• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:02
CET 12:02
KST 20:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 872 users

2v2 and why it isn't Cheese - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Kyrao
Profile Joined July 2010
United States161 Posts
May 05 2011 04:58 GMT
#21
I agree with the OP, 2v2 and 1v1 need to be considered as separate games. I've just started to get into team games recently, and although the first few games were a bit rocky, I'm starting to get the hang of them and I'm really enjoying myself - you just gotta allow some time to transition from the 1v1 mindset.
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
Last Edited: 2011-05-05 05:05:24
May 05 2011 05:01 GMT
#22
On May 05 2011 13:05 T0fuuu wrote:
I love 2v2 but i hate playing teams that pool resources. IMO it borderline breaks the game because scouting is already difficult enough in the matchup. has anyone figured out what a are good tells that someone is feeding and how are you supposed to prepare for things like mass mutalisk with gas pooled on the player even if it does get scouted?


That build easier to counter than you think. It'll be obvious since the (assuming its TZ vs TZ, the most common match up I see) Terran on the opposing side will be very marine heavy while still having both his gas. He'll make mass bunkers and marines and both will be 1 base. Pretty obvious. To counter it, just get units that hard counter mutas. Just tech something like Fungal + MM or Thor. And bam. You fungal all 30 of his mutas and rape them in the 4 seconds that fungal lasts. Congrats. You won the game.

Thank you for this write up by the way. I play mostly 2v2's and I'm disgusted by the amount of mis-conception about 2v2 there is. Another thing is that people say 2v2 takes no skill and that people play it because they suck at 1v1. Not true. Many 2v2 players are mid/high masters players 1v1.


On May 05 2011 13:49 L3gendary wrote:
Fact is 2v2's encourage aggression rather than defensive play, and mostly end at the early stages of the game that is the least predictable and gives the least opportunity for scouting. The simple reason for this is because 2 attackers can attack 1 defender. This makes static defense half as good. This encourages building (attacking) units instead of static defense. So there's no real reason not to attack. Also, preparing defenses for 2 races or 2 different unit compositions (and the different timing attacks that they have) is impossible for 1 player.


It's not impossible. Plus you're talking like it'll be a 2v1 the whole game. Why doesn't your ally just come over and help? Static defence is much more cost efficient. So yes, while you do get 2v1'd, for a bit, your static defence helps you thin their numbers and stay alive while your ally comes over.
I'm an old man now
Jacuzzi
Profile Blog Joined August 2010
United States528 Posts
May 05 2011 05:09 GMT
#23
I love when I proxy gate some guy in 2v2 or 3v3 and I get rage messages from him after the game saying "NICE CHEESE FAGGOT" when in reality it's just a better opening than his greedy hatch first/1-1-1/2 gate robo build. Honestly if I played zerg I would open 10 pool every game and if I was terran I'd go 2 rax marines every game.

Team games really should be treated like a whole different game than SC2 1v1, and if more people realize this then we'll see less QQing on ladder and more good games.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 05 2011 05:12 GMT
#24
okay i play 2v2 a lot (in masters <-doesnt mean shit but shows that i play) and your stats are dubious and just plain wrong. where you getting 95 percent? where you getting 85 percent? dont just throw around numbers, back them up. in most of my 2v2s the games are based around 1 base all ins with the incorporation of allies. my partner and i won 30 games straight by doing all in builds (6 pool, DT rush, 4 gate, all types of proxies), so i don't understand how you are saying that cheese fails 85 percent of the time.

lol Micro and Unit control is one of your key points...dude no shit. im sorry but micro and unit control is important in 1v1, 2v2, 3v3, ffa, 4v4, bgh, aiur chef, etc. Common sense sir.
SlimeBagly
Profile Blog Joined August 2010
356 Posts
Last Edited: 2011-05-05 05:15:06
May 05 2011 05:14 GMT
#25
On May 05 2011 13:49 L3gendary wrote:
And macro is practically non-existent when the maps don't let you take more than 2 expansions.


