• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:26
CET 22:26
KST 06:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2141 users

[Show] Inside The Game - Official Thread - Page 83

Forum Index > SC2 General
Post a Reply
Prev 1 81 82 83 84 85 496 Next
Kajarn
Profile Joined September 2010
United States126 Posts
August 10 2011 02:51 GMT
#1641
On August 10 2011 11:47 quiet noise wrote:
Show nested quote +
On August 10 2011 11:43 Kajarn wrote:
On August 10 2011 11:42 quiet noise wrote:
On August 10 2011 11:39 Kajarn wrote:
On August 10 2011 11:38 quiet noise wrote:
On August 10 2011 11:33 xiaon5 wrote:
On August 10 2011 11:29 Makotoo wrote:
On August 10 2011 11:25 Kajarn wrote:
On August 10 2011 11:19 quiet noise wrote:
On August 10 2011 11:13 Kajarn wrote:
[quote]

Ok I get infestors lock your army in place and fungal does a lot of damage, but I still don't see how this stops the passive aggressive style.


The Infestor doesn't grant Zerg instant map control. It not threatening to ruin your mineral lines like a pack of Mutalisks.



because of infestors you cant pressure zerg, because you know and he knows that he would simply rape your army if you tried to attack him. do you understand now?


Infestors dont own the ZvP midgame.

First, some Zerg players don't make Infestors until 3 bases are saturated. See Nestea/Losira.

Second, assuming the Destiny maximum abuse of Infestors style, his army isn't completly invincible at the midgame. Try Zealot-Archon vs his 6 Infestor/Ling timing attack.
OR
Take a third before the Zerg. Infestor-Ling cant hold a 3rd against gate-way timings, so take your own and hold it.


Are you serious? exactly on what map can you take third before zerg and not get it raped by a shitload of zerglings the moment the zerg sees it go down?


Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O

and when you send your army to defend your third, zerg sends a second group of lings into your main and kills your workers and takes out your nexus.



Why did you let him in your main?

What are you gonna do about it, block off your main with cannons?


Be good at warping in a zealot in that spot or leave 1 sentry behind.


1. you most likely used up all your warpgates to warp in at your 3rd already,
2. you cant rely on the fact that you are going to be able to forcefield off speedlings from getting inside your base. Even if you are MC, thats not very likely. This disussion is pointless though, its easy from your perspective to say that you shouldnt have let those lings inside your main but its going to happen more often than not, especially when you are busy fighting off an attack at your 3rd.


Your just arguing about mechanics.

Can all the Zergs hit every inject and spread creep every cool down? Probably not.

But preventing a ling run-by or counter attack is a fundamental part of the game which isn't overpowered. It differentiates the good players from the bad.

Do you have enough APM and awareness to Force Field or Warp in? Does the Zerg have enough APM to constantly threaten this run-by? Can you leave some units behind to thwart the ling run-by?
xiaon5
Profile Joined August 2011
United States22 Posts
August 10 2011 02:52 GMT
#1642
On August 10 2011 11:49 quiet noise wrote:
Show nested quote +
On August 10 2011 11:45 xiaon5 wrote:
On August 10 2011 11:38 Kajarn wrote:
On August 10 2011 11:33 xiaon5 wrote:
On August 10 2011 11:29 Makotoo wrote:
On August 10 2011 11:25 Kajarn wrote:
On August 10 2011 11:19 quiet noise wrote:
On August 10 2011 11:13 Kajarn wrote:
On August 10 2011 11:05 quiet noise wrote:
On August 10 2011 11:02 Kajarn wrote:
[quote]

Who said a timing push had to be all-in?

Why not play shark mode/macro where your decision of when to attack is reactionary?

You move your gateway army half way up the map, hallucinate a Phoenix, scout the Zerg.

You see small Zerg army and spines half way done. You warp in another round of stalkers at the pylon next to your army and go win.
Or
You see a prepared Zerg army with spines up and instead of warp more units in drop a nexus at your next expansion, but still poke forward only to retreat after your first force fields fall.


Suddenly, the units you just forced Zerg to make aren't drones, and maybe you had a chance to win if the Zerg wasn't prepared. No coin flip, no one-dimmesional play.


that style used to work until fungual growth was buffed and infestors were brought into play. They touched on this on tonights episode, Infestors just rape midgame protoss wich is what forces toss players into this turtle macro style. This is why infestors are considered broken, and no meta-game shift is going to change things.


Ok I get infestors lock your army in place and fungal does a lot of damage, but I still don't see how this stops the passive aggressive style.


The Infestor doesn't grant Zerg instant map control. It not threatening to ruin your mineral lines like a pack of Mutalisks.



because of infestors you cant pressure zerg, because you know and he knows that he would simply rape your army if you tried to attack him. do you understand now?


Infestors dont own the ZvP midgame.

First, some Zerg players don't make Infestors until 3 bases are saturated. See Nestea/Losira.

Second, assuming the Destiny maximum abuse of Infestors style, his army isn't completly invincible at the midgame. Try Zealot-Archon vs his 6 Infestor/Ling timing attack.
OR
Take a third before the Zerg. Infestor-Ling cant hold a 3rd against gate-way timings, so take your own and hold it.


Are you serious? exactly on what map can you take third before zerg and not get it raped by a shitload of zerglings the moment the zerg sees it go down?


Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O


Not really, GL taking a faster 3rd on Xel Naga Caverns or Backwater Gultch.



Well, you can open stargate their and apply pressure >_-

If oyu don't lose your VR's you have map control and can deny a third for sooooo long.


Open stargate and die to a roach/ling doomdrop without being able to do anything about it. there is a reason most pros have stopped doing that build in PvZ, its not to be considered a viable coice against a competend zerg.


It's only not viable if you undercommit to it, on two bases you can pump a bunch of phoenix to deny some of the drop and then produce with a buncha gates. if the dude IS dropping you spot it because the pressure with the VRs and Phoenix gave you map control, so you can position to forcefielding teh drop in and then easily lifting some crap and useing your gateways to kill the rest.

If they've invested in all that tech and lose the drop off of their 2 bases its Game over for them.

quiet noise
Profile Joined May 2011
599 Posts
August 10 2011 02:52 GMT
#1643
On August 10 2011 11:49 xiaon5 wrote:
Show nested quote +
On August 10 2011 11:48 Ender.Wiggin wrote:
xiaon5 and Kajarn. You've managed to turn a relatively balanced and general discussion into a theoretical game and specific situations. Lol.


