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[Show] Inside The Game - Official Thread - Page 118

Forum Index > SC2 General
Post a Reply
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KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
August 24 2011 00:58 GMT
#2341
Where will the vod be uploaded? Im pretty stupid at finding stuff, and the OP isnt getting updated that much :D
AdministratorLaws change depending on who's making them, but justice is justice
Duravi
Profile Joined September 2010
United States1205 Posts
Last Edited: 2011-08-24 01:00:20
August 24 2011 00:59 GMT
#2342
On August 24 2011 09:56 Asmodeusz wrote:
Show nested quote +
On August 24 2011 09:41 Duravi wrote:
On August 24 2011 09:39 Sc1pio wrote:
On August 24 2011 09:37 Porcelina wrote:
The 'analysis' concerning 1/1/1 was a disgrace.

If they think that the Protoss not playing conservatively enough with his expansion is the issue, there is no reason to listen to them.

And mocking the discussion on TL or on forums. If you want to compare relative skill levels, where would we see a bigger skill gap? Between a random Master level player and PainUser or between PainUser and a Code A player? Because I am pretty sure that the skill gap is way, way bigger in the latter example.

I also like how djWHEAT had this as a big discussion point for the show but had no facts to contribute. Because there certainly are facts galore you could supply regardless of skill level, such as win ratios of PvT in general, win ratios of PvT in GSL, there are stats concerning 1/1/1 PvT in GSL. Just saying that it is due to a metagame switch cannot really constitute an argument at this point. I am not saying that it is imbalanced, but honestly the level of analysis, based on its merits rather than the name of the analysts, was so low I am pretty sure that notable members of this community that are far from professionals would be a lot more enlightening.

If this show is only to hear rather famous people light heartedly discuss game balance without actually giving any real thought, consideration or preperation that is cool enough. I would certainly listen to the show just to hear the respective opinions on events in the community; it is certainly the main reason I tune in to SotG. But the stated differential was supposedly to be more informative, and in that regards this topic was a definite failure.


So you disagree with incontrol's opinion as a progamer about a build he sees on ladder a lot and therefore come to the conlusion that the show sucks. A bit of a kneejerk reaction, no?


I think he is just saying they basically ignored everything the koreans are saying.


People need to stop with "the koreans" line. 2 Tweets and one article doesn't represent the collective of all korean SC2 players.


That article is quoted from Gisado who is very in touch with the korean community. Well it certainly doesn't represent every korean progamer, I think making the assumption that it represents only a small minority of them is not a good idea either.
shackes
Profile Joined August 2010
Germany148 Posts
August 24 2011 01:04 GMT
#2343
On August 24 2011 09:58 KadaverBB wrote:
Where will the vod be uploaded? Im pretty stupid at finding stuff, and the OP isnt getting updated that much :D


http://de.twitch.tv/onemoregametv/b/293333023
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
August 24 2011 01:06 GMT
#2344
Oh thanks, that was fast.
watching now
AdministratorLaws change depending on who's making them, but justice is justice
Heavenly
Profile Joined January 2011
2172 Posts
August 24 2011 01:12 GMT
#2345
On August 24 2011 09:48 Snorkle wrote:
Show nested quote +
On August 24 2011 09:46 Duravi wrote:

No disagreement there, just would have been nice for them to give a counter-argument to the points that the koreans made and stats from GSL.


It would have been nice for them to actually discuss the timings, possible unit mixes, ways to delay the terran, the importance of perhaps having a pylon outside your base that you can warp in zealots to flank with etc. hell anything would have been better than what we got.

edit: also no one even talked about these replays that have been passed around http://www.playxp.com/sc2/gosureplays/view.php?article_id=3277407&search=2&search_pos=&q=

even though the terran didn't execute properly hardly anyone is talking about rushing to 3 colossus without range and engaging before the terran reaches your natural.

I can't really blame DJ wheat but when he gives the hosts the topics for the day it would be nice if they did a little research on it like Slasher does.


That build assumes that your terran isn't scouting you whatsoever. If he sees you aren't expanding he's not going to push out. He'll either get vikings or a ton of banshees, one base colossi can't support stalkers at all. Then when your main dries out he floats his CC to the natural and still has the same exact one base econ while you're long distance mining.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
August 24 2011 01:15 GMT
#2346
On August 24 2011 10:12 Heavenly wrote:
Show nested quote +
On August 24 2011 09:48 Snorkle wrote:
On August 24 2011 09:46 Duravi wrote:

No disagreement there, just would have been nice for them to give a counter-argument to the points that the koreans made and stats from GSL.


