games. Anyhow just some random thoughts I had.as Sorry for the wall of text and the rambling, and if some of my sentences are a little badly written, I apologize, english is not my first language :D | ||
Quenchiest
Canada286 Posts
Really want to hear the portion of the show where Sp00ky was on though. The whole production him and his team put together for EVO was incredible. | ||
Hall0wed
United States8486 Posts
| ||
jinixxx123
543 Posts
i just dont get it. As far as im concerned, this million dollar prize is simply a marketing strategy to get everybodys attention .And thats exactly what they have successfully done. However this marketing gimmick is just for hype, so what will be the prize pool for future dota 2 events?... i just dont see it happening, there is a reason dota hasnt really kicked off as a major esport, and thats because its really boring to watch, dont get me wrong, its a solid game, but playing and watching are 2 different things. Just my 2 cents. | ||
PassiveAce
United States18076 Posts
On August 04 2011 12:33 kwahip wrote: Show nested quote + On August 04 2011 10:36 deadjawa wrote: On August 04 2011 10:05 Senx wrote: On August 04 2011 10:02 Scribble wrote: -.- Slasher. Eul created DotA, and it is based on the Aeon of Strife UMS from SC1. It was later ported to TFT and overhauled into DotA Allstars by (I think) Icefrog or Guinsoo. Yeah, Guinso created dota allstars, icefrog made it good and popular (?)) I dispute that DotA was based on Aeon of Strife. Personally, I think thats what the mapmakers say or someone edited that in to wikipedia for some reason. Even before DotA there were many other popular, similar War3 addons that were hero vs. NPC type games (anyone remember G-L-A-D-I-A-T-O-R-S?). The fact is that DotA is basically just a big War3 5v5 game without macro or armies. I also dispute that Icefrog popularized the game. Icefrog basically came around when the game was already really popular, and didn't really change it or develop it very much. Sure, it turned out to be really big in China, but thats mostly because it took a while for War3 to catch on in China. The true innovators of DotA were the Blizzard developers who came up with the hero system of War3 and all the people who built up the features in their earlier addons. Icefrog is no John Carmack. In fact, a lot of the heroes & balance for DotA were taken directly from ideas on the forums. Therefore, I believe that Valve's DotA is bound to fail. I have a question, have you been following and playing dota seriously for over 7-8 years? From reading your post I can tell you either haven't or have a very distorted view of it. Let me just preface with, I'm doing this all from memory so don't take all this history stuff for 100% accuracy, but it should be close enough for my points to be valid. First off I won't try and argue to hard weather dota was based off AoS or not as I wasn't around in those days, at least not playing those kinds of maps. I have however seen respected and long time members of the community confirm that it's based off AoS (I recall guinsoo and pendragon confirming this.) Icefrog did popularized the game, at least in the competitive aspect of the game. In eul's version of dota, it was much to young, not popular enough to support any kind of robust community. After that came guinsoo, and he ported it over to TFT and called it dota allstars. He is the one who really popularized dota and helped grow the initial community based around the game. He created TDA (team dota allstars) and this is when most of the "forefathers' first started coming around pendragon icefrog, to name the biggest ones. The game however was still very imbalanced. In my opinion, Guinsoo's greatest flaw was that he was very bad at balancing the game. I would say however that his greatest strength was creating new and original heroes, and he added many of the heroes in the game. Guinsoo ended up leaving and eventually icefrog took over the reins. Fastforward around 20 versions, Icefrog has succeeded in re balancing the game enough so that it can be played at the competitive level. He did this mainly by not adding to many new heroes, and tweaking the existing ones. Maybe that's where you get the impression that he didn't change it much, but I feel his changes mattered the most. It's at this point that tournaments and leagues start picking up dota, competitive teams get sponsored (The first big sponsor I remember was Complexity and Verge.). From that point on icefrog kept the game extremely well balanced and continued growing the game. I started playing and following competitive dota in 6.27b, this is when most of the big NA teams started