• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:21
CEST 17:21
KST 00:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1714 users

Patch 1.3.3 PTR - Page 42

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 40 41 42 43 44 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Mikelius
Profile Joined September 2010
Germany517 Posts
April 26 2011 06:03 GMT
#821
On April 26 2011 15:01 Euronyme wrote:
Show nested quote +
On April 26 2011 14:57 Mikelius wrote:
Finally, a reason to actually consider going HT in PvT. Hell, I might practice my old Chargelot +HT build again. ^_^


Wouldn't it be better just to throw in some late game DTs as they're cheaper and you know.. they do stuff?


Never underestimate the power or 2 storms on top of a mineral line :D. And now Archons can actually kill MM makes it all the more glorious.
Less QQ, more PewPew
Azarkon
Profile Joined January 2010
United States21060 Posts
April 26 2011 06:03 GMT
#822
If you're going to build Archons for the sake of Archons, DTs are a lot more efficient for Archon production than HTs. And I'd argue you can get more use out of DTs before you merge them as well. Archons are really an afterthought for HTs, but with DTs it's a strong way to play.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
April 26 2011 06:05 GMT
#823
On April 26 2011 15:03 Azarkon wrote:
If you're going to build Archons for the sake of Archons, DTs are a lot more efficient for Archon production than HTs. And I'd argue you can get more use out of DTs before you merge them as well. Archons are really an afterthought for HTs, but with DTs it's a strong way to play.


Look at the post above yours. I'm already at it
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
dusthoof
Profile Joined August 2010
279 Posts
April 26 2011 06:05 GMT
#824
On April 26 2011 15:00 Belha wrote:
- I think the power radius decrese may be an underlooked change for protoss. Wall-ins for macro play may be kinda damaged.

- The new cost of Ghost is definetly a buff, terrans usually have a lot of minerals income due to mules, a huge boost for TvP (take that sentries), aka a nerf for P´s to the match.

- The 33sec for Zealots is gonna be AGAIN a trouble in any match up, due to proxy gateways, i already forsee a nerf to this. I even think Blizz plan before hand to nerf this again in case that proxys and pressure gets out of control (again).

- Savage is finally a fair ability, bunkers finally require some little skill.

- Is it fair the Spore buff? I mean, imo Zerg was always the hardest race to play, but this looks like some kind of compensation to me and not a serius buff.


Again. Proxy gateways...They can be scouted. Once you hold off, and destroy the gates you win. Terran has bunker, zerg has spine. If you can hold off proxy rax, i don't see why you can't hold off proxy gates. Proxy gates is almost all in.
Ben...
Profile Joined January 2011
Canada3485 Posts
April 26 2011 06:05 GMT
#825
On April 26 2011 14:57 Mikelius wrote:
Finally, a reason to actually consider going HT in PvT. Hell, I might practice my old Chargelot +HT build again. ^_^
I still use that build. It's even more powerful because no one expects it.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Mohdoo
Profile Joined August 2007
United States15723 Posts
April 26 2011 06:05 GMT
#826
Is anyone else considering upgrading shields instead of armor as the default? Colossi micro rewards shield investment, and, well, Archons...
(Spiff)
Profile Joined December 2010
Canada82 Posts
April 26 2011 06:05 GMT
#827
Non clumping mutas.. Won't that affect how useful thors are against them now??
Now, everyone in my house watches GSL. GO eSports :D
Mikelius
Profile Joined September 2010
Germany517 Posts
April 26 2011 06:08 GMT
#828
On April 26 2011 15:05 Ben... wrote:
Show nested quote +
On April 26 2011 14:57 Mikelius wrote:
Finally, a reason to actually consider going HT in PvT. Hell, I might practice my old Chargelot +HT build again. ^_^
I still use that build. It's even more powerful because no one expects it.


For sure, but it feels very delicate and you pretty much HAVE to do damage with storms for it to be worth it. I've done it a few times with mixed success, and I always feel like I'm all inning.
Less QQ, more PewPew
Seam
Profile Blog Joined April 2010
United States1093 Posts
April 26 2011 06:08 GMT
#829
On April 26 2011 15:05 (Spiff) wrote:
Non clumping mutas.. Won't that affect how useful thors are against them now??


Pretty sure it means the other ways to do the "viking flower", as in make them stay in one spot stacked up without doing anything besides the trick.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
emc
Profile Joined September 2010
United States3088 Posts
April 26 2011 06:08 GMT
#830
I just played the PTR and the root time of spores was still 12!
Eyore
Profile Joined August 2010
Canada27 Posts
April 26 2011 06:08 GMT
#831
Finally archons are massive! I don't mind the gateway changes either. I don't see the point of the pylon change but oh well. Not bad Blizzard.
COLT217
Profile Blog Joined December 2010
Germany70 Posts
April 26 2011 06:09 GMT
#832
I think there will be no more wallin-FE-ACE-Style-Builds in pvz now .... sad, worked out so well! I'm wondering how ace is doin now against zerg....
"[race] is so IMBA! - for [race] fill in the last one, you lost against. But be carefull of mirrormatchups!"
tarath
Profile Joined April 2009
United States377 Posts
April 26 2011 06:09 GMT
#833
On April 26 2011 15:02 Herrk wrote:
Btw, is anyone else feeling that these patches comes just a little to quick? Doesn't let the game evolve on its own


I'm excited about this patch, but in general I agree with you 100%. Blizzard patches things way faster than the meta game evolves so the game is just in a constant state of flux. They should be patching like once every 6 months or so imo.
Raiznhell
Profile Joined January 2010
Canada786 Posts
April 26 2011 06:11 GMT
#834
On April 26 2011 15:05 (Spiff) wrote:
Non clumping mutas.. Won't that affect how useful thors are against them now??


