• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:21
CEST 11:21
KST 18:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues26LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
LiquidDota to reintegrate into TL.net Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1630 users

Patch 1.3.3 PTR - Page 76

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 74 75 76 77 78 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
mouz.Wake
Profile Blog Joined August 2010
Sweden136 Posts
April 26 2011 13:50 GMT
#1501
"Salvage resource return reduced from 100% to 75%."

Hell. It's about time.
FORMER StarCraft II Team Manager for mousesports || @I_am_Wake
Bruft
Profile Joined March 2011
Finland30 Posts
April 26 2011 13:50 GMT
#1502
Hopefully I can play Protoss in peace now
As the Bible says, "Thou shalt not horn in on thy husbands racket"
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
April 26 2011 13:50 GMT
#1503
On April 26 2011 22:46 Ragoo wrote:
Show nested quote +
On April 26 2011 22:41 Chicken Chaser wrote:
On April 26 2011 22:38 Sanguinarius wrote:
I seriously LOVE massive archons. They have needed to do that for so long.

What if they change the Archon size too to be like a Thor? And then increase splash radius? Walking Psi Storm on the loose!


I hope they will buff Archon further. Like faster movement, less collision size or damage/splash/range/attack speed buff. HT/Archon is the only alternative to Collossus in PvZ lategame but Archon sucks too much to make it happen

LoL ? Archon are not weak, but colo are OP so it makes them worthless. They do not need any buff, they are already pretty good but nobody make them. They're great to tank ultra, great against ling, not good against roach & hydra.

Archon zealot stalker colo & some templar is awesome late game protoss unit composition in PvZ.

Protoss get the habit to think that every units should be good against every units.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Supamang
Profile Joined June 2010
United States2298 Posts
April 26 2011 13:51 GMT
#1504
im pretty sure they held back on the archon change this long because of how good HTs were with KA still in the game. how nice would it have been to be able to warp in 2 instant storms then have a fatty unkitable archon a couple seconds later? now that HT isnt nearly as good as before, they can afford to make archons a little better. definitely a good change
frucisky
Profile Joined September 2010
Singapore2170 Posts
April 26 2011 13:52 GMT
#1505
I'd much rather have seen a concomitant Spore Crawler build time buff so it makes it a little more forgiving if I get surprised by Stargate units. You're saying that it's made to deflect Banshees and Phoenixes easier. But it doesn't make sense since any good Zerg player will place the spores properly in the first place to defend the drones.
<3 DongRaeGu <3
TimeSpiral
Profile Joined January 2011
United States1010 Posts
April 26 2011 13:56 GMT
#1506
Did Protoss just get buffed, rofl? That's amazing.

On the flipside, it looks like Warpgate research was nerfed a little bit. That's actually a pretty big deal. The 4 Warpgate attack will be slightly bigger now, but also about 20-25 seconds later. It doesn't address the fundamental problems with Protoss right now, but maybe HoTS will do that :/

Terran gets Nerfed, ROFL!

The bunker is on the only defensive structure in the game that does not increase area DPS for cost. It's the only defensive structure that can be halted mid-construction by a minimum of a single worker unit. Its sole advantage was that it added a little durability to barracks units that are stationary, in the form of "armor (HP)." You're essentially paying for additional HP per unit in a given area plus get a slight range buff. If the bunker was destroyed, or mass repaired (this costs money), the salvage feature was negated. That was the primary benefit of a bunker. This is a silly, and stupid change.

I'm on the fence about the Ghost. We'll have to see how that works out. Seems like it could be a buff, but where are our free spell casters (Sentry/HT)? + Show Spoiler [tongue and cheek] +
Slightly kidding about this, but those two units are stupid cheap for their value.


Zerg gets buffed? Cool. I don't mind that, especially since they are terrified of the necessary Infestor nerf and don't appear to be getting one any time soon.

[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
April 26 2011 13:57 GMT
#1507
I thought they increased zealot build time to nerf proxy 2 gates? they just undid that change so rebroke something they fixed? :S
cactuschewer
Profile Joined September 2010
United Kingdom152 Posts
April 26 2011 13:57 GMT
#1508
It's pretty obvious, the spore burrow time buff is so we can use offensive spores to defeat the voidray colossus deathball in a straight up fight.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
April 26 2011 13:57 GMT
#1509
Completely agree. Warp Gates should be a choice not a requirement. But Warp In is obviously the sacred gimmick of Protoss.. which Blizzard wants everyone to get 100% of the time every game.


I'm not sure that's necessarily the case, it's simply such a core concept to protoss balance at the moment that to remove it or hamper it in many ways people suggest (warp ins only next to nexus etc) would utterly upset the feel and flair of the race.