And quietnoise5 (:


No, i just pointed out that Zerg is likely to do multi pronged attacks. Doesnt even have to be with zerglings.
Kajarn
Profile Joined September 2010
United States126 Posts
Last Edited: 2011-08-10 02:53:32
August 10 2011 02:53 GMT
#1644
On August 10 2011 11:52 quiet noise wrote:
Show nested quote +
On August 10 2011 11:49 xiaon5 wrote:
On August 10 2011 11:48 Ender.Wiggin wrote:
xiaon5 and Kajarn. You've managed to turn a relatively balanced and general discussion into a theoretical game and specific situations. Lol.


And quietnoise5 (:


No, i just pointed out that Zerg is likely to do multi pronged attacks. Doesnt even have to be with zerglings.


I don't understand your point anymore.

Weren't we arguing about PvZ?
xiaon5
Profile Joined August 2011
United States22 Posts
Last Edited: 2011-08-10 02:54:48
August 10 2011 02:53 GMT
#1645
On August 10 2011 11:52 quiet noise wrote:
Show nested quote +
On August 10 2011 11:49 xiaon5 wrote:
On August 10 2011 11:48 Ender.Wiggin wrote:
xiaon5 and Kajarn. You've managed to turn a relatively balanced and general discussion into a theoretical game and specific situations. Lol.


And quietnoise5 (:


No, i just pointed out that Zerg is likely to do multi pronged attacks. Doesnt even have to be with zerglings.


Wrong quote...

Also, keeping if you have observers out and are turtling, probably on three bases, multipronged attacks aren't a problem.

Edit: And your saying crap like "It's just NOT viable, doom drops on 2 bases will just KILLZ it"
quiet noise
Profile Joined May 2011
599 Posts
Last Edited: 2011-08-10 02:59:49
August 10 2011 02:56 GMT
#1646
On August 10 2011 11:52 xiaon5 wrote:
Show nested quote +
On August 10 2011 11:49 quiet noise wrote:
On August 10 2011 11:45 xiaon5 wrote:
On August 10 2011 11:38 Kajarn wrote:
On August 10 2011 11:33 xiaon5 wrote:
On August 10 2011 11:29 Makotoo wrote:
On August 10 2011 11:25 Kajarn wrote:
On August 10 2011 11:19 quiet noise wrote:
On August 10 2011 11:13 Kajarn wrote:
On August 10 2011 11:05 quiet noise wrote:
[quote]

that style used to work until fungual growth was buffed and infestors were brought into play. They touched on this on tonights episode, Infestors just rape midgame protoss wich is what forces toss players into this turtle macro style. This is why infestors are considered broken, and no meta-game shift is going to change things.


Ok I get infestors lock your army in place and fungal does a lot of damage, but I still don't see how this stops the passive aggressive style.


The Infestor doesn't grant Zerg instant map control. It not threatening to ruin your mineral lines like a pack of Mutalisks.



because of infestors you cant pressure zerg, because you know and he knows that he would simply rape your army if you tried to attack him. do you understand now?


Infestors dont own the ZvP midgame.

First, some Zerg players don't make Infestors until 3 bases are saturated. See Nestea/Losira.

Second, assuming the Destiny maximum abuse of Infestors style, his army isn't completly invincible at the midgame. Try Zealot-Archon vs his 6 Infestor/Ling timing attack.
OR
Take a third before the Zerg. Infestor-Ling cant hold a 3rd against gate-way timings, so take your own and hold it.


Are you serious? exactly on what map can you take third before zerg and not get it raped by a shitload of zerglings the moment the zerg sees it go down?


Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O


Not really, GL taking a faster 3rd on Xel Naga Caverns or Backwater Gultch.



Well, you can open stargate their and apply pressure >_-

If oyu don't lose your VR's you have map control and can deny a third for sooooo long.


Open stargate and die to a roach/ling doomdrop without being able to do anything about it. there is a reason most pros have stopped doing that build in PvZ, its not to be considered a viable coice against a competend zerg.


It's only not viable if you undercommit to it, on two bases you can pump a bunch of phoenix to deny some of the drop and then produce with a buncha gates. if the dude IS dropping you spot it because the pressure with the VRs and Phoenix gave you map control, so you can position to forcefielding teh drop in and then easily lifting some crap and useing your gateways to kill the rest.

If they've invested in all that tech and lose the drop off of their 2 bases its Game over for them.



Sight, again you go off making theoretical assumptions like saying that if you have phoenix, you are 100% guaranteed to spot the drop. Now, if the zerg player is smart, this is wont happen because he will most likely be loading up his drop in a position where you are not likely to have your phoenix fly by, when you are busy trying to lift up drones at his 3rd.

I mean come on, how many times have you seen a protoss player spot/prevent a big zerg drops with phoenix (wich are TERRIBLE at killing overlords btw and if he is smart he will bring some empy ones so you wont know wich one to attack)? i know i have never seen that.

Edit: even if you have a good amount of gateways you WONT beat a roach/ling army once it gets into your main and you opened stargate. wont happen
Kajarn
Profile Joined September 2010
United States126 Posts
August 10 2011 02:56 GMT
#1647
On August 10 2011 11:52 xiaon5 wrote:
Show nested quote +
On August 10 2011 11:49 quiet noise wrote:
On August 10 2011 11:45 xiaon5 wrote:
On August 10 2011 11:38 Kajarn wrote:
On August 10 2011 11:33 xiaon5 wrote:
On August 10 2011 11:29 Makotoo wrote:
On August 10 2011 11:25 Kajarn wrote:
On August 10 2011 11:19 quiet noise wrote:
On August 10 2011 11:13 Kajarn wrote:
On August 10 2011 11:05 quiet noise wrote:
[quote]

that style used to work until fungual growth was buffed and infestors were brought into play. They touched on this on tonights episode, Infestors just rape midgame protoss wich is what forces toss players into this turtle macro style. This is why infestors are considered broken, and no meta-game shift is going to change things.


Ok I get infestors lock your army in place and fungal does a lot of damage, but I still don't see how this stops the passive aggressive style.


The Infestor doesn't grant Zerg instant map control. It not threatening to ruin your mineral lines like a pack of Mutalisks.



because of infestors you cant pressure zerg, because you know and he knows that he would simply rape your army if you tried to attack him. do you understand now?


Infestors dont own the ZvP midgame.

First, some Zerg players don't make Infestors until 3 bases are saturated. See Nestea/Losira.

Second, assuming the Destiny maximum abuse of Infestors style, his army isn't completly invincible at the midgame. Try Zealot-Archon vs his 6 Infestor/Ling timing attack.
OR
Take a third before the Zerg. Infestor-Ling cant hold a 3rd against gate-way timings, so take your own and hold it.


