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Active: 2635 users

Supply capacity of the Nydus Worm

Forum Index > SC2 General
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1 2 Next All
TENTHST
Profile Joined December 2010
United States204 Posts
Last Edited: 2011-05-18 10:55:28
May 18 2011 09:42 GMT
#1
I was messing around with multiple Nydus Worm play in an FFA tonight and I noticed that the capacity-status-bar (??) above the worm is always extremely small relative to its total length. I've never seen it even close to full.

So I loaded up a 1v1 vs Easy A.I. and maxed on supply to see how much the Nydus Worm status bar would actually show.

These are the results:


1) A 200/200 army with 75 drones and 5 queens (85 supply, so 115 supply in army).

[image loading]

2) That 115 supply army loaded into the Nydus Worm. Notice what a relatively small fraction of the total capacity that status bar is showing.

[image loading]

3) An "actual" 200/200 army (sad...I know).

[image loading]

4) That 200 supply army loaded into the Nydus Worm. The status bar doesn't even read 1/4 full - more like 1/5th. Does that mean that a Nydus Worm can hold close to 1000 supply?

[image loading]



I'm guessing this mass capacity Nydus Worm feature was put in place for team games, perhaps a 4v4 where all players on one team are Zerg and they all decide to go for a Nydus Worm attack......but how often does that happen? EDIT: I've since found out that the Nydus Worm has a unit-limit (not supply limit), and that number is roughly 255. Read post #5 for more information

My problem here is that when using Nydus Worms in 1v1 league play, the status bar for 10 or even 20 supply of units (potentially game-ending or game-saving units) loaded inside of it is far too small. When bouncing around the minimap backspace injecting hatcheries, setting new rally points, control grouping your units and harassing, it is easy to overlook a handful of lings or 2 infestors you may have left in your Nydus Worm. As if the drawbacks of Nydusing your enemy aren't plentiful enough, this is just one more thing to add to the list.

This is what 16 supply of Roaches looks like:

[image loading]

This is what 2 Infestors look like:

[image loading]

See how infinitesimally small that status bar is?


I would much prefer a 200 or 400 supply capacity Nydus Worm where a handful of units loaded inside would be far more noticeable to the player. I think the reasons why Nydus Worms should have a more visible status bar (meaning lower supply capacity) outweigh the reasons why having a ~1000 supply capacity would be beneficial.


Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
May 18 2011 09:53 GMT
#2
Isn't it done by size of the unit? Like 2 zerglings take the same area as a marauder, even though the marauder has more supply. What happens if you load in 200 supply of lings, nothing more?
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
TehForce
Profile Joined July 2010
1072 Posts
May 18 2011 10:10 GMT
#3
Nice find, never realised that.

The statusbar should just max if more than 20 units are in the worm. No need to differentitate that much
NesTea <3
IoF
Profile Joined December 2010
Australia27 Posts
May 18 2011 10:16 GMT
#4
I've noticed this too, but never really did anything about it.

It would be nice if it showed a bar that were easier to estimate the percentage of, I agree. Even if the default cap of its supply were 200, it'd be fine.
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TENTHST
Profile Joined December 2010
United States204 Posts
Last Edited: 2011-05-18 10:57:14
May 18 2011 10:37 GMT
#5
On May 18 2011 18:53 Hassybaby wrote:
Isn't it done by size of the unit? Like 2 zerglings take the same area as a marauder, even though the marauder has more supply. What happens if you load in 200 supply of lings, nothing more?


I was pretty sure you were wrong, but I went ahead and tried them all anyway.

Answer: You are partly right.


1) 200/200 of purely Ultralisks. No Queens, no Drones.

[image loading]

2) Those Ultralisks loaded into the Nydus Worm. Notice that the supply capacity status bar is more-full than a 200/200 army of Roach/Hydra/Infestor, but still barely above the 1/4 mark.

[image loading]

3) 200/200 of purely Speedlings. No Queens, no Drones. I'm glad you made this suggestion, because something ridiculous happened........see below.

[image loading]

4) The Nydus Worm prevented me from fully loading all of the Speedlings!!!!!! Yea, that's right - I was not able to load 200/200 supply of Speedlings into a Nydus Worm, meaning that the unit capacity IS CAPPED, yet that bar still never reaches even close to half-way full.

The max-supply status bar is about what it was at when all of the Ultralisks were loaded.

This is a screenshot of when the Nydus Worm stopped accepting Speedlings.
[image loading]


WTF.

Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
May 18 2011 10:41 GMT
#6
Interesting that you cant load up 200/200 zerglings yet the bar isnt full. Might wanna post this in blizzard bug forum or something. Either the bar needs to be full or it needs to allow more.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
May 18 2011 10:41 GMT
#7
We already know the limits, it's in the wiki/top 1000 tips thread, but..so the bar is broken? Blizz please patch!
Die tomorrow - Live today
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-05-18 10:50:00
May 18 2011 10:49 GMT
#8
some designs in zerg are just half-ass work, for an example the roach speed and burrow icons.....
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Qikz
Profile Blog Joined November 2009
United Kingdom12032 Posts
May 18 2011 10:52 GMT
#9
Maybe 200/200 of speedlings doesn't fit in due to the fact that a speedling comes in sets of 2, so maybe it can only hold 200 units max?
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Mise
Profile Joined August 2010
Finland580 Posts
May 18 2011 10:52 GMT
#10
From what I've heard the limit is 255 units in Nydus Worm. Not sure if this is correct though.
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2011-05-18 10:57:14
May 18 2011 10:53 GMT
#11
The Nydus limit is 255 units. Same as you highlighting 255 units in one go... or 2^8 - 1 per group... 8 bits or so...? kinda like how bosses in rpgs always have a 65535 hp cap for 16 bit games... or like 2^16 - 1
max up limit is 255 in sc1 for 3rd party editors ( 3 for the standard editor )
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TENTHST
Profile Joined December 2010
United States204 Posts
May 18 2011 10:58 GMT
#12
On May 18 2011 19:53 nalgene wrote:
The Nydus limit is 255 units. Same as you highlighting 255 units in one go... or 2^8 - 1 per group... 8 bits or so...? kinda like how bosses in rpgs always have a 65535 hp cap for 16 bit games... or like 2^16 - 1
max up limit is 255 in sc1 for 3rd party editors ( 3 for the standard editor )


So why the ~1000 supply capacity status bar if the Nydus Worm caps at 255 units?

Lliane
Profile Joined September 2010
Japan101 Posts
Last Edited: 2011-05-18 11:20:19
May 18 2011 11:19 GMT
#13
On May 18 2011 19:58 TENTHST wrote:
Show nested quote +
On May 18 2011 19:53 nalgene wrote:
The Nydus limit is 255 units. Same as you highlighting 255 units in one go... or 2^8 - 1 per group... 8 bits or so...? kinda like how bosses in rpgs always have a 65535 hp cap for 16 bit games... or like 2^16 - 1
max up limit is 255 in sc1 for 3rd party editors ( 3 for the standard editor )


So why the ~1000 supply capacity status bar if the Nydus Worm caps at 255 units?



Load 255 Ultralisk at 6 Supply and you'll get 1530 Supply
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Azzur
Profile Blog Joined July 2010
Australia6260 Posts
May 18 2011 11:24 GMT
#14
Haha, very informative thread!
BlueSpace
Profile Joined May 2011
Germany2182 Posts
May 18 2011 11:30 GMT
#15
The Nydus limit is 255 units. Same as you highlighting 255 units in one go... or 2^8 - 1 per group... 8 bits or so...? kinda like how bosses in rpgs always have a 65535 hp cap for 16 bit games... or like 2^16 - 1
max up limit is 255 in sc1 for 3rd party editors ( 3 for the standard editor )


Yep, 255 is exactly one unsigned byte (8 bit). So obviously Blizz didn't make a conscious decision when designing the capacity of the nydus worm, as the limit is imposed by the maximum of some variable in the code.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
Fivo
Profile Blog Joined March 2011
Denmark25 Posts
May 18 2011 11:45 GMT
#16
I think the design is made to give a feel that the Nydus Network is huge, even though it is not. But it doesn't really matter since you will never get so many units anyway (except zerglings, but this is still not very likely).
"Just go kill that muthafucka!"
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 18 2011 11:56 GMT
#17
Anyone try some custom map with no supply cap, and test those 255 ultralisks?
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Naphal
Profile Joined December 2010
Germany2099 Posts
Last Edited: 2011-05-18 11:58:18
May 18 2011 11:57 GMT
#18
i could only fit 127 ultras and 2 queens in the nydus in the unit tester xD DAMN YOU BLIZZARD

btw the bar is full then 100%

so there is a unit and a spacecap
TENTHST
Profile Joined December 2010
United States204 Posts
Last Edited: 2011-05-18 12:08:10
May 18 2011 12:06 GMT
#19
On May 18 2011 20:57 Naphal wrote:
i could only fit 127 ultras and 2 queens in the nydus in the unit tester xD DAMN YOU BLIZZARD

btw the bar is full then 100%

so there is a unit and a spacecap



so the question is: why would they design a Nydus Worm to hold 127 ultras when that would never happen in a real game.

why am i squinting to see a tiny sliver of white representing a game-changing infestor or group of banelings in my Nydus Worm on 1v1 ladder or in a tournament?


the longer i play the more i see how zerg was "half-assed"
Tazerenix
Profile Joined December 2010
Australia340 Posts
May 18 2011 12:18 GMT
#20
If you look at that Zergling picture you'll note that its about 1 quarter of the bar.

This could suggest that in a 4v4 where all 3 of your allies have left (you have control over all 4 teams) then you could fill it up. Someone needs to test this.
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