This is the key- surviving the early "cheese" or "kind of cheese" or "would be cheese if it were 1v1" is something that takes a while to learn but is doable. But so few maps have defendable 3rds, which really cripples the strategic options. The most boring games are the 4 base vs 4 base games that just end up as 30 minute faceoffs.
mutalisks are awesome!
Phanekim
Profile Joined April 2003
United States777 Posts
Last Edited: 2011-05-05 05:18:59
May 05 2011 05:18 GMT
#26
didn't day9 do a whole daily on this very topic?

he spent liek the entire time saying it wasn't cheese.

well duh. 2v2 is completely different from 1v1.....the complementary untis and the differen timings....

truth is 2v2 hasn't realy evolved. there's no money/impetus to do it.
i like cheese
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
May 05 2011 05:20 GMT
#27
On May 05 2011 14:12 Golgotha wrote:
okay i play 2v2 a lot (in masters <-doesnt mean shit but shows that i play) and your stats are dubious and just plain wrong. where you getting 95 percent? where you getting 85 percent? dont just throw around numbers, back them up. in most of my 2v2s the games are based around 1 base all ins with the incorporation of allies. my partner and i won 30 games straight by doing all in builds (6 pool, DT rush, 4 gate, all types of proxies), so i don't understand how you are saying that cheese fails 85 percent of the time.

lol Micro and Unit control is one of your key points...dude no shit. im sorry but micro and unit control is important in 1v1, 2v2, 3v3, ffa, 4v4, bgh, aiur chef, etc. Common sense sir.


He's referring to high levels of play. Do that to anyone in the top 100 and you'll lose guaranteed. Remember when cloaked banshee would be an auto win no matter what league you are? Then it started getting easier to defend at high levels, and then lower levels started learning to defend it? Same shit man. Once people play against it enough and figure out a counter, it becomes easy to stop.
I'm an old man now
Andtwo
Profile Joined June 2009
United States126 Posts
May 05 2011 05:27 GMT
#28
I know what you mean, but really cheese is rampant. Today it was a ZZvZZ and i told my partner we weren't cheesing, so we both 7 pooled (because I disagree with you--any build where you make a drone means you're investing in economy and therefore not cheesing), and the other ZZ team rushed us with all their drones but 1 and as many lings as they could make.

Those teams make me sick, but we won because of our macro econ advantage. And because we micro'd. All principles I can finally see coming to TL in great posts like the OP here.

And really following these principles got us into masters league in 2v2, which means a lot. Really.
Apokilipse
Profile Joined April 2011
United States2 Posts
May 05 2011 05:27 GMT
#29
Very interesting. I've never really gotten into 2v2, but this summer I may start at it with my brother, and this advice sounds excellent!
Audi > Peugeot
QibingZero
Profile Blog Joined June 2007
2611 Posts
May 05 2011 05:46 GMT
#30
SC2's 2v2 is just as "bad" competitively as BW and WC3 2v2s, honestly. Those were played for years in the most competitive leagues, though, so maybe there's some merit I'm not seeing.

I mean, pro level 2s in SC2 might actually be pretty fun to watch (like BW and WC3 ones were, at first). It's just that they would probably be a really bad judge of actual player skill, and that's why people are prone to saying it's all just 'cheese'. Some of your points are valid (not the static defense ones though...), but really I don't think most of the griping over 2v2 is as simple as you paint it.
Oh, my eSports
Luoson
Profile Joined May 2010
New Zealand153 Posts
May 05 2011 05:50 GMT
#31
There is alot of macro in top level 2on2s but i feel some things are quite strong against certain match ups.. speedlings + marauders dominates double pp for example because the marauders snipe the zealots and the speedlings snipe the stalkers.. it's not unbeatable of course with good force fields but what i always thought it would be better is a 2on2 race war ladder, so double pp vs tt vs zz so the 1on1 timings would be still relatively similar in 2's (Just twice as much)
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-05-05 06:00:19
May 05 2011 05:58 GMT
#32
Hi 600 master in random 2v2 here. I compleatly disagree with the OP.

This is how I see 2v2. Usually the game ends in like 7 minutes, eihther by one side compleatly killing other, or by one side getting HUGE economic lead. This is because early game scouting is equally as hard as in 1v1 in early game, but five times as important.
Reasoning being that in 1v1 you can go upramp and easily defend the chocke with less units, which is much harder in 2v2 since if you go upramp the enemies just can choose to attack the other player and helping him is very hard since then you need to go down ramp giving the enemies the chocke point advantage.
My point is 2v2 is like a coinflip, if you guess at which army comp and which size and at which time enemy is coming, you win, if you guess incorecltly you loose, by dying or by being hard contained.