Are you serious? exactly on what map can you take third before zerg and not get it raped by a shitload of zerglings the moment the zerg sees it go down?


Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O


Not really, GL taking a faster 3rd on Xel Naga Caverns or Backwater Gultch.



Well, you can open stargate their and apply pressure >_-

If oyu don't lose your VR's you have map control and can deny a third for sooooo long.


Open stargate and die to a roach/ling doomdrop without being able to do anything about it. there is a reason most pros have stopped doing that build in PvZ, its not to be considered a viable coice against a competend zerg.


It's only not viable if you undercommit to it, on two bases you can pump a bunch of phoenix to deny some of the drop and then produce with a buncha gates. if the dude IS dropping you spot it because the pressure with the VRs and Phoenix gave you map control, so you can position to forcefielding teh drop in and then easily lifting some crap and useing your gateways to kill the rest.

If they've invested in all that tech and lose the drop off of their 2 bases its Game over for them.



As alluded to in tonights episode. Stargate and DT need to do a lot of damage to be worth it. The second a Zerg sees stargate, he is free to drone while he fends it off. DT is more about being prepared with detection, but the same can be said. While DTs are killing a few drones Zerg is producing even more.

This, along with Infestors, have cause Protoss massive headaches in the matchup.
xiaon5
Profile Joined August 2011
United States22 Posts
August 10 2011 02:59 GMT
#1648
On August 10 2011 11:56 Kajarn wrote:
Show nested quote +
On August 10 2011 11:52 xiaon5 wrote:
On August 10 2011 11:49 quiet noise wrote:
On August 10 2011 11:45 xiaon5 wrote:
On August 10 2011 11:38 Kajarn wrote:
On August 10 2011 11:33 xiaon5 wrote:
On August 10 2011 11:29 Makotoo wrote:
On August 10 2011 11:25 Kajarn wrote:
On August 10 2011 11:19 quiet noise wrote:
On August 10 2011 11:13 Kajarn wrote:
[quote]

Ok I get infestors lock your army in place and fungal does a lot of damage, but I still don't see how this stops the passive aggressive style.


The Infestor doesn't grant Zerg instant map control. It not threatening to ruin your mineral lines like a pack of Mutalisks.



because of infestors you cant pressure zerg, because you know and he knows that he would simply rape your army if you tried to attack him. do you understand now?


Infestors dont own the ZvP midgame.

First, some Zerg players don't make Infestors until 3 bases are saturated. See Nestea/Losira.

Second, assuming the Destiny maximum abuse of Infestors style, his army isn't completly invincible at the midgame. Try Zealot-Archon vs his 6 Infestor/Ling timing attack.
OR
Take a third before the Zerg. Infestor-Ling cant hold a 3rd against gate-way timings, so take your own and hold it.


Are you serious? exactly on what map can you take third before zerg and not get it raped by a shitload of zerglings the moment the zerg sees it go down?


Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O


Not really, GL taking a faster 3rd on Xel Naga Caverns or Backwater Gultch.



Well, you can open stargate their and apply pressure >_-

If oyu don't lose your VR's you have map control and can deny a third for sooooo long.


Open stargate and die to a roach/ling doomdrop without being able to do anything about it. there is a reason most pros have stopped doing that build in PvZ, its not to be considered a viable coice against a competend zerg.


It's only not viable if you undercommit to it, on two bases you can pump a bunch of phoenix to deny some of the drop and then produce with a buncha gates. if the dude IS dropping you spot it because the pressure with the VRs and Phoenix gave you map control, so you can position to forcefielding teh drop in and then easily lifting some crap and useing your gateways to kill the rest.

If they've invested in all that tech and lose the drop off of their 2 bases its Game over for them.



As alluded to in tonights episode. Stargate and DT need to do a lot of damage to be worth it. The second a Zerg sees stargate, he is free to drone while he fends it off. DT is more about being prepared with detection, but the same can be said. While DTs are killing a few drones Zerg is producing even more.

This, along with Infestors, have cause Protoss massive headaches in the matchup.


The strength of Stargate is not ONLY in doing damage, but granting map control.
quiet noise
Profile Joined May 2011
599 Posts
Last Edited: 2011-08-10 03:03:16
August 10 2011 03:01 GMT
#1649
On August 10 2011 11:59 xiaon5 wrote:
Show nested quote +
On August 10 2011 11:56 Kajarn wrote:
On August 10 2011 11:52 xiaon5 wrote:
On August 10 2011 11:49 quiet noise wrote:
On August 10 2011 11:45 xiaon5 wrote:
On August 10 2011 11:38 Kajarn wrote:
On August 10 2011 11:33 xiaon5 wrote:
On August 10 2011 11:29 Makotoo wrote:
On August 10 2011 11:25 Kajarn wrote:
On August 10 2011 11:19 quiet noise wrote:
[quote]

because of infestors you cant pressure zerg, because you know and he knows that he would simply rape your army if you tried to attack him. do you understand now?


Infestors dont own the ZvP midgame.

First, some Zerg players don't make Infestors until 3 bases are saturated. See Nestea/Losira.

Second, assuming the Destiny maximum abuse of Infestors style, his army isn't completly invincible at the midgame. Try Zealot-Archon vs his 6 Infestor/Ling timing attack.
OR
Take a third before the Zerg. Infestor-Ling cant hold a 3rd against gate-way timings, so take your own and hold it.


Are you serious? exactly on what map can you take third before zerg and not get it raped by a shitload of zerglings the moment the zerg sees it go down?


Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O


Not really, GL taking a faster 3rd on Xel Naga Caverns or Backwater Gultch.



Well, you can open stargate their and apply pressure >_-

If oyu don't lose your VR's you have map control and can deny a third for sooooo long.


Open stargate and die to a roach/ling doomdrop without being able to do anything about it. there is a reason most pros have stopped doing that build in PvZ, its not to be considered a viable coice against a competend zerg.


It's only not viable if you undercommit to it, on two bases you can pump a bunch of phoenix to deny some of the drop and then produce with a buncha gates. if the dude IS dropping you spot it because the pressure with the VRs and Phoenix gave you map control, so you can position to forcefielding teh drop in and then easily lifting some crap and useing your gateways to kill the rest.

If they've invested in all that tech and lose the drop off of their 2 bases its Game over for them.



As alluded to in tonights episode. Stargate and DT need to do a lot of damage to be worth it. The second a Zerg sees stargate, he is free to drone while he fends it off. DT is more about being prepared with detection, but the same can be said. While DTs are killing a few drones Zerg is producing even more.

