• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:49
CET 00:49
KST 08:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
BWCL Season 64 Announcement The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread Path of Exile Beyond All Reason
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2746 users

The Problem with Korea - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 28 29 30 Next All
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 17 2011 20:53 GMT
#61
was a good read. i agree with the issues and the reasoning behind them however i think the solutions are kinda eh

1) Make Code A an online tournament
personally i think it would just make code a less interesting overall to watch and also i think its unfair that many games would be given win to wrong player because of latency and lag. on top of it it also produces worse games i think

2) Invite foreigners directly into Code S
this would only make sense if you really really deserved an invite. winning mlg, dreamhack or iem wouldnt be enough i think

i think combining the 2 solutions into 1 would make more sense. make 1 online qualifer for foreigners only, big bracket with all the big names (128 ppl or so) then the winner gets code s invite
Progamerpls no copy pasterino
NerdHerder
Profile Joined January 2011
United States5 Posts
May 17 2011 20:55 GMT
#62
Why not create a sort of super league like the Champion's League in European soccer? Participants in this league would be chosen through finishing at the top of another event ranked according to the difficulty of the event:

Top 4 from GSL
Top 3 from TSL
Top 3 from NASL
Top 2 from MLG
Etc...

The trouble with this is that there's no shared calendar in the world of pro Starcraft but regardless of the difficulties, as a fan I would really like to see this happen. Thoughts?
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2011-05-17 21:01:24
May 17 2011 20:56 GMT
#63
In two years time I don't think you will have to worry about that xza. In fact, I would say the top Korean players will hardly find enough time to tour the world and play in other events because they'll be swamped with tournaments (OGN, MBC, etc.).

I don't think KeSPA could have gotten a better deal when you look at the length of the term. Once this agreement is over, Blizzard will be releasing the last expansion pack for SC2. The game should be more polished by then.
Zorkmid
Profile Joined November 2008
4410 Posts
May 17 2011 20:57 GMT
#64
I get the point that you're trying to put across. I don't share your perspective that there is some problem with Korea. I don't think it should be easy for a foreigner to get into Code S, its the major leagues of SC2.

The foreigners that are good enough to compete there have had some success there, the ones that aren't good enough either haven't been there, or haven't succeeded. The list of foreigners good enough to compete in Code S is VERY short.

This doesn't mean that there is a "problem" with Korea.
LemonyTang
Profile Joined March 2011
United Kingdom428 Posts
May 17 2011 20:57 GMT
#65
I don't see what the problem with not having many foreigners in the GSL is. Sure, it invalidates the "global" bit, but other than that the only argument you could put forward is there's no way to measure the ability of foreigners against koreans.

GOM's current LAN set up makes for awesome spectator viewing, because seeing the players adds another level that tournaments like TSL, IPL and NASL lack. I don't think making Code A an online tournament would be a good thing at all, with regards to this view.
Mvp #1
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
May 17 2011 20:57 GMT
#66
On May 18 2011 05:53 MorroW wrote:
was a good read. i agree with the issues and the reasoning behind them however i think the solutions are kinda eh

1) Make Code A an online tournament
personally i think it would just make code a less interesting overall to watch and also i think its unfair that many games would be given win to wrong player because of latency and lag. on top of it it also produces worse games i think

2) Invite foreigners directly into Code S
this would only make sense if you really really deserved an invite. winning mlg, dreamhack or iem wouldnt be enough i think

i think combining the 2 solutions into 1 would make more sense. make 1 online qualifer for foreigners only, big bracket with all the big names (128 ppl or so) then the winner gets code s invite


Good idea. I just think the language barrier + no viable practice partners is going to haunt foreigners in Korea until someone sets up an actual foreign team house (1 team, not just a group of foreign guys). I don't know how to solve the problem, but I hope some accommodations can be made.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Halcyondaze
Profile Joined January 2011
United States509 Posts
May 17 2011 20:58 GMT
#67
It could never be an online tournament. The lag would be so bad that the foreigners would not stand a chance.
According to Idra the korean players games across servers (Korea to NA or EU) should not even be considered when accessing their skill. If the Koreans can't play in the lag, I think most of us can agree that no foreigner could do it, especially seeing as no foreigner has even come close to winning Code A even
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2011-05-17 20:59:26
May 17 2011 20:58 GMT
#68
On May 18 2011 05:57 Zorkmid wrote:
The list of foreigners good enough to compete in Code S is VERY short.

Huk is VERY short! Coincidence?
GMonster
Profile Blog Joined May 2011
686 Posts
May 17 2011 20:59 GMT
#69
its odd that a lot of these problems could be solved by Korea to NA being playable so foreigners coud at least compete in online tournaments. (Thank you blizzard)
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
May 17 2011 21:01 GMT
#70
Great write-up. I realized this myself when they touched upon this on SotG the other day. It's sad, but true. D:

Hopefully now that the Blizzard-Kespa thing has been settled, we'll see some more big tournaments eventually, making exchange programs more worth it. As for now, I can't imagine many players taking code A invites unless it's not an issue financially speaking.
Blah.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2011-05-17 21:04:35
May 17 2011 21:01 GMT
#71
On May 18 2011 05:59 GoKu` wrote:
its odd that a lot of these problems could be solved by Korea to NA being playable so foreigners coud at least compete in online tournaments. (Thank you blizzard)

I agree, the clear solution is to this is to move Korea closer to the US. We can put it on top of Utah or Idaho.