It would have been nice for them to actually discuss the timings, possible unit mixes, ways to delay the terran, the importance of perhaps having a pylon outside your base that you can warp in zealots to flank with etc. hell anything would have been better than what we got.

edit: also no one even talked about these replays that have been passed around http://www.playxp.com/sc2/gosureplays/view.php?article_id=3277407&search=2&search_pos=&q=

even though the terran didn't execute properly hardly anyone is talking about rushing to 3 colossus without range and engaging before the terran reaches your natural.

I can't really blame DJ wheat but when he gives the hosts the topics for the day it would be nice if they did a little research on it like Slasher does.


That build assumes that your terran isn't scouting you whatsoever. If he sees you aren't expanding he's not going to push out. He'll either get vikings or a ton of banshees, one base colossi can't support stalkers at all. Then when your main dries out he floats his CC to the natural and still has the same exact one base econ while you're long distance mining.


Haha I didn't say it was the end-all buid, and yes that is exactly what makes the 1-1-1 so hard, the build used in the replays absolutely crushes a "normal" 1-1-1 when executed blindly but fails miserable if the terran responds to your play at all. None of this was discussed in the show. That is my complaint.
Canucklehead
Profile Joined March 2011
Canada5074 Posts
August 24 2011 01:22 GMT
#2347
Well don't you guys look silly now for wanting to nerf 1-1-1? Blizz won't do anything about it now because foreigners say it's an easy build to stop.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
sickoota
Profile Blog Joined April 2010
Canada918 Posts
August 24 2011 01:30 GMT
#2348
Listening to painuser talk about strategy hurts my brain...
I could spend a while with that smile
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
August 24 2011 01:47 GMT
#2349
I was the first caller...I hate my voice and I sounded so stupid :p
DertoQq
Profile Joined October 2010
France906 Posts
August 24 2011 02:13 GMT
#2350
On August 24 2011 09:59 Duravi wrote:
Show nested quote +
On August 24 2011 09:56 Asmodeusz wrote:
On August 24 2011 09:41 Duravi wrote:
On August 24 2011 09:39 Sc1pio wrote:
On August 24 2011 09:37 Porcelina wrote:
The 'analysis' concerning 1/1/1 was a disgrace.

If they think that the Protoss not playing conservatively enough with his expansion is the issue, there is no reason to listen to them.

And mocking the discussion on TL or on forums. If you want to compare relative skill levels, where would we see a bigger skill gap? Between a random Master level player and PainUser or between PainUser and a Code A player? Because I am pretty sure that the skill gap is way, way bigger in the latter example.

I also like how djWHEAT had this as a big discussion point for the show but had no facts to contribute. Because there certainly are facts galore you could supply regardless of skill level, such as win ratios of PvT in general, win ratios of PvT in GSL, there are stats concerning 1/1/1 PvT in GSL. Just saying that it is due to a metagame switch cannot really constitute an argument at this point. I am not saying that it is imbalanced, but honestly the level of analysis, based on its merits rather than the name of the analysts, was so low I am pretty sure that notable members of this community that are far from professionals would be a lot more enlightening.

If this show is only to hear rather famous people light heartedly discuss game balance without actually giving any real thought, consideration or preperation that is cool enough. I would certainly listen to the show just to hear the respective opinions on events in the community; it is certainly the main reason I tune in to SotG. But the stated differential was supposedly to be more informative, and in that regards this topic was a definite failure.


So you disagree with incontrol's opinion as a progamer about a build he sees on ladder a lot and therefore come to the conlusion that the show sucks. A bit of a kneejerk reaction, no?


I think he is just saying they basically ignored everything the koreans are saying.


People need to stop with "the koreans" line. 2 Tweets and one article doesn't represent the collective of all korean SC2 players.


That article is quoted from Gisado who is very in touch with the korean community. Well it certainly doesn't represent every korean progamer, I think making the assumption that it represents only a small minority of them is not a good idea either.