This, along with Infestors, have cause Protoss massive headaches in the matchup.


The strength of Stargate is not ONLY in doing damage, but granting map control.


It only grants map control if you use your air units to patrol around the map instead of trying to do damage to his mineral line. either way you are not likely to be able to prevent a big drop from happening. it has never happened in a pro-level game that i am aware of.

and as kajarn pointed out, that map control is basicly worthless since zerg is able to safely macro for a good amount of minutes.
xiaon5
Profile Joined August 2011
United States22 Posts
August 10 2011 03:02 GMT
#1650
On August 10 2011 11:56 quiet noise wrote:
Show nested quote +
On August 10 2011 11:52 xiaon5 wrote:
On August 10 2011 11:49 quiet noise wrote:
On August 10 2011 11:45 xiaon5 wrote:
On August 10 2011 11:38 Kajarn wrote:
On August 10 2011 11:33 xiaon5 wrote:
On August 10 2011 11:29 Makotoo wrote:
On August 10 2011 11:25 Kajarn wrote:
On August 10 2011 11:19 quiet noise wrote:
On August 10 2011 11:13 Kajarn wrote:
[quote]

Ok I get infestors lock your army in place and fungal does a lot of damage, but I still don't see how this stops the passive aggressive style.


The Infestor doesn't grant Zerg instant map control. It not threatening to ruin your mineral lines like a pack of Mutalisks.



because of infestors you cant pressure zerg, because you know and he knows that he would simply rape your army if you tried to attack him. do you understand now?


Infestors dont own the ZvP midgame.

First, some Zerg players don't make Infestors until 3 bases are saturated. See Nestea/Losira.

Second, assuming the Destiny maximum abuse of Infestors style, his army isn't completly invincible at the midgame. Try Zealot-Archon vs his 6 Infestor/Ling timing attack.
OR
Take a third before the Zerg. Infestor-Ling cant hold a 3rd against gate-way timings, so take your own and hold it.


Are you serious? exactly on what map can you take third before zerg and not get it raped by a shitload of zerglings the moment the zerg sees it go down?


Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O


Not really, GL taking a faster 3rd on Xel Naga Caverns or Backwater Gultch.



Well, you can open stargate their and apply pressure >_-

If oyu don't lose your VR's you have map control and can deny a third for sooooo long.


Open stargate and die to a roach/ling doomdrop without being able to do anything about it. there is a reason most pros have stopped doing that build in PvZ, its not to be considered a viable coice against a competend zerg.


It's only not viable if you undercommit to it, on two bases you can pump a bunch of phoenix to deny some of the drop and then produce with a buncha gates. if the dude IS dropping you spot it because the pressure with the VRs and Phoenix gave you map control, so you can position to forcefielding teh drop in and then easily lifting some crap and useing your gateways to kill the rest.

If they've invested in all that tech and lose the drop off of their 2 bases its Game over for them.



Sight, again you go off making theoretical assumptions like saying that if you have phoenix, you are 100% guaranteed to spot the drop. Now, if the zerg player is smart, this is wont happen because he will most likely be loading up his drop in a position where you are not likely to have your phoenix fly by, when you are busy trying to lift up drones at his 3rd.

I mean come on, how many times have you seen a protoss player spot/prevent a big zerg drops with phoenix (wich are TERRIBLE at killing overlords btw and if he is smart he will bring some empy ones so you wont know wich one to attack)? i know i have never seen that.


Look at MC vs IdrA game 1 of MLG Col.

By the time the Doom Drop is available, MC has observers.

OMG HE CAN SPOTS IT? WHGOSIFBHGI:KN!!TNWRKS:HN!!!

By the way, by the time Zerg techs to lair, researches Hydras and Roaches, researches overlord speed, researches overlord drop, his army is a bit weaker then it would be w/o drop and is even with stargate play army cause uve gotten and robo and some gate tech up and w/ forcefields you can take out the drop, and if it doesn't do any damage he is behind because you've denied his third for so long wiht the stargate. Also if they bring extra overlords they've either made extra which is pretty exspensive and reduces army size or if they brought unused overlords you kill them and they cant reinforce as they are supply capped.
Oboeman
Profile Joined January 2011
Canada3980 Posts
August 10 2011 03:03 GMT
#1651
I'm highly disappointed in you guys.

I was really hoping that while incontrol was discussing protoss balance, one of you would hold up your keyboard and show him the hotkeys for nexus, cannons, and forcefields.
rdj107
Profile Joined December 2010
United States336 Posts
August 10 2011 03:03 GMT
#1652
On August 10 2011 11:05 quiet noise wrote:
Show nested quote +
On August 10 2011 11:02 Kajarn wrote:
On August 10 2011 10:49 quiet noise wrote:
On August 10 2011 10:46 Kajarn wrote:

I feel PvZ is vastly unexplored and one-dimensional. Protoss have now fallen in the Terran rut of diffrent all-ins.


the thing is, protoss IS one dimensional. you are either going for a big all in timing push, or you sit back and turtle. Either way you will be frowned upon by people like idra.

It comes down to the fact that protoss has no good harrasment tools.


Who said a timing push had to be all-in?

Why not play shark mode/macro where your decision of when to attack is reactionary?

You move your gateway army half way up the map, hallucinate a Phoenix, scout the Zerg.

You see small Zerg army and spines half way done. You warp in another round of stalkers at the pylon next to your army and go win.
Or
You see a prepared Zerg army with spines up and instead of warp more units in drop a nexus at your next expansion, but still poke forward only to retreat after your first force fields fall.


Suddenly, the units you just forced Zerg to make aren't drones, and maybe you had a chance to win if the Zerg wasn't prepared. No coin flip, no one-dimmesional play.


-you make a hallucinated phoenix, see a bunch of infestors and realize you cant pressure so you turtle up and take bases.

the style you propose used to work until fungual growth was buffed and infestors were brought into play. They touched on this on tonights episode, Infestors just rape midgame protoss wich is what forces toss players into this turtle macro style. This is why infestors are considered broken, and no meta-game shift is going to change things.

If you can't get hallucinate tech before the zerg can get a pile of infestors something has gone wrong with your gameplay.

