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Supply capacity of the Nydus Worm

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TENTHST
Profile Joined December 2010
United States204 Posts
Last Edited: 2011-05-18 10:55:28
May 18 2011 09:42 GMT
#1
I was messing around with multiple Nydus Worm play in an FFA tonight and I noticed that the capacity-status-bar (??) above the worm is always extremely small relative to its total length. I've never seen it even close to full.

So I loaded up a 1v1 vs Easy A.I. and maxed on supply to see how much the Nydus Worm status bar would actually show.

These are the results:


1) A 200/200 army with 75 drones and 5 queens (85 supply, so 115 supply in army).

[image loading]

2) That 115 supply army loaded into the Nydus Worm. Notice what a relatively small fraction of the total capacity that status bar is showing.

[image loading]

3) An "actual" 200/200 army (sad...I know).

[image loading]

4) That 200 supply army loaded into the Nydus Worm. The status bar doesn't even read 1/4 full - more like 1/5th. Does that mean that a Nydus Worm can hold close to 1000 supply?

[image loading]



I'm guessing this mass capacity Nydus Worm feature was put in place for team games, perhaps a 4v4 where all players on one team are Zerg and they all decide to go for a Nydus Worm attack......but how often does that happen? EDIT: I've since found out that the Nydus Worm has a unit-limit (not supply limit), and that number is roughly 255. Read post #5 for more information

My problem here is that when using Nydus Worms in 1v1 league play, the status bar for 10 or even 20 supply of units (potentially game-ending or game-saving units) loaded inside of it is far too small. When bouncing around the minimap backspace injecting hatcheries, setting new rally points, control grouping your units and harassing, it is easy to overlook a handful of lings or 2 infestors you may have left in your Nydus Worm. As if the drawbacks of Nydusing your enemy aren't plentiful enough, this is just one more thing to add to the list.

This is what 16 supply of Roaches looks like:

[image loading]

This is what 2 Infestors look like:

[image loading]

See how infinitesimally small that status bar is?


I would much prefer a 200 or 400 supply capacity Nydus Worm where a handful of units loaded inside would be far more noticeable to the player. I think the reasons why Nydus Worms should have a more visible status bar (meaning lower supply capacity) outweigh the reasons why having a ~1000 supply capacity would be beneficial.


Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
May 18 2011 09:53 GMT
#2
Isn't it done by size of the unit? Like 2 zerglings take the same area as a marauder, even though the marauder has more supply. What happens if you load in 200 supply of lings, nothing more?
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
TehForce
Profile Joined July 2010
1072 Posts
May 18 2011 10:10 GMT
#3
Nice find, never realised that.

The statusbar should just max if more than 20 units are in the worm. No need to differentitate that much
NesTea <3
IoF
Profile Joined December 2010
Australia27 Posts
May 18 2011 10:16 GMT
#4
I've noticed this too, but never really did anything about it.

It would be nice if it showed a bar that were easier to estimate the percentage of, I agree. Even if the default cap of its supply were 200, it'd be fine.
bitches love me
TENTHST
Profile Joined December 2010
United States204 Posts
Last Edited: 2011-05-18 10:57:14
May 18 2011 10:37 GMT
#5
On May 18 2011 18:53 Hassybaby wrote:
Isn't it done by size of the unit? Like 2 zerglings take the same area as a marauder, even though the marauder has more supply. What happens if you load in 200 supply of lings, nothing more?


I was pretty sure you were wrong, but I went ahead and tried them all anyway.

Answer: You are partly right.


1) 200/200 of purely Ultralisks. No Queens, no Drones.

[image loading]

2) Those Ultralisks loaded into the Nydus Worm. Notice that the supply capacity status bar is more-full than a 200/200 army of Roach/Hydra/Infestor, but still barely above the 1/4 mark.

[image loading]

3) 200/200 of purely Speedlings. No Queens, no Drones. I'm glad you made this suggestion, because something ridiculous happened........see below.

[image loading]

4) The Nydus Worm prevented me from fully loading all of the Speedlings!!!!!! Yea, that's right - I was not able to load 200/200 supply of Speedlings into a Nydus Worm, meaning that the unit capacity IS CAPPED, yet that bar still never reaches even close to half-way full.