I would also add that according to how they react in-game, i think they pretty much agree with the all "expand fast" thingy. See Killer at IEM for example.
I would actually like the opinion of europeans player like socke and Mana. I wouldn't be surprise that they think like the koreans.
"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
wattabeast
Profile Blog Joined March 2011
United States957 Posts
August 24 2011 02:17 GMT
#2351
On August 24 2011 10:47 Xaeldaren wrote:
I was the first caller...I hate my voice and I sounded so stupid :p

don't be so negative u were great
:O
Asmodeusz
Profile Joined August 2011
193 Posts
August 24 2011 02:23 GMT
#2352
On August 24 2011 11:13 DertoQq wrote:
Show nested quote +
On August 24 2011 09:59 Duravi wrote:
On August 24 2011 09:56 Asmodeusz wrote:
On August 24 2011 09:41 Duravi wrote:
On August 24 2011 09:39 Sc1pio wrote:
On August 24 2011 09:37 Porcelina wrote:
The 'analysis' concerning 1/1/1 was a disgrace.

If they think that the Protoss not playing conservatively enough with his expansion is the issue, there is no reason to listen to them.

And mocking the discussion on TL or on forums. If you want to compare relative skill levels, where would we see a bigger skill gap? Between a random Master level player and PainUser or between PainUser and a Code A player? Because I am pretty sure that the skill gap is way, way bigger in the latter example.

I also like how djWHEAT had this as a big discussion point for the show but had no facts to contribute. Because there certainly are facts galore you could supply regardless of skill level, such as win ratios of PvT in general, win ratios of PvT in GSL, there are stats concerning 1/1/1 PvT in GSL. Just saying that it is due to a metagame switch cannot really constitute an argument at this point. I am not saying that it is imbalanced, but honestly the level of analysis, based on its merits rather than the name of the analysts, was so low I am pretty sure that notable members of this community that are far from professionals would be a lot more enlightening.

If this show is only to hear rather famous people light heartedly discuss game balance without actually giving any real thought, consideration or preperation that is cool enough. I would certainly listen to the show just to hear the respective opinions on events in the community; it is certainly the main reason I tune in to SotG. But the stated differential was supposedly to be more informative, and in that regards this topic was a definite failure.


So you disagree with incontrol's opinion as a progamer about a build he sees on ladder a lot and therefore come to the conlusion that the show sucks. A bit of a kneejerk reaction, no?


I think he is just saying they basically ignored everything the koreans are saying.


People need to stop with "the koreans" line. 2 Tweets and one article doesn't represent the collective of all korean SC2 players.


That article is quoted from Gisado who is very in touch with the korean community. Well it certainly doesn't represent every korean progamer, I think making the assumption that it represents only a small minority of them is not a good idea either.


I would also add that according to how they react in-game, i think they pretty much agree with the all "expand fast" thingy. See Killer at IEM for example.
I would actually like the opinion of europeans player like socke and Mana. I wouldn't be surprise that they think like the koreans.


Socke actually held 1-1-1 in the very same event, and also he talked about it in short interview during finals... paying attention to the scene, are we?
DertoQq
Profile Joined October 2010
France906 Posts
August 24 2011 02:30 GMT
#2353
On August 24 2011 11:23 Asmodeusz wrote:
Show nested quote +
On August 24 2011 11:13 DertoQq wrote:
On August 24 2011 09:59 Duravi wrote:
On August 24 2011 09:56 Asmodeusz wrote:
On August 24 2011 09:41 Duravi wrote:
On August 24 2011 09:39 Sc1pio wrote:
On August 24 2011 09:37 Porcelina wrote:
The 'analysis' concerning 1/1/1 was a disgrace.

If they think that the Protoss not playing conservatively enough with his expansion is the issue, there is no reason to listen to them.

And mocking the discussion on TL or on forums. If you want to compare relative skill levels, where would we see a bigger skill gap? Between a random Master level player and PainUser or between PainUser and a Code A player? Because I am pretty sure that the skill gap is way, way bigger in the latter example.

I also like how djWHEAT had this as a big discussion point for the show but had no facts to contribute. Because there certainly are facts galore you could supply regardless of skill level, such as win ratios of PvT in general, win ratios of PvT in GSL, there are stats concerning 1/1/1 PvT in GSL. Just saying that it is due to a metagame switch cannot really constitute an argument at this point. I am not saying that it is imbalanced, but honestly the level of analysis, based on its merits rather than the name of the analysts, was so low I am pretty sure that notable members of this community that are far from professionals would be a lot more enlightening.