Infestors being too easy/fast to tech to is the only argument I don't understand about what incontrol said tonight. Rushing lairtech and stockpiling gas just doesn't seem like a strat that wouldn't get the zerg killed to any type of protoss aggression.
xiaon5
Profile Joined August 2011
United States22 Posts
August 10 2011 03:04 GMT
#1653
On August 10 2011 12:01 quiet noise wrote:
Show nested quote +
On August 10 2011 11:59 xiaon5 wrote:
On August 10 2011 11:56 Kajarn wrote:
On August 10 2011 11:52 xiaon5 wrote:
On August 10 2011 11:49 quiet noise wrote:
On August 10 2011 11:45 xiaon5 wrote:
On August 10 2011 11:38 Kajarn wrote:
On August 10 2011 11:33 xiaon5 wrote:
On August 10 2011 11:29 Makotoo wrote:
On August 10 2011 11:25 Kajarn wrote:
[quote]

Infestors dont own the ZvP midgame.

First, some Zerg players don't make Infestors until 3 bases are saturated. See Nestea/Losira.

Second, assuming the Destiny maximum abuse of Infestors style, his army isn't completly invincible at the midgame. Try Zealot-Archon vs his 6 Infestor/Ling timing attack.
OR
Take a third before the Zerg. Infestor-Ling cant hold a 3rd against gate-way timings, so take your own and hold it.


Are you serious? exactly on what map can you take third before zerg and not get it raped by a shitload of zerglings the moment the zerg sees it go down?


Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O


Not really, GL taking a faster 3rd on Xel Naga Caverns or Backwater Gultch.



Well, you can open stargate their and apply pressure >_-

If oyu don't lose your VR's you have map control and can deny a third for sooooo long.


Open stargate and die to a roach/ling doomdrop without being able to do anything about it. there is a reason most pros have stopped doing that build in PvZ, its not to be considered a viable coice against a competend zerg.


It's only not viable if you undercommit to it, on two bases you can pump a bunch of phoenix to deny some of the drop and then produce with a buncha gates. if the dude IS dropping you spot it because the pressure with the VRs and Phoenix gave you map control, so you can position to forcefielding teh drop in and then easily lifting some crap and useing your gateways to kill the rest.

If they've invested in all that tech and lose the drop off of their 2 bases its Game over for them.



As alluded to in tonights episode. Stargate and DT need to do a lot of damage to be worth it. The second a Zerg sees stargate, he is free to drone while he fends it off. DT is more about being prepared with detection, but the same can be said. While DTs are killing a few drones Zerg is producing even more.

This, along with Infestors, have cause Protoss massive headaches in the matchup.


The strength of Stargate is not ONLY in doing damage, but granting map control.


It only grants map control if you use your air units to patrol around the map instead of trying to do damage to his mineral line. either way you are not likely to be able to prevent a big drop from happening. it has never happened in a pro-level game that i am aware of.


You don't need to do damage if he makes like 8 spores, and if you have 3 vrs and he lets you charge your vrs you can still do a ton of damage (IdrA vs MC, Dreamhack Summer)

You don't need to patrol at the point they have drop because you have observers.
Kajarn
Profile Joined September 2010
United States126 Posts
August 10 2011 03:04 GMT
#1654
On August 10 2011 11:59 xiaon5 wrote:
Show nested quote +
On August 10 2011 11:56 Kajarn wrote:
On August 10 2011 11:52 xiaon5 wrote:
On August 10 2011 11:49 quiet noise wrote:
On August 10 2011 11:45 xiaon5 wrote:
On August 10 2011 11:38 Kajarn wrote:
On August 10 2011 11:33 xiaon5 wrote:
On August 10 2011 11:29 Makotoo wrote:
On August 10 2011 11:25 Kajarn wrote:
On August 10 2011 11:19 quiet noise wrote:
[quote]

because of infestors you cant pressure zerg, because you know and he knows that he would simply rape your army if you tried to attack him. do you understand now?


Infestors dont own the ZvP midgame.

First, some Zerg players don't make Infestors until 3 bases are saturated. See Nestea/Losira.

Second, assuming the Destiny maximum abuse of Infestors style, his army isn't completly invincible at the midgame. Try Zealot-Archon vs his 6 Infestor/Ling timing attack.
OR
Take a third before the Zerg. Infestor-Ling cant hold a 3rd against gate-way timings, so take your own and hold it.


Are you serious? exactly on what map can you take third before zerg and not get it raped by a shitload of zerglings the moment the zerg sees it go down?


Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O


Not really, GL taking a faster 3rd on Xel Naga Caverns or Backwater Gultch.



Well, you can open stargate their and apply pressure >_-

If oyu don't lose your VR's you have map control and can deny a third for sooooo long.


Open stargate and die to a roach/ling doomdrop without being able to do anything about it. there is a reason most pros have stopped doing that build in PvZ, its not to be considered a viable coice against a competend zerg.


It's only not viable if you undercommit to it, on two bases you can pump a bunch of phoenix to deny some of the drop and then produce with a buncha gates. if the dude IS dropping you spot it because the pressure with the VRs and Phoenix gave you map control, so you can position to forcefielding teh drop in and then easily lifting some crap and useing your gateways to kill the rest.

If they've invested in all that tech and lose the drop off of their 2 bases its Game over for them.



As alluded to in tonights episode. Stargate and DT need to do a lot of damage to be worth it. The second a Zerg sees stargate, he is free to drone while he fends it off. DT is more about being prepared with detection, but the same can be said. While DTs are killing a few drones Zerg is producing even more.

This, along with Infestors, have cause Protoss massive headaches in the matchup.


The strength of Stargate is not ONLY in doing damage, but granting map control.


Same can be said about DTs.

However, all it takes is a fast 3rd and suddenly you don't gain much useful map control at all. You would already have this map control with a gateway army.

Currently, Zerg get that 3rd hatch down ASAP. So quickly a blind spore stops anything other than a gateway push from killing.
quiet noise
Profile Joined May 2011
599 Posts
August 10 2011 03:05 GMT
#1655
On August 10 2011 12:02 xiaon5 wrote:
Show nested quote +
On August 10 2011 11:56 quiet noise wrote:
On August 10 2011 11:52 xiaon5 wrote:
On August 10 2011 11:49 quiet noise wrote:
On August 10 2011 11:45 xiaon5 wrote:
On August 10 2011 11:38 Kajarn wrote:
On August 10 2011 11:33 xiaon5 wrote:
On August 10 2011 11:29 Makotoo wrote:
On August 10 2011 11:25 Kajarn wrote:
On August 10 2011 11:19 quiet noise wrote:
[quote]

because of infestors you cant pressure zerg, because you know and he knows that he would simply rape your army if you tried to attack him. do you understand now?


Infestors dont own the ZvP midgame.

First, some Zerg players don't make Infestors until 3 bases are saturated. See Nestea/Losira.

