• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:33
CEST 09:33
KST 16:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?6FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps Unit and Spell Similarities
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Effective Commercial Building Cost Assessment Tips Trading/Investing Thread US Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 623 users

The Problem with Korea - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 28 29 30 Next All
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2011-05-17 20:44:14
May 17 2011 20:38 GMT
#41
This is why I laughed at seeing players being offered Code A slots. Code S for the winner is fine, but why would anyone who posts good results in the NA/EU tourneys go to Korea to participate in a month long tourney with subpar prize money for the chance to get Code S is beyond me.

Too much sacrifice for the low probable gain. I guess you would get a boost in popularity, but not much more.

Not to mention all the issues Xeris pointed out in terms of practice/culture etc etc. Also the factors of getting acclimated to playing on stage, staying to in a differnet country for an extended period of time, especially when you dont know the language is tough enough without trying to perform in high pressure tourneys.
One fish, two fish, red fish, blue fish.
D_K_night
Profile Joined April 2010
Canada615 Posts
May 17 2011 20:38 GMT
#42
Living as a foreigner in a strange land is frightening and can do quite a number on your mental state. Learning the language, making sense of the new culture, transportation, etc. Hence I agree that advance notice is enormous, and I really hope GOMTV learns this lesson and even more importantly, this fact is stressed to the organizers. At the same time, part of me also feels that this is something which is straightforward, and maybe a bit inconsiderate of GOMTV.

Here's my comment on the Code S thing. Actually, I do feel that foreigners did indeed get a pass into Code S in previous GSL seasons. It's already happened, so I'm a little confused on "invite foreigners directly into Code S" comment.

At the same time, just slogging through to reach Code A, and fighting through Code A to reach Code S, is hell. So thinking along those lines...it's not hard to consider the thoughts of a native Korean, when he sees foreigners being placed directly into Code S. We need to spur as much international competition as possible to keep things lively, interesting, attract maximum viewers, but at the same time, be fair to everyone concerned.

In terms of seeking more practice partners, this is a complex problem. Maybe we need some form of team practice mergers or something like that. This is tough because there may be internal team strats that the players want to keep closer to their chest, or just within their own teams.
Canada
Xavv
Profile Joined October 2010
Canada168 Posts
May 17 2011 20:38 GMT
#43
Good read, Thanks for the great input!
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
May 17 2011 20:38 GMT
#44
On May 18 2011 05:31 vnlegend wrote:
The full schedule for gomtv's leagues was already released LAST YEAR. It detailed every league, every GSTL, super tournament, prizes, etc. You know well ahead of time when the events were happening.

The major problem with Korea is simply: Korean players are too competitive for foreign players to make good money. Idra stayed in Korea for several seasons, never reaching the semi-finals. Outside of Korea he can bank on winning multiple tournaments and events easily. Simply put, Koreans > foreigners. All the other factors outside of absolute skill and ability to win are barriers that can be overcome. Idra was able to overcome them, but he still couldn't win.


Just because they released a schedule many months ago is kinda irrelevant to working with foreigners on actually coming to Korea.
twitter.com/xerislight -- follow me~~
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 17 2011 20:40 GMT
#45
On May 18 2011 05:34 GhostFall wrote:
It would be nice for foreign players if the prize pool for Code A was larger instead of a direct invite to Code S

Even more important I think, is there are not enough events in Korea.

In Korea, SC2, there is one major tournament, the GSL. For NA alone, we have NASL, IPL, MLG. And because NA is so large, there are a ton of online tournaments.
In korea, most of the population is located in Seoul, so there are not as many online tournaments.
Maybe because SC2 is so new, but SC1 generally has the proleague, OSL, MSL that is ongoing.
There just needs to be more events.

Yes, there are a lot of tourneys in NA. But the whole sum of all NA prizepool in a year isn't even half of GSL prizepool (which is like 2 millions $ a year).
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
May 17 2011 20:40 GMT
#46
You wrote once Stage of the game and once State of the game. The second term is correct.

I love the article and it's great to get a view from a prominent team manager.

I am not good with quotes
ChickenLips
Profile Blog Joined May 2010
2912 Posts
May 17 2011 20:45 GMT
#47
>he could probably win a majority of the weekly cups on EU/NA

No, he couldn't. Look at his play. Look at Zerg statistics. It's 500 to 1000 players every time with a ton of BO1s. GL getting through that as as Zerg.

Maybe NesTea could win consistently as Zerg in those cups.

Others ... not so much
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 17 2011 20:45 GMT
#48
On May 18 2011 05:40 MrCon wrote:
Show nested quote +
On May 18 2011 05:34 GhostFall wrote:
It would be nice for foreign players if the prize pool for Code A was larger instead of a direct invite to Code S

Even more important I think, is there are not enough events in Korea.