Ofcourse none of my points apply to shared base maps, but I still find them equally as rediculous since on those maps its usually almost impossible to get a 4th base to your team.
Xolo
Profile Joined December 2010
Canada107 Posts
May 05 2011 06:10 GMT
#33
I miss Twilight Fortress

Why would they remove the best map, but keep in maps like High Orbit and Discord IV?
ProTech
Profile Joined November 2010
United States439 Posts
May 05 2011 11:32 GMT
#34
On May 05 2011 14:58 Sea_Food wrote:
Hi 600 master in random 2v2 here. I compleatly disagree with the OP.

This is how I see 2v2. Usually the game ends in like 7 minutes, eihther by one side compleatly killing other, or by one side getting HUGE economic lead. This is because early game scouting is equally as hard as in 1v1 in early game, but five times as important.
Reasoning being that in 1v1 you can go upramp and easily defend the chocke with less units, which is much harder in 2v2 since if you go upramp the enemies just can choose to attack the other player and helping him is very hard since then you need to go down ramp giving the enemies the chocke point advantage.
My point is 2v2 is like a coinflip, if you guess at which army comp and which size and at which time enemy is coming, you win, if you guess incorecltly you loose, by dying or by being hard contained.

Ofcourse none of my points apply to shared base maps, but I still find them equally as rediculous since on those maps its usually almost impossible to get a 4th base to your team.



there are solid build orders to negate what you are saying.
BigJoe
Profile Joined January 2011
United States210 Posts
May 05 2011 11:38 GMT
#35
Nice post, if you watch Day[9]'s 2v2 week he explains it really nicely as well. 2v2 is a whole different ball game than 1v1. I stopped playing it though because of the amount of peopling QQing about cheese when it was just 4rax play.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-05-05 13:52:21
May 05 2011 13:43 GMT
#36
On May 05 2011 20:38 BigJoe wrote:
Nice post, if you watch Day[9]'s 2v2 week he explains it really nicely as well. 2v2 is a whole different ball game than 1v1. I stopped playing it though because of the amount of peopling QQing about cheese when it was just 4rax play.


I agree. Personally I don't think cheese can be *explained to everyone (that is - most people will call anything cheese regardless if there are BOs or anything in general to prevent the so called "cheese" without scouting.) but just the negative connotation be lessened. Things like cheese or all ins are part of the game and it's up to Blizzard to fix those things (or not depending if it's actually somewhat balanced).

*Well I guess cheese can be explained to a decent amount of people if David Kim made an front page post on battle.net defining it and provided videos of cheesing and not cheesing... with David Kim! Regardless though I don't think cheese should get all this negativity since it is a part of the game and it adds variety to the game.

Speaking of your experience - I think their should be an option for players to play anonymously (their name won't be revealed and in the score screen you can't go into the account to check who they are) + have chat disabled (the anon player will not hear any messages from the opposing player + they won't be able to type or chat anything either.).

Of course the whole chat message not revealing thing should only apply to messages between you and your opponent (allies will still see your chat) in case it's not 1v1.

That'd make playing with other people more tolerable.

I know a lot of people can ignore it or are fine with whatever the other player is saying but I'm not a fan.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
sylverfyre
Profile Joined May 2010
United States8298 Posts
May 05 2011 13:55 GMT
#37
On May 05 2011 13:49 L3gendary wrote:
It still doesn't take any more skill than executing the same builds in 1v1. 10 pool, 4 gate etc are just as easy to do regardless of if you call it cheese or standard play. The argument of what is cheese and what isn't is irrelevant. And macro is practically non-existent when the maps don't let you take more than 2 expansions. The only thing I agree with is the teamwork, which is important.

Fact is 2v2's encourage aggression rather than defensive play, and mostly end at the early stages of the game that is the least predictable and gives the least opportunity for scouting. The simple reason for this is because 2 attackers can attack 1 defender. This makes static defense half as good. This encourages building (attacking) units instead of static defense. So there's no real reason not to attack. Also, preparing defenses for 2 races or 2 different unit compositions (and the different timing attacks that they have) is impossible for 1 player.