Second, assuming the Destiny maximum abuse of Infestors style, his army isn't completly invincible at the midgame. Try Zealot-Archon vs his 6 Infestor/Ling timing attack.
OR
Take a third before the Zerg. Infestor-Ling cant hold a 3rd against gate-way timings, so take your own and hold it.


Are you serious? exactly on what map can you take third before zerg and not get it raped by a shitload of zerglings the moment the zerg sees it go down?


Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O


Not really, GL taking a faster 3rd on Xel Naga Caverns or Backwater Gultch.



Well, you can open stargate their and apply pressure >_-

If oyu don't lose your VR's you have map control and can deny a third for sooooo long.


Open stargate and die to a roach/ling doomdrop without being able to do anything about it. there is a reason most pros have stopped doing that build in PvZ, its not to be considered a viable coice against a competend zerg.


It's only not viable if you undercommit to it, on two bases you can pump a bunch of phoenix to deny some of the drop and then produce with a buncha gates. if the dude IS dropping you spot it because the pressure with the VRs and Phoenix gave you map control, so you can position to forcefielding teh drop in and then easily lifting some crap and useing your gateways to kill the rest.

If they've invested in all that tech and lose the drop off of their 2 bases its Game over for them.



Sight, again you go off making theoretical assumptions like saying that if you have phoenix, you are 100% guaranteed to spot the drop. Now, if the zerg player is smart, this is wont happen because he will most likely be loading up his drop in a position where you are not likely to have your phoenix fly by, when you are busy trying to lift up drones at his 3rd.

I mean come on, how many times have you seen a protoss player spot/prevent a big zerg drops with phoenix (wich are TERRIBLE at killing overlords btw and if he is smart he will bring some empy ones so you wont know wich one to attack)? i know i have never seen that.


Look at MC vs IdrA game 1 of MLG Col.

By the time the Doom Drop is available, MC has observers.

OMG HE CAN SPOTS IT? WHGOSIFBHGI:KN!!TNWRKS:HN!!!

By the way, by the time Zerg techs to lair, researches Hydras and Roaches, researches overlord speed, researches overlord drop, his army is a bit weaker then it would be w/o drop and is even with stargate play army cause uve gotten and robo and some gate tech up and w/ forcefields you can take out the drop, and if it doesn't do any damage he is behind because you've denied his third for so long wiht the stargate. Also if they bring extra overlords they've either made extra which is pretty exspensive and reduces army size or if they brought unused overlords you kill them and they cant reinforce as they are supply capped.


The reason idra failed was because he waited for hydras. The best way to do it is probably to go with nothing but Speedlings and drop as soon as drop tech is done. Protoss will NOT be able to hold off 30 lings in his main by the time it hits.
xiaon5
Profile Joined August 2011
United States22 Posts
August 10 2011 03:06 GMT
#1656
On August 10 2011 12:05 quiet noise wrote:
Show nested quote +
On August 10 2011 12:02 xiaon5 wrote:
On August 10 2011 11:56 quiet noise wrote:
On August 10 2011 11:52 xiaon5 wrote:
On August 10 2011 11:49 quiet noise wrote:
On August 10 2011 11:45 xiaon5 wrote:
On August 10 2011 11:38 Kajarn wrote:
On August 10 2011 11:33 xiaon5 wrote:
On August 10 2011 11:29 Makotoo wrote:
On August 10 2011 11:25 Kajarn wrote:
[quote]

Infestors dont own the ZvP midgame.

First, some Zerg players don't make Infestors until 3 bases are saturated. See Nestea/Losira.

Second, assuming the Destiny maximum abuse of Infestors style, his army isn't completly invincible at the midgame. Try Zealot-Archon vs his 6 Infestor/Ling timing attack.
OR
Take a third before the Zerg. Infestor-Ling cant hold a 3rd against gate-way timings, so take your own and hold it.


Are you serious? exactly on what map can you take third before zerg and not get it raped by a shitload of zerglings the moment the zerg sees it go down?


Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O


Not really, GL taking a faster 3rd on Xel Naga Caverns or Backwater Gultch.



Well, you can open stargate their and apply pressure >_-

If oyu don't lose your VR's you have map control and can deny a third for sooooo long.


Open stargate and die to a roach/ling doomdrop without being able to do anything about it. there is a reason most pros have stopped doing that build in PvZ, its not to be considered a viable coice against a competend zerg.


It's only not viable if you undercommit to it, on two bases you can pump a bunch of phoenix to deny some of the drop and then produce with a buncha gates. if the dude IS dropping you spot it because the pressure with the VRs and Phoenix gave you map control, so you can position to forcefielding teh drop in and then easily lifting some crap and useing your gateways to kill the rest.

If they've invested in all that tech and lose the drop off of their 2 bases its Game over for them.



Sight, again you go off making theoretical assumptions like saying that if you have phoenix, you are 100% guaranteed to spot the drop. Now, if the zerg player is smart, this is wont happen because he will most likely be loading up his drop in a position where you are not likely to have your phoenix fly by, when you are busy trying to lift up drones at his 3rd.

I mean come on, how many times have you seen a protoss player spot/prevent a big zerg drops with phoenix (wich are TERRIBLE at killing overlords btw and if he is smart he will bring some empy ones so you wont know wich one to attack)? i know i have never seen that.


Look at MC vs IdrA game 1 of MLG Col.

By the time the Doom Drop is available, MC has observers.

OMG HE CAN SPOTS IT? WHGOSIFBHGI:KN!!TNWRKS:HN!!!

By the way, by the time Zerg techs to lair, researches Hydras and Roaches, researches overlord speed, researches overlord drop, his army is a bit weaker then it would be w/o drop and is even with stargate play army cause uve gotten and robo and some gate tech up and w/ forcefields you can take out the drop, and if it doesn't do any damage he is behind because you've denied his third for so long wiht the stargate. Also if they bring extra overlords they've either made extra which is pretty exspensive and reduces army size or if they brought unused overlords you kill them and they cant reinforce as they are supply capped.


The reason idra failed was because he waited for hydras. The best way to do it is probably to go with nothing but Speedlings and drop as soon as drop tech is done. Protoss will NOT be able to hold off 30 lings in his main by the time it hits.


No, he failed because he didn't commit to enough spores lol.
Kajarn
Profile Joined September 2010
United States126 Posts
August 10 2011 03:09 GMT
#1657
On August 10 2011 12:03 rdj107 wrote:
Show nested quote +
On August 10 2011 11:05 quiet noise wrote:
On August 10 2011 11:02 Kajarn wrote:
On August 10 2011 10:49 quiet noise wrote:
On August 10 2011 10:46 Kajarn wrote:

I feel PvZ is vastly unexplored and one-dimensional. Protoss have now fallen in the Terran rut of diffrent all-ins.


the thing is, protoss IS one dimensional. you are either going for a big all in timing push, or you sit back and turtle. Either way you will be frowned upon by people like idra.