getting sponsored. The dota communities around the world were still pretty isolated and mostly there was only coverage of NA teams and small tid bits from the European scene, while the asian scene seemed non existent, most likely it existed in its own bubble. Eventually NA and the EU scenes got connected, while the asia scene still seemed either small or non existent. Weather this is because of lag issues or because at the time their scene was small I can't say, but the NA and especially the EU scene were booming. At around ~6.50 I stop playing dota and following the competitive scene, pretty much up until now. It seems really odd to me that the Chinese scene is the biggest now, because from my perspective it always seemed like the EU scene was the strongest with NA behind it. Maybe the chinese scene was always this big, but it lived in its own bubble, or this is a relatively new thing in dota's life cycle. Even if the true innovators for dota were blizzard (this is extremely debatable), Guinsoo and especially Icefrog are responsible for what it has become today. It has spawned to very successful games, and pretty much created its on genre or sub genre. Most of dota's heroes arn't taken from forums ROFL. Where do you get this information?? Most of the heroes are from guinsoo's age of dota, which from what I know are completely his, and his staffs doing. And even most of the earlier heroes icefrog implemented were not from the forums. That being said, whats wrong with heroes , that are taken from the community? It's not like icefrog just goes around picking random hero suggestions. He takes the most balanced ones that fit the meta game demand at the time. I can't say if this is still true since I left the scene, but it was true when I played. Valves dota will not fail. Why? Because dota has been extremely successful competitively and casually as a stand alone mod for an old game. Both the games that have spawned from this mod have also been immensely successful. Dota 2 is pretty much a port on to its own stand alone engine, and this is a great thing. I can guarantee most HoN players and a large chunk of LoL players will switch over permanently to dota 2 once it comes out. I believe this because dota has always had the better game-play than HoN and is much more balanced than LoL, Many players switched to those games simply because of graphics and UI improvements, not because the gameplay was better, and now dota 2 will have this. Also one thing I've noticed is that there's this weird stigma that the dota community is filled with aholes. Having played in a few of the bigger online communities (sc2, halo, wc3, cod), I haven't really noticed a difference... People are jerks on the internet. This is a well known fact. The only thing I can think of, that would make people think dota has more jerks in the community, is that the game is a 5v5, meaning there are more people per game, meaning there are more jerks in your face at one time. The game is also heavily team based, and one player can very easily drag the rest of the team down. This means one person can pretty much unwittingly take the victory from you, even if you play near perfect. This will cause the jerks to rage on newer players that are still trying to learn the game. The game also has an extremely high learning curve, just to play it casually, which further amplifies how long you are going to be bad at the game, and how long you will be raged at. In a way this has probably socially engineered the community into keeping outsiders away, and locking the community in this bubble. Frankly the solution for both sides of this (the newer players, and the people who hate playing with them), is to join clans, and play with friends and have IH (inhouse) games. Anyhow just some random thoughts I had.as Sorry for the wall of text and the rambling, and if some of my sentences are a little badly written, I apologize, english is not my first language :D Thats a very informative post, thank you for writing it. I only played a few games of Dota Allstars on TFT, although i really liked the game, the lack of noob friendliness highly discouraged me ![]() I just started playing LoL for basically the reasons you described, better UI and graphics plus f2p. But I think that the nature of the genre creates situations that cause friction between teammates, at least in random matchmaking. In a game where one noob can cause a loss for the team there is bound to be rage. I will be looking to see how/if valve implements a mechanism to bring people into the game smoothly. | ||
kwahip
Canada7 Posts