But macro play ISN'T non-existent (as mentioned in the OP) Remember for one, each player taking only ONE expansion basically allows ultra-high-econ 4-base plays. Thing is, you need some kind of "aggressive" opening (even if you're just opening units to defend) in order to NOT DIE (/not let your teammate die) which is entirely different from the kinds of openings you get away with in a 1v1. It's fine that you never get to nexus first in 2v2, that's just not how the game / timings work.
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
May 05 2011 13:56 GMT
#38
On May 05 2011 13:27 Nicholai wrote:
Show nested quote +

This thread seems a little ridiculous. OP seems to be arguing semantics... Cheese to most players is any "all-in" build. At least that's what it is to me. Again semantics so arguing against MY definition of cheese makes no sense... If you all-in i.e. 4gate with mass ling pressure (No drones and no tech path for toss), to me that's cheese.


The OP's point is that 4gate with mass ling pressure isn't all-in for 2v2. This is because unless the opponents have to cut their own economy to hold it off. It can't be held off with "standard" 1v1 style play. The reason "standard" 1v1 play is so much more macro heavy is that at the start of a game all your eggs are in one basket; in 2v2 you have 2 baskets, so splitting the enemy's forces through early pressure is very potent.

So if you 4gate with mass ling and they are going for any kind of tech play, you've just won. If they don't, and the early pressure builds come out as a draw (assuming good execution from both teams) you get a macro game. At the higher levels of play this happens fairly often - which is the OP's main point.

edit: I see that you redacted your post. Good move lol.


There's still cheese in 2v2. The thing is the OP takes the 1v1 standards of cheese, says they don't apply to 2v2, and then concludes there is no cheese in 2v2. Everything is right except for the last part. Yes, regular 1v1 all ins like 4 gate, 3 rax stim rush, 2 rax marines, mass speedling off ~20 drones, 3 rax hellion / zergling, etc are not all-in in a 2v2 game like they are in a 1v1. That parts obvious because the dynamics are a little different.

However, there's still 2v2 builds that are all ins and have no viable transition points. Dual proxy 2 gating, double 6 rax, 6 pool / 10 pool, etc will leave you significantly behind with no "next step" where you can remain even if they don't do a lot of damage or outright kill your opponent. The standards are different and a majority of the all-in stuff we see in 1v1 is quite standard in 2v2, but that's not say there aren't all in builds in 2v2.
상처받은 그대에 가슴에 사랑을 심어줄께요♥
zende
Profile Joined February 2011
Sweden234 Posts
May 05 2011 13:59 GMT
#39
I like how you define cheese. "Believe it or not, those are the only things that are cheese!".

Why is that? It's because you think so, right?
Mwentworth56
Profile Joined January 2011
146 Posts
May 05 2011 14:04 GMT
#40
Who the hell if it's cheese or not why bother trying to justify just WHAT it was, if it could even in somones mind come across as cheese just be like "yea, what of it". Cheese is NOT somthing to be ashamed of and is completly fine. Some people just suck and so cant stop cheese. Instead of beliveing that it was lack of scouting, lack of micro, or just there own fault they pretend that the people they faced was so scared of there name (even though there just a random) they decided to cheese cause that was the "only way they coulda won". No they saw your name relized your just a random, felt like cheesing and after anally raping you enjoyed the mis guided rage of yours.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Playoffs
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
TBD vs Clem
WardiTV172
TaKeTV 113
ComeBackTV 112
Rex48
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #99
CranKy Ducklings63
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 48
MindelVK 26
ForJumy 19
CosmosSc2 4
DivinesiaTV 2
StarCraft: Brood War
Calm 8769
Horang2 904
Jaedong 609
firebathero 576
Larva 469
Leta 391
Stork 322
EffOrt 199
Last 158
Pusan 153
[ Show more ]
Mong 105
ZerO 60
ggaemo 57
yabsab 45
Shinee 43
NotJumperer 20
Movie 17
Noble 15
zelot 10
SilentControl 8
Dota 2
singsing799
XcaliburYe408
League of Legends
JimRising 402
Counter-Strike
zeus1219
edward212
Heroes of the Storm
Khaldor193
Other Games
summit1g5120
B2W.Neo164
crisheroes146
Livibee143
Pyrionflax134
oskar132
XaKoH 122
Trikslyr23
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick980
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota294
League of Legends
• Jankos1973
• HappyZerGling209
Upcoming Events
SC Evo League
1h 29m
Ladder Legends
7h 59m
BSL 21
8h 59m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
22h 59m
Ladder Legends
1d 5h
BSL 21
1d 8h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 21h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
[ Show More ]
Replay Cast
4 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.