It comes down to the fact that protoss has no good harrasment tools.


Who said a timing push had to be all-in?

Why not play shark mode/macro where your decision of when to attack is reactionary?

You move your gateway army half way up the map, hallucinate a Phoenix, scout the Zerg.

You see small Zerg army and spines half way done. You warp in another round of stalkers at the pylon next to your army and go win.
Or
You see a prepared Zerg army with spines up and instead of warp more units in drop a nexus at your next expansion, but still poke forward only to retreat after your first force fields fall.


Suddenly, the units you just forced Zerg to make aren't drones, and maybe you had a chance to win if the Zerg wasn't prepared. No coin flip, no one-dimmesional play.


-you make a hallucinated phoenix, see a bunch of infestors and realize you cant pressure so you turtle up and take bases.

the style you propose used to work until fungual growth was buffed and infestors were brought into play. They touched on this on tonights episode, Infestors just rape midgame protoss wich is what forces toss players into this turtle macro style. This is why infestors are considered broken, and no meta-game shift is going to change things.


Infestors being too easy/fast to tech to is the only argument I don't understand about what incontrol said tonight. Rushing lairtech and stockpiling gas just doesn't seem like a strat that wouldn't get the zerg killed to any type of protoss aggression.


Agreed. Destiny has shown that you can't take a 3rd nearly as fast as your normaly could if you use roach-ling-spore defense. Which should be abusable by taking a quick 3rd.
quiet noise
Profile Joined May 2011
599 Posts
Last Edited: 2011-08-10 03:10:51
August 10 2011 03:09 GMT
#1658
On August 10 2011 12:06 xiaon5 wrote:
Show nested quote +
On August 10 2011 12:05 quiet noise wrote:
On August 10 2011 12:02 xiaon5 wrote:
On August 10 2011 11:56 quiet noise wrote:
On August 10 2011 11:52 xiaon5 wrote:
On August 10 2011 11:49 quiet noise wrote:
On August 10 2011 11:45 xiaon5 wrote:
On August 10 2011 11:38 Kajarn wrote:
On August 10 2011 11:33 xiaon5 wrote:
On August 10 2011 11:29 Makotoo wrote:
[quote]

Are you serious? exactly on what map can you take third before zerg and not get it raped by a shitload of zerglings the moment the zerg sees it go down?


Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O


Not really, GL taking a faster 3rd on Xel Naga Caverns or Backwater Gultch.



Well, you can open stargate their and apply pressure >_-

If oyu don't lose your VR's you have map control and can deny a third for sooooo long.


Open stargate and die to a roach/ling doomdrop without being able to do anything about it. there is a reason most pros have stopped doing that build in PvZ, its not to be considered a viable coice against a competend zerg.


It's only not viable if you undercommit to it, on two bases you can pump a bunch of phoenix to deny some of the drop and then produce with a buncha gates. if the dude IS dropping you spot it because the pressure with the VRs and Phoenix gave you map control, so you can position to forcefielding teh drop in and then easily lifting some crap and useing your gateways to kill the rest.

If they've invested in all that tech and lose the drop off of their 2 bases its Game over for them.



Sight, again you go off making theoretical assumptions like saying that if you have phoenix, you are 100% guaranteed to spot the drop. Now, if the zerg player is smart, this is wont happen because he will most likely be loading up his drop in a position where you are not likely to have your phoenix fly by, when you are busy trying to lift up drones at his 3rd.

I mean come on, how many times have you seen a protoss player spot/prevent a big zerg drops with phoenix (wich are TERRIBLE at killing overlords btw and if he is smart he will bring some empy ones so you wont know wich one to attack)? i know i have never seen that.


Look at MC vs IdrA game 1 of MLG Col.

By the time the Doom Drop is available, MC has observers.

OMG HE CAN SPOTS IT? WHGOSIFBHGI:KN!!TNWRKS:HN!!!

By the way, by the time Zerg techs to lair, researches Hydras and Roaches, researches overlord speed, researches overlord drop, his army is a bit weaker then it would be w/o drop and is even with stargate play army cause uve gotten and robo and some gate tech up and w/ forcefields you can take out the drop, and if it doesn't do any damage he is behind because you've denied his third for so long wiht the stargate. Also if they bring extra overlords they've either made extra which is pretty exspensive and reduces army size or if they brought unused overlords you kill them and they cant reinforce as they are supply capped.


The reason idra failed was because he waited for hydras. The best way to do it is probably to go with nothing but Speedlings and drop as soon as drop tech is done. Protoss will NOT be able to hold off 30 lings in his main by the time it hits.


No, he failed because he didn't commit to enough spores lol.


But a hydra/roach drop in itself is bound to fail. if you want to punish a Protoss for opening stargate you either go with roach/ling or pure ling and hit before he is able to tech switch out of stargate/establish a healthy gateway unit mix. do this and you are pretty much guaranteed to succed. and this is just one of the ways to punish a protoss for opening stargate. it really is not a viable opening against a competent zerg.
xiaon5
Profile Joined August 2011
United States22 Posts
August 10 2011 03:10 GMT
#1659
On August 10 2011 12:04 Kajarn wrote:
Show nested quote +
On August 10 2011 11:59 xiaon5 wrote:
On August 10 2011 11:56 Kajarn wrote:
On August 10 2011 11:52 xiaon5 wrote:
On August 10 2011 11:49 quiet noise wrote:
On August 10 2011 11:45 xiaon5 wrote:
On August 10 2011 11:38 Kajarn wrote:
On August 10 2011 11:33 xiaon5 wrote:
On August 10 2011 11:29 Makotoo wrote:
On August 10 2011 11:25 Kajarn wrote:
[quote]

Infestors dont own the ZvP midgame.

First, some Zerg players don't make Infestors until 3 bases are saturated. See Nestea/Losira.

Second, assuming the Destiny maximum abuse of Infestors style, his army isn't completly invincible at the midgame. Try Zealot-Archon vs his 6 Infestor/Ling timing attack.
OR
Take a third before the Zerg. Infestor-Ling cant hold a 3rd against gate-way timings, so take your own and hold it.


Are you serious? exactly on what map can you take third before zerg and not get it raped by a shitload of zerglings the moment the zerg sees it go down?


Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O


Not really, GL taking a faster 3rd on Xel Naga Caverns or Backwater Gultch.



