• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:20
CEST 14:20
KST 21:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO16 Group B - Saturday 21:00 CEST BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
ramps on octagon
StaticNine
Sexual Health Of Gamers
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2101 users

Patch 1.3.3 PTR - Page 77

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 75 76 77 78 79 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
MrGreyness
Profile Joined March 2010
Australia35 Posts
April 26 2011 14:06 GMT
#1521
Are these changes supposed to be live on the PTR? Warpgates and gateway unit build time hasn't been changed when I tried to test the changes in a custom game.
frucisky
Profile Joined September 2010
Singapore2170 Posts
April 26 2011 14:07 GMT
#1522
On April 26 2011 23:00 sp00n- wrote:
Show nested quote +
On April 26 2011 22:52 frucisky wrote:
I'd much rather have seen a concomitant Spore Crawler build time buff so it makes it a little more forgiving if I get surprised by Stargate units. You're saying that it's made to deflect Banshees and Phoenixes easier. But it doesn't make sense since any good Zerg player will place the spores properly in the first place to defend the drones.


You're spore in the mineral line has just been killed with voidrays and the queen is also dead because of pheonix lift. You have few spores left but when you uproot them voidray will focus one and then move again....

This change is needed. Wouldnt mind for Spine crawlers also receiving this buff.


You have a point, though very situational. Most of the times I play, I either have a bunch of spores almost completed or I just see the VR and start the spores. In the latter case, the spores will definitely get killed by the void ray + phoenix combo. In the former case, my properly positioned spores + still popping queens will defend the harass.

A lot of theorycraft though and I welcome any buff but if Blizzard's aim was to make the P air harass easier to defend for Z and build time buff for spore's woulda been a way better choice.
<3 DongRaeGu <3
clusen
Profile Joined May 2010
Germany8702 Posts
April 26 2011 14:07 GMT
#1523
On April 26 2011 22:52 frucisky wrote:
I'd much rather have seen a concomitant Spore Crawler build time buff so it makes it a little more forgiving if I get surprised by Stargate units. You're saying that it's made to deflect Banshees and Phoenixes easier. But it doesn't make sense since any good Zerg player will place the spores properly in the first place to defend the drones.

This change makes it kinda possible to defend Banshees/Rays when you were surprised, because you can now build spores somewhere else and move them into your mineral line, which was impossible before because they would all die while rooting. No, it's not effective(and it shouldn't be), but it is something.

No Zerg is able to place Spores properly when surprised because they die while building :p And since we don't have T1 AA that can be built as a reaction(Queens take way too long) I like this change.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
April 26 2011 14:08 GMT
#1524
On April 26 2011 23:04 Danzo wrote:
Show nested quote +
On April 26 2011 22:59 RogerChillingworth wrote:
On April 26 2011 22:56 TimeSpiral wrote:
Did Protoss just get buffed, rofl? That's amazing.

On the flipside, it looks like Warpgate research was nerfed a little bit. That's actually a pretty big deal. The 4 Warpgate attack will be slightly bigger now, but also about 20-25 seconds later. It doesn't address the fundamental problems with Protoss right now, but maybe HoTS will do that :/

Terran gets Nerfed, ROFL!

The bunker is on the only defensive structure in the game that does not increase area DPS for cost. It's the only defensive structure that can be halted mid-construction by a minimum of a single worker unit. Its sole advantage was that it added a little durability to barracks units that are stationary, in the form of "armor (HP)." You're essentially paying for additional HP per unit in a given area plus get a slight range buff. If the bunker was destroyed, or mass repaired (this costs money), the salvage feature was negated. That was the primary benefit of a bunker. This is a silly, and stupid change.

I'm on the fence about the Ghost. We'll have to see how that works out. Seems like it could be a buff, but where are our free spell casters (Sentry/HT)? + Show Spoiler [tongue and cheek] +
Slightly kidding about this, but those two units are stupid cheap for their value.


Zerg gets buffed? Cool. I don't mind that, especially since they are terrified of the necessary Infestor nerf and don't appear to be getting one any time soon.