... Obviously there is no way Blizzard can fix the lag between KR and NA.
BroboCop
Profile Joined December 2010
United States373 Posts
Last Edited: 2011-05-17 21:05:22
May 17 2011 21:01 GMT
#72
very nice read.

i really like the idea of online qualifications for code a, however, there still is the latency problem, which, i don't see being fixed any time soon ><.

Also with only 32 code s slots (16definite, 16variable) doesn't seem like enough with all of the talent around the world. One could argue that there are a handful of foreigners that can/could play on the level of "code s" which once again draws back to only having 32 slots which is seemingly not enough.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
May 17 2011 21:01 GMT
#73
good write up on this situation, i fully agree.

Code A is pretty weak atm, and completely unappealing.
bruteMax
Profile Joined October 2010
Canada339 Posts
May 17 2011 21:01 GMT
#74
The fewer online tournaments, the better. That's why GSL, MLG, Dreamhack, IEM will always be superior tournies than TSL, NASL, and IPL.
I'm the benevolent dictator you've been looking for.
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
May 17 2011 21:02 GMT
#75
I completely disagree with making Code A online. There's no method to ensure the integrity of gameplay online. How do you know that the person in the game is the same person that's supposed to be there or whether or not he's using 3rd party applications. Furthermore, how do you overcome the cross-regional lag issue that everyone always complains about in online tournaments? While Code S is the main goal, Code A is still a fiercely competitive tournament and despite its low payout, still too prestigious in my opinion to be online and cross-regional.
Zorkmid
Profile Joined November 2008
4410 Posts
May 17 2011 21:03 GMT
#76
On May 18 2011 06:01 PhiliBiRD wrote:
good write up on this situation, i fully agree.

Code A is pretty weak atm, and completely unappealing.


I agree it's pretty weak from the point of MOVING there to compete in it, but it's the second best show out there.
Carson
Profile Joined September 2010
Canada820 Posts
May 17 2011 21:03 GMT
#77
Very informative write-up.

The fact the the MLG winner gets code S in future tournaments makes me think that it'll be the easy road for a Korean like DonraeGu to get into code S and stay there. Maybe a #1 in MLG isn't as easy as I make it sound, but you could make the case that it'd be worth a serious shot for any Korean with prospects of doing well.

Overall, I love the decision by both MLG and GOM to have an exchange program. The details need to be hammered out and what the best value is for each side will be determined soon enough, but I hope we see a lot of interchange
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 17 2011 21:04 GMT
#78
Great article, great points. I loved the whole thing.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
May 17 2011 21:04 GMT
#79
I'm sure Koreans feel the same way. In a lot of winner interviews, and interviews in general Korean pros talk about wanting to go to Oversees tournaments, but have no way to go, or don't know anything about it so can't.

I feel kind of like it's a completely one sided perspective you're taking. If you look at it from GOM's pov you'd have to think they'd like to have foreigners, but they're not going to abandon everything that's worked so well for them up until now to do it.

Strictly speaking, from a fan's perspective, I'd still rather watch the GSL over any other tournament I've watched so far. It feels like I'm watching the best SC2 in the world and the production value and work reflects that. It feels like a spectacle. Making it online would be destroy that mystic.

Their needs to be some responsibility and initiative from the foreigners as well. I don't know why it's all on the Koreans to change the way they do things.
Random player, pixel enthusiast, crappy illustrator, offlane/support
nAgeDitto
Profile Joined April 2011
United States428 Posts
May 17 2011 21:06 GMT
#80
Korea needs more tournaments
Prev 1 2 3 4 5 6 28 29 30 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 7617
Artosis 616
Shuttle 249
Dota 2
LuMiX1
League of Legends
JimRising 622
goblin21
Counter-Strike
Fnx 2007
Stewie2K632
taco 296
Super Smash Bros
hungrybox2323
Heroes of the Storm
Khaldor294
Other Games
summit1g6756
gofns6633
Grubby3454
Liquid`RaSZi1803
Maynarde168
JuggernautJason25
Organizations
Other Games
gamesdonequick1189
Counter-Strike
PGL131
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 485
• musti20045 27
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 31
• HerbMon 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21368
League of Legends
• Doublelift4715
Other Games
• imaqtpie1282
Upcoming Events
Replay Cast
9h 11m
Wardi Open
12h 11m
Monday Night Weeklies
17h 11m
Replay Cast
1d
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
5 days
[ Show More ]
CranKy Ducklings
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.