In Korea, SC2, there is one major tournament, the GSL. For NA alone, we have NASL, IPL, MLG. And because NA is so large, there are a ton of online tournaments.
In korea, most of the population is located in Seoul, so there are not as many online tournaments.
Maybe because SC2 is so new, but SC1 generally has the proleague, OSL, MSL that is ongoing.
There just needs to be more events.

Yes, there are a lot of tourneys in NA. But the whole sum of all NA prizepool in a year isn't even half of GSL prizepool (which is like 2 millions $ a year).

You have to consider though that the way the GSL prize pool is distributed is very top-heavy. If you look outside the prize-winnings of FD, MC, MVP, Nestea, and MKP, the winnings of the rest of the Korean code S players are about even and often worse when compared to the winnings of the top ~30 foreigners.

Of course, this isn't taking salaries into account, which I have no idea about.
cheesemaster
Profile Joined February 2011
Canada1975 Posts
May 17 2011 20:45 GMT
#49
On May 18 2011 04:56 Xeris wrote:

2) Invite foreigners directly into Code S. A good exchange program would be to invite a first placed foreign player at MLG to Code S. This way there is a huge incentive now for a foreigner to actually go to Korea. In fact, as mentioned on State of the Game, a direct Code S invite does appeal a lot more to foreign pros than a Code A invite. This way, you actually get foreigners to Korea -- if they lose in Code S, they might be more tempted to stick around to play through Code A to qualify again for Code S. Getting them directly into Code S is sort of like a "foot in the door" method and might increase the chances of foreigner retention in Korea.

.



Oh btw xeris after columbus this is what they are doing. Alot of people obviously didnt read closely enough as tons of people have suggested this exact thing, and it is exactly what they are doing starting after columbus. Here is the quote from the announcement " At every 2011 Pro Circuit Live Competition after MLG Columbus, GSL placement will occur as follows:
- Code S status will be awarded to the highest placing player, regardless of country of origin, who does not already have Code S status.

Also i think more people than you would think would jump at the chance to try out korea for a month with an all expenses paid trip. Im suprised at the amount of people that make this into a negative thing. All expenses paid trip to korea is at the very worst a very very nice all expenses paid vacation where you could gain a huge amount of practice, regardless of practice partners like you said. Incontrol has said that his 2-3 weeks in korea granted him a far more fulfilling practice then 6 months in NA (or something like that) so although it may not be as ideal as being in an actual pro house it is something the players can defenetly benifit from.

Although i agree that the system is not ideal, i think many of you negative nancy's might be suprised at the amount of players that wouldnt mind trying korea out for a month especially if it is all expenses paid. Why not take a shot at code s, its not like they have to stay if they fail to get in.
Its not burden on the player or the team, its just a really great opportunity.

Also just because 2 players on SOTG said they wouldnt go doesnt mean that is the general consensus, you pointed out "as stated on SOTG". By 2 players 1 who has been to korea and is done there for now, and tyler who is married and it wouldnt make sense for him. So i hardly view that as a valid point.
Slayers_MMA The terran who beats terrans
Dawski
Profile Joined September 2010
Canada435 Posts
Last Edited: 2011-05-17 20:46:58
May 17 2011 20:45 GMT
#50
On May 18 2011 05:22 ZasZ. wrote:
but it just doesn't make sense logistically or economically for anybody that doesn't feel they have a sure shot at Code S (IdrA) to go through with it.


edit: i fail at reading comp
do you REALLY want additional pylons?
ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 17 2011 20:46 GMT
#51
Not really a "Korea" problem per se, but a "GOM" problem. Since KeSPA and Blizzard have made up now, OGN and MBCGame will probably be offering much better organized tournaments sometime down the road
Writerptrk
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
May 17 2011 20:47 GMT
#52
Making code A online is terrible idea. What makes the GSL unique is the studio atmosphere, if you take that away it's no different than most other tournaments out there. I'm all for making it more accessible, but the online solution is simply not valid. Make it shorter, have more big foreign tournaments grant seeds, anything but making it online.

So what if the top finishers at MLG might refuse to go to Korea? There are plenty of great players in MLG that could compete in code A and code S, I'm not worried in the slightest if Idra or Incontrol are too busy in the US to go to Korea.
/commercial
ChickenLips
Profile Blog Joined May 2010
2912 Posts
May 17 2011 20:47 GMT
#53
Nice article, I didn't know KR team houses really were that full :/

Just waiting for IM to recruit a rockstar foreigner and then put him on 10 hour practice with the likes of mvp and nestea.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2011-05-17 20:49:34
May 17 2011 20:47 GMT
#54
On May 18 2011 05:20 Yaotzin wrote:
Show nested quote +
On May 18 2011 05:13 StarStruck wrote:
Yes, only the winners will be sent to Code S. Xeris, I thought everything you said was blatantly obvious yet GOM doesn't seem to understand this. We know their intentions are good, but there are many reasons why many of the top foreigners will continue to pass on GOM's opportunities.