1. Putting your shit in bold doesn't make it correct.

2. Terran didn't get nerfed. Ghosts got buffed, bunkers return 75 instead of 100 minerals. Hardly a nerf.


"Hardly a nerf" But still a nerd that's not actually necessary. lol Yeah blizzard the way to stop that terran force is too attack their bunkers! Seriously? It's bad enough it takes long just hold to out but now strip us of our resource? When was the last time you guys saw offensive bunkers being useful against zerg?


I guess you haven't watched boxers play vs zerg? almost every game he throws up an offensive bunker while expanding behind it... lmao @"Strip us of our resources" Your bunker will cost you half a fucking marine.... seriously its insane that you think bunkers being free wasn't broken. change has been needed for a long fucking time!
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
frucisky
Profile Joined September 2010
Singapore2170 Posts
April 26 2011 14:09 GMT
#1525
On April 26 2011 23:07 clusen wrote:
Show nested quote +
On April 26 2011 22:52 frucisky wrote:
I'd much rather have seen a concomitant Spore Crawler build time buff so it makes it a little more forgiving if I get surprised by Stargate units. You're saying that it's made to deflect Banshees and Phoenixes easier. But it doesn't make sense since any good Zerg player will place the spores properly in the first place to defend the drones.

This change makes it kinda possible to defend Banshees/Rays when you were surprised, because you can now build spores somewhere else and move them into your mineral line, which was impossible before because they would all die while rooting. No, it's not effective(and it shouldn't be), but it is something.

No Zerg is able to place Spores properly when surprised because they die while building :p And since we don't have T1 AA that can be built as a reaction(Queens take way too long) I like this change.


I suppose you've a point there but you can only put spores on creep and that isn't somewhere an opponent going air isn't going to be able to spot. But as I said, I welcome any Zerg buff :D
<3 DongRaeGu <3
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 26 2011 14:09 GMT
#1526
hehe my 2 gate early pressure build just became more dangerouse, well unless more people will use it, then people are prepared for this sob.
Nice to see hts got a buff, nice they want to make ghosts more viable with mech, but i would have left minerals the same.

The zealot build time change is like many people have put it extremly funny, since they buff nerfed the time already several times >.>. (take into consideration that the last nerf was aimed at the warp gate cooldown of the zealot as people could replinish their army to fast late game.)

Since it didn't affected hts and the cooldown time is better still, there won't be lots of strats with gate only, probably the 4 non warp gate push, that will hit earlier then the 4 gate on smaller maps .
But since i went for robo before warp in pvp i am fine anyway ^.^. can save me a gate that way
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2011-04-26 14:14:47
April 26 2011 14:11 GMT
#1527
On April 26 2011 22:30 sluggaslamoo wrote:
Just like concussive and all these other 50/50 upgrades that make no sense, take an extremely long time to research and require no tech pattern or planning at all.

Agreed. Those are artificial upgrades. When I think about those I dont understand why is marauder a viable T1 unit and hydra isnt. They put it at T2 where it still has little use while zerg struggles defending against air at T1 and they have to bring another artificial change to make up for it (spores). Balance of sc1 was pure genius, I guess people behind it no longer work for Blizzard.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
April 26 2011 14:11 GMT
#1528
I think the pylon change is absolutely unnecessary...

Does the archon change mean they can knock down FF?
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
April 26 2011 14:11 GMT
#1529
hm... would like to see the pylon range thingy in action to see where it has to be placed on like shakuras / xelnaga to do the bottom pylon top gates stuff now~

would ve liked to see some raven change thou
The only virgins in kpop left are the fans
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
April 26 2011 14:12 GMT
#1530
On April 26 2011 23:05 Alexl wrote:
So a 4gate nerf in exchange for an overall protoss buff and no adressing of mass wg warp-ins to reinforce instantly in 200pop fights when others need to wait?


This coming from a Zerg? Seriously?
I have a beard. I'm unprofessional.
papaz
Profile Joined December 2009
Sweden4149 Posts
April 26 2011 14:12 GMT
#1531
On April 26 2011 23:11 TwilightStar wrote:
I think the pylon change is absolutely unnecessary...

Does the archon change mean they can knock down FF?


yes
TimeSpiral
Profile Joined January 2011
United States1010 Posts
April 26 2011 14:12 GMT
#1532
On April 26 2011 22:59 RogerChillingworth wrote:
Show nested quote +
On April 26 2011 22:56 TimeSpiral wrote:
Did Protoss just get buffed, rofl? That's amazing.