If this show is only to hear rather famous people light heartedly discuss game balance without actually giving any real thought, consideration or preperation that is cool enough. I would certainly listen to the show just to hear the respective opinions on events in the community; it is certainly the main reason I tune in to SotG. But the stated differential was supposedly to be more informative, and in that regards this topic was a definite failure.


So you disagree with incontrol's opinion as a progamer about a build he sees on ladder a lot and therefore come to the conlusion that the show sucks. A bit of a kneejerk reaction, no?


I think he is just saying they basically ignored everything the koreans are saying.


People need to stop with "the koreans" line. 2 Tweets and one article doesn't represent the collective of all korean SC2 players.


That article is quoted from Gisado who is very in touch with the korean community. Well it certainly doesn't represent every korean progamer, I think making the assumption that it represents only a small minority of them is not a good idea either.


I would also add that according to how they react in-game, i think they pretty much agree with the all "expand fast" thingy. See Killer at IEM for example.
I would actually like the opinion of europeans player like socke and Mana. I wouldn't be surprise that they think like the koreans.


Socke actually held 1-1-1 in the very same event, and also he talked about it in short interview during finals... paying attention to the scene, are we?


Maybe some people don't have time to watch every single games ? Instead of saying pointless thing you could have simply answered my question right ?
"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
Selentic
Profile Joined June 2011
Canada4 Posts
August 24 2011 03:26 GMT
#2354
On August 24 2011 09:37 Porcelina wrote:
The 'analysis' concerning 1/1/1 was a disgrace.

If they think that the Protoss not playing conservatively enough with his expansion is the issue, there is no reason to listen to them.

And mocking the discussion on TL or on forums. If you want to compare relative skill levels, where would we see a bigger skill gap? Between a random Master level player and PainUser or between PainUser and a Code A player? Because I am pretty sure that the skill gap is way, way bigger in the latter example.


I'd tend to agree with this, if I wanted to hear about how it's all metagame, no imbalance could possibly exist, and protoss players just need to learn to adapt, I'd read the TL thread.

I was hoping to get a little more insight into why it's currently a problem, not have what I was already reading be repeated to me by professional players.
Nothing worth doing is easy
Raisauce
Profile Blog Joined May 2010
Canada864 Posts
August 24 2011 03:32 GMT
#2355
On August 24 2011 10:04 shackes wrote:
Show nested quote +
On August 24 2011 09:58 KadaverBB wrote:
Where will the vod be uploaded? Im pretty stupid at finding stuff, and the OP isnt getting updated that much :D


http://de.twitch.tv/onemoregametv/b/293333023



Thanks for this! That was super fast
MrDudeMan
Profile Joined April 2011
Canada973 Posts
August 24 2011 04:12 GMT
#2356
A recovered drug dealer, I almost spit out my water listening to that. I thought you were going to compare to a sports team, but a drug dealer, lol.
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
August 24 2011 04:14 GMT
#2357
Who was the person that made a guide "proving" 15 nexus was the best counter to 1/1/1? I'm interested to see this.
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
August 24 2011 04:47 GMT
#2358
If this show is only to hear rather famous people light heartedly discuss game balance without actually giving any real thought, consideration or preperation that is cool enough.


Unfortunately this is kind of what ITG has become. When I first heard about the show I expected some well prepared deep, serious discussion from top educated pros.
zYwi3c
Profile Joined November 2010
Poland1811 Posts
August 24 2011 04:53 GMT
#2359
Is there a way to donwload this episode to phone ?
I'm getting the derection.
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
August 24 2011 05:05 GMT
#2360
On August 24 2011 13:47 nvs. wrote:
Show nested quote +
If this show is only to hear rather famous people light heartedly discuss game balance without actually giving any real thought, consideration or preperation that is cool enough.


Unfortunately this is kind of what ITG has become. When I first heard about the show I expected some well prepared deep, serious discussion from top educated pros.


Me too, I thought they would distinguish themselves from SotG in this way. It just seemed like a segment that wasn't prepared for at all despite it being one of the major topics on the show for the day. There was nothing "inside the game" about it. Incontrol might as well have been a forum poster with his response, "its a meta-game build that protoss have a hard time with."

Really!? jeeze thanks Incontrol so glad i could get that glimpse "inside the game" from you.

ps. I don't hate Incontrol and I love the show, which is why I am posting this criticism. Maybe I want the show to be something it was never intended to be? However I have to believe the shows intention was not to be another Live on Three focused solely on SC2, which is what today felt like... except Slasher usually preps better for his segments.
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