This can't be no coincidence.
Supply capacity of the Nydus Worm - Page 2
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Lliane
Japan101 Posts
This can't be no coincidence. | ||
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TENTHST
United States204 Posts
On May 18 2011 21:18 Tazerenix wrote: If you look at that Zergling picture you'll note that its about 1 quarter of the bar. This could suggest that in a 4v4 where all 3 of your allies have left (you have control over all 4 teams) then you could fill it up. Someone needs to test this. 1 Nydus Worm can only hold 255 units, regardless of supply. | ||
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Hakker
United States1360 Posts
Theres no reason to spend developement time catering for situations that never arise in the game. Its the same as deleting the back of mountains that make up the scenery in a game. If its never going to be viewed theres no reason to keep it. | ||
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Phrost
United States4008 Posts
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FeyFey
Germany10114 Posts
I like nydus but at the moment it only really works for ultras or as a retreat reinforce thing and a take queens with you to heal. If i want to be sneaky i use overlords because they are faster ^^ but save them, since a nydus is a better and cheaper way to retreat lategame atleast. oh and why 255 units maximum is a bit obvious ^^ you could also say FF units max. The reason why they can hold more supply is also easy, so the nydus can fetch 255 ultralisks. Not everything is about the multiplayer you know. And i guess the only reason why a nydus shows when something is inside because blizzard thought it would be good to not forget units in there, as this could always happen when the nydus gets destroyed while unloading. | ||
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Noocta
France12578 Posts
Play a practice with zerg, make only zergling. You will not be able to select more than 255 zerglings at once. | ||
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ZeromuS
Canada13406 Posts
On May 18 2011 21:06 TENTHST wrote: so the question is: why would they design a Nydus Worm to hold 127 ultras when that would never happen in a real game. why am i squinting to see a tiny sliver of white representing a game-changing infestor or group of banelings in my Nydus Worm on 1v1 ladder or in a tournament? the longer i play the more i see how zerg was "half-assed" Yeah to be honest the Zerg design is seeming a little lacking every time they find some sort of bug or unit that just doesn't feel right. I personally chose not to play Zerg just because I never felt comfortable with the way the units worked back when I played random. Terran and Toss just had so much more synergy and lasers :p But I wouldn't go so far as to call it "half-assed" just lacking. I mean the designers probably had a really hard time with Zerg and the time before HoTS I am sure (hoping) that they are ironing out Zerg and trying to make the race a little more well organized. | ||
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MoreFaSho
United States1427 Posts
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Noocta
France12578 Posts
On May 18 2011 22:52 MoreFaSho wrote: Seems like banelings would be the ultimate test, they take up 2 spots in an overlord, but only take up 0.5 food so you could potentially (without doing any unit tricks) have 400 banelings that take up 800 unit slots. (you would need 200 overlords to carry all those units) You would still not be able to fit more than 255 baneling in it. | ||
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TENTHST
United States204 Posts
On May 18 2011 21:32 Hakker wrote: i cant believe people are actually complaining about this lol. Blizzard probably left it at 255 because in no real situation would there ever be more than 255 units trying to enter a nydus worm at once. It isn't half assed. They do the same thing in other games. In WoW for a long time the gold cap was 214768.36.47, because it was a 32 bit integer. Theres no reason to spend developement time catering for situations that never arise in the game. Its the same as deleting the back of mountains that make up the scenery in a game. If its never going to be viewed theres no reason to keep it. I am not complaining that the Nydus Worm has a unit and/or supply cap. I am complaining that the status bar is so unnecessarily big that the total length will never get used, thus reducing its practical application in high-APM 1v1 games. | ||
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ArYeS
Slovenia268 Posts
On May 18 2011 21:06 TENTHST wrote: so the question is: why would they design a Nydus Worm to hold 127 ultras when that would never happen in a real game. Thats not the question, they limited nydus to some silly number that would never happen ingame.. but the question is.. why do they render status bar ![]() | ||
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DarKFoRcE
Germany1215 Posts
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Crisium
United States1618 Posts
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Blasterion
China10272 Posts
On May 18 2011 22:28 Noocta wrote: It's 255 because it's the maximum unit selection. Play a practice with zerg, make only zergling. You will not be able to select more than 255 zerglings at once. 255 sure beats 12 | ||
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