On the flipside, it looks like Warpgate research was nerfed a little bit. That's actually a pretty big deal. The 4 Warpgate attack will be slightly bigger now, but also about 20-25 seconds later. It doesn't address the fundamental problems with Protoss right now, but maybe HoTS will do that :/

Terran gets Nerfed, ROFL!

The bunker is on the only defensive structure in the game that does not increase area DPS for cost. It's the only defensive structure that can be halted mid-construction by a minimum of a single worker unit. Its sole advantage was that it added a little durability to barracks units that are stationary, in the form of "armor (HP)." You're essentially paying for additional HP per unit in a given area plus get a slight range buff. If the bunker was destroyed, or mass repaired (this costs money), the salvage feature was negated. That was the primary benefit of a bunker. This is a silly, and stupid change.

I'm on the fence about the Ghost. We'll have to see how that works out. Seems like it could be a buff, but where are our free spell casters (Sentry/HT)? + Show Spoiler [tongue and cheek] +
Slightly kidding about this, but those two units are stupid cheap for their value.


Zerg gets buffed? Cool. I don't mind that, especially since they are terrified of the necessary Infestor nerf and don't appear to be getting one any time soon.



1. Putting your shit in bold doesn't make it correct.

2. Terran didn't get nerfed. Ghosts got buffed, bunkers return 75 instead of 100 minerals. Hardly a nerf.


Roger, it's called formatting. Is it not apparent that the bold style is to create the feeling of headlines and sub-headlines? Deal with it. + Show Spoiler [zany theory] +
Or is he actually saying bold text implies some level of authority over non-bold text? Lol. If this is so I should have not even replied at all.


(2) Terran didn't get nerfed? Good luck explaining that one. The Ghost and the Raven are the most expensive spell-casters in the game. That remains unchanged. Moving some of the gas cost to minerals is a plus in early game (when Ghosts are not used) and may encourage a few early Ghost plays, so like I said, I'm going to let this one pan out.

The bunker change is a nerf (no way to argue that), and the Archon buff is an indirect nerf to Terran bio armies (this is debatable). The amount of kiting and micro required to fight an a+clicked Protoss deathball is already silly, this is just going to make it much worse. This will probably encourage more Terrans to transition into Ghost Mech in lategame versus Protoss. Maybe this is a good thing. Only time (and Blizzard) will tell.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
jacobmarlow
Profile Joined March 2008
Canada100 Posts
April 26 2011 14:12 GMT
#1533
Horrible changes to protoss. Now zerg has an additional 40 seconds to do whatever the f they want. We already have so many limited options in terms of tech this makes it a lot lot worse. Literally this means the end of any pressure protoss players can put on zerg, unless we try to chrono out units early with the reduced build times.

I am a diamond level toss and simply talking to zerg players online, they win a clear majority of their games versus protoss at ease. I love how roaches, the cheap unit that they are, literally counters all protoss ground units except the immortal which can only be built 1 at a time and cost 3 roaches and some more gas. Also lets not forget, zerglings counter immortals....
Pred8oar
Profile Joined March 2011
Germany281 Posts
April 26 2011 14:13 GMT
#1534
I generally like this change but i kind of smell proxy 2gates in pvp and 2gate in close positions vs a Zerg like meta are gonna backfire . The ghost change also might screw the protoss players over and i dont see why they changed it, infestors for example do cost a crap ton of gas and ghosts dont? Oo
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 26 2011 14:14 GMT
#1535
On April 26 2011 22:50 WhiteDog wrote:
Show nested quote +
On April 26 2011 22:46 Ragoo wrote:
On April 26 2011 22:41 Chicken Chaser wrote:
On April 26 2011 22:38 Sanguinarius wrote:
I seriously LOVE massive archons. They have needed to do that for so long.

What if they change the Archon size too to be like a Thor? And then increase splash radius? Walking Psi Storm on the loose!


I hope they will buff Archon further. Like faster movement, less collision size or damage/splash/range/attack speed buff. HT/Archon is the only alternative to Collossus in PvZ lategame but Archon sucks too much to make it happen

LoL ? Archon are not weak, but colo are OP so it makes them worthless. They do not need any buff, they are already pretty good but nobody make them. They're great to tank ultra, great against ling, not good against roach & hydra.