I agree that a small advantage gained from not exploiting said mechanic would be good, and encourage players to play creatively. That seems to be what blizzard is seeking to achieve here, though not particularly effectively. It makes it more of a choice when to get warpgates, but not whether to get them.

It's a similar thing to orbital commands for terran or queens for zerg. There are situations early when one might want to skip them for a time, but eventually they must be standard. I don't think this is a bad thing, the problem is, at the moment, it is almost the entirety of protoss strategy. Hopefully this change will give toss a bit more time to think, as it were, and we might see more early development of the other trees, which will transition into late game not being so warpgate dependant.
Poisonous Sheep counter Hydras
RogerChillingworth
Profile Joined March 2010
2984 Posts
April 26 2011 13:59 GMT
#1510
On April 26 2011 22:56 TimeSpiral wrote:
Did Protoss just get buffed, rofl? That's amazing.

On the flipside, it looks like Warpgate research was nerfed a little bit. That's actually a pretty big deal. The 4 Warpgate attack will be slightly bigger now, but also about 20-25 seconds later. It doesn't address the fundamental problems with Protoss right now, but maybe HoTS will do that :/

Terran gets Nerfed, ROFL!

The bunker is on the only defensive structure in the game that does not increase area DPS for cost. It's the only defensive structure that can be halted mid-construction by a minimum of a single worker unit. Its sole advantage was that it added a little durability to barracks units that are stationary, in the form of "armor (HP)." You're essentially paying for additional HP per unit in a given area plus get a slight range buff. If the bunker was destroyed, or mass repaired (this costs money), the salvage feature was negated. That was the primary benefit of a bunker. This is a silly, and stupid change.

I'm on the fence about the Ghost. We'll have to see how that works out. Seems like it could be a buff, but where are our free spell casters (Sentry/HT)? + Show Spoiler [tongue and cheek] +
Slightly kidding about this, but those two units are stupid cheap for their value.


Zerg gets buffed? Cool. I don't mind that, especially since they are terrified of the necessary Infestor nerf and don't appear to be getting one any time soon.



1. Putting your shit in bold doesn't make it correct.

2. Terran didn't get nerfed. Ghosts got buffed, bunkers return 75 instead of 100 minerals. Hardly a nerf.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
April 26 2011 14:00 GMT
#1511
On April 26 2011 22:56 TimeSpiral wrote:
Did Protoss just get buffed, rofl? That's amazing.

On the flipside, it looks like Warpgate research was nerfed a little bit. That's actually a pretty big deal. The 4 Warpgate attack will be slightly bigger now, but also about 20-25 seconds later. It doesn't address the fundamental problems with Protoss right now, but maybe HoTS will do that :/

Terran gets Nerfed, ROFL!

The bunker is on the only defensive structure in the game that does not increase area DPS for cost. It's the only defensive structure that can be halted mid-construction by a minimum of a single worker unit. Its sole advantage was that it added a little durability to barracks units that are stationary, in the form of "armor (HP)." You're essentially paying for additional HP per unit in a given area plus get a slight range buff. If the bunker was destroyed, or mass repaired (this costs money), the salvage feature was negated. That was the primary benefit of a bunker. This is a silly, and stupid change.

I'm on the fence about the Ghost. We'll have to see how that works out. Seems like it could be a buff, but where are our free spell casters (Sentry/HT)? + Show Spoiler [tongue and cheek] +
Slightly kidding about this, but those two units are stupid cheap for their value.


Zerg gets buffed? Cool. I don't mind that, especially since they are terrified of the necessary Infestor nerf and don't appear to be getting one any time soon.



I cant believe you think bunkers suck.

I also can't believe you don't think the ghost change is a buff. It is 100% a buff.

meh
Jaedong :3
sp00n-
Profile Joined July 2010
48 Posts
April 26 2011 14:00 GMT
#1512
On April 26 2011 22:52 frucisky wrote:
I'd much rather have seen a concomitant Spore Crawler build time buff so it makes it a little more forgiving if I get surprised by Stargate units. You're saying that it's made to deflect Banshees and Phoenixes easier. But it doesn't make sense since any good Zerg player will place the spores properly in the first place to defend the drones.


You're spore in the mineral line has just been killed with voidrays and the queen is also dead because of pheonix lift. You have few spores left but when you uproot them voidray will focus one and then move again....

This change is needed. Wouldnt mind for Spine crawlers also receiving this buff.
LastMan
Profile Joined April 2011
90 Posts
Last Edited: 2011-04-26 14:01:54
April 26 2011 14:01 GMT
#1513
nice so now as soon as barraks are over terran has to start building bunker to not die to zealot/stalker poke while building at ramp means u will die to proxy gates in your base ...
Necro)Phagist(
Profile Blog Joined October 2010
Canada6657 Posts
April 26 2011 14:03 GMT
#1514
On April 26 2011 22:56 TimeSpiral wrote:
Did Protoss just get buffed, rofl? That's amazing.