The max-supply status bar is about what it was at when all of the Ultralisks were loaded.

This is a screenshot of when the Nydus Worm stopped accepting Speedlings.
[image loading]


WTF.

Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
May 18 2011 10:41 GMT
#6
Interesting that you cant load up 200/200 zerglings yet the bar isnt full. Might wanna post this in blizzard bug forum or something. Either the bar needs to be full or it needs to allow more.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
May 18 2011 10:41 GMT
#7
We already know the limits, it's in the wiki/top 1000 tips thread, but..so the bar is broken? Blizz please patch!
Die tomorrow - Live today
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-05-18 10:50:00
May 18 2011 10:49 GMT
#8
some designs in zerg are just half-ass work, for an example the roach speed and burrow icons.....
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
May 18 2011 10:52 GMT
#9
Maybe 200/200 of speedlings doesn't fit in due to the fact that a speedling comes in sets of 2, so maybe it can only hold 200 units max?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Mise
Profile Joined August 2010
Finland580 Posts
May 18 2011 10:52 GMT
#10
From what I've heard the limit is 255 units in Nydus Worm. Not sure if this is correct though.
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2011-05-18 10:57:14
May 18 2011 10:53 GMT
#11
The Nydus limit is 255 units. Same as you highlighting 255 units in one go... or 2^8 - 1 per group... 8 bits or so...? kinda like how bosses in rpgs always have a 65535 hp cap for 16 bit games... or like 2^16 - 1
max up limit is 255 in sc1 for 3rd party editors ( 3 for the standard editor )
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
TENTHST
Profile Joined December 2010
United States204 Posts
May 18 2011 10:58 GMT
#12
On May 18 2011 19:53 nalgene wrote:
The Nydus limit is 255 units. Same as you highlighting 255 units in one go... or 2^8 - 1 per group... 8 bits or so...? kinda like how bosses in rpgs always have a 65535 hp cap for 16 bit games... or like 2^16 - 1
max up limit is 255 in sc1 for 3rd party editors ( 3 for the standard editor )


So why the ~1000 supply capacity status bar if the Nydus Worm caps at 255 units?

Lliane
Profile Joined September 2010
Japan101 Posts
Last Edited: 2011-05-18 11:20:19
May 18 2011 11:19 GMT
#13
On May 18 2011 19:58 TENTHST wrote:
Show nested quote +
On May 18 2011 19:53 nalgene wrote:
The Nydus limit is 255 units. Same as you highlighting 255 units in one go... or 2^8 - 1 per group... 8 bits or so...? kinda like how bosses in rpgs always have a 65535 hp cap for 16 bit games... or like 2^16 - 1
max up limit is 255 in sc1 for 3rd party editors ( 3 for the standard editor )


So why the ~1000 supply capacity status bar if the Nydus Worm caps at 255 units?



Load 255 Ultralisk at 6 Supply and you'll get 1530 Supply
야 오빠 ! 스타크래프트 너가 가르쳐주세요 !
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
May 18 2011 11:24 GMT
#14
Haha, very informative thread!
BlueSpace
Profile Joined May 2011
Germany2182 Posts
May 18 2011 11:30 GMT
#15
The Nydus limit is 255 units. Same as you highlighting 255 units in one go... or 2^8 - 1 per group... 8 bits or so...? kinda like how bosses in rpgs always have a 65535 hp cap for 16 bit games... or like 2^16 - 1
max up limit is 255 in sc1 for 3rd party editors ( 3 for the standard editor )