Archon zealot stalker colo & some templar is awesome late game protoss unit composition in PvZ.

Protoss get the habit to think that every units should be good against every units.


That's not much, being good against Ultras which are a shitty unit anyway and pwning lings which are basically killed by storm before.
Maybe their dps and splash is fine , but the collision size, speed and range means they will most likely not be able to fight anyway. They are neither good in chokes nor good with forcefields which makes them so much worse than Collossi in PvZ.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
R3N
Profile Joined March 2011
740 Posts
April 26 2011 14:14 GMT
#1536
TvZ is widely considered as a balanced matchup. So what does blizzard do? Buff Terran rofl.

On a more serious note Infestors are really good, sometimes borderline OP so I think this is a reasonable buff.

BUT
Ghosts are OP against protoss and this buff will make it even worse.
BUT
Since I hate protoss I don't mind that at all

ALL Hail Ghost buff!
DeLiriuMs
Profile Joined December 2010
Bulgaria40 Posts
April 26 2011 14:15 GMT
#1537
Ok. So the 2gate proxy is the new 4gate i guess :D
Nakas
Profile Joined May 2010
United States148 Posts
April 26 2011 14:15 GMT
#1538
On April 26 2011 23:00 sp00n- wrote:
Show nested quote +
On April 26 2011 22:52 frucisky wrote:
I'd much rather have seen a concomitant Spore Crawler build time buff so it makes it a little more forgiving if I get surprised by Stargate units. You're saying that it's made to deflect Banshees and Phoenixes easier. But it doesn't make sense since any good Zerg player will place the spores properly in the first place to defend the drones.


You're spore in the mineral line has just been killed with voidrays and the queen is also dead because of pheonix lift. You have few spores left but when you uproot them voidray will focus one and then move again....

This change is needed. Wouldnt mind for Spine crawlers also receiving this buff.


If zerg is so far behind with anti-air against protoss stargate play that they're killing spore crawlers, that's pretty much gg. Chasing after a charged void ray with an uprooted spore crawler is not going to save that game.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
April 26 2011 14:16 GMT
#1539
On April 26 2011 23:12 TimeSpiral wrote:
Show nested quote +
On April 26 2011 22:59 RogerChillingworth wrote:
On April 26 2011 22:56 TimeSpiral wrote:
Did Protoss just get buffed, rofl? That's amazing.

On the flipside, it looks like Warpgate research was nerfed a little bit. That's actually a pretty big deal. The 4 Warpgate attack will be slightly bigger now, but also about 20-25 seconds later. It doesn't address the fundamental problems with Protoss right now, but maybe HoTS will do that :/

Terran gets Nerfed, ROFL!

The bunker is on the only defensive structure in the game that does not increase area DPS for cost. It's the only defensive structure that can be halted mid-construction by a minimum of a single worker unit. Its sole advantage was that it added a little durability to barracks units that are stationary, in the form of "armor (HP)." You're essentially paying for additional HP per unit in a given area plus get a slight range buff. If the bunker was destroyed, or mass repaired (this costs money), the salvage feature was negated. That was the primary benefit of a bunker. This is a silly, and stupid change.

I'm on the fence about the Ghost. We'll have to see how that works out. Seems like it could be a buff, but where are our free spell casters (Sentry/HT)? + Show Spoiler [tongue and cheek] +
Slightly kidding about this, but those two units are stupid cheap for their value.


Zerg gets buffed? Cool. I don't mind that, especially since they are terrified of the necessary Infestor nerf and don't appear to be getting one any time soon.



1. Putting your shit in bold doesn't make it correct.

2. Terran didn't get nerfed. Ghosts got buffed, bunkers return 75 instead of 100 minerals. Hardly a nerf.


Roger, it's called formatting. Is it not apparent that the bold style is to create the feeling of headlines and sub-headlines? Deal with it. + Show Spoiler [zany theory] +
Or is he actually saying bold text implies some level of authority over non-bold text? Lol. If this is so I should have not even replied at all.


(2) Terran didn't get nerfed? Good luck explaining that one. The Ghost and the Raven are the most expensive spell-casters in the game. That remains unchanged. Moving some of the gas cost to minerals is a plus in early game (when Ghosts are not used) and may encourage a few early Ghost plays, so like I said, I'm going to let this one pan out.