On August 04 2011 12:47 jinixxx123 wrote: at the end of the day, how is dota 2 going to be an esport?, do ppl really enjoy watching a game where like the first 15 minutes of the game is a farm/deny fest before any real battles happen? " Oh look, he denied that creep beautifully"..snore i just dont get it. As far as im concerned, this million dollar prize is simply a marketing strategy to get everybodys attention .And thats exactly what they have successfully done. However this marketing gimmick is just for hype, so what will be the prize pool for future dota 2 events?... i just dont see it happening, there is a reason dota hasnt really kicked off as a major esport, and thats because its really boring to watch, dont get me wrong, its a solid game, but playing and watching are 2 different things. Just my 2 cents. People watch many boring sports. Personally I think baseball+golf are the most boring sports to watch out there, yet you have plenty of people watching them. I don't weather something is boring to watch is what holds dota back from being a major esport. And that's a grossly exaggerated explanation of the early laning phase in dota, I could do the same with sc2. Oh look he built another worker, oh another worker, wow right on time, OH AND A THIRD ONE!!!! LOOK AT THAT THERE GOES THE SUPPLY DEPOT RIGHT ON TIME, NO SUPPLY BLOCKING FOR HIM. There's much more to it than that, you can spend this time talking about the hero picks and how they will interact later in the game, the lane combinations, item choice, the early game scrimmages that happen in every lane. I've probably forgotten plenty of aspect you could talk about while the laning phase is going on. I will agree that it's a relitively low on action part of the game, but that doesn't mean you can't talk about other things to keep peoples attention. | ||
dizzy101
Netherlands2066 Posts
On August 04 2011 11:35 djWHEAT wrote: We're really happy with this episode. You were killin it dude, great stuff! It's great to get introduced into a new scene by hearing from the folks who've been active in it forever. | ||
5-s
United States1674 Posts
On August 04 2011 13:06 kwahip wrote: Show nested quote + On August 04 2011 12:47 jinixxx123 wrote: at the end of the day, how is dota 2 going to be an esport?, do ppl really enjoy watching a game where like the first 15 minutes of the game is a farm/deny fest before any real battles happen? " Oh look, he denied that creep beautifully"..snore i just dont get it. As far as im concerned, this million dollar prize is simply a marketing strategy to get everybodys attention .And thats exactly what they have successfully done. However this marketing gimmick is just for hype, so what will be the prize pool for future dota 2 events?... i just dont see it happening, there is a reason dota hasnt really kicked off as a major esport, and thats because its really boring to watch, dont get me wrong, its a solid game, but playing and watching are 2 different things. Just my 2 cents. People watch many boring sports. Personally I think baseball+golf are the most boring sports to watch out there, yet you have plenty of people watching them. I don't weather something is boring to watch is what holds dota back from being a major esport. And that's a grossly exaggerated explanation of the early laning phase in dota, I could do the same with sc2. Oh look he built another worker, oh another worker, wow right on time, OH AND A THIRD ONE!!!! LOOK AT THAT THERE GOES THE SUPPLY DEPOT RIGHT ON TIME, NO SUPPLY BLOCKING FOR HIM. There's much more to it than that, you can spend this time talking about the hero picks and how they will interact later in the game, the lane combinations, item choice, the early game scrimmages that happen in every lane. I've probably forgotten plenty of aspect you could talk about while the laning phase is going on. I will agree that it's a relitively low on action part of the game, but that doesn't mean you can't talk about other things to keep peoples attention. It's pretty rare that people only farm for 15 minutes. Games are often ended before 20 nowadays with push strats. I think people who haven't watched much Dota lately would be pleasantly surprised how it's progressed, in terms of actual gameplay. | ||
Garnet
Vietnam9021 Posts
| ||
Aegeis
United States1619 Posts
| ||
Engore
United States1916 Posts
![]() | ||
gh0un
601 Posts