On the flipside, it looks like Warpgate research was nerfed a little bit. That's actually a pretty big deal. The 4 Warpgate attack will be slightly bigger now, but also about 20-25 seconds later. It doesn't address the fundamental problems with Protoss right now, but maybe HoTS will do that :/

Terran gets Nerfed, ROFL!

The bunker is on the only defensive structure in the game that does not increase area DPS for cost. It's the only defensive structure that can be halted mid-construction by a minimum of a single worker unit. Its sole advantage was that it added a little durability to barracks units that are stationary, in the form of "armor (HP)." You're essentially paying for additional HP per unit in a given area plus get a slight range buff. If the bunker was destroyed, or mass repaired (this costs money), the salvage feature was negated. That was the primary benefit of a bunker. This is a silly, and stupid change.

I'm on the fence about the Ghost. We'll have to see how that works out. Seems like it could be a buff, but where are our free spell casters (Sentry/HT)? + Show Spoiler [tongue and cheek] +
Slightly kidding about this, but those two units are stupid cheap for their value.


Zerg gets buffed? Cool. I don't mind that, especially since they are terrified of the necessary Infestor nerf and don't appear to be getting one any time soon.



OMG Terran defensive structure costs 25 minerals now??? JESUS CHRIST THE HOW TERRIBLE!! seriously.... Ghost is for sure a buff less gas means you can even throw them in when going mech emp hts/archons/entire army and its gg.

Warp gate research "Slightly" nerfed??? I'd say 40 second increase is a pretty big fucking nerf. Though gateway cool down has decreased I do not like this change at all we go from 4 warp gate to proxy 2 gate this did nothing to help PvP bizzard failed hard here...
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
TwoMagTrav
Profile Joined January 2011
United States195 Posts
April 26 2011 14:03 GMT
#1515
Overall good changes I think.

Proxy 2 gate will be more popular but should be easy to hold off with good scouting. Especially since roaches have 4 range now since the last time zealots were this fast of a build time.

The spore crawler change is cool, it should have never been nerfed in the first place IMO they just did it because of the spine without thinking.

The ghost change I think will be huge in TvZ. Being a zerg I'm already seeing a lot more ghost play. Sniping mutas and broodlords easily with ghosts and ghost drops where they snipe like all your drones in 2 seconds and just fly out.

Ghost buff will probably make storm a lot more manageable, I think between the amulet and the ghost buff protoss will be going colo and terran will be going blind viking a lot still.
When I feed the poor they call me a saint, when I ask why the poor have no food they call me a socialist
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
Last Edited: 2011-04-26 14:10:06
April 26 2011 14:04 GMT
#1516
I think all changes are seemingly decent (wont know until played obviously) execpt for the ghost cost change. Its supposed to be a gas intensive unit IMO. This change will make ghosts more available meaning HT's effectiveness are potentially reduced further, meaning even more of a shift to blind collo play (and bind collo countering)

The pylon change is actually an extremely clever idea, it means that placing pylons at the ramp and warping in on the high ground is much harder as stalkers will be able to attack the pylons more easily, and cannon rushes may be a tad bit harder

Although Im not sure how this could affect wall ins

Toss player
Wise men speak because they have something to say, fools; because they have to say something - Plato
_Darwin_
Profile Joined August 2010
United States2374 Posts
April 26 2011 14:04 GMT
#1517
On April 26 2011 22:56 TimeSpiral wrote:
Did Protoss just get buffed, rofl? That's amazing.

On the flipside, it looks like Warpgate research was nerfed a little bit. That's actually a pretty big deal. The 4 Warpgate attack will be slightly bigger now, but also about 20-25 seconds later. It doesn't address the fundamental problems with Protoss right now, but maybe HoTS will do that :/

Terran gets Nerfed, ROFL!

The bunker is on the only defensive structure in the game that does not increase area DPS for cost. It's the only defensive structure that can be halted mid-construction by a minimum of a single worker unit. Its sole advantage was that it added a little durability to barracks units that are stationary, in the form of "armor (HP)." You're essentially paying for additional HP per unit in a given area plus get a slight range buff. If the bunker was destroyed, or mass repaired (this costs money), the salvage feature was negated. That was the primary benefit of a bunker. This is a silly, and stupid change.

I'm on the fence about the Ghost. We'll have to see how that works out. Seems like it could be a buff, but where are our free spell casters (Sentry/HT)? + Show Spoiler [tongue and cheek] +
Slightly kidding about this, but those two units are stupid cheap for their value.