Well, you can open stargate their and apply pressure >_-

If oyu don't lose your VR's you have map control and can deny a third for sooooo long.


Open stargate and die to a roach/ling doomdrop without being able to do anything about it. there is a reason most pros have stopped doing that build in PvZ, its not to be considered a viable coice against a competend zerg.


It's only not viable if you undercommit to it, on two bases you can pump a bunch of phoenix to deny some of the drop and then produce with a buncha gates. if the dude IS dropping you spot it because the pressure with the VRs and Phoenix gave you map control, so you can position to forcefielding teh drop in and then easily lifting some crap and useing your gateways to kill the rest.

If they've invested in all that tech and lose the drop off of their 2 bases its Game over for them.



As alluded to in tonights episode. Stargate and DT need to do a lot of damage to be worth it. The second a Zerg sees stargate, he is free to drone while he fends it off. DT is more about being prepared with detection, but the same can be said. While DTs are killing a few drones Zerg is producing even more.

This, along with Infestors, have cause Protoss massive headaches in the matchup.


The strength of Stargate is not ONLY in doing damage, but granting map control.


Same can be said about DTs.

However, all it takes is a fast 3rd and suddenly you don't gain much useful map control at all. You would already have this map control with a gateway army.

Currently, Zerg get that 3rd hatch down ASAP. So quickly a blind spore stops anything other than a gateway push from killing.


Rally your VR to the third and kill it, if they're playing normally it wont be up and spores wont be operational.
xiaon5
Profile Joined August 2011
United States22 Posts
Last Edited: 2011-08-10 03:12:53
August 10 2011 03:11 GMT
#1660
On August 10 2011 12:09 quiet noise wrote:
Show nested quote +
On August 10 2011 12:06 xiaon5 wrote:
On August 10 2011 12:05 quiet noise wrote:
On August 10 2011 12:02 xiaon5 wrote:
On August 10 2011 11:56 quiet noise wrote:
On August 10 2011 11:52 xiaon5 wrote:
On August 10 2011 11:49 quiet noise wrote:
On August 10 2011 11:45 xiaon5 wrote:
On August 10 2011 11:38 Kajarn wrote:
On August 10 2011 11:33 xiaon5 wrote:
[quote]

Anyone where your able to warp in sentries, archons, zealots, or *gasp* storming High Temps! :O


Not really, GL taking a faster 3rd on Xel Naga Caverns or Backwater Gultch.



Well, you can open stargate their and apply pressure >_-

If oyu don't lose your VR's you have map control and can deny a third for sooooo long.


Open stargate and die to a roach/ling doomdrop without being able to do anything about it. there is a reason most pros have stopped doing that build in PvZ, its not to be considered a viable coice against a competend zerg.


It's only not viable if you undercommit to it, on two bases you can pump a bunch of phoenix to deny some of the drop and then produce with a buncha gates. if the dude IS dropping you spot it because the pressure with the VRs and Phoenix gave you map control, so you can position to forcefielding teh drop in and then easily lifting some crap and useing your gateways to kill the rest.

If they've invested in all that tech and lose the drop off of their 2 bases its Game over for them.



Sight, again you go off making theoretical assumptions like saying that if you have phoenix, you are 100% guaranteed to spot the drop. Now, if the zerg player is smart, this is wont happen because he will most likely be loading up his drop in a position where you are not likely to have your phoenix fly by, when you are busy trying to lift up drones at his 3rd.

I mean come on, how many times have you seen a protoss player spot/prevent a big zerg drops with phoenix (wich are TERRIBLE at killing overlords btw and if he is smart he will bring some empy ones so you wont know wich one to attack)? i know i have never seen that.


Look at MC vs IdrA game 1 of MLG Col.

By the time the Doom Drop is available, MC has observers.

OMG HE CAN SPOTS IT? WHGOSIFBHGI:KN!!TNWRKS:HN!!!

By the way, by the time Zerg techs to lair, researches Hydras and Roaches, researches overlord speed, researches overlord drop, his army is a bit weaker then it would be w/o drop and is even with stargate play army cause uve gotten and robo and some gate tech up and w/ forcefields you can take out the drop, and if it doesn't do any damage he is behind because you've denied his third for so long wiht the stargate. Also if they bring extra overlords they've either made extra which is pretty exspensive and reduces army size or if they brought unused overlords you kill them and they cant reinforce as they are supply capped.


The reason idra failed was because he waited for hydras. The best way to do it is probably to go with nothing but Speedlings and drop as soon as drop tech is done. Protoss will NOT be able to hold off 30 lings in his main by the time it hits.


No, he failed because he didn't commit to enough spores lol.


But a hydra/roach drop in itself is bound to fail. if you want to punish a Protoss for opening stargate you either go with roach/ling or pure ling and hit before he is able to tech switch out of stargate/establish a healthy gateway unit mix. do this and you are pretty much guaranteed to succed.


ya thats why you have cannons or forcefields or storm or stalkers or phoenix lift or....


edit: also IdrA doesn't complain about the midgame (he says toss and zergs early games aren't robust enough, which terans are)

It's more of a: Late game Balance is in favor of toss, and he was saying TURTLING is how toss should play not, and if they go for silly sentry-zealot pushes every game they're retarded.
Prev 1 81 82 83 84 85 496 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
20:00
RO8
Laughngamez YouTube
DaveTesta Events
18:15
The Dave Testa Open #11
davetesta55
Liquipedia
PSISTORM Gaming Misc
16:55
FSL s10 TeamLeague: ASH vs PTB
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 197
gerald23 99
PattyMac 11
UpATreeSC 2
StarCraft: Brood War
Britney 21901
ZZZero.O 21
NaDa 6
Dota 2
LuMiX1
League of Legends
JimRising 161
Super Smash Bros
hungrybox805
Heroes of the Storm
Khaldor304
Other Games
gofns17271
tarik_tv9443
summit1g4480
Grubby2958
Beastyqt742
B2W.Neo729
crisheroes224
ToD197
mouzStarbuck180
Liquid`Hasu177
KnowMe145
ZombieGrub58
Mew2King45
trigger3
Organizations
Other Games
gamesdonequick862
Counter-Strike
PGL244
StarCraft 2
angryscii 32
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• printf 81
• Response 5
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift1887
Other Games
• imaqtpie970
• Shiphtur215
Upcoming Events
Replay Cast
2h 34m
PiG Sty Festival
11h 34m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
12h 34m
uThermal 2v2 Circuit
17h 34m
Replay Cast
1d 11h
Wardi Open
1d 14h
Monday Night Weeklies
1d 19h
Replay Cast
2 days
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-02-26
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.