Season 3 Ladder Pool Updates - Page 33
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lofung
Hong Kong298 Posts
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WeedRa
Germany815 Posts
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wattabeast
United States957 Posts
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Falcor
Canada894 Posts
silly goose they said its a rush map...why make a map that lets all paly styles be viable? | ||
QQAura
Australia25 Posts
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shmoo
United States139 Posts
On June 21 2011 08:43 Belial88 wrote: Why do they put rocks at the third base always? Are they afraid you will hurt yourself since taking a third before 50ish supply hurts you anyways? Only Blizzard knows. It only hurts one race. Both Terran and Protoss are usually able to destroy rocks very quickly when they want a third, or well before they want a third. There are also plenty of strats that Terran and Protoss can do in reaction to a fast third. | ||
Doodsmack
United States7224 Posts
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Falcor
Canada894 Posts
On June 21 2011 08:51 Doodsmack wrote: Keep in mind that Zergs and Protosses were claiming Shakuras was going to be a terrible map when they saw the first pictures of it (and before they played it). This is because it was clearly possible to siege 3 different bases from each of the watch towers. So it should be expected that the amount of QQ in this thread will be unreasonable. Shakuras was a terrible map...so much so that it got reworked? And even still most zerg dont like it because of the 1 attack path down the mid. | ||
orBitual
United States96 Posts
On June 21 2011 08:47 shmoo wrote: Only Blizzard knows. It only hurts one race. Both Terran and Protoss are usually able to destroy rocks very quickly when they want a third, or well before they want a third. There are also plenty of strats that Terran and Protoss can do in reaction to a fast third. You should note that they have only blocked 3rd expansions that are gold in these maps, and really it's only the rush map that has a blocked 3rd. | ||
skatbone
United States1005 Posts
On June 21 2011 08:19 Mauldo wrote: ^^ I like this way more than separating the leagues by map pools. It's gets too complicated for people when they upgrade from Platinum and suddenly have to acclimate to new maps. That's not far to anyone at all. Also, did anyone read what Blizzard wrote at the end of the blog post? The reason why they add these maps and won't "add normal and macro maps to help people get better at the game" is because they know their fan base, and they know that most people aren't necessarily looking to get better. They're looking to play how they want, and so Blizzard caters to them. If that makes them an evil corporation, then damn. I know of a few American companies that bought up the housing market debt, and when it all defaulted, used the government payouts to give themselves hundreds of millions worth of bonuses. But that's on the same level of giving people varied maps on the ladder, right? They said it right here guys. If you're pissy about people cheesing and rushing on the ladder, then you'll have to suck it up. Sorry. I can't beat them, but you don't see me on here advocating that Blizzard add maps that only I would like to play. And these maps look okay, but I haven't played on them, so I'm not going to shit on any of them like so many of my forum brethren have. I'll say that they look decent. They're not GSL maps, which I almost uniformly love, but I'm sure they'll give most of the players (including myself) some fun games. And that's what Blizzard is in the business of, giving the most people at the same time as much fun as they can. So kudos. That quotation is referring to the 3v3 and 4v4 map pool. The balancing trick with 1v1 (and perhaps, on a smaller level, 2v2) is that they are played by pros and noobs. | ||
Doodsmack
United States7224 Posts
On June 21 2011 08:53 Falcor wrote: Shakuras was a terrible map...so much so that it got reworked? And even still most zerg dont like it because of the 1 attack path down the mid. Notice though that it got reworked for a reason unrelated to the initial complaints I mentioned. | ||
Pochtli
Finland690 Posts
On June 21 2011 08:43 Belial88 wrote: Why do they put rocks at the third base always? Are they afraid you will hurt yourself since taking a third before 50ish supply hurts you anyways? Blizzard does not approve of double fast expanding. Probably for the same reason most of the maps aren't used in any tournaments - they're more suited towards casual players, which decision I disagree with. | ||
CrucialSC
Canada135 Posts
On June 21 2011 08:51 Doodsmack wrote: Keep in mind that Zergs and Protosses were claiming Shakuras was going to be a terrible map when they saw the first pictures of it (and before they played it). This is because it was clearly possible to siege 3 different bases from each of the watch towers. So it should be expected that the amount of QQ in this thread will be unreasonable. Good point, and to elaborate on that, I don't see how people can make bold claims without having the stats for the maps yet. I remember this thread from not long ago that gave some people quite a few surprises. However, the suggestions that blizzard should look to the community for good maps are VERY correct. | ||
Gumbos
Canada55 Posts
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Belial88
United States5217 Posts
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Noak3
United States236 Posts
