• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:19
CET 14:19
KST 22:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1882 users

The Problem with Korea - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 28 29 30 Next All
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 17 2011 20:53 GMT
#61
was a good read. i agree with the issues and the reasoning behind them however i think the solutions are kinda eh

1) Make Code A an online tournament
personally i think it would just make code a less interesting overall to watch and also i think its unfair that many games would be given win to wrong player because of latency and lag. on top of it it also produces worse games i think

2) Invite foreigners directly into Code S
this would only make sense if you really really deserved an invite. winning mlg, dreamhack or iem wouldnt be enough i think

i think combining the 2 solutions into 1 would make more sense. make 1 online qualifer for foreigners only, big bracket with all the big names (128 ppl or so) then the winner gets code s invite
Progamerpls no copy pasterino
NerdHerder
Profile Joined January 2011
United States5 Posts
May 17 2011 20:55 GMT
#62
Why not create a sort of super league like the Champion's League in European soccer? Participants in this league would be chosen through finishing at the top of another event ranked according to the difficulty of the event:

Top 4 from GSL
Top 3 from TSL
Top 3 from NASL
Top 2 from MLG
Etc...

The trouble with this is that there's no shared calendar in the world of pro Starcraft but regardless of the difficulties, as a fan I would really like to see this happen. Thoughts?
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2011-05-17 21:01:24
May 17 2011 20:56 GMT
#63
In two years time I don't think you will have to worry about that xza. In fact, I would say the top Korean players will hardly find enough time to tour the world and play in other events because they'll be swamped with tournaments (OGN, MBC, etc.).

I don't think KeSPA could have gotten a better deal when you look at the length of the term. Once this agreement is over, Blizzard will be releasing the last expansion pack for SC2. The game should be more polished by then.
Zorkmid
Profile Joined November 2008
4410 Posts
May 17 2011 20:57 GMT
#64
I get the point that you're trying to put across. I don't share your perspective that there is some problem with Korea. I don't think it should be easy for a foreigner to get into Code S, its the major leagues of SC2.

The foreigners that are good enough to compete there have had some success there, the ones that aren't good enough either haven't been there, or haven't succeeded. The list of foreigners good enough to compete in Code S is VERY short.

This doesn't mean that there is a "problem" with Korea.
LemonyTang
Profile Joined March 2011
United Kingdom428 Posts
May 17 2011 20:57 GMT
#65
I don't see what the problem with not having many foreigners in the GSL is. Sure, it invalidates the "global" bit, but other than that the only argument you could put forward is there's no way to measure the ability of foreigners against koreans.

GOM's current LAN set up makes for awesome spectator viewing, because seeing the players adds another level that tournaments like TSL, IPL and NASL lack. I don't think making Code A an online tournament would be a good thing at all, with regards to this view.
Mvp #1
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
May 17 2011 20:57 GMT
#66
On May 18 2011 05:53 MorroW wrote:
was a good read. i agree with the issues and the reasoning behind them however i think the solutions are kinda eh

1) Make Code A an online tournament
personally i think it would just make code a less interesting overall to watch and also i think its unfair that many games would be given win to wrong player because of latency and lag. on top of it it also produces worse games i think

2) Invite foreigners directly into Code S
this would only make sense if you really really deserved an invite. winning mlg, dreamhack or iem wouldnt be enough i think

i think combining the 2 solutions into 1 would make more sense. make 1 online qualifer for foreigners only, big bracket with all the big names (128 ppl or so) then the winner gets code s invite


Good idea. I just think the language barrier + no viable practice partners is going to haunt foreigners in Korea until someone sets up an actual foreign team house (1 team, not just a group of foreign guys). I don't know how to solve the problem, but I hope some accommodations can be made.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Halcyondaze
Profile Joined January 2011
United States509 Posts
May 17 2011 20:58 GMT
#67
It could never be an online tournament. The lag would be so bad that the foreigners would not stand a chance.
According to Idra the korean players games across servers (Korea to NA or EU) should not even be considered when accessing their skill. If the Koreans can't play in the lag, I think most of us can agree that no foreigner could do it, especially seeing as no foreigner has even come close to winning Code A even
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2011-05-17 20:59:26
May 17 2011 20:58 GMT
#68
On May 18 2011 05:57 Zorkmid wrote:
The list of foreigners good enough to compete in Code S is VERY short.

Huk is VERY short! Coincidence?
GMonster
Profile Blog Joined May 2011
686 Posts
May 17 2011 20:59 GMT
#69
its odd that a lot of these problems could be solved by Korea to NA being playable so foreigners coud at least compete in online tournaments. (Thank you blizzard)
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
May 17 2011 21:01 GMT
#70
Great write-up. I realized this myself when they touched upon this on SotG the other day. It's sad, but true. D:

Hopefully now that the Blizzard-Kespa thing has been settled, we'll see some more big tournaments eventually, making exchange programs more worth it. As for now, I can't imagine many players taking code A invites unless it's not an issue financially speaking.
Blah.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2011-05-17 21:04:35
May 17 2011 21:01 GMT
#71
On May 18 2011 05:59 GoKu` wrote:
its odd that a lot of these problems could be solved by Korea to NA being playable so foreigners coud at least compete in online tournaments. (Thank you blizzard)

I agree, the clear solution is to this is to move Korea closer to the US. We can put it on top of Utah or Idaho.

