• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:33
CEST 10:33
KST 17:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!17Weekly Cups (August 17-23): Zerg dominate the week0Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey! How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Geoff 'iNcontroL' Robinson has passed away
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ [ASL22] Ro24 Preview: Siren's Call BW General Discussion Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group D [ASL22] Ro24 Group B [ASL22] Ro24 Group C [ASL22] Ro24 Group E
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5045 users

The Problem with Korea - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 28 29 30 Next All
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 17 2011 20:53 GMT
#61
was a good read. i agree with the issues and the reasoning behind them however i think the solutions are kinda eh

1) Make Code A an online tournament
personally i think it would just make code a less interesting overall to watch and also i think its unfair that many games would be given win to wrong player because of latency and lag. on top of it it also produces worse games i think

2) Invite foreigners directly into Code S
this would only make sense if you really really deserved an invite. winning mlg, dreamhack or iem wouldnt be enough i think

i think combining the 2 solutions into 1 would make more sense. make 1 online qualifer for foreigners only, big bracket with all the big names (128 ppl or so) then the winner gets code s invite
Progamerpls no copy pasterino
NerdHerder
Profile Joined January 2011
United States5 Posts
May 17 2011 20:55 GMT
#62
Why not create a sort of super league like the Champion's League in European soccer? Participants in this league would be chosen through finishing at the top of another event ranked according to the difficulty of the event:

Top 4 from GSL
Top 3 from TSL
Top 3 from NASL
Top 2 from MLG
Etc...

The trouble with this is that there's no shared calendar in the world of pro Starcraft but regardless of the difficulties, as a fan I would really like to see this happen. Thoughts?
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2011-05-17 21:01:24
May 17 2011 20:56 GMT
#63
In two years time I don't think you will have to worry about that xza. In fact, I would say the top Korean players will hardly find enough time to tour the world and play in other events because they'll be swamped with tournaments (OGN, MBC, etc.).

I don't think KeSPA could have gotten a better deal when you look at the length of the term. Once this agreement is over, Blizzard will be releasing the last expansion pack for SC2. The game should be more polished by then.
Zorkmid
Profile Joined November 2008
4410 Posts
May 17 2011 20:57 GMT
#64
I get the point that you're trying to put across. I don't share your perspective that there is some problem with Korea. I don't think it should be easy for a foreigner to get into Code S, its the major leagues of SC2.

The foreigners that are good enough to compete there have had some success there, the ones that aren't good enough either haven't been there, or haven't succeeded. The list of foreigners good enough to compete in Code S is VERY short.

This doesn't mean that there is a "problem" with Korea.
LemonyTang
Profile Joined March 2011
United Kingdom437 Posts
May 17 2011 20:57 GMT
#65
I don't see what the problem with not having many foreigners in the GSL is. Sure, it invalidates the "global" bit, but other than that the only argument you could put forward is there's no way to measure the ability of foreigners against koreans.

GOM's current LAN set up makes for awesome spectator viewing, because seeing the players adds another level that tournaments like TSL, IPL and NASL lack. I don't think making Code A an online tournament would be a good thing at all, with regards to this view.
Mvp #1
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
May 17 2011 20:57 GMT
#66
On May 18 2011 05:53 MorroW wrote:
was a good read. i agree with the issues and the reasoning behind them however i think the solutions are kinda eh

1) Make Code A an online tournament
personally i think it would just make code a less interesting overall to watch and also i think its unfair that many games would be given win to wrong player because of latency and lag. on top of it it also produces worse games i think

2) Invite foreigners directly into Code S
this would only make sense if you really really deserved an invite. winning mlg, dreamhack or iem wouldnt be enough i think

i think combining the 2 solutions into 1 would make more sense. make 1 online qualifer for foreigners only, big bracket with all the big names (128 ppl or so) then the winner gets code s invite


Good idea. I just think the language barrier + no viable practice partners is going to haunt foreigners in Korea until someone sets up an actual foreign team house (1 team, not just a group of foreign guys). I don't know how to solve the problem, but I hope some accommodations can be made.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Halcyondaze
Profile Joined January 2011
United States509 Posts
May 17 2011 20:58 GMT
#67
It could never be an online tournament. The lag would be so bad that the foreigners would not stand a chance.
According to Idra the korean players games across servers (Korea to NA or EU) should not even be considered when accessing their skill. If the Koreans can't play in the lag, I think most of us can agree that no foreigner could do it, especially seeing as no foreigner has even come close to winning Code A even
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2011-05-17 20:59:26
May 17 2011 20:58 GMT
#68
On May 18 2011 05:57 Zorkmid wrote:
The list of foreigners good enough to compete in Code S is VERY short.

Huk is VERY short! Coincidence?
GMonster
Profile Blog Joined May 2011
686 Posts
May 17 2011 20:59 GMT
#69
its odd that a lot of these problems could be solved by Korea to NA being playable so foreigners coud at least compete in online tournaments. (Thank you blizzard)
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
May 17 2011 21:01 GMT
#70
Great write-up. I realized this myself when they touched upon this on SotG the other day. It's sad, but true. D:

Hopefully now that the Blizzard-Kespa thing has been settled, we'll see some more big tournaments eventually, making exchange programs more worth it. As for now, I can't imagine many players taking code A invites unless it's not an issue financially speaking.
Blah.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2011-05-17 21:04:35
May 17 2011 21:01 GMT
#71
On May 18 2011 05:59 GoKu` wrote:
its odd that a lot of these problems could be solved by Korea to NA being playable so foreigners coud at least compete in online tournaments. (Thank you blizzard)

I agree, the clear solution is to this is to move Korea closer to the US. We can put it on top of Utah or Idaho.