Yup, won't know exactly how much till i play it when the actual patch is released though, doubt it'll be game breaking. Main think that trouble me in TvZ is Infestors and mass roach ling baneling doom drops on top of tank/marine forces.
Cake or Death?
arto
Profile Joined April 2010
United States59 Posts
April 26 2011 06:11 GMT
#835
On April 26 2011 15:05 (Spiff) wrote:
Non clumping mutas.. Won't that affect how useful thors are against them now??

I am pretty sure they only mean for hiding the units while not in combat like the viking flower. It is intentional that flying units stack when focusing one target, but most people just magic box before engaging Thors so they do not get mauled.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
April 26 2011 06:12 GMT
#836
On April 26 2011 15:08 emc wrote:
I just played the PTR and the root time of spores was still 12!


The changes have not been put up yet, they're just posting their intentions before the PTR is actually update.
Mikelius
Profile Joined September 2010
Germany517 Posts
April 26 2011 06:12 GMT
#837
On April 26 2011 15:08 Seam wrote:
Show nested quote +
On April 26 2011 15:05 (Spiff) wrote:
Non clumping mutas.. Won't that affect how useful thors are against them now??


Pretty sure it means the other ways to do the "viking flower", as in make them stay in one spot stacked up without doing anything besides the trick.


I think so too, the way its worded implies it only affects the close patrol thing were units could hide, not the actual grouping of them when they move.
Less QQ, more PewPew
Nicholai
Profile Joined November 2010
15 Posts
April 26 2011 06:13 GMT
#838

salvage shouldv been 50% in the beginning imo. either that or take it out of the game completely. why does terran get to get their money back for a building when the other two races do not?


You could just as easily say that zerg get queens and the other races don't, or that protoss get chrono and the other races don't... terran doesn't have a static defense that attacks ground (besides the pf, which is really gimped by the fact that you can't have an orbital if you have a pf). Salvage on bunkers was a way of balancing the fact that zerg have spines and protoss have cannons, both of which are no food commitment.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2011-04-26 06:16:47
April 26 2011 06:14 GMT
#839
On April 26 2011 15:05 Euronyme wrote:
Show nested quote +
On April 26 2011 15:03 Azarkon wrote:
If you're going to build Archons for the sake of Archons, DTs are a lot more efficient for Archon production than HTs. And I'd argue you can get more use out of DTs before you merge them as well. Archons are really an afterthought for HTs, but with DTs it's a strong way to play.


Look at the post above yours. I'm already at it


Thread moves a bit too fast.

But yeah, post-patch Archons will be half-decent in PvT when the opponent is playing bio. You're paying 250/250 for a 360 hp unit that does ~20 DPS to bio (+ some splash against marines?) Its biggest weakness is that most of its hp is in shield and that's not something you typically upgrade and it's also vulnerable vs. ghosts. But not being easily kited around means that you can do more damage and also, importantly, flee from the battlefield and that's very important for an Archon because it will quickly regenerate 350 out of its 360 total hps back overtime. Consequently, it's important to retain them and they can serve as an additional source of DPS alongside chargelots in place of stalkers which have poor DPS. I can see a late-game Protoss army of chargelots, archons, DTs, and HTs standing up to Terran bio, and all of that is warp gate which means rapid reinforcements.
gavss
Profile Joined February 2010
Turkey94 Posts
April 26 2011 06:15 GMT
#840
zealot rushes will be godly again
Prev 1 40 41 42 43 44 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 302
sas.Sziky 32
StarCraft: Brood War
Britney 46217
Calm 10576
Hyuk 5060
Bisu 2943
Horang2 2369
Sea 2303
GuemChi 2019
Flash 1445
Jaedong 1336
Larva 689
[ Show more ]
Soma 666
EffOrt 649
Mong 456
Light 416
Mini 324
Snow 278
actioN 250
Soulkey 215
Hyun 177
hero 145
Pusan 116
TY 96
JYJ73
Barracks 64
ggaemo 59
Sea.KH 49
Killer 47
Mind 46
sorry 37
Rush 33
Aegong 27
ToSsGirL 23
Terrorterran 22
Noble 20
scan(afreeca) 19
soO 18
SilentControl 14
Movie 14
Sacsri 13
Rock 11
Bale 10
yabsab 7
Shine 7
HiyA 7
Dota 2
Gorgc6926
qojqva4035
Dendi1297
420jenkins395
XaKoH 389
canceldota30
BananaSlamJamma24
Counter-Strike
byalli471
markeloff201
edward54
FunKaTv 23
Heroes of the Storm
Khaldor195
Other Games
singsing2507
hiko1308
B2W.Neo954
Hui .416
Sick349
Lowko347
FrodaN221
Liquid`VortiX193
ceh9159
ArmadaUGS101
KnowMe77
XcaliburYe70
Mew2King64
Trikslyr28
trigger4
Organizations
Counter-Strike
PGL580
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• poizon28 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2989
League of Legends
• Nemesis8690
Upcoming Events
Monday Night Weeklies
40m
Replay Cast
7h 40m
WardiTV Invitational
19h 40m
WardiTV Invitational
23h 10m
PiGosaur Monday
1d 8h
Replay Cast
1d 18h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
6 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.