On August 04 2011 10:36 deadjawa wrote: Show nested quote + On August 04 2011 10:05 Senx wrote: On August 04 2011 10:02 Scribble wrote: -.- Slasher. Eul created DotA, and it is based on the Aeon of Strife UMS from SC1. It was later ported to TFT and overhauled into DotA Allstars by (I think) Icefrog or Guinsoo. Yeah, Guinso created dota allstars, icefrog made it good and popular (?)) I also dispute that Icefrog popularized the game. Icefrog basically came around when the game was already really popular, and didn't really change it or develop it very much. Sure, it turned out to be really big in China, but thats mostly because it took a while for War3 to catch on in China. Wrong. If you compare the last version of guinsoo to the newest version of icefrog, its a difference like day and night. The way dota was before icefrog came, had nothing to do with a competitive and fun game. It was a complete mess (i know because i played it). Back then it was one of the many heromaps, or line defense maps as they were also called. All of them trash, including dota allstars. It was completely imbalanced, buggy and overall the item and hero cast has very little in common with the current dota. There was no metagame, no strategies, no basic concepts of how to win a game, because many features that define these things, were completely missing. Basically it was mindless playing with other pubs. Icefrog shaped it to what it is today. Most pubs now are more competitive than lower level league players in sc2, because the game is very competitive and doesnt depend on just one person to win a game, it depends on the whole team. Everyone is getting better in a rapid fashion, otherwise they get flamed, HARD. There was no such thing back in the guinsoo era, because no one cared about winning or losing a trash game. On August 04 2011 12:47 jinixxx123 wrote: at the end of the day, how is dota 2 going to be an esport?, do ppl really enjoy watching a game where like the first 15 minutes of the game is a farm/deny fest before any real battles happen? " Oh look, he denied that creep beautifully"..snore Oh wow he built a worker, and another worker AND finally a supply depot. Expansion going up, oh wow another worker. You get the point? The difference is, the early laning phase in dota HAS the possibility of action, depending on how the game goes. Earlygame in starcraft will always pretty much be like what i described above, unless someone cheeses, and cheese games are mostly detested. As the earlygame in sc2 doesnt prevent it from being entertaining, why would dota´s earlygame be different? | ||
Scereye
Austria154 Posts
When Guinsoo stopped supporting Dota, there where like 5-6 people creating their "own" Dota. I cant remember the names of the maps. But they where all called "Dota: 'something'" One day Icefrog decided to get the best heros/items out of every dota map, and balance it. And now u understand why its Dota -Allstars- ![]() | ||
MrCon
France29748 Posts
On August 04 2011 11:35 djWHEAT wrote: We're really happy with this episode. It was the first time we had that diverse of a panel of guests, audience members, and topics. When we started LO3 our goal was to bring eSports communities together... and although not everyone would/will sit through everything, it makes me incredibly happy to see more people embrace it from week to week. We feel very fortunate to have folks who helped us arrange Tobi and Kuro on the show, so a big thank you to everyone who made that possible. Additionally, I'm excited to say that I feel much more educated on DotA2 and really enjoyed talking with Tobi and Kuro enough that I will absolutely be tuning in come August, and I hope we can have them on the show post-event to give us their thoughts and opinions. Thanks for supporting LO3! PS VOD's are going up soon. We'll likely split the show into 3 parts since we had 3 different guests on. I'll update the post when it's done. Yeah it was a very good episode, one of the recent best. I had my DOTA period, watching Chu replays and visiting replays.net everyday for some new DOTA replays, I really liked it. | ||
dtz
5834 Posts
The VOD on twitch doesnt load for me and it's not in the archive(blip) yet. Oh it's loading but veryyy slow. Nvm i shall wait and let it load while i watch Assembly. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Rain Stormgate![]() ggaemo ![]() Zeus ![]() Backho ![]() Larva ![]() PianO ![]() Leta ![]() Nal_rA ![]() Dewaltoss ![]() Aegong ![]() [ Show more ] Counter-Strike Other Games Organizations Other Games StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • Sammyuel StarCraft: Brood War![]() • AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s League of Legends Other Games |
WardiTV Summer Champion…
Stormgate Nexus
uThermal 2v2 Circuit
The PondCast
WardiTV Summer Champion…
Replay Cast
LiuLi Cup
uThermal 2v2 Circuit
RSL Revival
RSL Revival
[ Show More ] uThermal 2v2 Circuit
CSO Cup
Sparkling Tuna Cup
uThermal 2v2 Circuit
Wardi Open
RotterdaM Event
RSL Revival
|
|