Yep, 255 is exactly one unsigned byte (8 bit). So obviously Blizz didn't make a conscious decision when designing the capacity of the nydus worm, as the limit is imposed by the maximum of some variable in the code.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
Fivo
Profile Blog Joined March 2011
Denmark25 Posts
May 18 2011 11:45 GMT
#16
I think the design is made to give a feel that the Nydus Network is huge, even though it is not. But it doesn't really matter since you will never get so many units anyway (except zerglings, but this is still not very likely).
"Just go kill that muthafucka!"
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 18 2011 11:56 GMT
#17
Anyone try some custom map with no supply cap, and test those 255 ultralisks?
♥ The world needs more hearts! ♥
Naphal
Profile Joined December 2010
Germany2099 Posts
Last Edited: 2011-05-18 11:58:18
May 18 2011 11:57 GMT
#18
i could only fit 127 ultras and 2 queens in the nydus in the unit tester xD DAMN YOU BLIZZARD

btw the bar is full then 100%

so there is a unit and a spacecap
TENTHST
Profile Joined December 2010
United States204 Posts
Last Edited: 2011-05-18 12:08:10
May 18 2011 12:06 GMT
#19
On May 18 2011 20:57 Naphal wrote:
i could only fit 127 ultras and 2 queens in the nydus in the unit tester xD DAMN YOU BLIZZARD

btw the bar is full then 100%

so there is a unit and a spacecap



so the question is: why would they design a Nydus Worm to hold 127 ultras when that would never happen in a real game.

why am i squinting to see a tiny sliver of white representing a game-changing infestor or group of banelings in my Nydus Worm on 1v1 ladder or in a tournament?


the longer i play the more i see how zerg was "half-assed"
Tazerenix
Profile Joined December 2010
Australia340 Posts
May 18 2011 12:18 GMT
#20
If you look at that Zergling picture you'll note that its about 1 quarter of the bar.

This could suggest that in a 4v4 where all 3 of your allies have left (you have control over all 4 teams) then you could fill it up. Someone needs to test this.
Lliane
Profile Joined September 2010
Japan101 Posts
May 18 2011 12:19 GMT
#21
127 Ultras + 2 Queens gives a supply limit of 767 = 512 + 255 = 2 ^ 9 + 2 ^ 8 - 1 = 1011111111b

This can't be no coincidence.
야 오빠 ! 스타크래프트 너가 가르쳐주세요 !
TENTHST
Profile Joined December 2010
United States204 Posts
May 18 2011 12:30 GMT
#22
On May 18 2011 21:18 Tazerenix wrote:
If you look at that Zergling picture you'll note that its about 1 quarter of the bar.

This could suggest that in a 4v4 where all 3 of your allies have left (you have control over all 4 teams) then you could fill it up. Someone needs to test this.


1 Nydus Worm can only hold 255 units, regardless of supply.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
May 18 2011 12:32 GMT
#23
i cant believe people are actually complaining about this lol. Blizzard probably left it at 255 because in no real situation would there ever be more than 255 units trying to enter a nydus worm at once. It isn't half assed. They do the same thing in other games. In WoW for a long time the gold cap was 214768.36.47, because it was a 32 bit integer.

Theres no reason to spend developement time catering for situations that never arise in the game. Its the same as deleting the back of mountains that make up the scenery in a game. If its never going to be viewed theres no reason to keep it.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
May 18 2011 13:00 GMT
#24
Atleast we can thank them for not letting the nydus worm overflow the unsigned 1 byte storage capacity and lose zerglings in the depth of the earth.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 18 2011 13:25 GMT
#25
they should increase the build time again but make the thing spit out units faster again xD. try to get those 255 lings out of 1 nydus its wah ^^. Have to fill it up so the stuff comes out right. Don't want to have those lings run out first hihi and ultras at last when their army is already there.

I like nydus but at the moment it only really works for ultras or as a retreat reinforce thing and a take queens with you to heal. If i want to be sneaky i use overlords because they are faster ^^ but save them, since a nydus is a better and cheaper way to retreat lategame atleast.

oh and why 255 units maximum is a bit obvious ^^ you could also say FF units max. The reason why they can hold more supply is also easy, so the nydus can fetch 255 ultralisks. Not everything is about the multiplayer you know. And i guess the only reason why a nydus shows when something is inside because blizzard thought it would be good to not forget units in there, as this could always happen when the nydus gets destroyed while unloading.
Noocta
Profile Joined June 2010
France12578 Posts
May 18 2011 13:28 GMT
#26
It's 255 because it's the maximum unit selection.
Play a practice with zerg, make only zergling. You will not be able to select more than 255 zerglings at once.
" I'm not gonna fight you. I'm gonna kick your ass ! "
ZeromuS
Profile Blog Joined October 2010
Canada13406 Posts
May 18 2011 13:46 GMT
#27
On May 18 2011 21:06 TENTHST wrote:
Show nested quote +
On May 18 2011 20:57 Naphal wrote:
i could only fit 127 ultras and 2 queens in the nydus in the unit tester xD DAMN YOU BLIZZARD

btw the bar is full then 100%

so there is a unit and a spacecap



so the question is: why would they design a Nydus Worm to hold 127 ultras when that would never happen in a real game.