On June 21 2011 01:24 neobowman wrote: Notice how new Blizzard maps aren't being used in GSL? I think tournaments should stop using ladder maps. Xel'naga caverns is good, even if it has a few flaws (bunker glitch that makes it really easy for a terran to 2-rax, too easy to park tanks right below the watchtower) but I fucking despise slag pits and delta quad | ||
Yoshi Kirishima
United States10292 Posts
I knew you would provide us with some more ignorance. You fail to understand the context of the discussion and instead retort like some 12 year old boy who got his feelings hurt. Right off the bat I notice that you failed to read let alone comprehend what I posted. I said that cheese WAS viable and good in a best out of X. I said cheese was a waste of time on the ladder due to how easy it is to execute. People are better off playing longer games if they are looking to improve. Now we were talking about why Blizzard doesn't help all of their players out by giving them "normal" and "macro" maps instead of all of these "rush" maps. You came up with some ideological fallacy that we have to have "rush" and "macro" maps in order to have a choice. That is simply not true. You can do super aggressive play on large maps such as Tal Darim, Crevasse, and Terminus. Just because a map is large and macro oriented, does not prevent there from being cheese or all ins. This also applies to "normal" maps like Xel Naga Caverns and Metalopolis. I provided a pretty clear example that illustrates the points I am trying to make. If you play Terran and every single one of your TvZ games are on Metalopolis close position, you can easily do a marine + scv all in every single game and have a very high win rate against zerg. You may even find that fun. What won't happen is any macro games what so ever. You will not learn how to properly macro, scout, multi task, harass aka learn to play the game. So when you get cross position or play on a map like Tal Darim, you will have no idea how to play. Now say we flip this scenario a little bit. Say you are Terran and every game you play against Zerg is cross position or close by air on Metalopolis. You can still do a marine + scv all in, and it will still win sometimes. You are going to win a lot less than on close positions though. Due to the drop in win percentage, you try other things. You learn to expand, to macro, to scout, etc. Now you can still save that marine + scv all in for the right time, but you also know how to play the game. Again we move to the next poor idea you have, because you fail to understand the context. Somebody else was talking about how difficult the third is to take on the third map. You stated that protoss would never four gate against a third base. I was simply providing an example that proved you were wrong. I at no point said anything about being tricked by a nexus cancel. This argument is about current common responses and current common builds applied to the new maps. Now obviously any player worth their salt knows that you cannot use the same opening or strategy on each map. When new maps come out and people are trying to figure how to play on them, we have to start from somewhere. One of the best things to do with new maps is to sit down and figure out how you are going to get a 3rd base. Another great thing to do is try and take a safe build from a similar map and see if it works on the new map. So the fact that protoss can 4gate and 6 gate on any map is very relevant to this discussion. It is perfectly reasonable to take these new maps, imagine trying current builds on various spawn positions, and think about what would happen. People expressing concern over the close spawn positions is totally valid. It will be very difficult to take a 3rd in that situation. Now the last block of text you posted really has me confused. It comes across like you were somehow upset by a post by a stranger on the internet about a game. I really hope that is not the case. If it is pm me and we can talk about a hug for you. So first, you attack me and accuse me of not reading? And you call me ignorant? If you have an argument, say it. If I'm wrong, tell me why. But for you to say I did not read your post, not that is just insulting. I did indeed read your post, and I responded in the way I did because you didn't address my first post, so it was apparent you didn't understand what I meant. I missed out on the part, did not mention that I didn't agree with you on how cheese works good in BoX... in extreme cases, if you only cheese every match, you do bad, but because ladder is anonymous, it is stronger. I did not say that we NEED to have rush and macro maps to teach people how to rush and macro. Read the posts that I was responding to, so you understand the context. Also, what's this "us"? You mean you? Also, I responded in that way to parody how you acted like you were on a high horse. If you couldn't understand that humor, then sorry. And off topic but perhaps not really, what's wrong with being a 12 year old? Edit: How would a Protoss be able to punish a Zerg taking a fast third to a "perceived FE" if the Zerg wasn't tricked? Obviously, you cancel the Nexus to punish the Zerg because the Zerg would not be expecting a 4gate. Otherwise, he wouldn't be punished because he would not have taken such an early third to be able to be punished by a 4gate. | ||
dasman_gg
1 Post
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DeltruS
Canada2214 Posts
The game is the same at all levels and players have the same frustrations as pros. | ||
Genie1
Canada333 Posts
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