They don't necessarily not understand, it's just not a simple problem to solve. Making Code A prize money better would help a lot, but money doesn't grow on trees. I'm not sure there's enough money there to do it, while maintaining the Code S prestige.

Stuff like online Code A has pretty huge problems too...not least that lag to Korea is so bad that frankly no one would really qualify anyway.


I said it in another thread, but I'll say it again: Code A is the equivalent of MSL Survivor. Nothing more than a qualifier. I don't like their format or qualification process like the next guy, but it still stands.

Got to appreciate how every Korean tournament format is different (with regards to the MSL, OSL and GSL), but they all have something in common: outrageously long and complex to the naked eye.
mprs
Profile Joined April 2010
Canada2933 Posts
May 17 2011 20:48 GMT
#55
I agree with some points and disagree with others.

I think it is in the best interest of GOM to have foreigners in their tournament. I think this is pretty clear from the VOD numbers and what not. Having said that, GOM is putting a lot of effort to make accommodations for the foreigners... they just seem to be the wrong things. How are they supposed to know that though if teams don't say anything. They have only operated in Korea, where all the players are pretty much at their finger tips. They don't have the perspective that you are providing in your OP.

I think the first step is for teams and team managers to speak up about the problems (like you are doing here) and getting their attention. Letting them know "Hey I can bring 4-5 players over if you just give us enough time" will go a long way, instead of just hoping they give you more time.

I think what you are doing (raising awareness) is the first step to this process. I think something needs to be done about Code A-B mechanic, as it feels really clunky so to speak. No incentive to be there for anyone really.
We talkin about PRACTICE
deerpark87
Profile Joined January 2011
760 Posts
Last Edited: 2011-05-17 20:50:32
May 17 2011 20:48 GMT
#56
I agree with most of the stuff you say but...

The rest of the world has all these online tournament daily/weekly. Code A should not change.

The draw of GomTV is that they play in a live event. If Code A was play online, what's the difference is it from tournament such as FXOpen or the TSL or any other on teamliquid.

The reason i pay GomTV is for the live game + vods. I sure won't be paying GomTV if it was online.

There could be other fixes but moving Code A to online should not be.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
May 17 2011 20:50 GMT
#57
do you really pay to watch the code a matches though, I only ever watch vods of code s unless it's mvp vs bomber.
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
xza
Profile Joined November 2010
Singapore1600 Posts
May 17 2011 20:51 GMT
#58
Korea just needs more competitions to fuel their players, foreigners going there alone won't help the sc2 scene in korea. They can make GSL like an exclusive kind of thing where u get the best players to compete only few times a year.

GSL alone won't help the sc2 scene thrive in korea because there is an immense fanbase there too just banking on 1 competition. Look at the foreign scene, we thrived because we have lots of competitions!
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
May 17 2011 20:52 GMT
#59
Code A definitely does need some sort of rework but it's tough to say. If you make it online a lot of the marketability goes away from GSL. Code A is so insanely competitive right now so they really do want the ability to broadcast it. But if you look at it financially it's just so much better to stay in NA/EU and play in all the constant $1-2k tournaments going on everywhere than it is to basically go all-in on one tournament in the GSL.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 17 2011 20:53 GMT
#60
I think when the FXO tournament in malaysia gets going that will slightly help with that issues since that would potentially give another tournament for those players going over there to play in, but that's still pretty limiting.

I do think it's pretty uneven, I don't know if it's "fair" skill-wise to give out multiple code-S spots at MLG and I'm not positive that would help, but definitely seeding 4 players into a tournament with a $5k first prize as one of the top 20 players who are all roughly treated equally is a much bigger prize than getting housing in Korea to play a month-long tournament even in code S. It might be viable if there was some "bonus prize" which was if 2 players from the same team made it then they would provide this treatment for up to 5 players from that team or something, but it still might get mostly passed on.
I always try to shield slam face, just to make sure it doesnt work
Prev 1 2 3 4 5 28 29 30 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 319
StarCraft: Brood War
TY 743
Larva 672
Noble 43
Aegong 36
ajuk12(nOOB) 8
Hm[arnc] 8
NotJumperer 5
Bale 4
Britney 0
Dota 2
BananaSlamJamma336
XcaliburYe312
febbydoto30
League of Legends
JimRising 586
Counter-Strike
Stewie2K933
shoxiejesuss401
Super Smash Bros
Mew2King75
Other Games
shahzam1146
KnowMe192
Organizations
Other Games
gamesdonequick785
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1454
• Stunt581
Upcoming Events
Wardi Open
3h 27m
PiGosaur Monday
16h 27m
The PondCast
1d 2h
Replay Cast
1d 16h
RSL Revival
2 days
ByuN vs Classic
Clem vs Cham
WardiTV European League
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
3 days
FEL
3 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
FEL
4 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL: ProLeague
5 days
Dewalt vs Bonyth
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.