Zerg gets buffed? Cool. I don't mind that, especially since they are terrified of the necessary Infestor nerf and don't appear to be getting one any time soon.



No, Protoss didn't get buffed. Useless Archons now have some functionality.

25 minerals... oh noo half a marine . Ghosts buffed.

6 Second spore crawler is barely a buff.
I cant stop lactating
Danzo
Profile Joined March 2011
2820 Posts
April 26 2011 14:04 GMT
#1518
On April 26 2011 22:59 RogerChillingworth wrote:
Show nested quote +
On April 26 2011 22:56 TimeSpiral wrote:
Did Protoss just get buffed, rofl? That's amazing.

On the flipside, it looks like Warpgate research was nerfed a little bit. That's actually a pretty big deal. The 4 Warpgate attack will be slightly bigger now, but also about 20-25 seconds later. It doesn't address the fundamental problems with Protoss right now, but maybe HoTS will do that :/

Terran gets Nerfed, ROFL!

The bunker is on the only defensive structure in the game that does not increase area DPS for cost. It's the only defensive structure that can be halted mid-construction by a minimum of a single worker unit. Its sole advantage was that it added a little durability to barracks units that are stationary, in the form of "armor (HP)." You're essentially paying for additional HP per unit in a given area plus get a slight range buff. If the bunker was destroyed, or mass repaired (this costs money), the salvage feature was negated. That was the primary benefit of a bunker. This is a silly, and stupid change.

I'm on the fence about the Ghost. We'll have to see how that works out. Seems like it could be a buff, but where are our free spell casters (Sentry/HT)? + Show Spoiler [tongue and cheek] +
Slightly kidding about this, but those two units are stupid cheap for their value.


Zerg gets buffed? Cool. I don't mind that, especially since they are terrified of the necessary Infestor nerf and don't appear to be getting one any time soon.



1. Putting your shit in bold doesn't make it correct.

2. Terran didn't get nerfed. Ghosts got buffed, bunkers return 75 instead of 100 minerals. Hardly a nerf.


"Hardly a nerf" But still a nerd that's not actually necessary. lol Yeah blizzard the way to stop that terran force is too attack their bunkers! Seriously? It's bad enough it takes long just hold to out but now strip us of our resource? When was the last time you guys saw offensive bunkers being useful against zerg?
Getting too old for this..
Alexl
Profile Joined January 2011
288 Posts
April 26 2011 14:05 GMT
#1519
So a 4gate nerf in exchange for an overall protoss buff and no adressing of mass wg warp-ins to reinforce instantly in 200pop fights when others need to wait?
No real change to zerg outside of dealing with early air?
The only good change is a salvage nerf.
Fuck this patch
MindRush
Profile Joined April 2010
Romania916 Posts
April 26 2011 14:06 GMT
#1520
On April 26 2011 11:21 neobowman wrote:
Spore Crawler change: Holy shit, I love this! Such a brilliant change.

Pylon power radius seems pretty random though.

More bunker changes! Though I admit that I actually like this one.

I have a feeling that 2 gate early game will actually be used now.


Well, pylon power radius decrease is to prevent players from warping in units on top of ramp from a pylon that is only susceptible to fire from units that have > 6.5 range. This way, players cannot amass units in front of ramp and walk a zealot in and then warp 4 units on top of ramp. Especially in PvP, this tactic is widely used.

My opinion is that now, proxi gate on scrap station vs terran will be so strong, and terrans are once again forced to wall off against protoss, same as with zerg on all maps. Gateway play will be rewarded.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Prev 1 74 75 76 77 78 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 8748
Larva 543
Hyun 347
sSak 179
Soma 137
Barracks 120
Pusan 110
Dewaltoss 72
ToSsGirL 27
Noble 18
[ Show more ]
yabsab 17
NaDa 6
Dota 2
The International106404
Gorgc8171
Dendi951
NeuroSwarm107
PGG 26
League of Legends
JimRising 533
Counter-Strike
Stewie2K991
allub148
Super Smash Bros
Mew2King136
Other Games
XaKoH 134
Nina61
Organizations
Other Games
gamesdonequick403
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1148
Upcoming Events
RSL Revival
39m
Cure vs Zoun
Classic vs Maru
Maestros of the Game
7h 39m
ShoWTimE vs herO
Bunny vs Zoun
TBD vs Serral
TBD vs Classic
BSL Team Wars
9h 39m
Afreeca Starleague
1d
Snow vs Sharp
Jaedong vs Mini
Wardi Open
1d 1h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs Speed
Larva vs Soma
LiuLi Cup
3 days
The PondCast
4 days
Korean StarCraft League
5 days
[ Show More ]
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.