why am i squinting to see a tiny sliver of white representing a game-changing infestor or group of banelings in my Nydus Worm on 1v1 ladder or in a tournament?


the longer i play the more i see how zerg was "half-assed"



Yeah to be honest the Zerg design is seeming a little lacking every time they find some sort of bug or unit that just doesn't feel right. I personally chose not to play Zerg just because I never felt comfortable with the way the units worked back when I played random. Terran and Toss just had so much more synergy and lasers :p

But I wouldn't go so far as to call it "half-assed" just lacking. I mean the designers probably had a really hard time with Zerg and the time before HoTS I am sure (hoping) that they are ironing out Zerg and trying to make the race a little more well organized.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 18 2011 13:52 GMT
#28
Seems like banelings would be the ultimate test, they take up 2 spots in an overlord, but only take up 0.5 food so you could potentially (without doing any unit tricks) have 400 banelings that take up 800 unit slots. (you would need 200 overlords to carry all those units)
I always try to shield slam face, just to make sure it doesnt work
Noocta
Profile Joined June 2010
France12578 Posts
May 18 2011 13:53 GMT
#29
On May 18 2011 22:52 MoreFaSho wrote:
Seems like banelings would be the ultimate test, they take up 2 spots in an overlord, but only take up 0.5 food so you could potentially (without doing any unit tricks) have 400 banelings that take up 800 unit slots. (you would need 200 overlords to carry all those units)



You would still not be able to fit more than 255 baneling in it.
" I'm not gonna fight you. I'm gonna kick your ass ! "
TENTHST
Profile Joined December 2010
United States204 Posts
May 18 2011 20:20 GMT
#30
On May 18 2011 21:32 Hakker wrote:
i cant believe people are actually complaining about this lol. Blizzard probably left it at 255 because in no real situation would there ever be more than 255 units trying to enter a nydus worm at once. It isn't half assed. They do the same thing in other games. In WoW for a long time the gold cap was 214768.36.47, because it was a 32 bit integer.

Theres no reason to spend developement time catering for situations that never arise in the game. Its the same as deleting the back of mountains that make up the scenery in a game. If its never going to be viewed theres no reason to keep it.



I am not complaining that the Nydus Worm has a unit and/or supply cap.

I am complaining that the status bar is so unnecessarily big that the total length will never get used, thus reducing its practical application in high-APM 1v1 games.
ArYeS
Profile Joined June 2010
Slovenia268 Posts
May 18 2011 20:30 GMT
#31
On May 18 2011 21:06 TENTHST wrote:
Show nested quote +
On May 18 2011 20:57 Naphal wrote:
i could only fit 127 ultras and 2 queens in the nydus in the unit tester xD DAMN YOU BLIZZARD

btw the bar is full then 100%

so there is a unit and a spacecap



so the question is: why would they design a Nydus Worm to hold 127 ultras when that would never happen in a real game.


Thats not the question, they limited nydus to some silly number that would never happen ingame.. but the question is.. why do they render status bar
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
May 18 2011 20:32 GMT
#32
Nice find. To be honest, i never noticed that there is a bar that shows how many units are in there, i guess i just kinda overlooked it :D
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Crisium
Profile Blog Joined February 2010
United States1618 Posts
May 18 2011 20:39 GMT
#33
Yeah, that status bar needs to be fixed to actually be full at 255 units.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2011-05-18 20:42:40
May 18 2011 20:42 GMT
#34
On May 18 2011 22:28 Noocta wrote:
It's 255 because it's the maximum unit selection.
Play a practice with zerg, make only zergling. You will not be able to select more than 255 zerglings at once.

255 sure beats 12
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