... Obviously there is no way Blizzard can fix the lag between KR and NA.
BroboCop
Profile Joined December 2010
United States373 Posts
Last Edited: 2011-05-17 21:05:22
May 17 2011 21:01 GMT
#72
very nice read.

i really like the idea of online qualifications for code a, however, there still is the latency problem, which, i don't see being fixed any time soon ><.

Also with only 32 code s slots (16definite, 16variable) doesn't seem like enough with all of the talent around the world. One could argue that there are a handful of foreigners that can/could play on the level of "code s" which once again draws back to only having 32 slots which is seemingly not enough.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
May 17 2011 21:01 GMT
#73
good write up on this situation, i fully agree.

Code A is pretty weak atm, and completely unappealing.
bruteMax
Profile Joined October 2010
Canada339 Posts
May 17 2011 21:01 GMT
#74
The fewer online tournaments, the better. That's why GSL, MLG, Dreamhack, IEM will always be superior tournies than TSL, NASL, and IPL.
I'm the benevolent dictator you've been looking for.
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
May 17 2011 21:02 GMT
#75
I completely disagree with making Code A online. There's no method to ensure the integrity of gameplay online. How do you know that the person in the game is the same person that's supposed to be there or whether or not he's using 3rd party applications. Furthermore, how do you overcome the cross-regional lag issue that everyone always complains about in online tournaments? While Code S is the main goal, Code A is still a fiercely competitive tournament and despite its low payout, still too prestigious in my opinion to be online and cross-regional.
Zorkmid
Profile Joined November 2008
4410 Posts
May 17 2011 21:03 GMT
#76
On May 18 2011 06:01 PhiliBiRD wrote:
good write up on this situation, i fully agree.

Code A is pretty weak atm, and completely unappealing.


I agree it's pretty weak from the point of MOVING there to compete in it, but it's the second best show out there.
Carson
Profile Joined September 2010
Canada820 Posts
May 17 2011 21:03 GMT
#77
Very informative write-up.

The fact the the MLG winner gets code S in future tournaments makes me think that it'll be the easy road for a Korean like DonraeGu to get into code S and stay there. Maybe a #1 in MLG isn't as easy as I make it sound, but you could make the case that it'd be worth a serious shot for any Korean with prospects of doing well.

Overall, I love the decision by both MLG and GOM to have an exchange program. The details need to be hammered out and what the best value is for each side will be determined soon enough, but I hope we see a lot of interchange
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 17 2011 21:04 GMT
#78
Great article, great points. I loved the whole thing.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
May 17 2011 21:04 GMT
#79
I'm sure Koreans feel the same way. In a lot of winner interviews, and interviews in general Korean pros talk about wanting to go to Oversees tournaments, but have no way to go, or don't know anything about it so can't.

I feel kind of like it's a completely one sided perspective you're taking. If you look at it from GOM's pov you'd have to think they'd like to have foreigners, but they're not going to abandon everything that's worked so well for them up until now to do it.

Strictly speaking, from a fan's perspective, I'd still rather watch the GSL over any other tournament I've watched so far. It feels like I'm watching the best SC2 in the world and the production value and work reflects that. It feels like a spectacle. Making it online would be destroy that mystic.

Their needs to be some responsibility and initiative from the foreigners as well. I don't know why it's all on the Koreans to change the way they do things.
Random player, pixel enthusiast, crappy illustrator, offlane/support
nAgeDitto
Profile Joined April 2011
United States428 Posts
May 17 2011 21:06 GMT
#80
Korea needs more tournaments
Prev 1 2 3 4 5 6 28 29 30 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 2088
Bisu 435
Larva 97
Killer 76
Mind 51
Sharp 38
Hm[arnc] 30
scan(afreeca) 27
Bale 22
NotJumperer 18
[ Show more ]
yabsab 18
ajuk12(nOOB) 12
Shine 10
League of Legends
JimRising 269
Counter-Strike
shoxiejesuss763
olofmeister458
edward228
Super Smash Bros
Mew2King133
Other Games
singsing1397
ceh9653
WinterStarcraft488
Sick154
Organizations
StarCraft: Brood War
lovetv 29
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH396
• StrangeGG 32
• LUISG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2199
• WagamamaTV45
League of Legends
• Rush1529
• Stunt561
Upcoming Events
Afreeca Starleague
1h 27m
Soulkey vs PianO
JyJ vs sSak
GSL
2h 27m
PiGosaur Cup
15h 27m
Afreeca Starleague
1d 1h
Mini vs Calm
Queen vs EffOrt
Replay Cast
1d 15h
The PondCast
2 days
Replay Cast
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
Korean StarCraft League
3 days
[ Show More ]
GSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-08-24
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
SCTL 2026 Fall
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.