The bunker change is a nerf (no way to argue that), and the Archon buff is an indirect nerf to Terran bio armies (this is debatable). The amount of kiting and micro required to fight an a+clicked Protoss deathball is already silly, this is just going to make it much worse. This will probably encourage more Terrans to transition into Ghost Mech in lategame versus Protoss. Maybe this is a good thing. Only time (and Blizzard) will tell.


Bunkers being free was retarded. to so much a nerf more fixing then anything. as for Archon being a "Nerf" to Terran. God forbid a Protoss death ball consisting of 2 different tier 3 units should be able to a move your tier 1 infantry army.... Seriously the fact that Terrans have been able to stay on tier 1 bio for 30 minute macro games and win is just fucking silly.....
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
mprs
Profile Joined April 2010
Canada2933 Posts
April 26 2011 14:17 GMT
#1540
On April 26 2011 22:56 TimeSpiral wrote:
Did Protoss just get buffed, rofl? That's amazing.

Terran gets Nerfed, ROFL!

The bunker is on the only defensive structure in the game that does not increase area DPS for cost. It's the only defensive structure that can be halted mid-construction by a minimum of a single worker unit. Its sole advantage was that it added a little durability to barracks units that are stationary, in the form of "armor (HP)." You're essentially paying for additional HP per unit in a given area plus get a slight range buff. If the bunker was destroyed, or mass repaired (this costs money), the salvage feature was negated. That was the primary benefit of a bunker. This is a silly, and stupid change.

I'm on the fence about the Ghost. We'll have to see how that works out. Seems like it could be a buff, but where are our free spell casters (Sentry/HT)? + Show Spoiler [tongue and cheek] +
Slightly kidding about this, but those two units are stupid cheap for their value.


Zerg gets buffed? Cool. I don't mind that, especially since they are terrified of the necessary Infestor nerf and don't appear to be getting one any time soon.



You can't look at these changes and say that T got nerfed with a straight face. You are under-valuing that ghost change. It will help vs infestors osooooooooooooooooooooooooo much.

losing 25 minerals on bunker salvages is like the most negligible change ever compared to everything else in this patch.
We talkin about PRACTICE
Prev 1 75 76 77 78 79 221 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5: Group B
TriGGeR vs NightMareLIVE!
Solar vs TBD
Tasteless757
IntoTheiNu 442
Ryung 326
IndyStarCraft 239
Rex131
3DClanTV 95
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 757
Ryung 326
IndyStarCraft 239
Rex 131
Railgan 23
StarCraft: Brood War
Britney 64590
Horang2 1508
Shuttle 894
EffOrt 801
Hyuk 507
Soma 368
Rush 345
firebathero 234
Last 216
ggaemo 206
[ Show more ]
Leta 193
Pusan 148
ToSsGirL 96
PianO 91
Sharp 76
Hm[arnc] 64
[sc1f]eonzerg 59
Sea.KH 40
Barracks 33
NaDa 32
Sacsri 31
IntoTheRainbow 21
JulyZerg 18
yabsab 14
GoRush 13
Noble 12
Shine 7
Terrorterran 4
Dota 2
XaKoH 817
XcaliburYe334
monkeys_forever194
Counter-Strike
zeus1264
edward112
byalli0
Other Games
singsing2230
B2W.Neo1363
Liquid`RaSZi969
DeMusliM406
ArmadaUGS97
Livibee92
MindelVK15
Organizations
Other Games
BasetradeTV592
Dota 2
PGL Dota 2 - Main Stream69
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2206
Upcoming Events
uThermal 2v2 Circuit
1h 40m
BSL
6h 40m
IPSL
6h 40m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
11h 40m
Replay Cast
20h 40m
Wardi Open
21h 40m
Afreeca Starleague
21h 40m
Jaedong vs Light
Monday Night Weeklies
1d 3h
Replay Cast
1d 11h
Sparkling Tuna Cup
1d 21h
[ Show More ]
Afreeca Starleague
1d 21h
Snow vs Flash
WardiTV Invitational
1d 22h
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
3 days
OSC
4 days
Replay Cast
4 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.