... Obviously there is no way Blizzard can fix the lag between KR and NA.
BroboCop
Profile Joined December 2010
United States373 Posts
Last Edited: 2011-05-17 21:05:22
May 17 2011 21:01 GMT
#72
very nice read.

i really like the idea of online qualifications for code a, however, there still is the latency problem, which, i don't see being fixed any time soon ><.

Also with only 32 code s slots (16definite, 16variable) doesn't seem like enough with all of the talent around the world. One could argue that there are a handful of foreigners that can/could play on the level of "code s" which once again draws back to only having 32 slots which is seemingly not enough.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
May 17 2011 21:01 GMT
#73
good write up on this situation, i fully agree.

Code A is pretty weak atm, and completely unappealing.
bruteMax
Profile Joined October 2010
Canada339 Posts
May 17 2011 21:01 GMT
#74
The fewer online tournaments, the better. That's why GSL, MLG, Dreamhack, IEM will always be superior tournies than TSL, NASL, and IPL.
I'm the benevolent dictator you've been looking for.
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
May 17 2011 21:02 GMT
#75
I completely disagree with making Code A online. There's no method to ensure the integrity of gameplay online. How do you know that the person in the game is the same person that's supposed to be there or whether or not he's using 3rd party applications. Furthermore, how do you overcome the cross-regional lag issue that everyone always complains about in online tournaments? While Code S is the main goal, Code A is still a fiercely competitive tournament and despite its low payout, still too prestigious in my opinion to be online and cross-regional.
Zorkmid
Profile Joined November 2008
4410 Posts
May 17 2011 21:03 GMT
#76
On May 18 2011 06:01 PhiliBiRD wrote:
good write up on this situation, i fully agree.

Code A is pretty weak atm, and completely unappealing.


I agree it's pretty weak from the point of MOVING there to compete in it, but it's the second best show out there.
Carson
Profile Joined September 2010
Canada820 Posts
May 17 2011 21:03 GMT
#77
Very informative write-up.

The fact the the MLG winner gets code S in future tournaments makes me think that it'll be the easy road for a Korean like DonraeGu to get into code S and stay there. Maybe a #1 in MLG isn't as easy as I make it sound, but you could make the case that it'd be worth a serious shot for any Korean with prospects of doing well.

Overall, I love the decision by both MLG and GOM to have an exchange program. The details need to be hammered out and what the best value is for each side will be determined soon enough, but I hope we see a lot of interchange
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 17 2011 21:04 GMT
#78
Great article, great points. I loved the whole thing.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
May 17 2011 21:04 GMT
#79
I'm sure Koreans feel the same way. In a lot of winner interviews, and interviews in general Korean pros talk about wanting to go to Oversees tournaments, but have no way to go, or don't know anything about it so can't.

I feel kind of like it's a completely one sided perspective you're taking. If you look at it from GOM's pov you'd have to think they'd like to have foreigners, but they're not going to abandon everything that's worked so well for them up until now to do it.

Strictly speaking, from a fan's perspective, I'd still rather watch the GSL over any other tournament I've watched so far. It feels like I'm watching the best SC2 in the world and the production value and work reflects that. It feels like a spectacle. Making it online would be destroy that mystic.

Their needs to be some responsibility and initiative from the foreigners as well. I don't know why it's all on the Koreans to change the way they do things.
Random player, pixel enthusiast, crappy illustrator, offlane/support
nAgeDitto
Profile Joined April 2011
United States428 Posts
May 17 2011 21:06 GMT
#80
Korea needs more tournaments
Prev 1 2 3 4 5 6 28 29 30 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech84
StarCraft: Brood War
Calm 8480
Rain 3625
Flash 1240
Hyuk 1048
Jaedong 1047
Larva 757
BeSt 719
Light 459
ZerO 386
Stork 382
[ Show more ]
Mini 347
Soma 343
firebathero 300
ggaemo 279
actioN 228
Snow 216
Soulkey 162
Zeus 122
Rush 95
Mind 93
Pusan 93
Sharp 91
Barracks 88
JYJ 78
Sea.KH 60
Shuttle 56
PianO 52
[sc1f]eonzerg 39
JulyZerg 37
Mong 37
Shinee 35
ToSsGirL 33
sorry 26
yabsab 23
scan(afreeca) 23
zelot 21
soO 20
Terrorterran 18
HiyA 17
Free 16
ivOry 14
910 14
GoRush 14
ajuk12(nOOB) 14
Bale 12
Noble 11
Dota 2
Gorgc4002
singsing2403
Dendi418
Fuzer 222
XcaliburYe125
BananaSlamJamma74
League of Legends
Rex99
Counter-Strike
kennyS2622
olofmeister2015
zeus1092
byalli429
Super Smash Bros
Mew2King92
Other Games
B2W.Neo1174
RotterdaM377
Pyrionflax260
crisheroes143
ToD137
hiko52
edward45
ZerO(Twitch)18
Happy16
Organizations
StarCraft: Brood War
UltimateBattle 1069
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV318
• lizZardDota254
League of Legends
• TFBlade1796
Upcoming Events
Wardi Open
41m
WardiTV2376
Rex99
Monday Night Weeklies
3h 41m
OSC
10h 41m
Replay Cast
19h 41m
RongYI Cup
21h 41m
Clem vs TriGGeR
Maru vs Creator
WardiTV Invitational
1d
Replay Cast
1d 19h
RongYI Cup
1d 21h
herO vs Solar
WardiTV Invitational
2 days
The PondCast
2 days
[ Show More ]
HomeStory Cup
3 days
Korean StarCraft League
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.